-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.NV.Evaluators ( -- * Extension Support gl_NV_evaluators -- * GL_NV_evaluators , glEvalMapsNV , glGetMapAttribParameterfvNV , glGetMapAttribParameterivNV , glGetMapControlPointsNV , glGetMapParameterfvNV , glGetMapParameterivNV , glMapControlPointsNV , glMapParameterfvNV , glMapParameterivNV , pattern GL_EVAL_2D_NV , pattern GL_EVAL_FRACTIONAL_TESSELLATION_NV , pattern GL_EVAL_TRIANGULAR_2D_NV , pattern GL_EVAL_VERTEX_ATTRIB0_NV , pattern GL_EVAL_VERTEX_ATTRIB10_NV , pattern GL_EVAL_VERTEX_ATTRIB11_NV , pattern GL_EVAL_VERTEX_ATTRIB12_NV , pattern GL_EVAL_VERTEX_ATTRIB13_NV , pattern GL_EVAL_VERTEX_ATTRIB14_NV , pattern GL_EVAL_VERTEX_ATTRIB15_NV , pattern GL_EVAL_VERTEX_ATTRIB1_NV , pattern GL_EVAL_VERTEX_ATTRIB2_NV , pattern GL_EVAL_VERTEX_ATTRIB3_NV , pattern GL_EVAL_VERTEX_ATTRIB4_NV , pattern GL_EVAL_VERTEX_ATTRIB5_NV , pattern GL_EVAL_VERTEX_ATTRIB6_NV , pattern GL_EVAL_VERTEX_ATTRIB7_NV , pattern GL_EVAL_VERTEX_ATTRIB8_NV , pattern GL_EVAL_VERTEX_ATTRIB9_NV , pattern GL_MAP_ATTRIB_U_ORDER_NV , pattern GL_MAP_ATTRIB_V_ORDER_NV , pattern GL_MAP_TESSELLATION_NV , pattern GL_MAX_MAP_TESSELLATION_NV , pattern GL_MAX_RATIONAL_EVAL_ORDER_NV ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Types import System.IO.Unsafe gl_NV_evaluators :: Bool gl_NV_evaluators = member "GL_NV_evaluators" extensions glEvalMapsNV :: MonadIO m => GLenum -> GLenum -> m () glEvalMapsNV = ffienumenumIOV glEvalMapsNVFunPtr glEvalMapsNVFunPtr :: FunPtr (GLenum -> GLenum -> IO ()) glEvalMapsNVFunPtr = unsafePerformIO (getProcAddress "glEvalMapsNV") {-# NOINLINE glEvalMapsNVFunPtr #-} glGetMapAttribParameterfvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLfloat -> m () glGetMapAttribParameterfvNV = ffienumuintenumPtrfloatIOV glGetMapAttribParameterfvNVFunPtr glGetMapAttribParameterfvNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetMapAttribParameterfvNVFunPtr = unsafePerformIO (getProcAddress "glGetMapAttribParameterfvNV") {-# NOINLINE glGetMapAttribParameterfvNVFunPtr #-} glGetMapAttribParameterivNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m () glGetMapAttribParameterivNV = ffienumuintenumPtrintIOV glGetMapAttribParameterivNVFunPtr glGetMapAttribParameterivNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()) glGetMapAttribParameterivNVFunPtr = unsafePerformIO (getProcAddress "glGetMapAttribParameterivNV") {-# NOINLINE glGetMapAttribParameterivNVFunPtr #-} glGetMapControlPointsNV :: MonadIO m => GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr () -> m () glGetMapControlPointsNV = ffienumuintenumsizeisizeibooleanPtrVIOV glGetMapControlPointsNVFunPtr glGetMapControlPointsNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr () -> IO ()) glGetMapControlPointsNVFunPtr = unsafePerformIO (getProcAddress "glGetMapControlPointsNV") {-# NOINLINE glGetMapControlPointsNVFunPtr #-} glGetMapParameterfvNV :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glGetMapParameterfvNV = ffienumenumPtrfloatIOV glGetMapParameterfvNVFunPtr glGetMapParameterfvNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetMapParameterfvNVFunPtr = unsafePerformIO (getProcAddress "glGetMapParameterfvNV") {-# NOINLINE glGetMapParameterfvNVFunPtr #-} glGetMapParameterivNV :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetMapParameterivNV = ffienumenumPtrintIOV glGetMapParameterivNVFunPtr glGetMapParameterivNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetMapParameterivNVFunPtr = unsafePerformIO (getProcAddress "glGetMapParameterivNV") {-# NOINLINE glGetMapParameterivNVFunPtr #-} glMapControlPointsNV :: MonadIO m => GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLint -> GLboolean -> Ptr () -> m () glMapControlPointsNV = ffienumuintenumsizeisizeiintintbooleanPtrVIOV glMapControlPointsNVFunPtr glMapControlPointsNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLint -> GLboolean -> Ptr () -> IO ()) glMapControlPointsNVFunPtr = unsafePerformIO (getProcAddress "glMapControlPointsNV") {-# NOINLINE glMapControlPointsNVFunPtr #-} glMapParameterfvNV :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glMapParameterfvNV = ffienumenumPtrfloatIOV glMapParameterfvNVFunPtr glMapParameterfvNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glMapParameterfvNVFunPtr = unsafePerformIO (getProcAddress "glMapParameterfvNV") {-# NOINLINE glMapParameterfvNVFunPtr #-} glMapParameterivNV :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glMapParameterivNV = ffienumenumPtrintIOV glMapParameterivNVFunPtr glMapParameterivNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glMapParameterivNVFunPtr = unsafePerformIO (getProcAddress "glMapParameterivNV") {-# NOINLINE glMapParameterivNVFunPtr #-} pattern GL_EVAL_2D_NV = 0x86C0 pattern GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 pattern GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 pattern GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 pattern GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 pattern GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 pattern GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 pattern GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 pattern GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 pattern GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 pattern GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 pattern GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 pattern GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 pattern GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA pattern GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB pattern GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC pattern GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD pattern GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE pattern GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF pattern GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 pattern GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 pattern GL_MAP_TESSELLATION_NV = 0x86C2 pattern GL_MAX_MAP_TESSELLATION_NV = 0x86D6 pattern GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7