-- This file was automatically generated.
{-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Raw.Extension.NV.NonSquareMatrices (
  -- * Extension Support
    gl_NV_non_square_matrices

  -- * GL_NV_non_square_matrices
  , glUniformMatrix2x3fvNV
  , glUniformMatrix2x4fvNV
  , glUniformMatrix3x2fvNV
  , glUniformMatrix3x4fvNV
  , glUniformMatrix4x2fvNV
  , glUniformMatrix4x3fvNV
  , pattern GL_FLOAT_MAT2x3_NV
  , pattern GL_FLOAT_MAT2x4_NV
  , pattern GL_FLOAT_MAT3x2_NV
  , pattern GL_FLOAT_MAT3x4_NV
  , pattern GL_FLOAT_MAT4x2_NV
  , pattern GL_FLOAT_MAT4x3_NV
) where

import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Raw.Internal.FFI
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
import System.IO.Unsafe

gl_NV_non_square_matrices :: Bool
gl_NV_non_square_matrices = member "GL_NV_non_square_matrices" extensions

glUniformMatrix2x3fvNV :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2x3fvNV = ffiintsizeibooleanPtrfloatIOV glUniformMatrix2x3fvNVFunPtr

glUniformMatrix2x3fvNVFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2x3fvNVFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x3fvNV")

{-# NOINLINE glUniformMatrix2x3fvNVFunPtr #-}

glUniformMatrix2x4fvNV :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2x4fvNV = ffiintsizeibooleanPtrfloatIOV glUniformMatrix2x4fvNVFunPtr

glUniformMatrix2x4fvNVFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2x4fvNVFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x4fvNV")

{-# NOINLINE glUniformMatrix2x4fvNVFunPtr #-}

glUniformMatrix3x2fvNV :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3x2fvNV = ffiintsizeibooleanPtrfloatIOV glUniformMatrix3x2fvNVFunPtr

glUniformMatrix3x2fvNVFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3x2fvNVFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x2fvNV")

{-# NOINLINE glUniformMatrix3x2fvNVFunPtr #-}

glUniformMatrix3x4fvNV :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3x4fvNV = ffiintsizeibooleanPtrfloatIOV glUniformMatrix3x4fvNVFunPtr

glUniformMatrix3x4fvNVFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3x4fvNVFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x4fvNV")

{-# NOINLINE glUniformMatrix3x4fvNVFunPtr #-}

glUniformMatrix4x2fvNV :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4x2fvNV = ffiintsizeibooleanPtrfloatIOV glUniformMatrix4x2fvNVFunPtr

glUniformMatrix4x2fvNVFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4x2fvNVFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x2fvNV")

{-# NOINLINE glUniformMatrix4x2fvNVFunPtr #-}

glUniformMatrix4x3fvNV :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4x3fvNV = ffiintsizeibooleanPtrfloatIOV glUniformMatrix4x3fvNVFunPtr

glUniformMatrix4x3fvNVFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4x3fvNVFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x3fvNV")

{-# NOINLINE glUniformMatrix4x3fvNVFunPtr #-}

pattern GL_FLOAT_MAT2x3_NV = 0x8B65 :: GLenum

pattern GL_FLOAT_MAT2x4_NV = 0x8B66 :: GLenum

pattern GL_FLOAT_MAT3x2_NV = 0x8B67 :: GLenum

pattern GL_FLOAT_MAT3x4_NV = 0x8B68 :: GLenum

pattern GL_FLOAT_MAT4x2_NV = 0x8B69 :: GLenum

pattern GL_FLOAT_MAT4x3_NV = 0x8B6A :: GLenum