-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.NV.VertexProgram ( -- * Extension Support gl_NV_vertex_program -- * GL_NV_vertex_program , glAreProgramsResidentNV , glBindProgramNV , glDeleteProgramsNV , glExecuteProgramNV , glGenProgramsNV , glGetProgramParameterdvNV , glGetProgramParameterfvNV , glGetProgramStringNV , glGetProgramivNV , glGetTrackMatrixivNV , glGetVertexAttribPointervNV , glGetVertexAttribdvNV , glGetVertexAttribfvNV , glGetVertexAttribivNV , glIsProgramNV , glLoadProgramNV , glProgramParameter4dNV , glProgramParameter4dvNV , glProgramParameter4fNV , glProgramParameter4fvNV , glProgramParameters4dvNV , glProgramParameters4fvNV , glRequestResidentProgramsNV , glTrackMatrixNV , glVertexAttrib1dNV , glVertexAttrib1dvNV , glVertexAttrib1fNV , glVertexAttrib1fvNV , glVertexAttrib1sNV , glVertexAttrib1svNV , glVertexAttrib2dNV , glVertexAttrib2dvNV , glVertexAttrib2fNV , glVertexAttrib2fvNV , glVertexAttrib2sNV , glVertexAttrib2svNV , glVertexAttrib3dNV , glVertexAttrib3dvNV , glVertexAttrib3fNV , glVertexAttrib3fvNV , glVertexAttrib3sNV , glVertexAttrib3svNV , glVertexAttrib4dNV , glVertexAttrib4dvNV , glVertexAttrib4fNV , glVertexAttrib4fvNV , glVertexAttrib4sNV , glVertexAttrib4svNV , glVertexAttrib4ubNV , glVertexAttrib4ubvNV , glVertexAttribPointerNV , glVertexAttribs1dvNV , glVertexAttribs1fvNV , glVertexAttribs1svNV , glVertexAttribs2dvNV , glVertexAttribs2fvNV , glVertexAttribs2svNV , glVertexAttribs3dvNV , glVertexAttribs3fvNV , glVertexAttribs3svNV , glVertexAttribs4dvNV , glVertexAttribs4fvNV , glVertexAttribs4svNV , glVertexAttribs4ubvNV , pattern GL_ATTRIB_ARRAY_POINTER_NV , pattern GL_ATTRIB_ARRAY_SIZE_NV , pattern GL_ATTRIB_ARRAY_STRIDE_NV , pattern GL_ATTRIB_ARRAY_TYPE_NV , pattern GL_CURRENT_ATTRIB_NV , pattern GL_CURRENT_MATRIX_NV , pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV , pattern GL_IDENTITY_NV , pattern GL_INVERSE_NV , pattern GL_INVERSE_TRANSPOSE_NV , pattern GL_MAP1_VERTEX_ATTRIB0_4_NV , pattern GL_MAP1_VERTEX_ATTRIB10_4_NV , pattern GL_MAP1_VERTEX_ATTRIB11_4_NV , pattern GL_MAP1_VERTEX_ATTRIB12_4_NV , pattern GL_MAP1_VERTEX_ATTRIB13_4_NV , pattern GL_MAP1_VERTEX_ATTRIB14_4_NV , pattern GL_MAP1_VERTEX_ATTRIB15_4_NV , pattern GL_MAP1_VERTEX_ATTRIB1_4_NV , pattern GL_MAP1_VERTEX_ATTRIB2_4_NV , pattern GL_MAP1_VERTEX_ATTRIB3_4_NV , pattern GL_MAP1_VERTEX_ATTRIB4_4_NV , pattern GL_MAP1_VERTEX_ATTRIB5_4_NV , pattern GL_MAP1_VERTEX_ATTRIB6_4_NV , pattern GL_MAP1_VERTEX_ATTRIB7_4_NV , pattern GL_MAP1_VERTEX_ATTRIB8_4_NV , pattern GL_MAP1_VERTEX_ATTRIB9_4_NV , pattern GL_MAP2_VERTEX_ATTRIB0_4_NV , pattern GL_MAP2_VERTEX_ATTRIB10_4_NV , pattern GL_MAP2_VERTEX_ATTRIB11_4_NV , pattern GL_MAP2_VERTEX_ATTRIB12_4_NV , pattern GL_MAP2_VERTEX_ATTRIB13_4_NV , pattern GL_MAP2_VERTEX_ATTRIB14_4_NV , pattern GL_MAP2_VERTEX_ATTRIB15_4_NV , pattern GL_MAP2_VERTEX_ATTRIB1_4_NV , pattern GL_MAP2_VERTEX_ATTRIB2_4_NV , pattern GL_MAP2_VERTEX_ATTRIB3_4_NV , pattern GL_MAP2_VERTEX_ATTRIB4_4_NV , pattern GL_MAP2_VERTEX_ATTRIB5_4_NV , pattern GL_MAP2_VERTEX_ATTRIB6_4_NV , pattern GL_MAP2_VERTEX_ATTRIB7_4_NV , pattern GL_MAP2_VERTEX_ATTRIB8_4_NV , pattern GL_MAP2_VERTEX_ATTRIB9_4_NV , pattern GL_MATRIX0_NV , pattern GL_MATRIX1_NV , pattern GL_MATRIX2_NV , pattern GL_MATRIX3_NV , pattern GL_MATRIX4_NV , pattern GL_MATRIX5_NV , pattern GL_MATRIX6_NV , pattern GL_MATRIX7_NV , pattern GL_MAX_TRACK_MATRICES_NV , pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV , pattern GL_MODELVIEW_PROJECTION_NV , pattern GL_PROGRAM_ERROR_POSITION_NV , pattern GL_PROGRAM_LENGTH_NV , pattern GL_PROGRAM_PARAMETER_NV , pattern GL_PROGRAM_RESIDENT_NV , pattern GL_PROGRAM_STRING_NV , pattern GL_PROGRAM_TARGET_NV , pattern GL_TRACK_MATRIX_NV , pattern GL_TRACK_MATRIX_TRANSFORM_NV , pattern GL_TRANSPOSE_NV , pattern GL_VERTEX_ATTRIB_ARRAY0_NV , pattern GL_VERTEX_ATTRIB_ARRAY10_NV , pattern GL_VERTEX_ATTRIB_ARRAY11_NV , pattern GL_VERTEX_ATTRIB_ARRAY12_NV , pattern GL_VERTEX_ATTRIB_ARRAY13_NV , pattern GL_VERTEX_ATTRIB_ARRAY14_NV , pattern GL_VERTEX_ATTRIB_ARRAY15_NV , pattern GL_VERTEX_ATTRIB_ARRAY1_NV , pattern GL_VERTEX_ATTRIB_ARRAY2_NV , pattern GL_VERTEX_ATTRIB_ARRAY3_NV , pattern GL_VERTEX_ATTRIB_ARRAY4_NV , pattern GL_VERTEX_ATTRIB_ARRAY5_NV , pattern GL_VERTEX_ATTRIB_ARRAY6_NV , pattern GL_VERTEX_ATTRIB_ARRAY7_NV , pattern GL_VERTEX_ATTRIB_ARRAY8_NV , pattern GL_VERTEX_ATTRIB_ARRAY9_NV , pattern GL_VERTEX_PROGRAM_BINDING_NV , pattern GL_VERTEX_PROGRAM_NV , pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV , pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV , pattern GL_VERTEX_STATE_PROGRAM_NV ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Types import System.IO.Unsafe gl_NV_vertex_program :: Bool gl_NV_vertex_program = member "GL_NV_vertex_program" extensions glAreProgramsResidentNV :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean glAreProgramsResidentNV = ffisizeiPtruintPtrbooleanIOboolean glAreProgramsResidentNVFunPtr glAreProgramsResidentNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean) glAreProgramsResidentNVFunPtr = unsafePerformIO (getProcAddress "glAreProgramsResidentNV") {-# NOINLINE glAreProgramsResidentNVFunPtr #-} glBindProgramNV :: MonadIO m => GLenum -> GLuint -> m () glBindProgramNV = ffienumuintIOV glBindProgramNVFunPtr glBindProgramNVFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glBindProgramNVFunPtr = unsafePerformIO (getProcAddress "glBindProgramNV") {-# NOINLINE glBindProgramNVFunPtr #-} glDeleteProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteProgramsNV = ffisizeiPtruintIOV glDeleteProgramsNVFunPtr glDeleteProgramsNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteProgramsNVFunPtr = unsafePerformIO (getProcAddress "glDeleteProgramsNV") {-# NOINLINE glDeleteProgramsNVFunPtr #-} glExecuteProgramNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () glExecuteProgramNV = ffienumuintPtrfloatIOV glExecuteProgramNVFunPtr glExecuteProgramNVFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ()) glExecuteProgramNVFunPtr = unsafePerformIO (getProcAddress "glExecuteProgramNV") {-# NOINLINE glExecuteProgramNVFunPtr #-} glGenProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenProgramsNV = ffisizeiPtruintIOV glGenProgramsNVFunPtr glGenProgramsNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenProgramsNVFunPtr = unsafePerformIO (getProcAddress "glGenProgramsNV") {-# NOINLINE glGenProgramsNVFunPtr #-} glGetProgramParameterdvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLdouble -> m () glGetProgramParameterdvNV = ffienumuintenumPtrdoubleIOV glGetProgramParameterdvNVFunPtr glGetProgramParameterdvNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ()) glGetProgramParameterdvNVFunPtr = unsafePerformIO (getProcAddress "glGetProgramParameterdvNV") {-# NOINLINE glGetProgramParameterdvNVFunPtr #-} glGetProgramParameterfvNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLfloat -> m () glGetProgramParameterfvNV = ffienumuintenumPtrfloatIOV glGetProgramParameterfvNVFunPtr glGetProgramParameterfvNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetProgramParameterfvNVFunPtr = unsafePerformIO (getProcAddress "glGetProgramParameterfvNV") {-# NOINLINE glGetProgramParameterfvNVFunPtr #-} glGetProgramStringNV :: MonadIO m => GLuint -> GLenum -> Ptr GLubyte -> m () glGetProgramStringNV = ffiuintenumPtrubyteIOV glGetProgramStringNVFunPtr glGetProgramStringNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLubyte -> IO ()) glGetProgramStringNVFunPtr = unsafePerformIO (getProcAddress "glGetProgramStringNV") {-# NOINLINE glGetProgramStringNVFunPtr #-} glGetProgramivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetProgramivNV = ffiuintenumPtrintIOV glGetProgramivNVFunPtr glGetProgramivNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetProgramivNVFunPtr = unsafePerformIO (getProcAddress "glGetProgramivNV") {-# NOINLINE glGetProgramivNVFunPtr #-} glGetTrackMatrixivNV :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m () glGetTrackMatrixivNV = ffienumuintenumPtrintIOV glGetTrackMatrixivNVFunPtr glGetTrackMatrixivNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()) glGetTrackMatrixivNVFunPtr = unsafePerformIO (getProcAddress "glGetTrackMatrixivNV") {-# NOINLINE glGetTrackMatrixivNVFunPtr #-} glGetVertexAttribPointervNV :: MonadIO m => GLuint -> GLenum -> Ptr () -> m () glGetVertexAttribPointervNV = ffiuintenumPtrVIOV glGetVertexAttribPointervNVFunPtr glGetVertexAttribPointervNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> IO ()) glGetVertexAttribPointervNVFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribPointervNV") {-# NOINLINE glGetVertexAttribPointervNVFunPtr #-} glGetVertexAttribdvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () glGetVertexAttribdvNV = ffiuintenumPtrdoubleIOV glGetVertexAttribdvNVFunPtr glGetVertexAttribdvNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ()) glGetVertexAttribdvNVFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribdvNV") {-# NOINLINE glGetVertexAttribdvNVFunPtr #-} glGetVertexAttribfvNV :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetVertexAttribfvNV = ffiuintenumPtrfloatIOV glGetVertexAttribfvNVFunPtr glGetVertexAttribfvNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetVertexAttribfvNVFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribfvNV") {-# NOINLINE glGetVertexAttribfvNVFunPtr #-} glGetVertexAttribivNV :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetVertexAttribivNV = ffiuintenumPtrintIOV glGetVertexAttribivNVFunPtr glGetVertexAttribivNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetVertexAttribivNVFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribivNV") {-# NOINLINE glGetVertexAttribivNVFunPtr #-} glIsProgramNV :: MonadIO m => GLuint -> m GLboolean glIsProgramNV = ffiuintIOboolean glIsProgramNVFunPtr glIsProgramNVFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsProgramNVFunPtr = unsafePerformIO (getProcAddress "glIsProgramNV") {-# NOINLINE glIsProgramNVFunPtr #-} glLoadProgramNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> m () glLoadProgramNV = ffienumuintsizeiPtrubyteIOV glLoadProgramNVFunPtr glLoadProgramNVFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ()) glLoadProgramNVFunPtr = unsafePerformIO (getProcAddress "glLoadProgramNV") {-# NOINLINE glLoadProgramNVFunPtr #-} glProgramParameter4dNV :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glProgramParameter4dNV = ffienumuintdoubledoubledoubledoubleIOV glProgramParameter4dNVFunPtr glProgramParameter4dNVFunPtr :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glProgramParameter4dNVFunPtr = unsafePerformIO (getProcAddress "glProgramParameter4dNV") {-# NOINLINE glProgramParameter4dNVFunPtr #-} glProgramParameter4dvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () glProgramParameter4dvNV = ffienumuintPtrdoubleIOV glProgramParameter4dvNVFunPtr glProgramParameter4dvNVFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ()) glProgramParameter4dvNVFunPtr = unsafePerformIO (getProcAddress "glProgramParameter4dvNV") {-# NOINLINE glProgramParameter4dvNVFunPtr #-} glProgramParameter4fNV :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glProgramParameter4fNV = ffienumuintfloatfloatfloatfloatIOV glProgramParameter4fNVFunPtr glProgramParameter4fNVFunPtr :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glProgramParameter4fNVFunPtr = unsafePerformIO (getProcAddress "glProgramParameter4fNV") {-# NOINLINE glProgramParameter4fNVFunPtr #-} glProgramParameter4fvNV :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () glProgramParameter4fvNV = ffienumuintPtrfloatIOV glProgramParameter4fvNVFunPtr glProgramParameter4fvNVFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ()) glProgramParameter4fvNVFunPtr = unsafePerformIO (getProcAddress "glProgramParameter4fvNV") {-# NOINLINE glProgramParameter4fvNVFunPtr #-} glProgramParameters4dvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> m () glProgramParameters4dvNV = ffienumuintsizeiPtrdoubleIOV glProgramParameters4dvNVFunPtr glProgramParameters4dvNVFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> IO ()) glProgramParameters4dvNVFunPtr = unsafePerformIO (getProcAddress "glProgramParameters4dvNV") {-# NOINLINE glProgramParameters4dvNVFunPtr #-} glProgramParameters4fvNV :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m () glProgramParameters4fvNV = ffienumuintsizeiPtrfloatIOV glProgramParameters4fvNVFunPtr glProgramParameters4fvNVFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) glProgramParameters4fvNVFunPtr = unsafePerformIO (getProcAddress "glProgramParameters4fvNV") {-# NOINLINE glProgramParameters4fvNVFunPtr #-} glRequestResidentProgramsNV :: MonadIO m => GLsizei -> Ptr GLuint -> m () glRequestResidentProgramsNV = ffisizeiPtruintIOV glRequestResidentProgramsNVFunPtr glRequestResidentProgramsNVFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glRequestResidentProgramsNVFunPtr = unsafePerformIO (getProcAddress "glRequestResidentProgramsNV") {-# NOINLINE glRequestResidentProgramsNVFunPtr #-} glTrackMatrixNV :: MonadIO m => GLenum -> GLuint -> GLenum -> GLenum -> m () glTrackMatrixNV = ffienumuintenumenumIOV glTrackMatrixNVFunPtr glTrackMatrixNVFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> GLenum -> IO ()) glTrackMatrixNVFunPtr = unsafePerformIO (getProcAddress "glTrackMatrixNV") {-# NOINLINE glTrackMatrixNVFunPtr #-} glVertexAttrib1dNV :: MonadIO m => GLuint -> GLdouble -> m () glVertexAttrib1dNV = ffiuintdoubleIOV glVertexAttrib1dNVFunPtr glVertexAttrib1dNVFunPtr :: FunPtr (GLuint -> GLdouble -> IO ()) glVertexAttrib1dNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1dNV") {-# NOINLINE glVertexAttrib1dNVFunPtr #-} glVertexAttrib1dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib1dvNV = ffiuintPtrdoubleIOV glVertexAttrib1dvNVFunPtr glVertexAttrib1dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib1dvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1dvNV") {-# NOINLINE glVertexAttrib1dvNVFunPtr #-} glVertexAttrib1fNV :: MonadIO m => GLuint -> GLfloat -> m () glVertexAttrib1fNV = ffiuintfloatIOV glVertexAttrib1fNVFunPtr glVertexAttrib1fNVFunPtr :: FunPtr (GLuint -> GLfloat -> IO ()) glVertexAttrib1fNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1fNV") {-# NOINLINE glVertexAttrib1fNVFunPtr #-} glVertexAttrib1fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib1fvNV = ffiuintPtrfloatIOV glVertexAttrib1fvNVFunPtr glVertexAttrib1fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib1fvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1fvNV") {-# NOINLINE glVertexAttrib1fvNVFunPtr #-} glVertexAttrib1sNV :: MonadIO m => GLuint -> GLshort -> m () glVertexAttrib1sNV = ffiuintshortIOV glVertexAttrib1sNVFunPtr glVertexAttrib1sNVFunPtr :: FunPtr (GLuint -> GLshort -> IO ()) glVertexAttrib1sNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1sNV") {-# NOINLINE glVertexAttrib1sNVFunPtr #-} glVertexAttrib1svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib1svNV = ffiuintPtrshortIOV glVertexAttrib1svNVFunPtr glVertexAttrib1svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib1svNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1svNV") {-# NOINLINE glVertexAttrib1svNVFunPtr #-} glVertexAttrib2dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () glVertexAttrib2dNV = ffiuintdoubledoubleIOV glVertexAttrib2dNVFunPtr glVertexAttrib2dNVFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()) glVertexAttrib2dNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2dNV") {-# NOINLINE glVertexAttrib2dNVFunPtr #-} glVertexAttrib2dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib2dvNV = ffiuintPtrdoubleIOV glVertexAttrib2dvNVFunPtr glVertexAttrib2dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib2dvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2dvNV") {-# NOINLINE glVertexAttrib2dvNVFunPtr #-} glVertexAttrib2fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () glVertexAttrib2fNV = ffiuintfloatfloatIOV glVertexAttrib2fNVFunPtr glVertexAttrib2fNVFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()) glVertexAttrib2fNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2fNV") {-# NOINLINE glVertexAttrib2fNVFunPtr #-} glVertexAttrib2fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib2fvNV = ffiuintPtrfloatIOV glVertexAttrib2fvNVFunPtr glVertexAttrib2fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib2fvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2fvNV") {-# NOINLINE glVertexAttrib2fvNVFunPtr #-} glVertexAttrib2sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> m () glVertexAttrib2sNV = ffiuintshortshortIOV glVertexAttrib2sNVFunPtr glVertexAttrib2sNVFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> IO ()) glVertexAttrib2sNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2sNV") {-# NOINLINE glVertexAttrib2sNVFunPtr #-} glVertexAttrib2svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib2svNV = ffiuintPtrshortIOV glVertexAttrib2svNVFunPtr glVertexAttrib2svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib2svNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2svNV") {-# NOINLINE glVertexAttrib2svNVFunPtr #-} glVertexAttrib3dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () glVertexAttrib3dNV = ffiuintdoubledoubledoubleIOV glVertexAttrib3dNVFunPtr glVertexAttrib3dNVFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()) glVertexAttrib3dNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3dNV") {-# NOINLINE glVertexAttrib3dNVFunPtr #-} glVertexAttrib3dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib3dvNV = ffiuintPtrdoubleIOV glVertexAttrib3dvNVFunPtr glVertexAttrib3dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib3dvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3dvNV") {-# NOINLINE glVertexAttrib3dvNVFunPtr #-} glVertexAttrib3fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () glVertexAttrib3fNV = ffiuintfloatfloatfloatIOV glVertexAttrib3fNVFunPtr glVertexAttrib3fNVFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()) glVertexAttrib3fNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3fNV") {-# NOINLINE glVertexAttrib3fNVFunPtr #-} glVertexAttrib3fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib3fvNV = ffiuintPtrfloatIOV glVertexAttrib3fvNVFunPtr glVertexAttrib3fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib3fvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3fvNV") {-# NOINLINE glVertexAttrib3fvNVFunPtr #-} glVertexAttrib3sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () glVertexAttrib3sNV = ffiuintshortshortshortIOV glVertexAttrib3sNVFunPtr glVertexAttrib3sNVFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()) glVertexAttrib3sNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3sNV") {-# NOINLINE glVertexAttrib3sNVFunPtr #-} glVertexAttrib3svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib3svNV = ffiuintPtrshortIOV glVertexAttrib3svNVFunPtr glVertexAttrib3svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib3svNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3svNV") {-# NOINLINE glVertexAttrib3svNVFunPtr #-} glVertexAttrib4dNV :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glVertexAttrib4dNV = ffiuintdoubledoubledoubledoubleIOV glVertexAttrib4dNVFunPtr glVertexAttrib4dNVFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glVertexAttrib4dNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4dNV") {-# NOINLINE glVertexAttrib4dNVFunPtr #-} glVertexAttrib4dvNV :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib4dvNV = ffiuintPtrdoubleIOV glVertexAttrib4dvNVFunPtr glVertexAttrib4dvNVFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib4dvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4dvNV") {-# NOINLINE glVertexAttrib4dvNVFunPtr #-} glVertexAttrib4fNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glVertexAttrib4fNV = ffiuintfloatfloatfloatfloatIOV glVertexAttrib4fNVFunPtr glVertexAttrib4fNVFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glVertexAttrib4fNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4fNV") {-# NOINLINE glVertexAttrib4fNVFunPtr #-} glVertexAttrib4fvNV :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib4fvNV = ffiuintPtrfloatIOV glVertexAttrib4fvNVFunPtr glVertexAttrib4fvNVFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib4fvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4fvNV") {-# NOINLINE glVertexAttrib4fvNVFunPtr #-} glVertexAttrib4sNV :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () glVertexAttrib4sNV = ffiuintshortshortshortshortIOV glVertexAttrib4sNVFunPtr glVertexAttrib4sNVFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()) glVertexAttrib4sNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4sNV") {-# NOINLINE glVertexAttrib4sNVFunPtr #-} glVertexAttrib4svNV :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib4svNV = ffiuintPtrshortIOV glVertexAttrib4svNVFunPtr glVertexAttrib4svNVFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib4svNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4svNV") {-# NOINLINE glVertexAttrib4svNVFunPtr #-} glVertexAttrib4ubNV :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () glVertexAttrib4ubNV = ffiuintubyteubyteubyteubyteIOV glVertexAttrib4ubNVFunPtr glVertexAttrib4ubNVFunPtr :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()) glVertexAttrib4ubNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4ubNV") {-# NOINLINE glVertexAttrib4ubNVFunPtr #-} glVertexAttrib4ubvNV :: MonadIO m => GLuint -> Ptr GLubyte -> m () glVertexAttrib4ubvNV = ffiuintPtrubyteIOV glVertexAttrib4ubvNVFunPtr glVertexAttrib4ubvNVFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ()) glVertexAttrib4ubvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4ubvNV") {-# NOINLINE glVertexAttrib4ubvNVFunPtr #-} glVertexAttribPointerNV :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () glVertexAttribPointerNV = ffiuintintenumsizeiPtrVIOV glVertexAttribPointerNVFunPtr glVertexAttribPointerNVFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ()) glVertexAttribPointerNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribPointerNV") {-# NOINLINE glVertexAttribPointerNVFunPtr #-} glVertexAttribs1dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () glVertexAttribs1dvNV = ffiuintsizeiPtrdoubleIOV glVertexAttribs1dvNVFunPtr glVertexAttribs1dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()) glVertexAttribs1dvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs1dvNV") {-# NOINLINE glVertexAttribs1dvNVFunPtr #-} glVertexAttribs1fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () glVertexAttribs1fvNV = ffiuintsizeiPtrfloatIOV glVertexAttribs1fvNVFunPtr glVertexAttribs1fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()) glVertexAttribs1fvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs1fvNV") {-# NOINLINE glVertexAttribs1fvNVFunPtr #-} glVertexAttribs1svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () glVertexAttribs1svNV = ffiuintsizeiPtrshortIOV glVertexAttribs1svNVFunPtr glVertexAttribs1svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()) glVertexAttribs1svNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs1svNV") {-# NOINLINE glVertexAttribs1svNVFunPtr #-} glVertexAttribs2dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () glVertexAttribs2dvNV = ffiuintsizeiPtrdoubleIOV glVertexAttribs2dvNVFunPtr glVertexAttribs2dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()) glVertexAttribs2dvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs2dvNV") {-# NOINLINE glVertexAttribs2dvNVFunPtr #-} glVertexAttribs2fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () glVertexAttribs2fvNV = ffiuintsizeiPtrfloatIOV glVertexAttribs2fvNVFunPtr glVertexAttribs2fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()) glVertexAttribs2fvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs2fvNV") {-# NOINLINE glVertexAttribs2fvNVFunPtr #-} glVertexAttribs2svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () glVertexAttribs2svNV = ffiuintsizeiPtrshortIOV glVertexAttribs2svNVFunPtr glVertexAttribs2svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()) glVertexAttribs2svNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs2svNV") {-# NOINLINE glVertexAttribs2svNVFunPtr #-} glVertexAttribs3dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () glVertexAttribs3dvNV = ffiuintsizeiPtrdoubleIOV glVertexAttribs3dvNVFunPtr glVertexAttribs3dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()) glVertexAttribs3dvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs3dvNV") {-# NOINLINE glVertexAttribs3dvNVFunPtr #-} glVertexAttribs3fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () glVertexAttribs3fvNV = ffiuintsizeiPtrfloatIOV glVertexAttribs3fvNVFunPtr glVertexAttribs3fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()) glVertexAttribs3fvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs3fvNV") {-# NOINLINE glVertexAttribs3fvNVFunPtr #-} glVertexAttribs3svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () glVertexAttribs3svNV = ffiuintsizeiPtrshortIOV glVertexAttribs3svNVFunPtr glVertexAttribs3svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()) glVertexAttribs3svNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs3svNV") {-# NOINLINE glVertexAttribs3svNVFunPtr #-} glVertexAttribs4dvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () glVertexAttribs4dvNV = ffiuintsizeiPtrdoubleIOV glVertexAttribs4dvNVFunPtr glVertexAttribs4dvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()) glVertexAttribs4dvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs4dvNV") {-# NOINLINE glVertexAttribs4dvNVFunPtr #-} glVertexAttribs4fvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () glVertexAttribs4fvNV = ffiuintsizeiPtrfloatIOV glVertexAttribs4fvNVFunPtr glVertexAttribs4fvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()) glVertexAttribs4fvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs4fvNV") {-# NOINLINE glVertexAttribs4fvNVFunPtr #-} glVertexAttribs4svNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLshort -> m () glVertexAttribs4svNV = ffiuintsizeiPtrshortIOV glVertexAttribs4svNVFunPtr glVertexAttribs4svNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ()) glVertexAttribs4svNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs4svNV") {-# NOINLINE glVertexAttribs4svNVFunPtr #-} glVertexAttribs4ubvNV :: MonadIO m => GLuint -> GLsizei -> Ptr GLubyte -> m () glVertexAttribs4ubvNV = ffiuintsizeiPtrubyteIOV glVertexAttribs4ubvNVFunPtr glVertexAttribs4ubvNVFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> IO ()) glVertexAttribs4ubvNVFunPtr = unsafePerformIO (getProcAddress "glVertexAttribs4ubvNV") {-# NOINLINE glVertexAttribs4ubvNVFunPtr #-} pattern GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 pattern GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 pattern GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 pattern GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 pattern GL_CURRENT_ATTRIB_NV = 0x8626 pattern GL_CURRENT_MATRIX_NV = 0x8641 pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 pattern GL_IDENTITY_NV = 0x862A pattern GL_INVERSE_NV = 0x862B pattern GL_INVERSE_TRANSPOSE_NV = 0x862D pattern GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 pattern GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A pattern GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B pattern GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C pattern GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D pattern GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E pattern GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F pattern GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 pattern GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 pattern GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 pattern GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 pattern GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 pattern GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 pattern GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 pattern GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 pattern GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 pattern GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 pattern GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A pattern GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B pattern GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C pattern GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D pattern GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E pattern GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F pattern GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 pattern GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 pattern GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 pattern GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 pattern GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 pattern GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 pattern GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 pattern GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 pattern GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 pattern GL_MATRIX0_NV = 0x8630 pattern GL_MATRIX1_NV = 0x8631 pattern GL_MATRIX2_NV = 0x8632 pattern GL_MATRIX3_NV = 0x8633 pattern GL_MATRIX4_NV = 0x8634 pattern GL_MATRIX5_NV = 0x8635 pattern GL_MATRIX6_NV = 0x8636 pattern GL_MATRIX7_NV = 0x8637 pattern GL_MAX_TRACK_MATRICES_NV = 0x862F pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E pattern GL_MODELVIEW_PROJECTION_NV = 0x8629 pattern GL_PROGRAM_ERROR_POSITION_NV = 0x864B pattern GL_PROGRAM_LENGTH_NV = 0x8627 pattern GL_PROGRAM_PARAMETER_NV = 0x8644 pattern GL_PROGRAM_RESIDENT_NV = 0x8647 pattern GL_PROGRAM_STRING_NV = 0x8628 pattern GL_PROGRAM_TARGET_NV = 0x8646 pattern GL_TRACK_MATRIX_NV = 0x8648 pattern GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 pattern GL_TRANSPOSE_NV = 0x862C pattern GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 pattern GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A pattern GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B pattern GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C pattern GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D pattern GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E pattern GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F pattern GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 pattern GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 pattern GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 pattern GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 pattern GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 pattern GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 pattern GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 pattern GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 pattern GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 pattern GL_VERTEX_PROGRAM_BINDING_NV = 0x864A pattern GL_VERTEX_PROGRAM_NV = 0x8620 pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 pattern GL_VERTEX_STATE_PROGRAM_NV = 0x8621