module Graphics.GL.Raw.Extension.HP.TextureLighting (
gl_HP_texture_lighting
, pattern GL_TEXTURE_LIGHTING_MODE_HP
, pattern GL_TEXTURE_POST_SPECULAR_HP
, pattern GL_TEXTURE_PRE_SPECULAR_HP
) where
import Data.Set
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
gl_HP_texture_lighting :: Bool
gl_HP_texture_lighting = member "GL_HP_texture_lighting" extensions
pattern GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 :: GLenum
pattern GL_TEXTURE_POST_SPECULAR_HP = 0x8168 :: GLenum
pattern GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 :: GLenum