module Graphics.GL.Raw.Extension.ARM.ShaderFramebufferFetch (
gl_ARM_shader_framebuffer_fetch
, pattern GL_FETCH_PER_SAMPLE_ARM
, pattern GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
) where
import Data.Set
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
gl_ARM_shader_framebuffer_fetch :: Bool
gl_ARM_shader_framebuffer_fetch = member "GL_ARM_shader_framebuffer_fetch" extensions
pattern GL_FETCH_PER_SAMPLE_ARM = 0x8F65 :: GLenum
pattern GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 :: GLenum