gl-0.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Extension.ARB.VertexShader

Contents

Synopsis

Extension Support

GL_ARB_vertex_shader

pattern GL_CURRENT_VERTEX_ATTRIB_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT2_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT3_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT4_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC2_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC3_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC4_ARB :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_COORDS_ARB :: (Num a, Eq a) => a Source

pattern GL_MAX_VARYING_FLOATS_ARB :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_ATTRIBS_ARB :: (Num a, Eq a) => a Source

pattern GL_VERTEX_SHADER_ARB :: (Num a, Eq a) => a Source