-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.EXT.LightTexture ( -- * Extension Support gl_EXT_light_texture -- * GL_EXT_light_texture , glApplyTextureEXT , glTextureLightEXT , glTextureMaterialEXT , pattern GL_ATTENUATION_EXT , pattern GL_FRAGMENT_COLOR_EXT , pattern GL_FRAGMENT_DEPTH_EXT , pattern GL_FRAGMENT_MATERIAL_EXT , pattern GL_FRAGMENT_NORMAL_EXT , pattern GL_SHADOW_ATTENUATION_EXT , pattern GL_TEXTURE_APPLICATION_MODE_EXT , pattern GL_TEXTURE_LIGHT_EXT , pattern GL_TEXTURE_MATERIAL_FACE_EXT , pattern GL_TEXTURE_MATERIAL_PARAMETER_EXT ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Internal.Shared import Graphics.GL.Raw.Types import System.IO.Unsafe gl_EXT_light_texture :: Bool gl_EXT_light_texture = member "GL_EXT_light_texture" extensions glApplyTextureEXT :: MonadIO m => GLenum -> m () glApplyTextureEXT = ffienumIOV glApplyTextureEXTFunPtr glApplyTextureEXTFunPtr :: FunPtr (GLenum -> IO ()) glApplyTextureEXTFunPtr = unsafePerformIO (getProcAddress "glApplyTextureEXT") {-# NOINLINE glApplyTextureEXTFunPtr #-} glTextureLightEXT :: MonadIO m => GLenum -> m () glTextureLightEXT = ffienumIOV glTextureLightEXTFunPtr glTextureLightEXTFunPtr :: FunPtr (GLenum -> IO ()) glTextureLightEXTFunPtr = unsafePerformIO (getProcAddress "glTextureLightEXT") {-# NOINLINE glTextureLightEXTFunPtr #-} glTextureMaterialEXT :: MonadIO m => GLenum -> GLenum -> m () glTextureMaterialEXT = ffienumenumIOV glTextureMaterialEXTFunPtr glTextureMaterialEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO ()) glTextureMaterialEXTFunPtr = unsafePerformIO (getProcAddress "glTextureMaterialEXT") {-# NOINLINE glTextureMaterialEXTFunPtr #-} pattern GL_ATTENUATION_EXT = 0x834D pattern GL_FRAGMENT_COLOR_EXT = 0x834C pattern GL_FRAGMENT_MATERIAL_EXT = 0x8349 pattern GL_FRAGMENT_NORMAL_EXT = 0x834A pattern GL_SHADOW_ATTENUATION_EXT = 0x834E pattern GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F pattern GL_TEXTURE_LIGHT_EXT = 0x8350 pattern GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 pattern GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352