module Graphics.GL.Raw.Extension.APPLE.FloatPixels (
gl_APPLE_float_pixels
, pattern GL_ALPHA_FLOAT16_APPLE
, pattern GL_ALPHA_FLOAT32_APPLE
, pattern GL_COLOR_FLOAT_APPLE
, pattern GL_HALF_APPLE
, pattern GL_INTENSITY_FLOAT16_APPLE
, pattern GL_INTENSITY_FLOAT32_APPLE
, pattern GL_LUMINANCE_ALPHA_FLOAT16_APPLE
, pattern GL_LUMINANCE_ALPHA_FLOAT32_APPLE
, pattern GL_LUMINANCE_FLOAT16_APPLE
, pattern GL_LUMINANCE_FLOAT32_APPLE
, pattern GL_RGBA_FLOAT16_APPLE
, pattern GL_RGBA_FLOAT32_APPLE
, pattern GL_RGB_FLOAT16_APPLE
, pattern GL_RGB_FLOAT32_APPLE
) where
import Data.Set
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
gl_APPLE_float_pixels :: Bool
gl_APPLE_float_pixels = member "GL_APPLE_float_pixels" extensions
pattern GL_ALPHA_FLOAT16_APPLE = 0x881C :: GLenum
pattern GL_ALPHA_FLOAT32_APPLE = 0x8816 :: GLenum
pattern GL_COLOR_FLOAT_APPLE = 0x8A0F :: GLenum
pattern GL_HALF_APPLE = 0x140B :: GLenum
pattern GL_INTENSITY_FLOAT16_APPLE = 0x881D :: GLenum
pattern GL_INTENSITY_FLOAT32_APPLE = 0x8817 :: GLenum
pattern GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F :: GLenum
pattern GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 :: GLenum
pattern GL_LUMINANCE_FLOAT16_APPLE = 0x881E :: GLenum
pattern GL_LUMINANCE_FLOAT32_APPLE = 0x8818 :: GLenum
pattern GL_RGBA_FLOAT16_APPLE = 0x881A :: GLenum
pattern GL_RGBA_FLOAT32_APPLE = 0x8814 :: GLenum
pattern GL_RGB_FLOAT16_APPLE = 0x881B :: GLenum
pattern GL_RGB_FLOAT32_APPLE = 0x8815 :: GLenum