-- This file was automatically generated.
{-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Raw.Extension.APPLE (
  -- * APPLE Extensions
    module Graphics.GL.Raw.Extension.APPLE.AuxDepthStencil
  , module Graphics.GL.Raw.Extension.APPLE.ClientStorage
  , module Graphics.GL.Raw.Extension.APPLE.ClipDistance
  , module Graphics.GL.Raw.Extension.APPLE.ColorBufferPackedFloat
  , module Graphics.GL.Raw.Extension.APPLE.CopyTextureLevels
  , module Graphics.GL.Raw.Extension.APPLE.ElementArray
  , module Graphics.GL.Raw.Extension.APPLE.Fence
  , module Graphics.GL.Raw.Extension.APPLE.FloatPixels
  , module Graphics.GL.Raw.Extension.APPLE.FlushBufferRange
  , module Graphics.GL.Raw.Extension.APPLE.FramebufferMultisample
  , module Graphics.GL.Raw.Extension.APPLE.ObjectPurgeable
  , module Graphics.GL.Raw.Extension.APPLE.Rgb422
  , module Graphics.GL.Raw.Extension.APPLE.RowBytes
  , module Graphics.GL.Raw.Extension.APPLE.SpecularVector
  , module Graphics.GL.Raw.Extension.APPLE.Sync
  , module Graphics.GL.Raw.Extension.APPLE.Texture2DLimitedNpot
  , module Graphics.GL.Raw.Extension.APPLE.TextureFormatBGRA8888
  , module Graphics.GL.Raw.Extension.APPLE.TextureMaxLevel
  , module Graphics.GL.Raw.Extension.APPLE.TexturePackedFloat
  , module Graphics.GL.Raw.Extension.APPLE.TextureRange
  , module Graphics.GL.Raw.Extension.APPLE.TransformHint
  , module Graphics.GL.Raw.Extension.APPLE.VertexArrayObject
  , module Graphics.GL.Raw.Extension.APPLE.VertexArrayRange
  , module Graphics.GL.Raw.Extension.APPLE.VertexProgramEvaluators
  , module Graphics.GL.Raw.Extension.APPLE.Ycbcr422
) where

import Graphics.GL.Raw.Extension.APPLE.AuxDepthStencil
import Graphics.GL.Raw.Extension.APPLE.ClientStorage
import Graphics.GL.Raw.Extension.APPLE.ClipDistance
import Graphics.GL.Raw.Extension.APPLE.ColorBufferPackedFloat
import Graphics.GL.Raw.Extension.APPLE.CopyTextureLevels
import Graphics.GL.Raw.Extension.APPLE.ElementArray
import Graphics.GL.Raw.Extension.APPLE.Fence
import Graphics.GL.Raw.Extension.APPLE.FloatPixels
import Graphics.GL.Raw.Extension.APPLE.FlushBufferRange
import Graphics.GL.Raw.Extension.APPLE.FramebufferMultisample
import Graphics.GL.Raw.Extension.APPLE.ObjectPurgeable
import Graphics.GL.Raw.Extension.APPLE.Rgb422
import Graphics.GL.Raw.Extension.APPLE.RowBytes
import Graphics.GL.Raw.Extension.APPLE.SpecularVector
import Graphics.GL.Raw.Extension.APPLE.Sync
import Graphics.GL.Raw.Extension.APPLE.Texture2DLimitedNpot
import Graphics.GL.Raw.Extension.APPLE.TextureFormatBGRA8888
import Graphics.GL.Raw.Extension.APPLE.TextureMaxLevel
import Graphics.GL.Raw.Extension.APPLE.TexturePackedFloat
import Graphics.GL.Raw.Extension.APPLE.TextureRange
import Graphics.GL.Raw.Extension.APPLE.TransformHint
import Graphics.GL.Raw.Extension.APPLE.VertexArrayObject
import Graphics.GL.Raw.Extension.APPLE.VertexArrayRange
import Graphics.GL.Raw.Extension.APPLE.VertexProgramEvaluators
import Graphics.GL.Raw.Extension.APPLE.Ycbcr422