Safe Haskell | None |
---|---|
Language | Haskell2010 |
- module Graphics.GL.Raw.Profile.Standard12
- glActiveTexture :: MonadIO m => GLenum -> m ()
- glClientActiveTexture :: MonadIO m => GLenum -> m ()
- glCompressedTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
- glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
- glCompressedTexImage3D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
- glCompressedTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCompressedTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glGetCompressedTexImage :: MonadIO m => GLenum -> GLint -> Ptr () -> m ()
- glLoadTransposeMatrixd :: MonadIO m => Ptr GLdouble -> m ()
- glLoadTransposeMatrixf :: MonadIO m => Ptr GLfloat -> m ()
- glMultTransposeMatrixd :: MonadIO m => Ptr GLdouble -> m ()
- glMultTransposeMatrixf :: MonadIO m => Ptr GLfloat -> m ()
- glMultiTexCoord1d :: MonadIO m => GLenum -> GLdouble -> m ()
- glMultiTexCoord1dv :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
- glMultiTexCoord1f :: MonadIO m => GLenum -> GLfloat -> m ()
- glMultiTexCoord1fv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
- glMultiTexCoord1i :: MonadIO m => GLenum -> GLint -> m ()
- glMultiTexCoord1iv :: MonadIO m => GLenum -> Ptr GLint -> m ()
- glMultiTexCoord1s :: MonadIO m => GLenum -> GLshort -> m ()
- glMultiTexCoord1sv :: MonadIO m => GLenum -> Ptr GLshort -> m ()
- glMultiTexCoord2d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> m ()
- glMultiTexCoord2dv :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
- glMultiTexCoord2f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> m ()
- glMultiTexCoord2fv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
- glMultiTexCoord2i :: MonadIO m => GLenum -> GLint -> GLint -> m ()
- glMultiTexCoord2iv :: MonadIO m => GLenum -> Ptr GLint -> m ()
- glMultiTexCoord2s :: MonadIO m => GLenum -> GLshort -> GLshort -> m ()
- glMultiTexCoord2sv :: MonadIO m => GLenum -> Ptr GLshort -> m ()
- glMultiTexCoord3d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
- glMultiTexCoord3dv :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
- glMultiTexCoord3f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
- glMultiTexCoord3fv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
- glMultiTexCoord3i :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> m ()
- glMultiTexCoord3iv :: MonadIO m => GLenum -> Ptr GLint -> m ()
- glMultiTexCoord3s :: MonadIO m => GLenum -> GLshort -> GLshort -> GLshort -> m ()
- glMultiTexCoord3sv :: MonadIO m => GLenum -> Ptr GLshort -> m ()
- glMultiTexCoord4d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
- glMultiTexCoord4dv :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
- glMultiTexCoord4f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glMultiTexCoord4fv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
- glMultiTexCoord4i :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> m ()
- glMultiTexCoord4iv :: MonadIO m => GLenum -> Ptr GLint -> m ()
- glMultiTexCoord4s :: MonadIO m => GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
- glMultiTexCoord4sv :: MonadIO m => GLenum -> Ptr GLshort -> m ()
- glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m ()
- pattern GL_ACTIVE_TEXTURE :: (Num a, Eq a) => a
- pattern GL_ADD_SIGNED :: (Num a, Eq a) => a
- pattern GL_CLAMP_TO_BORDER :: (Num a, Eq a) => a
- pattern GL_CLIENT_ACTIVE_TEXTURE :: (Num a, Eq a) => a
- pattern GL_COMBINE :: (Num a, Eq a) => a
- pattern GL_COMBINE_ALPHA :: (Num a, Eq a) => a
- pattern GL_COMBINE_RGB :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_ALPHA :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_INTENSITY :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_LUMINANCE :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_LUMINANCE_ALPHA :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_RGB :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_RGBA :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a
- pattern GL_CONSTANT :: (Num a, Eq a) => a
- pattern GL_DOT3_RGB :: (Num a, Eq a) => a
- pattern GL_DOT3_RGBA :: (Num a, Eq a) => a
- pattern GL_INTERPOLATE :: (Num a, Eq a) => a
- pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_UNITS :: (Num a, Eq a) => a
- pattern GL_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_MULTISAMPLE_BIT :: (Num a, Eq a) => a
- pattern GL_NORMAL_MAP :: (Num a, Eq a) => a
- pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a
- pattern GL_OPERAND0_ALPHA :: (Num a, Eq a) => a
- pattern GL_OPERAND0_RGB :: (Num a, Eq a) => a
- pattern GL_OPERAND1_ALPHA :: (Num a, Eq a) => a
- pattern GL_OPERAND1_RGB :: (Num a, Eq a) => a
- pattern GL_OPERAND2_ALPHA :: (Num a, Eq a) => a
- pattern GL_OPERAND2_RGB :: (Num a, Eq a) => a
- pattern GL_PREVIOUS :: (Num a, Eq a) => a
- pattern GL_PRIMARY_COLOR :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a
- pattern GL_REFLECTION_MAP :: (Num a, Eq a) => a
- pattern GL_RGB_SCALE :: (Num a, Eq a) => a
- pattern GL_SAMPLES :: (Num a, Eq a) => a
- pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: (Num a, Eq a) => a
- pattern GL_SAMPLE_ALPHA_TO_ONE :: (Num a, Eq a) => a
- pattern GL_SAMPLE_BUFFERS :: (Num a, Eq a) => a
- pattern GL_SAMPLE_COVERAGE :: (Num a, Eq a) => a
- pattern GL_SAMPLE_COVERAGE_INVERT :: (Num a, Eq a) => a
- pattern GL_SAMPLE_COVERAGE_VALUE :: (Num a, Eq a) => a
- pattern GL_SOURCE0_ALPHA :: (Num a, Eq a) => a
- pattern GL_SOURCE0_RGB :: (Num a, Eq a) => a
- pattern GL_SOURCE1_ALPHA :: (Num a, Eq a) => a
- pattern GL_SOURCE1_RGB :: (Num a, Eq a) => a
- pattern GL_SOURCE2_ALPHA :: (Num a, Eq a) => a
- pattern GL_SOURCE2_RGB :: (Num a, Eq a) => a
- pattern GL_SUBTRACT :: (Num a, Eq a) => a
- pattern GL_TEXTURE0 :: (Num a, Eq a) => a
- pattern GL_TEXTURE1 :: (Num a, Eq a) => a
- pattern GL_TEXTURE10 :: (Num a, Eq a) => a
- pattern GL_TEXTURE11 :: (Num a, Eq a) => a
- pattern GL_TEXTURE12 :: (Num a, Eq a) => a
- pattern GL_TEXTURE13 :: (Num a, Eq a) => a
- pattern GL_TEXTURE14 :: (Num a, Eq a) => a
- pattern GL_TEXTURE15 :: (Num a, Eq a) => a
- pattern GL_TEXTURE16 :: (Num a, Eq a) => a
- pattern GL_TEXTURE17 :: (Num a, Eq a) => a
- pattern GL_TEXTURE18 :: (Num a, Eq a) => a
- pattern GL_TEXTURE19 :: (Num a, Eq a) => a
- pattern GL_TEXTURE2 :: (Num a, Eq a) => a
- pattern GL_TEXTURE20 :: (Num a, Eq a) => a
- pattern GL_TEXTURE21 :: (Num a, Eq a) => a
- pattern GL_TEXTURE22 :: (Num a, Eq a) => a
- pattern GL_TEXTURE23 :: (Num a, Eq a) => a
- pattern GL_TEXTURE24 :: (Num a, Eq a) => a
- pattern GL_TEXTURE25 :: (Num a, Eq a) => a
- pattern GL_TEXTURE26 :: (Num a, Eq a) => a
- pattern GL_TEXTURE27 :: (Num a, Eq a) => a
- pattern GL_TEXTURE28 :: (Num a, Eq a) => a
- pattern GL_TEXTURE29 :: (Num a, Eq a) => a
- pattern GL_TEXTURE3 :: (Num a, Eq a) => a
- pattern GL_TEXTURE30 :: (Num a, Eq a) => a
- pattern GL_TEXTURE31 :: (Num a, Eq a) => a
- pattern GL_TEXTURE4 :: (Num a, Eq a) => a
- pattern GL_TEXTURE5 :: (Num a, Eq a) => a
- pattern GL_TEXTURE6 :: (Num a, Eq a) => a
- pattern GL_TEXTURE7 :: (Num a, Eq a) => a
- pattern GL_TEXTURE8 :: (Num a, Eq a) => a
- pattern GL_TEXTURE9 :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_CUBE_MAP :: (Num a, Eq a) => a
- pattern GL_TEXTURE_COMPRESSED :: (Num a, Eq a) => a
- pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_COMPRESSION_HINT :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: (Num a, Eq a) => a
- pattern GL_TRANSPOSE_COLOR_MATRIX :: (Num a, Eq a) => a
- pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: (Num a, Eq a) => a
- pattern GL_TRANSPOSE_PROJECTION_MATRIX :: (Num a, Eq a) => a
- pattern GL_TRANSPOSE_TEXTURE_MATRIX :: (Num a, Eq a) => a
Graphics.GL.Raw.Profile.Standard13
glActiveTexture :: MonadIO m => GLenum -> m () Source
glClientActiveTexture :: MonadIO m => GLenum -> m () Source
glCompressedTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source
glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source
glCompressedTexImage3D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source
glCompressedTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
glCompressedTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
glLoadTransposeMatrixd :: MonadIO m => Ptr GLdouble -> m () Source
glLoadTransposeMatrixf :: MonadIO m => Ptr GLfloat -> m () Source
glMultTransposeMatrixd :: MonadIO m => Ptr GLdouble -> m () Source
glMultTransposeMatrixf :: MonadIO m => Ptr GLfloat -> m () Source
glMultiTexCoord1d :: MonadIO m => GLenum -> GLdouble -> m () Source
glMultiTexCoord1f :: MonadIO m => GLenum -> GLfloat -> m () Source
glMultiTexCoord1i :: MonadIO m => GLenum -> GLint -> m () Source
glMultiTexCoord1s :: MonadIO m => GLenum -> GLshort -> m () Source
glMultiTexCoord4d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source
glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m () Source
pattern GL_ACTIVE_TEXTURE :: (Num a, Eq a) => a Source
pattern GL_ADD_SIGNED :: (Num a, Eq a) => a Source
pattern GL_CLAMP_TO_BORDER :: (Num a, Eq a) => a Source
pattern GL_CLIENT_ACTIVE_TEXTURE :: (Num a, Eq a) => a Source
pattern GL_COMBINE :: (Num a, Eq a) => a Source
pattern GL_COMBINE_ALPHA :: (Num a, Eq a) => a Source
pattern GL_COMBINE_RGB :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_ALPHA :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_INTENSITY :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_LUMINANCE :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_LUMINANCE_ALPHA :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_RGB :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_RGBA :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a Source
pattern GL_CONSTANT :: (Num a, Eq a) => a Source
pattern GL_DOT3_RGB :: (Num a, Eq a) => a Source
pattern GL_DOT3_RGBA :: (Num a, Eq a) => a Source
pattern GL_INTERPOLATE :: (Num a, Eq a) => a Source
pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_TEXTURE_UNITS :: (Num a, Eq a) => a Source
pattern GL_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_MULTISAMPLE_BIT :: (Num a, Eq a) => a Source
pattern GL_NORMAL_MAP :: (Num a, Eq a) => a Source
pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a Source
pattern GL_OPERAND0_ALPHA :: (Num a, Eq a) => a Source
pattern GL_OPERAND0_RGB :: (Num a, Eq a) => a Source
pattern GL_OPERAND1_ALPHA :: (Num a, Eq a) => a Source
pattern GL_OPERAND1_RGB :: (Num a, Eq a) => a Source
pattern GL_OPERAND2_ALPHA :: (Num a, Eq a) => a Source
pattern GL_OPERAND2_RGB :: (Num a, Eq a) => a Source
pattern GL_PREVIOUS :: (Num a, Eq a) => a Source
pattern GL_PRIMARY_COLOR :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a Source
pattern GL_REFLECTION_MAP :: (Num a, Eq a) => a Source
pattern GL_RGB_SCALE :: (Num a, Eq a) => a Source
pattern GL_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_ALPHA_TO_ONE :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_BUFFERS :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_COVERAGE :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_COVERAGE_INVERT :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_COVERAGE_VALUE :: (Num a, Eq a) => a Source
pattern GL_SOURCE0_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SOURCE0_RGB :: (Num a, Eq a) => a Source
pattern GL_SOURCE1_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SOURCE1_RGB :: (Num a, Eq a) => a Source
pattern GL_SOURCE2_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SOURCE2_RGB :: (Num a, Eq a) => a Source
pattern GL_SUBTRACT :: (Num a, Eq a) => a Source
pattern GL_TEXTURE0 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE1 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE10 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE11 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE12 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE13 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE14 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE15 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE16 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE17 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE18 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE19 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE2 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE20 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE21 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE22 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE23 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE24 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE25 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE26 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE27 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE28 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE29 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE3 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE30 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE31 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE4 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE5 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE6 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE7 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE8 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE9 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_CUBE_MAP :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_COMPRESSED :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_COMPRESSION_HINT :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: (Num a, Eq a) => a Source
pattern GL_TRANSPOSE_COLOR_MATRIX :: (Num a, Eq a) => a Source
pattern GL_TRANSPOSE_MODELVIEW_MATRIX :: (Num a, Eq a) => a Source
pattern GL_TRANSPOSE_PROJECTION_MATRIX :: (Num a, Eq a) => a Source
pattern GL_TRANSPOSE_TEXTURE_MATRIX :: (Num a, Eq a) => a Source