-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.ARB.ShaderImageLoadStore ( -- * Extension Support gl_ARB_shader_image_load_store -- * GL_ARB_shader_image_load_store , glBindImageTexture , glMemoryBarrier , pattern GL_ALL_BARRIER_BITS , pattern GL_ATOMIC_COUNTER_BARRIER_BIT , pattern GL_BUFFER_UPDATE_BARRIER_BIT , pattern GL_COMMAND_BARRIER_BIT , pattern GL_ELEMENT_ARRAY_BARRIER_BIT , pattern GL_FRAMEBUFFER_BARRIER_BIT , pattern GL_IMAGE_1D , pattern GL_IMAGE_1D_ARRAY , pattern GL_IMAGE_2D , pattern GL_IMAGE_2D_ARRAY , pattern GL_IMAGE_2D_MULTISAMPLE , pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY , pattern GL_IMAGE_2D_RECT , pattern GL_IMAGE_3D , pattern GL_IMAGE_BINDING_ACCESS , pattern GL_IMAGE_BINDING_FORMAT , pattern GL_IMAGE_BINDING_LAYER , pattern GL_IMAGE_BINDING_LAYERED , pattern GL_IMAGE_BINDING_LEVEL , pattern GL_IMAGE_BINDING_NAME , pattern GL_IMAGE_BUFFER , pattern GL_IMAGE_CUBE , pattern GL_IMAGE_CUBE_MAP_ARRAY , pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS , pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE , pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE , pattern GL_INT_IMAGE_1D , pattern GL_INT_IMAGE_1D_ARRAY , pattern GL_INT_IMAGE_2D , pattern GL_INT_IMAGE_2D_ARRAY , pattern GL_INT_IMAGE_2D_MULTISAMPLE , pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY , pattern GL_INT_IMAGE_2D_RECT , pattern GL_INT_IMAGE_3D , pattern GL_INT_IMAGE_BUFFER , pattern GL_INT_IMAGE_CUBE , pattern GL_INT_IMAGE_CUBE_MAP_ARRAY , pattern GL_MAX_COMBINED_IMAGE_UNIFORMS , pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS , pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS , pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS , pattern GL_MAX_IMAGE_SAMPLES , pattern GL_MAX_IMAGE_UNITS , pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS , pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS , pattern GL_MAX_VERTEX_IMAGE_UNIFORMS , pattern GL_PIXEL_BUFFER_BARRIER_BIT , pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT , pattern GL_TEXTURE_FETCH_BARRIER_BIT , pattern GL_TEXTURE_UPDATE_BARRIER_BIT , pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT , pattern GL_UNIFORM_BARRIER_BIT , pattern GL_UNSIGNED_INT_IMAGE_1D , pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY , pattern GL_UNSIGNED_INT_IMAGE_2D , pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY , pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE , pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY , pattern GL_UNSIGNED_INT_IMAGE_2D_RECT , pattern GL_UNSIGNED_INT_IMAGE_3D , pattern GL_UNSIGNED_INT_IMAGE_BUFFER , pattern GL_UNSIGNED_INT_IMAGE_CUBE , pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY , pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT ) where import Data.Set import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Internal.Shared gl_ARB_shader_image_load_store :: Bool gl_ARB_shader_image_load_store = member "GL_ARB_shader_image_load_store" extensions