-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.NV.BindlessTexture ( -- * Extension Support gl_NV_bindless_texture -- * GL_NV_bindless_texture , glGetImageHandleNV , glGetTextureHandleNV , glGetTextureSamplerHandleNV , glIsImageHandleResidentNV , glIsTextureHandleResidentNV , glMakeImageHandleNonResidentNV , glMakeImageHandleResidentNV , glMakeTextureHandleNonResidentNV , glMakeTextureHandleResidentNV , glProgramUniformHandleui64NV , glProgramUniformHandleui64vNV , glUniformHandleui64NV , glUniformHandleui64vNV ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Types import System.IO.Unsafe gl_NV_bindless_texture :: Bool gl_NV_bindless_texture = member "GL_NV_bindless_texture" extensions glGetImageHandleNV :: MonadIO m => GLuint -> GLint -> GLboolean -> GLint -> GLenum -> m GLuint64 glGetImageHandleNV = ffiuintintbooleanintenumIOuint64 glGetImageHandleNVFunPtr glGetImageHandleNVFunPtr :: FunPtr (GLuint -> GLint -> GLboolean -> GLint -> GLenum -> IO GLuint64) glGetImageHandleNVFunPtr = unsafePerformIO (getProcAddress "glGetImageHandleNV") {-# NOINLINE glGetImageHandleNVFunPtr #-} glGetTextureHandleNV :: MonadIO m => GLuint -> m GLuint64 glGetTextureHandleNV = ffiuintIOuint64 glGetTextureHandleNVFunPtr glGetTextureHandleNVFunPtr :: FunPtr (GLuint -> IO GLuint64) glGetTextureHandleNVFunPtr = unsafePerformIO (getProcAddress "glGetTextureHandleNV") {-# NOINLINE glGetTextureHandleNVFunPtr #-} glGetTextureSamplerHandleNV :: MonadIO m => GLuint -> GLuint -> m GLuint64 glGetTextureSamplerHandleNV = ffiuintuintIOuint64 glGetTextureSamplerHandleNVFunPtr glGetTextureSamplerHandleNVFunPtr :: FunPtr (GLuint -> GLuint -> IO GLuint64) glGetTextureSamplerHandleNVFunPtr = unsafePerformIO (getProcAddress "glGetTextureSamplerHandleNV") {-# NOINLINE glGetTextureSamplerHandleNVFunPtr #-} glIsImageHandleResidentNV :: MonadIO m => GLuint64 -> m GLboolean glIsImageHandleResidentNV = ffiuint64IOboolean glIsImageHandleResidentNVFunPtr glIsImageHandleResidentNVFunPtr :: FunPtr (GLuint64 -> IO GLboolean) glIsImageHandleResidentNVFunPtr = unsafePerformIO (getProcAddress "glIsImageHandleResidentNV") {-# NOINLINE glIsImageHandleResidentNVFunPtr #-} glIsTextureHandleResidentNV :: MonadIO m => GLuint64 -> m GLboolean glIsTextureHandleResidentNV = ffiuint64IOboolean glIsTextureHandleResidentNVFunPtr glIsTextureHandleResidentNVFunPtr :: FunPtr (GLuint64 -> IO GLboolean) glIsTextureHandleResidentNVFunPtr = unsafePerformIO (getProcAddress "glIsTextureHandleResidentNV") {-# NOINLINE glIsTextureHandleResidentNVFunPtr #-} glMakeImageHandleNonResidentNV :: MonadIO m => GLuint64 -> m () glMakeImageHandleNonResidentNV = ffiuint64IOV glMakeImageHandleNonResidentNVFunPtr glMakeImageHandleNonResidentNVFunPtr :: FunPtr (GLuint64 -> IO ()) glMakeImageHandleNonResidentNVFunPtr = unsafePerformIO (getProcAddress "glMakeImageHandleNonResidentNV") {-# NOINLINE glMakeImageHandleNonResidentNVFunPtr #-} glMakeImageHandleResidentNV :: MonadIO m => GLuint64 -> GLenum -> m () glMakeImageHandleResidentNV = ffiuint64enumIOV glMakeImageHandleResidentNVFunPtr glMakeImageHandleResidentNVFunPtr :: FunPtr (GLuint64 -> GLenum -> IO ()) glMakeImageHandleResidentNVFunPtr = unsafePerformIO (getProcAddress "glMakeImageHandleResidentNV") {-# NOINLINE glMakeImageHandleResidentNVFunPtr #-} glMakeTextureHandleNonResidentNV :: MonadIO m => GLuint64 -> m () glMakeTextureHandleNonResidentNV = ffiuint64IOV glMakeTextureHandleNonResidentNVFunPtr glMakeTextureHandleNonResidentNVFunPtr :: FunPtr (GLuint64 -> IO ()) glMakeTextureHandleNonResidentNVFunPtr = unsafePerformIO (getProcAddress "glMakeTextureHandleNonResidentNV") {-# NOINLINE glMakeTextureHandleNonResidentNVFunPtr #-} glMakeTextureHandleResidentNV :: MonadIO m => GLuint64 -> m () glMakeTextureHandleResidentNV = ffiuint64IOV glMakeTextureHandleResidentNVFunPtr glMakeTextureHandleResidentNVFunPtr :: FunPtr (GLuint64 -> IO ()) glMakeTextureHandleResidentNVFunPtr = unsafePerformIO (getProcAddress "glMakeTextureHandleResidentNV") {-# NOINLINE glMakeTextureHandleResidentNVFunPtr #-} glProgramUniformHandleui64NV :: MonadIO m => GLuint -> GLint -> GLuint64 -> m () glProgramUniformHandleui64NV = ffiuintintuint64IOV glProgramUniformHandleui64NVFunPtr glProgramUniformHandleui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ()) glProgramUniformHandleui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniformHandleui64NV") {-# NOINLINE glProgramUniformHandleui64NVFunPtr #-} glProgramUniformHandleui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m () glProgramUniformHandleui64vNV = ffiuintintsizeiPtruint64IOV glProgramUniformHandleui64vNVFunPtr glProgramUniformHandleui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()) glProgramUniformHandleui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniformHandleui64vNV") {-# NOINLINE glProgramUniformHandleui64vNVFunPtr #-} glUniformHandleui64NV :: MonadIO m => GLint -> GLuint64 -> m () glUniformHandleui64NV = ffiintuint64IOV glUniformHandleui64NVFunPtr glUniformHandleui64NVFunPtr :: FunPtr (GLint -> GLuint64 -> IO ()) glUniformHandleui64NVFunPtr = unsafePerformIO (getProcAddress "glUniformHandleui64NV") {-# NOINLINE glUniformHandleui64NVFunPtr #-} glUniformHandleui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m () glUniformHandleui64vNV = ffiintsizeiPtruint64IOV glUniformHandleui64vNVFunPtr glUniformHandleui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ()) glUniformHandleui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniformHandleui64vNV") {-# NOINLINE glUniformHandleui64vNVFunPtr #-}