gl-0.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Profile.Core41

Contents

Synopsis

Graphics.GL.Raw.Profile.Core41

glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m () Source

pattern GL_ACTIVE_PROGRAM :: (Num a, Eq a) => a Source

pattern GL_ALL_SHADER_BITS :: (Num a, Eq a) => a Source

pattern GL_FIXED :: (Num a, Eq a) => a Source

pattern GL_FRAGMENT_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_HIGH_FLOAT :: (Num a, Eq a) => a Source

pattern GL_HIGH_INT :: (Num a, Eq a) => a Source

pattern GL_LAYER_PROVOKING_VERTEX :: (Num a, Eq a) => a Source

pattern GL_LOW_FLOAT :: (Num a, Eq a) => a Source

pattern GL_LOW_INT :: (Num a, Eq a) => a Source

pattern GL_MAX_VARYING_VECTORS :: (Num a, Eq a) => a Source

pattern GL_MAX_VIEWPORTS :: (Num a, Eq a) => a Source

pattern GL_MEDIUM_FLOAT :: (Num a, Eq a) => a Source

pattern GL_MEDIUM_INT :: (Num a, Eq a) => a Source

pattern GL_NUM_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_BINARY_FORMATS :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_BINARY_LENGTH :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_PIPELINE_BINDING :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_SEPARABLE :: (Num a, Eq a) => a Source

pattern GL_RGB565 :: (Num a, Eq a) => a Source

pattern GL_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a Source

pattern GL_SHADER_COMPILER :: (Num a, Eq a) => a Source

pattern GL_TESS_CONTROL_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_UNDEFINED_VERTEX :: (Num a, Eq a) => a Source

pattern GL_VERTEX_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_VIEWPORT_BOUNDS_RANGE :: (Num a, Eq a) => a Source

pattern GL_VIEWPORT_SUBPIXEL_BITS :: (Num a, Eq a) => a Source