-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.NV.TextureShader ( -- * Extension Support gl_NV_texture_shader -- * GL_NV_texture_shader , pattern GL_CONST_EYE_NV , pattern GL_CULL_FRAGMENT_NV , pattern GL_CULL_MODES_NV , pattern GL_DEPENDENT_AR_TEXTURE_2D_NV , pattern GL_DEPENDENT_GB_TEXTURE_2D_NV , pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV , pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV , pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV , pattern GL_DOT_PRODUCT_NV , pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV , pattern GL_DOT_PRODUCT_TEXTURE_2D_NV , pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV , pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV , pattern GL_DSDT8_MAG8_INTENSITY8_NV , pattern GL_DSDT8_MAG8_NV , pattern GL_DSDT8_NV , pattern GL_DSDT_MAG_INTENSITY_NV , pattern GL_DSDT_MAG_NV , pattern GL_DSDT_MAG_VIB_NV , pattern GL_DSDT_NV , pattern GL_DS_BIAS_NV , pattern GL_DS_SCALE_NV , pattern GL_DT_BIAS_NV , pattern GL_DT_SCALE_NV , pattern GL_HILO16_NV , pattern GL_HILO_NV , pattern GL_HI_BIAS_NV , pattern GL_HI_SCALE_NV , pattern GL_LO_BIAS_NV , pattern GL_LO_SCALE_NV , pattern GL_MAGNITUDE_BIAS_NV , pattern GL_MAGNITUDE_SCALE_NV , pattern GL_OFFSET_TEXTURE_2D_BIAS_NV , pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV , pattern GL_OFFSET_TEXTURE_2D_NV , pattern GL_OFFSET_TEXTURE_2D_SCALE_NV , pattern GL_OFFSET_TEXTURE_BIAS_NV , pattern GL_OFFSET_TEXTURE_MATRIX_NV , pattern GL_OFFSET_TEXTURE_RECTANGLE_NV , pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV , pattern GL_OFFSET_TEXTURE_SCALE_NV , pattern GL_PASS_THROUGH_NV , pattern GL_PREVIOUS_TEXTURE_INPUT_NV , pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV , pattern GL_SHADER_CONSISTENT_NV , pattern GL_SHADER_OPERATION_NV , pattern GL_SIGNED_ALPHA8_NV , pattern GL_SIGNED_ALPHA_NV , pattern GL_SIGNED_HILO16_NV , pattern GL_SIGNED_HILO_NV , pattern GL_SIGNED_INTENSITY8_NV , pattern GL_SIGNED_INTENSITY_NV , pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV , pattern GL_SIGNED_LUMINANCE8_NV , pattern GL_SIGNED_LUMINANCE_ALPHA_NV , pattern GL_SIGNED_LUMINANCE_NV , pattern GL_SIGNED_RGB8_NV , pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV , pattern GL_SIGNED_RGBA8_NV , pattern GL_SIGNED_RGBA_NV , pattern GL_SIGNED_RGB_NV , pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV , pattern GL_TEXTURE_BORDER_VALUES_NV , pattern GL_TEXTURE_DS_SIZE_NV , pattern GL_TEXTURE_DT_SIZE_NV , pattern GL_TEXTURE_HI_SIZE_NV , pattern GL_TEXTURE_LO_SIZE_NV , pattern GL_TEXTURE_MAG_SIZE_NV , pattern GL_TEXTURE_SHADER_NV , pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV , pattern GL_UNSIGNED_INT_S8_S8_8_8_NV , pattern GL_VIBRANCE_BIAS_NV , pattern GL_VIBRANCE_SCALE_NV ) where import Data.Set import Graphics.GL.Raw.Internal.Proc gl_NV_texture_shader :: Bool gl_NV_texture_shader = member "GL_NV_texture_shader" extensions pattern GL_CONST_EYE_NV = 0x86E5 pattern GL_CULL_FRAGMENT_NV = 0x86E7 pattern GL_CULL_MODES_NV = 0x86E0 pattern GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 pattern GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 pattern GL_DOT_PRODUCT_NV = 0x86EC pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 pattern GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E pattern GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B pattern GL_DSDT8_MAG8_NV = 0x870A pattern GL_DSDT8_NV = 0x8709 pattern GL_DSDT_MAG_INTENSITY_NV = 0x86DC pattern GL_DSDT_MAG_NV = 0x86F6 pattern GL_DSDT_MAG_VIB_NV = 0x86F7 pattern GL_DSDT_NV = 0x86F5 pattern GL_DS_BIAS_NV = 0x8716 pattern GL_DS_SCALE_NV = 0x8710 pattern GL_DT_BIAS_NV = 0x8717 pattern GL_DT_SCALE_NV = 0x8711 pattern GL_HILO16_NV = 0x86F8 pattern GL_HILO_NV = 0x86F4 pattern GL_HI_BIAS_NV = 0x8714 pattern GL_HI_SCALE_NV = 0x870E pattern GL_LO_BIAS_NV = 0x8715 pattern GL_LO_SCALE_NV = 0x870F pattern GL_MAGNITUDE_BIAS_NV = 0x8718 pattern GL_MAGNITUDE_SCALE_NV = 0x8712 pattern GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 pattern GL_OFFSET_TEXTURE_2D_NV = 0x86E8 pattern GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 pattern GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 pattern GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 pattern GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D pattern GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 pattern GL_PASS_THROUGH_NV = 0x86E6 pattern GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 pattern GL_SHADER_CONSISTENT_NV = 0x86DD pattern GL_SHADER_OPERATION_NV = 0x86DF pattern GL_SIGNED_ALPHA8_NV = 0x8706 pattern GL_SIGNED_ALPHA_NV = 0x8705 pattern GL_SIGNED_HILO16_NV = 0x86FA pattern GL_SIGNED_HILO_NV = 0x86F9 pattern GL_SIGNED_INTENSITY8_NV = 0x8708 pattern GL_SIGNED_INTENSITY_NV = 0x8707 pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 pattern GL_SIGNED_LUMINANCE8_NV = 0x8702 pattern GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 pattern GL_SIGNED_LUMINANCE_NV = 0x8701 pattern GL_SIGNED_RGB8_NV = 0x86FF pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D pattern GL_SIGNED_RGBA8_NV = 0x86FC pattern GL_SIGNED_RGBA_NV = 0x86FB pattern GL_SIGNED_RGB_NV = 0x86FE pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C pattern GL_TEXTURE_BORDER_VALUES_NV = 0x871A pattern GL_TEXTURE_DS_SIZE_NV = 0x871D pattern GL_TEXTURE_DT_SIZE_NV = 0x871E pattern GL_TEXTURE_HI_SIZE_NV = 0x871B pattern GL_TEXTURE_LO_SIZE_NV = 0x871C pattern GL_TEXTURE_MAG_SIZE_NV = 0x871F pattern GL_TEXTURE_SHADER_NV = 0x86DE pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB pattern GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA pattern GL_VIBRANCE_BIAS_NV = 0x8719 pattern GL_VIBRANCE_SCALE_NV = 0x8713