module Graphics.GL.Raw.Extension.NV.TextureShader (
gl_NV_texture_shader
, pattern GL_CONST_EYE_NV
, pattern GL_CULL_FRAGMENT_NV
, pattern GL_CULL_MODES_NV
, pattern GL_DEPENDENT_AR_TEXTURE_2D_NV
, pattern GL_DEPENDENT_GB_TEXTURE_2D_NV
, pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
, pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV
, pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
, pattern GL_DOT_PRODUCT_NV
, pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
, pattern GL_DOT_PRODUCT_TEXTURE_2D_NV
, pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
, pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
, pattern GL_DSDT8_MAG8_INTENSITY8_NV
, pattern GL_DSDT8_MAG8_NV
, pattern GL_DSDT8_NV
, pattern GL_DSDT_MAG_INTENSITY_NV
, pattern GL_DSDT_MAG_NV
, pattern GL_DSDT_MAG_VIB_NV
, pattern GL_DSDT_NV
, pattern GL_DS_BIAS_NV
, pattern GL_DS_SCALE_NV
, pattern GL_DT_BIAS_NV
, pattern GL_DT_SCALE_NV
, pattern GL_HILO16_NV
, pattern GL_HILO_NV
, pattern GL_HI_BIAS_NV
, pattern GL_HI_SCALE_NV
, pattern GL_LO_BIAS_NV
, pattern GL_LO_SCALE_NV
, pattern GL_MAGNITUDE_BIAS_NV
, pattern GL_MAGNITUDE_SCALE_NV
, pattern GL_OFFSET_TEXTURE_2D_BIAS_NV
, pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV
, pattern GL_OFFSET_TEXTURE_2D_NV
, pattern GL_OFFSET_TEXTURE_2D_SCALE_NV
, pattern GL_OFFSET_TEXTURE_BIAS_NV
, pattern GL_OFFSET_TEXTURE_MATRIX_NV
, pattern GL_OFFSET_TEXTURE_RECTANGLE_NV
, pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
, pattern GL_OFFSET_TEXTURE_SCALE_NV
, pattern GL_PASS_THROUGH_NV
, pattern GL_PREVIOUS_TEXTURE_INPUT_NV
, pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
, pattern GL_SHADER_CONSISTENT_NV
, pattern GL_SHADER_OPERATION_NV
, pattern GL_SIGNED_ALPHA8_NV
, pattern GL_SIGNED_ALPHA_NV
, pattern GL_SIGNED_HILO16_NV
, pattern GL_SIGNED_HILO_NV
, pattern GL_SIGNED_INTENSITY8_NV
, pattern GL_SIGNED_INTENSITY_NV
, pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV
, pattern GL_SIGNED_LUMINANCE8_NV
, pattern GL_SIGNED_LUMINANCE_ALPHA_NV
, pattern GL_SIGNED_LUMINANCE_NV
, pattern GL_SIGNED_RGB8_NV
, pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
, pattern GL_SIGNED_RGBA8_NV
, pattern GL_SIGNED_RGBA_NV
, pattern GL_SIGNED_RGB_NV
, pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
, pattern GL_TEXTURE_BORDER_VALUES_NV
, pattern GL_TEXTURE_DS_SIZE_NV
, pattern GL_TEXTURE_DT_SIZE_NV
, pattern GL_TEXTURE_HI_SIZE_NV
, pattern GL_TEXTURE_LO_SIZE_NV
, pattern GL_TEXTURE_MAG_SIZE_NV
, pattern GL_TEXTURE_SHADER_NV
, pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, pattern GL_UNSIGNED_INT_S8_S8_8_8_NV
, pattern GL_VIBRANCE_BIAS_NV
, pattern GL_VIBRANCE_SCALE_NV
) where
import Data.Set
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
gl_NV_texture_shader :: Bool
gl_NV_texture_shader = member "GL_NV_texture_shader" extensions
pattern GL_CONST_EYE_NV = 0x86E5 :: GLenum
pattern GL_CULL_FRAGMENT_NV = 0x86E7 :: GLenum
pattern GL_CULL_MODES_NV = 0x86E0 :: GLenum
pattern GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 :: GLenum
pattern GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA :: GLenum
pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 :: GLenum
pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED :: GLenum
pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 :: GLenum
pattern GL_DOT_PRODUCT_NV = 0x86EC :: GLenum
pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 :: GLenum
pattern GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE :: GLenum
pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 :: GLenum
pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E :: GLenum
pattern GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B :: GLenum
pattern GL_DSDT8_MAG8_NV = 0x870A :: GLenum
pattern GL_DSDT8_NV = 0x8709 :: GLenum
pattern GL_DSDT_MAG_INTENSITY_NV = 0x86DC :: GLenum
pattern GL_DSDT_MAG_NV = 0x86F6 :: GLenum
pattern GL_DSDT_MAG_VIB_NV = 0x86F7 :: GLenum
pattern GL_DSDT_NV = 0x86F5 :: GLenum
pattern GL_DS_BIAS_NV = 0x8716 :: GLenum
pattern GL_DS_SCALE_NV = 0x8710 :: GLenum
pattern GL_DT_BIAS_NV = 0x8717 :: GLenum
pattern GL_DT_SCALE_NV = 0x8711 :: GLenum
pattern GL_HILO16_NV = 0x86F8 :: GLenum
pattern GL_HILO_NV = 0x86F4 :: GLenum
pattern GL_HI_BIAS_NV = 0x8714 :: GLenum
pattern GL_HI_SCALE_NV = 0x870E :: GLenum
pattern GL_LO_BIAS_NV = 0x8715 :: GLenum
pattern GL_LO_SCALE_NV = 0x870F :: GLenum
pattern GL_MAGNITUDE_BIAS_NV = 0x8718 :: GLenum
pattern GL_MAGNITUDE_SCALE_NV = 0x8712 :: GLenum
pattern GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 :: GLenum
pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 :: GLenum
pattern GL_OFFSET_TEXTURE_2D_NV = 0x86E8 :: GLenum
pattern GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 :: GLenum
pattern GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 :: GLenum
pattern GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 :: GLenum
pattern GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C :: GLenum
pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D :: GLenum
pattern GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 :: GLenum
pattern GL_PASS_THROUGH_NV = 0x86E6 :: GLenum
pattern GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 :: GLenum
pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 :: GLenum
pattern GL_SHADER_CONSISTENT_NV = 0x86DD :: GLenum
pattern GL_SHADER_OPERATION_NV = 0x86DF :: GLenum
pattern GL_SIGNED_ALPHA8_NV = 0x8706 :: GLenum
pattern GL_SIGNED_ALPHA_NV = 0x8705 :: GLenum
pattern GL_SIGNED_HILO16_NV = 0x86FA :: GLenum
pattern GL_SIGNED_HILO_NV = 0x86F9 :: GLenum
pattern GL_SIGNED_INTENSITY8_NV = 0x8708 :: GLenum
pattern GL_SIGNED_INTENSITY_NV = 0x8707 :: GLenum
pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 :: GLenum
pattern GL_SIGNED_LUMINANCE8_NV = 0x8702 :: GLenum
pattern GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 :: GLenum
pattern GL_SIGNED_LUMINANCE_NV = 0x8701 :: GLenum
pattern GL_SIGNED_RGB8_NV = 0x86FF :: GLenum
pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D :: GLenum
pattern GL_SIGNED_RGBA8_NV = 0x86FC :: GLenum
pattern GL_SIGNED_RGBA_NV = 0x86FB :: GLenum
pattern GL_SIGNED_RGB_NV = 0x86FE :: GLenum
pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C :: GLenum
pattern GL_TEXTURE_BORDER_VALUES_NV = 0x871A :: GLenum
pattern GL_TEXTURE_DS_SIZE_NV = 0x871D :: GLenum
pattern GL_TEXTURE_DT_SIZE_NV = 0x871E :: GLenum
pattern GL_TEXTURE_HI_SIZE_NV = 0x871B :: GLenum
pattern GL_TEXTURE_LO_SIZE_NV = 0x871C :: GLenum
pattern GL_TEXTURE_MAG_SIZE_NV = 0x871F :: GLenum
pattern GL_TEXTURE_SHADER_NV = 0x86DE :: GLenum
pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB :: GLenum
pattern GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA :: GLenum
pattern GL_VIBRANCE_BIAS_NV = 0x8719 :: GLenum
pattern GL_VIBRANCE_SCALE_NV = 0x8713 :: GLenum