-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.NV.TextureMultisample ( -- * Extension Support gl_NV_texture_multisample -- * GL_NV_texture_multisample , glTexImage2DMultisampleCoverageNV , glTexImage3DMultisampleCoverageNV , glTextureImage2DMultisampleCoverageNV , glTextureImage2DMultisampleNV , glTextureImage3DMultisampleCoverageNV , glTextureImage3DMultisampleNV , pattern GL_TEXTURE_COLOR_SAMPLES_NV , pattern GL_TEXTURE_COVERAGE_SAMPLES_NV ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Types import System.IO.Unsafe gl_NV_texture_multisample :: Bool gl_NV_texture_multisample = member "GL_NV_texture_multisample" extensions glTexImage2DMultisampleCoverageNV :: MonadIO m => GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> m () glTexImage2DMultisampleCoverageNV = ffienumsizeisizeiintsizeisizeibooleanIOV glTexImage2DMultisampleCoverageNVFunPtr glTexImage2DMultisampleCoverageNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTexImage2DMultisampleCoverageNVFunPtr = unsafePerformIO (getProcAddress "glTexImage2DMultisampleCoverageNV") {-# NOINLINE glTexImage2DMultisampleCoverageNVFunPtr #-} glTexImage3DMultisampleCoverageNV :: MonadIO m => GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () glTexImage3DMultisampleCoverageNV = ffienumsizeisizeiintsizeisizeisizeibooleanIOV glTexImage3DMultisampleCoverageNVFunPtr glTexImage3DMultisampleCoverageNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTexImage3DMultisampleCoverageNVFunPtr = unsafePerformIO (getProcAddress "glTexImage3DMultisampleCoverageNV") {-# NOINLINE glTexImage3DMultisampleCoverageNVFunPtr #-} glTextureImage2DMultisampleCoverageNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> m () glTextureImage2DMultisampleCoverageNV = ffiuintenumsizeisizeiintsizeisizeibooleanIOV glTextureImage2DMultisampleCoverageNVFunPtr glTextureImage2DMultisampleCoverageNVFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTextureImage2DMultisampleCoverageNVFunPtr = unsafePerformIO (getProcAddress "glTextureImage2DMultisampleCoverageNV") {-# NOINLINE glTextureImage2DMultisampleCoverageNVFunPtr #-} glTextureImage2DMultisampleNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> m () glTextureImage2DMultisampleNV = ffiuintenumsizeiintsizeisizeibooleanIOV glTextureImage2DMultisampleNVFunPtr glTextureImage2DMultisampleNVFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTextureImage2DMultisampleNVFunPtr = unsafePerformIO (getProcAddress "glTextureImage2DMultisampleNV") {-# NOINLINE glTextureImage2DMultisampleNVFunPtr #-} glTextureImage3DMultisampleCoverageNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () glTextureImage3DMultisampleCoverageNV = ffiuintenumsizeisizeiintsizeisizeisizeibooleanIOV glTextureImage3DMultisampleCoverageNVFunPtr glTextureImage3DMultisampleCoverageNVFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTextureImage3DMultisampleCoverageNVFunPtr = unsafePerformIO (getProcAddress "glTextureImage3DMultisampleCoverageNV") {-# NOINLINE glTextureImage3DMultisampleCoverageNVFunPtr #-} glTextureImage3DMultisampleNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () glTextureImage3DMultisampleNV = ffiuintenumsizeiintsizeisizeisizeibooleanIOV glTextureImage3DMultisampleNVFunPtr glTextureImage3DMultisampleNVFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTextureImage3DMultisampleNVFunPtr = unsafePerformIO (getProcAddress "glTextureImage3DMultisampleNV") {-# NOINLINE glTextureImage3DMultisampleNVFunPtr #-} pattern GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 pattern GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045