module Graphics.GL.Raw.Extension.ARB.TextureBufferObject (
gl_ARB_texture_buffer_object
, glTexBufferARB
, pattern GL_MAX_TEXTURE_BUFFER_SIZE_ARB
, pattern GL_TEXTURE_BINDING_BUFFER_ARB
, pattern GL_TEXTURE_BUFFER_ARB
, pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
, pattern GL_TEXTURE_BUFFER_FORMAT_ARB
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Raw.Internal.FFI
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
import System.IO.Unsafe
gl_ARB_texture_buffer_object :: Bool
gl_ARB_texture_buffer_object = member "GL_ARB_texture_buffer_object" extensions
glTexBufferARB :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
glTexBufferARB = ffienumenumuintIOV glTexBufferARBFunPtr
glTexBufferARBFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())
glTexBufferARBFunPtr = unsafePerformIO (getProcAddress "glTexBufferARB")
pattern GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B :: GLenum
pattern GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C :: GLenum
pattern GL_TEXTURE_BUFFER_ARB = 0x8C2A :: GLenum
pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D :: GLenum
pattern GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E :: GLenum