Safe Haskell | None |
---|---|
Language | Haskell2010 |
- module Graphics.GL.Raw.Profile.Core44
- glBindTextureUnit :: MonadIO m => GLuint -> GLuint -> m ()
- glBlitNamedFramebuffer :: MonadIO m => GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m ()
- glCheckNamedFramebufferStatus :: MonadIO m => GLuint -> GLenum -> m GLenum
- glClearNamedBufferData :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
- glClearNamedBufferSubData :: MonadIO m => GLuint -> GLenum -> GLintptr -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m ()
- glClearNamedFramebufferfv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLfloat -> m ()
- glClearNamedFramebufferiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLint -> m ()
- glClearNamedFramebufferuiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLuint -> m ()
- glClipControl :: MonadIO m => GLenum -> GLenum -> m ()
- glCompressedTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCompressedTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCompressedTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCopyNamedBufferSubData :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizei -> m ()
- glCopyTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m ()
- glCopyTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glCopyTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glCreateBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateQueries :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()
- glCreateRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateTextures :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m ()
- glCreateTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glCreateVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDisableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m ()
- glEnableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m ()
- glFlushMappedNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizei -> m ()
- glGenerateTextureMipmap :: MonadIO m => GLuint -> m ()
- glGetCompressedTextureImage :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr () -> m ()
- glGetCompressedTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> m ()
- glGetGraphicsResetStatus :: MonadIO m => m GLenum
- glGetNamedBufferParameteri64v :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m ()
- glGetNamedBufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetNamedBufferPointerv :: MonadIO m => GLuint -> GLenum -> Ptr () -> m ()
- glGetNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizei -> Ptr () -> m ()
- glGetNamedFramebufferAttachmentParameteriv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()
- glGetNamedFramebufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetNamedRenderbufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetQueryBufferObjecti64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
- glGetQueryBufferObjectiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
- glGetQueryBufferObjectui64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
- glGetQueryBufferObjectuiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m ()
- glGetTextureImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
- glGetTextureLevelParameterfv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLfloat -> m ()
- glGetTextureLevelParameteriv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLint -> m ()
- glGetTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
- glGetTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
- glGetTransformFeedbacki64_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint64 -> m ()
- glGetTransformFeedbacki_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint -> m ()
- glGetTransformFeedbackiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetVertexArrayIndexed64iv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint64 -> m ()
- glGetVertexArrayIndexediv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
- glGetVertexArrayiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetnCompressedTexImage :: MonadIO m => GLenum -> GLint -> GLsizei -> Ptr () -> m ()
- glGetnTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
- glGetnUniformdv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()
- glGetnUniformfv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
- glGetnUniformiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
- glGetnUniformuiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
- glInvalidateNamedFramebufferData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m ()
- glInvalidateNamedFramebufferSubData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glMapNamedBuffer :: MonadIO m => GLuint -> GLenum -> m (Ptr ())
- glMapNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizei -> GLbitfield -> m (Ptr ())
- glMemoryBarrierByRegion :: MonadIO m => GLbitfield -> m ()
- glNamedBufferData :: MonadIO m => GLuint -> GLsizei -> Ptr () -> GLenum -> m ()
- glNamedBufferStorage :: MonadIO m => GLuint -> GLsizei -> Ptr () -> GLbitfield -> m ()
- glNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizei -> Ptr () -> m ()
- glNamedFramebufferDrawBuffer :: MonadIO m => GLuint -> GLenum -> m ()
- glNamedFramebufferDrawBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m ()
- glNamedFramebufferParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
- glNamedFramebufferReadBuffer :: MonadIO m => GLuint -> GLenum -> m ()
- glNamedFramebufferRenderbuffer :: MonadIO m => GLuint -> GLenum -> GLenum -> GLuint -> m ()
- glNamedFramebufferTexture :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> m ()
- glNamedFramebufferTextureLayer :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> GLint -> m ()
- glNamedRenderbufferStorage :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> m ()
- glNamedRenderbufferStorageMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
- glReadnPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
- glTextureBarrier :: MonadIO m => m ()
- glTextureBuffer :: MonadIO m => GLuint -> GLenum -> GLuint -> m ()
- glTextureBufferRange :: MonadIO m => GLuint -> GLenum -> GLuint -> GLintptr -> GLsizei -> m ()
- glTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
- glTextureParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m ()
- glTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glTextureParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m ()
- glTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glTextureStorage1D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> m ()
- glTextureStorage2D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
- glTextureStorage2DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTextureStorage3D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m ()
- glTextureStorage3DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glTransformFeedbackBufferBase :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- glTransformFeedbackBufferRange :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m ()
- glUnmapNamedBuffer :: MonadIO m => GLuint -> m GLboolean
- glVertexArrayAttribBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- glVertexArrayAttribFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m ()
- glVertexArrayAttribIFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()
- glVertexArrayAttribLFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m ()
- glVertexArrayBindingDivisor :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- glVertexArrayElementBuffer :: MonadIO m => GLuint -> GLuint -> m ()
- glVertexArrayVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m ()
- glVertexArrayVertexBuffers :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m ()
- pattern GL_CLIP_DEPTH_MODE :: GLenum
- pattern GL_CLIP_ORIGIN :: GLenum
- pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: GLenum
- pattern GL_CONTEXT_LOST :: GLenum
- pattern GL_CONTEXT_RELEASE_BEHAVIOR :: GLenum
- pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum
- pattern GL_GUILTY_CONTEXT_RESET :: GLenum
- pattern GL_INNOCENT_CONTEXT_RESET :: GLenum
- pattern GL_LOSE_CONTEXT_ON_RESET :: GLenum
- pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum
- pattern GL_MAX_CULL_DISTANCES :: GLenum
- pattern GL_NEGATIVE_ONE_TO_ONE :: GLenum
- pattern GL_NO_RESET_NOTIFICATION :: GLenum
- pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum
- pattern GL_QUERY_BY_REGION_WAIT_INVERTED :: GLenum
- pattern GL_QUERY_NO_WAIT_INVERTED :: GLenum
- pattern GL_QUERY_TARGET :: GLenum
- pattern GL_QUERY_WAIT_INVERTED :: GLenum
- pattern GL_RESET_NOTIFICATION_STRATEGY :: GLenum
- pattern GL_TEXTURE_BINDING :: GLenum
- pattern GL_TEXTURE_TARGET :: GLenum
- pattern GL_UNKNOWN_CONTEXT_RESET :: GLenum
- pattern GL_ZERO_TO_ONE :: GLenum
Graphics.GL.Raw.Profile.Core45
glBindTextureUnit :: MonadIO m => GLuint -> GLuint -> m () Source
glBlitNamedFramebuffer :: MonadIO m => GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m () Source
glClearNamedBufferData :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> m () Source
glClearNamedBufferSubData :: MonadIO m => GLuint -> GLenum -> GLintptr -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
glClipControl :: MonadIO m => GLenum -> GLenum -> m () Source
glCompressedTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
glCompressedTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
glCompressedTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
glCopyNamedBufferSubData :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizei -> m () Source
glCopyTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m () Source
glCopyTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source
glCopyTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source
glDisableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m () Source
glEnableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m () Source
glGenerateTextureMipmap :: MonadIO m => GLuint -> m () Source
glGetCompressedTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> m () Source
glGetGraphicsResetStatus :: MonadIO m => m GLenum Source
glGetNamedFramebufferAttachmentParameteriv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m () Source
glGetTextureImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () Source
glGetTextureLevelParameterfv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLfloat -> m () Source
glGetTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () Source
glGetTransformFeedbacki64_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint64 -> m () Source
glGetVertexArrayIndexed64iv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint64 -> m () Source
glGetnTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () Source
glInvalidateNamedFramebufferSubData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source
glMapNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizei -> GLbitfield -> m (Ptr ()) Source
glMemoryBarrierByRegion :: MonadIO m => GLbitfield -> m () Source
glNamedBufferStorage :: MonadIO m => GLuint -> GLsizei -> Ptr () -> GLbitfield -> m () Source
glNamedFramebufferDrawBuffer :: MonadIO m => GLuint -> GLenum -> m () Source
glNamedFramebufferReadBuffer :: MonadIO m => GLuint -> GLenum -> m () Source
glNamedFramebufferTextureLayer :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> GLint -> m () Source
glNamedRenderbufferStorageMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () Source
glReadnPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () Source
glTextureBarrier :: MonadIO m => m () Source
glTextureBufferRange :: MonadIO m => GLuint -> GLenum -> GLuint -> GLintptr -> GLsizei -> m () Source
glTextureStorage2DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () Source
glTextureStorage3D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m () Source
glTextureStorage3DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () Source
glTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
glTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
glTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
glTransformFeedbackBufferRange :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m () Source
glUnmapNamedBuffer :: MonadIO m => GLuint -> m GLboolean Source
glVertexArrayAttribFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m () Source
glVertexArrayAttribIFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m () Source
glVertexArrayAttribLFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m () Source
glVertexArrayElementBuffer :: MonadIO m => GLuint -> GLuint -> m () Source
glVertexArrayVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m () Source
glVertexArrayVertexBuffers :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m () Source
pattern GL_CLIP_DEPTH_MODE :: GLenum Source
pattern GL_CLIP_ORIGIN :: GLenum Source
pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT :: GLenum Source
pattern GL_CONTEXT_LOST :: GLenum Source
pattern GL_CONTEXT_RELEASE_BEHAVIOR :: GLenum Source
pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH :: GLenum Source
pattern GL_GUILTY_CONTEXT_RESET :: GLenum Source
pattern GL_INNOCENT_CONTEXT_RESET :: GLenum Source
pattern GL_LOSE_CONTEXT_ON_RESET :: GLenum Source
pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES :: GLenum Source
pattern GL_MAX_CULL_DISTANCES :: GLenum Source
pattern GL_NEGATIVE_ONE_TO_ONE :: GLenum Source
pattern GL_NO_RESET_NOTIFICATION :: GLenum Source
pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED :: GLenum Source
pattern GL_QUERY_BY_REGION_WAIT_INVERTED :: GLenum Source
pattern GL_QUERY_NO_WAIT_INVERTED :: GLenum Source
pattern GL_QUERY_TARGET :: GLenum Source
pattern GL_QUERY_WAIT_INVERTED :: GLenum Source
pattern GL_RESET_NOTIFICATION_STRATEGY :: GLenum Source
pattern GL_TEXTURE_BINDING :: GLenum Source
pattern GL_TEXTURE_TARGET :: GLenum Source
pattern GL_UNKNOWN_CONTEXT_RESET :: GLenum Source
pattern GL_ZERO_TO_ONE :: GLenum Source