gl-0.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Extension.NV.GpuShader5

Contents

Synopsis

Extension Support

GL_NV_gpu_shader5

pattern GL_FLOAT16_NV :: (Num a, Eq a) => a Source

pattern GL_FLOAT16_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_FLOAT16_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_FLOAT16_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_INT16_NV :: (Num a, Eq a) => a Source

pattern GL_INT16_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_INT16_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_INT16_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_INT64_NV :: (Num a, Eq a) => a Source

pattern GL_INT64_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_INT64_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_INT64_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_INT8_NV :: (Num a, Eq a) => a Source

pattern GL_INT8_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_INT8_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_INT8_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_PATCHES :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT16_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT16_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT16_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT16_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT64_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT64_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT64_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT64_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT8_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT8_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT8_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT8_VEC4_NV :: (Num a, Eq a) => a Source