Safe Haskell | None |
---|---|
Language | Haskell2010 |
- module Graphics.GL.Raw.Profile.Standard30
- glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m ()
- glDrawArraysInstanced :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()
- glDrawElementsInstanced :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m ()
- glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
- glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m ()
- glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint
- glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr GLchar -> Ptr GLuint -> m ()
- glPrimitiveRestartIndex :: MonadIO m => GLuint -> m ()
- glTexBuffer :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
- glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
- pattern GL_ACTIVE_UNIFORM_BLOCKS :: (Num a, Eq a) => a
- pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: (Num a, Eq a) => a
- pattern GL_COPY_READ_BUFFER :: (Num a, Eq a) => a
- pattern GL_COPY_WRITE_BUFFER :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a
- pattern GL_INVALID_INDEX :: (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: (Num a, Eq a) => a
- pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: (Num a, Eq a) => a
- pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: (Num a, Eq a) => a
- pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_BUFFER_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_UNIFORM_BLOCK_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: (Num a, Eq a) => a
- pattern GL_PRIMITIVE_RESTART :: (Num a, Eq a) => a
- pattern GL_PRIMITIVE_RESTART_INDEX :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_RECTANGLE :: (Num a, Eq a) => a
- pattern GL_R16_SNORM :: (Num a, Eq a) => a
- pattern GL_R8_SNORM :: (Num a, Eq a) => a
- pattern GL_RG16_SNORM :: (Num a, Eq a) => a
- pattern GL_RG8_SNORM :: (Num a, Eq a) => a
- pattern GL_RGB16_SNORM :: (Num a, Eq a) => a
- pattern GL_RGB8_SNORM :: (Num a, Eq a) => a
- pattern GL_RGBA16_SNORM :: (Num a, Eq a) => a
- pattern GL_RGBA8_SNORM :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_RECT :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_RECT_SHADOW :: (Num a, Eq a) => a
- pattern GL_SAMPLER_BUFFER :: (Num a, Eq a) => a
- pattern GL_SIGNED_NORMALIZED :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_BUFFER :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_RECTANGLE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BUFFER :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: (Num a, Eq a) => a
- pattern GL_TEXTURE_RECTANGLE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_ARRAY_STRIDE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_BINDING :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_DATA_SIZE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_INDEX :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_SIZE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BUFFER_START :: (Num a, Eq a) => a
- pattern GL_UNIFORM_IS_ROW_MAJOR :: (Num a, Eq a) => a
- pattern GL_UNIFORM_MATRIX_STRIDE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_NAME_LENGTH :: (Num a, Eq a) => a
- pattern GL_UNIFORM_OFFSET :: (Num a, Eq a) => a
- pattern GL_UNIFORM_SIZE :: (Num a, Eq a) => a
- pattern GL_UNIFORM_TYPE :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a
Graphics.GL.Raw.Profile.Standard31
glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m () Source
glDrawElementsInstanced :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m () Source
glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m () Source
glPrimitiveRestartIndex :: MonadIO m => GLuint -> m () Source
pattern GL_ACTIVE_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: (Num a, Eq a) => a Source
pattern GL_COPY_READ_BUFFER :: (Num a, Eq a) => a Source
pattern GL_COPY_WRITE_BUFFER :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a Source
pattern GL_INVALID_INDEX :: (Num a, Eq a) => a Source
pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_COMBINED_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source
pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: (Num a, Eq a) => a Source
pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source
pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source
pattern GL_MAX_RECTANGLE_TEXTURE_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_TEXTURE_BUFFER_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_UNIFORM_BLOCK_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_UNIFORM_BUFFER_BINDINGS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source
pattern GL_PRIMITIVE_RESTART :: (Num a, Eq a) => a Source
pattern GL_PRIMITIVE_RESTART_INDEX :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source
pattern GL_R16_SNORM :: (Num a, Eq a) => a Source
pattern GL_R8_SNORM :: (Num a, Eq a) => a Source
pattern GL_RG16_SNORM :: (Num a, Eq a) => a Source
pattern GL_RG8_SNORM :: (Num a, Eq a) => a Source
pattern GL_RGB16_SNORM :: (Num a, Eq a) => a Source
pattern GL_RGB8_SNORM :: (Num a, Eq a) => a Source
pattern GL_RGBA16_SNORM :: (Num a, Eq a) => a Source
pattern GL_RGBA8_SNORM :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_RECT_SHADOW :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_BUFFER :: (Num a, Eq a) => a Source
pattern GL_SIGNED_NORMALIZED :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_BUFFER :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_RECTANGLE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BUFFER :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_ARRAY_STRIDE :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_BINDING :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_DATA_SIZE :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_INDEX :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BUFFER :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BUFFER_SIZE :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BUFFER_START :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_IS_ROW_MAJOR :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_MATRIX_STRIDE :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_NAME_LENGTH :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_OFFSET :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_SIZE :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_TYPE :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a Source