-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.ANGLE.TranslatedShaderSource ( -- * Extension Support gl_ANGLE_translated_shader_source -- * GL_ANGLE_translated_shader_source , glGetTranslatedShaderSourceANGLE , pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Types import System.IO.Unsafe gl_ANGLE_translated_shader_source :: Bool gl_ANGLE_translated_shader_source = member "GL_ANGLE_translated_shader_source" extensions glGetTranslatedShaderSourceANGLE :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetTranslatedShaderSourceANGLE = ffiuintsizeiPtrsizeiPtrcharIOV glGetTranslatedShaderSourceANGLEFunPtr glGetTranslatedShaderSourceANGLEFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetTranslatedShaderSourceANGLEFunPtr = unsafePerformIO (getProcAddress "glGetTranslatedShaderSourceANGLE") {-# NOINLINE glGetTranslatedShaderSourceANGLEFunPtr #-} pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0