-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.ATI.VertexArrayObject ( -- * Extension Support gl_ATI_vertex_array_object -- * GL_ATI_vertex_array_object , glArrayObjectATI , glFreeObjectBufferATI , glGetArrayObjectfvATI , glGetArrayObjectivATI , glGetObjectBufferfvATI , glGetObjectBufferivATI , glGetVariantArrayObjectfvATI , glGetVariantArrayObjectivATI , glIsObjectBufferATI , glNewObjectBufferATI , glUpdateObjectBufferATI , glVariantArrayObjectATI , pattern GL_ARRAY_OBJECT_BUFFER_ATI , pattern GL_ARRAY_OBJECT_OFFSET_ATI , pattern GL_DISCARD_ATI , pattern GL_DYNAMIC_ATI , pattern GL_OBJECT_BUFFER_SIZE_ATI , pattern GL_OBJECT_BUFFER_USAGE_ATI , pattern GL_PRESERVE_ATI , pattern GL_STATIC_ATI ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Types import System.IO.Unsafe gl_ATI_vertex_array_object :: Bool gl_ATI_vertex_array_object = member "GL_ATI_vertex_array_object" extensions glArrayObjectATI :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> m () glArrayObjectATI = ffienumintenumsizeiuintuintIOV glArrayObjectATIFunPtr glArrayObjectATIFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ()) glArrayObjectATIFunPtr = unsafePerformIO (getProcAddress "glArrayObjectATI") {-# NOINLINE glArrayObjectATIFunPtr #-} glFreeObjectBufferATI :: MonadIO m => GLuint -> m () glFreeObjectBufferATI = ffiuintIOV glFreeObjectBufferATIFunPtr glFreeObjectBufferATIFunPtr :: FunPtr (GLuint -> IO ()) glFreeObjectBufferATIFunPtr = unsafePerformIO (getProcAddress "glFreeObjectBufferATI") {-# NOINLINE glFreeObjectBufferATIFunPtr #-} glGetArrayObjectfvATI :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glGetArrayObjectfvATI = ffienumenumPtrfloatIOV glGetArrayObjectfvATIFunPtr glGetArrayObjectfvATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetArrayObjectfvATIFunPtr = unsafePerformIO (getProcAddress "glGetArrayObjectfvATI") {-# NOINLINE glGetArrayObjectfvATIFunPtr #-} glGetArrayObjectivATI :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetArrayObjectivATI = ffienumenumPtrintIOV glGetArrayObjectivATIFunPtr glGetArrayObjectivATIFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetArrayObjectivATIFunPtr = unsafePerformIO (getProcAddress "glGetArrayObjectivATI") {-# NOINLINE glGetArrayObjectivATIFunPtr #-} glGetObjectBufferfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetObjectBufferfvATI = ffiuintenumPtrfloatIOV glGetObjectBufferfvATIFunPtr glGetObjectBufferfvATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetObjectBufferfvATIFunPtr = unsafePerformIO (getProcAddress "glGetObjectBufferfvATI") {-# NOINLINE glGetObjectBufferfvATIFunPtr #-} glGetObjectBufferivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetObjectBufferivATI = ffiuintenumPtrintIOV glGetObjectBufferivATIFunPtr glGetObjectBufferivATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetObjectBufferivATIFunPtr = unsafePerformIO (getProcAddress "glGetObjectBufferivATI") {-# NOINLINE glGetObjectBufferivATIFunPtr #-} glGetVariantArrayObjectfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetVariantArrayObjectfvATI = ffiuintenumPtrfloatIOV glGetVariantArrayObjectfvATIFunPtr glGetVariantArrayObjectfvATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetVariantArrayObjectfvATIFunPtr = unsafePerformIO (getProcAddress "glGetVariantArrayObjectfvATI") {-# NOINLINE glGetVariantArrayObjectfvATIFunPtr #-} glGetVariantArrayObjectivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetVariantArrayObjectivATI = ffiuintenumPtrintIOV glGetVariantArrayObjectivATIFunPtr glGetVariantArrayObjectivATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetVariantArrayObjectivATIFunPtr = unsafePerformIO (getProcAddress "glGetVariantArrayObjectivATI") {-# NOINLINE glGetVariantArrayObjectivATIFunPtr #-} glIsObjectBufferATI :: MonadIO m => GLuint -> m GLboolean glIsObjectBufferATI = ffiuintIOboolean glIsObjectBufferATIFunPtr glIsObjectBufferATIFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsObjectBufferATIFunPtr = unsafePerformIO (getProcAddress "glIsObjectBufferATI") {-# NOINLINE glIsObjectBufferATIFunPtr #-} glNewObjectBufferATI :: MonadIO m => GLsizei -> Ptr () -> GLenum -> m GLuint glNewObjectBufferATI = ffisizeiPtrVenumIOuint glNewObjectBufferATIFunPtr glNewObjectBufferATIFunPtr :: FunPtr (GLsizei -> Ptr () -> GLenum -> IO GLuint) glNewObjectBufferATIFunPtr = unsafePerformIO (getProcAddress "glNewObjectBufferATI") {-# NOINLINE glNewObjectBufferATIFunPtr #-} glUpdateObjectBufferATI :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr () -> GLenum -> m () glUpdateObjectBufferATI = ffiuintuintsizeiPtrVenumIOV glUpdateObjectBufferATIFunPtr glUpdateObjectBufferATIFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr () -> GLenum -> IO ()) glUpdateObjectBufferATIFunPtr = unsafePerformIO (getProcAddress "glUpdateObjectBufferATI") {-# NOINLINE glUpdateObjectBufferATIFunPtr #-} glVariantArrayObjectATI :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> m () glVariantArrayObjectATI = ffiuintenumsizeiuintuintIOV glVariantArrayObjectATIFunPtr glVariantArrayObjectATIFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ()) glVariantArrayObjectATIFunPtr = unsafePerformIO (getProcAddress "glVariantArrayObjectATI") {-# NOINLINE glVariantArrayObjectATIFunPtr #-} pattern GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 pattern GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 pattern GL_DISCARD_ATI = 0x8763 pattern GL_DYNAMIC_ATI = 0x8761 pattern GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 pattern GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 pattern GL_PRESERVE_ATI = 0x8762 pattern GL_STATIC_ATI = 0x8760