-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.NV.Fence ( -- * Extension Support gl_NV_fence -- * GL_NV_fence , glDeleteFencesNV , glFinishFenceNV , glGenFencesNV , glGetFenceivNV , glIsFenceNV , glSetFenceNV , glTestFenceNV , pattern GL_ALL_COMPLETED_NV , pattern GL_FENCE_CONDITION_NV , pattern GL_FENCE_STATUS_NV ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Types import System.IO.Unsafe gl_NV_fence :: Bool gl_NV_fence = member "GL_NV_fence" extensions glDeleteFencesNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteFencesNV = ffisizeiPtruintIOV glDeleteFencesNVFunPtr glDeleteFencesNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteFencesNVFunPtr = unsafePerformIO (getProcAddress "glDeleteFencesNV") {-# NOINLINE glDeleteFencesNVFunPtr #-} glFinishFenceNV :: MonadIO m => GLuint -> m () glFinishFenceNV = ffiuintIOV glFinishFenceNVFunPtr glFinishFenceNVFunPtr :: FunPtr (GLuint -> IO ()) glFinishFenceNVFunPtr = unsafePerformIO (getProcAddress "glFinishFenceNV") {-# NOINLINE glFinishFenceNVFunPtr #-} glGenFencesNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenFencesNV = ffisizeiPtruintIOV glGenFencesNVFunPtr glGenFencesNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenFencesNVFunPtr = unsafePerformIO (getProcAddress "glGenFencesNV") {-# NOINLINE glGenFencesNVFunPtr #-} glGetFenceivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetFenceivNV = ffiuintenumPtrintIOV glGetFenceivNVFunPtr glGetFenceivNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetFenceivNVFunPtr = unsafePerformIO (getProcAddress "glGetFenceivNV") {-# NOINLINE glGetFenceivNVFunPtr #-} glIsFenceNV :: MonadIO m => GLuint -> m GLboolean glIsFenceNV = ffiuintIOboolean glIsFenceNVFunPtr glIsFenceNVFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsFenceNVFunPtr = unsafePerformIO (getProcAddress "glIsFenceNV") {-# NOINLINE glIsFenceNVFunPtr #-} glSetFenceNV :: MonadIO m => GLuint -> GLenum -> m () glSetFenceNV = ffiuintenumIOV glSetFenceNVFunPtr glSetFenceNVFunPtr :: FunPtr (GLuint -> GLenum -> IO ()) glSetFenceNVFunPtr = unsafePerformIO (getProcAddress "glSetFenceNV") {-# NOINLINE glSetFenceNVFunPtr #-} glTestFenceNV :: MonadIO m => GLuint -> m GLboolean glTestFenceNV = ffiuintIOboolean glTestFenceNVFunPtr glTestFenceNVFunPtr :: FunPtr (GLuint -> IO GLboolean) glTestFenceNVFunPtr = unsafePerformIO (getProcAddress "glTestFenceNV") {-# NOINLINE glTestFenceNVFunPtr #-} pattern GL_ALL_COMPLETED_NV = 0x84F2 pattern GL_FENCE_CONDITION_NV = 0x84F4 pattern GL_FENCE_STATUS_NV = 0x84F3