-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.EXT.BindableUniform ( -- * Extension Support gl_EXT_bindable_uniform -- * GL_EXT_bindable_uniform , glGetUniformBufferSizeEXT , glGetUniformOffsetEXT , glUniformBufferEXT , pattern GL_MAX_BINDABLE_UNIFORM_SIZE_EXT , pattern GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT , pattern GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT , pattern GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT , pattern GL_UNIFORM_BUFFER_BINDING_EXT , pattern GL_UNIFORM_BUFFER_EXT ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Types import System.IO.Unsafe gl_EXT_bindable_uniform :: Bool gl_EXT_bindable_uniform = member "GL_EXT_bindable_uniform" extensions glGetUniformBufferSizeEXT :: MonadIO m => GLuint -> GLint -> m GLint glGetUniformBufferSizeEXT = ffiuintintIOint glGetUniformBufferSizeEXTFunPtr glGetUniformBufferSizeEXTFunPtr :: FunPtr (GLuint -> GLint -> IO GLint) glGetUniformBufferSizeEXTFunPtr = unsafePerformIO (getProcAddress "glGetUniformBufferSizeEXT") {-# NOINLINE glGetUniformBufferSizeEXTFunPtr #-} glGetUniformOffsetEXT :: MonadIO m => GLuint -> GLint -> m GLintptr glGetUniformOffsetEXT = ffiuintintIOintptr glGetUniformOffsetEXTFunPtr glGetUniformOffsetEXTFunPtr :: FunPtr (GLuint -> GLint -> IO GLintptr) glGetUniformOffsetEXTFunPtr = unsafePerformIO (getProcAddress "glGetUniformOffsetEXT") {-# NOINLINE glGetUniformOffsetEXTFunPtr #-} glUniformBufferEXT :: MonadIO m => GLuint -> GLint -> GLuint -> m () glUniformBufferEXT = ffiuintintuintIOV glUniformBufferEXTFunPtr glUniformBufferEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> IO ()) glUniformBufferEXTFunPtr = unsafePerformIO (getProcAddress "glUniformBufferEXT") {-# NOINLINE glUniformBufferEXTFunPtr #-} pattern GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED pattern GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 pattern GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 pattern GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 pattern GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF pattern GL_UNIFORM_BUFFER_EXT = 0x8DEE