-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.ATI.FragmentShader ( -- * Extension Support gl_ATI_fragment_shader -- * GL_ATI_fragment_shader , glAlphaFragmentOp1ATI , glAlphaFragmentOp2ATI , glAlphaFragmentOp3ATI , glBeginFragmentShaderATI , glBindFragmentShaderATI , glColorFragmentOp1ATI , glColorFragmentOp2ATI , glColorFragmentOp3ATI , glDeleteFragmentShaderATI , glEndFragmentShaderATI , glGenFragmentShadersATI , glPassTexCoordATI , glSampleMapATI , glSetFragmentShaderConstantATI , pattern GL_2X_BIT_ATI , pattern GL_4X_BIT_ATI , pattern GL_8X_BIT_ATI , pattern GL_ADD_ATI , pattern GL_BIAS_BIT_ATI , pattern GL_BLUE_BIT_ATI , pattern GL_CND0_ATI , pattern GL_CND_ATI , pattern GL_COLOR_ALPHA_PAIRING_ATI , pattern GL_COMP_BIT_ATI , pattern GL_CON_0_ATI , pattern GL_CON_10_ATI , pattern GL_CON_11_ATI , pattern GL_CON_12_ATI , pattern GL_CON_13_ATI , pattern GL_CON_14_ATI , pattern GL_CON_15_ATI , pattern GL_CON_16_ATI , pattern GL_CON_17_ATI , pattern GL_CON_18_ATI , pattern GL_CON_19_ATI , pattern GL_CON_1_ATI , pattern GL_CON_20_ATI , pattern GL_CON_21_ATI , pattern GL_CON_22_ATI , pattern GL_CON_23_ATI , pattern GL_CON_24_ATI , pattern GL_CON_25_ATI , pattern GL_CON_26_ATI , pattern GL_CON_27_ATI , pattern GL_CON_28_ATI , pattern GL_CON_29_ATI , pattern GL_CON_2_ATI , pattern GL_CON_30_ATI , pattern GL_CON_31_ATI , pattern GL_CON_3_ATI , pattern GL_CON_4_ATI , pattern GL_CON_5_ATI , pattern GL_CON_6_ATI , pattern GL_CON_7_ATI , pattern GL_CON_8_ATI , pattern GL_CON_9_ATI , pattern GL_DOT2_ADD_ATI , pattern GL_DOT3_ATI , pattern GL_DOT4_ATI , pattern GL_EIGHTH_BIT_ATI , pattern GL_FRAGMENT_SHADER_ATI , pattern GL_GREEN_BIT_ATI , pattern GL_HALF_BIT_ATI , pattern GL_LERP_ATI , pattern GL_MAD_ATI , pattern GL_MOV_ATI , pattern GL_MUL_ATI , pattern GL_NEGATE_BIT_ATI , pattern GL_NUM_FRAGMENT_CONSTANTS_ATI , pattern GL_NUM_FRAGMENT_REGISTERS_ATI , pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI , pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI , pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI , pattern GL_NUM_LOOPBACK_COMPONENTS_ATI , pattern GL_NUM_PASSES_ATI , pattern GL_QUARTER_BIT_ATI , pattern GL_RED_BIT_ATI , pattern GL_REG_0_ATI , pattern GL_REG_10_ATI , pattern GL_REG_11_ATI , pattern GL_REG_12_ATI , pattern GL_REG_13_ATI , pattern GL_REG_14_ATI , pattern GL_REG_15_ATI , pattern GL_REG_16_ATI , pattern GL_REG_17_ATI , pattern GL_REG_18_ATI , pattern GL_REG_19_ATI , pattern GL_REG_1_ATI , pattern GL_REG_20_ATI , pattern GL_REG_21_ATI , pattern GL_REG_22_ATI , pattern GL_REG_23_ATI , pattern GL_REG_24_ATI , pattern GL_REG_25_ATI , pattern GL_REG_26_ATI , pattern GL_REG_27_ATI , pattern GL_REG_28_ATI , pattern GL_REG_29_ATI , pattern GL_REG_2_ATI , pattern GL_REG_30_ATI , pattern GL_REG_31_ATI , pattern GL_REG_3_ATI , pattern GL_REG_4_ATI , pattern GL_REG_5_ATI , pattern GL_REG_6_ATI , pattern GL_REG_7_ATI , pattern GL_REG_8_ATI , pattern GL_REG_9_ATI , pattern GL_SATURATE_BIT_ATI , pattern GL_SECONDARY_INTERPOLATOR_ATI , pattern GL_SUB_ATI , pattern GL_SWIZZLE_STQ_ATI , pattern GL_SWIZZLE_STQ_DQ_ATI , pattern GL_SWIZZLE_STRQ_ATI , pattern GL_SWIZZLE_STRQ_DQ_ATI , pattern GL_SWIZZLE_STR_ATI , pattern GL_SWIZZLE_STR_DR_ATI ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Types import System.IO.Unsafe gl_ATI_fragment_shader :: Bool gl_ATI_fragment_shader = member "GL_ATI_fragment_shader" extensions glAlphaFragmentOp1ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m () glAlphaFragmentOp1ATI = ffienumuintuintuintuintuintIOV glAlphaFragmentOp1ATIFunPtr glAlphaFragmentOp1ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glAlphaFragmentOp1ATIFunPtr = unsafePerformIO (getProcAddress "glAlphaFragmentOp1ATI") {-# NOINLINE glAlphaFragmentOp1ATIFunPtr #-} glAlphaFragmentOp2ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m () glAlphaFragmentOp2ATI = ffienumuintuintuintuintuintuintuintuintIOV glAlphaFragmentOp2ATIFunPtr glAlphaFragmentOp2ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glAlphaFragmentOp2ATIFunPtr = unsafePerformIO (getProcAddress "glAlphaFragmentOp2ATI") {-# NOINLINE glAlphaFragmentOp2ATIFunPtr #-} glAlphaFragmentOp3ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m () glAlphaFragmentOp3ATI = ffienumuintuintuintuintuintuintuintuintuintuintuintIOV glAlphaFragmentOp3ATIFunPtr glAlphaFragmentOp3ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glAlphaFragmentOp3ATIFunPtr = unsafePerformIO (getProcAddress "glAlphaFragmentOp3ATI") {-# NOINLINE glAlphaFragmentOp3ATIFunPtr #-} glBeginFragmentShaderATI :: MonadIO m => m () glBeginFragmentShaderATI = ffiIOV glBeginFragmentShaderATIFunPtr glBeginFragmentShaderATIFunPtr :: FunPtr (IO ()) glBeginFragmentShaderATIFunPtr = unsafePerformIO (getProcAddress "glBeginFragmentShaderATI") {-# NOINLINE glBeginFragmentShaderATIFunPtr #-} glBindFragmentShaderATI :: MonadIO m => GLuint -> m () glBindFragmentShaderATI = ffiuintIOV glBindFragmentShaderATIFunPtr glBindFragmentShaderATIFunPtr :: FunPtr (GLuint -> IO ()) glBindFragmentShaderATIFunPtr = unsafePerformIO (getProcAddress "glBindFragmentShaderATI") {-# NOINLINE glBindFragmentShaderATIFunPtr #-} glColorFragmentOp1ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m () glColorFragmentOp1ATI = ffienumuintuintuintuintuintuintIOV glColorFragmentOp1ATIFunPtr glColorFragmentOp1ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glColorFragmentOp1ATIFunPtr = unsafePerformIO (getProcAddress "glColorFragmentOp1ATI") {-# NOINLINE glColorFragmentOp1ATIFunPtr #-} glColorFragmentOp2ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m () glColorFragmentOp2ATI = ffienumuintuintuintuintuintuintuintuintuintIOV glColorFragmentOp2ATIFunPtr glColorFragmentOp2ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glColorFragmentOp2ATIFunPtr = unsafePerformIO (getProcAddress "glColorFragmentOp2ATI") {-# NOINLINE glColorFragmentOp2ATIFunPtr #-} glColorFragmentOp3ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m () glColorFragmentOp3ATI = ffienumuintuintuintuintuintuintuintuintuintuintuintuintIOV glColorFragmentOp3ATIFunPtr glColorFragmentOp3ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glColorFragmentOp3ATIFunPtr = unsafePerformIO (getProcAddress "glColorFragmentOp3ATI") {-# NOINLINE glColorFragmentOp3ATIFunPtr #-} glDeleteFragmentShaderATI :: MonadIO m => GLuint -> m () glDeleteFragmentShaderATI = ffiuintIOV glDeleteFragmentShaderATIFunPtr glDeleteFragmentShaderATIFunPtr :: FunPtr (GLuint -> IO ()) glDeleteFragmentShaderATIFunPtr = unsafePerformIO (getProcAddress "glDeleteFragmentShaderATI") {-# NOINLINE glDeleteFragmentShaderATIFunPtr #-} glEndFragmentShaderATI :: MonadIO m => m () glEndFragmentShaderATI = ffiIOV glEndFragmentShaderATIFunPtr glEndFragmentShaderATIFunPtr :: FunPtr (IO ()) glEndFragmentShaderATIFunPtr = unsafePerformIO (getProcAddress "glEndFragmentShaderATI") {-# NOINLINE glEndFragmentShaderATIFunPtr #-} glGenFragmentShadersATI :: MonadIO m => GLuint -> m GLuint glGenFragmentShadersATI = ffiuintIOuint glGenFragmentShadersATIFunPtr glGenFragmentShadersATIFunPtr :: FunPtr (GLuint -> IO GLuint) glGenFragmentShadersATIFunPtr = unsafePerformIO (getProcAddress "glGenFragmentShadersATI") {-# NOINLINE glGenFragmentShadersATIFunPtr #-} glPassTexCoordATI :: MonadIO m => GLuint -> GLuint -> GLenum -> m () glPassTexCoordATI = ffiuintuintenumIOV glPassTexCoordATIFunPtr glPassTexCoordATIFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> IO ()) glPassTexCoordATIFunPtr = unsafePerformIO (getProcAddress "glPassTexCoordATI") {-# NOINLINE glPassTexCoordATIFunPtr #-} glSampleMapATI :: MonadIO m => GLuint -> GLuint -> GLenum -> m () glSampleMapATI = ffiuintuintenumIOV glSampleMapATIFunPtr glSampleMapATIFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> IO ()) glSampleMapATIFunPtr = unsafePerformIO (getProcAddress "glSampleMapATI") {-# NOINLINE glSampleMapATIFunPtr #-} glSetFragmentShaderConstantATI :: MonadIO m => GLuint -> Ptr GLfloat -> m () glSetFragmentShaderConstantATI = ffiuintPtrfloatIOV glSetFragmentShaderConstantATIFunPtr glSetFragmentShaderConstantATIFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glSetFragmentShaderConstantATIFunPtr = unsafePerformIO (getProcAddress "glSetFragmentShaderConstantATI") {-# NOINLINE glSetFragmentShaderConstantATIFunPtr #-} pattern GL_2X_BIT_ATI = 0x00000001 pattern GL_4X_BIT_ATI = 0x00000002 pattern GL_8X_BIT_ATI = 0x00000004 pattern GL_ADD_ATI = 0x8963 pattern GL_BIAS_BIT_ATI = 0x00000008 pattern GL_BLUE_BIT_ATI = 0x00000004 pattern GL_CND0_ATI = 0x896B pattern GL_CND_ATI = 0x896A pattern GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 pattern GL_COMP_BIT_ATI = 0x00000002 pattern GL_CON_0_ATI = 0x8941 pattern GL_CON_10_ATI = 0x894B pattern GL_CON_11_ATI = 0x894C pattern GL_CON_12_ATI = 0x894D pattern GL_CON_13_ATI = 0x894E pattern GL_CON_14_ATI = 0x894F pattern GL_CON_15_ATI = 0x8950 pattern GL_CON_16_ATI = 0x8951 pattern GL_CON_17_ATI = 0x8952 pattern GL_CON_18_ATI = 0x8953 pattern GL_CON_19_ATI = 0x8954 pattern GL_CON_1_ATI = 0x8942 pattern GL_CON_20_ATI = 0x8955 pattern GL_CON_21_ATI = 0x8956 pattern GL_CON_22_ATI = 0x8957 pattern GL_CON_23_ATI = 0x8958 pattern GL_CON_24_ATI = 0x8959 pattern GL_CON_25_ATI = 0x895A pattern GL_CON_26_ATI = 0x895B pattern GL_CON_27_ATI = 0x895C pattern GL_CON_28_ATI = 0x895D pattern GL_CON_29_ATI = 0x895E pattern GL_CON_2_ATI = 0x8943 pattern GL_CON_30_ATI = 0x895F pattern GL_CON_31_ATI = 0x8960 pattern GL_CON_3_ATI = 0x8944 pattern GL_CON_4_ATI = 0x8945 pattern GL_CON_5_ATI = 0x8946 pattern GL_CON_6_ATI = 0x8947 pattern GL_CON_7_ATI = 0x8948 pattern GL_CON_8_ATI = 0x8949 pattern GL_CON_9_ATI = 0x894A pattern GL_DOT2_ADD_ATI = 0x896C pattern GL_DOT3_ATI = 0x8966 pattern GL_DOT4_ATI = 0x8967 pattern GL_EIGHTH_BIT_ATI = 0x00000020 pattern GL_FRAGMENT_SHADER_ATI = 0x8920 pattern GL_GREEN_BIT_ATI = 0x00000002 pattern GL_HALF_BIT_ATI = 0x00000008 pattern GL_LERP_ATI = 0x8969 pattern GL_MAD_ATI = 0x8968 pattern GL_MOV_ATI = 0x8961 pattern GL_MUL_ATI = 0x8964 pattern GL_NEGATE_BIT_ATI = 0x00000004 pattern GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F pattern GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 pattern GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 pattern GL_NUM_PASSES_ATI = 0x8970 pattern GL_QUARTER_BIT_ATI = 0x00000010 pattern GL_RED_BIT_ATI = 0x00000001 pattern GL_REG_0_ATI = 0x8921 pattern GL_REG_10_ATI = 0x892B pattern GL_REG_11_ATI = 0x892C pattern GL_REG_12_ATI = 0x892D pattern GL_REG_13_ATI = 0x892E pattern GL_REG_14_ATI = 0x892F pattern GL_REG_15_ATI = 0x8930 pattern GL_REG_16_ATI = 0x8931 pattern GL_REG_17_ATI = 0x8932 pattern GL_REG_18_ATI = 0x8933 pattern GL_REG_19_ATI = 0x8934 pattern GL_REG_1_ATI = 0x8922 pattern GL_REG_20_ATI = 0x8935 pattern GL_REG_21_ATI = 0x8936 pattern GL_REG_22_ATI = 0x8937 pattern GL_REG_23_ATI = 0x8938 pattern GL_REG_24_ATI = 0x8939 pattern GL_REG_25_ATI = 0x893A pattern GL_REG_26_ATI = 0x893B pattern GL_REG_27_ATI = 0x893C pattern GL_REG_28_ATI = 0x893D pattern GL_REG_29_ATI = 0x893E pattern GL_REG_2_ATI = 0x8923 pattern GL_REG_30_ATI = 0x893F pattern GL_REG_31_ATI = 0x8940 pattern GL_REG_3_ATI = 0x8924 pattern GL_REG_4_ATI = 0x8925 pattern GL_REG_5_ATI = 0x8926 pattern GL_REG_6_ATI = 0x8927 pattern GL_REG_7_ATI = 0x8928 pattern GL_REG_8_ATI = 0x8929 pattern GL_REG_9_ATI = 0x892A pattern GL_SATURATE_BIT_ATI = 0x00000040 pattern GL_SECONDARY_INTERPOLATOR_ATI = 0x896D pattern GL_SUB_ATI = 0x8965 pattern GL_SWIZZLE_STQ_ATI = 0x8977 pattern GL_SWIZZLE_STQ_DQ_ATI = 0x8979 pattern GL_SWIZZLE_STRQ_ATI = 0x897A pattern GL_SWIZZLE_STRQ_DQ_ATI = 0x897B pattern GL_SWIZZLE_STR_ATI = 0x8976 pattern GL_SWIZZLE_STR_DR_ATI = 0x8978