module Graphics.GL.Raw.Extension.ATI.VertexArrayObject (
gl_ATI_vertex_array_object
, glArrayObjectATI
, glFreeObjectBufferATI
, glGetArrayObjectfvATI
, glGetArrayObjectivATI
, glGetObjectBufferfvATI
, glGetObjectBufferivATI
, glGetVariantArrayObjectfvATI
, glGetVariantArrayObjectivATI
, glIsObjectBufferATI
, glNewObjectBufferATI
, glUpdateObjectBufferATI
, glVariantArrayObjectATI
, pattern GL_ARRAY_OBJECT_BUFFER_ATI
, pattern GL_ARRAY_OBJECT_OFFSET_ATI
, pattern GL_DISCARD_ATI
, pattern GL_DYNAMIC_ATI
, pattern GL_OBJECT_BUFFER_SIZE_ATI
, pattern GL_OBJECT_BUFFER_USAGE_ATI
, pattern GL_PRESERVE_ATI
, pattern GL_STATIC_ATI
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Raw.Internal.FFI
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
import System.IO.Unsafe
gl_ATI_vertex_array_object :: Bool
gl_ATI_vertex_array_object = member "GL_ATI_vertex_array_object" extensions
glArrayObjectATI :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> m ()
glArrayObjectATI = ffienumintenumsizeiuintuintIOV glArrayObjectATIFunPtr
glArrayObjectATIFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ())
glArrayObjectATIFunPtr = unsafePerformIO (getProcAddress "glArrayObjectATI")
glFreeObjectBufferATI :: MonadIO m => GLuint -> m ()
glFreeObjectBufferATI = ffiuintIOV glFreeObjectBufferATIFunPtr
glFreeObjectBufferATIFunPtr :: FunPtr (GLuint -> IO ())
glFreeObjectBufferATIFunPtr = unsafePerformIO (getProcAddress "glFreeObjectBufferATI")
glGetArrayObjectfvATI :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetArrayObjectfvATI = ffienumenumPtrfloatIOV glGetArrayObjectfvATIFunPtr
glGetArrayObjectfvATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetArrayObjectfvATIFunPtr = unsafePerformIO (getProcAddress "glGetArrayObjectfvATI")
glGetArrayObjectivATI :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetArrayObjectivATI = ffienumenumPtrintIOV glGetArrayObjectivATIFunPtr
glGetArrayObjectivATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetArrayObjectivATIFunPtr = unsafePerformIO (getProcAddress "glGetArrayObjectivATI")
glGetObjectBufferfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetObjectBufferfvATI = ffiuintenumPtrfloatIOV glGetObjectBufferfvATIFunPtr
glGetObjectBufferfvATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetObjectBufferfvATIFunPtr = unsafePerformIO (getProcAddress "glGetObjectBufferfvATI")
glGetObjectBufferivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetObjectBufferivATI = ffiuintenumPtrintIOV glGetObjectBufferivATIFunPtr
glGetObjectBufferivATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetObjectBufferivATIFunPtr = unsafePerformIO (getProcAddress "glGetObjectBufferivATI")
glGetVariantArrayObjectfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetVariantArrayObjectfvATI = ffiuintenumPtrfloatIOV glGetVariantArrayObjectfvATIFunPtr
glGetVariantArrayObjectfvATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetVariantArrayObjectfvATIFunPtr = unsafePerformIO (getProcAddress "glGetVariantArrayObjectfvATI")
glGetVariantArrayObjectivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetVariantArrayObjectivATI = ffiuintenumPtrintIOV glGetVariantArrayObjectivATIFunPtr
glGetVariantArrayObjectivATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetVariantArrayObjectivATIFunPtr = unsafePerformIO (getProcAddress "glGetVariantArrayObjectivATI")
glIsObjectBufferATI :: MonadIO m => GLuint -> m GLboolean
glIsObjectBufferATI = ffiuintIOboolean glIsObjectBufferATIFunPtr
glIsObjectBufferATIFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsObjectBufferATIFunPtr = unsafePerformIO (getProcAddress "glIsObjectBufferATI")
glNewObjectBufferATI :: MonadIO m => GLsizei -> Ptr () -> GLenum -> m GLuint
glNewObjectBufferATI = ffisizeiPtrVenumIOuint glNewObjectBufferATIFunPtr
glNewObjectBufferATIFunPtr :: FunPtr (GLsizei -> Ptr () -> GLenum -> IO GLuint)
glNewObjectBufferATIFunPtr = unsafePerformIO (getProcAddress "glNewObjectBufferATI")
glUpdateObjectBufferATI :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr () -> GLenum -> m ()
glUpdateObjectBufferATI = ffiuintuintsizeiPtrVenumIOV glUpdateObjectBufferATIFunPtr
glUpdateObjectBufferATIFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr () -> GLenum -> IO ())
glUpdateObjectBufferATIFunPtr = unsafePerformIO (getProcAddress "glUpdateObjectBufferATI")
glVariantArrayObjectATI :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> m ()
glVariantArrayObjectATI = ffiuintenumsizeiuintuintIOV glVariantArrayObjectATIFunPtr
glVariantArrayObjectATIFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ())
glVariantArrayObjectATIFunPtr = unsafePerformIO (getProcAddress "glVariantArrayObjectATI")
pattern GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766
pattern GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
pattern GL_DISCARD_ATI = 0x8763
pattern GL_DYNAMIC_ATI = 0x8761
pattern GL_OBJECT_BUFFER_SIZE_ATI = 0x8764
pattern GL_OBJECT_BUFFER_USAGE_ATI = 0x8765
pattern GL_PRESERVE_ATI = 0x8762
pattern GL_STATIC_ATI = 0x8760