-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Internal.Shared where import Control.Monad.IO.Class import Foreign.Ptr import Graphics.GL.Raw.Types import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import System.IO.Unsafe glGetUniformi64vNV :: MonadIO m => GLuint -> GLint -> Ptr GLint64EXT -> m () glGetUniformi64vNV = ffiuintintPtrint64EXTIOV glGetUniformi64vNVFunPtr glGetUniformi64vNVFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint64EXT -> IO ()) glGetUniformi64vNVFunPtr = unsafePerformIO (getProcAddress "glGetUniformi64vNV") {-# NOINLINE glGetUniformi64vNVFunPtr #-} glGetUniformui64vNV :: MonadIO m => GLuint -> GLint -> Ptr GLuint64EXT -> m () glGetUniformui64vNV = ffiuintintPtruint64EXTIOV glGetUniformui64vNVFunPtr glGetUniformui64vNVFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint64EXT -> IO ()) glGetUniformui64vNVFunPtr = unsafePerformIO (getProcAddress "glGetUniformui64vNV") {-# NOINLINE glGetUniformui64vNVFunPtr #-} glProgramUniform1i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> m () glProgramUniform1i64NV = ffiuintintint64EXTIOV glProgramUniform1i64NVFunPtr glProgramUniform1i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> IO ()) glProgramUniform1i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i64NV") {-# NOINLINE glProgramUniform1i64NVFunPtr #-} glProgramUniform1i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m () glProgramUniform1i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform1i64vNVFunPtr glProgramUniform1i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) glProgramUniform1i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i64vNV") {-# NOINLINE glProgramUniform1i64vNVFunPtr #-} glProgramUniform1ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> m () glProgramUniform1ui64NV = ffiuintintuint64EXTIOV glProgramUniform1ui64NVFunPtr glProgramUniform1ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ()) glProgramUniform1ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui64NV") {-# NOINLINE glProgramUniform1ui64NVFunPtr #-} glProgramUniform1ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m () glProgramUniform1ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform1ui64vNVFunPtr glProgramUniform1ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) glProgramUniform1ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui64vNV") {-# NOINLINE glProgramUniform1ui64vNVFunPtr #-} glProgramUniform2i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> m () glProgramUniform2i64NV = ffiuintintint64EXTint64EXTIOV glProgramUniform2i64NVFunPtr glProgramUniform2i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ()) glProgramUniform2i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i64NV") {-# NOINLINE glProgramUniform2i64NVFunPtr #-} glProgramUniform2i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m () glProgramUniform2i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform2i64vNVFunPtr glProgramUniform2i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) glProgramUniform2i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i64vNV") {-# NOINLINE glProgramUniform2i64vNVFunPtr #-} glProgramUniform2ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> m () glProgramUniform2ui64NV = ffiuintintuint64EXTuint64EXTIOV glProgramUniform2ui64NVFunPtr glProgramUniform2ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ()) glProgramUniform2ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui64NV") {-# NOINLINE glProgramUniform2ui64NVFunPtr #-} glProgramUniform2ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m () glProgramUniform2ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform2ui64vNVFunPtr glProgramUniform2ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) glProgramUniform2ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui64vNV") {-# NOINLINE glProgramUniform2ui64vNVFunPtr #-} glProgramUniform3i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m () glProgramUniform3i64NV = ffiuintintint64EXTint64EXTint64EXTIOV glProgramUniform3i64NVFunPtr glProgramUniform3i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) glProgramUniform3i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i64NV") {-# NOINLINE glProgramUniform3i64NVFunPtr #-} glProgramUniform3i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m () glProgramUniform3i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform3i64vNVFunPtr glProgramUniform3i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) glProgramUniform3i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i64vNV") {-# NOINLINE glProgramUniform3i64vNVFunPtr #-} glProgramUniform3ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m () glProgramUniform3ui64NV = ffiuintintuint64EXTuint64EXTuint64EXTIOV glProgramUniform3ui64NVFunPtr glProgramUniform3ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) glProgramUniform3ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui64NV") {-# NOINLINE glProgramUniform3ui64NVFunPtr #-} glProgramUniform3ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m () glProgramUniform3ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform3ui64vNVFunPtr glProgramUniform3ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) glProgramUniform3ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui64vNV") {-# NOINLINE glProgramUniform3ui64vNVFunPtr #-} glProgramUniform4i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m () glProgramUniform4i64NV = ffiuintintint64EXTint64EXTint64EXTint64EXTIOV glProgramUniform4i64NVFunPtr glProgramUniform4i64NVFunPtr :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) glProgramUniform4i64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i64NV") {-# NOINLINE glProgramUniform4i64NVFunPtr #-} glProgramUniform4i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m () glProgramUniform4i64vNV = ffiuintintsizeiPtrint64EXTIOV glProgramUniform4i64vNVFunPtr glProgramUniform4i64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) glProgramUniform4i64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i64vNV") {-# NOINLINE glProgramUniform4i64vNVFunPtr #-} glProgramUniform4ui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m () glProgramUniform4ui64NV = ffiuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV glProgramUniform4ui64NVFunPtr glProgramUniform4ui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) glProgramUniform4ui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui64NV") {-# NOINLINE glProgramUniform4ui64NVFunPtr #-} glProgramUniform4ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m () glProgramUniform4ui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniform4ui64vNVFunPtr glProgramUniform4ui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) glProgramUniform4ui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui64vNV") {-# NOINLINE glProgramUniform4ui64vNVFunPtr #-} glUniform1i64NV :: MonadIO m => GLint -> GLint64EXT -> m () glUniform1i64NV = ffiintint64EXTIOV glUniform1i64NVFunPtr glUniform1i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> IO ()) glUniform1i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform1i64NV") {-# NOINLINE glUniform1i64NVFunPtr #-} glUniform1i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m () glUniform1i64vNV = ffiintsizeiPtrint64EXTIOV glUniform1i64vNVFunPtr glUniform1i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) glUniform1i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform1i64vNV") {-# NOINLINE glUniform1i64vNVFunPtr #-} glUniform1ui64NV :: MonadIO m => GLint -> GLuint64EXT -> m () glUniform1ui64NV = ffiintuint64EXTIOV glUniform1ui64NVFunPtr glUniform1ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> IO ()) glUniform1ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform1ui64NV") {-# NOINLINE glUniform1ui64NVFunPtr #-} glUniform1ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m () glUniform1ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform1ui64vNVFunPtr glUniform1ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) glUniform1ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform1ui64vNV") {-# NOINLINE glUniform1ui64vNVFunPtr #-} glUniform2i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> m () glUniform2i64NV = ffiintint64EXTint64EXTIOV glUniform2i64NVFunPtr glUniform2i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> IO ()) glUniform2i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform2i64NV") {-# NOINLINE glUniform2i64NVFunPtr #-} glUniform2i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m () glUniform2i64vNV = ffiintsizeiPtrint64EXTIOV glUniform2i64vNVFunPtr glUniform2i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) glUniform2i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform2i64vNV") {-# NOINLINE glUniform2i64vNVFunPtr #-} glUniform2ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> m () glUniform2ui64NV = ffiintuint64EXTuint64EXTIOV glUniform2ui64NVFunPtr glUniform2ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> IO ()) glUniform2ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform2ui64NV") {-# NOINLINE glUniform2ui64NVFunPtr #-} glUniform2ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m () glUniform2ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform2ui64vNVFunPtr glUniform2ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) glUniform2ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform2ui64vNV") {-# NOINLINE glUniform2ui64vNVFunPtr #-} glUniform3i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m () glUniform3i64NV = ffiintint64EXTint64EXTint64EXTIOV glUniform3i64NVFunPtr glUniform3i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) glUniform3i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform3i64NV") {-# NOINLINE glUniform3i64NVFunPtr #-} glUniform3i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m () glUniform3i64vNV = ffiintsizeiPtrint64EXTIOV glUniform3i64vNVFunPtr glUniform3i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) glUniform3i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform3i64vNV") {-# NOINLINE glUniform3i64vNVFunPtr #-} glUniform3ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m () glUniform3ui64NV = ffiintuint64EXTuint64EXTuint64EXTIOV glUniform3ui64NVFunPtr glUniform3ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) glUniform3ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform3ui64NV") {-# NOINLINE glUniform3ui64NVFunPtr #-} glUniform3ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m () glUniform3ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform3ui64vNVFunPtr glUniform3ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) glUniform3ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform3ui64vNV") {-# NOINLINE glUniform3ui64vNVFunPtr #-} glUniform4i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m () glUniform4i64NV = ffiintint64EXTint64EXTint64EXTint64EXTIOV glUniform4i64NVFunPtr glUniform4i64NVFunPtr :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) glUniform4i64NVFunPtr = unsafePerformIO (getProcAddress "glUniform4i64NV") {-# NOINLINE glUniform4i64NVFunPtr #-} glUniform4i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m () glUniform4i64vNV = ffiintsizeiPtrint64EXTIOV glUniform4i64vNVFunPtr glUniform4i64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) glUniform4i64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform4i64vNV") {-# NOINLINE glUniform4i64vNVFunPtr #-} glUniform4ui64NV :: MonadIO m => GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m () glUniform4ui64NV = ffiintuint64EXTuint64EXTuint64EXTuint64EXTIOV glUniform4ui64NVFunPtr glUniform4ui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) glUniform4ui64NVFunPtr = unsafePerformIO (getProcAddress "glUniform4ui64NV") {-# NOINLINE glUniform4ui64NVFunPtr #-} glUniform4ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m () glUniform4ui64vNV = ffiintsizeiPtruint64EXTIOV glUniform4ui64vNVFunPtr glUniform4ui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) glUniform4ui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniform4ui64vNV") {-# NOINLINE glUniform4ui64vNVFunPtr #-} pattern GL_FLOAT16_NV = 0x8FF8 pattern GL_FLOAT16_VEC2_NV = 0x8FF9 pattern GL_FLOAT16_VEC3_NV = 0x8FFA pattern GL_FLOAT16_VEC4_NV = 0x8FFB pattern GL_INT16_NV = 0x8FE4 pattern GL_INT16_VEC2_NV = 0x8FE5 pattern GL_INT16_VEC3_NV = 0x8FE6 pattern GL_INT16_VEC4_NV = 0x8FE7 pattern GL_INT64_NV = 0x140E pattern GL_INT64_VEC2_NV = 0x8FE9 pattern GL_INT64_VEC3_NV = 0x8FEA pattern GL_INT64_VEC4_NV = 0x8FEB pattern GL_INT8_NV = 0x8FE0 pattern GL_INT8_VEC2_NV = 0x8FE1 pattern GL_INT8_VEC3_NV = 0x8FE2 pattern GL_INT8_VEC4_NV = 0x8FE3 pattern GL_UNSIGNED_INT16_NV = 0x8FF0 pattern GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 pattern GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 pattern GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 pattern GL_UNSIGNED_INT64_NV = 0x140F pattern GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 pattern GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 pattern GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 pattern GL_UNSIGNED_INT8_NV = 0x8FEC pattern GL_UNSIGNED_INT8_VEC2_NV = 0x8FED pattern GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE pattern GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF pattern GL_ALPHA = 0x1906 pattern GL_BLUE = 0x1905 pattern GL_GREEN = 0x1904 pattern GL_RED = 0x1903 pattern GL_RG16UI = 0x823A pattern GL_RG8UI = 0x8238 pattern GL_RGBA8UI = 0x8D7C pattern GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F pattern GL_DEPTH24_STENCIL8_OES = 0x88F0 pattern GL_DEPTH_COMPONENT = 0x1902 pattern GL_DEPTH_COMPONENT16 = 0x81A5 pattern GL_DEPTH_COMPONENT32_OES = 0x81A7 pattern GL_DEPTH_STENCIL_OES = 0x84F9 pattern GL_UNSIGNED_INT = 0x1405 pattern GL_UNSIGNED_INT_24_8_OES = 0x84FA pattern GL_UNSIGNED_SHORT = 0x1403 pattern GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA pattern GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB pattern GL_BGRA8_EXT = 0x93A1 pattern GL_BGRA_EXT = 0x80E1 pattern GL_STORAGE_CACHED_APPLE = 0x85BE pattern GL_STORAGE_SHARED_APPLE = 0x85BF glDrawArraysInstancedBaseInstance :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> m () glDrawArraysInstancedBaseInstance = ffienumintsizeisizeiuintIOV glDrawArraysInstancedBaseInstanceFunPtr glDrawArraysInstancedBaseInstanceFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()) glDrawArraysInstancedBaseInstanceFunPtr = unsafePerformIO (getProcAddress "glDrawArraysInstancedBaseInstance") {-# NOINLINE glDrawArraysInstancedBaseInstanceFunPtr #-} glDrawElementsInstancedBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> m () glDrawElementsInstancedBaseInstance = ffienumsizeienumPtrVsizeiuintIOV glDrawElementsInstancedBaseInstanceFunPtr glDrawElementsInstancedBaseInstanceFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> IO ()) glDrawElementsInstancedBaseInstanceFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseInstance") {-# NOINLINE glDrawElementsInstancedBaseInstanceFunPtr #-} glDrawElementsInstancedBaseVertexBaseInstance :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> m () glDrawElementsInstancedBaseVertexBaseInstance = ffienumsizeienumPtrVsizeiintuintIOV glDrawElementsInstancedBaseVertexBaseInstanceFunPtr glDrawElementsInstancedBaseVertexBaseInstanceFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> IO ()) glDrawElementsInstancedBaseVertexBaseInstanceFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseVertexBaseInstance") {-# NOINLINE glDrawElementsInstancedBaseVertexBaseInstanceFunPtr #-} glBindFragDataLocationIndexed :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLchar -> m () glBindFragDataLocationIndexed = ffiuintuintuintPtrcharIOV glBindFragDataLocationIndexedFunPtr glBindFragDataLocationIndexedFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()) glBindFragDataLocationIndexedFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocationIndexed") {-# NOINLINE glBindFragDataLocationIndexedFunPtr #-} glGetFragDataIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLint glGetFragDataIndex = ffiuintPtrcharIOint glGetFragDataIndexFunPtr glGetFragDataIndexFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint) glGetFragDataIndexFunPtr = unsafePerformIO (getProcAddress "glGetFragDataIndex") {-# NOINLINE glGetFragDataIndexFunPtr #-} pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC pattern GL_ONE_MINUS_SRC1_ALPHA = 0x88FB pattern GL_ONE_MINUS_SRC1_COLOR = 0x88FA pattern GL_SRC1_ALPHA = 0x8589 pattern GL_SRC1_COLOR = 0x88F9 glBufferStorage :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLbitfield -> m () glBufferStorage = ffienumsizeiptrPtrVbitfieldIOV glBufferStorageFunPtr glBufferStorageFunPtr :: FunPtr (GLenum -> GLsizeiptr -> Ptr () -> GLbitfield -> IO ()) glBufferStorageFunPtr = unsafePerformIO (getProcAddress "glBufferStorage") {-# NOINLINE glBufferStorageFunPtr #-} pattern GL_BUFFER_IMMUTABLE_STORAGE = 0x821F pattern GL_BUFFER_STORAGE_FLAGS = 0x8220 pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 pattern GL_CLIENT_STORAGE_BIT = 0x0200 pattern GL_DYNAMIC_STORAGE_BIT = 0x0100 pattern GL_MAP_COHERENT_BIT = 0x0080 pattern GL_MAP_PERSISTENT_BIT = 0x0040 pattern GL_MAP_READ_BIT = 0x0001 pattern GL_MAP_WRITE_BIT = 0x0002 glClearBufferData :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> m () glClearBufferData = ffienumenumenumenumPtrVIOV glClearBufferDataFunPtr glClearBufferDataFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ()) glClearBufferDataFunPtr = unsafePerformIO (getProcAddress "glClearBufferData") {-# NOINLINE glClearBufferDataFunPtr #-} glClearBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> m () glClearBufferSubData = ffienumenumintptrsizeiptrenumenumPtrVIOV glClearBufferSubDataFunPtr glClearBufferSubDataFunPtr :: FunPtr (GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> IO ()) glClearBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glClearBufferSubData") {-# NOINLINE glClearBufferSubDataFunPtr #-} glClearTexImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m () glClearTexImage = ffiuintintenumenumPtrVIOV glClearTexImageFunPtr glClearTexImageFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO ()) glClearTexImageFunPtr = unsafePerformIO (getProcAddress "glClearTexImage") {-# NOINLINE glClearTexImageFunPtr #-} glClearTexSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () glClearTexSubImage = ffiuintintintintintsizeisizeisizeienumenumPtrVIOV glClearTexSubImageFunPtr glClearTexSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()) glClearTexSubImageFunPtr = unsafePerformIO (getProcAddress "glClearTexSubImage") {-# NOINLINE glClearTexSubImageFunPtr #-} pattern GL_CLEAR_TEXTURE = 0x9365 glClipControl :: MonadIO m => GLenum -> GLenum -> m () glClipControl = ffienumenumIOV glClipControlFunPtr glClipControlFunPtr :: FunPtr (GLenum -> GLenum -> IO ()) glClipControlFunPtr = unsafePerformIO (getProcAddress "glClipControl") {-# NOINLINE glClipControlFunPtr #-} pattern GL_CLIP_DEPTH_MODE = 0x935D pattern GL_CLIP_ORIGIN = 0x935C pattern GL_LOWER_LEFT = 0x8CA1 pattern GL_NEGATIVE_ONE_TO_ONE = 0x935E pattern GL_UPPER_LEFT = 0x8CA2 pattern GL_ZERO_TO_ONE = 0x935F pattern GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C pattern GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E pattern GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 glDispatchCompute :: MonadIO m => GLuint -> GLuint -> GLuint -> m () glDispatchCompute = ffiuintuintuintIOV glDispatchComputeFunPtr glDispatchComputeFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ()) glDispatchComputeFunPtr = unsafePerformIO (getProcAddress "glDispatchCompute") {-# NOINLINE glDispatchComputeFunPtr #-} glDispatchComputeIndirect :: MonadIO m => GLintptr -> m () glDispatchComputeIndirect = ffiintptrIOV glDispatchComputeIndirectFunPtr glDispatchComputeIndirectFunPtr :: FunPtr (GLintptr -> IO ()) glDispatchComputeIndirectFunPtr = unsafePerformIO (getProcAddress "glDispatchComputeIndirect") {-# NOINLINE glDispatchComputeIndirectFunPtr #-} pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED pattern GL_COMPUTE_SHADER = 0x91B9 pattern GL_COMPUTE_SHADER_BIT = 0x00000020 pattern GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 pattern GL_DISPATCH_INDIRECT_BUFFER = 0x90EE pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A pattern GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 pattern GL_QUERY_NO_WAIT_INVERTED = 0x8E18 pattern GL_QUERY_WAIT_INVERTED = 0x8E17 glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m () glCopyBufferSubData = ffienumenumintptrintptrsizeiptrIOV glCopyBufferSubDataFunPtr glCopyBufferSubDataFunPtr :: FunPtr (GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()) glCopyBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glCopyBufferSubData") {-# NOINLINE glCopyBufferSubDataFunPtr #-} pattern GL_COPY_READ_BUFFER = 0x8F36 pattern GL_COPY_WRITE_BUFFER = 0x8F37 glCopyImageSubData :: MonadIO m => GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m () glCopyImageSubData = ffiuintenumintintintintuintenumintintintintsizeisizeisizeiIOV glCopyImageSubDataFunPtr glCopyImageSubDataFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()) glCopyImageSubDataFunPtr = unsafePerformIO (getProcAddress "glCopyImageSubData") {-# NOINLINE glCopyImageSubDataFunPtr #-} pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA pattern GL_MAX_CULL_DISTANCES = 0x82F9 pattern GL_DEPTH32F_STENCIL8 = 0x8CAD pattern GL_DEPTH_COMPONENT32F = 0x8CAC pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD pattern GL_DEPTH_CLAMP = 0x864F glBindTextureUnit :: MonadIO m => GLuint -> GLuint -> m () glBindTextureUnit = ffiuintuintIOV glBindTextureUnitFunPtr glBindTextureUnitFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glBindTextureUnitFunPtr = unsafePerformIO (getProcAddress "glBindTextureUnit") {-# NOINLINE glBindTextureUnitFunPtr #-} glBlitNamedFramebuffer :: MonadIO m => GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m () glBlitNamedFramebuffer = ffiuintuintintintintintintintintintbitfieldenumIOV glBlitNamedFramebufferFunPtr glBlitNamedFramebufferFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()) glBlitNamedFramebufferFunPtr = unsafePerformIO (getProcAddress "glBlitNamedFramebuffer") {-# NOINLINE glBlitNamedFramebufferFunPtr #-} glCheckNamedFramebufferStatus :: MonadIO m => GLuint -> GLenum -> m GLenum glCheckNamedFramebufferStatus = ffiuintenumIOenum glCheckNamedFramebufferStatusFunPtr glCheckNamedFramebufferStatusFunPtr :: FunPtr (GLuint -> GLenum -> IO GLenum) glCheckNamedFramebufferStatusFunPtr = unsafePerformIO (getProcAddress "glCheckNamedFramebufferStatus") {-# NOINLINE glCheckNamedFramebufferStatusFunPtr #-} glClearNamedBufferData :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> m () glClearNamedBufferData = ffiuintenumenumenumPtrVIOV glClearNamedBufferDataFunPtr glClearNamedBufferDataFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> IO ()) glClearNamedBufferDataFunPtr = unsafePerformIO (getProcAddress "glClearNamedBufferData") {-# NOINLINE glClearNamedBufferDataFunPtr #-} glClearNamedBufferSubData :: MonadIO m => GLuint -> GLenum -> GLintptr -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () glClearNamedBufferSubData = ffiuintenumintptrsizeienumenumPtrVIOV glClearNamedBufferSubDataFunPtr glClearNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLenum -> GLintptr -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()) glClearNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glClearNamedBufferSubData") {-# NOINLINE glClearNamedBufferSubDataFunPtr #-} glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m () glClearNamedFramebufferfi = ffiuintenumfloatintIOV glClearNamedFramebufferfiFunPtr glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> GLint -> IO ()) glClearNamedFramebufferfiFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferfi") {-# NOINLINE glClearNamedFramebufferfiFunPtr #-} glClearNamedFramebufferfv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLfloat -> m () glClearNamedFramebufferfv = ffiuintenumintPtrfloatIOV glClearNamedFramebufferfvFunPtr glClearNamedFramebufferfvFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ()) glClearNamedFramebufferfvFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferfv") {-# NOINLINE glClearNamedFramebufferfvFunPtr #-} glClearNamedFramebufferiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLint -> m () glClearNamedFramebufferiv = ffiuintenumintPtrintIOV glClearNamedFramebufferivFunPtr glClearNamedFramebufferivFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLint -> IO ()) glClearNamedFramebufferivFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferiv") {-# NOINLINE glClearNamedFramebufferivFunPtr #-} glClearNamedFramebufferuiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLuint -> m () glClearNamedFramebufferuiv = ffiuintenumintPtruintIOV glClearNamedFramebufferuivFunPtr glClearNamedFramebufferuivFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ()) glClearNamedFramebufferuivFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferuiv") {-# NOINLINE glClearNamedFramebufferuivFunPtr #-} glCompressedTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () glCompressedTextureSubImage1D = ffiuintintintsizeienumsizeiPtrVIOV glCompressedTextureSubImage1DFunPtr glCompressedTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()) glCompressedTextureSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCompressedTextureSubImage1D") {-# NOINLINE glCompressedTextureSubImage1DFunPtr #-} glCompressedTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () glCompressedTextureSubImage2D = ffiuintintintintsizeisizeienumsizeiPtrVIOV glCompressedTextureSubImage2DFunPtr glCompressedTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()) glCompressedTextureSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCompressedTextureSubImage2D") {-# NOINLINE glCompressedTextureSubImage2DFunPtr #-} glCompressedTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () glCompressedTextureSubImage3D = ffiuintintintintintsizeisizeisizeienumsizeiPtrVIOV glCompressedTextureSubImage3DFunPtr glCompressedTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()) glCompressedTextureSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCompressedTextureSubImage3D") {-# NOINLINE glCompressedTextureSubImage3DFunPtr #-} glCopyNamedBufferSubData :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizei -> m () glCopyNamedBufferSubData = ffiuintuintintptrintptrsizeiIOV glCopyNamedBufferSubDataFunPtr glCopyNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizei -> IO ()) glCopyNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glCopyNamedBufferSubData") {-# NOINLINE glCopyNamedBufferSubDataFunPtr #-} glCopyTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m () glCopyTextureSubImage1D = ffiuintintintintintsizeiIOV glCopyTextureSubImage1DFunPtr glCopyTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()) glCopyTextureSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCopyTextureSubImage1D") {-# NOINLINE glCopyTextureSubImage1DFunPtr #-} glCopyTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () glCopyTextureSubImage2D = ffiuintintintintintintsizeisizeiIOV glCopyTextureSubImage2DFunPtr glCopyTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) glCopyTextureSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCopyTextureSubImage2D") {-# NOINLINE glCopyTextureSubImage2DFunPtr #-} glCopyTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () glCopyTextureSubImage3D = ffiuintintintintintintintsizeisizeiIOV glCopyTextureSubImage3DFunPtr glCopyTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) glCopyTextureSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCopyTextureSubImage3D") {-# NOINLINE glCopyTextureSubImage3DFunPtr #-} glCreateBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glCreateBuffers = ffisizeiPtruintIOV glCreateBuffersFunPtr glCreateBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glCreateBuffersFunPtr = unsafePerformIO (getProcAddress "glCreateBuffers") {-# NOINLINE glCreateBuffersFunPtr #-} glCreateFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glCreateFramebuffers = ffisizeiPtruintIOV glCreateFramebuffersFunPtr glCreateFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glCreateFramebuffersFunPtr = unsafePerformIO (getProcAddress "glCreateFramebuffers") {-# NOINLINE glCreateFramebuffersFunPtr #-} glCreateProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m () glCreateProgramPipelines = ffisizeiPtruintIOV glCreateProgramPipelinesFunPtr glCreateProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glCreateProgramPipelinesFunPtr = unsafePerformIO (getProcAddress "glCreateProgramPipelines") {-# NOINLINE glCreateProgramPipelinesFunPtr #-} glCreateQueries :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m () glCreateQueries = ffienumsizeiPtruintIOV glCreateQueriesFunPtr glCreateQueriesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ()) glCreateQueriesFunPtr = unsafePerformIO (getProcAddress "glCreateQueries") {-# NOINLINE glCreateQueriesFunPtr #-} glCreateRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glCreateRenderbuffers = ffisizeiPtruintIOV glCreateRenderbuffersFunPtr glCreateRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glCreateRenderbuffersFunPtr = unsafePerformIO (getProcAddress "glCreateRenderbuffers") {-# NOINLINE glCreateRenderbuffersFunPtr #-} glCreateSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glCreateSamplers = ffisizeiPtruintIOV glCreateSamplersFunPtr glCreateSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glCreateSamplersFunPtr = unsafePerformIO (getProcAddress "glCreateSamplers") {-# NOINLINE glCreateSamplersFunPtr #-} glCreateTextures :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m () glCreateTextures = ffienumsizeiPtruintIOV glCreateTexturesFunPtr glCreateTexturesFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ()) glCreateTexturesFunPtr = unsafePerformIO (getProcAddress "glCreateTextures") {-# NOINLINE glCreateTexturesFunPtr #-} glCreateTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m () glCreateTransformFeedbacks = ffisizeiPtruintIOV glCreateTransformFeedbacksFunPtr glCreateTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glCreateTransformFeedbacksFunPtr = unsafePerformIO (getProcAddress "glCreateTransformFeedbacks") {-# NOINLINE glCreateTransformFeedbacksFunPtr #-} glCreateVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m () glCreateVertexArrays = ffisizeiPtruintIOV glCreateVertexArraysFunPtr glCreateVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glCreateVertexArraysFunPtr = unsafePerformIO (getProcAddress "glCreateVertexArrays") {-# NOINLINE glCreateVertexArraysFunPtr #-} glDisableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m () glDisableVertexArrayAttrib = ffiuintuintIOV glDisableVertexArrayAttribFunPtr glDisableVertexArrayAttribFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glDisableVertexArrayAttribFunPtr = unsafePerformIO (getProcAddress "glDisableVertexArrayAttrib") {-# NOINLINE glDisableVertexArrayAttribFunPtr #-} glEnableVertexArrayAttrib :: MonadIO m => GLuint -> GLuint -> m () glEnableVertexArrayAttrib = ffiuintuintIOV glEnableVertexArrayAttribFunPtr glEnableVertexArrayAttribFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glEnableVertexArrayAttribFunPtr = unsafePerformIO (getProcAddress "glEnableVertexArrayAttrib") {-# NOINLINE glEnableVertexArrayAttribFunPtr #-} glFlushMappedNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizei -> m () glFlushMappedNamedBufferRange = ffiuintintptrsizeiIOV glFlushMappedNamedBufferRangeFunPtr glFlushMappedNamedBufferRangeFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizei -> IO ()) glFlushMappedNamedBufferRangeFunPtr = unsafePerformIO (getProcAddress "glFlushMappedNamedBufferRange") {-# NOINLINE glFlushMappedNamedBufferRangeFunPtr #-} glGenerateTextureMipmap :: MonadIO m => GLuint -> m () glGenerateTextureMipmap = ffiuintIOV glGenerateTextureMipmapFunPtr glGenerateTextureMipmapFunPtr :: FunPtr (GLuint -> IO ()) glGenerateTextureMipmapFunPtr = unsafePerformIO (getProcAddress "glGenerateTextureMipmap") {-# NOINLINE glGenerateTextureMipmapFunPtr #-} glGetCompressedTextureImage :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr () -> m () glGetCompressedTextureImage = ffiuintintsizeiPtrVIOV glGetCompressedTextureImageFunPtr glGetCompressedTextureImageFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr () -> IO ()) glGetCompressedTextureImageFunPtr = unsafePerformIO (getProcAddress "glGetCompressedTextureImage") {-# NOINLINE glGetCompressedTextureImageFunPtr #-} glGetNamedBufferParameteri64v :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m () glGetNamedBufferParameteri64v = ffiuintenumPtrint64IOV glGetNamedBufferParameteri64vFunPtr glGetNamedBufferParameteri64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ()) glGetNamedBufferParameteri64vFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferParameteri64v") {-# NOINLINE glGetNamedBufferParameteri64vFunPtr #-} glGetNamedBufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetNamedBufferParameteriv = ffiuintenumPtrintIOV glGetNamedBufferParameterivFunPtr glGetNamedBufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetNamedBufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferParameteriv") {-# NOINLINE glGetNamedBufferParameterivFunPtr #-} glGetNamedBufferPointerv :: MonadIO m => GLuint -> GLenum -> Ptr () -> m () glGetNamedBufferPointerv = ffiuintenumPtrVIOV glGetNamedBufferPointervFunPtr glGetNamedBufferPointervFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> IO ()) glGetNamedBufferPointervFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferPointerv") {-# NOINLINE glGetNamedBufferPointervFunPtr #-} glGetNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizei -> Ptr () -> m () glGetNamedBufferSubData = ffiuintintptrsizeiPtrVIOV glGetNamedBufferSubDataFunPtr glGetNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizei -> Ptr () -> IO ()) glGetNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferSubData") {-# NOINLINE glGetNamedBufferSubDataFunPtr #-} glGetNamedFramebufferAttachmentParameteriv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m () glGetNamedFramebufferAttachmentParameteriv = ffiuintenumenumPtrintIOV glGetNamedFramebufferAttachmentParameterivFunPtr glGetNamedFramebufferAttachmentParameterivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) glGetNamedFramebufferAttachmentParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedFramebufferAttachmentParameteriv") {-# NOINLINE glGetNamedFramebufferAttachmentParameterivFunPtr #-} glGetNamedFramebufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetNamedFramebufferParameteriv = ffiuintenumPtrintIOV glGetNamedFramebufferParameterivFunPtr glGetNamedFramebufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetNamedFramebufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedFramebufferParameteriv") {-# NOINLINE glGetNamedFramebufferParameterivFunPtr #-} glGetNamedRenderbufferParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetNamedRenderbufferParameteriv = ffiuintenumPtrintIOV glGetNamedRenderbufferParameterivFunPtr glGetNamedRenderbufferParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetNamedRenderbufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetNamedRenderbufferParameteriv") {-# NOINLINE glGetNamedRenderbufferParameterivFunPtr #-} glGetQueryBufferObjecti64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m () glGetQueryBufferObjecti64v = ffiuintuintenumintptrIOV glGetQueryBufferObjecti64vFunPtr glGetQueryBufferObjecti64vFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ()) glGetQueryBufferObjecti64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjecti64v") {-# NOINLINE glGetQueryBufferObjecti64vFunPtr #-} glGetQueryBufferObjectiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m () glGetQueryBufferObjectiv = ffiuintuintenumintptrIOV glGetQueryBufferObjectivFunPtr glGetQueryBufferObjectivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ()) glGetQueryBufferObjectivFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjectiv") {-# NOINLINE glGetQueryBufferObjectivFunPtr #-} glGetQueryBufferObjectui64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m () glGetQueryBufferObjectui64v = ffiuintuintenumintptrIOV glGetQueryBufferObjectui64vFunPtr glGetQueryBufferObjectui64vFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ()) glGetQueryBufferObjectui64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjectui64v") {-# NOINLINE glGetQueryBufferObjectui64vFunPtr #-} glGetQueryBufferObjectuiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m () glGetQueryBufferObjectuiv = ffiuintuintenumintptrIOV glGetQueryBufferObjectuivFunPtr glGetQueryBufferObjectuivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ()) glGetQueryBufferObjectuivFunPtr = unsafePerformIO (getProcAddress "glGetQueryBufferObjectuiv") {-# NOINLINE glGetQueryBufferObjectuivFunPtr #-} glGetTextureImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () glGetTextureImage = ffiuintintenumenumsizeiPtrVIOV glGetTextureImageFunPtr glGetTextureImageFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ()) glGetTextureImageFunPtr = unsafePerformIO (getProcAddress "glGetTextureImage") {-# NOINLINE glGetTextureImageFunPtr #-} glGetTextureLevelParameterfv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLfloat -> m () glGetTextureLevelParameterfv = ffiuintintenumPtrfloatIOV glGetTextureLevelParameterfvFunPtr glGetTextureLevelParameterfvFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLfloat -> IO ()) glGetTextureLevelParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTextureLevelParameterfv") {-# NOINLINE glGetTextureLevelParameterfvFunPtr #-} glGetTextureLevelParameteriv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLint -> m () glGetTextureLevelParameteriv = ffiuintintenumPtrintIOV glGetTextureLevelParameterivFunPtr glGetTextureLevelParameterivFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLint -> IO ()) glGetTextureLevelParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTextureLevelParameteriv") {-# NOINLINE glGetTextureLevelParameterivFunPtr #-} glGetTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetTextureParameterIiv = ffiuintenumPtrintIOV glGetTextureParameterIivFunPtr glGetTextureParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetTextureParameterIivFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameterIiv") {-# NOINLINE glGetTextureParameterIivFunPtr #-} glGetTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () glGetTextureParameterIuiv = ffiuintenumPtruintIOV glGetTextureParameterIuivFunPtr glGetTextureParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ()) glGetTextureParameterIuivFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameterIuiv") {-# NOINLINE glGetTextureParameterIuivFunPtr #-} glGetTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetTextureParameterfv = ffiuintenumPtrfloatIOV glGetTextureParameterfvFunPtr glGetTextureParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetTextureParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameterfv") {-# NOINLINE glGetTextureParameterfvFunPtr #-} glGetTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetTextureParameteriv = ffiuintenumPtrintIOV glGetTextureParameterivFunPtr glGetTextureParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetTextureParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTextureParameteriv") {-# NOINLINE glGetTextureParameterivFunPtr #-} glGetTransformFeedbacki64_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint64 -> m () glGetTransformFeedbacki64_v = ffiuintenumuintPtrint64IOV glGetTransformFeedbacki64_vFunPtr glGetTransformFeedbacki64_vFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint64 -> IO ()) glGetTransformFeedbacki64_vFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbacki64_v") {-# NOINLINE glGetTransformFeedbacki64_vFunPtr #-} glGetTransformFeedbacki_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint -> m () glGetTransformFeedbacki_v = ffiuintenumuintPtrintIOV glGetTransformFeedbacki_vFunPtr glGetTransformFeedbacki_vFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()) glGetTransformFeedbacki_vFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbacki_v") {-# NOINLINE glGetTransformFeedbacki_vFunPtr #-} glGetTransformFeedbackiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetTransformFeedbackiv = ffiuintenumPtrintIOV glGetTransformFeedbackivFunPtr glGetTransformFeedbackivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetTransformFeedbackivFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbackiv") {-# NOINLINE glGetTransformFeedbackivFunPtr #-} glGetVertexArrayIndexed64iv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint64 -> m () glGetVertexArrayIndexed64iv = ffiuintuintenumPtrint64IOV glGetVertexArrayIndexed64ivFunPtr glGetVertexArrayIndexed64ivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint64 -> IO ()) glGetVertexArrayIndexed64ivFunPtr = unsafePerformIO (getProcAddress "glGetVertexArrayIndexed64iv") {-# NOINLINE glGetVertexArrayIndexed64ivFunPtr #-} glGetVertexArrayIndexediv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () glGetVertexArrayIndexediv = ffiuintuintenumPtrintIOV glGetVertexArrayIndexedivFunPtr glGetVertexArrayIndexedivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()) glGetVertexArrayIndexedivFunPtr = unsafePerformIO (getProcAddress "glGetVertexArrayIndexediv") {-# NOINLINE glGetVertexArrayIndexedivFunPtr #-} glGetVertexArrayiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetVertexArrayiv = ffiuintenumPtrintIOV glGetVertexArrayivFunPtr glGetVertexArrayivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetVertexArrayivFunPtr = unsafePerformIO (getProcAddress "glGetVertexArrayiv") {-# NOINLINE glGetVertexArrayivFunPtr #-} glInvalidateNamedFramebufferData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m () glInvalidateNamedFramebufferData = ffiuintsizeiPtrenumIOV glInvalidateNamedFramebufferDataFunPtr glInvalidateNamedFramebufferDataFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ()) glInvalidateNamedFramebufferDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateNamedFramebufferData") {-# NOINLINE glInvalidateNamedFramebufferDataFunPtr #-} glInvalidateNamedFramebufferSubData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m () glInvalidateNamedFramebufferSubData = ffiuintsizeiPtrenumintintsizeisizeiIOV glInvalidateNamedFramebufferSubDataFunPtr glInvalidateNamedFramebufferSubDataFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) glInvalidateNamedFramebufferSubDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateNamedFramebufferSubData") {-# NOINLINE glInvalidateNamedFramebufferSubDataFunPtr #-} glMapNamedBuffer :: MonadIO m => GLuint -> GLenum -> m (Ptr ()) glMapNamedBuffer = ffiuintenumIOPtrV glMapNamedBufferFunPtr glMapNamedBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO (Ptr ())) glMapNamedBufferFunPtr = unsafePerformIO (getProcAddress "glMapNamedBuffer") {-# NOINLINE glMapNamedBufferFunPtr #-} glMapNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizei -> GLbitfield -> m (Ptr ()) glMapNamedBufferRange = ffiuintintptrsizeibitfieldIOPtrV glMapNamedBufferRangeFunPtr glMapNamedBufferRangeFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizei -> GLbitfield -> IO (Ptr ())) glMapNamedBufferRangeFunPtr = unsafePerformIO (getProcAddress "glMapNamedBufferRange") {-# NOINLINE glMapNamedBufferRangeFunPtr #-} glNamedBufferData :: MonadIO m => GLuint -> GLsizei -> Ptr () -> GLenum -> m () glNamedBufferData = ffiuintsizeiPtrVenumIOV glNamedBufferDataFunPtr glNamedBufferDataFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr () -> GLenum -> IO ()) glNamedBufferDataFunPtr = unsafePerformIO (getProcAddress "glNamedBufferData") {-# NOINLINE glNamedBufferDataFunPtr #-} glNamedBufferStorage :: MonadIO m => GLuint -> GLsizei -> Ptr () -> GLbitfield -> m () glNamedBufferStorage = ffiuintsizeiPtrVbitfieldIOV glNamedBufferStorageFunPtr glNamedBufferStorageFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr () -> GLbitfield -> IO ()) glNamedBufferStorageFunPtr = unsafePerformIO (getProcAddress "glNamedBufferStorage") {-# NOINLINE glNamedBufferStorageFunPtr #-} glNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizei -> Ptr () -> m () glNamedBufferSubData = ffiuintintptrsizeiPtrVIOV glNamedBufferSubDataFunPtr glNamedBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizei -> Ptr () -> IO ()) glNamedBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glNamedBufferSubData") {-# NOINLINE glNamedBufferSubDataFunPtr #-} glNamedFramebufferDrawBuffer :: MonadIO m => GLuint -> GLenum -> m () glNamedFramebufferDrawBuffer = ffiuintenumIOV glNamedFramebufferDrawBufferFunPtr glNamedFramebufferDrawBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO ()) glNamedFramebufferDrawBufferFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferDrawBuffer") {-# NOINLINE glNamedFramebufferDrawBufferFunPtr #-} glNamedFramebufferDrawBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m () glNamedFramebufferDrawBuffers = ffiuintsizeiPtrenumIOV glNamedFramebufferDrawBuffersFunPtr glNamedFramebufferDrawBuffersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ()) glNamedFramebufferDrawBuffersFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferDrawBuffers") {-# NOINLINE glNamedFramebufferDrawBuffersFunPtr #-} glNamedFramebufferParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m () glNamedFramebufferParameteri = ffiuintenumintIOV glNamedFramebufferParameteriFunPtr glNamedFramebufferParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ()) glNamedFramebufferParameteriFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferParameteri") {-# NOINLINE glNamedFramebufferParameteriFunPtr #-} glNamedFramebufferReadBuffer :: MonadIO m => GLuint -> GLenum -> m () glNamedFramebufferReadBuffer = ffiuintenumIOV glNamedFramebufferReadBufferFunPtr glNamedFramebufferReadBufferFunPtr :: FunPtr (GLuint -> GLenum -> IO ()) glNamedFramebufferReadBufferFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferReadBuffer") {-# NOINLINE glNamedFramebufferReadBufferFunPtr #-} glNamedFramebufferRenderbuffer :: MonadIO m => GLuint -> GLenum -> GLenum -> GLuint -> m () glNamedFramebufferRenderbuffer = ffiuintenumenumuintIOV glNamedFramebufferRenderbufferFunPtr glNamedFramebufferRenderbufferFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> IO ()) glNamedFramebufferRenderbufferFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferRenderbuffer") {-# NOINLINE glNamedFramebufferRenderbufferFunPtr #-} glNamedFramebufferTexture :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> m () glNamedFramebufferTexture = ffiuintenumuintintIOV glNamedFramebufferTextureFunPtr glNamedFramebufferTextureFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> IO ()) glNamedFramebufferTextureFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferTexture") {-# NOINLINE glNamedFramebufferTextureFunPtr #-} glNamedFramebufferTextureLayer :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> GLint -> m () glNamedFramebufferTextureLayer = ffiuintenumuintintintIOV glNamedFramebufferTextureLayerFunPtr glNamedFramebufferTextureLayerFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ()) glNamedFramebufferTextureLayerFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferTextureLayer") {-# NOINLINE glNamedFramebufferTextureLayerFunPtr #-} glNamedRenderbufferStorage :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> m () glNamedRenderbufferStorage = ffiuintenumsizeisizeiIOV glNamedRenderbufferStorageFunPtr glNamedRenderbufferStorageFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> IO ()) glNamedRenderbufferStorageFunPtr = unsafePerformIO (getProcAddress "glNamedRenderbufferStorage") {-# NOINLINE glNamedRenderbufferStorageFunPtr #-} glNamedRenderbufferStorageMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () glNamedRenderbufferStorageMultisample = ffiuintsizeienumsizeisizeiIOV glNamedRenderbufferStorageMultisampleFunPtr glNamedRenderbufferStorageMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) glNamedRenderbufferStorageMultisampleFunPtr = unsafePerformIO (getProcAddress "glNamedRenderbufferStorageMultisample") {-# NOINLINE glNamedRenderbufferStorageMultisampleFunPtr #-} glTextureBuffer :: MonadIO m => GLuint -> GLenum -> GLuint -> m () glTextureBuffer = ffiuintenumuintIOV glTextureBufferFunPtr glTextureBufferFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> IO ()) glTextureBufferFunPtr = unsafePerformIO (getProcAddress "glTextureBuffer") {-# NOINLINE glTextureBufferFunPtr #-} glTextureBufferRange :: MonadIO m => GLuint -> GLenum -> GLuint -> GLintptr -> GLsizei -> m () glTextureBufferRange = ffiuintenumuintintptrsizeiIOV glTextureBufferRangeFunPtr glTextureBufferRangeFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLintptr -> GLsizei -> IO ()) glTextureBufferRangeFunPtr = unsafePerformIO (getProcAddress "glTextureBufferRange") {-# NOINLINE glTextureBufferRangeFunPtr #-} glTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glTextureParameterIiv = ffiuintenumPtrintIOV glTextureParameterIivFunPtr glTextureParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glTextureParameterIivFunPtr = unsafePerformIO (getProcAddress "glTextureParameterIiv") {-# NOINLINE glTextureParameterIivFunPtr #-} glTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () glTextureParameterIuiv = ffiuintenumPtruintIOV glTextureParameterIuivFunPtr glTextureParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ()) glTextureParameterIuivFunPtr = unsafePerformIO (getProcAddress "glTextureParameterIuiv") {-# NOINLINE glTextureParameterIuivFunPtr #-} glTextureParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m () glTextureParameterf = ffiuintenumfloatIOV glTextureParameterfFunPtr glTextureParameterfFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ()) glTextureParameterfFunPtr = unsafePerformIO (getProcAddress "glTextureParameterf") {-# NOINLINE glTextureParameterfFunPtr #-} glTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glTextureParameterfv = ffiuintenumPtrfloatIOV glTextureParameterfvFunPtr glTextureParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glTextureParameterfvFunPtr = unsafePerformIO (getProcAddress "glTextureParameterfv") {-# NOINLINE glTextureParameterfvFunPtr #-} glTextureParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m () glTextureParameteri = ffiuintenumintIOV glTextureParameteriFunPtr glTextureParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ()) glTextureParameteriFunPtr = unsafePerformIO (getProcAddress "glTextureParameteri") {-# NOINLINE glTextureParameteriFunPtr #-} glTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glTextureParameteriv = ffiuintenumPtrintIOV glTextureParameterivFunPtr glTextureParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glTextureParameterivFunPtr = unsafePerformIO (getProcAddress "glTextureParameteriv") {-# NOINLINE glTextureParameterivFunPtr #-} glTextureStorage1D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> m () glTextureStorage1D = ffiuintsizeienumsizeiIOV glTextureStorage1DFunPtr glTextureStorage1DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> IO ()) glTextureStorage1DFunPtr = unsafePerformIO (getProcAddress "glTextureStorage1D") {-# NOINLINE glTextureStorage1DFunPtr #-} glTextureStorage2D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () glTextureStorage2D = ffiuintsizeienumsizeisizeiIOV glTextureStorage2DFunPtr glTextureStorage2DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) glTextureStorage2DFunPtr = unsafePerformIO (getProcAddress "glTextureStorage2D") {-# NOINLINE glTextureStorage2DFunPtr #-} glTextureStorage2DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () glTextureStorage2DMultisample = ffiuintsizeienumsizeisizeibooleanIOV glTextureStorage2DMultisampleFunPtr glTextureStorage2DMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTextureStorage2DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTextureStorage2DMultisample") {-# NOINLINE glTextureStorage2DMultisampleFunPtr #-} glTextureStorage3D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m () glTextureStorage3D = ffiuintsizeienumsizeisizeisizeiIOV glTextureStorage3DFunPtr glTextureStorage3DFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()) glTextureStorage3DFunPtr = unsafePerformIO (getProcAddress "glTextureStorage3D") {-# NOINLINE glTextureStorage3DFunPtr #-} glTextureStorage3DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () glTextureStorage3DMultisample = ffiuintsizeienumsizeisizeisizeibooleanIOV glTextureStorage3DMultisampleFunPtr glTextureStorage3DMultisampleFunPtr :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTextureStorage3DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTextureStorage3DMultisample") {-# NOINLINE glTextureStorage3DMultisampleFunPtr #-} glTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () glTextureSubImage1D = ffiuintintintsizeienumenumPtrVIOV glTextureSubImage1DFunPtr glTextureSubImage1DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()) glTextureSubImage1DFunPtr = unsafePerformIO (getProcAddress "glTextureSubImage1D") {-# NOINLINE glTextureSubImage1DFunPtr #-} glTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () glTextureSubImage2D = ffiuintintintintsizeisizeienumenumPtrVIOV glTextureSubImage2DFunPtr glTextureSubImage2DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()) glTextureSubImage2DFunPtr = unsafePerformIO (getProcAddress "glTextureSubImage2D") {-# NOINLINE glTextureSubImage2DFunPtr #-} glTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () glTextureSubImage3D = ffiuintintintintintsizeisizeisizeienumenumPtrVIOV glTextureSubImage3DFunPtr glTextureSubImage3DFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()) glTextureSubImage3DFunPtr = unsafePerformIO (getProcAddress "glTextureSubImage3D") {-# NOINLINE glTextureSubImage3DFunPtr #-} glTransformFeedbackBufferBase :: MonadIO m => GLuint -> GLuint -> GLuint -> m () glTransformFeedbackBufferBase = ffiuintuintuintIOV glTransformFeedbackBufferBaseFunPtr glTransformFeedbackBufferBaseFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ()) glTransformFeedbackBufferBaseFunPtr = unsafePerformIO (getProcAddress "glTransformFeedbackBufferBase") {-# NOINLINE glTransformFeedbackBufferBaseFunPtr #-} glTransformFeedbackBufferRange :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m () glTransformFeedbackBufferRange = ffiuintuintuintintptrsizeiIOV glTransformFeedbackBufferRangeFunPtr glTransformFeedbackBufferRangeFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()) glTransformFeedbackBufferRangeFunPtr = unsafePerformIO (getProcAddress "glTransformFeedbackBufferRange") {-# NOINLINE glTransformFeedbackBufferRangeFunPtr #-} glUnmapNamedBuffer :: MonadIO m => GLuint -> m GLboolean glUnmapNamedBuffer = ffiuintIOboolean glUnmapNamedBufferFunPtr glUnmapNamedBufferFunPtr :: FunPtr (GLuint -> IO GLboolean) glUnmapNamedBufferFunPtr = unsafePerformIO (getProcAddress "glUnmapNamedBuffer") {-# NOINLINE glUnmapNamedBufferFunPtr #-} glVertexArrayAttribBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m () glVertexArrayAttribBinding = ffiuintuintuintIOV glVertexArrayAttribBindingFunPtr glVertexArrayAttribBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ()) glVertexArrayAttribBindingFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribBinding") {-# NOINLINE glVertexArrayAttribBindingFunPtr #-} glVertexArrayAttribFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m () glVertexArrayAttribFormat = ffiuintuintintenumbooleanuintIOV glVertexArrayAttribFormatFunPtr glVertexArrayAttribFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()) glVertexArrayAttribFormatFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribFormat") {-# NOINLINE glVertexArrayAttribFormatFunPtr #-} glVertexArrayAttribIFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m () glVertexArrayAttribIFormat = ffiuintuintintenumuintIOV glVertexArrayAttribIFormatFunPtr glVertexArrayAttribIFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ()) glVertexArrayAttribIFormatFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribIFormat") {-# NOINLINE glVertexArrayAttribIFormatFunPtr #-} glVertexArrayAttribLFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m () glVertexArrayAttribLFormat = ffiuintuintintenumuintIOV glVertexArrayAttribLFormatFunPtr glVertexArrayAttribLFormatFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ()) glVertexArrayAttribLFormatFunPtr = unsafePerformIO (getProcAddress "glVertexArrayAttribLFormat") {-# NOINLINE glVertexArrayAttribLFormatFunPtr #-} glVertexArrayBindingDivisor :: MonadIO m => GLuint -> GLuint -> GLuint -> m () glVertexArrayBindingDivisor = ffiuintuintuintIOV glVertexArrayBindingDivisorFunPtr glVertexArrayBindingDivisorFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ()) glVertexArrayBindingDivisorFunPtr = unsafePerformIO (getProcAddress "glVertexArrayBindingDivisor") {-# NOINLINE glVertexArrayBindingDivisorFunPtr #-} glVertexArrayElementBuffer :: MonadIO m => GLuint -> GLuint -> m () glVertexArrayElementBuffer = ffiuintuintIOV glVertexArrayElementBufferFunPtr glVertexArrayElementBufferFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glVertexArrayElementBufferFunPtr = unsafePerformIO (getProcAddress "glVertexArrayElementBuffer") {-# NOINLINE glVertexArrayElementBufferFunPtr #-} glVertexArrayVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m () glVertexArrayVertexBuffer = ffiuintuintuintintptrsizeiIOV glVertexArrayVertexBufferFunPtr glVertexArrayVertexBufferFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()) glVertexArrayVertexBufferFunPtr = unsafePerformIO (getProcAddress "glVertexArrayVertexBuffer") {-# NOINLINE glVertexArrayVertexBufferFunPtr #-} glVertexArrayVertexBuffers :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m () glVertexArrayVertexBuffers = ffiuintuintsizeiPtruintPtrintptrPtrsizeiIOV glVertexArrayVertexBuffersFunPtr glVertexArrayVertexBuffersFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()) glVertexArrayVertexBuffersFunPtr = unsafePerformIO (getProcAddress "glVertexArrayVertexBuffers") {-# NOINLINE glVertexArrayVertexBuffersFunPtr #-} pattern GL_QUERY_TARGET = 0x82EA pattern GL_TEXTURE_BINDING = 0x82EB pattern GL_TEXTURE_BINDING_1D = 0x8068 pattern GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C pattern GL_TEXTURE_BINDING_2D = 0x8069 pattern GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 pattern GL_TEXTURE_BINDING_3D = 0x806A pattern GL_TEXTURE_BINDING_BUFFER = 0x8C2C pattern GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A pattern GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 pattern GL_TEXTURE_TARGET = 0x1006 glDrawElementsBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> m () glDrawElementsBaseVertex = ffienumsizeienumPtrVintIOV glDrawElementsBaseVertexFunPtr glDrawElementsBaseVertexFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> IO ()) glDrawElementsBaseVertexFunPtr = unsafePerformIO (getProcAddress "glDrawElementsBaseVertex") {-# NOINLINE glDrawElementsBaseVertexFunPtr #-} glDrawElementsInstancedBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> m () glDrawElementsInstancedBaseVertex = ffienumsizeienumPtrVsizeiintIOV glDrawElementsInstancedBaseVertexFunPtr glDrawElementsInstancedBaseVertexFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> IO ()) glDrawElementsInstancedBaseVertexFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseVertex") {-# NOINLINE glDrawElementsInstancedBaseVertexFunPtr #-} glDrawRangeElementsBaseVertex :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> m () glDrawRangeElementsBaseVertex = ffienumuintuintsizeienumPtrVintIOV glDrawRangeElementsBaseVertexFunPtr glDrawRangeElementsBaseVertexFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> IO ()) glDrawRangeElementsBaseVertexFunPtr = unsafePerformIO (getProcAddress "glDrawRangeElementsBaseVertex") {-# NOINLINE glDrawRangeElementsBaseVertexFunPtr #-} glMultiDrawElementsBaseVertex :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr () -> GLsizei -> Ptr GLint -> m () glMultiDrawElementsBaseVertex = ffienumPtrsizeienumPtrVsizeiPtrintIOV glMultiDrawElementsBaseVertexFunPtr glMultiDrawElementsBaseVertexFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr () -> GLsizei -> Ptr GLint -> IO ()) glMultiDrawElementsBaseVertexFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElementsBaseVertex") {-# NOINLINE glMultiDrawElementsBaseVertexFunPtr #-} glDrawArraysIndirect :: MonadIO m => GLenum -> Ptr () -> m () glDrawArraysIndirect = ffienumPtrVIOV glDrawArraysIndirectFunPtr glDrawArraysIndirectFunPtr :: FunPtr (GLenum -> Ptr () -> IO ()) glDrawArraysIndirectFunPtr = unsafePerformIO (getProcAddress "glDrawArraysIndirect") {-# NOINLINE glDrawArraysIndirectFunPtr #-} glDrawElementsIndirect :: MonadIO m => GLenum -> GLenum -> Ptr () -> m () glDrawElementsIndirect = ffienumenumPtrVIOV glDrawElementsIndirectFunPtr glDrawElementsIndirectFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ()) glDrawElementsIndirectFunPtr = unsafePerformIO (getProcAddress "glDrawElementsIndirect") {-# NOINLINE glDrawElementsIndirectFunPtr #-} pattern GL_DRAW_INDIRECT_BUFFER = 0x8F3F pattern GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 glClearDepthf :: MonadIO m => GLfloat -> m () glClearDepthf = ffifloatIOV glClearDepthfFunPtr glClearDepthfFunPtr :: FunPtr (GLfloat -> IO ()) glClearDepthfFunPtr = unsafePerformIO (getProcAddress "glClearDepthf") {-# NOINLINE glClearDepthfFunPtr #-} glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m () glDepthRangef = ffifloatfloatIOV glDepthRangefFunPtr glDepthRangefFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ()) glDepthRangefFunPtr = unsafePerformIO (getProcAddress "glDepthRangef") {-# NOINLINE glDepthRangefFunPtr #-} glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m () glGetShaderPrecisionFormat = ffienumenumPtrintPtrintIOV glGetShaderPrecisionFormatFunPtr glGetShaderPrecisionFormatFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()) glGetShaderPrecisionFormatFunPtr = unsafePerformIO (getProcAddress "glGetShaderPrecisionFormat") {-# NOINLINE glGetShaderPrecisionFormatFunPtr #-} glReleaseShaderCompiler :: MonadIO m => m () glReleaseShaderCompiler = ffiIOV glReleaseShaderCompilerFunPtr glReleaseShaderCompilerFunPtr :: FunPtr (IO ()) glReleaseShaderCompilerFunPtr = unsafePerformIO (getProcAddress "glReleaseShaderCompiler") {-# NOINLINE glReleaseShaderCompilerFunPtr #-} glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m () glShaderBinary = ffisizeiPtruintenumPtrVsizeiIOV glShaderBinaryFunPtr glShaderBinaryFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> IO ()) glShaderBinaryFunPtr = unsafePerformIO (getProcAddress "glShaderBinary") {-# NOINLINE glShaderBinaryFunPtr #-} pattern GL_FIXED = 0x140C pattern GL_HIGH_FLOAT = 0x8DF2 pattern GL_HIGH_INT = 0x8DF5 pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B pattern GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A pattern GL_LOW_FLOAT = 0x8DF0 pattern GL_LOW_INT = 0x8DF3 pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD pattern GL_MAX_VARYING_VECTORS = 0x8DFC pattern GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB pattern GL_MEDIUM_FLOAT = 0x8DF1 pattern GL_MEDIUM_INT = 0x8DF4 pattern GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 pattern GL_RGB565 = 0x8D62 pattern GL_SHADER_BINARY_FORMATS = 0x8DF8 pattern GL_SHADER_COMPILER = 0x8DFA glMemoryBarrierByRegion :: MonadIO m => GLbitfield -> m () glMemoryBarrierByRegion = ffibitfieldIOV glMemoryBarrierByRegionFunPtr glMemoryBarrierByRegionFunPtr :: FunPtr (GLbitfield -> IO ()) glMemoryBarrierByRegionFunPtr = unsafePerformIO (getProcAddress "glMemoryBarrierByRegion") {-# NOINLINE glMemoryBarrierByRegionFunPtr #-} pattern GL_BACK = 0x0405 pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A pattern GL_COMPRESSED_R11_EAC = 0x9270 pattern GL_COMPRESSED_RG11_EAC = 0x9272 pattern GL_COMPRESSED_RGB8_ETC2 = 0x9274 pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 pattern GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 pattern GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 pattern GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 pattern GL_COMPRESSED_SRGB8_ETC2 = 0x9275 pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 pattern GL_MAX_ELEMENT_INDEX = 0x8D6B pattern GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 pattern GL_LOCATION_COMPONENT = 0x934A pattern GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C pattern GL_MAX_UNIFORM_LOCATIONS = 0x826E glBindProgramARB :: MonadIO m => GLenum -> GLuint -> m () glBindProgramARB = ffienumuintIOV glBindProgramARBFunPtr glBindProgramARBFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glBindProgramARBFunPtr = unsafePerformIO (getProcAddress "glBindProgramARB") {-# NOINLINE glBindProgramARBFunPtr #-} glDeleteProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteProgramsARB = ffisizeiPtruintIOV glDeleteProgramsARBFunPtr glDeleteProgramsARBFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteProgramsARBFunPtr = unsafePerformIO (getProcAddress "glDeleteProgramsARB") {-# NOINLINE glDeleteProgramsARBFunPtr #-} glGenProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenProgramsARB = ffisizeiPtruintIOV glGenProgramsARBFunPtr glGenProgramsARBFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenProgramsARBFunPtr = unsafePerformIO (getProcAddress "glGenProgramsARB") {-# NOINLINE glGenProgramsARBFunPtr #-} glGetProgramEnvParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () glGetProgramEnvParameterdvARB = ffienumuintPtrdoubleIOV glGetProgramEnvParameterdvARBFunPtr glGetProgramEnvParameterdvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ()) glGetProgramEnvParameterdvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramEnvParameterdvARB") {-# NOINLINE glGetProgramEnvParameterdvARBFunPtr #-} glGetProgramEnvParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () glGetProgramEnvParameterfvARB = ffienumuintPtrfloatIOV glGetProgramEnvParameterfvARBFunPtr glGetProgramEnvParameterfvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ()) glGetProgramEnvParameterfvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramEnvParameterfvARB") {-# NOINLINE glGetProgramEnvParameterfvARBFunPtr #-} glGetProgramLocalParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () glGetProgramLocalParameterdvARB = ffienumuintPtrdoubleIOV glGetProgramLocalParameterdvARBFunPtr glGetProgramLocalParameterdvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ()) glGetProgramLocalParameterdvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramLocalParameterdvARB") {-# NOINLINE glGetProgramLocalParameterdvARBFunPtr #-} glGetProgramLocalParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () glGetProgramLocalParameterfvARB = ffienumuintPtrfloatIOV glGetProgramLocalParameterfvARBFunPtr glGetProgramLocalParameterfvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ()) glGetProgramLocalParameterfvARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramLocalParameterfvARB") {-# NOINLINE glGetProgramLocalParameterfvARBFunPtr #-} glGetProgramStringARB :: MonadIO m => GLenum -> GLenum -> Ptr () -> m () glGetProgramStringARB = ffienumenumPtrVIOV glGetProgramStringARBFunPtr glGetProgramStringARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ()) glGetProgramStringARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramStringARB") {-# NOINLINE glGetProgramStringARBFunPtr #-} glGetProgramivARB :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetProgramivARB = ffienumenumPtrintIOV glGetProgramivARBFunPtr glGetProgramivARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetProgramivARBFunPtr = unsafePerformIO (getProcAddress "glGetProgramivARB") {-# NOINLINE glGetProgramivARBFunPtr #-} glIsProgramARB :: MonadIO m => GLuint -> m GLboolean glIsProgramARB = ffiuintIOboolean glIsProgramARBFunPtr glIsProgramARBFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsProgramARBFunPtr = unsafePerformIO (getProcAddress "glIsProgramARB") {-# NOINLINE glIsProgramARBFunPtr #-} glProgramEnvParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glProgramEnvParameter4dARB = ffienumuintdoubledoubledoubledoubleIOV glProgramEnvParameter4dARBFunPtr glProgramEnvParameter4dARBFunPtr :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glProgramEnvParameter4dARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4dARB") {-# NOINLINE glProgramEnvParameter4dARBFunPtr #-} glProgramEnvParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () glProgramEnvParameter4dvARB = ffienumuintPtrdoubleIOV glProgramEnvParameter4dvARBFunPtr glProgramEnvParameter4dvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ()) glProgramEnvParameter4dvARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4dvARB") {-# NOINLINE glProgramEnvParameter4dvARBFunPtr #-} glProgramEnvParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glProgramEnvParameter4fARB = ffienumuintfloatfloatfloatfloatIOV glProgramEnvParameter4fARBFunPtr glProgramEnvParameter4fARBFunPtr :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glProgramEnvParameter4fARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4fARB") {-# NOINLINE glProgramEnvParameter4fARBFunPtr #-} glProgramEnvParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () glProgramEnvParameter4fvARB = ffienumuintPtrfloatIOV glProgramEnvParameter4fvARBFunPtr glProgramEnvParameter4fvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ()) glProgramEnvParameter4fvARBFunPtr = unsafePerformIO (getProcAddress "glProgramEnvParameter4fvARB") {-# NOINLINE glProgramEnvParameter4fvARBFunPtr #-} glProgramLocalParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glProgramLocalParameter4dARB = ffienumuintdoubledoubledoubledoubleIOV glProgramLocalParameter4dARBFunPtr glProgramLocalParameter4dARBFunPtr :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glProgramLocalParameter4dARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4dARB") {-# NOINLINE glProgramLocalParameter4dARBFunPtr #-} glProgramLocalParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () glProgramLocalParameter4dvARB = ffienumuintPtrdoubleIOV glProgramLocalParameter4dvARBFunPtr glProgramLocalParameter4dvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ()) glProgramLocalParameter4dvARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4dvARB") {-# NOINLINE glProgramLocalParameter4dvARBFunPtr #-} glProgramLocalParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glProgramLocalParameter4fARB = ffienumuintfloatfloatfloatfloatIOV glProgramLocalParameter4fARBFunPtr glProgramLocalParameter4fARBFunPtr :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glProgramLocalParameter4fARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4fARB") {-# NOINLINE glProgramLocalParameter4fARBFunPtr #-} glProgramLocalParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () glProgramLocalParameter4fvARB = ffienumuintPtrfloatIOV glProgramLocalParameter4fvARBFunPtr glProgramLocalParameter4fvARBFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ()) glProgramLocalParameter4fvARBFunPtr = unsafePerformIO (getProcAddress "glProgramLocalParameter4fvARB") {-# NOINLINE glProgramLocalParameter4fvARBFunPtr #-} glProgramStringARB :: MonadIO m => GLenum -> GLenum -> GLsizei -> Ptr () -> m () glProgramStringARB = ffienumenumsizeiPtrVIOV glProgramStringARBFunPtr glProgramStringARBFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr () -> IO ()) glProgramStringARBFunPtr = unsafePerformIO (getProcAddress "glProgramStringARB") {-# NOINLINE glProgramStringARBFunPtr #-} pattern GL_CURRENT_MATRIX_ARB = 0x8641 pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 pattern GL_MATRIX0_ARB = 0x88C0 pattern GL_MATRIX10_ARB = 0x88CA pattern GL_MATRIX11_ARB = 0x88CB pattern GL_MATRIX12_ARB = 0x88CC pattern GL_MATRIX13_ARB = 0x88CD pattern GL_MATRIX14_ARB = 0x88CE pattern GL_MATRIX15_ARB = 0x88CF pattern GL_MATRIX16_ARB = 0x88D0 pattern GL_MATRIX17_ARB = 0x88D1 pattern GL_MATRIX18_ARB = 0x88D2 pattern GL_MATRIX19_ARB = 0x88D3 pattern GL_MATRIX1_ARB = 0x88C1 pattern GL_MATRIX20_ARB = 0x88D4 pattern GL_MATRIX21_ARB = 0x88D5 pattern GL_MATRIX22_ARB = 0x88D6 pattern GL_MATRIX23_ARB = 0x88D7 pattern GL_MATRIX24_ARB = 0x88D8 pattern GL_MATRIX25_ARB = 0x88D9 pattern GL_MATRIX26_ARB = 0x88DA pattern GL_MATRIX27_ARB = 0x88DB pattern GL_MATRIX28_ARB = 0x88DC pattern GL_MATRIX29_ARB = 0x88DD pattern GL_MATRIX2_ARB = 0x88C2 pattern GL_MATRIX30_ARB = 0x88DE pattern GL_MATRIX31_ARB = 0x88DF pattern GL_MATRIX3_ARB = 0x88C3 pattern GL_MATRIX4_ARB = 0x88C4 pattern GL_MATRIX5_ARB = 0x88C5 pattern GL_MATRIX6_ARB = 0x88C6 pattern GL_MATRIX7_ARB = 0x88C7 pattern GL_MATRIX8_ARB = 0x88C8 pattern GL_MATRIX9_ARB = 0x88C9 pattern GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 pattern GL_MAX_PROGRAM_MATRICES_ARB = 0x862F pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 pattern GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 pattern GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 pattern GL_MAX_TEXTURE_COORDS_ARB = 0x8871 pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 pattern GL_PROGRAM_ATTRIBS_ARB = 0x88AC pattern GL_PROGRAM_BINDING_ARB = 0x8677 pattern GL_PROGRAM_ERROR_POSITION_ARB = 0x864B pattern GL_PROGRAM_ERROR_STRING_ARB = 0x8874 pattern GL_PROGRAM_FORMAT_ARB = 0x8876 pattern GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 pattern GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 pattern GL_PROGRAM_LENGTH_ARB = 0x8627 pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 pattern GL_PROGRAM_PARAMETERS_ARB = 0x88A8 pattern GL_PROGRAM_STRING_ARB = 0x8628 pattern GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 glFramebufferParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m () glFramebufferParameteri = ffienumenumintIOV glFramebufferParameteriFunPtr glFramebufferParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ()) glFramebufferParameteriFunPtr = unsafePerformIO (getProcAddress "glFramebufferParameteri") {-# NOINLINE glFramebufferParameteriFunPtr #-} glGetFramebufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetFramebufferParameteriv = ffienumenumPtrintIOV glGetFramebufferParameterivFunPtr glGetFramebufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetFramebufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetFramebufferParameteriv") {-# NOINLINE glGetFramebufferParameterivFunPtr #-} pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 pattern GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 pattern GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 pattern GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 pattern GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 pattern GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 pattern GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m () glBindFramebuffer = ffienumuintIOV glBindFramebufferFunPtr glBindFramebufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glBindFramebufferFunPtr = unsafePerformIO (getProcAddress "glBindFramebuffer") {-# NOINLINE glBindFramebufferFunPtr #-} glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m () glBindRenderbuffer = ffienumuintIOV glBindRenderbufferFunPtr glBindRenderbufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glBindRenderbufferFunPtr = unsafePerformIO (getProcAddress "glBindRenderbuffer") {-# NOINLINE glBindRenderbufferFunPtr #-} glBlitFramebuffer :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m () glBlitFramebuffer = ffiintintintintintintintintbitfieldenumIOV glBlitFramebufferFunPtr glBlitFramebufferFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()) glBlitFramebufferFunPtr = unsafePerformIO (getProcAddress "glBlitFramebuffer") {-# NOINLINE glBlitFramebufferFunPtr #-} glCheckFramebufferStatus :: MonadIO m => GLenum -> m GLenum glCheckFramebufferStatus = ffienumIOenum glCheckFramebufferStatusFunPtr glCheckFramebufferStatusFunPtr :: FunPtr (GLenum -> IO GLenum) glCheckFramebufferStatusFunPtr = unsafePerformIO (getProcAddress "glCheckFramebufferStatus") {-# NOINLINE glCheckFramebufferStatusFunPtr #-} glDeleteFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteFramebuffers = ffisizeiPtruintIOV glDeleteFramebuffersFunPtr glDeleteFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteFramebuffersFunPtr = unsafePerformIO (getProcAddress "glDeleteFramebuffers") {-# NOINLINE glDeleteFramebuffersFunPtr #-} glDeleteRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteRenderbuffers = ffisizeiPtruintIOV glDeleteRenderbuffersFunPtr glDeleteRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteRenderbuffersFunPtr = unsafePerformIO (getProcAddress "glDeleteRenderbuffers") {-# NOINLINE glDeleteRenderbuffersFunPtr #-} glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m () glFramebufferRenderbuffer = ffienumenumenumuintIOV glFramebufferRenderbufferFunPtr glFramebufferRenderbufferFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO ()) glFramebufferRenderbufferFunPtr = unsafePerformIO (getProcAddress "glFramebufferRenderbuffer") {-# NOINLINE glFramebufferRenderbufferFunPtr #-} glFramebufferTexture1D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () glFramebufferTexture1D = ffienumenumenumuintintIOV glFramebufferTexture1DFunPtr glFramebufferTexture1DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) glFramebufferTexture1DFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture1D") {-# NOINLINE glFramebufferTexture1DFunPtr #-} glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () glFramebufferTexture2D = ffienumenumenumuintintIOV glFramebufferTexture2DFunPtr glFramebufferTexture2DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) glFramebufferTexture2DFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture2D") {-# NOINLINE glFramebufferTexture2DFunPtr #-} glFramebufferTexture3D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () glFramebufferTexture3D = ffienumenumenumuintintintIOV glFramebufferTexture3DFunPtr glFramebufferTexture3DFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) glFramebufferTexture3DFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture3D") {-# NOINLINE glFramebufferTexture3DFunPtr #-} glFramebufferTextureLayer :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () glFramebufferTextureLayer = ffienumenumuintintintIOV glFramebufferTextureLayerFunPtr glFramebufferTextureLayerFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) glFramebufferTextureLayerFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureLayer") {-# NOINLINE glFramebufferTextureLayerFunPtr #-} glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenFramebuffers = ffisizeiPtruintIOV glGenFramebuffersFunPtr glGenFramebuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenFramebuffersFunPtr = unsafePerformIO (getProcAddress "glGenFramebuffers") {-# NOINLINE glGenFramebuffersFunPtr #-} glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenRenderbuffers = ffisizeiPtruintIOV glGenRenderbuffersFunPtr glGenRenderbuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenRenderbuffersFunPtr = unsafePerformIO (getProcAddress "glGenRenderbuffers") {-# NOINLINE glGenRenderbuffersFunPtr #-} glGenerateMipmap :: MonadIO m => GLenum -> m () glGenerateMipmap = ffienumIOV glGenerateMipmapFunPtr glGenerateMipmapFunPtr :: FunPtr (GLenum -> IO ()) glGenerateMipmapFunPtr = unsafePerformIO (getProcAddress "glGenerateMipmap") {-# NOINLINE glGenerateMipmapFunPtr #-} glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m () glGetFramebufferAttachmentParameteriv = ffienumenumenumPtrintIOV glGetFramebufferAttachmentParameterivFunPtr glGetFramebufferAttachmentParameterivFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) glGetFramebufferAttachmentParameterivFunPtr = unsafePerformIO (getProcAddress "glGetFramebufferAttachmentParameteriv") {-# NOINLINE glGetFramebufferAttachmentParameterivFunPtr #-} glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetRenderbufferParameteriv = ffienumenumPtrintIOV glGetRenderbufferParameterivFunPtr glGetRenderbufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetRenderbufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetRenderbufferParameteriv") {-# NOINLINE glGetRenderbufferParameterivFunPtr #-} glIsFramebuffer :: MonadIO m => GLuint -> m GLboolean glIsFramebuffer = ffiuintIOboolean glIsFramebufferFunPtr glIsFramebufferFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsFramebufferFunPtr = unsafePerformIO (getProcAddress "glIsFramebuffer") {-# NOINLINE glIsFramebufferFunPtr #-} glIsRenderbuffer :: MonadIO m => GLuint -> m GLboolean glIsRenderbuffer = ffiuintIOboolean glIsRenderbufferFunPtr glIsRenderbufferFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsRenderbufferFunPtr = unsafePerformIO (getProcAddress "glIsRenderbuffer") {-# NOINLINE glIsRenderbufferFunPtr #-} glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m () glRenderbufferStorage = ffienumenumsizeisizeiIOV glRenderbufferStorageFunPtr glRenderbufferStorageFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()) glRenderbufferStorageFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorage") {-# NOINLINE glRenderbufferStorageFunPtr #-} glRenderbufferStorageMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () glRenderbufferStorageMultisample = ffienumsizeienumsizeisizeiIOV glRenderbufferStorageMultisampleFunPtr glRenderbufferStorageMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) glRenderbufferStorageMultisampleFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorageMultisample") {-# NOINLINE glRenderbufferStorageMultisampleFunPtr #-} pattern GL_COLOR_ATTACHMENT0 = 0x8CE0 pattern GL_COLOR_ATTACHMENT1 = 0x8CE1 pattern GL_COLOR_ATTACHMENT10 = 0x8CEA pattern GL_COLOR_ATTACHMENT11 = 0x8CEB pattern GL_COLOR_ATTACHMENT12 = 0x8CEC pattern GL_COLOR_ATTACHMENT13 = 0x8CED pattern GL_COLOR_ATTACHMENT14 = 0x8CEE pattern GL_COLOR_ATTACHMENT15 = 0x8CEF pattern GL_COLOR_ATTACHMENT2 = 0x8CE2 pattern GL_COLOR_ATTACHMENT3 = 0x8CE3 pattern GL_COLOR_ATTACHMENT4 = 0x8CE4 pattern GL_COLOR_ATTACHMENT5 = 0x8CE5 pattern GL_COLOR_ATTACHMENT6 = 0x8CE6 pattern GL_COLOR_ATTACHMENT7 = 0x8CE7 pattern GL_COLOR_ATTACHMENT8 = 0x8CE8 pattern GL_COLOR_ATTACHMENT9 = 0x8CE9 pattern GL_DEPTH24_STENCIL8 = 0x88F0 pattern GL_DEPTH_ATTACHMENT = 0x8D00 pattern GL_DEPTH_STENCIL = 0x84F9 pattern GL_DEPTH_STENCIL_ATTACHMENT = 0x821A pattern GL_DRAW_FRAMEBUFFER = 0x8CA9 pattern GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 pattern GL_FRAMEBUFFER = 0x8D40 pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 pattern GL_FRAMEBUFFER_BINDING = 0x8CA6 pattern GL_FRAMEBUFFER_COMPLETE = 0x8CD5 pattern GL_FRAMEBUFFER_DEFAULT = 0x8218 pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC pattern GL_FRAMEBUFFER_UNDEFINED = 0x8219 pattern GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD pattern GL_INDEX = 0x8222 pattern GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 pattern GL_MAX_COLOR_ATTACHMENTS = 0x8CDF pattern GL_MAX_RENDERBUFFER_SIZE = 0x84E8 pattern GL_MAX_SAMPLES = 0x8D57 pattern GL_READ_FRAMEBUFFER = 0x8CA8 pattern GL_READ_FRAMEBUFFER_BINDING = 0x8CAA pattern GL_RENDERBUFFER = 0x8D41 pattern GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 pattern GL_RENDERBUFFER_BINDING = 0x8CA7 pattern GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 pattern GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 pattern GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 pattern GL_RENDERBUFFER_HEIGHT = 0x8D43 pattern GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 pattern GL_RENDERBUFFER_RED_SIZE = 0x8D50 pattern GL_RENDERBUFFER_SAMPLES = 0x8CAB pattern GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 pattern GL_RENDERBUFFER_WIDTH = 0x8D42 pattern GL_STENCIL_ATTACHMENT = 0x8D20 pattern GL_STENCIL_INDEX1 = 0x8D46 pattern GL_STENCIL_INDEX16 = 0x8D49 pattern GL_STENCIL_INDEX4 = 0x8D47 pattern GL_STENCIL_INDEX8 = 0x8D48 pattern GL_TEXTURE_STENCIL_SIZE = 0x88F1 pattern GL_UNSIGNED_INT_24_8 = 0x84FA pattern GL_UNSIGNED_NORMALIZED = 0x8C17 pattern GL_FRAMEBUFFER_SRGB = 0x8DB9 pattern GL_MAX_VARYING_COMPONENTS = 0x8B4B glGetProgramBinary :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m () glGetProgramBinary = ffiuintsizeiPtrsizeiPtrenumPtrVIOV glGetProgramBinaryFunPtr glGetProgramBinaryFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> IO ()) glGetProgramBinaryFunPtr = unsafePerformIO (getProcAddress "glGetProgramBinary") {-# NOINLINE glGetProgramBinaryFunPtr #-} glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m () glProgramBinary = ffiuintenumPtrVsizeiIOV glProgramBinaryFunPtr glProgramBinaryFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> GLsizei -> IO ()) glProgramBinaryFunPtr = unsafePerformIO (getProcAddress "glProgramBinary") {-# NOINLINE glProgramBinaryFunPtr #-} glProgramParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m () glProgramParameteri = ffiuintenumintIOV glProgramParameteriFunPtr glProgramParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ()) glProgramParameteriFunPtr = unsafePerformIO (getProcAddress "glProgramParameteri") {-# NOINLINE glProgramParameteriFunPtr #-} pattern GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE pattern GL_PROGRAM_BINARY_FORMATS = 0x87FF pattern GL_PROGRAM_BINARY_LENGTH = 0x8741 pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 glGetCompressedTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> m () glGetCompressedTextureSubImage = ffiuintintintintintsizeisizeisizeisizeiPtrVIOV glGetCompressedTextureSubImageFunPtr glGetCompressedTextureSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> IO ()) glGetCompressedTextureSubImageFunPtr = unsafePerformIO (getProcAddress "glGetCompressedTextureSubImage") {-# NOINLINE glGetCompressedTextureSubImageFunPtr #-} glGetTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () glGetTextureSubImage = ffiuintintintintintsizeisizeisizeienumenumsizeiPtrVIOV glGetTextureSubImageFunPtr glGetTextureSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ()) glGetTextureSubImageFunPtr = unsafePerformIO (getProcAddress "glGetTextureSubImage") {-# NOINLINE glGetTextureSubImageFunPtr #-} pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D pattern GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A pattern GL_MAX_VERTEX_STREAMS = 0x8E71 pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B glGetUniformdv :: MonadIO m => GLuint -> GLint -> Ptr GLdouble -> m () glGetUniformdv = ffiuintintPtrdoubleIOV glGetUniformdvFunPtr glGetUniformdvFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ()) glGetUniformdvFunPtr = unsafePerformIO (getProcAddress "glGetUniformdv") {-# NOINLINE glGetUniformdvFunPtr #-} glUniform1d :: MonadIO m => GLint -> GLdouble -> m () glUniform1d = ffiintdoubleIOV glUniform1dFunPtr glUniform1dFunPtr :: FunPtr (GLint -> GLdouble -> IO ()) glUniform1dFunPtr = unsafePerformIO (getProcAddress "glUniform1d") {-# NOINLINE glUniform1dFunPtr #-} glUniform1dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () glUniform1dv = ffiintsizeiPtrdoubleIOV glUniform1dvFunPtr glUniform1dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ()) glUniform1dvFunPtr = unsafePerformIO (getProcAddress "glUniform1dv") {-# NOINLINE glUniform1dvFunPtr #-} glUniform2d :: MonadIO m => GLint -> GLdouble -> GLdouble -> m () glUniform2d = ffiintdoubledoubleIOV glUniform2dFunPtr glUniform2dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> IO ()) glUniform2dFunPtr = unsafePerformIO (getProcAddress "glUniform2d") {-# NOINLINE glUniform2dFunPtr #-} glUniform2dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () glUniform2dv = ffiintsizeiPtrdoubleIOV glUniform2dvFunPtr glUniform2dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ()) glUniform2dvFunPtr = unsafePerformIO (getProcAddress "glUniform2dv") {-# NOINLINE glUniform2dvFunPtr #-} glUniform3d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> m () glUniform3d = ffiintdoubledoubledoubleIOV glUniform3dFunPtr glUniform3dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()) glUniform3dFunPtr = unsafePerformIO (getProcAddress "glUniform3d") {-# NOINLINE glUniform3dFunPtr #-} glUniform3dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () glUniform3dv = ffiintsizeiPtrdoubleIOV glUniform3dvFunPtr glUniform3dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ()) glUniform3dvFunPtr = unsafePerformIO (getProcAddress "glUniform3dv") {-# NOINLINE glUniform3dvFunPtr #-} glUniform4d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glUniform4d = ffiintdoubledoubledoubledoubleIOV glUniform4dFunPtr glUniform4dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glUniform4dFunPtr = unsafePerformIO (getProcAddress "glUniform4d") {-# NOINLINE glUniform4dFunPtr #-} glUniform4dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () glUniform4dv = ffiintsizeiPtrdoubleIOV glUniform4dvFunPtr glUniform4dvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ()) glUniform4dvFunPtr = unsafePerformIO (getProcAddress "glUniform4dv") {-# NOINLINE glUniform4dvFunPtr #-} glUniformMatrix2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glUniformMatrix2dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix2dvFunPtr glUniformMatrix2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glUniformMatrix2dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2dv") {-# NOINLINE glUniformMatrix2dvFunPtr #-} glUniformMatrix2x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glUniformMatrix2x3dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix2x3dvFunPtr glUniformMatrix2x3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glUniformMatrix2x3dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x3dv") {-# NOINLINE glUniformMatrix2x3dvFunPtr #-} glUniformMatrix2x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glUniformMatrix2x4dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix2x4dvFunPtr glUniformMatrix2x4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glUniformMatrix2x4dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x4dv") {-# NOINLINE glUniformMatrix2x4dvFunPtr #-} glUniformMatrix3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glUniformMatrix3dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix3dvFunPtr glUniformMatrix3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glUniformMatrix3dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3dv") {-# NOINLINE glUniformMatrix3dvFunPtr #-} glUniformMatrix3x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glUniformMatrix3x2dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix3x2dvFunPtr glUniformMatrix3x2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glUniformMatrix3x2dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x2dv") {-# NOINLINE glUniformMatrix3x2dvFunPtr #-} glUniformMatrix3x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glUniformMatrix3x4dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix3x4dvFunPtr glUniformMatrix3x4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glUniformMatrix3x4dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x4dv") {-# NOINLINE glUniformMatrix3x4dvFunPtr #-} glUniformMatrix4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glUniformMatrix4dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix4dvFunPtr glUniformMatrix4dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glUniformMatrix4dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4dv") {-# NOINLINE glUniformMatrix4dvFunPtr #-} glUniformMatrix4x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glUniformMatrix4x2dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix4x2dvFunPtr glUniformMatrix4x2dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glUniformMatrix4x2dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x2dv") {-# NOINLINE glUniformMatrix4x2dvFunPtr #-} glUniformMatrix4x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glUniformMatrix4x3dv = ffiintsizeibooleanPtrdoubleIOV glUniformMatrix4x3dvFunPtr glUniformMatrix4x3dvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glUniformMatrix4x3dvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x3dv") {-# NOINLINE glUniformMatrix4x3dvFunPtr #-} pattern GL_DOUBLE = 0x140A pattern GL_DOUBLE_MAT2 = 0x8F46 pattern GL_DOUBLE_MAT2x3 = 0x8F49 pattern GL_DOUBLE_MAT2x4 = 0x8F4A pattern GL_DOUBLE_MAT3 = 0x8F47 pattern GL_DOUBLE_MAT3x2 = 0x8F4B pattern GL_DOUBLE_MAT3x4 = 0x8F4C pattern GL_DOUBLE_MAT4 = 0x8F48 pattern GL_DOUBLE_MAT4x2 = 0x8F4D pattern GL_DOUBLE_MAT4x3 = 0x8F4E pattern GL_DOUBLE_VEC2 = 0x8FFC pattern GL_DOUBLE_VEC3 = 0x8FFD pattern GL_DOUBLE_VEC4 = 0x8FFE pattern GL_HALF_FLOAT = 0x140B glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glBlendColor = ffifloatfloatfloatfloatIOV glBlendColorFunPtr glBlendColorFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glBlendColorFunPtr = unsafePerformIO (getProcAddress "glBlendColor") {-# NOINLINE glBlendColorFunPtr #-} glBlendEquation :: MonadIO m => GLenum -> m () glBlendEquation = ffienumIOV glBlendEquationFunPtr glBlendEquationFunPtr :: FunPtr (GLenum -> IO ()) glBlendEquationFunPtr = unsafePerformIO (getProcAddress "glBlendEquation") {-# NOINLINE glBlendEquationFunPtr #-} pattern GL_BLEND_COLOR = 0x8005 pattern GL_BLEND_EQUATION = 0x8009 pattern GL_CONSTANT_ALPHA = 0x8003 pattern GL_CONSTANT_COLOR = 0x8001 pattern GL_FUNC_ADD = 0x8006 pattern GL_FUNC_REVERSE_SUBTRACT = 0x800B pattern GL_FUNC_SUBTRACT = 0x800A pattern GL_MAX = 0x8008 pattern GL_MIN = 0x8007 pattern GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 pattern GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 glGetInternalformativ :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> m () glGetInternalformativ = ffienumenumenumsizeiPtrintIOV glGetInternalformativFunPtr glGetInternalformativFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()) glGetInternalformativFunPtr = unsafePerformIO (getProcAddress "glGetInternalformativ") {-# NOINLINE glGetInternalformativFunPtr #-} pattern GL_NUM_SAMPLE_COUNTS = 0x9380 glGetInternalformati64v :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> m () glGetInternalformati64v = ffienumenumenumsizeiPtrint64IOV glGetInternalformati64vFunPtr glGetInternalformati64vFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ()) glGetInternalformati64vFunPtr = unsafePerformIO (getProcAddress "glGetInternalformati64v") {-# NOINLINE glGetInternalformati64vFunPtr #-} pattern GL_AUTO_GENERATE_MIPMAP = 0x8295 pattern GL_CAVEAT_SUPPORT = 0x82B8 pattern GL_CLEAR_BUFFER = 0x82B4 pattern GL_COLOR_COMPONENTS = 0x8283 pattern GL_COLOR_ENCODING = 0x8296 pattern GL_COLOR_RENDERABLE = 0x8286 pattern GL_COMPUTE_TEXTURE = 0x82A0 pattern GL_DEPTH_COMPONENTS = 0x8284 pattern GL_DEPTH_RENDERABLE = 0x8287 pattern GL_FILTER = 0x829A pattern GL_FRAGMENT_TEXTURE = 0x829F pattern GL_FRAMEBUFFER_BLEND = 0x828B pattern GL_FRAMEBUFFER_RENDERABLE = 0x8289 pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A pattern GL_FULL_SUPPORT = 0x82B7 pattern GL_GEOMETRY_TEXTURE = 0x829E pattern GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 pattern GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 pattern GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 pattern GL_IMAGE_CLASS_11_11_10 = 0x82C2 pattern GL_IMAGE_CLASS_1_X_16 = 0x82BE pattern GL_IMAGE_CLASS_1_X_32 = 0x82BB pattern GL_IMAGE_CLASS_1_X_8 = 0x82C1 pattern GL_IMAGE_CLASS_2_X_16 = 0x82BD pattern GL_IMAGE_CLASS_2_X_32 = 0x82BA pattern GL_IMAGE_CLASS_2_X_8 = 0x82C0 pattern GL_IMAGE_CLASS_4_X_16 = 0x82BC pattern GL_IMAGE_CLASS_4_X_32 = 0x82B9 pattern GL_IMAGE_CLASS_4_X_8 = 0x82BF pattern GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 pattern GL_IMAGE_PIXEL_FORMAT = 0x82A9 pattern GL_IMAGE_PIXEL_TYPE = 0x82AA pattern GL_IMAGE_TEXEL_SIZE = 0x82A7 pattern GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 pattern GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B pattern GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 pattern GL_INTERNALFORMAT_BLUE_TYPE = 0x827A pattern GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 pattern GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C pattern GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 pattern GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 pattern GL_INTERNALFORMAT_PREFERRED = 0x8270 pattern GL_INTERNALFORMAT_RED_SIZE = 0x8271 pattern GL_INTERNALFORMAT_RED_TYPE = 0x8278 pattern GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 pattern GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 pattern GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D pattern GL_INTERNALFORMAT_SUPPORTED = 0x826F pattern GL_MANUAL_GENERATE_MIPMAP = 0x8294 pattern GL_MAX_COMBINED_DIMENSIONS = 0x8282 pattern GL_MAX_DEPTH = 0x8280 pattern GL_MAX_HEIGHT = 0x827F pattern GL_MAX_LAYERS = 0x8281 pattern GL_MAX_WIDTH = 0x827E pattern GL_MIPMAP = 0x8293 pattern GL_READ_PIXELS = 0x828C pattern GL_READ_PIXELS_FORMAT = 0x828D pattern GL_READ_PIXELS_TYPE = 0x828E pattern GL_SAMPLES = 0x80A9 pattern GL_SHADER_IMAGE_ATOMIC = 0x82A6 pattern GL_SHADER_IMAGE_LOAD = 0x82A4 pattern GL_SHADER_IMAGE_STORE = 0x82A5 pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF pattern GL_SRGB_READ = 0x8297 pattern GL_SRGB_WRITE = 0x8298 pattern GL_STENCIL_COMPONENTS = 0x8285 pattern GL_STENCIL_RENDERABLE = 0x8288 pattern GL_TESS_CONTROL_TEXTURE = 0x829C pattern GL_TESS_EVALUATION_TEXTURE = 0x829D pattern GL_TEXTURE_1D = 0x0DE0 pattern GL_TEXTURE_1D_ARRAY = 0x8C18 pattern GL_TEXTURE_2D = 0x0DE1 pattern GL_TEXTURE_2D_ARRAY = 0x8C1A pattern GL_TEXTURE_2D_MULTISAMPLE = 0x9100 pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 pattern GL_TEXTURE_3D = 0x806F pattern GL_TEXTURE_BUFFER = 0x8C2A pattern GL_TEXTURE_COMPRESSED = 0x86A1 pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 pattern GL_TEXTURE_CUBE_MAP = 0x8513 pattern GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 pattern GL_TEXTURE_GATHER = 0x82A2 pattern GL_TEXTURE_GATHER_SHADOW = 0x82A3 pattern GL_TEXTURE_IMAGE_FORMAT = 0x828F pattern GL_TEXTURE_IMAGE_TYPE = 0x8290 pattern GL_TEXTURE_RECTANGLE = 0x84F5 pattern GL_TEXTURE_SHADOW = 0x82A1 pattern GL_TEXTURE_VIEW = 0x82B5 pattern GL_VERTEX_TEXTURE = 0x829B pattern GL_VIEW_CLASS_128_BITS = 0x82C4 pattern GL_VIEW_CLASS_16_BITS = 0x82CA pattern GL_VIEW_CLASS_24_BITS = 0x82C9 pattern GL_VIEW_CLASS_32_BITS = 0x82C8 pattern GL_VIEW_CLASS_48_BITS = 0x82C7 pattern GL_VIEW_CLASS_64_BITS = 0x82C6 pattern GL_VIEW_CLASS_8_BITS = 0x82CB pattern GL_VIEW_CLASS_96_BITS = 0x82C5 pattern GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 pattern GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 pattern GL_VIEW_CLASS_RGTC1_RED = 0x82D0 pattern GL_VIEW_CLASS_RGTC2_RG = 0x82D1 pattern GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF pattern GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 glInvalidateBufferData :: MonadIO m => GLuint -> m () glInvalidateBufferData = ffiuintIOV glInvalidateBufferDataFunPtr glInvalidateBufferDataFunPtr :: FunPtr (GLuint -> IO ()) glInvalidateBufferDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateBufferData") {-# NOINLINE glInvalidateBufferDataFunPtr #-} glInvalidateBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> m () glInvalidateBufferSubData = ffiuintintptrsizeiptrIOV glInvalidateBufferSubDataFunPtr glInvalidateBufferSubDataFunPtr :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> IO ()) glInvalidateBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glInvalidateBufferSubData") {-# NOINLINE glInvalidateBufferSubDataFunPtr #-} glInvalidateFramebuffer :: MonadIO m => GLenum -> GLsizei -> Ptr GLenum -> m () glInvalidateFramebuffer = ffienumsizeiPtrenumIOV glInvalidateFramebufferFunPtr glInvalidateFramebufferFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()) glInvalidateFramebufferFunPtr = unsafePerformIO (getProcAddress "glInvalidateFramebuffer") {-# NOINLINE glInvalidateFramebufferFunPtr #-} glInvalidateSubFramebuffer :: MonadIO m => GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m () glInvalidateSubFramebuffer = ffienumsizeiPtrenumintintsizeisizeiIOV glInvalidateSubFramebufferFunPtr glInvalidateSubFramebufferFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) glInvalidateSubFramebufferFunPtr = unsafePerformIO (getProcAddress "glInvalidateSubFramebuffer") {-# NOINLINE glInvalidateSubFramebufferFunPtr #-} glInvalidateTexImage :: MonadIO m => GLuint -> GLint -> m () glInvalidateTexImage = ffiuintintIOV glInvalidateTexImageFunPtr glInvalidateTexImageFunPtr :: FunPtr (GLuint -> GLint -> IO ()) glInvalidateTexImageFunPtr = unsafePerformIO (getProcAddress "glInvalidateTexImage") {-# NOINLINE glInvalidateTexImageFunPtr #-} glInvalidateTexSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m () glInvalidateTexSubImage = ffiuintintintintintsizeisizeisizeiIOV glInvalidateTexSubImageFunPtr glInvalidateTexSubImageFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()) glInvalidateTexSubImageFunPtr = unsafePerformIO (getProcAddress "glInvalidateTexSubImage") {-# NOINLINE glInvalidateTexSubImageFunPtr #-} pattern GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC glFlushMappedBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> m () glFlushMappedBufferRange = ffienumintptrsizeiptrIOV glFlushMappedBufferRangeFunPtr glFlushMappedBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> IO ()) glFlushMappedBufferRangeFunPtr = unsafePerformIO (getProcAddress "glFlushMappedBufferRange") {-# NOINLINE glFlushMappedBufferRangeFunPtr #-} glMapBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ()) glMapBufferRange = ffienumintptrsizeiptrbitfieldIOPtrV glMapBufferRangeFunPtr glMapBufferRangeFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr ())) glMapBufferRangeFunPtr = unsafePerformIO (getProcAddress "glMapBufferRange") {-# NOINLINE glMapBufferRangeFunPtr #-} pattern GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 pattern GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 pattern GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 pattern GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 glBindBuffersBase :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLuint -> m () glBindBuffersBase = ffienumuintsizeiPtruintIOV glBindBuffersBaseFunPtr glBindBuffersBaseFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()) glBindBuffersBaseFunPtr = unsafePerformIO (getProcAddress "glBindBuffersBase") {-# NOINLINE glBindBuffersBaseFunPtr #-} glBindBuffersRange :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> m () glBindBuffersRange = ffienumuintsizeiPtruintPtrintptrPtrsizeiptrIOV glBindBuffersRangeFunPtr glBindBuffersRangeFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ()) glBindBuffersRangeFunPtr = unsafePerformIO (getProcAddress "glBindBuffersRange") {-# NOINLINE glBindBuffersRangeFunPtr #-} glBindImageTextures :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m () glBindImageTextures = ffiuintsizeiPtruintIOV glBindImageTexturesFunPtr glBindImageTexturesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ()) glBindImageTexturesFunPtr = unsafePerformIO (getProcAddress "glBindImageTextures") {-# NOINLINE glBindImageTexturesFunPtr #-} glBindSamplers :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m () glBindSamplers = ffiuintsizeiPtruintIOV glBindSamplersFunPtr glBindSamplersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ()) glBindSamplersFunPtr = unsafePerformIO (getProcAddress "glBindSamplers") {-# NOINLINE glBindSamplersFunPtr #-} glBindTextures :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m () glBindTextures = ffiuintsizeiPtruintIOV glBindTexturesFunPtr glBindTexturesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ()) glBindTexturesFunPtr = unsafePerformIO (getProcAddress "glBindTextures") {-# NOINLINE glBindTexturesFunPtr #-} glBindVertexBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m () glBindVertexBuffers = ffiuintsizeiPtruintPtrintptrPtrsizeiIOV glBindVertexBuffersFunPtr glBindVertexBuffersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()) glBindVertexBuffersFunPtr = unsafePerformIO (getProcAddress "glBindVertexBuffers") {-# NOINLINE glBindVertexBuffersFunPtr #-} glMultiDrawArraysIndirect :: MonadIO m => GLenum -> Ptr () -> GLsizei -> GLsizei -> m () glMultiDrawArraysIndirect = ffienumPtrVsizeisizeiIOV glMultiDrawArraysIndirectFunPtr glMultiDrawArraysIndirectFunPtr :: FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ()) glMultiDrawArraysIndirectFunPtr = unsafePerformIO (getProcAddress "glMultiDrawArraysIndirect") {-# NOINLINE glMultiDrawArraysIndirectFunPtr #-} glMultiDrawElementsIndirect :: MonadIO m => GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> m () glMultiDrawElementsIndirect = ffienumenumPtrVsizeisizeiIOV glMultiDrawElementsIndirectFunPtr glMultiDrawElementsIndirectFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> IO ()) glMultiDrawElementsIndirectFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElementsIndirect") {-# NOINLINE glMultiDrawElementsIndirectFunPtr #-} pattern GL_SAMPLES_ARB = 0x80A9 pattern GL_TEXTURE0_ARB = 0x84C0 pattern GL_TEXTURE1_ARB = 0x84C1 pattern GL_ANY_SAMPLES_PASSED = 0x8C2F glGetProgramInterfaceiv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m () glGetProgramInterfaceiv = ffiuintenumenumPtrintIOV glGetProgramInterfaceivFunPtr glGetProgramInterfaceivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) glGetProgramInterfaceivFunPtr = unsafePerformIO (getProcAddress "glGetProgramInterfaceiv") {-# NOINLINE glGetProgramInterfaceivFunPtr #-} glGetProgramResourceIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLuint glGetProgramResourceIndex = ffiuintenumPtrcharIOuint glGetProgramResourceIndexFunPtr glGetProgramResourceIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLuint) glGetProgramResourceIndexFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceIndex") {-# NOINLINE glGetProgramResourceIndexFunPtr #-} glGetProgramResourceLocation :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint glGetProgramResourceLocation = ffiuintenumPtrcharIOint glGetProgramResourceLocationFunPtr glGetProgramResourceLocationFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint) glGetProgramResourceLocationFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceLocation") {-# NOINLINE glGetProgramResourceLocationFunPtr #-} glGetProgramResourceLocationIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint glGetProgramResourceLocationIndex = ffiuintenumPtrcharIOint glGetProgramResourceLocationIndexFunPtr glGetProgramResourceLocationIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint) glGetProgramResourceLocationIndexFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceLocationIndex") {-# NOINLINE glGetProgramResourceLocationIndexFunPtr #-} glGetProgramResourceName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetProgramResourceName = ffiuintenumuintsizeiPtrsizeiPtrcharIOV glGetProgramResourceNameFunPtr glGetProgramResourceNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetProgramResourceNameFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceName") {-# NOINLINE glGetProgramResourceNameFunPtr #-} glGetProgramResourceiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m () glGetProgramResourceiv = ffiuintenumuintsizeiPtrenumsizeiPtrsizeiPtrintIOV glGetProgramResourceivFunPtr glGetProgramResourceivFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()) glGetProgramResourceivFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceiv") {-# NOINLINE glGetProgramResourceivFunPtr #-} pattern GL_ACTIVE_RESOURCES = 0x92F5 pattern GL_ACTIVE_VARIABLES = 0x9305 pattern GL_ARRAY_SIZE = 0x92FB pattern GL_ARRAY_STRIDE = 0x92FE pattern GL_ATOMIC_COUNTER_BUFFER = 0x92C0 pattern GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 pattern GL_BLOCK_INDEX = 0x92FD pattern GL_BUFFER_BINDING = 0x9302 pattern GL_BUFFER_DATA_SIZE = 0x9303 pattern GL_BUFFER_VARIABLE = 0x92E5 pattern GL_COMPATIBLE_SUBROUTINES = 0x8E4B pattern GL_COMPUTE_SUBROUTINE = 0x92ED pattern GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 pattern GL_FRAGMENT_SUBROUTINE = 0x92EC pattern GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 pattern GL_GEOMETRY_SUBROUTINE = 0x92EB pattern GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 pattern GL_IS_PER_PATCH = 0x92E7 pattern GL_IS_ROW_MAJOR = 0x9300 pattern GL_LOCATION = 0x930E pattern GL_LOCATION_INDEX = 0x930F pattern GL_MATRIX_STRIDE = 0x92FF pattern GL_MAX_NAME_LENGTH = 0x92F6 pattern GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 pattern GL_NAME_LENGTH = 0x92F9 pattern GL_NUM_ACTIVE_VARIABLES = 0x9304 pattern GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A pattern GL_OFFSET = 0x92FC pattern GL_PROGRAM_INPUT = 0x92E3 pattern GL_PROGRAM_OUTPUT = 0x92E4 pattern GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B pattern GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A pattern GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 pattern GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 pattern GL_SHADER_STORAGE_BLOCK = 0x92E6 pattern GL_TESS_CONTROL_SUBROUTINE = 0x92E9 pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF pattern GL_TESS_EVALUATION_SUBROUTINE = 0x92EA pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 pattern GL_TOP_LEVEL_ARRAY_SIZE = 0x930C pattern GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D pattern GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 pattern GL_TYPE = 0x92FA pattern GL_UNIFORM = 0x92E1 pattern GL_UNIFORM_BLOCK = 0x92E2 pattern GL_VERTEX_SUBROUTINE = 0x92E8 pattern GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE glProvokingVertex :: MonadIO m => GLenum -> m () glProvokingVertex = ffienumIOV glProvokingVertexFunPtr glProvokingVertexFunPtr :: FunPtr (GLenum -> IO ()) glProvokingVertexFunPtr = unsafePerformIO (getProcAddress "glProvokingVertex") {-# NOINLINE glProvokingVertexFunPtr #-} pattern GL_FIRST_VERTEX_CONVENTION = 0x8E4D pattern GL_LAST_VERTEX_CONVENTION = 0x8E4E pattern GL_PROVOKING_VERTEX = 0x8E4F pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C pattern GL_QUERY_BUFFER = 0x9192 pattern GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 pattern GL_QUERY_BUFFER_BINDING = 0x9193 pattern GL_QUERY_RESULT_NO_WAIT = 0x9194 pattern GL_NO_ERROR = 0 glBindSampler :: MonadIO m => GLuint -> GLuint -> m () glBindSampler = ffiuintuintIOV glBindSamplerFunPtr glBindSamplerFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glBindSamplerFunPtr = unsafePerformIO (getProcAddress "glBindSampler") {-# NOINLINE glBindSamplerFunPtr #-} glDeleteSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteSamplers = ffisizeiPtruintIOV glDeleteSamplersFunPtr glDeleteSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteSamplersFunPtr = unsafePerformIO (getProcAddress "glDeleteSamplers") {-# NOINLINE glDeleteSamplersFunPtr #-} glGenSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenSamplers = ffisizeiPtruintIOV glGenSamplersFunPtr glGenSamplersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenSamplersFunPtr = unsafePerformIO (getProcAddress "glGenSamplers") {-# NOINLINE glGenSamplersFunPtr #-} glGetSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetSamplerParameterIiv = ffiuintenumPtrintIOV glGetSamplerParameterIivFunPtr glGetSamplerParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetSamplerParameterIivFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameterIiv") {-# NOINLINE glGetSamplerParameterIivFunPtr #-} glGetSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () glGetSamplerParameterIuiv = ffiuintenumPtruintIOV glGetSamplerParameterIuivFunPtr glGetSamplerParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ()) glGetSamplerParameterIuivFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameterIuiv") {-# NOINLINE glGetSamplerParameterIuivFunPtr #-} glGetSamplerParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetSamplerParameterfv = ffiuintenumPtrfloatIOV glGetSamplerParameterfvFunPtr glGetSamplerParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetSamplerParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameterfv") {-# NOINLINE glGetSamplerParameterfvFunPtr #-} glGetSamplerParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetSamplerParameteriv = ffiuintenumPtrintIOV glGetSamplerParameterivFunPtr glGetSamplerParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetSamplerParameterivFunPtr = unsafePerformIO (getProcAddress "glGetSamplerParameteriv") {-# NOINLINE glGetSamplerParameterivFunPtr #-} glIsSampler :: MonadIO m => GLuint -> m GLboolean glIsSampler = ffiuintIOboolean glIsSamplerFunPtr glIsSamplerFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsSamplerFunPtr = unsafePerformIO (getProcAddress "glIsSampler") {-# NOINLINE glIsSamplerFunPtr #-} glSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glSamplerParameterIiv = ffiuintenumPtrintIOV glSamplerParameterIivFunPtr glSamplerParameterIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glSamplerParameterIivFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterIiv") {-# NOINLINE glSamplerParameterIivFunPtr #-} glSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () glSamplerParameterIuiv = ffiuintenumPtruintIOV glSamplerParameterIuivFunPtr glSamplerParameterIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ()) glSamplerParameterIuivFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterIuiv") {-# NOINLINE glSamplerParameterIuivFunPtr #-} glSamplerParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m () glSamplerParameterf = ffiuintenumfloatIOV glSamplerParameterfFunPtr glSamplerParameterfFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ()) glSamplerParameterfFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterf") {-# NOINLINE glSamplerParameterfFunPtr #-} glSamplerParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glSamplerParameterfv = ffiuintenumPtrfloatIOV glSamplerParameterfvFunPtr glSamplerParameterfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glSamplerParameterfvFunPtr = unsafePerformIO (getProcAddress "glSamplerParameterfv") {-# NOINLINE glSamplerParameterfvFunPtr #-} glSamplerParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m () glSamplerParameteri = ffiuintenumintIOV glSamplerParameteriFunPtr glSamplerParameteriFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ()) glSamplerParameteriFunPtr = unsafePerformIO (getProcAddress "glSamplerParameteri") {-# NOINLINE glSamplerParameteriFunPtr #-} glSamplerParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glSamplerParameteriv = ffiuintenumPtrintIOV glSamplerParameterivFunPtr glSamplerParameterivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glSamplerParameterivFunPtr = unsafePerformIO (getProcAddress "glSamplerParameteriv") {-# NOINLINE glSamplerParameterivFunPtr #-} pattern GL_SAMPLER_BINDING = 0x8919 glActiveShaderProgram :: MonadIO m => GLuint -> GLuint -> m () glActiveShaderProgram = ffiuintuintIOV glActiveShaderProgramFunPtr glActiveShaderProgramFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glActiveShaderProgramFunPtr = unsafePerformIO (getProcAddress "glActiveShaderProgram") {-# NOINLINE glActiveShaderProgramFunPtr #-} glBindProgramPipeline :: MonadIO m => GLuint -> m () glBindProgramPipeline = ffiuintIOV glBindProgramPipelineFunPtr glBindProgramPipelineFunPtr :: FunPtr (GLuint -> IO ()) glBindProgramPipelineFunPtr = unsafePerformIO (getProcAddress "glBindProgramPipeline") {-# NOINLINE glBindProgramPipelineFunPtr #-} glCreateShaderProgramv :: MonadIO m => GLenum -> GLsizei -> Ptr GLchar -> m GLuint glCreateShaderProgramv = ffienumsizeiPtrcharIOuint glCreateShaderProgramvFunPtr glCreateShaderProgramvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLchar -> IO GLuint) glCreateShaderProgramvFunPtr = unsafePerformIO (getProcAddress "glCreateShaderProgramv") {-# NOINLINE glCreateShaderProgramvFunPtr #-} glDeleteProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteProgramPipelines = ffisizeiPtruintIOV glDeleteProgramPipelinesFunPtr glDeleteProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteProgramPipelinesFunPtr = unsafePerformIO (getProcAddress "glDeleteProgramPipelines") {-# NOINLINE glDeleteProgramPipelinesFunPtr #-} glGenProgramPipelines :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenProgramPipelines = ffisizeiPtruintIOV glGenProgramPipelinesFunPtr glGenProgramPipelinesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenProgramPipelinesFunPtr = unsafePerformIO (getProcAddress "glGenProgramPipelines") {-# NOINLINE glGenProgramPipelinesFunPtr #-} glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetProgramPipelineInfoLog = ffiuintsizeiPtrsizeiPtrcharIOV glGetProgramPipelineInfoLogFunPtr glGetProgramPipelineInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetProgramPipelineInfoLogFunPtr = unsafePerformIO (getProcAddress "glGetProgramPipelineInfoLog") {-# NOINLINE glGetProgramPipelineInfoLogFunPtr #-} glGetProgramPipelineiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetProgramPipelineiv = ffiuintenumPtrintIOV glGetProgramPipelineivFunPtr glGetProgramPipelineivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetProgramPipelineivFunPtr = unsafePerformIO (getProcAddress "glGetProgramPipelineiv") {-# NOINLINE glGetProgramPipelineivFunPtr #-} glIsProgramPipeline :: MonadIO m => GLuint -> m GLboolean glIsProgramPipeline = ffiuintIOboolean glIsProgramPipelineFunPtr glIsProgramPipelineFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsProgramPipelineFunPtr = unsafePerformIO (getProcAddress "glIsProgramPipeline") {-# NOINLINE glIsProgramPipelineFunPtr #-} glProgramUniform1d :: MonadIO m => GLuint -> GLint -> GLdouble -> m () glProgramUniform1d = ffiuintintdoubleIOV glProgramUniform1dFunPtr glProgramUniform1dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> IO ()) glProgramUniform1dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1d") {-# NOINLINE glProgramUniform1dFunPtr #-} glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () glProgramUniform1dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform1dvFunPtr glProgramUniform1dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) glProgramUniform1dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1dv") {-# NOINLINE glProgramUniform1dvFunPtr #-} glProgramUniform1f :: MonadIO m => GLuint -> GLint -> GLfloat -> m () glProgramUniform1f = ffiuintintfloatIOV glProgramUniform1fFunPtr glProgramUniform1fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> IO ()) glProgramUniform1fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1f") {-# NOINLINE glProgramUniform1fFunPtr #-} glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () glProgramUniform1fv = ffiuintintsizeiPtrfloatIOV glProgramUniform1fvFunPtr glProgramUniform1fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) glProgramUniform1fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1fv") {-# NOINLINE glProgramUniform1fvFunPtr #-} glProgramUniform1i :: MonadIO m => GLuint -> GLint -> GLint -> m () glProgramUniform1i = ffiuintintintIOV glProgramUniform1iFunPtr glProgramUniform1iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ()) glProgramUniform1iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i") {-# NOINLINE glProgramUniform1iFunPtr #-} glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () glProgramUniform1iv = ffiuintintsizeiPtrintIOV glProgramUniform1ivFunPtr glProgramUniform1ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) glProgramUniform1ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1iv") {-# NOINLINE glProgramUniform1ivFunPtr #-} glProgramUniform1ui :: MonadIO m => GLuint -> GLint -> GLuint -> m () glProgramUniform1ui = ffiuintintuintIOV glProgramUniform1uiFunPtr glProgramUniform1uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> IO ()) glProgramUniform1uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui") {-# NOINLINE glProgramUniform1uiFunPtr #-} glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () glProgramUniform1uiv = ffiuintintsizeiPtruintIOV glProgramUniform1uivFunPtr glProgramUniform1uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) glProgramUniform1uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1uiv") {-# NOINLINE glProgramUniform1uivFunPtr #-} glProgramUniform2d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> m () glProgramUniform2d = ffiuintintdoubledoubleIOV glProgramUniform2dFunPtr glProgramUniform2dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> IO ()) glProgramUniform2dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2d") {-# NOINLINE glProgramUniform2dFunPtr #-} glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () glProgramUniform2dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform2dvFunPtr glProgramUniform2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) glProgramUniform2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2dv") {-# NOINLINE glProgramUniform2dvFunPtr #-} glProgramUniform2f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m () glProgramUniform2f = ffiuintintfloatfloatIOV glProgramUniform2fFunPtr glProgramUniform2fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> IO ()) glProgramUniform2fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2f") {-# NOINLINE glProgramUniform2fFunPtr #-} glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () glProgramUniform2fv = ffiuintintsizeiPtrfloatIOV glProgramUniform2fvFunPtr glProgramUniform2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) glProgramUniform2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2fv") {-# NOINLINE glProgramUniform2fvFunPtr #-} glProgramUniform2i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () glProgramUniform2i = ffiuintintintintIOV glProgramUniform2iFunPtr glProgramUniform2iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()) glProgramUniform2iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i") {-# NOINLINE glProgramUniform2iFunPtr #-} glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () glProgramUniform2iv = ffiuintintsizeiPtrintIOV glProgramUniform2ivFunPtr glProgramUniform2ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) glProgramUniform2ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2iv") {-# NOINLINE glProgramUniform2ivFunPtr #-} glProgramUniform2ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m () glProgramUniform2ui = ffiuintintuintuintIOV glProgramUniform2uiFunPtr glProgramUniform2uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()) glProgramUniform2uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui") {-# NOINLINE glProgramUniform2uiFunPtr #-} glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () glProgramUniform2uiv = ffiuintintsizeiPtruintIOV glProgramUniform2uivFunPtr glProgramUniform2uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) glProgramUniform2uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2uiv") {-# NOINLINE glProgramUniform2uivFunPtr #-} glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m () glProgramUniform3d = ffiuintintdoubledoubledoubleIOV glProgramUniform3dFunPtr glProgramUniform3dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()) glProgramUniform3dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3d") {-# NOINLINE glProgramUniform3dFunPtr #-} glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () glProgramUniform3dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform3dvFunPtr glProgramUniform3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) glProgramUniform3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3dv") {-# NOINLINE glProgramUniform3dvFunPtr #-} glProgramUniform3f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m () glProgramUniform3f = ffiuintintfloatfloatfloatIOV glProgramUniform3fFunPtr glProgramUniform3fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) glProgramUniform3fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3f") {-# NOINLINE glProgramUniform3fFunPtr #-} glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () glProgramUniform3fv = ffiuintintsizeiPtrfloatIOV glProgramUniform3fvFunPtr glProgramUniform3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) glProgramUniform3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3fv") {-# NOINLINE glProgramUniform3fvFunPtr #-} glProgramUniform3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () glProgramUniform3i = ffiuintintintintintIOV glProgramUniform3iFunPtr glProgramUniform3iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) glProgramUniform3iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i") {-# NOINLINE glProgramUniform3iFunPtr #-} glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () glProgramUniform3iv = ffiuintintsizeiPtrintIOV glProgramUniform3ivFunPtr glProgramUniform3ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) glProgramUniform3ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3iv") {-# NOINLINE glProgramUniform3ivFunPtr #-} glProgramUniform3ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m () glProgramUniform3ui = ffiuintintuintuintuintIOV glProgramUniform3uiFunPtr glProgramUniform3uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()) glProgramUniform3uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui") {-# NOINLINE glProgramUniform3uiFunPtr #-} glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () glProgramUniform3uiv = ffiuintintsizeiPtruintIOV glProgramUniform3uivFunPtr glProgramUniform3uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) glProgramUniform3uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3uiv") {-# NOINLINE glProgramUniform3uivFunPtr #-} glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glProgramUniform4d = ffiuintintdoubledoubledoubledoubleIOV glProgramUniform4dFunPtr glProgramUniform4dFunPtr :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glProgramUniform4dFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4d") {-# NOINLINE glProgramUniform4dFunPtr #-} glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () glProgramUniform4dv = ffiuintintsizeiPtrdoubleIOV glProgramUniform4dvFunPtr glProgramUniform4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) glProgramUniform4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4dv") {-# NOINLINE glProgramUniform4dvFunPtr #-} glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glProgramUniform4f = ffiuintintfloatfloatfloatfloatIOV glProgramUniform4fFunPtr glProgramUniform4fFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glProgramUniform4fFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4f") {-# NOINLINE glProgramUniform4fFunPtr #-} glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () glProgramUniform4fv = ffiuintintsizeiPtrfloatIOV glProgramUniform4fvFunPtr glProgramUniform4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) glProgramUniform4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4fv") {-# NOINLINE glProgramUniform4fvFunPtr #-} glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m () glProgramUniform4i = ffiuintintintintintintIOV glProgramUniform4iFunPtr glProgramUniform4iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) glProgramUniform4iFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i") {-# NOINLINE glProgramUniform4iFunPtr #-} glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () glProgramUniform4iv = ffiuintintsizeiPtrintIOV glProgramUniform4ivFunPtr glProgramUniform4ivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) glProgramUniform4ivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4iv") {-# NOINLINE glProgramUniform4ivFunPtr #-} glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () glProgramUniform4ui = ffiuintintuintuintuintuintIOV glProgramUniform4uiFunPtr glProgramUniform4uiFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glProgramUniform4uiFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui") {-# NOINLINE glProgramUniform4uiFunPtr #-} glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () glProgramUniform4uiv = ffiuintintsizeiPtruintIOV glProgramUniform4uivFunPtr glProgramUniform4uivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) glProgramUniform4uivFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4uiv") {-# NOINLINE glProgramUniform4uivFunPtr #-} glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glProgramUniformMatrix2dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix2dvFunPtr glProgramUniformMatrix2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glProgramUniformMatrix2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2dv") {-# NOINLINE glProgramUniformMatrix2dvFunPtr #-} glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix2fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2fvFunPtr glProgramUniformMatrix2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2fv") {-# NOINLINE glProgramUniformMatrix2fvFunPtr #-} glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glProgramUniformMatrix2x3dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix2x3dvFunPtr glProgramUniformMatrix2x3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glProgramUniformMatrix2x3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x3dv") {-# NOINLINE glProgramUniformMatrix2x3dvFunPtr #-} glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix2x3fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x3fvFunPtr glProgramUniformMatrix2x3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix2x3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x3fv") {-# NOINLINE glProgramUniformMatrix2x3fvFunPtr #-} glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glProgramUniformMatrix2x4dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix2x4dvFunPtr glProgramUniformMatrix2x4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glProgramUniformMatrix2x4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x4dv") {-# NOINLINE glProgramUniformMatrix2x4dvFunPtr #-} glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix2x4fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x4fvFunPtr glProgramUniformMatrix2x4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix2x4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x4fv") {-# NOINLINE glProgramUniformMatrix2x4fvFunPtr #-} glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glProgramUniformMatrix3dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix3dvFunPtr glProgramUniformMatrix3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glProgramUniformMatrix3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3dv") {-# NOINLINE glProgramUniformMatrix3dvFunPtr #-} glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix3fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3fvFunPtr glProgramUniformMatrix3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3fv") {-# NOINLINE glProgramUniformMatrix3fvFunPtr #-} glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glProgramUniformMatrix3x2dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix3x2dvFunPtr glProgramUniformMatrix3x2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glProgramUniformMatrix3x2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x2dv") {-# NOINLINE glProgramUniformMatrix3x2dvFunPtr #-} glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix3x2fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x2fvFunPtr glProgramUniformMatrix3x2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix3x2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x2fv") {-# NOINLINE glProgramUniformMatrix3x2fvFunPtr #-} glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glProgramUniformMatrix3x4dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix3x4dvFunPtr glProgramUniformMatrix3x4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glProgramUniformMatrix3x4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x4dv") {-# NOINLINE glProgramUniformMatrix3x4dvFunPtr #-} glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix3x4fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x4fvFunPtr glProgramUniformMatrix3x4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix3x4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x4fv") {-# NOINLINE glProgramUniformMatrix3x4fvFunPtr #-} glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glProgramUniformMatrix4dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix4dvFunPtr glProgramUniformMatrix4dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glProgramUniformMatrix4dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4dv") {-# NOINLINE glProgramUniformMatrix4dvFunPtr #-} glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix4fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4fvFunPtr glProgramUniformMatrix4fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix4fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4fv") {-# NOINLINE glProgramUniformMatrix4fvFunPtr #-} glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glProgramUniformMatrix4x2dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix4x2dvFunPtr glProgramUniformMatrix4x2dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glProgramUniformMatrix4x2dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x2dv") {-# NOINLINE glProgramUniformMatrix4x2dvFunPtr #-} glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix4x2fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x2fvFunPtr glProgramUniformMatrix4x2fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix4x2fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x2fv") {-# NOINLINE glProgramUniformMatrix4x2fvFunPtr #-} glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () glProgramUniformMatrix4x3dv = ffiuintintsizeibooleanPtrdoubleIOV glProgramUniformMatrix4x3dvFunPtr glProgramUniformMatrix4x3dvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) glProgramUniformMatrix4x3dvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x3dv") {-# NOINLINE glProgramUniformMatrix4x3dvFunPtr #-} glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix4x3fv = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x3fvFunPtr glProgramUniformMatrix4x3fvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix4x3fvFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x3fv") {-# NOINLINE glProgramUniformMatrix4x3fvFunPtr #-} glUseProgramStages :: MonadIO m => GLuint -> GLbitfield -> GLuint -> m () glUseProgramStages = ffiuintbitfielduintIOV glUseProgramStagesFunPtr glUseProgramStagesFunPtr :: FunPtr (GLuint -> GLbitfield -> GLuint -> IO ()) glUseProgramStagesFunPtr = unsafePerformIO (getProcAddress "glUseProgramStages") {-# NOINLINE glUseProgramStagesFunPtr #-} glValidateProgramPipeline :: MonadIO m => GLuint -> m () glValidateProgramPipeline = ffiuintIOV glValidateProgramPipelineFunPtr glValidateProgramPipelineFunPtr :: FunPtr (GLuint -> IO ()) glValidateProgramPipelineFunPtr = unsafePerformIO (getProcAddress "glValidateProgramPipeline") {-# NOINLINE glValidateProgramPipelineFunPtr #-} pattern GL_ACTIVE_PROGRAM = 0x8259 pattern GL_ALL_SHADER_BITS = 0xFFFFFFFF pattern GL_FRAGMENT_SHADER_BIT = 0x00000002 pattern GL_GEOMETRY_SHADER_BIT = 0x00000004 pattern GL_PROGRAM_PIPELINE_BINDING = 0x825A pattern GL_PROGRAM_SEPARABLE = 0x8258 pattern GL_TESS_CONTROL_SHADER_BIT = 0x00000008 pattern GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 pattern GL_VERTEX_SHADER_BIT = 0x00000001 glGetActiveAtomicCounterBufferiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () glGetActiveAtomicCounterBufferiv = ffiuintuintenumPtrintIOV glGetActiveAtomicCounterBufferivFunPtr glGetActiveAtomicCounterBufferivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()) glGetActiveAtomicCounterBufferivFunPtr = unsafePerformIO (getProcAddress "glGetActiveAtomicCounterBufferiv") {-# NOINLINE glGetActiveAtomicCounterBufferivFunPtr #-} pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 pattern GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 pattern GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 pattern GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 pattern GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE pattern GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA pattern GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m () glBindImageTexture = ffiuintuintintbooleanintenumenumIOV glBindImageTextureFunPtr glBindImageTextureFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ()) glBindImageTextureFunPtr = unsafePerformIO (getProcAddress "glBindImageTexture") {-# NOINLINE glBindImageTextureFunPtr #-} glMemoryBarrier :: MonadIO m => GLbitfield -> m () glMemoryBarrier = ffibitfieldIOV glMemoryBarrierFunPtr glMemoryBarrierFunPtr :: FunPtr (GLbitfield -> IO ()) glMemoryBarrierFunPtr = unsafePerformIO (getProcAddress "glMemoryBarrier") {-# NOINLINE glMemoryBarrierFunPtr #-} pattern GL_ALL_BARRIER_BITS = 0xFFFFFFFF pattern GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 pattern GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 pattern GL_COMMAND_BARRIER_BIT = 0x00000040 pattern GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 pattern GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 pattern GL_IMAGE_1D = 0x904C pattern GL_IMAGE_1D_ARRAY = 0x9052 pattern GL_IMAGE_2D = 0x904D pattern GL_IMAGE_2D_ARRAY = 0x9053 pattern GL_IMAGE_2D_MULTISAMPLE = 0x9055 pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 pattern GL_IMAGE_2D_RECT = 0x904F pattern GL_IMAGE_3D = 0x904E pattern GL_IMAGE_BINDING_ACCESS = 0x8F3E pattern GL_IMAGE_BINDING_FORMAT = 0x906E pattern GL_IMAGE_BINDING_LAYER = 0x8F3D pattern GL_IMAGE_BINDING_LAYERED = 0x8F3C pattern GL_IMAGE_BINDING_LEVEL = 0x8F3B pattern GL_IMAGE_BINDING_NAME = 0x8F3A pattern GL_IMAGE_BUFFER = 0x9051 pattern GL_IMAGE_CUBE = 0x9050 pattern GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 pattern GL_INT_IMAGE_1D = 0x9057 pattern GL_INT_IMAGE_1D_ARRAY = 0x905D pattern GL_INT_IMAGE_2D = 0x9058 pattern GL_INT_IMAGE_2D_ARRAY = 0x905E pattern GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 pattern GL_INT_IMAGE_2D_RECT = 0x905A pattern GL_INT_IMAGE_3D = 0x9059 pattern GL_INT_IMAGE_BUFFER = 0x905C pattern GL_INT_IMAGE_CUBE = 0x905B pattern GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F pattern GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD pattern GL_MAX_IMAGE_SAMPLES = 0x906D pattern GL_MAX_IMAGE_UNITS = 0x8F38 pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC pattern GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA pattern GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 pattern GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 pattern GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 pattern GL_UNIFORM_BARRIER_BIT = 0x00000004 pattern GL_UNSIGNED_INT_IMAGE_1D = 0x9062 pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 pattern GL_UNSIGNED_INT_IMAGE_2D = 0x9063 pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C pattern GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 pattern GL_UNSIGNED_INT_IMAGE_3D = 0x9064 pattern GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 pattern GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 pattern GL_FLOAT_MAT2_ARB = 0x8B5A pattern GL_FLOAT_MAT3_ARB = 0x8B5B pattern GL_FLOAT_MAT4_ARB = 0x8B5C pattern GL_FLOAT_VEC2_ARB = 0x8B50 pattern GL_FLOAT_VEC3_ARB = 0x8B51 pattern GL_FLOAT_VEC4_ARB = 0x8B52 glShaderStorageBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m () glShaderStorageBlockBinding = ffiuintuintuintIOV glShaderStorageBlockBindingFunPtr glShaderStorageBlockBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ()) glShaderStorageBlockBindingFunPtr = unsafePerformIO (getProcAddress "glShaderStorageBlockBinding") {-# NOINLINE glShaderStorageBlockBindingFunPtr #-} pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 pattern GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 pattern GL_SHADER_STORAGE_BUFFER = 0x90D2 pattern GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF pattern GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 pattern GL_SHADER_STORAGE_BUFFER_START = 0x90D4 glGetActiveSubroutineName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetActiveSubroutineName = ffiuintenumuintsizeiPtrsizeiPtrcharIOV glGetActiveSubroutineNameFunPtr glGetActiveSubroutineNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetActiveSubroutineNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveSubroutineName") {-# NOINLINE glGetActiveSubroutineNameFunPtr #-} glGetActiveSubroutineUniformName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetActiveSubroutineUniformName = ffiuintenumuintsizeiPtrsizeiPtrcharIOV glGetActiveSubroutineUniformNameFunPtr glGetActiveSubroutineUniformNameFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetActiveSubroutineUniformNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveSubroutineUniformName") {-# NOINLINE glGetActiveSubroutineUniformNameFunPtr #-} glGetActiveSubroutineUniformiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> m () glGetActiveSubroutineUniformiv = ffiuintenumuintenumPtrintIOV glGetActiveSubroutineUniformivFunPtr glGetActiveSubroutineUniformivFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()) glGetActiveSubroutineUniformivFunPtr = unsafePerformIO (getProcAddress "glGetActiveSubroutineUniformiv") {-# NOINLINE glGetActiveSubroutineUniformivFunPtr #-} glGetProgramStageiv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m () glGetProgramStageiv = ffiuintenumenumPtrintIOV glGetProgramStageivFunPtr glGetProgramStageivFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) glGetProgramStageivFunPtr = unsafePerformIO (getProcAddress "glGetProgramStageiv") {-# NOINLINE glGetProgramStageivFunPtr #-} glGetSubroutineIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLuint glGetSubroutineIndex = ffiuintenumPtrcharIOuint glGetSubroutineIndexFunPtr glGetSubroutineIndexFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLuint) glGetSubroutineIndexFunPtr = unsafePerformIO (getProcAddress "glGetSubroutineIndex") {-# NOINLINE glGetSubroutineIndexFunPtr #-} glGetSubroutineUniformLocation :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint glGetSubroutineUniformLocation = ffiuintenumPtrcharIOint glGetSubroutineUniformLocationFunPtr glGetSubroutineUniformLocationFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint) glGetSubroutineUniformLocationFunPtr = unsafePerformIO (getProcAddress "glGetSubroutineUniformLocation") {-# NOINLINE glGetSubroutineUniformLocationFunPtr #-} glGetUniformSubroutineuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m () glGetUniformSubroutineuiv = ffienumintPtruintIOV glGetUniformSubroutineuivFunPtr glGetUniformSubroutineuivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLuint -> IO ()) glGetUniformSubroutineuivFunPtr = unsafePerformIO (getProcAddress "glGetUniformSubroutineuiv") {-# NOINLINE glGetUniformSubroutineuivFunPtr #-} glUniformSubroutinesuiv :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m () glUniformSubroutinesuiv = ffienumsizeiPtruintIOV glUniformSubroutinesuivFunPtr glUniformSubroutinesuivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ()) glUniformSubroutinesuivFunPtr = unsafePerformIO (getProcAddress "glUniformSubroutinesuiv") {-# NOINLINE glUniformSubroutinesuivFunPtr #-} pattern GL_ACTIVE_SUBROUTINES = 0x8DE5 pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 pattern GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 pattern GL_MAX_SUBROUTINES = 0x8DE7 pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 pattern GL_UNIFORM_NAME_LENGTH = 0x8A39 pattern GL_UNIFORM_SIZE = 0x8A38 pattern GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA glClientWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m GLenum glClientWaitSync = ffisyncbitfielduint64IOenum glClientWaitSyncFunPtr glClientWaitSyncFunPtr :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO GLenum) glClientWaitSyncFunPtr = unsafePerformIO (getProcAddress "glClientWaitSync") {-# NOINLINE glClientWaitSyncFunPtr #-} glDeleteSync :: MonadIO m => GLsync -> m () glDeleteSync = ffisyncIOV glDeleteSyncFunPtr glDeleteSyncFunPtr :: FunPtr (GLsync -> IO ()) glDeleteSyncFunPtr = unsafePerformIO (getProcAddress "glDeleteSync") {-# NOINLINE glDeleteSyncFunPtr #-} glFenceSync :: MonadIO m => GLenum -> GLbitfield -> m GLsync glFenceSync = ffienumbitfieldIOsync glFenceSyncFunPtr glFenceSyncFunPtr :: FunPtr (GLenum -> GLbitfield -> IO GLsync) glFenceSyncFunPtr = unsafePerformIO (getProcAddress "glFenceSync") {-# NOINLINE glFenceSyncFunPtr #-} glGetInteger64v :: MonadIO m => GLenum -> Ptr GLint64 -> m () glGetInteger64v = ffienumPtrint64IOV glGetInteger64vFunPtr glGetInteger64vFunPtr :: FunPtr (GLenum -> Ptr GLint64 -> IO ()) glGetInteger64vFunPtr = unsafePerformIO (getProcAddress "glGetInteger64v") {-# NOINLINE glGetInteger64vFunPtr #-} glGetSynciv :: MonadIO m => GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m () glGetSynciv = ffisyncenumsizeiPtrsizeiPtrintIOV glGetSyncivFunPtr glGetSyncivFunPtr :: FunPtr (GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()) glGetSyncivFunPtr = unsafePerformIO (getProcAddress "glGetSynciv") {-# NOINLINE glGetSyncivFunPtr #-} glIsSync :: MonadIO m => GLsync -> m GLboolean glIsSync = ffisyncIOboolean glIsSyncFunPtr glIsSyncFunPtr :: FunPtr (GLsync -> IO GLboolean) glIsSyncFunPtr = unsafePerformIO (getProcAddress "glIsSync") {-# NOINLINE glIsSyncFunPtr #-} glWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m () glWaitSync = ffisyncbitfielduint64IOV glWaitSyncFunPtr glWaitSyncFunPtr :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO ()) glWaitSyncFunPtr = unsafePerformIO (getProcAddress "glWaitSync") {-# NOINLINE glWaitSyncFunPtr #-} pattern GL_ALREADY_SIGNALED = 0x911A pattern GL_CONDITION_SATISFIED = 0x911C pattern GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 pattern GL_OBJECT_TYPE = 0x9112 pattern GL_SIGNALED = 0x9119 pattern GL_SYNC_CONDITION = 0x9113 pattern GL_SYNC_FENCE = 0x9116 pattern GL_SYNC_FLAGS = 0x9115 pattern GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 pattern GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 pattern GL_SYNC_STATUS = 0x9114 pattern GL_TIMEOUT_EXPIRED = 0x911B pattern GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF pattern GL_UNSIGNALED = 0x9118 pattern GL_WAIT_FAILED = 0x911D glPatchParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () glPatchParameterfv = ffienumPtrfloatIOV glPatchParameterfvFunPtr glPatchParameterfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ()) glPatchParameterfvFunPtr = unsafePerformIO (getProcAddress "glPatchParameterfv") {-# NOINLINE glPatchParameterfvFunPtr #-} glPatchParameteri :: MonadIO m => GLenum -> GLint -> m () glPatchParameteri = ffienumintIOV glPatchParameteriFunPtr glPatchParameteriFunPtr :: FunPtr (GLenum -> GLint -> IO ()) glPatchParameteriFunPtr = unsafePerformIO (getProcAddress "glPatchParameteri") {-# NOINLINE glPatchParameteriFunPtr #-} pattern GL_CCW = 0x0901 pattern GL_CW = 0x0900 pattern GL_EQUAL = 0x0202 pattern GL_FRACTIONAL_EVEN = 0x8E7C pattern GL_FRACTIONAL_ODD = 0x8E7B pattern GL_ISOLINES = 0x8E7A pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F pattern GL_MAX_PATCH_VERTICES = 0x8E7D pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 pattern GL_MAX_TESS_GEN_LEVEL = 0x8E7E pattern GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 pattern GL_PATCHES = 0x000E pattern GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 pattern GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 pattern GL_PATCH_VERTICES = 0x8E72 pattern GL_QUADS = 0x0007 pattern GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 pattern GL_TESS_CONTROL_SHADER = 0x8E88 pattern GL_TESS_EVALUATION_SHADER = 0x8E87 pattern GL_TESS_GEN_MODE = 0x8E76 pattern GL_TESS_GEN_POINT_MODE = 0x8E79 pattern GL_TESS_GEN_SPACING = 0x8E77 pattern GL_TESS_GEN_VERTEX_ORDER = 0x8E78 pattern GL_TRIANGLES = 0x0004 pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 glTextureBarrier :: MonadIO m => m () glTextureBarrier = ffiIOV glTextureBarrierFunPtr glTextureBarrierFunPtr :: FunPtr (IO ()) glTextureBarrierFunPtr = unsafePerformIO (getProcAddress "glTextureBarrier") {-# NOINLINE glTextureBarrierFunPtr #-} pattern GL_RGB32F = 0x8815 pattern GL_RGB32I = 0x8D83 pattern GL_RGB32UI = 0x8D71 glTexBufferRange :: MonadIO m => GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> m () glTexBufferRange = ffienumenumuintintptrsizeiptrIOV glTexBufferRangeFunPtr glTexBufferRangeFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()) glTexBufferRangeFunPtr = unsafePerformIO (getProcAddress "glTexBufferRange") {-# NOINLINE glTexBufferRangeFunPtr #-} pattern GL_TEXTURE_BUFFER_OFFSET = 0x919D pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F pattern GL_TEXTURE_BUFFER_SIZE = 0x919E pattern GL_COMPRESSED_RED_RGTC1 = 0x8DBB pattern GL_COMPRESSED_RG_RGTC2 = 0x8DBD pattern GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC pattern GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE pattern GL_MIRROR_CLAMP_TO_EDGE = 0x8743 glGetMultisamplefv :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () glGetMultisamplefv = ffienumuintPtrfloatIOV glGetMultisamplefvFunPtr glGetMultisamplefvFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ()) glGetMultisamplefvFunPtr = unsafePerformIO (getProcAddress "glGetMultisamplefv") {-# NOINLINE glGetMultisamplefvFunPtr #-} glSampleMaski :: MonadIO m => GLuint -> GLbitfield -> m () glSampleMaski = ffiuintbitfieldIOV glSampleMaskiFunPtr glSampleMaskiFunPtr :: FunPtr (GLuint -> GLbitfield -> IO ()) glSampleMaskiFunPtr = unsafePerformIO (getProcAddress "glSampleMaski") {-# NOINLINE glSampleMaskiFunPtr #-} glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () glTexImage2DMultisample = ffienumsizeienumsizeisizeibooleanIOV glTexImage2DMultisampleFunPtr glTexImage2DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTexImage2DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexImage2DMultisample") {-# NOINLINE glTexImage2DMultisampleFunPtr #-} glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () glTexImage3DMultisample = ffienumsizeienumsizeisizeisizeibooleanIOV glTexImage3DMultisampleFunPtr glTexImage3DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTexImage3DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexImage3DMultisample") {-# NOINLINE glTexImage3DMultisampleFunPtr #-} pattern GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C pattern GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E pattern GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F pattern GL_MAX_INTEGER_SAMPLES = 0x9110 pattern GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 pattern GL_SAMPLER_2D_MULTISAMPLE = 0x9108 pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B pattern GL_SAMPLE_MASK = 0x8E51 pattern GL_SAMPLE_MASK_VALUE = 0x8E52 pattern GL_SAMPLE_POSITION = 0x8E50 pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 pattern GL_TEXTURE_SAMPLES = 0x9106 pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D pattern GL_R16 = 0x822A pattern GL_R16F = 0x822D pattern GL_R16I = 0x8233 pattern GL_R16UI = 0x8234 pattern GL_R32F = 0x822E pattern GL_R32I = 0x8235 pattern GL_R32UI = 0x8236 pattern GL_R8 = 0x8229 pattern GL_R8I = 0x8231 pattern GL_R8UI = 0x8232 pattern GL_RG = 0x8227 pattern GL_RG16 = 0x822C pattern GL_RG16F = 0x822F pattern GL_RG16I = 0x8239 pattern GL_RG32F = 0x8230 pattern GL_RG32I = 0x823B pattern GL_RG32UI = 0x823C pattern GL_RG8 = 0x822B pattern GL_RG8I = 0x8237 pattern GL_RG_INTEGER = 0x8228 pattern GL_RGB10_A2UI = 0x906F pattern GL_STENCIL_INDEX = 0x1901 glTexStorage1D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> m () glTexStorage1D = ffienumsizeienumsizeiIOV glTexStorage1DFunPtr glTexStorage1DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()) glTexStorage1DFunPtr = unsafePerformIO (getProcAddress "glTexStorage1D") {-# NOINLINE glTexStorage1DFunPtr #-} glTexStorage2D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () glTexStorage2D = ffienumsizeienumsizeisizeiIOV glTexStorage2DFunPtr glTexStorage2DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) glTexStorage2DFunPtr = unsafePerformIO (getProcAddress "glTexStorage2D") {-# NOINLINE glTexStorage2DFunPtr #-} glTexStorage3D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m () glTexStorage3D = ffienumsizeienumsizeisizeisizeiIOV glTexStorage3DFunPtr glTexStorage3DFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()) glTexStorage3DFunPtr = unsafePerformIO (getProcAddress "glTexStorage3D") {-# NOINLINE glTexStorage3DFunPtr #-} pattern GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F glTexStorage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () glTexStorage2DMultisample = ffienumsizeienumsizeisizeibooleanIOV glTexStorage2DMultisampleFunPtr glTexStorage2DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTexStorage2DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexStorage2DMultisample") {-# NOINLINE glTexStorage2DMultisampleFunPtr #-} glTexStorage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () glTexStorage3DMultisample = ffienumsizeienumsizeisizeisizeibooleanIOV glTexStorage3DMultisampleFunPtr glTexStorage3DMultisampleFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()) glTexStorage3DMultisampleFunPtr = unsafePerformIO (getProcAddress "glTexStorage3DMultisample") {-# NOINLINE glTexStorage3DMultisampleFunPtr #-} pattern GL_TEXTURE_SWIZZLE_A = 0x8E45 pattern GL_TEXTURE_SWIZZLE_B = 0x8E44 pattern GL_TEXTURE_SWIZZLE_G = 0x8E43 pattern GL_TEXTURE_SWIZZLE_R = 0x8E42 pattern GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 glTextureView :: MonadIO m => GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> m () glTextureView = ffiuintenumuintenumuintuintuintuintIOV glTextureViewFunPtr glTextureViewFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glTextureViewFunPtr = unsafePerformIO (getProcAddress "glTextureView") {-# NOINLINE glTextureViewFunPtr #-} pattern GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF pattern GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD pattern GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB pattern GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE pattern GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC glGetQueryObjecti64v :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m () glGetQueryObjecti64v = ffiuintenumPtrint64IOV glGetQueryObjecti64vFunPtr glGetQueryObjecti64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ()) glGetQueryObjecti64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjecti64v") {-# NOINLINE glGetQueryObjecti64vFunPtr #-} glGetQueryObjectui64v :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64 -> m () glGetQueryObjectui64v = ffiuintenumPtruint64IOV glGetQueryObjectui64vFunPtr glGetQueryObjectui64vFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ()) glGetQueryObjectui64vFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectui64v") {-# NOINLINE glGetQueryObjectui64vFunPtr #-} glQueryCounter :: MonadIO m => GLuint -> GLenum -> m () glQueryCounter = ffiuintenumIOV glQueryCounterFunPtr glQueryCounterFunPtr :: FunPtr (GLuint -> GLenum -> IO ()) glQueryCounterFunPtr = unsafePerformIO (getProcAddress "glQueryCounter") {-# NOINLINE glQueryCounterFunPtr #-} pattern GL_TIMESTAMP = 0x8E28 pattern GL_TIME_ELAPSED = 0x88BF glBindTransformFeedback :: MonadIO m => GLenum -> GLuint -> m () glBindTransformFeedback = ffienumuintIOV glBindTransformFeedbackFunPtr glBindTransformFeedbackFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glBindTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glBindTransformFeedback") {-# NOINLINE glBindTransformFeedbackFunPtr #-} glDeleteTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteTransformFeedbacks = ffisizeiPtruintIOV glDeleteTransformFeedbacksFunPtr glDeleteTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteTransformFeedbacksFunPtr = unsafePerformIO (getProcAddress "glDeleteTransformFeedbacks") {-# NOINLINE glDeleteTransformFeedbacksFunPtr #-} glDrawTransformFeedback :: MonadIO m => GLenum -> GLuint -> m () glDrawTransformFeedback = ffienumuintIOV glDrawTransformFeedbackFunPtr glDrawTransformFeedbackFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glDrawTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedback") {-# NOINLINE glDrawTransformFeedbackFunPtr #-} glGenTransformFeedbacks :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenTransformFeedbacks = ffisizeiPtruintIOV glGenTransformFeedbacksFunPtr glGenTransformFeedbacksFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenTransformFeedbacksFunPtr = unsafePerformIO (getProcAddress "glGenTransformFeedbacks") {-# NOINLINE glGenTransformFeedbacksFunPtr #-} glIsTransformFeedback :: MonadIO m => GLuint -> m GLboolean glIsTransformFeedback = ffiuintIOboolean glIsTransformFeedbackFunPtr glIsTransformFeedbackFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glIsTransformFeedback") {-# NOINLINE glIsTransformFeedbackFunPtr #-} glPauseTransformFeedback :: MonadIO m => m () glPauseTransformFeedback = ffiIOV glPauseTransformFeedbackFunPtr glPauseTransformFeedbackFunPtr :: FunPtr (IO ()) glPauseTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glPauseTransformFeedback") {-# NOINLINE glPauseTransformFeedbackFunPtr #-} glResumeTransformFeedback :: MonadIO m => m () glResumeTransformFeedback = ffiIOV glResumeTransformFeedbackFunPtr glResumeTransformFeedbackFunPtr :: FunPtr (IO ()) glResumeTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glResumeTransformFeedback") {-# NOINLINE glResumeTransformFeedbackFunPtr #-} pattern GL_TRANSFORM_FEEDBACK = 0x8E22 pattern GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 glBeginQueryIndexed :: MonadIO m => GLenum -> GLuint -> GLuint -> m () glBeginQueryIndexed = ffienumuintuintIOV glBeginQueryIndexedFunPtr glBeginQueryIndexedFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ()) glBeginQueryIndexedFunPtr = unsafePerformIO (getProcAddress "glBeginQueryIndexed") {-# NOINLINE glBeginQueryIndexedFunPtr #-} glDrawTransformFeedbackStream :: MonadIO m => GLenum -> GLuint -> GLuint -> m () glDrawTransformFeedbackStream = ffienumuintuintIOV glDrawTransformFeedbackStreamFunPtr glDrawTransformFeedbackStreamFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ()) glDrawTransformFeedbackStreamFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackStream") {-# NOINLINE glDrawTransformFeedbackStreamFunPtr #-} glEndQueryIndexed :: MonadIO m => GLenum -> GLuint -> m () glEndQueryIndexed = ffienumuintIOV glEndQueryIndexedFunPtr glEndQueryIndexedFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glEndQueryIndexedFunPtr = unsafePerformIO (getProcAddress "glEndQueryIndexed") {-# NOINLINE glEndQueryIndexedFunPtr #-} glGetQueryIndexediv :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m () glGetQueryIndexediv = ffienumuintenumPtrintIOV glGetQueryIndexedivFunPtr glGetQueryIndexedivFunPtr :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()) glGetQueryIndexedivFunPtr = unsafePerformIO (getProcAddress "glGetQueryIndexediv") {-# NOINLINE glGetQueryIndexedivFunPtr #-} pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 glDrawTransformFeedbackInstanced :: MonadIO m => GLenum -> GLuint -> GLsizei -> m () glDrawTransformFeedbackInstanced = ffienumuintsizeiIOV glDrawTransformFeedbackInstancedFunPtr glDrawTransformFeedbackInstancedFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> IO ()) glDrawTransformFeedbackInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackInstanced") {-# NOINLINE glDrawTransformFeedbackInstancedFunPtr #-} glDrawTransformFeedbackStreamInstanced :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> m () glDrawTransformFeedbackStreamInstanced = ffienumuintuintsizeiIOV glDrawTransformFeedbackStreamInstancedFunPtr glDrawTransformFeedbackStreamInstancedFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> IO ()) glDrawTransformFeedbackStreamInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackStreamInstanced") {-# NOINLINE glDrawTransformFeedbackStreamInstancedFunPtr #-} glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetActiveUniformBlockName = ffiuintuintsizeiPtrsizeiPtrcharIOV glGetActiveUniformBlockNameFunPtr glGetActiveUniformBlockNameFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetActiveUniformBlockNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformBlockName") {-# NOINLINE glGetActiveUniformBlockNameFunPtr #-} glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () glGetActiveUniformBlockiv = ffiuintuintenumPtrintIOV glGetActiveUniformBlockivFunPtr glGetActiveUniformBlockivFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()) glGetActiveUniformBlockivFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformBlockiv") {-# NOINLINE glGetActiveUniformBlockivFunPtr #-} glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetActiveUniformName = ffiuintuintsizeiPtrsizeiPtrcharIOV glGetActiveUniformNameFunPtr glGetActiveUniformNameFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetActiveUniformNameFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformName") {-# NOINLINE glGetActiveUniformNameFunPtr #-} glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m () glGetActiveUniformsiv = ffiuintsizeiPtruintenumPtrintIOV glGetActiveUniformsivFunPtr glGetActiveUniformsivFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()) glGetActiveUniformsivFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniformsiv") {-# NOINLINE glGetActiveUniformsivFunPtr #-} glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint glGetUniformBlockIndex = ffiuintPtrcharIOuint glGetUniformBlockIndexFunPtr glGetUniformBlockIndexFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLuint) glGetUniformBlockIndexFunPtr = unsafePerformIO (getProcAddress "glGetUniformBlockIndex") {-# NOINLINE glGetUniformBlockIndexFunPtr #-} glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr GLchar -> Ptr GLuint -> m () glGetUniformIndices = ffiuintsizeiPtrcharPtruintIOV glGetUniformIndicesFunPtr glGetUniformIndicesFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLchar -> Ptr GLuint -> IO ()) glGetUniformIndicesFunPtr = unsafePerformIO (getProcAddress "glGetUniformIndices") {-# NOINLINE glGetUniformIndicesFunPtr #-} glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m () glUniformBlockBinding = ffiuintuintuintIOV glUniformBlockBindingFunPtr glUniformBlockBindingFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ()) glUniformBlockBindingFunPtr = unsafePerformIO (getProcAddress "glUniformBlockBinding") {-# NOINLINE glUniformBlockBindingFunPtr #-} pattern GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 pattern GL_INVALID_INDEX = 0xFFFFFFFF pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 pattern GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C pattern GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 pattern GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F pattern GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B pattern GL_UNIFORM_ARRAY_STRIDE = 0x8A3C pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 pattern GL_UNIFORM_BLOCK_BINDING = 0x8A3F pattern GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 pattern GL_UNIFORM_BLOCK_INDEX = 0x8A3A pattern GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 pattern GL_UNIFORM_BUFFER = 0x8A11 pattern GL_UNIFORM_BUFFER_BINDING = 0x8A28 pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 pattern GL_UNIFORM_BUFFER_SIZE = 0x8A2A pattern GL_UNIFORM_BUFFER_START = 0x8A29 pattern GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E pattern GL_UNIFORM_MATRIX_STRIDE = 0x8A3D pattern GL_UNIFORM_OFFSET = 0x8A3B pattern GL_UNIFORM_TYPE = 0x8A37 pattern GL_BGRA = 0x80E1 glBindVertexArray :: MonadIO m => GLuint -> m () glBindVertexArray = ffiuintIOV glBindVertexArrayFunPtr glBindVertexArrayFunPtr :: FunPtr (GLuint -> IO ()) glBindVertexArrayFunPtr = unsafePerformIO (getProcAddress "glBindVertexArray") {-# NOINLINE glBindVertexArrayFunPtr #-} glDeleteVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteVertexArrays = ffisizeiPtruintIOV glDeleteVertexArraysFunPtr glDeleteVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteVertexArraysFunPtr = unsafePerformIO (getProcAddress "glDeleteVertexArrays") {-# NOINLINE glDeleteVertexArraysFunPtr #-} glGenVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenVertexArrays = ffisizeiPtruintIOV glGenVertexArraysFunPtr glGenVertexArraysFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenVertexArraysFunPtr = unsafePerformIO (getProcAddress "glGenVertexArrays") {-# NOINLINE glGenVertexArraysFunPtr #-} glIsVertexArray :: MonadIO m => GLuint -> m GLboolean glIsVertexArray = ffiuintIOboolean glIsVertexArrayFunPtr glIsVertexArrayFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsVertexArrayFunPtr = unsafePerformIO (getProcAddress "glIsVertexArray") {-# NOINLINE glIsVertexArrayFunPtr #-} pattern GL_VERTEX_ARRAY_BINDING = 0x85B5 glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () glGetVertexAttribLdv = ffiuintenumPtrdoubleIOV glGetVertexAttribLdvFunPtr glGetVertexAttribLdvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ()) glGetVertexAttribLdvFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribLdv") {-# NOINLINE glGetVertexAttribLdvFunPtr #-} glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m () glVertexAttribL1d = ffiuintdoubleIOV glVertexAttribL1dFunPtr glVertexAttribL1dFunPtr :: FunPtr (GLuint -> GLdouble -> IO ()) glVertexAttribL1dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL1d") {-# NOINLINE glVertexAttribL1dFunPtr #-} glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttribL1dv = ffiuintPtrdoubleIOV glVertexAttribL1dvFunPtr glVertexAttribL1dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttribL1dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL1dv") {-# NOINLINE glVertexAttribL1dvFunPtr #-} glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () glVertexAttribL2d = ffiuintdoubledoubleIOV glVertexAttribL2dFunPtr glVertexAttribL2dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()) glVertexAttribL2dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL2d") {-# NOINLINE glVertexAttribL2dFunPtr #-} glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttribL2dv = ffiuintPtrdoubleIOV glVertexAttribL2dvFunPtr glVertexAttribL2dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttribL2dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL2dv") {-# NOINLINE glVertexAttribL2dvFunPtr #-} glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () glVertexAttribL3d = ffiuintdoubledoubledoubleIOV glVertexAttribL3dFunPtr glVertexAttribL3dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()) glVertexAttribL3dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL3d") {-# NOINLINE glVertexAttribL3dFunPtr #-} glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttribL3dv = ffiuintPtrdoubleIOV glVertexAttribL3dvFunPtr glVertexAttribL3dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttribL3dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL3dv") {-# NOINLINE glVertexAttribL3dvFunPtr #-} glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glVertexAttribL4d = ffiuintdoubledoubledoubledoubleIOV glVertexAttribL4dFunPtr glVertexAttribL4dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glVertexAttribL4dFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL4d") {-# NOINLINE glVertexAttribL4dFunPtr #-} glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttribL4dv = ffiuintPtrdoubleIOV glVertexAttribL4dvFunPtr glVertexAttribL4dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttribL4dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL4dv") {-# NOINLINE glVertexAttribL4dvFunPtr #-} glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () glVertexAttribLPointer = ffiuintintenumsizeiPtrVIOV glVertexAttribLPointerFunPtr glVertexAttribLPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ()) glVertexAttribLPointerFunPtr = unsafePerformIO (getProcAddress "glVertexAttribLPointer") {-# NOINLINE glVertexAttribLPointerFunPtr #-} glBindVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLsizei -> m () glBindVertexBuffer = ffiuintuintintptrsizeiIOV glBindVertexBufferFunPtr glBindVertexBufferFunPtr :: FunPtr (GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()) glBindVertexBufferFunPtr = unsafePerformIO (getProcAddress "glBindVertexBuffer") {-# NOINLINE glBindVertexBufferFunPtr #-} glVertexAttribBinding :: MonadIO m => GLuint -> GLuint -> m () glVertexAttribBinding = ffiuintuintIOV glVertexAttribBindingFunPtr glVertexAttribBindingFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glVertexAttribBindingFunPtr = unsafePerformIO (getProcAddress "glVertexAttribBinding") {-# NOINLINE glVertexAttribBindingFunPtr #-} glVertexAttribFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m () glVertexAttribFormat = ffiuintintenumbooleanuintIOV glVertexAttribFormatFunPtr glVertexAttribFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()) glVertexAttribFormatFunPtr = unsafePerformIO (getProcAddress "glVertexAttribFormat") {-# NOINLINE glVertexAttribFormatFunPtr #-} glVertexAttribIFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m () glVertexAttribIFormat = ffiuintintenumuintIOV glVertexAttribIFormatFunPtr glVertexAttribIFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ()) glVertexAttribIFormatFunPtr = unsafePerformIO (getProcAddress "glVertexAttribIFormat") {-# NOINLINE glVertexAttribIFormatFunPtr #-} glVertexAttribLFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m () glVertexAttribLFormat = ffiuintintenumuintIOV glVertexAttribLFormatFunPtr glVertexAttribLFormatFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ()) glVertexAttribLFormatFunPtr = unsafePerformIO (getProcAddress "glVertexAttribLFormat") {-# NOINLINE glVertexAttribLFormatFunPtr #-} glVertexBindingDivisor :: MonadIO m => GLuint -> GLuint -> m () glVertexBindingDivisor = ffiuintuintIOV glVertexBindingDivisorFunPtr glVertexBindingDivisorFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glVertexBindingDivisorFunPtr = unsafePerformIO (getProcAddress "glVertexBindingDivisor") {-# NOINLINE glVertexBindingDivisorFunPtr #-} pattern GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 pattern GL_VERTEX_ATTRIB_BINDING = 0x82D4 pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 pattern GL_VERTEX_BINDING_DIVISOR = 0x82D6 pattern GL_VERTEX_BINDING_OFFSET = 0x82D7 pattern GL_VERTEX_BINDING_STRIDE = 0x82D8 glDisableVertexAttribArrayARB :: MonadIO m => GLuint -> m () glDisableVertexAttribArrayARB = ffiuintIOV glDisableVertexAttribArrayARBFunPtr glDisableVertexAttribArrayARBFunPtr :: FunPtr (GLuint -> IO ()) glDisableVertexAttribArrayARBFunPtr = unsafePerformIO (getProcAddress "glDisableVertexAttribArrayARB") {-# NOINLINE glDisableVertexAttribArrayARBFunPtr #-} glEnableVertexAttribArrayARB :: MonadIO m => GLuint -> m () glEnableVertexAttribArrayARB = ffiuintIOV glEnableVertexAttribArrayARBFunPtr glEnableVertexAttribArrayARBFunPtr :: FunPtr (GLuint -> IO ()) glEnableVertexAttribArrayARBFunPtr = unsafePerformIO (getProcAddress "glEnableVertexAttribArrayARB") {-# NOINLINE glEnableVertexAttribArrayARBFunPtr #-} glGetVertexAttribPointervARB :: MonadIO m => GLuint -> GLenum -> Ptr () -> m () glGetVertexAttribPointervARB = ffiuintenumPtrVIOV glGetVertexAttribPointervARBFunPtr glGetVertexAttribPointervARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> IO ()) glGetVertexAttribPointervARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribPointervARB") {-# NOINLINE glGetVertexAttribPointervARBFunPtr #-} glGetVertexAttribdvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () glGetVertexAttribdvARB = ffiuintenumPtrdoubleIOV glGetVertexAttribdvARBFunPtr glGetVertexAttribdvARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ()) glGetVertexAttribdvARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribdvARB") {-# NOINLINE glGetVertexAttribdvARBFunPtr #-} glGetVertexAttribfvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetVertexAttribfvARB = ffiuintenumPtrfloatIOV glGetVertexAttribfvARBFunPtr glGetVertexAttribfvARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetVertexAttribfvARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribfvARB") {-# NOINLINE glGetVertexAttribfvARBFunPtr #-} glGetVertexAttribivARB :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetVertexAttribivARB = ffiuintenumPtrintIOV glGetVertexAttribivARBFunPtr glGetVertexAttribivARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetVertexAttribivARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribivARB") {-# NOINLINE glGetVertexAttribivARBFunPtr #-} glVertexAttrib1dARB :: MonadIO m => GLuint -> GLdouble -> m () glVertexAttrib1dARB = ffiuintdoubleIOV glVertexAttrib1dARBFunPtr glVertexAttrib1dARBFunPtr :: FunPtr (GLuint -> GLdouble -> IO ()) glVertexAttrib1dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1dARB") {-# NOINLINE glVertexAttrib1dARBFunPtr #-} glVertexAttrib1dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib1dvARB = ffiuintPtrdoubleIOV glVertexAttrib1dvARBFunPtr glVertexAttrib1dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib1dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1dvARB") {-# NOINLINE glVertexAttrib1dvARBFunPtr #-} glVertexAttrib1fARB :: MonadIO m => GLuint -> GLfloat -> m () glVertexAttrib1fARB = ffiuintfloatIOV glVertexAttrib1fARBFunPtr glVertexAttrib1fARBFunPtr :: FunPtr (GLuint -> GLfloat -> IO ()) glVertexAttrib1fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1fARB") {-# NOINLINE glVertexAttrib1fARBFunPtr #-} glVertexAttrib1fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib1fvARB = ffiuintPtrfloatIOV glVertexAttrib1fvARBFunPtr glVertexAttrib1fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib1fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1fvARB") {-# NOINLINE glVertexAttrib1fvARBFunPtr #-} glVertexAttrib1sARB :: MonadIO m => GLuint -> GLshort -> m () glVertexAttrib1sARB = ffiuintshortIOV glVertexAttrib1sARBFunPtr glVertexAttrib1sARBFunPtr :: FunPtr (GLuint -> GLshort -> IO ()) glVertexAttrib1sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1sARB") {-# NOINLINE glVertexAttrib1sARBFunPtr #-} glVertexAttrib1svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib1svARB = ffiuintPtrshortIOV glVertexAttrib1svARBFunPtr glVertexAttrib1svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib1svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1svARB") {-# NOINLINE glVertexAttrib1svARBFunPtr #-} glVertexAttrib2dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () glVertexAttrib2dARB = ffiuintdoubledoubleIOV glVertexAttrib2dARBFunPtr glVertexAttrib2dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()) glVertexAttrib2dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2dARB") {-# NOINLINE glVertexAttrib2dARBFunPtr #-} glVertexAttrib2dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib2dvARB = ffiuintPtrdoubleIOV glVertexAttrib2dvARBFunPtr glVertexAttrib2dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib2dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2dvARB") {-# NOINLINE glVertexAttrib2dvARBFunPtr #-} glVertexAttrib2fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () glVertexAttrib2fARB = ffiuintfloatfloatIOV glVertexAttrib2fARBFunPtr glVertexAttrib2fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()) glVertexAttrib2fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2fARB") {-# NOINLINE glVertexAttrib2fARBFunPtr #-} glVertexAttrib2fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib2fvARB = ffiuintPtrfloatIOV glVertexAttrib2fvARBFunPtr glVertexAttrib2fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib2fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2fvARB") {-# NOINLINE glVertexAttrib2fvARBFunPtr #-} glVertexAttrib2sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> m () glVertexAttrib2sARB = ffiuintshortshortIOV glVertexAttrib2sARBFunPtr glVertexAttrib2sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> IO ()) glVertexAttrib2sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2sARB") {-# NOINLINE glVertexAttrib2sARBFunPtr #-} glVertexAttrib2svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib2svARB = ffiuintPtrshortIOV glVertexAttrib2svARBFunPtr glVertexAttrib2svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib2svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2svARB") {-# NOINLINE glVertexAttrib2svARBFunPtr #-} glVertexAttrib3dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () glVertexAttrib3dARB = ffiuintdoubledoubledoubleIOV glVertexAttrib3dARBFunPtr glVertexAttrib3dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()) glVertexAttrib3dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3dARB") {-# NOINLINE glVertexAttrib3dARBFunPtr #-} glVertexAttrib3dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib3dvARB = ffiuintPtrdoubleIOV glVertexAttrib3dvARBFunPtr glVertexAttrib3dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib3dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3dvARB") {-# NOINLINE glVertexAttrib3dvARBFunPtr #-} glVertexAttrib3fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () glVertexAttrib3fARB = ffiuintfloatfloatfloatIOV glVertexAttrib3fARBFunPtr glVertexAttrib3fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()) glVertexAttrib3fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3fARB") {-# NOINLINE glVertexAttrib3fARBFunPtr #-} glVertexAttrib3fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib3fvARB = ffiuintPtrfloatIOV glVertexAttrib3fvARBFunPtr glVertexAttrib3fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib3fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3fvARB") {-# NOINLINE glVertexAttrib3fvARBFunPtr #-} glVertexAttrib3sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () glVertexAttrib3sARB = ffiuintshortshortshortIOV glVertexAttrib3sARBFunPtr glVertexAttrib3sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()) glVertexAttrib3sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3sARB") {-# NOINLINE glVertexAttrib3sARBFunPtr #-} glVertexAttrib3svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib3svARB = ffiuintPtrshortIOV glVertexAttrib3svARBFunPtr glVertexAttrib3svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib3svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3svARB") {-# NOINLINE glVertexAttrib3svARBFunPtr #-} glVertexAttrib4NbvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m () glVertexAttrib4NbvARB = ffiuintPtrbyteIOV glVertexAttrib4NbvARBFunPtr glVertexAttrib4NbvARBFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ()) glVertexAttrib4NbvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NbvARB") {-# NOINLINE glVertexAttrib4NbvARBFunPtr #-} glVertexAttrib4NivARB :: MonadIO m => GLuint -> Ptr GLint -> m () glVertexAttrib4NivARB = ffiuintPtrintIOV glVertexAttrib4NivARBFunPtr glVertexAttrib4NivARBFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ()) glVertexAttrib4NivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NivARB") {-# NOINLINE glVertexAttrib4NivARBFunPtr #-} glVertexAttrib4NsvARB :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib4NsvARB = ffiuintPtrshortIOV glVertexAttrib4NsvARBFunPtr glVertexAttrib4NsvARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib4NsvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NsvARB") {-# NOINLINE glVertexAttrib4NsvARBFunPtr #-} glVertexAttrib4NubARB :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () glVertexAttrib4NubARB = ffiuintubyteubyteubyteubyteIOV glVertexAttrib4NubARBFunPtr glVertexAttrib4NubARBFunPtr :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()) glVertexAttrib4NubARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NubARB") {-# NOINLINE glVertexAttrib4NubARBFunPtr #-} glVertexAttrib4NubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m () glVertexAttrib4NubvARB = ffiuintPtrubyteIOV glVertexAttrib4NubvARBFunPtr glVertexAttrib4NubvARBFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ()) glVertexAttrib4NubvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NubvARB") {-# NOINLINE glVertexAttrib4NubvARBFunPtr #-} glVertexAttrib4NuivARB :: MonadIO m => GLuint -> Ptr GLuint -> m () glVertexAttrib4NuivARB = ffiuintPtruintIOV glVertexAttrib4NuivARBFunPtr glVertexAttrib4NuivARBFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ()) glVertexAttrib4NuivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NuivARB") {-# NOINLINE glVertexAttrib4NuivARBFunPtr #-} glVertexAttrib4NusvARB :: MonadIO m => GLuint -> Ptr GLushort -> m () glVertexAttrib4NusvARB = ffiuintPtrushortIOV glVertexAttrib4NusvARBFunPtr glVertexAttrib4NusvARBFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ()) glVertexAttrib4NusvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4NusvARB") {-# NOINLINE glVertexAttrib4NusvARBFunPtr #-} glVertexAttrib4bvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m () glVertexAttrib4bvARB = ffiuintPtrbyteIOV glVertexAttrib4bvARBFunPtr glVertexAttrib4bvARBFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ()) glVertexAttrib4bvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4bvARB") {-# NOINLINE glVertexAttrib4bvARBFunPtr #-} glVertexAttrib4dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glVertexAttrib4dARB = ffiuintdoubledoubledoubledoubleIOV glVertexAttrib4dARBFunPtr glVertexAttrib4dARBFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glVertexAttrib4dARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4dARB") {-# NOINLINE glVertexAttrib4dARBFunPtr #-} glVertexAttrib4dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib4dvARB = ffiuintPtrdoubleIOV glVertexAttrib4dvARBFunPtr glVertexAttrib4dvARBFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib4dvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4dvARB") {-# NOINLINE glVertexAttrib4dvARBFunPtr #-} glVertexAttrib4fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glVertexAttrib4fARB = ffiuintfloatfloatfloatfloatIOV glVertexAttrib4fARBFunPtr glVertexAttrib4fARBFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glVertexAttrib4fARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4fARB") {-# NOINLINE glVertexAttrib4fARBFunPtr #-} glVertexAttrib4fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib4fvARB = ffiuintPtrfloatIOV glVertexAttrib4fvARBFunPtr glVertexAttrib4fvARBFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib4fvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4fvARB") {-# NOINLINE glVertexAttrib4fvARBFunPtr #-} glVertexAttrib4ivARB :: MonadIO m => GLuint -> Ptr GLint -> m () glVertexAttrib4ivARB = ffiuintPtrintIOV glVertexAttrib4ivARBFunPtr glVertexAttrib4ivARBFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ()) glVertexAttrib4ivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4ivARB") {-# NOINLINE glVertexAttrib4ivARBFunPtr #-} glVertexAttrib4sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () glVertexAttrib4sARB = ffiuintshortshortshortshortIOV glVertexAttrib4sARBFunPtr glVertexAttrib4sARBFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()) glVertexAttrib4sARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4sARB") {-# NOINLINE glVertexAttrib4sARBFunPtr #-} glVertexAttrib4svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib4svARB = ffiuintPtrshortIOV glVertexAttrib4svARBFunPtr glVertexAttrib4svARBFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib4svARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4svARB") {-# NOINLINE glVertexAttrib4svARBFunPtr #-} glVertexAttrib4ubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m () glVertexAttrib4ubvARB = ffiuintPtrubyteIOV glVertexAttrib4ubvARBFunPtr glVertexAttrib4ubvARBFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ()) glVertexAttrib4ubvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4ubvARB") {-# NOINLINE glVertexAttrib4ubvARBFunPtr #-} glVertexAttrib4uivARB :: MonadIO m => GLuint -> Ptr GLuint -> m () glVertexAttrib4uivARB = ffiuintPtruintIOV glVertexAttrib4uivARBFunPtr glVertexAttrib4uivARBFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ()) glVertexAttrib4uivARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4uivARB") {-# NOINLINE glVertexAttrib4uivARBFunPtr #-} glVertexAttrib4usvARB :: MonadIO m => GLuint -> Ptr GLushort -> m () glVertexAttrib4usvARB = ffiuintPtrushortIOV glVertexAttrib4usvARBFunPtr glVertexAttrib4usvARBFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ()) glVertexAttrib4usvARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4usvARB") {-# NOINLINE glVertexAttrib4usvARBFunPtr #-} glVertexAttribPointerARB :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () glVertexAttribPointerARB = ffiuintintenumbooleansizeiPtrVIOV glVertexAttribPointerARBFunPtr glVertexAttribPointerARBFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ()) glVertexAttribPointerARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttribPointerARB") {-# NOINLINE glVertexAttribPointerARBFunPtr #-} pattern GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 pattern GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 pattern GL_FLOAT = 0x1406 pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C pattern GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B glColorP3ui :: MonadIO m => GLenum -> GLuint -> m () glColorP3ui = ffienumuintIOV glColorP3uiFunPtr glColorP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glColorP3uiFunPtr = unsafePerformIO (getProcAddress "glColorP3ui") {-# NOINLINE glColorP3uiFunPtr #-} glColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glColorP3uiv = ffienumPtruintIOV glColorP3uivFunPtr glColorP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glColorP3uivFunPtr = unsafePerformIO (getProcAddress "glColorP3uiv") {-# NOINLINE glColorP3uivFunPtr #-} glColorP4ui :: MonadIO m => GLenum -> GLuint -> m () glColorP4ui = ffienumuintIOV glColorP4uiFunPtr glColorP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glColorP4uiFunPtr = unsafePerformIO (getProcAddress "glColorP4ui") {-# NOINLINE glColorP4uiFunPtr #-} glColorP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glColorP4uiv = ffienumPtruintIOV glColorP4uivFunPtr glColorP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glColorP4uivFunPtr = unsafePerformIO (getProcAddress "glColorP4uiv") {-# NOINLINE glColorP4uivFunPtr #-} glMultiTexCoordP1ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () glMultiTexCoordP1ui = ffienumenumuintIOV glMultiTexCoordP1uiFunPtr glMultiTexCoordP1uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ()) glMultiTexCoordP1uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP1ui") {-# NOINLINE glMultiTexCoordP1uiFunPtr #-} glMultiTexCoordP1uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () glMultiTexCoordP1uiv = ffienumenumPtruintIOV glMultiTexCoordP1uivFunPtr glMultiTexCoordP1uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ()) glMultiTexCoordP1uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP1uiv") {-# NOINLINE glMultiTexCoordP1uivFunPtr #-} glMultiTexCoordP2ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () glMultiTexCoordP2ui = ffienumenumuintIOV glMultiTexCoordP2uiFunPtr glMultiTexCoordP2uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ()) glMultiTexCoordP2uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP2ui") {-# NOINLINE glMultiTexCoordP2uiFunPtr #-} glMultiTexCoordP2uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () glMultiTexCoordP2uiv = ffienumenumPtruintIOV glMultiTexCoordP2uivFunPtr glMultiTexCoordP2uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ()) glMultiTexCoordP2uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP2uiv") {-# NOINLINE glMultiTexCoordP2uivFunPtr #-} glMultiTexCoordP3ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () glMultiTexCoordP3ui = ffienumenumuintIOV glMultiTexCoordP3uiFunPtr glMultiTexCoordP3uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ()) glMultiTexCoordP3uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP3ui") {-# NOINLINE glMultiTexCoordP3uiFunPtr #-} glMultiTexCoordP3uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () glMultiTexCoordP3uiv = ffienumenumPtruintIOV glMultiTexCoordP3uivFunPtr glMultiTexCoordP3uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ()) glMultiTexCoordP3uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP3uiv") {-# NOINLINE glMultiTexCoordP3uivFunPtr #-} glMultiTexCoordP4ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () glMultiTexCoordP4ui = ffienumenumuintIOV glMultiTexCoordP4uiFunPtr glMultiTexCoordP4uiFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ()) glMultiTexCoordP4uiFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP4ui") {-# NOINLINE glMultiTexCoordP4uiFunPtr #-} glMultiTexCoordP4uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () glMultiTexCoordP4uiv = ffienumenumPtruintIOV glMultiTexCoordP4uivFunPtr glMultiTexCoordP4uivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ()) glMultiTexCoordP4uivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoordP4uiv") {-# NOINLINE glMultiTexCoordP4uivFunPtr #-} glNormalP3ui :: MonadIO m => GLenum -> GLuint -> m () glNormalP3ui = ffienumuintIOV glNormalP3uiFunPtr glNormalP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glNormalP3uiFunPtr = unsafePerformIO (getProcAddress "glNormalP3ui") {-# NOINLINE glNormalP3uiFunPtr #-} glNormalP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glNormalP3uiv = ffienumPtruintIOV glNormalP3uivFunPtr glNormalP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glNormalP3uivFunPtr = unsafePerformIO (getProcAddress "glNormalP3uiv") {-# NOINLINE glNormalP3uivFunPtr #-} glSecondaryColorP3ui :: MonadIO m => GLenum -> GLuint -> m () glSecondaryColorP3ui = ffienumuintIOV glSecondaryColorP3uiFunPtr glSecondaryColorP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glSecondaryColorP3uiFunPtr = unsafePerformIO (getProcAddress "glSecondaryColorP3ui") {-# NOINLINE glSecondaryColorP3uiFunPtr #-} glSecondaryColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glSecondaryColorP3uiv = ffienumPtruintIOV glSecondaryColorP3uivFunPtr glSecondaryColorP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glSecondaryColorP3uivFunPtr = unsafePerformIO (getProcAddress "glSecondaryColorP3uiv") {-# NOINLINE glSecondaryColorP3uivFunPtr #-} glTexCoordP1ui :: MonadIO m => GLenum -> GLuint -> m () glTexCoordP1ui = ffienumuintIOV glTexCoordP1uiFunPtr glTexCoordP1uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glTexCoordP1uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP1ui") {-# NOINLINE glTexCoordP1uiFunPtr #-} glTexCoordP1uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glTexCoordP1uiv = ffienumPtruintIOV glTexCoordP1uivFunPtr glTexCoordP1uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glTexCoordP1uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP1uiv") {-# NOINLINE glTexCoordP1uivFunPtr #-} glTexCoordP2ui :: MonadIO m => GLenum -> GLuint -> m () glTexCoordP2ui = ffienumuintIOV glTexCoordP2uiFunPtr glTexCoordP2uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glTexCoordP2uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP2ui") {-# NOINLINE glTexCoordP2uiFunPtr #-} glTexCoordP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glTexCoordP2uiv = ffienumPtruintIOV glTexCoordP2uivFunPtr glTexCoordP2uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glTexCoordP2uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP2uiv") {-# NOINLINE glTexCoordP2uivFunPtr #-} glTexCoordP3ui :: MonadIO m => GLenum -> GLuint -> m () glTexCoordP3ui = ffienumuintIOV glTexCoordP3uiFunPtr glTexCoordP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glTexCoordP3uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP3ui") {-# NOINLINE glTexCoordP3uiFunPtr #-} glTexCoordP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glTexCoordP3uiv = ffienumPtruintIOV glTexCoordP3uivFunPtr glTexCoordP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glTexCoordP3uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP3uiv") {-# NOINLINE glTexCoordP3uivFunPtr #-} glTexCoordP4ui :: MonadIO m => GLenum -> GLuint -> m () glTexCoordP4ui = ffienumuintIOV glTexCoordP4uiFunPtr glTexCoordP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glTexCoordP4uiFunPtr = unsafePerformIO (getProcAddress "glTexCoordP4ui") {-# NOINLINE glTexCoordP4uiFunPtr #-} glTexCoordP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glTexCoordP4uiv = ffienumPtruintIOV glTexCoordP4uivFunPtr glTexCoordP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glTexCoordP4uivFunPtr = unsafePerformIO (getProcAddress "glTexCoordP4uiv") {-# NOINLINE glTexCoordP4uivFunPtr #-} glVertexAttribP1ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () glVertexAttribP1ui = ffiuintenumbooleanuintIOV glVertexAttribP1uiFunPtr glVertexAttribP1uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ()) glVertexAttribP1uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP1ui") {-# NOINLINE glVertexAttribP1uiFunPtr #-} glVertexAttribP1uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () glVertexAttribP1uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP1uivFunPtr glVertexAttribP1uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()) glVertexAttribP1uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP1uiv") {-# NOINLINE glVertexAttribP1uivFunPtr #-} glVertexAttribP2ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () glVertexAttribP2ui = ffiuintenumbooleanuintIOV glVertexAttribP2uiFunPtr glVertexAttribP2uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ()) glVertexAttribP2uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP2ui") {-# NOINLINE glVertexAttribP2uiFunPtr #-} glVertexAttribP2uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () glVertexAttribP2uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP2uivFunPtr glVertexAttribP2uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()) glVertexAttribP2uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP2uiv") {-# NOINLINE glVertexAttribP2uivFunPtr #-} glVertexAttribP3ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () glVertexAttribP3ui = ffiuintenumbooleanuintIOV glVertexAttribP3uiFunPtr glVertexAttribP3uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ()) glVertexAttribP3uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP3ui") {-# NOINLINE glVertexAttribP3uiFunPtr #-} glVertexAttribP3uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () glVertexAttribP3uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP3uivFunPtr glVertexAttribP3uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()) glVertexAttribP3uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP3uiv") {-# NOINLINE glVertexAttribP3uivFunPtr #-} glVertexAttribP4ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () glVertexAttribP4ui = ffiuintenumbooleanuintIOV glVertexAttribP4uiFunPtr glVertexAttribP4uiFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ()) glVertexAttribP4uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP4ui") {-# NOINLINE glVertexAttribP4uiFunPtr #-} glVertexAttribP4uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () glVertexAttribP4uiv = ffiuintenumbooleanPtruintIOV glVertexAttribP4uivFunPtr glVertexAttribP4uivFunPtr :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()) glVertexAttribP4uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribP4uiv") {-# NOINLINE glVertexAttribP4uivFunPtr #-} glVertexP2ui :: MonadIO m => GLenum -> GLuint -> m () glVertexP2ui = ffienumuintIOV glVertexP2uiFunPtr glVertexP2uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glVertexP2uiFunPtr = unsafePerformIO (getProcAddress "glVertexP2ui") {-# NOINLINE glVertexP2uiFunPtr #-} glVertexP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glVertexP2uiv = ffienumPtruintIOV glVertexP2uivFunPtr glVertexP2uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glVertexP2uivFunPtr = unsafePerformIO (getProcAddress "glVertexP2uiv") {-# NOINLINE glVertexP2uivFunPtr #-} glVertexP3ui :: MonadIO m => GLenum -> GLuint -> m () glVertexP3ui = ffienumuintIOV glVertexP3uiFunPtr glVertexP3uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glVertexP3uiFunPtr = unsafePerformIO (getProcAddress "glVertexP3ui") {-# NOINLINE glVertexP3uiFunPtr #-} glVertexP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glVertexP3uiv = ffienumPtruintIOV glVertexP3uivFunPtr glVertexP3uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glVertexP3uivFunPtr = unsafePerformIO (getProcAddress "glVertexP3uiv") {-# NOINLINE glVertexP3uivFunPtr #-} glVertexP4ui :: MonadIO m => GLenum -> GLuint -> m () glVertexP4ui = ffienumuintIOV glVertexP4uiFunPtr glVertexP4uiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glVertexP4uiFunPtr = unsafePerformIO (getProcAddress "glVertexP4ui") {-# NOINLINE glVertexP4uiFunPtr #-} glVertexP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glVertexP4uiv = ffienumPtruintIOV glVertexP4uivFunPtr glVertexP4uivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glVertexP4uivFunPtr = unsafePerformIO (getProcAddress "glVertexP4uiv") {-# NOINLINE glVertexP4uivFunPtr #-} pattern GL_INT_2_10_10_10_REV = 0x8D9F pattern GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 glDepthRangeArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () glDepthRangeArrayv = ffiuintsizeiPtrdoubleIOV glDepthRangeArrayvFunPtr glDepthRangeArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ()) glDepthRangeArrayvFunPtr = unsafePerformIO (getProcAddress "glDepthRangeArrayv") {-# NOINLINE glDepthRangeArrayvFunPtr #-} glDepthRangeIndexed :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () glDepthRangeIndexed = ffiuintdoubledoubleIOV glDepthRangeIndexedFunPtr glDepthRangeIndexedFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()) glDepthRangeIndexedFunPtr = unsafePerformIO (getProcAddress "glDepthRangeIndexed") {-# NOINLINE glDepthRangeIndexedFunPtr #-} glGetDoublei_v :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () glGetDoublei_v = ffienumuintPtrdoubleIOV glGetDoublei_vFunPtr glGetDoublei_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ()) glGetDoublei_vFunPtr = unsafePerformIO (getProcAddress "glGetDoublei_v") {-# NOINLINE glGetDoublei_vFunPtr #-} glGetFloati_v :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () glGetFloati_v = ffienumuintPtrfloatIOV glGetFloati_vFunPtr glGetFloati_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ()) glGetFloati_vFunPtr = unsafePerformIO (getProcAddress "glGetFloati_v") {-# NOINLINE glGetFloati_vFunPtr #-} glScissorArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m () glScissorArrayv = ffiuintsizeiPtrintIOV glScissorArrayvFunPtr glScissorArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> IO ()) glScissorArrayvFunPtr = unsafePerformIO (getProcAddress "glScissorArrayv") {-# NOINLINE glScissorArrayvFunPtr #-} glScissorIndexed :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m () glScissorIndexed = ffiuintintintsizeisizeiIOV glScissorIndexedFunPtr glScissorIndexedFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) glScissorIndexedFunPtr = unsafePerformIO (getProcAddress "glScissorIndexed") {-# NOINLINE glScissorIndexedFunPtr #-} glScissorIndexedv :: MonadIO m => GLuint -> Ptr GLint -> m () glScissorIndexedv = ffiuintPtrintIOV glScissorIndexedvFunPtr glScissorIndexedvFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ()) glScissorIndexedvFunPtr = unsafePerformIO (getProcAddress "glScissorIndexedv") {-# NOINLINE glScissorIndexedvFunPtr #-} glViewportArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () glViewportArrayv = ffiuintsizeiPtrfloatIOV glViewportArrayvFunPtr glViewportArrayvFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ()) glViewportArrayvFunPtr = unsafePerformIO (getProcAddress "glViewportArrayv") {-# NOINLINE glViewportArrayvFunPtr #-} glViewportIndexedf :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glViewportIndexedf = ffiuintfloatfloatfloatfloatIOV glViewportIndexedfFunPtr glViewportIndexedfFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glViewportIndexedfFunPtr = unsafePerformIO (getProcAddress "glViewportIndexedf") {-# NOINLINE glViewportIndexedfFunPtr #-} glViewportIndexedfv :: MonadIO m => GLuint -> Ptr GLfloat -> m () glViewportIndexedfv = ffiuintPtrfloatIOV glViewportIndexedfvFunPtr glViewportIndexedfvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glViewportIndexedfvFunPtr = unsafePerformIO (getProcAddress "glViewportIndexedfv") {-# NOINLINE glViewportIndexedfvFunPtr #-} pattern GL_DEPTH_RANGE = 0x0B70 pattern GL_LAYER_PROVOKING_VERTEX = 0x825E pattern GL_MAX_VIEWPORTS = 0x825B pattern GL_SCISSOR_BOX = 0x0C10 pattern GL_SCISSOR_TEST = 0x0C11 pattern GL_UNDEFINED_VERTEX = 0x8260 pattern GL_VIEWPORT = 0x0BA2 pattern GL_VIEWPORT_BOUNDS_RANGE = 0x825D pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F pattern GL_VIEWPORT_SUBPIXEL_BITS = 0x825C pattern GL_R16F_EXT = 0x822D pattern GL_RG16F_EXT = 0x822F pattern GL_RGB16F_EXT = 0x881B pattern GL_RGBA16F_EXT = 0x881A pattern GL_SAMPLER = 0x82E6 glDisableIndexedEXT :: MonadIO m => GLenum -> GLuint -> m () glDisableIndexedEXT = ffienumuintIOV glDisableIndexedEXTFunPtr glDisableIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glDisableIndexedEXTFunPtr = unsafePerformIO (getProcAddress "glDisableIndexedEXT") {-# NOINLINE glDisableIndexedEXTFunPtr #-} glEnableIndexedEXT :: MonadIO m => GLenum -> GLuint -> m () glEnableIndexedEXT = ffienumuintIOV glEnableIndexedEXTFunPtr glEnableIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glEnableIndexedEXTFunPtr = unsafePerformIO (getProcAddress "glEnableIndexedEXT") {-# NOINLINE glEnableIndexedEXTFunPtr #-} glGetBooleanIndexedvEXT :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m () glGetBooleanIndexedvEXT = ffienumuintPtrbooleanIOV glGetBooleanIndexedvEXTFunPtr glGetBooleanIndexedvEXTFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLboolean -> IO ()) glGetBooleanIndexedvEXTFunPtr = unsafePerformIO (getProcAddress "glGetBooleanIndexedvEXT") {-# NOINLINE glGetBooleanIndexedvEXTFunPtr #-} glGetIntegerIndexedvEXT :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m () glGetIntegerIndexedvEXT = ffienumuintPtrintIOV glGetIntegerIndexedvEXTFunPtr glGetIntegerIndexedvEXTFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ()) glGetIntegerIndexedvEXTFunPtr = unsafePerformIO (getProcAddress "glGetIntegerIndexedvEXT") {-# NOINLINE glGetIntegerIndexedvEXTFunPtr #-} glIsEnabledIndexedEXT :: MonadIO m => GLenum -> GLuint -> m GLboolean glIsEnabledIndexedEXT = ffienumuintIOboolean glIsEnabledIndexedEXTFunPtr glIsEnabledIndexedEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean) glIsEnabledIndexedEXTFunPtr = unsafePerformIO (getProcAddress "glIsEnabledIndexedEXT") {-# NOINLINE glIsEnabledIndexedEXTFunPtr #-} glProgramUniform1fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> m () glProgramUniform1fEXT = ffiuintintfloatIOV glProgramUniform1fEXTFunPtr glProgramUniform1fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> IO ()) glProgramUniform1fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1fEXT") {-# NOINLINE glProgramUniform1fEXTFunPtr #-} glProgramUniform1fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () glProgramUniform1fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform1fvEXTFunPtr glProgramUniform1fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) glProgramUniform1fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1fvEXT") {-# NOINLINE glProgramUniform1fvEXTFunPtr #-} glProgramUniform1iEXT :: MonadIO m => GLuint -> GLint -> GLint -> m () glProgramUniform1iEXT = ffiuintintintIOV glProgramUniform1iEXTFunPtr glProgramUniform1iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ()) glProgramUniform1iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1iEXT") {-# NOINLINE glProgramUniform1iEXTFunPtr #-} glProgramUniform1ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () glProgramUniform1ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform1ivEXTFunPtr glProgramUniform1ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) glProgramUniform1ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ivEXT") {-# NOINLINE glProgramUniform1ivEXTFunPtr #-} glProgramUniform1uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> m () glProgramUniform1uiEXT = ffiuintintuintIOV glProgramUniform1uiEXTFunPtr glProgramUniform1uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> IO ()) glProgramUniform1uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1uiEXT") {-# NOINLINE glProgramUniform1uiEXTFunPtr #-} glProgramUniform1uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () glProgramUniform1uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform1uivEXTFunPtr glProgramUniform1uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) glProgramUniform1uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1uivEXT") {-# NOINLINE glProgramUniform1uivEXTFunPtr #-} glProgramUniform2fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m () glProgramUniform2fEXT = ffiuintintfloatfloatIOV glProgramUniform2fEXTFunPtr glProgramUniform2fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> IO ()) glProgramUniform2fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2fEXT") {-# NOINLINE glProgramUniform2fEXTFunPtr #-} glProgramUniform2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () glProgramUniform2fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform2fvEXTFunPtr glProgramUniform2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) glProgramUniform2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2fvEXT") {-# NOINLINE glProgramUniform2fvEXTFunPtr #-} glProgramUniform2iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () glProgramUniform2iEXT = ffiuintintintintIOV glProgramUniform2iEXTFunPtr glProgramUniform2iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()) glProgramUniform2iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2iEXT") {-# NOINLINE glProgramUniform2iEXTFunPtr #-} glProgramUniform2ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () glProgramUniform2ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform2ivEXTFunPtr glProgramUniform2ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) glProgramUniform2ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ivEXT") {-# NOINLINE glProgramUniform2ivEXTFunPtr #-} glProgramUniform2uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m () glProgramUniform2uiEXT = ffiuintintuintuintIOV glProgramUniform2uiEXTFunPtr glProgramUniform2uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()) glProgramUniform2uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2uiEXT") {-# NOINLINE glProgramUniform2uiEXTFunPtr #-} glProgramUniform2uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () glProgramUniform2uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform2uivEXTFunPtr glProgramUniform2uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) glProgramUniform2uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2uivEXT") {-# NOINLINE glProgramUniform2uivEXTFunPtr #-} glProgramUniform3fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m () glProgramUniform3fEXT = ffiuintintfloatfloatfloatIOV glProgramUniform3fEXTFunPtr glProgramUniform3fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) glProgramUniform3fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3fEXT") {-# NOINLINE glProgramUniform3fEXTFunPtr #-} glProgramUniform3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () glProgramUniform3fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform3fvEXTFunPtr glProgramUniform3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) glProgramUniform3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3fvEXT") {-# NOINLINE glProgramUniform3fvEXTFunPtr #-} glProgramUniform3iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () glProgramUniform3iEXT = ffiuintintintintintIOV glProgramUniform3iEXTFunPtr glProgramUniform3iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) glProgramUniform3iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3iEXT") {-# NOINLINE glProgramUniform3iEXTFunPtr #-} glProgramUniform3ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () glProgramUniform3ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform3ivEXTFunPtr glProgramUniform3ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) glProgramUniform3ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ivEXT") {-# NOINLINE glProgramUniform3ivEXTFunPtr #-} glProgramUniform3uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m () glProgramUniform3uiEXT = ffiuintintuintuintuintIOV glProgramUniform3uiEXTFunPtr glProgramUniform3uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()) glProgramUniform3uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3uiEXT") {-# NOINLINE glProgramUniform3uiEXTFunPtr #-} glProgramUniform3uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () glProgramUniform3uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform3uivEXTFunPtr glProgramUniform3uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) glProgramUniform3uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3uivEXT") {-# NOINLINE glProgramUniform3uivEXTFunPtr #-} glProgramUniform4fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glProgramUniform4fEXT = ffiuintintfloatfloatfloatfloatIOV glProgramUniform4fEXTFunPtr glProgramUniform4fEXTFunPtr :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glProgramUniform4fEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4fEXT") {-# NOINLINE glProgramUniform4fEXTFunPtr #-} glProgramUniform4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () glProgramUniform4fvEXT = ffiuintintsizeiPtrfloatIOV glProgramUniform4fvEXTFunPtr glProgramUniform4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) glProgramUniform4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4fvEXT") {-# NOINLINE glProgramUniform4fvEXTFunPtr #-} glProgramUniform4iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m () glProgramUniform4iEXT = ffiuintintintintintintIOV glProgramUniform4iEXTFunPtr glProgramUniform4iEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) glProgramUniform4iEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4iEXT") {-# NOINLINE glProgramUniform4iEXTFunPtr #-} glProgramUniform4ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () glProgramUniform4ivEXT = ffiuintintsizeiPtrintIOV glProgramUniform4ivEXTFunPtr glProgramUniform4ivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) glProgramUniform4ivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ivEXT") {-# NOINLINE glProgramUniform4ivEXTFunPtr #-} glProgramUniform4uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () glProgramUniform4uiEXT = ffiuintintuintuintuintuintIOV glProgramUniform4uiEXTFunPtr glProgramUniform4uiEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glProgramUniform4uiEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4uiEXT") {-# NOINLINE glProgramUniform4uiEXTFunPtr #-} glProgramUniform4uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () glProgramUniform4uivEXT = ffiuintintsizeiPtruintIOV glProgramUniform4uivEXTFunPtr glProgramUniform4uivEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) glProgramUniform4uivEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4uivEXT") {-# NOINLINE glProgramUniform4uivEXTFunPtr #-} glProgramUniformMatrix2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix2fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2fvEXTFunPtr glProgramUniformMatrix2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2fvEXT") {-# NOINLINE glProgramUniformMatrix2fvEXTFunPtr #-} glProgramUniformMatrix2x3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix2x3fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x3fvEXTFunPtr glProgramUniformMatrix2x3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix2x3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x3fvEXT") {-# NOINLINE glProgramUniformMatrix2x3fvEXTFunPtr #-} glProgramUniformMatrix2x4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix2x4fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix2x4fvEXTFunPtr glProgramUniformMatrix2x4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix2x4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix2x4fvEXT") {-# NOINLINE glProgramUniformMatrix2x4fvEXTFunPtr #-} glProgramUniformMatrix3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix3fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3fvEXTFunPtr glProgramUniformMatrix3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3fvEXT") {-# NOINLINE glProgramUniformMatrix3fvEXTFunPtr #-} glProgramUniformMatrix3x2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix3x2fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x2fvEXTFunPtr glProgramUniformMatrix3x2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix3x2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x2fvEXT") {-# NOINLINE glProgramUniformMatrix3x2fvEXTFunPtr #-} glProgramUniformMatrix3x4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix3x4fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix3x4fvEXTFunPtr glProgramUniformMatrix3x4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix3x4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix3x4fvEXT") {-# NOINLINE glProgramUniformMatrix3x4fvEXTFunPtr #-} glProgramUniformMatrix4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix4fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4fvEXTFunPtr glProgramUniformMatrix4fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix4fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4fvEXT") {-# NOINLINE glProgramUniformMatrix4fvEXTFunPtr #-} glProgramUniformMatrix4x2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix4x2fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x2fvEXTFunPtr glProgramUniformMatrix4x2fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix4x2fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x2fvEXT") {-# NOINLINE glProgramUniformMatrix4x2fvEXTFunPtr #-} glProgramUniformMatrix4x3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glProgramUniformMatrix4x3fvEXT = ffiuintintsizeibooleanPtrfloatIOV glProgramUniformMatrix4x3fvEXTFunPtr glProgramUniformMatrix4x3fvEXTFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glProgramUniformMatrix4x3fvEXTFunPtr = unsafePerformIO (getProcAddress "glProgramUniformMatrix4x3fvEXT") {-# NOINLINE glProgramUniformMatrix4x3fvEXTFunPtr #-} glTextureStorage1DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> m () glTextureStorage1DEXT = ffiuintenumsizeienumsizeiIOV glTextureStorage1DEXTFunPtr glTextureStorage1DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()) glTextureStorage1DEXTFunPtr = unsafePerformIO (getProcAddress "glTextureStorage1DEXT") {-# NOINLINE glTextureStorage1DEXTFunPtr #-} glTextureStorage2DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () glTextureStorage2DEXT = ffiuintenumsizeienumsizeisizeiIOV glTextureStorage2DEXTFunPtr glTextureStorage2DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) glTextureStorage2DEXTFunPtr = unsafePerformIO (getProcAddress "glTextureStorage2DEXT") {-# NOINLINE glTextureStorage2DEXTFunPtr #-} glTextureStorage3DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m () glTextureStorage3DEXT = ffiuintenumsizeienumsizeisizeisizeiIOV glTextureStorage3DEXTFunPtr glTextureStorage3DEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()) glTextureStorage3DEXTFunPtr = unsafePerformIO (getProcAddress "glTextureStorage3DEXT") {-# NOINLINE glTextureStorage3DEXTFunPtr #-} glBeginQueryEXT :: MonadIO m => GLenum -> GLuint -> m () glBeginQueryEXT = ffienumuintIOV glBeginQueryEXTFunPtr glBeginQueryEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glBeginQueryEXTFunPtr = unsafePerformIO (getProcAddress "glBeginQueryEXT") {-# NOINLINE glBeginQueryEXTFunPtr #-} glDeleteQueriesEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteQueriesEXT = ffisizeiPtruintIOV glDeleteQueriesEXTFunPtr glDeleteQueriesEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteQueriesEXTFunPtr = unsafePerformIO (getProcAddress "glDeleteQueriesEXT") {-# NOINLINE glDeleteQueriesEXTFunPtr #-} glEndQueryEXT :: MonadIO m => GLenum -> m () glEndQueryEXT = ffienumIOV glEndQueryEXTFunPtr glEndQueryEXTFunPtr :: FunPtr (GLenum -> IO ()) glEndQueryEXTFunPtr = unsafePerformIO (getProcAddress "glEndQueryEXT") {-# NOINLINE glEndQueryEXTFunPtr #-} glGenQueriesEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenQueriesEXT = ffisizeiPtruintIOV glGenQueriesEXTFunPtr glGenQueriesEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenQueriesEXTFunPtr = unsafePerformIO (getProcAddress "glGenQueriesEXT") {-# NOINLINE glGenQueriesEXTFunPtr #-} glGetQueryObjecti64vEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m () glGetQueryObjecti64vEXT = ffiuintenumPtrint64IOV glGetQueryObjecti64vEXTFunPtr glGetQueryObjecti64vEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ()) glGetQueryObjecti64vEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjecti64vEXT") {-# NOINLINE glGetQueryObjecti64vEXTFunPtr #-} glGetQueryObjectui64vEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64 -> m () glGetQueryObjectui64vEXT = ffiuintenumPtruint64IOV glGetQueryObjectui64vEXTFunPtr glGetQueryObjectui64vEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ()) glGetQueryObjectui64vEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectui64vEXT") {-# NOINLINE glGetQueryObjectui64vEXTFunPtr #-} glGetQueryObjectuivEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () glGetQueryObjectuivEXT = ffiuintenumPtruintIOV glGetQueryObjectuivEXTFunPtr glGetQueryObjectuivEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ()) glGetQueryObjectuivEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectuivEXT") {-# NOINLINE glGetQueryObjectuivEXTFunPtr #-} glGetQueryivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetQueryivEXT = ffienumenumPtrintIOV glGetQueryivEXTFunPtr glGetQueryivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetQueryivEXTFunPtr = unsafePerformIO (getProcAddress "glGetQueryivEXT") {-# NOINLINE glGetQueryivEXTFunPtr #-} glIsQueryEXT :: MonadIO m => GLuint -> m GLboolean glIsQueryEXT = ffiuintIOboolean glIsQueryEXTFunPtr glIsQueryEXTFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsQueryEXTFunPtr = unsafePerformIO (getProcAddress "glIsQueryEXT") {-# NOINLINE glIsQueryEXTFunPtr #-} pattern GL_CURRENT_QUERY_EXT = 0x8865 pattern GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 pattern GL_QUERY_RESULT_EXT = 0x8866 pattern GL_TIME_ELAPSED_EXT = 0x88BF pattern GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 pattern GL_COLOR_ATTACHMENT10_EXT = 0x8CEA pattern GL_COLOR_ATTACHMENT11_EXT = 0x8CEB pattern GL_COLOR_ATTACHMENT12_EXT = 0x8CEC pattern GL_COLOR_ATTACHMENT13_EXT = 0x8CED pattern GL_COLOR_ATTACHMENT14_EXT = 0x8CEE pattern GL_COLOR_ATTACHMENT15_EXT = 0x8CEF pattern GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 pattern GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 pattern GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 pattern GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 pattern GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 pattern GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 pattern GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 pattern GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 pattern GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 pattern GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF pattern GL_BLEND = 0x0BE2 pattern GL_BLEND_DST_ALPHA = 0x80CA pattern GL_BLEND_DST_RGB = 0x80C8 pattern GL_BLEND_EQUATION_ALPHA = 0x883D pattern GL_BLEND_EQUATION_RGB = 0x8009 pattern GL_BLEND_SRC_ALPHA = 0x80CB pattern GL_BLEND_SRC_RGB = 0x80C9 pattern GL_COLOR_WRITEMASK = 0x0C23 pattern GL_DST_ALPHA = 0x0304 pattern GL_DST_COLOR = 0x0306 pattern GL_ONE = 1 pattern GL_ONE_MINUS_DST_ALPHA = 0x0305 pattern GL_ONE_MINUS_DST_COLOR = 0x0307 pattern GL_ONE_MINUS_SRC_ALPHA = 0x0303 pattern GL_ONE_MINUS_SRC_COLOR = 0x0301 pattern GL_SRC_ALPHA = 0x0302 pattern GL_SRC_ALPHA_SATURATE = 0x0308 pattern GL_SRC_COLOR = 0x0300 pattern GL_ZERO = 0 glDrawArraysInstancedEXT :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m () glDrawArraysInstancedEXT = ffienumintsizeisizeiIOV glDrawArraysInstancedEXTFunPtr glDrawArraysInstancedEXTFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ()) glDrawArraysInstancedEXTFunPtr = unsafePerformIO (getProcAddress "glDrawArraysInstancedEXT") {-# NOINLINE glDrawArraysInstancedEXTFunPtr #-} glDrawElementsInstancedEXT :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m () glDrawElementsInstancedEXT = ffienumsizeienumPtrVsizeiIOV glDrawElementsInstancedEXTFunPtr glDrawElementsInstancedEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ()) glDrawElementsInstancedEXTFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedEXT") {-# NOINLINE glDrawElementsInstancedEXTFunPtr #-} pattern GL_FRAGMENT_DEPTH_EXT = 0x8452 glRenderbufferStorageMultisampleEXT :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () glRenderbufferStorageMultisampleEXT = ffienumsizeienumsizeisizeiIOV glRenderbufferStorageMultisampleEXTFunPtr glRenderbufferStorageMultisampleEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) glRenderbufferStorageMultisampleEXTFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorageMultisampleEXT") {-# NOINLINE glRenderbufferStorageMultisampleEXTFunPtr #-} pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 pattern GL_MAX_SAMPLES_EXT = 0x8D57 pattern GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB pattern GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 glFramebufferTextureEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m () glFramebufferTextureEXT = ffienumenumuintintIOV glFramebufferTextureEXTFunPtr glFramebufferTextureEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ()) glFramebufferTextureEXTFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureEXT") {-# NOINLINE glFramebufferTextureEXTFunPtr #-} pattern GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 pattern GL_GEOMETRY_SHADER_EXT = 0x8DD9 pattern GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E pattern GL_LINES_ADJACENCY_EXT = 0x000A pattern GL_LINE_STRIP_ADJACENCY_EXT = 0x000B pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF pattern GL_PRIMITIVES_GENERATED_EXT = 0x8C87 pattern GL_TRIANGLES_ADJACENCY_EXT = 0x000C pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D glProgramParameteriEXT :: MonadIO m => GLuint -> GLenum -> GLint -> m () glProgramParameteriEXT = ffiuintenumintIOV glProgramParameteriEXTFunPtr glProgramParameteriEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> IO ()) glProgramParameteriEXTFunPtr = unsafePerformIO (getProcAddress "glProgramParameteriEXT") {-# NOINLINE glProgramParameteriEXTFunPtr #-} pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 pattern GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB pattern GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC pattern GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA pattern GL_PROGRAM_POINT_SIZE_EXT = 0x8642 pattern GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 pattern GL_SAMPLER_BUFFER_EXT = 0x8DC2 pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 glRasterSamplesEXT :: MonadIO m => GLuint -> GLboolean -> m () glRasterSamplesEXT = ffiuintbooleanIOV glRasterSamplesEXTFunPtr glRasterSamplesEXTFunPtr :: FunPtr (GLuint -> GLboolean -> IO ()) glRasterSamplesEXTFunPtr = unsafePerformIO (getProcAddress "glRasterSamplesEXT") {-# NOINLINE glRasterSamplesEXTFunPtr #-} pattern GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C pattern GL_MAX_RASTER_SAMPLES_EXT = 0x9329 pattern GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B pattern GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A pattern GL_RASTER_MULTISAMPLE_EXT = 0x9327 pattern GL_RASTER_SAMPLES_EXT = 0x9328 pattern GL_SRGB8_ALPHA8_EXT = 0x8C43 pattern GL_SRGB_ALPHA_EXT = 0x8C42 pattern GL_SRGB_EXT = 0x8C40 pattern GL_IMAGE_BUFFER_EXT = 0x9051 pattern GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 pattern GL_INT_IMAGE_BUFFER_EXT = 0x905C pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F pattern GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 pattern GL_ALPHA8_EXT = 0x803C pattern GL_LUMINANCE8_ALPHA8_EXT = 0x8045 pattern GL_LUMINANCE8_EXT = 0x8040 pattern GL_RGB10_A2_EXT = 0x8059 pattern GL_RGB10_EXT = 0x8052 glFramebufferTextureLayerEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () glFramebufferTextureLayerEXT = ffienumenumuintintintIOV glFramebufferTextureLayerEXTFunPtr glFramebufferTextureLayerEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) glFramebufferTextureLayerEXTFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureLayerEXT") {-# NOINLINE glFramebufferTextureLayerEXTFunPtr #-} glGetTexParameterIivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetTexParameterIivEXT = ffienumenumPtrintIOV glGetTexParameterIivEXTFunPtr glGetTexParameterIivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetTexParameterIivEXTFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIivEXT") {-# NOINLINE glGetTexParameterIivEXTFunPtr #-} glGetTexParameterIuivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () glGetTexParameterIuivEXT = ffienumenumPtruintIOV glGetTexParameterIuivEXTFunPtr glGetTexParameterIuivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ()) glGetTexParameterIuivEXTFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIuivEXT") {-# NOINLINE glGetTexParameterIuivEXTFunPtr #-} glTexParameterIivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glTexParameterIivEXT = ffienumenumPtrintIOV glTexParameterIivEXTFunPtr glTexParameterIivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glTexParameterIivEXTFunPtr = unsafePerformIO (getProcAddress "glTexParameterIivEXT") {-# NOINLINE glTexParameterIivEXTFunPtr #-} glTexParameterIuivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () glTexParameterIuivEXT = ffienumenumPtruintIOV glTexParameterIuivEXTFunPtr glTexParameterIuivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ()) glTexParameterIuivEXTFunPtr = unsafePerformIO (getProcAddress "glTexParameterIuivEXT") {-# NOINLINE glTexParameterIuivEXTFunPtr #-} glTexBufferEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> m () glTexBufferEXT = ffienumenumuintIOV glTexBufferEXTFunPtr glTexBufferEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ()) glTexBufferEXTFunPtr = unsafePerformIO (getProcAddress "glTexBufferEXT") {-# NOINLINE glTexBufferEXTFunPtr #-} pattern GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B pattern GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D pattern GL_TEXTURE_BUFFER_EXT = 0x8C2A pattern GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 pattern GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 pattern GL_R8_EXT = 0x8229 pattern GL_RG8_EXT = 0x822B pattern GL_R16_SNORM = 0x8F98 pattern GL_R8_SNORM = 0x8F94 pattern GL_RG16_SNORM = 0x8F99 pattern GL_RG8_SNORM = 0x8F95 pattern GL_RGB16_SNORM = 0x8F9A pattern GL_RGB8_SNORM = 0x8F96 pattern GL_RGBA16_SNORM = 0x8F9B pattern GL_RGBA8_SNORM = 0x8F97 pattern GL_SIGNED_NORMALIZED = 0x8F9C pattern GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC pattern GL_NONE = 0 glDebugMessageCallback :: MonadIO m => GLDEBUGPROC -> Ptr () -> m () glDebugMessageCallback = ffiDEBUGPROCPtrVIOV glDebugMessageCallbackFunPtr glDebugMessageCallbackFunPtr :: FunPtr (GLDEBUGPROC -> Ptr () -> IO ()) glDebugMessageCallbackFunPtr = unsafePerformIO (getProcAddress "glDebugMessageCallback") {-# NOINLINE glDebugMessageCallbackFunPtr #-} glDebugMessageControl :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> m () glDebugMessageControl = ffienumenumenumsizeiPtruintbooleanIOV glDebugMessageControlFunPtr glDebugMessageControlFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()) glDebugMessageControlFunPtr = unsafePerformIO (getProcAddress "glDebugMessageControl") {-# NOINLINE glDebugMessageControlFunPtr #-} glDebugMessageInsert :: MonadIO m => GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> m () glDebugMessageInsert = ffienumenumuintenumsizeiPtrcharIOV glDebugMessageInsertFunPtr glDebugMessageInsertFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ()) glDebugMessageInsertFunPtr = unsafePerformIO (getProcAddress "glDebugMessageInsert") {-# NOINLINE glDebugMessageInsertFunPtr #-} glGetDebugMessageLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> m GLuint glGetDebugMessageLog = ffiuintsizeiPtrenumPtrenumPtruintPtrenumPtrsizeiPtrcharIOuint glGetDebugMessageLogFunPtr glGetDebugMessageLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint) glGetDebugMessageLogFunPtr = unsafePerformIO (getProcAddress "glGetDebugMessageLog") {-# NOINLINE glGetDebugMessageLogFunPtr #-} glGetObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetObjectLabel = ffienumuintsizeiPtrsizeiPtrcharIOV glGetObjectLabelFunPtr glGetObjectLabelFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetObjectLabelFunPtr = unsafePerformIO (getProcAddress "glGetObjectLabel") {-# NOINLINE glGetObjectLabelFunPtr #-} glGetObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetObjectPtrLabel = ffiPtrVsizeiPtrsizeiPtrcharIOV glGetObjectPtrLabelFunPtr glGetObjectPtrLabelFunPtr :: FunPtr (Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetObjectPtrLabelFunPtr = unsafePerformIO (getProcAddress "glGetObjectPtrLabel") {-# NOINLINE glGetObjectPtrLabelFunPtr #-} glGetPointerv :: MonadIO m => GLenum -> Ptr () -> m () glGetPointerv = ffienumPtrVIOV glGetPointervFunPtr glGetPointervFunPtr :: FunPtr (GLenum -> Ptr () -> IO ()) glGetPointervFunPtr = unsafePerformIO (getProcAddress "glGetPointerv") {-# NOINLINE glGetPointervFunPtr #-} glObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m () glObjectLabel = ffienumuintsizeiPtrcharIOV glObjectLabelFunPtr glObjectLabelFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()) glObjectLabelFunPtr = unsafePerformIO (getProcAddress "glObjectLabel") {-# NOINLINE glObjectLabelFunPtr #-} glObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLchar -> m () glObjectPtrLabel = ffiPtrVsizeiPtrcharIOV glObjectPtrLabelFunPtr glObjectPtrLabelFunPtr :: FunPtr (Ptr () -> GLsizei -> Ptr GLchar -> IO ()) glObjectPtrLabelFunPtr = unsafePerformIO (getProcAddress "glObjectPtrLabel") {-# NOINLINE glObjectPtrLabelFunPtr #-} glPopDebugGroup :: MonadIO m => m () glPopDebugGroup = ffiIOV glPopDebugGroupFunPtr glPopDebugGroupFunPtr :: FunPtr (IO ()) glPopDebugGroupFunPtr = unsafePerformIO (getProcAddress "glPopDebugGroup") {-# NOINLINE glPopDebugGroupFunPtr #-} glPushDebugGroup :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m () glPushDebugGroup = ffienumuintsizeiPtrcharIOV glPushDebugGroupFunPtr glPushDebugGroupFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()) glPushDebugGroupFunPtr = unsafePerformIO (getProcAddress "glPushDebugGroup") {-# NOINLINE glPushDebugGroupFunPtr #-} pattern GL_BUFFER = 0x82E0 pattern GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 pattern GL_DEBUG_CALLBACK_FUNCTION = 0x8244 pattern GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 pattern GL_DEBUG_GROUP_STACK_DEPTH = 0x826D pattern GL_DEBUG_LOGGED_MESSAGES = 0x9145 pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 pattern GL_DEBUG_OUTPUT = 0x92E0 pattern GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 pattern GL_DEBUG_SEVERITY_HIGH = 0x9146 pattern GL_DEBUG_SEVERITY_LOW = 0x9148 pattern GL_DEBUG_SEVERITY_MEDIUM = 0x9147 pattern GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B pattern GL_DEBUG_SOURCE_API = 0x8246 pattern GL_DEBUG_SOURCE_APPLICATION = 0x824A pattern GL_DEBUG_SOURCE_OTHER = 0x824B pattern GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 pattern GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D pattern GL_DEBUG_TYPE_ERROR = 0x824C pattern GL_DEBUG_TYPE_MARKER = 0x8268 pattern GL_DEBUG_TYPE_OTHER = 0x8251 pattern GL_DEBUG_TYPE_PERFORMANCE = 0x8250 pattern GL_DEBUG_TYPE_POP_GROUP = 0x826A pattern GL_DEBUG_TYPE_PORTABILITY = 0x824F pattern GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E pattern GL_DISPLAY_LIST = 0x82E7 pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C pattern GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 pattern GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 pattern GL_MAX_LABEL_LENGTH = 0x82E8 pattern GL_PROGRAM = 0x82E2 pattern GL_PROGRAM_PIPELINE = 0x82E4 pattern GL_QUERY = 0x82E3 pattern GL_SHADER = 0x82E1 pattern GL_STACK_OVERFLOW = 0x0503 pattern GL_STACK_UNDERFLOW = 0x0504 pattern GL_VERTEX_ARRAY = 0x8074 glGetGraphicsResetStatus :: MonadIO m => m GLenum glGetGraphicsResetStatus = ffiIOenum glGetGraphicsResetStatusFunPtr glGetGraphicsResetStatusFunPtr :: FunPtr (IO GLenum) glGetGraphicsResetStatusFunPtr = unsafePerformIO (getProcAddress "glGetGraphicsResetStatus") {-# NOINLINE glGetGraphicsResetStatusFunPtr #-} glGetnUniformfv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () glGetnUniformfv = ffiuintintsizeiPtrfloatIOV glGetnUniformfvFunPtr glGetnUniformfvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) glGetnUniformfvFunPtr = unsafePerformIO (getProcAddress "glGetnUniformfv") {-# NOINLINE glGetnUniformfvFunPtr #-} glGetnUniformiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () glGetnUniformiv = ffiuintintsizeiPtrintIOV glGetnUniformivFunPtr glGetnUniformivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) glGetnUniformivFunPtr = unsafePerformIO (getProcAddress "glGetnUniformiv") {-# NOINLINE glGetnUniformivFunPtr #-} glGetnUniformuiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () glGetnUniformuiv = ffiuintintsizeiPtruintIOV glGetnUniformuivFunPtr glGetnUniformuivFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) glGetnUniformuivFunPtr = unsafePerformIO (getProcAddress "glGetnUniformuiv") {-# NOINLINE glGetnUniformuivFunPtr #-} glReadnPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () glReadnPixels = ffiintintsizeisizeienumenumsizeiPtrVIOV glReadnPixelsFunPtr glReadnPixelsFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ()) glReadnPixelsFunPtr = unsafePerformIO (getProcAddress "glReadnPixels") {-# NOINLINE glReadnPixelsFunPtr #-} pattern GL_CONTEXT_LOST = 0x0507 pattern GL_GUILTY_CONTEXT_RESET = 0x8253 pattern GL_INNOCENT_CONTEXT_RESET = 0x8254 pattern GL_LOSE_CONTEXT_ON_RESET = 0x8252 pattern GL_NO_RESET_NOTIFICATION = 0x8261 pattern GL_RESET_NOTIFICATION_STRATEGY = 0x8256 pattern GL_UNKNOWN_CONTEXT_RESET = 0x8255 pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 pattern GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 pattern GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA pattern GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC pattern GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD pattern GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 pattern GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 pattern GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 pattern GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 pattern GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 pattern GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 pattern GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 pattern GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 pattern GL_INVERT = 0x150A pattern GL_COLOR_ATTACHMENT0_NV = 0x8CE0 pattern GL_COLOR_ATTACHMENT10_NV = 0x8CEA pattern GL_COLOR_ATTACHMENT11_NV = 0x8CEB pattern GL_COLOR_ATTACHMENT12_NV = 0x8CEC pattern GL_COLOR_ATTACHMENT13_NV = 0x8CED pattern GL_COLOR_ATTACHMENT14_NV = 0x8CEE pattern GL_COLOR_ATTACHMENT15_NV = 0x8CEF pattern GL_COLOR_ATTACHMENT1_NV = 0x8CE1 pattern GL_COLOR_ATTACHMENT2_NV = 0x8CE2 pattern GL_COLOR_ATTACHMENT3_NV = 0x8CE3 pattern GL_COLOR_ATTACHMENT4_NV = 0x8CE4 pattern GL_COLOR_ATTACHMENT5_NV = 0x8CE5 pattern GL_COLOR_ATTACHMENT6_NV = 0x8CE6 pattern GL_COLOR_ATTACHMENT7_NV = 0x8CE7 pattern GL_COLOR_ATTACHMENT8_NV = 0x8CE8 pattern GL_COLOR_ATTACHMENT9_NV = 0x8CE9 pattern GL_EYE_PLANE = 0x2502 pattern GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 pattern GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 pattern GL_COLOR_SAMPLES_NV = 0x8E20 pattern GL_PRIMARY_COLOR = 0x8577 pattern GL_PRIMARY_COLOR_NV = 0x852C pattern GL_SECONDARY_COLOR_NV = 0x852D pattern GL_FOG = 0x0B60 pattern GL_READ_WRITE = 0x88BA pattern GL_WRITE_ONLY = 0x88B9 pattern GL_BYTE = 0x1400 pattern GL_DEPTH_COMPONENT24_OES = 0x81A6 glGetTexGenxvOES :: MonadIO m => GLenum -> GLenum -> Ptr GLfixed -> m () glGetTexGenxvOES = ffienumenumPtrfixedIOV glGetTexGenxvOESFunPtr glGetTexGenxvOESFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ()) glGetTexGenxvOESFunPtr = unsafePerformIO (getProcAddress "glGetTexGenxvOES") {-# NOINLINE glGetTexGenxvOESFunPtr #-} glTexGenxOES :: MonadIO m => GLenum -> GLenum -> GLfixed -> m () glTexGenxOES = ffienumenumfixedIOV glTexGenxOESFunPtr glTexGenxOESFunPtr :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ()) glTexGenxOESFunPtr = unsafePerformIO (getProcAddress "glTexGenxOES") {-# NOINLINE glTexGenxOESFunPtr #-} glTexGenxvOES :: MonadIO m => GLenum -> GLenum -> Ptr GLfixed -> m () glTexGenxvOES = ffienumenumPtrfixedIOV glTexGenxvOESFunPtr glTexGenxvOESFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ()) glTexGenxvOESFunPtr = unsafePerformIO (getProcAddress "glTexGenxvOES") {-# NOINLINE glTexGenxvOESFunPtr #-} pattern GL_DEPTH_COMPONENT16_OES = 0x81A5 pattern GL_RGB565_OES = 0x8D62 pattern GL_RGB5_A1_OES = 0x8057 pattern GL_RGBA4_OES = 0x8056 pattern GL_RGB8_OES = 0x8051 pattern GL_RGBA8_OES = 0x8058 pattern GL_STENCIL_INDEX8_OES = 0x8D48 pattern GL_HALF_FLOAT_OES = 0x8D61 glAccum :: MonadIO m => GLenum -> GLfloat -> m () glAccum = ffienumfloatIOV glAccumFunPtr glAccumFunPtr :: FunPtr (GLenum -> GLfloat -> IO ()) glAccumFunPtr = unsafePerformIO (getProcAddress "glAccum") {-# NOINLINE glAccumFunPtr #-} glAlphaFunc :: MonadIO m => GLenum -> GLfloat -> m () glAlphaFunc = ffienumfloatIOV glAlphaFuncFunPtr glAlphaFuncFunPtr :: FunPtr (GLenum -> GLfloat -> IO ()) glAlphaFuncFunPtr = unsafePerformIO (getProcAddress "glAlphaFunc") {-# NOINLINE glAlphaFuncFunPtr #-} glAreTexturesResident :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean glAreTexturesResident = ffisizeiPtruintPtrbooleanIOboolean glAreTexturesResidentFunPtr glAreTexturesResidentFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean) glAreTexturesResidentFunPtr = unsafePerformIO (getProcAddress "glAreTexturesResident") {-# NOINLINE glAreTexturesResidentFunPtr #-} glArrayElement :: MonadIO m => GLint -> m () glArrayElement = ffiintIOV glArrayElementFunPtr glArrayElementFunPtr :: FunPtr (GLint -> IO ()) glArrayElementFunPtr = unsafePerformIO (getProcAddress "glArrayElement") {-# NOINLINE glArrayElementFunPtr #-} glBegin :: MonadIO m => GLenum -> m () glBegin = ffienumIOV glBeginFunPtr glBeginFunPtr :: FunPtr (GLenum -> IO ()) glBeginFunPtr = unsafePerformIO (getProcAddress "glBegin") {-# NOINLINE glBeginFunPtr #-} glBitmap :: MonadIO m => GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> m () glBitmap = ffisizeisizeifloatfloatfloatfloatPtrubyteIOV glBitmapFunPtr glBitmapFunPtr :: FunPtr (GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()) glBitmapFunPtr = unsafePerformIO (getProcAddress "glBitmap") {-# NOINLINE glBitmapFunPtr #-} glCallList :: MonadIO m => GLuint -> m () glCallList = ffiuintIOV glCallListFunPtr glCallListFunPtr :: FunPtr (GLuint -> IO ()) glCallListFunPtr = unsafePerformIO (getProcAddress "glCallList") {-# NOINLINE glCallListFunPtr #-} glCallLists :: MonadIO m => GLsizei -> GLenum -> Ptr () -> m () glCallLists = ffisizeienumPtrVIOV glCallListsFunPtr glCallListsFunPtr :: FunPtr (GLsizei -> GLenum -> Ptr () -> IO ()) glCallListsFunPtr = unsafePerformIO (getProcAddress "glCallLists") {-# NOINLINE glCallListsFunPtr #-} glClearAccum :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glClearAccum = ffifloatfloatfloatfloatIOV glClearAccumFunPtr glClearAccumFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glClearAccumFunPtr = unsafePerformIO (getProcAddress "glClearAccum") {-# NOINLINE glClearAccumFunPtr #-} glClearIndex :: MonadIO m => GLfloat -> m () glClearIndex = ffifloatIOV glClearIndexFunPtr glClearIndexFunPtr :: FunPtr (GLfloat -> IO ()) glClearIndexFunPtr = unsafePerformIO (getProcAddress "glClearIndex") {-# NOINLINE glClearIndexFunPtr #-} glClientActiveTexture :: MonadIO m => GLenum -> m () glClientActiveTexture = ffienumIOV glClientActiveTextureFunPtr glClientActiveTextureFunPtr :: FunPtr (GLenum -> IO ()) glClientActiveTextureFunPtr = unsafePerformIO (getProcAddress "glClientActiveTexture") {-# NOINLINE glClientActiveTextureFunPtr #-} glClipPlane :: MonadIO m => GLenum -> Ptr GLdouble -> m () glClipPlane = ffienumPtrdoubleIOV glClipPlaneFunPtr glClipPlaneFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ()) glClipPlaneFunPtr = unsafePerformIO (getProcAddress "glClipPlane") {-# NOINLINE glClipPlaneFunPtr #-} glColor3b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m () glColor3b = ffibytebytebyteIOV glColor3bFunPtr glColor3bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()) glColor3bFunPtr = unsafePerformIO (getProcAddress "glColor3b") {-# NOINLINE glColor3bFunPtr #-} glColor3bv :: MonadIO m => Ptr GLbyte -> m () glColor3bv = ffiPtrbyteIOV glColor3bvFunPtr glColor3bvFunPtr :: FunPtr (Ptr GLbyte -> IO ()) glColor3bvFunPtr = unsafePerformIO (getProcAddress "glColor3bv") {-# NOINLINE glColor3bvFunPtr #-} glColor3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () glColor3d = ffidoubledoubledoubleIOV glColor3dFunPtr glColor3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()) glColor3dFunPtr = unsafePerformIO (getProcAddress "glColor3d") {-# NOINLINE glColor3dFunPtr #-} glColor3dv :: MonadIO m => Ptr GLdouble -> m () glColor3dv = ffiPtrdoubleIOV glColor3dvFunPtr glColor3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glColor3dvFunPtr = unsafePerformIO (getProcAddress "glColor3dv") {-# NOINLINE glColor3dvFunPtr #-} glColor3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () glColor3f = ffifloatfloatfloatIOV glColor3fFunPtr glColor3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()) glColor3fFunPtr = unsafePerformIO (getProcAddress "glColor3f") {-# NOINLINE glColor3fFunPtr #-} glColor3fv :: MonadIO m => Ptr GLfloat -> m () glColor3fv = ffiPtrfloatIOV glColor3fvFunPtr glColor3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glColor3fvFunPtr = unsafePerformIO (getProcAddress "glColor3fv") {-# NOINLINE glColor3fvFunPtr #-} glColor3i :: MonadIO m => GLint -> GLint -> GLint -> m () glColor3i = ffiintintintIOV glColor3iFunPtr glColor3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ()) glColor3iFunPtr = unsafePerformIO (getProcAddress "glColor3i") {-# NOINLINE glColor3iFunPtr #-} glColor3iv :: MonadIO m => Ptr GLint -> m () glColor3iv = ffiPtrintIOV glColor3ivFunPtr glColor3ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glColor3ivFunPtr = unsafePerformIO (getProcAddress "glColor3iv") {-# NOINLINE glColor3ivFunPtr #-} glColor3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () glColor3s = ffishortshortshortIOV glColor3sFunPtr glColor3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ()) glColor3sFunPtr = unsafePerformIO (getProcAddress "glColor3s") {-# NOINLINE glColor3sFunPtr #-} glColor3sv :: MonadIO m => Ptr GLshort -> m () glColor3sv = ffiPtrshortIOV glColor3svFunPtr glColor3svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glColor3svFunPtr = unsafePerformIO (getProcAddress "glColor3sv") {-# NOINLINE glColor3svFunPtr #-} glColor3ub :: MonadIO m => GLubyte -> GLubyte -> GLubyte -> m () glColor3ub = ffiubyteubyteubyteIOV glColor3ubFunPtr glColor3ubFunPtr :: FunPtr (GLubyte -> GLubyte -> GLubyte -> IO ()) glColor3ubFunPtr = unsafePerformIO (getProcAddress "glColor3ub") {-# NOINLINE glColor3ubFunPtr #-} glColor3ubv :: MonadIO m => Ptr GLubyte -> m () glColor3ubv = ffiPtrubyteIOV glColor3ubvFunPtr glColor3ubvFunPtr :: FunPtr (Ptr GLubyte -> IO ()) glColor3ubvFunPtr = unsafePerformIO (getProcAddress "glColor3ubv") {-# NOINLINE glColor3ubvFunPtr #-} glColor3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m () glColor3ui = ffiuintuintuintIOV glColor3uiFunPtr glColor3uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ()) glColor3uiFunPtr = unsafePerformIO (getProcAddress "glColor3ui") {-# NOINLINE glColor3uiFunPtr #-} glColor3uiv :: MonadIO m => Ptr GLuint -> m () glColor3uiv = ffiPtruintIOV glColor3uivFunPtr glColor3uivFunPtr :: FunPtr (Ptr GLuint -> IO ()) glColor3uivFunPtr = unsafePerformIO (getProcAddress "glColor3uiv") {-# NOINLINE glColor3uivFunPtr #-} glColor3us :: MonadIO m => GLushort -> GLushort -> GLushort -> m () glColor3us = ffiushortushortushortIOV glColor3usFunPtr glColor3usFunPtr :: FunPtr (GLushort -> GLushort -> GLushort -> IO ()) glColor3usFunPtr = unsafePerformIO (getProcAddress "glColor3us") {-# NOINLINE glColor3usFunPtr #-} glColor3usv :: MonadIO m => Ptr GLushort -> m () glColor3usv = ffiPtrushortIOV glColor3usvFunPtr glColor3usvFunPtr :: FunPtr (Ptr GLushort -> IO ()) glColor3usvFunPtr = unsafePerformIO (getProcAddress "glColor3usv") {-# NOINLINE glColor3usvFunPtr #-} glColor4b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m () glColor4b = ffibytebytebytebyteIOV glColor4bFunPtr glColor4bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()) glColor4bFunPtr = unsafePerformIO (getProcAddress "glColor4b") {-# NOINLINE glColor4bFunPtr #-} glColor4bv :: MonadIO m => Ptr GLbyte -> m () glColor4bv = ffiPtrbyteIOV glColor4bvFunPtr glColor4bvFunPtr :: FunPtr (Ptr GLbyte -> IO ()) glColor4bvFunPtr = unsafePerformIO (getProcAddress "glColor4bv") {-# NOINLINE glColor4bvFunPtr #-} glColor4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glColor4d = ffidoubledoubledoubledoubleIOV glColor4dFunPtr glColor4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glColor4dFunPtr = unsafePerformIO (getProcAddress "glColor4d") {-# NOINLINE glColor4dFunPtr #-} glColor4dv :: MonadIO m => Ptr GLdouble -> m () glColor4dv = ffiPtrdoubleIOV glColor4dvFunPtr glColor4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glColor4dvFunPtr = unsafePerformIO (getProcAddress "glColor4dv") {-# NOINLINE glColor4dvFunPtr #-} glColor4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glColor4f = ffifloatfloatfloatfloatIOV glColor4fFunPtr glColor4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glColor4fFunPtr = unsafePerformIO (getProcAddress "glColor4f") {-# NOINLINE glColor4fFunPtr #-} glColor4fv :: MonadIO m => Ptr GLfloat -> m () glColor4fv = ffiPtrfloatIOV glColor4fvFunPtr glColor4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glColor4fvFunPtr = unsafePerformIO (getProcAddress "glColor4fv") {-# NOINLINE glColor4fvFunPtr #-} glColor4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () glColor4i = ffiintintintintIOV glColor4iFunPtr glColor4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()) glColor4iFunPtr = unsafePerformIO (getProcAddress "glColor4i") {-# NOINLINE glColor4iFunPtr #-} glColor4iv :: MonadIO m => Ptr GLint -> m () glColor4iv = ffiPtrintIOV glColor4ivFunPtr glColor4ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glColor4ivFunPtr = unsafePerformIO (getProcAddress "glColor4iv") {-# NOINLINE glColor4ivFunPtr #-} glColor4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m () glColor4s = ffishortshortshortshortIOV glColor4sFunPtr glColor4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()) glColor4sFunPtr = unsafePerformIO (getProcAddress "glColor4s") {-# NOINLINE glColor4sFunPtr #-} glColor4sv :: MonadIO m => Ptr GLshort -> m () glColor4sv = ffiPtrshortIOV glColor4svFunPtr glColor4svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glColor4svFunPtr = unsafePerformIO (getProcAddress "glColor4sv") {-# NOINLINE glColor4svFunPtr #-} glColor4ub :: MonadIO m => GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () glColor4ub = ffiubyteubyteubyteubyteIOV glColor4ubFunPtr glColor4ubFunPtr :: FunPtr (GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()) glColor4ubFunPtr = unsafePerformIO (getProcAddress "glColor4ub") {-# NOINLINE glColor4ubFunPtr #-} glColor4ubv :: MonadIO m => Ptr GLubyte -> m () glColor4ubv = ffiPtrubyteIOV glColor4ubvFunPtr glColor4ubvFunPtr :: FunPtr (Ptr GLubyte -> IO ()) glColor4ubvFunPtr = unsafePerformIO (getProcAddress "glColor4ubv") {-# NOINLINE glColor4ubvFunPtr #-} glColor4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m () glColor4ui = ffiuintuintuintuintIOV glColor4uiFunPtr glColor4uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glColor4uiFunPtr = unsafePerformIO (getProcAddress "glColor4ui") {-# NOINLINE glColor4uiFunPtr #-} glColor4uiv :: MonadIO m => Ptr GLuint -> m () glColor4uiv = ffiPtruintIOV glColor4uivFunPtr glColor4uivFunPtr :: FunPtr (Ptr GLuint -> IO ()) glColor4uivFunPtr = unsafePerformIO (getProcAddress "glColor4uiv") {-# NOINLINE glColor4uivFunPtr #-} glColor4us :: MonadIO m => GLushort -> GLushort -> GLushort -> GLushort -> m () glColor4us = ffiushortushortushortushortIOV glColor4usFunPtr glColor4usFunPtr :: FunPtr (GLushort -> GLushort -> GLushort -> GLushort -> IO ()) glColor4usFunPtr = unsafePerformIO (getProcAddress "glColor4us") {-# NOINLINE glColor4usFunPtr #-} glColor4usv :: MonadIO m => Ptr GLushort -> m () glColor4usv = ffiPtrushortIOV glColor4usvFunPtr glColor4usvFunPtr :: FunPtr (Ptr GLushort -> IO ()) glColor4usvFunPtr = unsafePerformIO (getProcAddress "glColor4usv") {-# NOINLINE glColor4usvFunPtr #-} glColorMaterial :: MonadIO m => GLenum -> GLenum -> m () glColorMaterial = ffienumenumIOV glColorMaterialFunPtr glColorMaterialFunPtr :: FunPtr (GLenum -> GLenum -> IO ()) glColorMaterialFunPtr = unsafePerformIO (getProcAddress "glColorMaterial") {-# NOINLINE glColorMaterialFunPtr #-} glColorPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () glColorPointer = ffiintenumsizeiPtrVIOV glColorPointerFunPtr glColorPointerFunPtr :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr () -> IO ()) glColorPointerFunPtr = unsafePerformIO (getProcAddress "glColorPointer") {-# NOINLINE glColorPointerFunPtr #-} glCopyPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> m () glCopyPixels = ffiintintsizeisizeienumIOV glCopyPixelsFunPtr glCopyPixelsFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()) glCopyPixelsFunPtr = unsafePerformIO (getProcAddress "glCopyPixels") {-# NOINLINE glCopyPixelsFunPtr #-} glDeleteLists :: MonadIO m => GLuint -> GLsizei -> m () glDeleteLists = ffiuintsizeiIOV glDeleteListsFunPtr glDeleteListsFunPtr :: FunPtr (GLuint -> GLsizei -> IO ()) glDeleteListsFunPtr = unsafePerformIO (getProcAddress "glDeleteLists") {-# NOINLINE glDeleteListsFunPtr #-} glDisableClientState :: MonadIO m => GLenum -> m () glDisableClientState = ffienumIOV glDisableClientStateFunPtr glDisableClientStateFunPtr :: FunPtr (GLenum -> IO ()) glDisableClientStateFunPtr = unsafePerformIO (getProcAddress "glDisableClientState") {-# NOINLINE glDisableClientStateFunPtr #-} glDrawPixels :: MonadIO m => GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () glDrawPixels = ffisizeisizeienumenumPtrVIOV glDrawPixelsFunPtr glDrawPixelsFunPtr :: FunPtr (GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()) glDrawPixelsFunPtr = unsafePerformIO (getProcAddress "glDrawPixels") {-# NOINLINE glDrawPixelsFunPtr #-} glEdgeFlag :: MonadIO m => GLboolean -> m () glEdgeFlag = ffibooleanIOV glEdgeFlagFunPtr glEdgeFlagFunPtr :: FunPtr (GLboolean -> IO ()) glEdgeFlagFunPtr = unsafePerformIO (getProcAddress "glEdgeFlag") {-# NOINLINE glEdgeFlagFunPtr #-} glEdgeFlagPointer :: MonadIO m => GLsizei -> Ptr () -> m () glEdgeFlagPointer = ffisizeiPtrVIOV glEdgeFlagPointerFunPtr glEdgeFlagPointerFunPtr :: FunPtr (GLsizei -> Ptr () -> IO ()) glEdgeFlagPointerFunPtr = unsafePerformIO (getProcAddress "glEdgeFlagPointer") {-# NOINLINE glEdgeFlagPointerFunPtr #-} glEdgeFlagv :: MonadIO m => Ptr GLboolean -> m () glEdgeFlagv = ffiPtrbooleanIOV glEdgeFlagvFunPtr glEdgeFlagvFunPtr :: FunPtr (Ptr GLboolean -> IO ()) glEdgeFlagvFunPtr = unsafePerformIO (getProcAddress "glEdgeFlagv") {-# NOINLINE glEdgeFlagvFunPtr #-} glEnableClientState :: MonadIO m => GLenum -> m () glEnableClientState = ffienumIOV glEnableClientStateFunPtr glEnableClientStateFunPtr :: FunPtr (GLenum -> IO ()) glEnableClientStateFunPtr = unsafePerformIO (getProcAddress "glEnableClientState") {-# NOINLINE glEnableClientStateFunPtr #-} glEnd :: MonadIO m => m () glEnd = ffiIOV glEndFunPtr glEndFunPtr :: FunPtr (IO ()) glEndFunPtr = unsafePerformIO (getProcAddress "glEnd") {-# NOINLINE glEndFunPtr #-} glEndList :: MonadIO m => m () glEndList = ffiIOV glEndListFunPtr glEndListFunPtr :: FunPtr (IO ()) glEndListFunPtr = unsafePerformIO (getProcAddress "glEndList") {-# NOINLINE glEndListFunPtr #-} glEvalCoord1d :: MonadIO m => GLdouble -> m () glEvalCoord1d = ffidoubleIOV glEvalCoord1dFunPtr glEvalCoord1dFunPtr :: FunPtr (GLdouble -> IO ()) glEvalCoord1dFunPtr = unsafePerformIO (getProcAddress "glEvalCoord1d") {-# NOINLINE glEvalCoord1dFunPtr #-} glEvalCoord1dv :: MonadIO m => Ptr GLdouble -> m () glEvalCoord1dv = ffiPtrdoubleIOV glEvalCoord1dvFunPtr glEvalCoord1dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glEvalCoord1dvFunPtr = unsafePerformIO (getProcAddress "glEvalCoord1dv") {-# NOINLINE glEvalCoord1dvFunPtr #-} glEvalCoord1f :: MonadIO m => GLfloat -> m () glEvalCoord1f = ffifloatIOV glEvalCoord1fFunPtr glEvalCoord1fFunPtr :: FunPtr (GLfloat -> IO ()) glEvalCoord1fFunPtr = unsafePerformIO (getProcAddress "glEvalCoord1f") {-# NOINLINE glEvalCoord1fFunPtr #-} glEvalCoord1fv :: MonadIO m => Ptr GLfloat -> m () glEvalCoord1fv = ffiPtrfloatIOV glEvalCoord1fvFunPtr glEvalCoord1fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glEvalCoord1fvFunPtr = unsafePerformIO (getProcAddress "glEvalCoord1fv") {-# NOINLINE glEvalCoord1fvFunPtr #-} glEvalCoord2d :: MonadIO m => GLdouble -> GLdouble -> m () glEvalCoord2d = ffidoubledoubleIOV glEvalCoord2dFunPtr glEvalCoord2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ()) glEvalCoord2dFunPtr = unsafePerformIO (getProcAddress "glEvalCoord2d") {-# NOINLINE glEvalCoord2dFunPtr #-} glEvalCoord2dv :: MonadIO m => Ptr GLdouble -> m () glEvalCoord2dv = ffiPtrdoubleIOV glEvalCoord2dvFunPtr glEvalCoord2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glEvalCoord2dvFunPtr = unsafePerformIO (getProcAddress "glEvalCoord2dv") {-# NOINLINE glEvalCoord2dvFunPtr #-} glEvalCoord2f :: MonadIO m => GLfloat -> GLfloat -> m () glEvalCoord2f = ffifloatfloatIOV glEvalCoord2fFunPtr glEvalCoord2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ()) glEvalCoord2fFunPtr = unsafePerformIO (getProcAddress "glEvalCoord2f") {-# NOINLINE glEvalCoord2fFunPtr #-} glEvalCoord2fv :: MonadIO m => Ptr GLfloat -> m () glEvalCoord2fv = ffiPtrfloatIOV glEvalCoord2fvFunPtr glEvalCoord2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glEvalCoord2fvFunPtr = unsafePerformIO (getProcAddress "glEvalCoord2fv") {-# NOINLINE glEvalCoord2fvFunPtr #-} glEvalMesh1 :: MonadIO m => GLenum -> GLint -> GLint -> m () glEvalMesh1 = ffienumintintIOV glEvalMesh1FunPtr glEvalMesh1FunPtr :: FunPtr (GLenum -> GLint -> GLint -> IO ()) glEvalMesh1FunPtr = unsafePerformIO (getProcAddress "glEvalMesh1") {-# NOINLINE glEvalMesh1FunPtr #-} glEvalMesh2 :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> m () glEvalMesh2 = ffienumintintintintIOV glEvalMesh2FunPtr glEvalMesh2FunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()) glEvalMesh2FunPtr = unsafePerformIO (getProcAddress "glEvalMesh2") {-# NOINLINE glEvalMesh2FunPtr #-} glEvalPoint1 :: MonadIO m => GLint -> m () glEvalPoint1 = ffiintIOV glEvalPoint1FunPtr glEvalPoint1FunPtr :: FunPtr (GLint -> IO ()) glEvalPoint1FunPtr = unsafePerformIO (getProcAddress "glEvalPoint1") {-# NOINLINE glEvalPoint1FunPtr #-} glEvalPoint2 :: MonadIO m => GLint -> GLint -> m () glEvalPoint2 = ffiintintIOV glEvalPoint2FunPtr glEvalPoint2FunPtr :: FunPtr (GLint -> GLint -> IO ()) glEvalPoint2FunPtr = unsafePerformIO (getProcAddress "glEvalPoint2") {-# NOINLINE glEvalPoint2FunPtr #-} glFeedbackBuffer :: MonadIO m => GLsizei -> GLenum -> Ptr GLfloat -> m () glFeedbackBuffer = ffisizeienumPtrfloatIOV glFeedbackBufferFunPtr glFeedbackBufferFunPtr :: FunPtr (GLsizei -> GLenum -> Ptr GLfloat -> IO ()) glFeedbackBufferFunPtr = unsafePerformIO (getProcAddress "glFeedbackBuffer") {-# NOINLINE glFeedbackBufferFunPtr #-} glFogCoordPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () glFogCoordPointer = ffienumsizeiPtrVIOV glFogCoordPointerFunPtr glFogCoordPointerFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()) glFogCoordPointerFunPtr = unsafePerformIO (getProcAddress "glFogCoordPointer") {-# NOINLINE glFogCoordPointerFunPtr #-} glFogCoordd :: MonadIO m => GLdouble -> m () glFogCoordd = ffidoubleIOV glFogCoorddFunPtr glFogCoorddFunPtr :: FunPtr (GLdouble -> IO ()) glFogCoorddFunPtr = unsafePerformIO (getProcAddress "glFogCoordd") {-# NOINLINE glFogCoorddFunPtr #-} glFogCoorddv :: MonadIO m => Ptr GLdouble -> m () glFogCoorddv = ffiPtrdoubleIOV glFogCoorddvFunPtr glFogCoorddvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glFogCoorddvFunPtr = unsafePerformIO (getProcAddress "glFogCoorddv") {-# NOINLINE glFogCoorddvFunPtr #-} glFogCoordf :: MonadIO m => GLfloat -> m () glFogCoordf = ffifloatIOV glFogCoordfFunPtr glFogCoordfFunPtr :: FunPtr (GLfloat -> IO ()) glFogCoordfFunPtr = unsafePerformIO (getProcAddress "glFogCoordf") {-# NOINLINE glFogCoordfFunPtr #-} glFogCoordfv :: MonadIO m => Ptr GLfloat -> m () glFogCoordfv = ffiPtrfloatIOV glFogCoordfvFunPtr glFogCoordfvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glFogCoordfvFunPtr = unsafePerformIO (getProcAddress "glFogCoordfv") {-# NOINLINE glFogCoordfvFunPtr #-} glFogf :: MonadIO m => GLenum -> GLfloat -> m () glFogf = ffienumfloatIOV glFogfFunPtr glFogfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ()) glFogfFunPtr = unsafePerformIO (getProcAddress "glFogf") {-# NOINLINE glFogfFunPtr #-} glFogfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () glFogfv = ffienumPtrfloatIOV glFogfvFunPtr glFogfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ()) glFogfvFunPtr = unsafePerformIO (getProcAddress "glFogfv") {-# NOINLINE glFogfvFunPtr #-} glFogi :: MonadIO m => GLenum -> GLint -> m () glFogi = ffienumintIOV glFogiFunPtr glFogiFunPtr :: FunPtr (GLenum -> GLint -> IO ()) glFogiFunPtr = unsafePerformIO (getProcAddress "glFogi") {-# NOINLINE glFogiFunPtr #-} glFogiv :: MonadIO m => GLenum -> Ptr GLint -> m () glFogiv = ffienumPtrintIOV glFogivFunPtr glFogivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ()) glFogivFunPtr = unsafePerformIO (getProcAddress "glFogiv") {-# NOINLINE glFogivFunPtr #-} glFrustum :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glFrustum = ffidoubledoubledoubledoubledoubledoubleIOV glFrustumFunPtr glFrustumFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glFrustumFunPtr = unsafePerformIO (getProcAddress "glFrustum") {-# NOINLINE glFrustumFunPtr #-} glGenLists :: MonadIO m => GLsizei -> m GLuint glGenLists = ffisizeiIOuint glGenListsFunPtr glGenListsFunPtr :: FunPtr (GLsizei -> IO GLuint) glGenListsFunPtr = unsafePerformIO (getProcAddress "glGenLists") {-# NOINLINE glGenListsFunPtr #-} glGetClipPlane :: MonadIO m => GLenum -> Ptr GLdouble -> m () glGetClipPlane = ffienumPtrdoubleIOV glGetClipPlaneFunPtr glGetClipPlaneFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ()) glGetClipPlaneFunPtr = unsafePerformIO (getProcAddress "glGetClipPlane") {-# NOINLINE glGetClipPlaneFunPtr #-} glGetLightfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glGetLightfv = ffienumenumPtrfloatIOV glGetLightfvFunPtr glGetLightfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetLightfvFunPtr = unsafePerformIO (getProcAddress "glGetLightfv") {-# NOINLINE glGetLightfvFunPtr #-} glGetLightiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetLightiv = ffienumenumPtrintIOV glGetLightivFunPtr glGetLightivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetLightivFunPtr = unsafePerformIO (getProcAddress "glGetLightiv") {-# NOINLINE glGetLightivFunPtr #-} glGetMapdv :: MonadIO m => GLenum -> GLenum -> Ptr GLdouble -> m () glGetMapdv = ffienumenumPtrdoubleIOV glGetMapdvFunPtr glGetMapdvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()) glGetMapdvFunPtr = unsafePerformIO (getProcAddress "glGetMapdv") {-# NOINLINE glGetMapdvFunPtr #-} glGetMapfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glGetMapfv = ffienumenumPtrfloatIOV glGetMapfvFunPtr glGetMapfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetMapfvFunPtr = unsafePerformIO (getProcAddress "glGetMapfv") {-# NOINLINE glGetMapfvFunPtr #-} glGetMapiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetMapiv = ffienumenumPtrintIOV glGetMapivFunPtr glGetMapivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetMapivFunPtr = unsafePerformIO (getProcAddress "glGetMapiv") {-# NOINLINE glGetMapivFunPtr #-} glGetMaterialfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glGetMaterialfv = ffienumenumPtrfloatIOV glGetMaterialfvFunPtr glGetMaterialfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetMaterialfvFunPtr = unsafePerformIO (getProcAddress "glGetMaterialfv") {-# NOINLINE glGetMaterialfvFunPtr #-} glGetMaterialiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetMaterialiv = ffienumenumPtrintIOV glGetMaterialivFunPtr glGetMaterialivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetMaterialivFunPtr = unsafePerformIO (getProcAddress "glGetMaterialiv") {-# NOINLINE glGetMaterialivFunPtr #-} glGetPixelMapfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () glGetPixelMapfv = ffienumPtrfloatIOV glGetPixelMapfvFunPtr glGetPixelMapfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ()) glGetPixelMapfvFunPtr = unsafePerformIO (getProcAddress "glGetPixelMapfv") {-# NOINLINE glGetPixelMapfvFunPtr #-} glGetPixelMapuiv :: MonadIO m => GLenum -> Ptr GLuint -> m () glGetPixelMapuiv = ffienumPtruintIOV glGetPixelMapuivFunPtr glGetPixelMapuivFunPtr :: FunPtr (GLenum -> Ptr GLuint -> IO ()) glGetPixelMapuivFunPtr = unsafePerformIO (getProcAddress "glGetPixelMapuiv") {-# NOINLINE glGetPixelMapuivFunPtr #-} glGetPixelMapusv :: MonadIO m => GLenum -> Ptr GLushort -> m () glGetPixelMapusv = ffienumPtrushortIOV glGetPixelMapusvFunPtr glGetPixelMapusvFunPtr :: FunPtr (GLenum -> Ptr GLushort -> IO ()) glGetPixelMapusvFunPtr = unsafePerformIO (getProcAddress "glGetPixelMapusv") {-# NOINLINE glGetPixelMapusvFunPtr #-} glGetPolygonStipple :: MonadIO m => Ptr GLubyte -> m () glGetPolygonStipple = ffiPtrubyteIOV glGetPolygonStippleFunPtr glGetPolygonStippleFunPtr :: FunPtr (Ptr GLubyte -> IO ()) glGetPolygonStippleFunPtr = unsafePerformIO (getProcAddress "glGetPolygonStipple") {-# NOINLINE glGetPolygonStippleFunPtr #-} glGetTexEnvfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glGetTexEnvfv = ffienumenumPtrfloatIOV glGetTexEnvfvFunPtr glGetTexEnvfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetTexEnvfvFunPtr = unsafePerformIO (getProcAddress "glGetTexEnvfv") {-# NOINLINE glGetTexEnvfvFunPtr #-} glGetTexEnviv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetTexEnviv = ffienumenumPtrintIOV glGetTexEnvivFunPtr glGetTexEnvivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetTexEnvivFunPtr = unsafePerformIO (getProcAddress "glGetTexEnviv") {-# NOINLINE glGetTexEnvivFunPtr #-} glGetTexGendv :: MonadIO m => GLenum -> GLenum -> Ptr GLdouble -> m () glGetTexGendv = ffienumenumPtrdoubleIOV glGetTexGendvFunPtr glGetTexGendvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()) glGetTexGendvFunPtr = unsafePerformIO (getProcAddress "glGetTexGendv") {-# NOINLINE glGetTexGendvFunPtr #-} glGetTexGenfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glGetTexGenfv = ffienumenumPtrfloatIOV glGetTexGenfvFunPtr glGetTexGenfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetTexGenfvFunPtr = unsafePerformIO (getProcAddress "glGetTexGenfv") {-# NOINLINE glGetTexGenfvFunPtr #-} glGetTexGeniv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetTexGeniv = ffienumenumPtrintIOV glGetTexGenivFunPtr glGetTexGenivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetTexGenivFunPtr = unsafePerformIO (getProcAddress "glGetTexGeniv") {-# NOINLINE glGetTexGenivFunPtr #-} glIndexMask :: MonadIO m => GLuint -> m () glIndexMask = ffiuintIOV glIndexMaskFunPtr glIndexMaskFunPtr :: FunPtr (GLuint -> IO ()) glIndexMaskFunPtr = unsafePerformIO (getProcAddress "glIndexMask") {-# NOINLINE glIndexMaskFunPtr #-} glIndexPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () glIndexPointer = ffienumsizeiPtrVIOV glIndexPointerFunPtr glIndexPointerFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()) glIndexPointerFunPtr = unsafePerformIO (getProcAddress "glIndexPointer") {-# NOINLINE glIndexPointerFunPtr #-} glIndexd :: MonadIO m => GLdouble -> m () glIndexd = ffidoubleIOV glIndexdFunPtr glIndexdFunPtr :: FunPtr (GLdouble -> IO ()) glIndexdFunPtr = unsafePerformIO (getProcAddress "glIndexd") {-# NOINLINE glIndexdFunPtr #-} glIndexdv :: MonadIO m => Ptr GLdouble -> m () glIndexdv = ffiPtrdoubleIOV glIndexdvFunPtr glIndexdvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glIndexdvFunPtr = unsafePerformIO (getProcAddress "glIndexdv") {-# NOINLINE glIndexdvFunPtr #-} glIndexf :: MonadIO m => GLfloat -> m () glIndexf = ffifloatIOV glIndexfFunPtr glIndexfFunPtr :: FunPtr (GLfloat -> IO ()) glIndexfFunPtr = unsafePerformIO (getProcAddress "glIndexf") {-# NOINLINE glIndexfFunPtr #-} glIndexfv :: MonadIO m => Ptr GLfloat -> m () glIndexfv = ffiPtrfloatIOV glIndexfvFunPtr glIndexfvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glIndexfvFunPtr = unsafePerformIO (getProcAddress "glIndexfv") {-# NOINLINE glIndexfvFunPtr #-} glIndexi :: MonadIO m => GLint -> m () glIndexi = ffiintIOV glIndexiFunPtr glIndexiFunPtr :: FunPtr (GLint -> IO ()) glIndexiFunPtr = unsafePerformIO (getProcAddress "glIndexi") {-# NOINLINE glIndexiFunPtr #-} glIndexiv :: MonadIO m => Ptr GLint -> m () glIndexiv = ffiPtrintIOV glIndexivFunPtr glIndexivFunPtr :: FunPtr (Ptr GLint -> IO ()) glIndexivFunPtr = unsafePerformIO (getProcAddress "glIndexiv") {-# NOINLINE glIndexivFunPtr #-} glIndexs :: MonadIO m => GLshort -> m () glIndexs = ffishortIOV glIndexsFunPtr glIndexsFunPtr :: FunPtr (GLshort -> IO ()) glIndexsFunPtr = unsafePerformIO (getProcAddress "glIndexs") {-# NOINLINE glIndexsFunPtr #-} glIndexsv :: MonadIO m => Ptr GLshort -> m () glIndexsv = ffiPtrshortIOV glIndexsvFunPtr glIndexsvFunPtr :: FunPtr (Ptr GLshort -> IO ()) glIndexsvFunPtr = unsafePerformIO (getProcAddress "glIndexsv") {-# NOINLINE glIndexsvFunPtr #-} glIndexub :: MonadIO m => GLubyte -> m () glIndexub = ffiubyteIOV glIndexubFunPtr glIndexubFunPtr :: FunPtr (GLubyte -> IO ()) glIndexubFunPtr = unsafePerformIO (getProcAddress "glIndexub") {-# NOINLINE glIndexubFunPtr #-} glIndexubv :: MonadIO m => Ptr GLubyte -> m () glIndexubv = ffiPtrubyteIOV glIndexubvFunPtr glIndexubvFunPtr :: FunPtr (Ptr GLubyte -> IO ()) glIndexubvFunPtr = unsafePerformIO (getProcAddress "glIndexubv") {-# NOINLINE glIndexubvFunPtr #-} glInitNames :: MonadIO m => m () glInitNames = ffiIOV glInitNamesFunPtr glInitNamesFunPtr :: FunPtr (IO ()) glInitNamesFunPtr = unsafePerformIO (getProcAddress "glInitNames") {-# NOINLINE glInitNamesFunPtr #-} glInterleavedArrays :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () glInterleavedArrays = ffienumsizeiPtrVIOV glInterleavedArraysFunPtr glInterleavedArraysFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()) glInterleavedArraysFunPtr = unsafePerformIO (getProcAddress "glInterleavedArrays") {-# NOINLINE glInterleavedArraysFunPtr #-} glIsList :: MonadIO m => GLuint -> m GLboolean glIsList = ffiuintIOboolean glIsListFunPtr glIsListFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsListFunPtr = unsafePerformIO (getProcAddress "glIsList") {-# NOINLINE glIsListFunPtr #-} glLightModelf :: MonadIO m => GLenum -> GLfloat -> m () glLightModelf = ffienumfloatIOV glLightModelfFunPtr glLightModelfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ()) glLightModelfFunPtr = unsafePerformIO (getProcAddress "glLightModelf") {-# NOINLINE glLightModelfFunPtr #-} glLightModelfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () glLightModelfv = ffienumPtrfloatIOV glLightModelfvFunPtr glLightModelfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ()) glLightModelfvFunPtr = unsafePerformIO (getProcAddress "glLightModelfv") {-# NOINLINE glLightModelfvFunPtr #-} glLightModeli :: MonadIO m => GLenum -> GLint -> m () glLightModeli = ffienumintIOV glLightModeliFunPtr glLightModeliFunPtr :: FunPtr (GLenum -> GLint -> IO ()) glLightModeliFunPtr = unsafePerformIO (getProcAddress "glLightModeli") {-# NOINLINE glLightModeliFunPtr #-} glLightModeliv :: MonadIO m => GLenum -> Ptr GLint -> m () glLightModeliv = ffienumPtrintIOV glLightModelivFunPtr glLightModelivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ()) glLightModelivFunPtr = unsafePerformIO (getProcAddress "glLightModeliv") {-# NOINLINE glLightModelivFunPtr #-} glLightf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () glLightf = ffienumenumfloatIOV glLightfFunPtr glLightfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ()) glLightfFunPtr = unsafePerformIO (getProcAddress "glLightf") {-# NOINLINE glLightfFunPtr #-} glLightfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glLightfv = ffienumenumPtrfloatIOV glLightfvFunPtr glLightfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glLightfvFunPtr = unsafePerformIO (getProcAddress "glLightfv") {-# NOINLINE glLightfvFunPtr #-} glLighti :: MonadIO m => GLenum -> GLenum -> GLint -> m () glLighti = ffienumenumintIOV glLightiFunPtr glLightiFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ()) glLightiFunPtr = unsafePerformIO (getProcAddress "glLighti") {-# NOINLINE glLightiFunPtr #-} glLightiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glLightiv = ffienumenumPtrintIOV glLightivFunPtr glLightivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glLightivFunPtr = unsafePerformIO (getProcAddress "glLightiv") {-# NOINLINE glLightivFunPtr #-} glLineStipple :: MonadIO m => GLint -> GLushort -> m () glLineStipple = ffiintushortIOV glLineStippleFunPtr glLineStippleFunPtr :: FunPtr (GLint -> GLushort -> IO ()) glLineStippleFunPtr = unsafePerformIO (getProcAddress "glLineStipple") {-# NOINLINE glLineStippleFunPtr #-} glListBase :: MonadIO m => GLuint -> m () glListBase = ffiuintIOV glListBaseFunPtr glListBaseFunPtr :: FunPtr (GLuint -> IO ()) glListBaseFunPtr = unsafePerformIO (getProcAddress "glListBase") {-# NOINLINE glListBaseFunPtr #-} glLoadIdentity :: MonadIO m => m () glLoadIdentity = ffiIOV glLoadIdentityFunPtr glLoadIdentityFunPtr :: FunPtr (IO ()) glLoadIdentityFunPtr = unsafePerformIO (getProcAddress "glLoadIdentity") {-# NOINLINE glLoadIdentityFunPtr #-} glLoadMatrixd :: MonadIO m => Ptr GLdouble -> m () glLoadMatrixd = ffiPtrdoubleIOV glLoadMatrixdFunPtr glLoadMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glLoadMatrixdFunPtr = unsafePerformIO (getProcAddress "glLoadMatrixd") {-# NOINLINE glLoadMatrixdFunPtr #-} glLoadMatrixf :: MonadIO m => Ptr GLfloat -> m () glLoadMatrixf = ffiPtrfloatIOV glLoadMatrixfFunPtr glLoadMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glLoadMatrixfFunPtr = unsafePerformIO (getProcAddress "glLoadMatrixf") {-# NOINLINE glLoadMatrixfFunPtr #-} glLoadName :: MonadIO m => GLuint -> m () glLoadName = ffiuintIOV glLoadNameFunPtr glLoadNameFunPtr :: FunPtr (GLuint -> IO ()) glLoadNameFunPtr = unsafePerformIO (getProcAddress "glLoadName") {-# NOINLINE glLoadNameFunPtr #-} glLoadTransposeMatrixd :: MonadIO m => Ptr GLdouble -> m () glLoadTransposeMatrixd = ffiPtrdoubleIOV glLoadTransposeMatrixdFunPtr glLoadTransposeMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glLoadTransposeMatrixdFunPtr = unsafePerformIO (getProcAddress "glLoadTransposeMatrixd") {-# NOINLINE glLoadTransposeMatrixdFunPtr #-} glLoadTransposeMatrixf :: MonadIO m => Ptr GLfloat -> m () glLoadTransposeMatrixf = ffiPtrfloatIOV glLoadTransposeMatrixfFunPtr glLoadTransposeMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glLoadTransposeMatrixfFunPtr = unsafePerformIO (getProcAddress "glLoadTransposeMatrixf") {-# NOINLINE glLoadTransposeMatrixfFunPtr #-} glMap1d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> m () glMap1d = ffienumdoubledoubleintintPtrdoubleIOV glMap1dFunPtr glMap1dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()) glMap1dFunPtr = unsafePerformIO (getProcAddress "glMap1d") {-# NOINLINE glMap1dFunPtr #-} glMap1f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> m () glMap1f = ffienumfloatfloatintintPtrfloatIOV glMap1fFunPtr glMap1fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()) glMap1fFunPtr = unsafePerformIO (getProcAddress "glMap1f") {-# NOINLINE glMap1fFunPtr #-} glMap2d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> m () glMap2d = ffienumdoubledoubleintintdoubledoubleintintPtrdoubleIOV glMap2dFunPtr glMap2dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()) glMap2dFunPtr = unsafePerformIO (getProcAddress "glMap2d") {-# NOINLINE glMap2dFunPtr #-} glMap2f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> m () glMap2f = ffienumfloatfloatintintfloatfloatintintPtrfloatIOV glMap2fFunPtr glMap2fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()) glMap2fFunPtr = unsafePerformIO (getProcAddress "glMap2f") {-# NOINLINE glMap2fFunPtr #-} glMapGrid1d :: MonadIO m => GLint -> GLdouble -> GLdouble -> m () glMapGrid1d = ffiintdoubledoubleIOV glMapGrid1dFunPtr glMapGrid1dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> IO ()) glMapGrid1dFunPtr = unsafePerformIO (getProcAddress "glMapGrid1d") {-# NOINLINE glMapGrid1dFunPtr #-} glMapGrid1f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m () glMapGrid1f = ffiintfloatfloatIOV glMapGrid1fFunPtr glMapGrid1fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ()) glMapGrid1fFunPtr = unsafePerformIO (getProcAddress "glMapGrid1f") {-# NOINLINE glMapGrid1fFunPtr #-} glMapGrid2d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> m () glMapGrid2d = ffiintdoubledoubleintdoubledoubleIOV glMapGrid2dFunPtr glMapGrid2dFunPtr :: FunPtr (GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()) glMapGrid2dFunPtr = unsafePerformIO (getProcAddress "glMapGrid2d") {-# NOINLINE glMapGrid2dFunPtr #-} glMapGrid2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> m () glMapGrid2f = ffiintfloatfloatintfloatfloatIOV glMapGrid2fFunPtr glMapGrid2fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()) glMapGrid2fFunPtr = unsafePerformIO (getProcAddress "glMapGrid2f") {-# NOINLINE glMapGrid2fFunPtr #-} glMaterialf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () glMaterialf = ffienumenumfloatIOV glMaterialfFunPtr glMaterialfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ()) glMaterialfFunPtr = unsafePerformIO (getProcAddress "glMaterialf") {-# NOINLINE glMaterialfFunPtr #-} glMaterialfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glMaterialfv = ffienumenumPtrfloatIOV glMaterialfvFunPtr glMaterialfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glMaterialfvFunPtr = unsafePerformIO (getProcAddress "glMaterialfv") {-# NOINLINE glMaterialfvFunPtr #-} glMateriali :: MonadIO m => GLenum -> GLenum -> GLint -> m () glMateriali = ffienumenumintIOV glMaterialiFunPtr glMaterialiFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ()) glMaterialiFunPtr = unsafePerformIO (getProcAddress "glMateriali") {-# NOINLINE glMaterialiFunPtr #-} glMaterialiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glMaterialiv = ffienumenumPtrintIOV glMaterialivFunPtr glMaterialivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glMaterialivFunPtr = unsafePerformIO (getProcAddress "glMaterialiv") {-# NOINLINE glMaterialivFunPtr #-} glMatrixMode :: MonadIO m => GLenum -> m () glMatrixMode = ffienumIOV glMatrixModeFunPtr glMatrixModeFunPtr :: FunPtr (GLenum -> IO ()) glMatrixModeFunPtr = unsafePerformIO (getProcAddress "glMatrixMode") {-# NOINLINE glMatrixModeFunPtr #-} glMultMatrixd :: MonadIO m => Ptr GLdouble -> m () glMultMatrixd = ffiPtrdoubleIOV glMultMatrixdFunPtr glMultMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glMultMatrixdFunPtr = unsafePerformIO (getProcAddress "glMultMatrixd") {-# NOINLINE glMultMatrixdFunPtr #-} glMultMatrixf :: MonadIO m => Ptr GLfloat -> m () glMultMatrixf = ffiPtrfloatIOV glMultMatrixfFunPtr glMultMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glMultMatrixfFunPtr = unsafePerformIO (getProcAddress "glMultMatrixf") {-# NOINLINE glMultMatrixfFunPtr #-} glMultTransposeMatrixd :: MonadIO m => Ptr GLdouble -> m () glMultTransposeMatrixd = ffiPtrdoubleIOV glMultTransposeMatrixdFunPtr glMultTransposeMatrixdFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glMultTransposeMatrixdFunPtr = unsafePerformIO (getProcAddress "glMultTransposeMatrixd") {-# NOINLINE glMultTransposeMatrixdFunPtr #-} glMultTransposeMatrixf :: MonadIO m => Ptr GLfloat -> m () glMultTransposeMatrixf = ffiPtrfloatIOV glMultTransposeMatrixfFunPtr glMultTransposeMatrixfFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glMultTransposeMatrixfFunPtr = unsafePerformIO (getProcAddress "glMultTransposeMatrixf") {-# NOINLINE glMultTransposeMatrixfFunPtr #-} glMultiTexCoord1d :: MonadIO m => GLenum -> GLdouble -> m () glMultiTexCoord1d = ffienumdoubleIOV glMultiTexCoord1dFunPtr glMultiTexCoord1dFunPtr :: FunPtr (GLenum -> GLdouble -> IO ()) glMultiTexCoord1dFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord1d") {-# NOINLINE glMultiTexCoord1dFunPtr #-} glMultiTexCoord1dv :: MonadIO m => GLenum -> Ptr GLdouble -> m () glMultiTexCoord1dv = ffienumPtrdoubleIOV glMultiTexCoord1dvFunPtr glMultiTexCoord1dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ()) glMultiTexCoord1dvFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord1dv") {-# NOINLINE glMultiTexCoord1dvFunPtr #-} glMultiTexCoord1f :: MonadIO m => GLenum -> GLfloat -> m () glMultiTexCoord1f = ffienumfloatIOV glMultiTexCoord1fFunPtr glMultiTexCoord1fFunPtr :: FunPtr (GLenum -> GLfloat -> IO ()) glMultiTexCoord1fFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord1f") {-# NOINLINE glMultiTexCoord1fFunPtr #-} glMultiTexCoord1fv :: MonadIO m => GLenum -> Ptr GLfloat -> m () glMultiTexCoord1fv = ffienumPtrfloatIOV glMultiTexCoord1fvFunPtr glMultiTexCoord1fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ()) glMultiTexCoord1fvFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord1fv") {-# NOINLINE glMultiTexCoord1fvFunPtr #-} glMultiTexCoord1i :: MonadIO m => GLenum -> GLint -> m () glMultiTexCoord1i = ffienumintIOV glMultiTexCoord1iFunPtr glMultiTexCoord1iFunPtr :: FunPtr (GLenum -> GLint -> IO ()) glMultiTexCoord1iFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord1i") {-# NOINLINE glMultiTexCoord1iFunPtr #-} glMultiTexCoord1iv :: MonadIO m => GLenum -> Ptr GLint -> m () glMultiTexCoord1iv = ffienumPtrintIOV glMultiTexCoord1ivFunPtr glMultiTexCoord1ivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ()) glMultiTexCoord1ivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord1iv") {-# NOINLINE glMultiTexCoord1ivFunPtr #-} glMultiTexCoord1s :: MonadIO m => GLenum -> GLshort -> m () glMultiTexCoord1s = ffienumshortIOV glMultiTexCoord1sFunPtr glMultiTexCoord1sFunPtr :: FunPtr (GLenum -> GLshort -> IO ()) glMultiTexCoord1sFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord1s") {-# NOINLINE glMultiTexCoord1sFunPtr #-} glMultiTexCoord1sv :: MonadIO m => GLenum -> Ptr GLshort -> m () glMultiTexCoord1sv = ffienumPtrshortIOV glMultiTexCoord1svFunPtr glMultiTexCoord1svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ()) glMultiTexCoord1svFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord1sv") {-# NOINLINE glMultiTexCoord1svFunPtr #-} glMultiTexCoord2d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> m () glMultiTexCoord2d = ffienumdoubledoubleIOV glMultiTexCoord2dFunPtr glMultiTexCoord2dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ()) glMultiTexCoord2dFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord2d") {-# NOINLINE glMultiTexCoord2dFunPtr #-} glMultiTexCoord2dv :: MonadIO m => GLenum -> Ptr GLdouble -> m () glMultiTexCoord2dv = ffienumPtrdoubleIOV glMultiTexCoord2dvFunPtr glMultiTexCoord2dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ()) glMultiTexCoord2dvFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord2dv") {-# NOINLINE glMultiTexCoord2dvFunPtr #-} glMultiTexCoord2f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> m () glMultiTexCoord2f = ffienumfloatfloatIOV glMultiTexCoord2fFunPtr glMultiTexCoord2fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> IO ()) glMultiTexCoord2fFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord2f") {-# NOINLINE glMultiTexCoord2fFunPtr #-} glMultiTexCoord2fv :: MonadIO m => GLenum -> Ptr GLfloat -> m () glMultiTexCoord2fv = ffienumPtrfloatIOV glMultiTexCoord2fvFunPtr glMultiTexCoord2fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ()) glMultiTexCoord2fvFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord2fv") {-# NOINLINE glMultiTexCoord2fvFunPtr #-} glMultiTexCoord2i :: MonadIO m => GLenum -> GLint -> GLint -> m () glMultiTexCoord2i = ffienumintintIOV glMultiTexCoord2iFunPtr glMultiTexCoord2iFunPtr :: FunPtr (GLenum -> GLint -> GLint -> IO ()) glMultiTexCoord2iFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord2i") {-# NOINLINE glMultiTexCoord2iFunPtr #-} glMultiTexCoord2iv :: MonadIO m => GLenum -> Ptr GLint -> m () glMultiTexCoord2iv = ffienumPtrintIOV glMultiTexCoord2ivFunPtr glMultiTexCoord2ivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ()) glMultiTexCoord2ivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord2iv") {-# NOINLINE glMultiTexCoord2ivFunPtr #-} glMultiTexCoord2s :: MonadIO m => GLenum -> GLshort -> GLshort -> m () glMultiTexCoord2s = ffienumshortshortIOV glMultiTexCoord2sFunPtr glMultiTexCoord2sFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> IO ()) glMultiTexCoord2sFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord2s") {-# NOINLINE glMultiTexCoord2sFunPtr #-} glMultiTexCoord2sv :: MonadIO m => GLenum -> Ptr GLshort -> m () glMultiTexCoord2sv = ffienumPtrshortIOV glMultiTexCoord2svFunPtr glMultiTexCoord2svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ()) glMultiTexCoord2svFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord2sv") {-# NOINLINE glMultiTexCoord2svFunPtr #-} glMultiTexCoord3d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> m () glMultiTexCoord3d = ffienumdoubledoubledoubleIOV glMultiTexCoord3dFunPtr glMultiTexCoord3dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()) glMultiTexCoord3dFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord3d") {-# NOINLINE glMultiTexCoord3dFunPtr #-} glMultiTexCoord3dv :: MonadIO m => GLenum -> Ptr GLdouble -> m () glMultiTexCoord3dv = ffienumPtrdoubleIOV glMultiTexCoord3dvFunPtr glMultiTexCoord3dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ()) glMultiTexCoord3dvFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord3dv") {-# NOINLINE glMultiTexCoord3dvFunPtr #-} glMultiTexCoord3f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLfloat -> m () glMultiTexCoord3f = ffienumfloatfloatfloatIOV glMultiTexCoord3fFunPtr glMultiTexCoord3fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()) glMultiTexCoord3fFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord3f") {-# NOINLINE glMultiTexCoord3fFunPtr #-} glMultiTexCoord3fv :: MonadIO m => GLenum -> Ptr GLfloat -> m () glMultiTexCoord3fv = ffienumPtrfloatIOV glMultiTexCoord3fvFunPtr glMultiTexCoord3fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ()) glMultiTexCoord3fvFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord3fv") {-# NOINLINE glMultiTexCoord3fvFunPtr #-} glMultiTexCoord3i :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> m () glMultiTexCoord3i = ffienumintintintIOV glMultiTexCoord3iFunPtr glMultiTexCoord3iFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ()) glMultiTexCoord3iFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord3i") {-# NOINLINE glMultiTexCoord3iFunPtr #-} glMultiTexCoord3iv :: MonadIO m => GLenum -> Ptr GLint -> m () glMultiTexCoord3iv = ffienumPtrintIOV glMultiTexCoord3ivFunPtr glMultiTexCoord3ivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ()) glMultiTexCoord3ivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord3iv") {-# NOINLINE glMultiTexCoord3ivFunPtr #-} glMultiTexCoord3s :: MonadIO m => GLenum -> GLshort -> GLshort -> GLshort -> m () glMultiTexCoord3s = ffienumshortshortshortIOV glMultiTexCoord3sFunPtr glMultiTexCoord3sFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ()) glMultiTexCoord3sFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord3s") {-# NOINLINE glMultiTexCoord3sFunPtr #-} glMultiTexCoord3sv :: MonadIO m => GLenum -> Ptr GLshort -> m () glMultiTexCoord3sv = ffienumPtrshortIOV glMultiTexCoord3svFunPtr glMultiTexCoord3svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ()) glMultiTexCoord3svFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord3sv") {-# NOINLINE glMultiTexCoord3svFunPtr #-} glMultiTexCoord4d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glMultiTexCoord4d = ffienumdoubledoubledoubledoubleIOV glMultiTexCoord4dFunPtr glMultiTexCoord4dFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glMultiTexCoord4dFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord4d") {-# NOINLINE glMultiTexCoord4dFunPtr #-} glMultiTexCoord4dv :: MonadIO m => GLenum -> Ptr GLdouble -> m () glMultiTexCoord4dv = ffienumPtrdoubleIOV glMultiTexCoord4dvFunPtr glMultiTexCoord4dvFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ()) glMultiTexCoord4dvFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord4dv") {-# NOINLINE glMultiTexCoord4dvFunPtr #-} glMultiTexCoord4f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glMultiTexCoord4f = ffienumfloatfloatfloatfloatIOV glMultiTexCoord4fFunPtr glMultiTexCoord4fFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glMultiTexCoord4fFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord4f") {-# NOINLINE glMultiTexCoord4fFunPtr #-} glMultiTexCoord4fv :: MonadIO m => GLenum -> Ptr GLfloat -> m () glMultiTexCoord4fv = ffienumPtrfloatIOV glMultiTexCoord4fvFunPtr glMultiTexCoord4fvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ()) glMultiTexCoord4fvFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord4fv") {-# NOINLINE glMultiTexCoord4fvFunPtr #-} glMultiTexCoord4i :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> m () glMultiTexCoord4i = ffienumintintintintIOV glMultiTexCoord4iFunPtr glMultiTexCoord4iFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()) glMultiTexCoord4iFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord4i") {-# NOINLINE glMultiTexCoord4iFunPtr #-} glMultiTexCoord4iv :: MonadIO m => GLenum -> Ptr GLint -> m () glMultiTexCoord4iv = ffienumPtrintIOV glMultiTexCoord4ivFunPtr glMultiTexCoord4ivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ()) glMultiTexCoord4ivFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord4iv") {-# NOINLINE glMultiTexCoord4ivFunPtr #-} glMultiTexCoord4s :: MonadIO m => GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m () glMultiTexCoord4s = ffienumshortshortshortshortIOV glMultiTexCoord4sFunPtr glMultiTexCoord4sFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()) glMultiTexCoord4sFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord4s") {-# NOINLINE glMultiTexCoord4sFunPtr #-} glMultiTexCoord4sv :: MonadIO m => GLenum -> Ptr GLshort -> m () glMultiTexCoord4sv = ffienumPtrshortIOV glMultiTexCoord4svFunPtr glMultiTexCoord4svFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ()) glMultiTexCoord4svFunPtr = unsafePerformIO (getProcAddress "glMultiTexCoord4sv") {-# NOINLINE glMultiTexCoord4svFunPtr #-} glNewList :: MonadIO m => GLuint -> GLenum -> m () glNewList = ffiuintenumIOV glNewListFunPtr glNewListFunPtr :: FunPtr (GLuint -> GLenum -> IO ()) glNewListFunPtr = unsafePerformIO (getProcAddress "glNewList") {-# NOINLINE glNewListFunPtr #-} glNormal3b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m () glNormal3b = ffibytebytebyteIOV glNormal3bFunPtr glNormal3bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()) glNormal3bFunPtr = unsafePerformIO (getProcAddress "glNormal3b") {-# NOINLINE glNormal3bFunPtr #-} glNormal3bv :: MonadIO m => Ptr GLbyte -> m () glNormal3bv = ffiPtrbyteIOV glNormal3bvFunPtr glNormal3bvFunPtr :: FunPtr (Ptr GLbyte -> IO ()) glNormal3bvFunPtr = unsafePerformIO (getProcAddress "glNormal3bv") {-# NOINLINE glNormal3bvFunPtr #-} glNormal3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () glNormal3d = ffidoubledoubledoubleIOV glNormal3dFunPtr glNormal3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()) glNormal3dFunPtr = unsafePerformIO (getProcAddress "glNormal3d") {-# NOINLINE glNormal3dFunPtr #-} glNormal3dv :: MonadIO m => Ptr GLdouble -> m () glNormal3dv = ffiPtrdoubleIOV glNormal3dvFunPtr glNormal3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glNormal3dvFunPtr = unsafePerformIO (getProcAddress "glNormal3dv") {-# NOINLINE glNormal3dvFunPtr #-} glNormal3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () glNormal3f = ffifloatfloatfloatIOV glNormal3fFunPtr glNormal3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()) glNormal3fFunPtr = unsafePerformIO (getProcAddress "glNormal3f") {-# NOINLINE glNormal3fFunPtr #-} glNormal3fv :: MonadIO m => Ptr GLfloat -> m () glNormal3fv = ffiPtrfloatIOV glNormal3fvFunPtr glNormal3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glNormal3fvFunPtr = unsafePerformIO (getProcAddress "glNormal3fv") {-# NOINLINE glNormal3fvFunPtr #-} glNormal3i :: MonadIO m => GLint -> GLint -> GLint -> m () glNormal3i = ffiintintintIOV glNormal3iFunPtr glNormal3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ()) glNormal3iFunPtr = unsafePerformIO (getProcAddress "glNormal3i") {-# NOINLINE glNormal3iFunPtr #-} glNormal3iv :: MonadIO m => Ptr GLint -> m () glNormal3iv = ffiPtrintIOV glNormal3ivFunPtr glNormal3ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glNormal3ivFunPtr = unsafePerformIO (getProcAddress "glNormal3iv") {-# NOINLINE glNormal3ivFunPtr #-} glNormal3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () glNormal3s = ffishortshortshortIOV glNormal3sFunPtr glNormal3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ()) glNormal3sFunPtr = unsafePerformIO (getProcAddress "glNormal3s") {-# NOINLINE glNormal3sFunPtr #-} glNormal3sv :: MonadIO m => Ptr GLshort -> m () glNormal3sv = ffiPtrshortIOV glNormal3svFunPtr glNormal3svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glNormal3svFunPtr = unsafePerformIO (getProcAddress "glNormal3sv") {-# NOINLINE glNormal3svFunPtr #-} glNormalPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () glNormalPointer = ffienumsizeiPtrVIOV glNormalPointerFunPtr glNormalPointerFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr () -> IO ()) glNormalPointerFunPtr = unsafePerformIO (getProcAddress "glNormalPointer") {-# NOINLINE glNormalPointerFunPtr #-} glOrtho :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glOrtho = ffidoubledoubledoubledoubledoubledoubleIOV glOrthoFunPtr glOrthoFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glOrthoFunPtr = unsafePerformIO (getProcAddress "glOrtho") {-# NOINLINE glOrthoFunPtr #-} glPassThrough :: MonadIO m => GLfloat -> m () glPassThrough = ffifloatIOV glPassThroughFunPtr glPassThroughFunPtr :: FunPtr (GLfloat -> IO ()) glPassThroughFunPtr = unsafePerformIO (getProcAddress "glPassThrough") {-# NOINLINE glPassThroughFunPtr #-} glPixelMapfv :: MonadIO m => GLenum -> GLsizei -> Ptr GLfloat -> m () glPixelMapfv = ffienumsizeiPtrfloatIOV glPixelMapfvFunPtr glPixelMapfvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ()) glPixelMapfvFunPtr = unsafePerformIO (getProcAddress "glPixelMapfv") {-# NOINLINE glPixelMapfvFunPtr #-} glPixelMapuiv :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m () glPixelMapuiv = ffienumsizeiPtruintIOV glPixelMapuivFunPtr glPixelMapuivFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ()) glPixelMapuivFunPtr = unsafePerformIO (getProcAddress "glPixelMapuiv") {-# NOINLINE glPixelMapuivFunPtr #-} glPixelMapusv :: MonadIO m => GLenum -> GLsizei -> Ptr GLushort -> m () glPixelMapusv = ffienumsizeiPtrushortIOV glPixelMapusvFunPtr glPixelMapusvFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ()) glPixelMapusvFunPtr = unsafePerformIO (getProcAddress "glPixelMapusv") {-# NOINLINE glPixelMapusvFunPtr #-} glPixelTransferf :: MonadIO m => GLenum -> GLfloat -> m () glPixelTransferf = ffienumfloatIOV glPixelTransferfFunPtr glPixelTransferfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ()) glPixelTransferfFunPtr = unsafePerformIO (getProcAddress "glPixelTransferf") {-# NOINLINE glPixelTransferfFunPtr #-} glPixelTransferi :: MonadIO m => GLenum -> GLint -> m () glPixelTransferi = ffienumintIOV glPixelTransferiFunPtr glPixelTransferiFunPtr :: FunPtr (GLenum -> GLint -> IO ()) glPixelTransferiFunPtr = unsafePerformIO (getProcAddress "glPixelTransferi") {-# NOINLINE glPixelTransferiFunPtr #-} glPixelZoom :: MonadIO m => GLfloat -> GLfloat -> m () glPixelZoom = ffifloatfloatIOV glPixelZoomFunPtr glPixelZoomFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ()) glPixelZoomFunPtr = unsafePerformIO (getProcAddress "glPixelZoom") {-# NOINLINE glPixelZoomFunPtr #-} glPolygonStipple :: MonadIO m => Ptr GLubyte -> m () glPolygonStipple = ffiPtrubyteIOV glPolygonStippleFunPtr glPolygonStippleFunPtr :: FunPtr (Ptr GLubyte -> IO ()) glPolygonStippleFunPtr = unsafePerformIO (getProcAddress "glPolygonStipple") {-# NOINLINE glPolygonStippleFunPtr #-} glPopAttrib :: MonadIO m => m () glPopAttrib = ffiIOV glPopAttribFunPtr glPopAttribFunPtr :: FunPtr (IO ()) glPopAttribFunPtr = unsafePerformIO (getProcAddress "glPopAttrib") {-# NOINLINE glPopAttribFunPtr #-} glPopClientAttrib :: MonadIO m => m () glPopClientAttrib = ffiIOV glPopClientAttribFunPtr glPopClientAttribFunPtr :: FunPtr (IO ()) glPopClientAttribFunPtr = unsafePerformIO (getProcAddress "glPopClientAttrib") {-# NOINLINE glPopClientAttribFunPtr #-} glPopMatrix :: MonadIO m => m () glPopMatrix = ffiIOV glPopMatrixFunPtr glPopMatrixFunPtr :: FunPtr (IO ()) glPopMatrixFunPtr = unsafePerformIO (getProcAddress "glPopMatrix") {-# NOINLINE glPopMatrixFunPtr #-} glPopName :: MonadIO m => m () glPopName = ffiIOV glPopNameFunPtr glPopNameFunPtr :: FunPtr (IO ()) glPopNameFunPtr = unsafePerformIO (getProcAddress "glPopName") {-# NOINLINE glPopNameFunPtr #-} glPrioritizeTextures :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLfloat -> m () glPrioritizeTextures = ffisizeiPtruintPtrfloatIOV glPrioritizeTexturesFunPtr glPrioritizeTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()) glPrioritizeTexturesFunPtr = unsafePerformIO (getProcAddress "glPrioritizeTextures") {-# NOINLINE glPrioritizeTexturesFunPtr #-} glPushAttrib :: MonadIO m => GLbitfield -> m () glPushAttrib = ffibitfieldIOV glPushAttribFunPtr glPushAttribFunPtr :: FunPtr (GLbitfield -> IO ()) glPushAttribFunPtr = unsafePerformIO (getProcAddress "glPushAttrib") {-# NOINLINE glPushAttribFunPtr #-} glPushClientAttrib :: MonadIO m => GLbitfield -> m () glPushClientAttrib = ffibitfieldIOV glPushClientAttribFunPtr glPushClientAttribFunPtr :: FunPtr (GLbitfield -> IO ()) glPushClientAttribFunPtr = unsafePerformIO (getProcAddress "glPushClientAttrib") {-# NOINLINE glPushClientAttribFunPtr #-} glPushMatrix :: MonadIO m => m () glPushMatrix = ffiIOV glPushMatrixFunPtr glPushMatrixFunPtr :: FunPtr (IO ()) glPushMatrixFunPtr = unsafePerformIO (getProcAddress "glPushMatrix") {-# NOINLINE glPushMatrixFunPtr #-} glPushName :: MonadIO m => GLuint -> m () glPushName = ffiuintIOV glPushNameFunPtr glPushNameFunPtr :: FunPtr (GLuint -> IO ()) glPushNameFunPtr = unsafePerformIO (getProcAddress "glPushName") {-# NOINLINE glPushNameFunPtr #-} glRasterPos2d :: MonadIO m => GLdouble -> GLdouble -> m () glRasterPos2d = ffidoubledoubleIOV glRasterPos2dFunPtr glRasterPos2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ()) glRasterPos2dFunPtr = unsafePerformIO (getProcAddress "glRasterPos2d") {-# NOINLINE glRasterPos2dFunPtr #-} glRasterPos2dv :: MonadIO m => Ptr GLdouble -> m () glRasterPos2dv = ffiPtrdoubleIOV glRasterPos2dvFunPtr glRasterPos2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glRasterPos2dvFunPtr = unsafePerformIO (getProcAddress "glRasterPos2dv") {-# NOINLINE glRasterPos2dvFunPtr #-} glRasterPos2f :: MonadIO m => GLfloat -> GLfloat -> m () glRasterPos2f = ffifloatfloatIOV glRasterPos2fFunPtr glRasterPos2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ()) glRasterPos2fFunPtr = unsafePerformIO (getProcAddress "glRasterPos2f") {-# NOINLINE glRasterPos2fFunPtr #-} glRasterPos2fv :: MonadIO m => Ptr GLfloat -> m () glRasterPos2fv = ffiPtrfloatIOV glRasterPos2fvFunPtr glRasterPos2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glRasterPos2fvFunPtr = unsafePerformIO (getProcAddress "glRasterPos2fv") {-# NOINLINE glRasterPos2fvFunPtr #-} glRasterPos2i :: MonadIO m => GLint -> GLint -> m () glRasterPos2i = ffiintintIOV glRasterPos2iFunPtr glRasterPos2iFunPtr :: FunPtr (GLint -> GLint -> IO ()) glRasterPos2iFunPtr = unsafePerformIO (getProcAddress "glRasterPos2i") {-# NOINLINE glRasterPos2iFunPtr #-} glRasterPos2iv :: MonadIO m => Ptr GLint -> m () glRasterPos2iv = ffiPtrintIOV glRasterPos2ivFunPtr glRasterPos2ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glRasterPos2ivFunPtr = unsafePerformIO (getProcAddress "glRasterPos2iv") {-# NOINLINE glRasterPos2ivFunPtr #-} glRasterPos2s :: MonadIO m => GLshort -> GLshort -> m () glRasterPos2s = ffishortshortIOV glRasterPos2sFunPtr glRasterPos2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ()) glRasterPos2sFunPtr = unsafePerformIO (getProcAddress "glRasterPos2s") {-# NOINLINE glRasterPos2sFunPtr #-} glRasterPos2sv :: MonadIO m => Ptr GLshort -> m () glRasterPos2sv = ffiPtrshortIOV glRasterPos2svFunPtr glRasterPos2svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glRasterPos2svFunPtr = unsafePerformIO (getProcAddress "glRasterPos2sv") {-# NOINLINE glRasterPos2svFunPtr #-} glRasterPos3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () glRasterPos3d = ffidoubledoubledoubleIOV glRasterPos3dFunPtr glRasterPos3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()) glRasterPos3dFunPtr = unsafePerformIO (getProcAddress "glRasterPos3d") {-# NOINLINE glRasterPos3dFunPtr #-} glRasterPos3dv :: MonadIO m => Ptr GLdouble -> m () glRasterPos3dv = ffiPtrdoubleIOV glRasterPos3dvFunPtr glRasterPos3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glRasterPos3dvFunPtr = unsafePerformIO (getProcAddress "glRasterPos3dv") {-# NOINLINE glRasterPos3dvFunPtr #-} glRasterPos3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () glRasterPos3f = ffifloatfloatfloatIOV glRasterPos3fFunPtr glRasterPos3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()) glRasterPos3fFunPtr = unsafePerformIO (getProcAddress "glRasterPos3f") {-# NOINLINE glRasterPos3fFunPtr #-} glRasterPos3fv :: MonadIO m => Ptr GLfloat -> m () glRasterPos3fv = ffiPtrfloatIOV glRasterPos3fvFunPtr glRasterPos3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glRasterPos3fvFunPtr = unsafePerformIO (getProcAddress "glRasterPos3fv") {-# NOINLINE glRasterPos3fvFunPtr #-} glRasterPos3i :: MonadIO m => GLint -> GLint -> GLint -> m () glRasterPos3i = ffiintintintIOV glRasterPos3iFunPtr glRasterPos3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ()) glRasterPos3iFunPtr = unsafePerformIO (getProcAddress "glRasterPos3i") {-# NOINLINE glRasterPos3iFunPtr #-} glRasterPos3iv :: MonadIO m => Ptr GLint -> m () glRasterPos3iv = ffiPtrintIOV glRasterPos3ivFunPtr glRasterPos3ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glRasterPos3ivFunPtr = unsafePerformIO (getProcAddress "glRasterPos3iv") {-# NOINLINE glRasterPos3ivFunPtr #-} glRasterPos3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () glRasterPos3s = ffishortshortshortIOV glRasterPos3sFunPtr glRasterPos3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ()) glRasterPos3sFunPtr = unsafePerformIO (getProcAddress "glRasterPos3s") {-# NOINLINE glRasterPos3sFunPtr #-} glRasterPos3sv :: MonadIO m => Ptr GLshort -> m () glRasterPos3sv = ffiPtrshortIOV glRasterPos3svFunPtr glRasterPos3svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glRasterPos3svFunPtr = unsafePerformIO (getProcAddress "glRasterPos3sv") {-# NOINLINE glRasterPos3svFunPtr #-} glRasterPos4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glRasterPos4d = ffidoubledoubledoubledoubleIOV glRasterPos4dFunPtr glRasterPos4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glRasterPos4dFunPtr = unsafePerformIO (getProcAddress "glRasterPos4d") {-# NOINLINE glRasterPos4dFunPtr #-} glRasterPos4dv :: MonadIO m => Ptr GLdouble -> m () glRasterPos4dv = ffiPtrdoubleIOV glRasterPos4dvFunPtr glRasterPos4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glRasterPos4dvFunPtr = unsafePerformIO (getProcAddress "glRasterPos4dv") {-# NOINLINE glRasterPos4dvFunPtr #-} glRasterPos4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glRasterPos4f = ffifloatfloatfloatfloatIOV glRasterPos4fFunPtr glRasterPos4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glRasterPos4fFunPtr = unsafePerformIO (getProcAddress "glRasterPos4f") {-# NOINLINE glRasterPos4fFunPtr #-} glRasterPos4fv :: MonadIO m => Ptr GLfloat -> m () glRasterPos4fv = ffiPtrfloatIOV glRasterPos4fvFunPtr glRasterPos4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glRasterPos4fvFunPtr = unsafePerformIO (getProcAddress "glRasterPos4fv") {-# NOINLINE glRasterPos4fvFunPtr #-} glRasterPos4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () glRasterPos4i = ffiintintintintIOV glRasterPos4iFunPtr glRasterPos4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()) glRasterPos4iFunPtr = unsafePerformIO (getProcAddress "glRasterPos4i") {-# NOINLINE glRasterPos4iFunPtr #-} glRasterPos4iv :: MonadIO m => Ptr GLint -> m () glRasterPos4iv = ffiPtrintIOV glRasterPos4ivFunPtr glRasterPos4ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glRasterPos4ivFunPtr = unsafePerformIO (getProcAddress "glRasterPos4iv") {-# NOINLINE glRasterPos4ivFunPtr #-} glRasterPos4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m () glRasterPos4s = ffishortshortshortshortIOV glRasterPos4sFunPtr glRasterPos4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()) glRasterPos4sFunPtr = unsafePerformIO (getProcAddress "glRasterPos4s") {-# NOINLINE glRasterPos4sFunPtr #-} glRasterPos4sv :: MonadIO m => Ptr GLshort -> m () glRasterPos4sv = ffiPtrshortIOV glRasterPos4svFunPtr glRasterPos4svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glRasterPos4svFunPtr = unsafePerformIO (getProcAddress "glRasterPos4sv") {-# NOINLINE glRasterPos4svFunPtr #-} glRectd :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glRectd = ffidoubledoubledoubledoubleIOV glRectdFunPtr glRectdFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glRectdFunPtr = unsafePerformIO (getProcAddress "glRectd") {-# NOINLINE glRectdFunPtr #-} glRectdv :: MonadIO m => Ptr GLdouble -> Ptr GLdouble -> m () glRectdv = ffiPtrdoublePtrdoubleIOV glRectdvFunPtr glRectdvFunPtr :: FunPtr (Ptr GLdouble -> Ptr GLdouble -> IO ()) glRectdvFunPtr = unsafePerformIO (getProcAddress "glRectdv") {-# NOINLINE glRectdvFunPtr #-} glRectf :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glRectf = ffifloatfloatfloatfloatIOV glRectfFunPtr glRectfFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glRectfFunPtr = unsafePerformIO (getProcAddress "glRectf") {-# NOINLINE glRectfFunPtr #-} glRectfv :: MonadIO m => Ptr GLfloat -> Ptr GLfloat -> m () glRectfv = ffiPtrfloatPtrfloatIOV glRectfvFunPtr glRectfvFunPtr :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ()) glRectfvFunPtr = unsafePerformIO (getProcAddress "glRectfv") {-# NOINLINE glRectfvFunPtr #-} glRecti :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () glRecti = ffiintintintintIOV glRectiFunPtr glRectiFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()) glRectiFunPtr = unsafePerformIO (getProcAddress "glRecti") {-# NOINLINE glRectiFunPtr #-} glRectiv :: MonadIO m => Ptr GLint -> Ptr GLint -> m () glRectiv = ffiPtrintPtrintIOV glRectivFunPtr glRectivFunPtr :: FunPtr (Ptr GLint -> Ptr GLint -> IO ()) glRectivFunPtr = unsafePerformIO (getProcAddress "glRectiv") {-# NOINLINE glRectivFunPtr #-} glRects :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m () glRects = ffishortshortshortshortIOV glRectsFunPtr glRectsFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()) glRectsFunPtr = unsafePerformIO (getProcAddress "glRects") {-# NOINLINE glRectsFunPtr #-} glRectsv :: MonadIO m => Ptr GLshort -> Ptr GLshort -> m () glRectsv = ffiPtrshortPtrshortIOV glRectsvFunPtr glRectsvFunPtr :: FunPtr (Ptr GLshort -> Ptr GLshort -> IO ()) glRectsvFunPtr = unsafePerformIO (getProcAddress "glRectsv") {-# NOINLINE glRectsvFunPtr #-} glRenderMode :: MonadIO m => GLenum -> m GLint glRenderMode = ffienumIOint glRenderModeFunPtr glRenderModeFunPtr :: FunPtr (GLenum -> IO GLint) glRenderModeFunPtr = unsafePerformIO (getProcAddress "glRenderMode") {-# NOINLINE glRenderModeFunPtr #-} glRotated :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glRotated = ffidoubledoubledoubledoubleIOV glRotatedFunPtr glRotatedFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glRotatedFunPtr = unsafePerformIO (getProcAddress "glRotated") {-# NOINLINE glRotatedFunPtr #-} glRotatef :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glRotatef = ffifloatfloatfloatfloatIOV glRotatefFunPtr glRotatefFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glRotatefFunPtr = unsafePerformIO (getProcAddress "glRotatef") {-# NOINLINE glRotatefFunPtr #-} glScaled :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () glScaled = ffidoubledoubledoubleIOV glScaledFunPtr glScaledFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()) glScaledFunPtr = unsafePerformIO (getProcAddress "glScaled") {-# NOINLINE glScaledFunPtr #-} glScalef :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () glScalef = ffifloatfloatfloatIOV glScalefFunPtr glScalefFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()) glScalefFunPtr = unsafePerformIO (getProcAddress "glScalef") {-# NOINLINE glScalefFunPtr #-} glSecondaryColor3b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m () glSecondaryColor3b = ffibytebytebyteIOV glSecondaryColor3bFunPtr glSecondaryColor3bFunPtr :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ()) glSecondaryColor3bFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3b") {-# NOINLINE glSecondaryColor3bFunPtr #-} glSecondaryColor3bv :: MonadIO m => Ptr GLbyte -> m () glSecondaryColor3bv = ffiPtrbyteIOV glSecondaryColor3bvFunPtr glSecondaryColor3bvFunPtr :: FunPtr (Ptr GLbyte -> IO ()) glSecondaryColor3bvFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3bv") {-# NOINLINE glSecondaryColor3bvFunPtr #-} glSecondaryColor3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () glSecondaryColor3d = ffidoubledoubledoubleIOV glSecondaryColor3dFunPtr glSecondaryColor3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()) glSecondaryColor3dFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3d") {-# NOINLINE glSecondaryColor3dFunPtr #-} glSecondaryColor3dv :: MonadIO m => Ptr GLdouble -> m () glSecondaryColor3dv = ffiPtrdoubleIOV glSecondaryColor3dvFunPtr glSecondaryColor3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glSecondaryColor3dvFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3dv") {-# NOINLINE glSecondaryColor3dvFunPtr #-} glSecondaryColor3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () glSecondaryColor3f = ffifloatfloatfloatIOV glSecondaryColor3fFunPtr glSecondaryColor3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()) glSecondaryColor3fFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3f") {-# NOINLINE glSecondaryColor3fFunPtr #-} glSecondaryColor3fv :: MonadIO m => Ptr GLfloat -> m () glSecondaryColor3fv = ffiPtrfloatIOV glSecondaryColor3fvFunPtr glSecondaryColor3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glSecondaryColor3fvFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3fv") {-# NOINLINE glSecondaryColor3fvFunPtr #-} glSecondaryColor3i :: MonadIO m => GLint -> GLint -> GLint -> m () glSecondaryColor3i = ffiintintintIOV glSecondaryColor3iFunPtr glSecondaryColor3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ()) glSecondaryColor3iFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3i") {-# NOINLINE glSecondaryColor3iFunPtr #-} glSecondaryColor3iv :: MonadIO m => Ptr GLint -> m () glSecondaryColor3iv = ffiPtrintIOV glSecondaryColor3ivFunPtr glSecondaryColor3ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glSecondaryColor3ivFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3iv") {-# NOINLINE glSecondaryColor3ivFunPtr #-} glSecondaryColor3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () glSecondaryColor3s = ffishortshortshortIOV glSecondaryColor3sFunPtr glSecondaryColor3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ()) glSecondaryColor3sFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3s") {-# NOINLINE glSecondaryColor3sFunPtr #-} glSecondaryColor3sv :: MonadIO m => Ptr GLshort -> m () glSecondaryColor3sv = ffiPtrshortIOV glSecondaryColor3svFunPtr glSecondaryColor3svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glSecondaryColor3svFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3sv") {-# NOINLINE glSecondaryColor3svFunPtr #-} glSecondaryColor3ub :: MonadIO m => GLubyte -> GLubyte -> GLubyte -> m () glSecondaryColor3ub = ffiubyteubyteubyteIOV glSecondaryColor3ubFunPtr glSecondaryColor3ubFunPtr :: FunPtr (GLubyte -> GLubyte -> GLubyte -> IO ()) glSecondaryColor3ubFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3ub") {-# NOINLINE glSecondaryColor3ubFunPtr #-} glSecondaryColor3ubv :: MonadIO m => Ptr GLubyte -> m () glSecondaryColor3ubv = ffiPtrubyteIOV glSecondaryColor3ubvFunPtr glSecondaryColor3ubvFunPtr :: FunPtr (Ptr GLubyte -> IO ()) glSecondaryColor3ubvFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3ubv") {-# NOINLINE glSecondaryColor3ubvFunPtr #-} glSecondaryColor3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m () glSecondaryColor3ui = ffiuintuintuintIOV glSecondaryColor3uiFunPtr glSecondaryColor3uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ()) glSecondaryColor3uiFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3ui") {-# NOINLINE glSecondaryColor3uiFunPtr #-} glSecondaryColor3uiv :: MonadIO m => Ptr GLuint -> m () glSecondaryColor3uiv = ffiPtruintIOV glSecondaryColor3uivFunPtr glSecondaryColor3uivFunPtr :: FunPtr (Ptr GLuint -> IO ()) glSecondaryColor3uivFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3uiv") {-# NOINLINE glSecondaryColor3uivFunPtr #-} glSecondaryColor3us :: MonadIO m => GLushort -> GLushort -> GLushort -> m () glSecondaryColor3us = ffiushortushortushortIOV glSecondaryColor3usFunPtr glSecondaryColor3usFunPtr :: FunPtr (GLushort -> GLushort -> GLushort -> IO ()) glSecondaryColor3usFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3us") {-# NOINLINE glSecondaryColor3usFunPtr #-} glSecondaryColor3usv :: MonadIO m => Ptr GLushort -> m () glSecondaryColor3usv = ffiPtrushortIOV glSecondaryColor3usvFunPtr glSecondaryColor3usvFunPtr :: FunPtr (Ptr GLushort -> IO ()) glSecondaryColor3usvFunPtr = unsafePerformIO (getProcAddress "glSecondaryColor3usv") {-# NOINLINE glSecondaryColor3usvFunPtr #-} glSecondaryColorPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () glSecondaryColorPointer = ffiintenumsizeiPtrVIOV glSecondaryColorPointerFunPtr glSecondaryColorPointerFunPtr :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr () -> IO ()) glSecondaryColorPointerFunPtr = unsafePerformIO (getProcAddress "glSecondaryColorPointer") {-# NOINLINE glSecondaryColorPointerFunPtr #-} glSelectBuffer :: MonadIO m => GLsizei -> Ptr GLuint -> m () glSelectBuffer = ffisizeiPtruintIOV glSelectBufferFunPtr glSelectBufferFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glSelectBufferFunPtr = unsafePerformIO (getProcAddress "glSelectBuffer") {-# NOINLINE glSelectBufferFunPtr #-} glShadeModel :: MonadIO m => GLenum -> m () glShadeModel = ffienumIOV glShadeModelFunPtr glShadeModelFunPtr :: FunPtr (GLenum -> IO ()) glShadeModelFunPtr = unsafePerformIO (getProcAddress "glShadeModel") {-# NOINLINE glShadeModelFunPtr #-} glTexCoord1d :: MonadIO m => GLdouble -> m () glTexCoord1d = ffidoubleIOV glTexCoord1dFunPtr glTexCoord1dFunPtr :: FunPtr (GLdouble -> IO ()) glTexCoord1dFunPtr = unsafePerformIO (getProcAddress "glTexCoord1d") {-# NOINLINE glTexCoord1dFunPtr #-} glTexCoord1dv :: MonadIO m => Ptr GLdouble -> m () glTexCoord1dv = ffiPtrdoubleIOV glTexCoord1dvFunPtr glTexCoord1dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glTexCoord1dvFunPtr = unsafePerformIO (getProcAddress "glTexCoord1dv") {-# NOINLINE glTexCoord1dvFunPtr #-} glTexCoord1f :: MonadIO m => GLfloat -> m () glTexCoord1f = ffifloatIOV glTexCoord1fFunPtr glTexCoord1fFunPtr :: FunPtr (GLfloat -> IO ()) glTexCoord1fFunPtr = unsafePerformIO (getProcAddress "glTexCoord1f") {-# NOINLINE glTexCoord1fFunPtr #-} glTexCoord1fv :: MonadIO m => Ptr GLfloat -> m () glTexCoord1fv = ffiPtrfloatIOV glTexCoord1fvFunPtr glTexCoord1fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glTexCoord1fvFunPtr = unsafePerformIO (getProcAddress "glTexCoord1fv") {-# NOINLINE glTexCoord1fvFunPtr #-} glTexCoord1i :: MonadIO m => GLint -> m () glTexCoord1i = ffiintIOV glTexCoord1iFunPtr glTexCoord1iFunPtr :: FunPtr (GLint -> IO ()) glTexCoord1iFunPtr = unsafePerformIO (getProcAddress "glTexCoord1i") {-# NOINLINE glTexCoord1iFunPtr #-} glTexCoord1iv :: MonadIO m => Ptr GLint -> m () glTexCoord1iv = ffiPtrintIOV glTexCoord1ivFunPtr glTexCoord1ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glTexCoord1ivFunPtr = unsafePerformIO (getProcAddress "glTexCoord1iv") {-# NOINLINE glTexCoord1ivFunPtr #-} glTexCoord1s :: MonadIO m => GLshort -> m () glTexCoord1s = ffishortIOV glTexCoord1sFunPtr glTexCoord1sFunPtr :: FunPtr (GLshort -> IO ()) glTexCoord1sFunPtr = unsafePerformIO (getProcAddress "glTexCoord1s") {-# NOINLINE glTexCoord1sFunPtr #-} glTexCoord1sv :: MonadIO m => Ptr GLshort -> m () glTexCoord1sv = ffiPtrshortIOV glTexCoord1svFunPtr glTexCoord1svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glTexCoord1svFunPtr = unsafePerformIO (getProcAddress "glTexCoord1sv") {-# NOINLINE glTexCoord1svFunPtr #-} glTexCoord2d :: MonadIO m => GLdouble -> GLdouble -> m () glTexCoord2d = ffidoubledoubleIOV glTexCoord2dFunPtr glTexCoord2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ()) glTexCoord2dFunPtr = unsafePerformIO (getProcAddress "glTexCoord2d") {-# NOINLINE glTexCoord2dFunPtr #-} glTexCoord2dv :: MonadIO m => Ptr GLdouble -> m () glTexCoord2dv = ffiPtrdoubleIOV glTexCoord2dvFunPtr glTexCoord2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glTexCoord2dvFunPtr = unsafePerformIO (getProcAddress "glTexCoord2dv") {-# NOINLINE glTexCoord2dvFunPtr #-} glTexCoord2f :: MonadIO m => GLfloat -> GLfloat -> m () glTexCoord2f = ffifloatfloatIOV glTexCoord2fFunPtr glTexCoord2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ()) glTexCoord2fFunPtr = unsafePerformIO (getProcAddress "glTexCoord2f") {-# NOINLINE glTexCoord2fFunPtr #-} glTexCoord2fv :: MonadIO m => Ptr GLfloat -> m () glTexCoord2fv = ffiPtrfloatIOV glTexCoord2fvFunPtr glTexCoord2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glTexCoord2fvFunPtr = unsafePerformIO (getProcAddress "glTexCoord2fv") {-# NOINLINE glTexCoord2fvFunPtr #-} glTexCoord2i :: MonadIO m => GLint -> GLint -> m () glTexCoord2i = ffiintintIOV glTexCoord2iFunPtr glTexCoord2iFunPtr :: FunPtr (GLint -> GLint -> IO ()) glTexCoord2iFunPtr = unsafePerformIO (getProcAddress "glTexCoord2i") {-# NOINLINE glTexCoord2iFunPtr #-} glTexCoord2iv :: MonadIO m => Ptr GLint -> m () glTexCoord2iv = ffiPtrintIOV glTexCoord2ivFunPtr glTexCoord2ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glTexCoord2ivFunPtr = unsafePerformIO (getProcAddress "glTexCoord2iv") {-# NOINLINE glTexCoord2ivFunPtr #-} glTexCoord2s :: MonadIO m => GLshort -> GLshort -> m () glTexCoord2s = ffishortshortIOV glTexCoord2sFunPtr glTexCoord2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ()) glTexCoord2sFunPtr = unsafePerformIO (getProcAddress "glTexCoord2s") {-# NOINLINE glTexCoord2sFunPtr #-} glTexCoord2sv :: MonadIO m => Ptr GLshort -> m () glTexCoord2sv = ffiPtrshortIOV glTexCoord2svFunPtr glTexCoord2svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glTexCoord2svFunPtr = unsafePerformIO (getProcAddress "glTexCoord2sv") {-# NOINLINE glTexCoord2svFunPtr #-} glTexCoord3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () glTexCoord3d = ffidoubledoubledoubleIOV glTexCoord3dFunPtr glTexCoord3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()) glTexCoord3dFunPtr = unsafePerformIO (getProcAddress "glTexCoord3d") {-# NOINLINE glTexCoord3dFunPtr #-} glTexCoord3dv :: MonadIO m => Ptr GLdouble -> m () glTexCoord3dv = ffiPtrdoubleIOV glTexCoord3dvFunPtr glTexCoord3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glTexCoord3dvFunPtr = unsafePerformIO (getProcAddress "glTexCoord3dv") {-# NOINLINE glTexCoord3dvFunPtr #-} glTexCoord3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () glTexCoord3f = ffifloatfloatfloatIOV glTexCoord3fFunPtr glTexCoord3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()) glTexCoord3fFunPtr = unsafePerformIO (getProcAddress "glTexCoord3f") {-# NOINLINE glTexCoord3fFunPtr #-} glTexCoord3fv :: MonadIO m => Ptr GLfloat -> m () glTexCoord3fv = ffiPtrfloatIOV glTexCoord3fvFunPtr glTexCoord3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glTexCoord3fvFunPtr = unsafePerformIO (getProcAddress "glTexCoord3fv") {-# NOINLINE glTexCoord3fvFunPtr #-} glTexCoord3i :: MonadIO m => GLint -> GLint -> GLint -> m () glTexCoord3i = ffiintintintIOV glTexCoord3iFunPtr glTexCoord3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ()) glTexCoord3iFunPtr = unsafePerformIO (getProcAddress "glTexCoord3i") {-# NOINLINE glTexCoord3iFunPtr #-} glTexCoord3iv :: MonadIO m => Ptr GLint -> m () glTexCoord3iv = ffiPtrintIOV glTexCoord3ivFunPtr glTexCoord3ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glTexCoord3ivFunPtr = unsafePerformIO (getProcAddress "glTexCoord3iv") {-# NOINLINE glTexCoord3ivFunPtr #-} glTexCoord3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () glTexCoord3s = ffishortshortshortIOV glTexCoord3sFunPtr glTexCoord3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ()) glTexCoord3sFunPtr = unsafePerformIO (getProcAddress "glTexCoord3s") {-# NOINLINE glTexCoord3sFunPtr #-} glTexCoord3sv :: MonadIO m => Ptr GLshort -> m () glTexCoord3sv = ffiPtrshortIOV glTexCoord3svFunPtr glTexCoord3svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glTexCoord3svFunPtr = unsafePerformIO (getProcAddress "glTexCoord3sv") {-# NOINLINE glTexCoord3svFunPtr #-} glTexCoord4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glTexCoord4d = ffidoubledoubledoubledoubleIOV glTexCoord4dFunPtr glTexCoord4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glTexCoord4dFunPtr = unsafePerformIO (getProcAddress "glTexCoord4d") {-# NOINLINE glTexCoord4dFunPtr #-} glTexCoord4dv :: MonadIO m => Ptr GLdouble -> m () glTexCoord4dv = ffiPtrdoubleIOV glTexCoord4dvFunPtr glTexCoord4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glTexCoord4dvFunPtr = unsafePerformIO (getProcAddress "glTexCoord4dv") {-# NOINLINE glTexCoord4dvFunPtr #-} glTexCoord4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glTexCoord4f = ffifloatfloatfloatfloatIOV glTexCoord4fFunPtr glTexCoord4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glTexCoord4fFunPtr = unsafePerformIO (getProcAddress "glTexCoord4f") {-# NOINLINE glTexCoord4fFunPtr #-} glTexCoord4fv :: MonadIO m => Ptr GLfloat -> m () glTexCoord4fv = ffiPtrfloatIOV glTexCoord4fvFunPtr glTexCoord4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glTexCoord4fvFunPtr = unsafePerformIO (getProcAddress "glTexCoord4fv") {-# NOINLINE glTexCoord4fvFunPtr #-} glTexCoord4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () glTexCoord4i = ffiintintintintIOV glTexCoord4iFunPtr glTexCoord4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()) glTexCoord4iFunPtr = unsafePerformIO (getProcAddress "glTexCoord4i") {-# NOINLINE glTexCoord4iFunPtr #-} glTexCoord4iv :: MonadIO m => Ptr GLint -> m () glTexCoord4iv = ffiPtrintIOV glTexCoord4ivFunPtr glTexCoord4ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glTexCoord4ivFunPtr = unsafePerformIO (getProcAddress "glTexCoord4iv") {-# NOINLINE glTexCoord4ivFunPtr #-} glTexCoord4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m () glTexCoord4s = ffishortshortshortshortIOV glTexCoord4sFunPtr glTexCoord4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()) glTexCoord4sFunPtr = unsafePerformIO (getProcAddress "glTexCoord4s") {-# NOINLINE glTexCoord4sFunPtr #-} glTexCoord4sv :: MonadIO m => Ptr GLshort -> m () glTexCoord4sv = ffiPtrshortIOV glTexCoord4svFunPtr glTexCoord4svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glTexCoord4svFunPtr = unsafePerformIO (getProcAddress "glTexCoord4sv") {-# NOINLINE glTexCoord4svFunPtr #-} glTexCoordPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () glTexCoordPointer = ffiintenumsizeiPtrVIOV glTexCoordPointerFunPtr glTexCoordPointerFunPtr :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr () -> IO ()) glTexCoordPointerFunPtr = unsafePerformIO (getProcAddress "glTexCoordPointer") {-# NOINLINE glTexCoordPointerFunPtr #-} glTexEnvf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () glTexEnvf = ffienumenumfloatIOV glTexEnvfFunPtr glTexEnvfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ()) glTexEnvfFunPtr = unsafePerformIO (getProcAddress "glTexEnvf") {-# NOINLINE glTexEnvfFunPtr #-} glTexEnvfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glTexEnvfv = ffienumenumPtrfloatIOV glTexEnvfvFunPtr glTexEnvfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glTexEnvfvFunPtr = unsafePerformIO (getProcAddress "glTexEnvfv") {-# NOINLINE glTexEnvfvFunPtr #-} glTexEnvi :: MonadIO m => GLenum -> GLenum -> GLint -> m () glTexEnvi = ffienumenumintIOV glTexEnviFunPtr glTexEnviFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ()) glTexEnviFunPtr = unsafePerformIO (getProcAddress "glTexEnvi") {-# NOINLINE glTexEnviFunPtr #-} glTexEnviv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glTexEnviv = ffienumenumPtrintIOV glTexEnvivFunPtr glTexEnvivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glTexEnvivFunPtr = unsafePerformIO (getProcAddress "glTexEnviv") {-# NOINLINE glTexEnvivFunPtr #-} glTexGend :: MonadIO m => GLenum -> GLenum -> GLdouble -> m () glTexGend = ffienumenumdoubleIOV glTexGendFunPtr glTexGendFunPtr :: FunPtr (GLenum -> GLenum -> GLdouble -> IO ()) glTexGendFunPtr = unsafePerformIO (getProcAddress "glTexGend") {-# NOINLINE glTexGendFunPtr #-} glTexGendv :: MonadIO m => GLenum -> GLenum -> Ptr GLdouble -> m () glTexGendv = ffienumenumPtrdoubleIOV glTexGendvFunPtr glTexGendvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ()) glTexGendvFunPtr = unsafePerformIO (getProcAddress "glTexGendv") {-# NOINLINE glTexGendvFunPtr #-} glTexGenf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () glTexGenf = ffienumenumfloatIOV glTexGenfFunPtr glTexGenfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ()) glTexGenfFunPtr = unsafePerformIO (getProcAddress "glTexGenf") {-# NOINLINE glTexGenfFunPtr #-} glTexGenfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glTexGenfv = ffienumenumPtrfloatIOV glTexGenfvFunPtr glTexGenfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glTexGenfvFunPtr = unsafePerformIO (getProcAddress "glTexGenfv") {-# NOINLINE glTexGenfvFunPtr #-} glTexGeni :: MonadIO m => GLenum -> GLenum -> GLint -> m () glTexGeni = ffienumenumintIOV glTexGeniFunPtr glTexGeniFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ()) glTexGeniFunPtr = unsafePerformIO (getProcAddress "glTexGeni") {-# NOINLINE glTexGeniFunPtr #-} glTexGeniv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glTexGeniv = ffienumenumPtrintIOV glTexGenivFunPtr glTexGenivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glTexGenivFunPtr = unsafePerformIO (getProcAddress "glTexGeniv") {-# NOINLINE glTexGenivFunPtr #-} glTranslated :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () glTranslated = ffidoubledoubledoubleIOV glTranslatedFunPtr glTranslatedFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()) glTranslatedFunPtr = unsafePerformIO (getProcAddress "glTranslated") {-# NOINLINE glTranslatedFunPtr #-} glTranslatef :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () glTranslatef = ffifloatfloatfloatIOV glTranslatefFunPtr glTranslatefFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()) glTranslatefFunPtr = unsafePerformIO (getProcAddress "glTranslatef") {-# NOINLINE glTranslatefFunPtr #-} glVertex2d :: MonadIO m => GLdouble -> GLdouble -> m () glVertex2d = ffidoubledoubleIOV glVertex2dFunPtr glVertex2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ()) glVertex2dFunPtr = unsafePerformIO (getProcAddress "glVertex2d") {-# NOINLINE glVertex2dFunPtr #-} glVertex2dv :: MonadIO m => Ptr GLdouble -> m () glVertex2dv = ffiPtrdoubleIOV glVertex2dvFunPtr glVertex2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glVertex2dvFunPtr = unsafePerformIO (getProcAddress "glVertex2dv") {-# NOINLINE glVertex2dvFunPtr #-} glVertex2f :: MonadIO m => GLfloat -> GLfloat -> m () glVertex2f = ffifloatfloatIOV glVertex2fFunPtr glVertex2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ()) glVertex2fFunPtr = unsafePerformIO (getProcAddress "glVertex2f") {-# NOINLINE glVertex2fFunPtr #-} glVertex2fv :: MonadIO m => Ptr GLfloat -> m () glVertex2fv = ffiPtrfloatIOV glVertex2fvFunPtr glVertex2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glVertex2fvFunPtr = unsafePerformIO (getProcAddress "glVertex2fv") {-# NOINLINE glVertex2fvFunPtr #-} glVertex2i :: MonadIO m => GLint -> GLint -> m () glVertex2i = ffiintintIOV glVertex2iFunPtr glVertex2iFunPtr :: FunPtr (GLint -> GLint -> IO ()) glVertex2iFunPtr = unsafePerformIO (getProcAddress "glVertex2i") {-# NOINLINE glVertex2iFunPtr #-} glVertex2iv :: MonadIO m => Ptr GLint -> m () glVertex2iv = ffiPtrintIOV glVertex2ivFunPtr glVertex2ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glVertex2ivFunPtr = unsafePerformIO (getProcAddress "glVertex2iv") {-# NOINLINE glVertex2ivFunPtr #-} glVertex2s :: MonadIO m => GLshort -> GLshort -> m () glVertex2s = ffishortshortIOV glVertex2sFunPtr glVertex2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ()) glVertex2sFunPtr = unsafePerformIO (getProcAddress "glVertex2s") {-# NOINLINE glVertex2sFunPtr #-} glVertex2sv :: MonadIO m => Ptr GLshort -> m () glVertex2sv = ffiPtrshortIOV glVertex2svFunPtr glVertex2svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glVertex2svFunPtr = unsafePerformIO (getProcAddress "glVertex2sv") {-# NOINLINE glVertex2svFunPtr #-} glVertex3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () glVertex3d = ffidoubledoubledoubleIOV glVertex3dFunPtr glVertex3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()) glVertex3dFunPtr = unsafePerformIO (getProcAddress "glVertex3d") {-# NOINLINE glVertex3dFunPtr #-} glVertex3dv :: MonadIO m => Ptr GLdouble -> m () glVertex3dv = ffiPtrdoubleIOV glVertex3dvFunPtr glVertex3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glVertex3dvFunPtr = unsafePerformIO (getProcAddress "glVertex3dv") {-# NOINLINE glVertex3dvFunPtr #-} glVertex3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () glVertex3f = ffifloatfloatfloatIOV glVertex3fFunPtr glVertex3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()) glVertex3fFunPtr = unsafePerformIO (getProcAddress "glVertex3f") {-# NOINLINE glVertex3fFunPtr #-} glVertex3fv :: MonadIO m => Ptr GLfloat -> m () glVertex3fv = ffiPtrfloatIOV glVertex3fvFunPtr glVertex3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glVertex3fvFunPtr = unsafePerformIO (getProcAddress "glVertex3fv") {-# NOINLINE glVertex3fvFunPtr #-} glVertex3i :: MonadIO m => GLint -> GLint -> GLint -> m () glVertex3i = ffiintintintIOV glVertex3iFunPtr glVertex3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ()) glVertex3iFunPtr = unsafePerformIO (getProcAddress "glVertex3i") {-# NOINLINE glVertex3iFunPtr #-} glVertex3iv :: MonadIO m => Ptr GLint -> m () glVertex3iv = ffiPtrintIOV glVertex3ivFunPtr glVertex3ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glVertex3ivFunPtr = unsafePerformIO (getProcAddress "glVertex3iv") {-# NOINLINE glVertex3ivFunPtr #-} glVertex3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () glVertex3s = ffishortshortshortIOV glVertex3sFunPtr glVertex3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ()) glVertex3sFunPtr = unsafePerformIO (getProcAddress "glVertex3s") {-# NOINLINE glVertex3sFunPtr #-} glVertex3sv :: MonadIO m => Ptr GLshort -> m () glVertex3sv = ffiPtrshortIOV glVertex3svFunPtr glVertex3svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glVertex3svFunPtr = unsafePerformIO (getProcAddress "glVertex3sv") {-# NOINLINE glVertex3svFunPtr #-} glVertex4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glVertex4d = ffidoubledoubledoubledoubleIOV glVertex4dFunPtr glVertex4dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glVertex4dFunPtr = unsafePerformIO (getProcAddress "glVertex4d") {-# NOINLINE glVertex4dFunPtr #-} glVertex4dv :: MonadIO m => Ptr GLdouble -> m () glVertex4dv = ffiPtrdoubleIOV glVertex4dvFunPtr glVertex4dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glVertex4dvFunPtr = unsafePerformIO (getProcAddress "glVertex4dv") {-# NOINLINE glVertex4dvFunPtr #-} glVertex4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glVertex4f = ffifloatfloatfloatfloatIOV glVertex4fFunPtr glVertex4fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glVertex4fFunPtr = unsafePerformIO (getProcAddress "glVertex4f") {-# NOINLINE glVertex4fFunPtr #-} glVertex4fv :: MonadIO m => Ptr GLfloat -> m () glVertex4fv = ffiPtrfloatIOV glVertex4fvFunPtr glVertex4fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glVertex4fvFunPtr = unsafePerformIO (getProcAddress "glVertex4fv") {-# NOINLINE glVertex4fvFunPtr #-} glVertex4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () glVertex4i = ffiintintintintIOV glVertex4iFunPtr glVertex4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()) glVertex4iFunPtr = unsafePerformIO (getProcAddress "glVertex4i") {-# NOINLINE glVertex4iFunPtr #-} glVertex4iv :: MonadIO m => Ptr GLint -> m () glVertex4iv = ffiPtrintIOV glVertex4ivFunPtr glVertex4ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glVertex4ivFunPtr = unsafePerformIO (getProcAddress "glVertex4iv") {-# NOINLINE glVertex4ivFunPtr #-} glVertex4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m () glVertex4s = ffishortshortshortshortIOV glVertex4sFunPtr glVertex4sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ()) glVertex4sFunPtr = unsafePerformIO (getProcAddress "glVertex4s") {-# NOINLINE glVertex4sFunPtr #-} glVertex4sv :: MonadIO m => Ptr GLshort -> m () glVertex4sv = ffiPtrshortIOV glVertex4svFunPtr glVertex4svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glVertex4svFunPtr = unsafePerformIO (getProcAddress "glVertex4sv") {-# NOINLINE glVertex4svFunPtr #-} glVertexPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () glVertexPointer = ffiintenumsizeiPtrVIOV glVertexPointerFunPtr glVertexPointerFunPtr :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr () -> IO ()) glVertexPointerFunPtr = unsafePerformIO (getProcAddress "glVertexPointer") {-# NOINLINE glVertexPointerFunPtr #-} glWindowPos2d :: MonadIO m => GLdouble -> GLdouble -> m () glWindowPos2d = ffidoubledoubleIOV glWindowPos2dFunPtr glWindowPos2dFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ()) glWindowPos2dFunPtr = unsafePerformIO (getProcAddress "glWindowPos2d") {-# NOINLINE glWindowPos2dFunPtr #-} glWindowPos2dv :: MonadIO m => Ptr GLdouble -> m () glWindowPos2dv = ffiPtrdoubleIOV glWindowPos2dvFunPtr glWindowPos2dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glWindowPos2dvFunPtr = unsafePerformIO (getProcAddress "glWindowPos2dv") {-# NOINLINE glWindowPos2dvFunPtr #-} glWindowPos2f :: MonadIO m => GLfloat -> GLfloat -> m () glWindowPos2f = ffifloatfloatIOV glWindowPos2fFunPtr glWindowPos2fFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ()) glWindowPos2fFunPtr = unsafePerformIO (getProcAddress "glWindowPos2f") {-# NOINLINE glWindowPos2fFunPtr #-} glWindowPos2fv :: MonadIO m => Ptr GLfloat -> m () glWindowPos2fv = ffiPtrfloatIOV glWindowPos2fvFunPtr glWindowPos2fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glWindowPos2fvFunPtr = unsafePerformIO (getProcAddress "glWindowPos2fv") {-# NOINLINE glWindowPos2fvFunPtr #-} glWindowPos2i :: MonadIO m => GLint -> GLint -> m () glWindowPos2i = ffiintintIOV glWindowPos2iFunPtr glWindowPos2iFunPtr :: FunPtr (GLint -> GLint -> IO ()) glWindowPos2iFunPtr = unsafePerformIO (getProcAddress "glWindowPos2i") {-# NOINLINE glWindowPos2iFunPtr #-} glWindowPos2iv :: MonadIO m => Ptr GLint -> m () glWindowPos2iv = ffiPtrintIOV glWindowPos2ivFunPtr glWindowPos2ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glWindowPos2ivFunPtr = unsafePerformIO (getProcAddress "glWindowPos2iv") {-# NOINLINE glWindowPos2ivFunPtr #-} glWindowPos2s :: MonadIO m => GLshort -> GLshort -> m () glWindowPos2s = ffishortshortIOV glWindowPos2sFunPtr glWindowPos2sFunPtr :: FunPtr (GLshort -> GLshort -> IO ()) glWindowPos2sFunPtr = unsafePerformIO (getProcAddress "glWindowPos2s") {-# NOINLINE glWindowPos2sFunPtr #-} glWindowPos2sv :: MonadIO m => Ptr GLshort -> m () glWindowPos2sv = ffiPtrshortIOV glWindowPos2svFunPtr glWindowPos2svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glWindowPos2svFunPtr = unsafePerformIO (getProcAddress "glWindowPos2sv") {-# NOINLINE glWindowPos2svFunPtr #-} glWindowPos3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () glWindowPos3d = ffidoubledoubledoubleIOV glWindowPos3dFunPtr glWindowPos3dFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ()) glWindowPos3dFunPtr = unsafePerformIO (getProcAddress "glWindowPos3d") {-# NOINLINE glWindowPos3dFunPtr #-} glWindowPos3dv :: MonadIO m => Ptr GLdouble -> m () glWindowPos3dv = ffiPtrdoubleIOV glWindowPos3dvFunPtr glWindowPos3dvFunPtr :: FunPtr (Ptr GLdouble -> IO ()) glWindowPos3dvFunPtr = unsafePerformIO (getProcAddress "glWindowPos3dv") {-# NOINLINE glWindowPos3dvFunPtr #-} glWindowPos3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () glWindowPos3f = ffifloatfloatfloatIOV glWindowPos3fFunPtr glWindowPos3fFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ()) glWindowPos3fFunPtr = unsafePerformIO (getProcAddress "glWindowPos3f") {-# NOINLINE glWindowPos3fFunPtr #-} glWindowPos3fv :: MonadIO m => Ptr GLfloat -> m () glWindowPos3fv = ffiPtrfloatIOV glWindowPos3fvFunPtr glWindowPos3fvFunPtr :: FunPtr (Ptr GLfloat -> IO ()) glWindowPos3fvFunPtr = unsafePerformIO (getProcAddress "glWindowPos3fv") {-# NOINLINE glWindowPos3fvFunPtr #-} glWindowPos3i :: MonadIO m => GLint -> GLint -> GLint -> m () glWindowPos3i = ffiintintintIOV glWindowPos3iFunPtr glWindowPos3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ()) glWindowPos3iFunPtr = unsafePerformIO (getProcAddress "glWindowPos3i") {-# NOINLINE glWindowPos3iFunPtr #-} glWindowPos3iv :: MonadIO m => Ptr GLint -> m () glWindowPos3iv = ffiPtrintIOV glWindowPos3ivFunPtr glWindowPos3ivFunPtr :: FunPtr (Ptr GLint -> IO ()) glWindowPos3ivFunPtr = unsafePerformIO (getProcAddress "glWindowPos3iv") {-# NOINLINE glWindowPos3ivFunPtr #-} glWindowPos3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () glWindowPos3s = ffishortshortshortIOV glWindowPos3sFunPtr glWindowPos3sFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ()) glWindowPos3sFunPtr = unsafePerformIO (getProcAddress "glWindowPos3s") {-# NOINLINE glWindowPos3sFunPtr #-} glWindowPos3sv :: MonadIO m => Ptr GLshort -> m () glWindowPos3sv = ffiPtrshortIOV glWindowPos3svFunPtr glWindowPos3svFunPtr :: FunPtr (Ptr GLshort -> IO ()) glWindowPos3svFunPtr = unsafePerformIO (getProcAddress "glWindowPos3sv") {-# NOINLINE glWindowPos3svFunPtr #-} pattern GL_2D = 0x0600 pattern GL_2_BYTES = 0x1407 pattern GL_3D = 0x0601 pattern GL_3D_COLOR = 0x0602 pattern GL_3D_COLOR_TEXTURE = 0x0603 pattern GL_3_BYTES = 0x1408 pattern GL_4D_COLOR_TEXTURE = 0x0604 pattern GL_4_BYTES = 0x1409 pattern GL_ACCUM = 0x0100 pattern GL_ACCUM_ALPHA_BITS = 0x0D5B pattern GL_ACCUM_BLUE_BITS = 0x0D5A pattern GL_ACCUM_BUFFER_BIT = 0x00000200 pattern GL_ACCUM_CLEAR_VALUE = 0x0B80 pattern GL_ACCUM_GREEN_BITS = 0x0D59 pattern GL_ACCUM_RED_BITS = 0x0D58 pattern GL_ADD = 0x0104 pattern GL_ADD_SIGNED = 0x8574 pattern GL_ALIASED_POINT_SIZE_RANGE = 0x846D pattern GL_ALL_ATTRIB_BITS = 0xFFFFFFFF pattern GL_ALPHA12 = 0x803D pattern GL_ALPHA16 = 0x803E pattern GL_ALPHA4 = 0x803B pattern GL_ALPHA8 = 0x803C pattern GL_ALPHA_BIAS = 0x0D1D pattern GL_ALPHA_BITS = 0x0D55 pattern GL_ALPHA_INTEGER = 0x8D97 pattern GL_ALPHA_SCALE = 0x0D1C pattern GL_ALPHA_TEST = 0x0BC0 pattern GL_ALPHA_TEST_FUNC = 0x0BC1 pattern GL_ALPHA_TEST_REF = 0x0BC2 pattern GL_AMBIENT = 0x1200 pattern GL_AMBIENT_AND_DIFFUSE = 0x1602 pattern GL_ATTRIB_STACK_DEPTH = 0x0BB0 pattern GL_AUTO_NORMAL = 0x0D80 pattern GL_AUX0 = 0x0409 pattern GL_AUX1 = 0x040A pattern GL_AUX2 = 0x040B pattern GL_AUX3 = 0x040C pattern GL_AUX_BUFFERS = 0x0C00 pattern GL_BITMAP = 0x1A00 pattern GL_BITMAP_TOKEN = 0x0704 pattern GL_BLUE_BIAS = 0x0D1B pattern GL_BLUE_BITS = 0x0D54 pattern GL_BLUE_SCALE = 0x0D1A pattern GL_C3F_V3F = 0x2A24 pattern GL_C4F_N3F_V3F = 0x2A26 pattern GL_C4UB_V2F = 0x2A22 pattern GL_C4UB_V3F = 0x2A23 pattern GL_CLAMP = 0x2900 pattern GL_CLAMP_FRAGMENT_COLOR = 0x891B pattern GL_CLAMP_VERTEX_COLOR = 0x891A pattern GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 pattern GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF pattern GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 pattern GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 pattern GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 pattern GL_CLIP_PLANE0 = 0x3000 pattern GL_CLIP_PLANE1 = 0x3001 pattern GL_CLIP_PLANE2 = 0x3002 pattern GL_CLIP_PLANE3 = 0x3003 pattern GL_CLIP_PLANE4 = 0x3004 pattern GL_CLIP_PLANE5 = 0x3005 pattern GL_COEFF = 0x0A00 pattern GL_COLOR_ARRAY = 0x8076 pattern GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 pattern GL_COLOR_ARRAY_POINTER = 0x8090 pattern GL_COLOR_ARRAY_SIZE = 0x8081 pattern GL_COLOR_ARRAY_STRIDE = 0x8083 pattern GL_COLOR_ARRAY_TYPE = 0x8082 pattern GL_COLOR_INDEX = 0x1900 pattern GL_COLOR_INDEXES = 0x1603 pattern GL_COLOR_MATERIAL = 0x0B57 pattern GL_COLOR_MATERIAL_FACE = 0x0B55 pattern GL_COLOR_MATERIAL_PARAMETER = 0x0B56 pattern GL_COLOR_SUM = 0x8458 pattern GL_COMBINE = 0x8570 pattern GL_COMBINE_ALPHA = 0x8572 pattern GL_COMBINE_RGB = 0x8571 pattern GL_COMPARE_R_TO_TEXTURE = 0x884E pattern GL_COMPILE = 0x1300 pattern GL_COMPILE_AND_EXECUTE = 0x1301 pattern GL_COMPRESSED_ALPHA = 0x84E9 pattern GL_COMPRESSED_INTENSITY = 0x84EC pattern GL_COMPRESSED_LUMINANCE = 0x84EA pattern GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB pattern GL_COMPRESSED_SLUMINANCE = 0x8C4A pattern GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B pattern GL_CONSTANT = 0x8576 pattern GL_CONSTANT_ATTENUATION = 0x1207 pattern GL_COORD_REPLACE = 0x8862 pattern GL_COPY_PIXEL_TOKEN = 0x0706 pattern GL_CURRENT_BIT = 0x00000001 pattern GL_CURRENT_COLOR = 0x0B00 pattern GL_CURRENT_FOG_COORD = 0x8453 pattern GL_CURRENT_FOG_COORDINATE = 0x8453 pattern GL_CURRENT_INDEX = 0x0B01 pattern GL_CURRENT_NORMAL = 0x0B02 pattern GL_CURRENT_RASTER_COLOR = 0x0B04 pattern GL_CURRENT_RASTER_DISTANCE = 0x0B09 pattern GL_CURRENT_RASTER_INDEX = 0x0B05 pattern GL_CURRENT_RASTER_POSITION = 0x0B07 pattern GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 pattern GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F pattern GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 pattern GL_CURRENT_SECONDARY_COLOR = 0x8459 pattern GL_CURRENT_TEXTURE_COORDS = 0x0B03 pattern GL_DECAL = 0x2101 pattern GL_DEPTH_BIAS = 0x0D1F pattern GL_DEPTH_BITS = 0x0D56 pattern GL_DEPTH_SCALE = 0x0D1E pattern GL_DEPTH_TEXTURE_MODE = 0x884B pattern GL_DIFFUSE = 0x1201 pattern GL_DOMAIN = 0x0A02 pattern GL_DOT3_RGB = 0x86AE pattern GL_DOT3_RGBA = 0x86AF pattern GL_DRAW_PIXEL_TOKEN = 0x0705 pattern GL_EDGE_FLAG = 0x0B43 pattern GL_EDGE_FLAG_ARRAY = 0x8079 pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B pattern GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 pattern GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C pattern GL_EMISSION = 0x1600 pattern GL_ENABLE_BIT = 0x00002000 pattern GL_EVAL_BIT = 0x00010000 pattern GL_EXP = 0x0800 pattern GL_EXP2 = 0x0801 pattern GL_EYE_LINEAR = 0x2400 pattern GL_FEEDBACK = 0x1C01 pattern GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 pattern GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 pattern GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 pattern GL_FLAT = 0x1D00 pattern GL_FOG_BIT = 0x00000080 pattern GL_FOG_COLOR = 0x0B66 pattern GL_FOG_COORD = 0x8451 pattern GL_FOG_COORDINATE = 0x8451 pattern GL_FOG_COORDINATE_ARRAY = 0x8457 pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D pattern GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 pattern GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 pattern GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 pattern GL_FOG_COORDINATE_SOURCE = 0x8450 pattern GL_FOG_COORD_ARRAY = 0x8457 pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D pattern GL_FOG_COORD_ARRAY_POINTER = 0x8456 pattern GL_FOG_COORD_ARRAY_STRIDE = 0x8455 pattern GL_FOG_COORD_ARRAY_TYPE = 0x8454 pattern GL_FOG_COORD_SRC = 0x8450 pattern GL_FOG_DENSITY = 0x0B62 pattern GL_FOG_END = 0x0B64 pattern GL_FOG_HINT = 0x0C54 pattern GL_FOG_INDEX = 0x0B61 pattern GL_FOG_MODE = 0x0B65 pattern GL_FOG_START = 0x0B63 pattern GL_FRAGMENT_DEPTH = 0x8452 pattern GL_GENERATE_MIPMAP = 0x8191 pattern GL_GENERATE_MIPMAP_HINT = 0x8192 pattern GL_GREEN_BIAS = 0x0D19 pattern GL_GREEN_BITS = 0x0D53 pattern GL_GREEN_SCALE = 0x0D18 pattern GL_HINT_BIT = 0x00008000 pattern GL_INDEX_ARRAY = 0x8077 pattern GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 pattern GL_INDEX_ARRAY_POINTER = 0x8091 pattern GL_INDEX_ARRAY_STRIDE = 0x8086 pattern GL_INDEX_ARRAY_TYPE = 0x8085 pattern GL_INDEX_BITS = 0x0D51 pattern GL_INDEX_CLEAR_VALUE = 0x0C20 pattern GL_INDEX_LOGIC_OP = 0x0BF1 pattern GL_INDEX_MODE = 0x0C30 pattern GL_INDEX_OFFSET = 0x0D13 pattern GL_INDEX_SHIFT = 0x0D12 pattern GL_INDEX_WRITEMASK = 0x0C21 pattern GL_INTENSITY = 0x8049 pattern GL_INTENSITY12 = 0x804C pattern GL_INTENSITY16 = 0x804D pattern GL_INTENSITY4 = 0x804A pattern GL_INTENSITY8 = 0x804B pattern GL_INTERPOLATE = 0x8575 pattern GL_LIGHT0 = 0x4000 pattern GL_LIGHT1 = 0x4001 pattern GL_LIGHT2 = 0x4002 pattern GL_LIGHT3 = 0x4003 pattern GL_LIGHT4 = 0x4004 pattern GL_LIGHT5 = 0x4005 pattern GL_LIGHT6 = 0x4006 pattern GL_LIGHT7 = 0x4007 pattern GL_LIGHTING = 0x0B50 pattern GL_LIGHTING_BIT = 0x00000040 pattern GL_LIGHT_MODEL_AMBIENT = 0x0B53 pattern GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 pattern GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 pattern GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 pattern GL_LINEAR_ATTENUATION = 0x1208 pattern GL_LINE_BIT = 0x00000004 pattern GL_LINE_RESET_TOKEN = 0x0707 pattern GL_LINE_STIPPLE = 0x0B24 pattern GL_LINE_STIPPLE_PATTERN = 0x0B25 pattern GL_LINE_STIPPLE_REPEAT = 0x0B26 pattern GL_LINE_TOKEN = 0x0702 pattern GL_LIST_BASE = 0x0B32 pattern GL_LIST_BIT = 0x00020000 pattern GL_LIST_INDEX = 0x0B33 pattern GL_LIST_MODE = 0x0B30 pattern GL_LOAD = 0x0101 pattern GL_LOGIC_OP = 0x0BF1 pattern GL_LUMINANCE = 0x1909 pattern GL_LUMINANCE12 = 0x8041 pattern GL_LUMINANCE12_ALPHA12 = 0x8047 pattern GL_LUMINANCE12_ALPHA4 = 0x8046 pattern GL_LUMINANCE16 = 0x8042 pattern GL_LUMINANCE16_ALPHA16 = 0x8048 pattern GL_LUMINANCE4 = 0x803F pattern GL_LUMINANCE4_ALPHA4 = 0x8043 pattern GL_LUMINANCE6_ALPHA2 = 0x8044 pattern GL_LUMINANCE8 = 0x8040 pattern GL_LUMINANCE8_ALPHA8 = 0x8045 pattern GL_LUMINANCE_ALPHA = 0x190A pattern GL_MAP1_COLOR_4 = 0x0D90 pattern GL_MAP1_GRID_DOMAIN = 0x0DD0 pattern GL_MAP1_GRID_SEGMENTS = 0x0DD1 pattern GL_MAP1_INDEX = 0x0D91 pattern GL_MAP1_NORMAL = 0x0D92 pattern GL_MAP1_TEXTURE_COORD_1 = 0x0D93 pattern GL_MAP1_TEXTURE_COORD_2 = 0x0D94 pattern GL_MAP1_TEXTURE_COORD_3 = 0x0D95 pattern GL_MAP1_TEXTURE_COORD_4 = 0x0D96 pattern GL_MAP1_VERTEX_3 = 0x0D97 pattern GL_MAP1_VERTEX_4 = 0x0D98 pattern GL_MAP2_COLOR_4 = 0x0DB0 pattern GL_MAP2_GRID_DOMAIN = 0x0DD2 pattern GL_MAP2_GRID_SEGMENTS = 0x0DD3 pattern GL_MAP2_INDEX = 0x0DB1 pattern GL_MAP2_NORMAL = 0x0DB2 pattern GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 pattern GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 pattern GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 pattern GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 pattern GL_MAP2_VERTEX_3 = 0x0DB7 pattern GL_MAP2_VERTEX_4 = 0x0DB8 pattern GL_MAP_COLOR = 0x0D10 pattern GL_MAP_STENCIL = 0x0D11 pattern GL_MATRIX_MODE = 0x0BA0 pattern GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B pattern GL_MAX_CLIP_PLANES = 0x0D32 pattern GL_MAX_EVAL_ORDER = 0x0D30 pattern GL_MAX_LIGHTS = 0x0D31 pattern GL_MAX_LIST_NESTING = 0x0B31 pattern GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 pattern GL_MAX_NAME_STACK_DEPTH = 0x0D37 pattern GL_MAX_PIXEL_MAP_TABLE = 0x0D34 pattern GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 pattern GL_MAX_TEXTURE_COORDS = 0x8871 pattern GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 pattern GL_MAX_TEXTURE_UNITS = 0x84E2 pattern GL_MODELVIEW = 0x1700 pattern GL_MODELVIEW_MATRIX = 0x0BA6 pattern GL_MODELVIEW_STACK_DEPTH = 0x0BA3 pattern GL_MODULATE = 0x2100 pattern GL_MULT = 0x0103 pattern GL_MULTISAMPLE_BIT = 0x20000000 pattern GL_N3F_V3F = 0x2A25 pattern GL_NAME_STACK_DEPTH = 0x0D70 pattern GL_NORMALIZE = 0x0BA1 pattern GL_NORMAL_ARRAY = 0x8075 pattern GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 pattern GL_NORMAL_ARRAY_POINTER = 0x808F pattern GL_NORMAL_ARRAY_STRIDE = 0x807F pattern GL_NORMAL_ARRAY_TYPE = 0x807E pattern GL_NORMAL_MAP = 0x8511 pattern GL_OBJECT_LINEAR = 0x2401 pattern GL_OBJECT_PLANE = 0x2501 pattern GL_OPERAND0_ALPHA = 0x8598 pattern GL_OPERAND0_RGB = 0x8590 pattern GL_OPERAND1_ALPHA = 0x8599 pattern GL_OPERAND1_RGB = 0x8591 pattern GL_OPERAND2_ALPHA = 0x859A pattern GL_OPERAND2_RGB = 0x8592 pattern GL_ORDER = 0x0A01 pattern GL_PASS_THROUGH_TOKEN = 0x0700 pattern GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 pattern GL_PIXEL_MAP_A_TO_A = 0x0C79 pattern GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 pattern GL_PIXEL_MAP_B_TO_B = 0x0C78 pattern GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 pattern GL_PIXEL_MAP_G_TO_G = 0x0C77 pattern GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 pattern GL_PIXEL_MAP_I_TO_A = 0x0C75 pattern GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 pattern GL_PIXEL_MAP_I_TO_B = 0x0C74 pattern GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 pattern GL_PIXEL_MAP_I_TO_G = 0x0C73 pattern GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 pattern GL_PIXEL_MAP_I_TO_I = 0x0C70 pattern GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 pattern GL_PIXEL_MAP_I_TO_R = 0x0C72 pattern GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 pattern GL_PIXEL_MAP_R_TO_R = 0x0C76 pattern GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 pattern GL_PIXEL_MAP_S_TO_S = 0x0C71 pattern GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 pattern GL_PIXEL_MODE_BIT = 0x00000020 pattern GL_POINT_BIT = 0x00000002 pattern GL_POINT_DISTANCE_ATTENUATION = 0x8129 pattern GL_POINT_SIZE_MAX = 0x8127 pattern GL_POINT_SIZE_MIN = 0x8126 pattern GL_POINT_SMOOTH = 0x0B10 pattern GL_POINT_SMOOTH_HINT = 0x0C51 pattern GL_POINT_SPRITE = 0x8861 pattern GL_POINT_TOKEN = 0x0701 pattern GL_POLYGON = 0x0009 pattern GL_POLYGON_BIT = 0x00000008 pattern GL_POLYGON_STIPPLE = 0x0B42 pattern GL_POLYGON_STIPPLE_BIT = 0x00000010 pattern GL_POLYGON_TOKEN = 0x0703 pattern GL_POSITION = 0x1203 pattern GL_PREVIOUS = 0x8578 pattern GL_PROJECTION = 0x1701 pattern GL_PROJECTION_MATRIX = 0x0BA7 pattern GL_PROJECTION_STACK_DEPTH = 0x0BA4 pattern GL_Q = 0x2003 pattern GL_QUADRATIC_ATTENUATION = 0x1209 pattern GL_QUAD_STRIP = 0x0008 pattern GL_R = 0x2002 pattern GL_RED_BIAS = 0x0D15 pattern GL_RED_BITS = 0x0D52 pattern GL_RED_SCALE = 0x0D14 pattern GL_REFLECTION_MAP = 0x8512 pattern GL_RENDER = 0x1C00 pattern GL_RENDER_MODE = 0x0C40 pattern GL_RESCALE_NORMAL = 0x803A pattern GL_RETURN = 0x0102 pattern GL_RGBA_MODE = 0x0C31 pattern GL_RGB_SCALE = 0x8573 pattern GL_S = 0x2000 pattern GL_SCISSOR_BIT = 0x00080000 pattern GL_SECONDARY_COLOR_ARRAY = 0x845E pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C pattern GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D pattern GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A pattern GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C pattern GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B pattern GL_SELECT = 0x1C02 pattern GL_SELECTION_BUFFER_POINTER = 0x0DF3 pattern GL_SELECTION_BUFFER_SIZE = 0x0DF4 pattern GL_SEPARATE_SPECULAR_COLOR = 0x81FA pattern GL_SHADE_MODEL = 0x0B54 pattern GL_SHININESS = 0x1601 pattern GL_SINGLE_COLOR = 0x81F9 pattern GL_SLUMINANCE = 0x8C46 pattern GL_SLUMINANCE8 = 0x8C47 pattern GL_SLUMINANCE8_ALPHA8 = 0x8C45 pattern GL_SLUMINANCE_ALPHA = 0x8C44 pattern GL_SMOOTH = 0x1D01 pattern GL_SOURCE0_ALPHA = 0x8588 pattern GL_SOURCE0_RGB = 0x8580 pattern GL_SOURCE1_ALPHA = 0x8589 pattern GL_SOURCE1_RGB = 0x8581 pattern GL_SOURCE2_ALPHA = 0x858A pattern GL_SOURCE2_RGB = 0x8582 pattern GL_SPECULAR = 0x1202 pattern GL_SPHERE_MAP = 0x2402 pattern GL_SPOT_CUTOFF = 0x1206 pattern GL_SPOT_DIRECTION = 0x1204 pattern GL_SPOT_EXPONENT = 0x1205 pattern GL_SRC0_ALPHA = 0x8588 pattern GL_SRC0_RGB = 0x8580 pattern GL_SRC1_RGB = 0x8581 pattern GL_SRC2_ALPHA = 0x858A pattern GL_SRC2_RGB = 0x8582 pattern GL_STENCIL_BITS = 0x0D57 pattern GL_SUBTRACT = 0x84E7 pattern GL_T = 0x2001 pattern GL_T2F_C3F_V3F = 0x2A2A pattern GL_T2F_C4F_N3F_V3F = 0x2A2C pattern GL_T2F_C4UB_V3F = 0x2A29 pattern GL_T2F_N3F_V3F = 0x2A2B pattern GL_T2F_V3F = 0x2A27 pattern GL_T4F_C4F_N3F_V4F = 0x2A2D pattern GL_T4F_V4F = 0x2A28 pattern GL_TEXTURE_BIT = 0x00040000 pattern GL_TEXTURE_BORDER = 0x1005 pattern GL_TEXTURE_COMPONENTS = 0x1003 pattern GL_TEXTURE_COORD_ARRAY = 0x8078 pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A pattern GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 pattern GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 pattern GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A pattern GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 pattern GL_TEXTURE_ENV = 0x2300 pattern GL_TEXTURE_ENV_COLOR = 0x2201 pattern GL_TEXTURE_ENV_MODE = 0x2200 pattern GL_TEXTURE_FILTER_CONTROL = 0x8500 pattern GL_TEXTURE_GEN_MODE = 0x2500 pattern GL_TEXTURE_GEN_Q = 0x0C63 pattern GL_TEXTURE_GEN_R = 0x0C62 pattern GL_TEXTURE_GEN_S = 0x0C60 pattern GL_TEXTURE_GEN_T = 0x0C61 pattern GL_TEXTURE_INTENSITY_SIZE = 0x8061 pattern GL_TEXTURE_INTENSITY_TYPE = 0x8C15 pattern GL_TEXTURE_LUMINANCE_SIZE = 0x8060 pattern GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 pattern GL_TEXTURE_MATRIX = 0x0BA8 pattern GL_TEXTURE_PRIORITY = 0x8066 pattern GL_TEXTURE_RESIDENT = 0x8067 pattern GL_TEXTURE_STACK_DEPTH = 0x0BA5 pattern GL_TRANSFORM_BIT = 0x00001000 pattern GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 pattern GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 pattern GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 pattern GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 pattern GL_V2F = 0x2A20 pattern GL_V3F = 0x2A21 pattern GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 pattern GL_VERTEX_ARRAY_POINTER = 0x808E pattern GL_VERTEX_ARRAY_SIZE = 0x807A pattern GL_VERTEX_ARRAY_STRIDE = 0x807C pattern GL_VERTEX_ARRAY_TYPE = 0x807B pattern GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 pattern GL_VIEWPORT_BIT = 0x00000800 pattern GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E pattern GL_ZOOM_X = 0x0D16 pattern GL_ZOOM_Y = 0x0D17 glActiveTexture :: MonadIO m => GLenum -> m () glActiveTexture = ffienumIOV glActiveTextureFunPtr glActiveTextureFunPtr :: FunPtr (GLenum -> IO ()) glActiveTextureFunPtr = unsafePerformIO (getProcAddress "glActiveTexture") {-# NOINLINE glActiveTextureFunPtr #-} glAttachShader :: MonadIO m => GLuint -> GLuint -> m () glAttachShader = ffiuintuintIOV glAttachShaderFunPtr glAttachShaderFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glAttachShaderFunPtr = unsafePerformIO (getProcAddress "glAttachShader") {-# NOINLINE glAttachShaderFunPtr #-} glBeginConditionalRender :: MonadIO m => GLuint -> GLenum -> m () glBeginConditionalRender = ffiuintenumIOV glBeginConditionalRenderFunPtr glBeginConditionalRenderFunPtr :: FunPtr (GLuint -> GLenum -> IO ()) glBeginConditionalRenderFunPtr = unsafePerformIO (getProcAddress "glBeginConditionalRender") {-# NOINLINE glBeginConditionalRenderFunPtr #-} glBeginQuery :: MonadIO m => GLenum -> GLuint -> m () glBeginQuery = ffienumuintIOV glBeginQueryFunPtr glBeginQueryFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glBeginQueryFunPtr = unsafePerformIO (getProcAddress "glBeginQuery") {-# NOINLINE glBeginQueryFunPtr #-} glBeginTransformFeedback :: MonadIO m => GLenum -> m () glBeginTransformFeedback = ffienumIOV glBeginTransformFeedbackFunPtr glBeginTransformFeedbackFunPtr :: FunPtr (GLenum -> IO ()) glBeginTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glBeginTransformFeedback") {-# NOINLINE glBeginTransformFeedbackFunPtr #-} glBindAttribLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m () glBindAttribLocation = ffiuintuintPtrcharIOV glBindAttribLocationFunPtr glBindAttribLocationFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ()) glBindAttribLocationFunPtr = unsafePerformIO (getProcAddress "glBindAttribLocation") {-# NOINLINE glBindAttribLocationFunPtr #-} glBindBuffer :: MonadIO m => GLenum -> GLuint -> m () glBindBuffer = ffienumuintIOV glBindBufferFunPtr glBindBufferFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glBindBufferFunPtr = unsafePerformIO (getProcAddress "glBindBuffer") {-# NOINLINE glBindBufferFunPtr #-} glBindBufferBase :: MonadIO m => GLenum -> GLuint -> GLuint -> m () glBindBufferBase = ffienumuintuintIOV glBindBufferBaseFunPtr glBindBufferBaseFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ()) glBindBufferBaseFunPtr = unsafePerformIO (getProcAddress "glBindBufferBase") {-# NOINLINE glBindBufferBaseFunPtr #-} glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m () glBindBufferRange = ffienumuintuintintptrsizeiptrIOV glBindBufferRangeFunPtr glBindBufferRangeFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()) glBindBufferRangeFunPtr = unsafePerformIO (getProcAddress "glBindBufferRange") {-# NOINLINE glBindBufferRangeFunPtr #-} glBindFragDataLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m () glBindFragDataLocation = ffiuintuintPtrcharIOV glBindFragDataLocationFunPtr glBindFragDataLocationFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ()) glBindFragDataLocationFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocation") {-# NOINLINE glBindFragDataLocationFunPtr #-} glBindTexture :: MonadIO m => GLenum -> GLuint -> m () glBindTexture = ffienumuintIOV glBindTextureFunPtr glBindTextureFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glBindTextureFunPtr = unsafePerformIO (getProcAddress "glBindTexture") {-# NOINLINE glBindTextureFunPtr #-} glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m () glBlendEquationSeparate = ffienumenumIOV glBlendEquationSeparateFunPtr glBlendEquationSeparateFunPtr :: FunPtr (GLenum -> GLenum -> IO ()) glBlendEquationSeparateFunPtr = unsafePerformIO (getProcAddress "glBlendEquationSeparate") {-# NOINLINE glBlendEquationSeparateFunPtr #-} glBlendFunc :: MonadIO m => GLenum -> GLenum -> m () glBlendFunc = ffienumenumIOV glBlendFuncFunPtr glBlendFuncFunPtr :: FunPtr (GLenum -> GLenum -> IO ()) glBlendFuncFunPtr = unsafePerformIO (getProcAddress "glBlendFunc") {-# NOINLINE glBlendFuncFunPtr #-} glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () glBlendFuncSeparate = ffienumenumenumenumIOV glBlendFuncSeparateFunPtr glBlendFuncSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()) glBlendFuncSeparateFunPtr = unsafePerformIO (getProcAddress "glBlendFuncSeparate") {-# NOINLINE glBlendFuncSeparateFunPtr #-} glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m () glBufferData = ffienumsizeiptrPtrVenumIOV glBufferDataFunPtr glBufferDataFunPtr :: FunPtr (GLenum -> GLsizeiptr -> Ptr () -> GLenum -> IO ()) glBufferDataFunPtr = unsafePerformIO (getProcAddress "glBufferData") {-# NOINLINE glBufferDataFunPtr #-} glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () glBufferSubData = ffienumintptrsizeiptrPtrVIOV glBufferSubDataFunPtr glBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> IO ()) glBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glBufferSubData") {-# NOINLINE glBufferSubDataFunPtr #-} glClampColor :: MonadIO m => GLenum -> GLenum -> m () glClampColor = ffienumenumIOV glClampColorFunPtr glClampColorFunPtr :: FunPtr (GLenum -> GLenum -> IO ()) glClampColorFunPtr = unsafePerformIO (getProcAddress "glClampColor") {-# NOINLINE glClampColorFunPtr #-} glClear :: MonadIO m => GLbitfield -> m () glClear = ffibitfieldIOV glClearFunPtr glClearFunPtr :: FunPtr (GLbitfield -> IO ()) glClearFunPtr = unsafePerformIO (getProcAddress "glClear") {-# NOINLINE glClearFunPtr #-} glClearBufferfi :: MonadIO m => GLenum -> GLint -> GLfloat -> GLint -> m () glClearBufferfi = ffienumintfloatintIOV glClearBufferfiFunPtr glClearBufferfiFunPtr :: FunPtr (GLenum -> GLint -> GLfloat -> GLint -> IO ()) glClearBufferfiFunPtr = unsafePerformIO (getProcAddress "glClearBufferfi") {-# NOINLINE glClearBufferfiFunPtr #-} glClearBufferfv :: MonadIO m => GLenum -> GLint -> Ptr GLfloat -> m () glClearBufferfv = ffienumintPtrfloatIOV glClearBufferfvFunPtr glClearBufferfvFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLfloat -> IO ()) glClearBufferfvFunPtr = unsafePerformIO (getProcAddress "glClearBufferfv") {-# NOINLINE glClearBufferfvFunPtr #-} glClearBufferiv :: MonadIO m => GLenum -> GLint -> Ptr GLint -> m () glClearBufferiv = ffienumintPtrintIOV glClearBufferivFunPtr glClearBufferivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLint -> IO ()) glClearBufferivFunPtr = unsafePerformIO (getProcAddress "glClearBufferiv") {-# NOINLINE glClearBufferivFunPtr #-} glClearBufferuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m () glClearBufferuiv = ffienumintPtruintIOV glClearBufferuivFunPtr glClearBufferuivFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLuint -> IO ()) glClearBufferuivFunPtr = unsafePerformIO (getProcAddress "glClearBufferuiv") {-# NOINLINE glClearBufferuivFunPtr #-} glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glClearColor = ffifloatfloatfloatfloatIOV glClearColorFunPtr glClearColorFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glClearColorFunPtr = unsafePerformIO (getProcAddress "glClearColor") {-# NOINLINE glClearColorFunPtr #-} glClearDepth :: MonadIO m => GLdouble -> m () glClearDepth = ffidoubleIOV glClearDepthFunPtr glClearDepthFunPtr :: FunPtr (GLdouble -> IO ()) glClearDepthFunPtr = unsafePerformIO (getProcAddress "glClearDepth") {-# NOINLINE glClearDepthFunPtr #-} glClearStencil :: MonadIO m => GLint -> m () glClearStencil = ffiintIOV glClearStencilFunPtr glClearStencilFunPtr :: FunPtr (GLint -> IO ()) glClearStencilFunPtr = unsafePerformIO (getProcAddress "glClearStencil") {-# NOINLINE glClearStencilFunPtr #-} glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m () glColorMask = ffibooleanbooleanbooleanbooleanIOV glColorMaskFunPtr glColorMaskFunPtr :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()) glColorMaskFunPtr = unsafePerformIO (getProcAddress "glColorMask") {-# NOINLINE glColorMaskFunPtr #-} glColorMaski :: MonadIO m => GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m () glColorMaski = ffiuintbooleanbooleanbooleanbooleanIOV glColorMaskiFunPtr glColorMaskiFunPtr :: FunPtr (GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()) glColorMaskiFunPtr = unsafePerformIO (getProcAddress "glColorMaski") {-# NOINLINE glColorMaskiFunPtr #-} glCompileShader :: MonadIO m => GLuint -> m () glCompileShader = ffiuintIOV glCompileShaderFunPtr glCompileShaderFunPtr :: FunPtr (GLuint -> IO ()) glCompileShaderFunPtr = unsafePerformIO (getProcAddress "glCompileShader") {-# NOINLINE glCompileShaderFunPtr #-} glCompressedTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () glCompressedTexImage1D = ffienumintenumsizeiintsizeiPtrVIOV glCompressedTexImage1DFunPtr glCompressedTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ()) glCompressedTexImage1DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage1D") {-# NOINLINE glCompressedTexImage1DFunPtr #-} glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () glCompressedTexImage2D = ffienumintenumsizeisizeiintsizeiPtrVIOV glCompressedTexImage2DFunPtr glCompressedTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ()) glCompressedTexImage2DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage2D") {-# NOINLINE glCompressedTexImage2DFunPtr #-} glCompressedTexImage3D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () glCompressedTexImage3D = ffienumintenumsizeisizeisizeiintsizeiPtrVIOV glCompressedTexImage3DFunPtr glCompressedTexImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> IO ()) glCompressedTexImage3DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexImage3D") {-# NOINLINE glCompressedTexImage3DFunPtr #-} glCompressedTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () glCompressedTexSubImage1D = ffienumintintsizeienumsizeiPtrVIOV glCompressedTexSubImage1DFunPtr glCompressedTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()) glCompressedTexSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage1D") {-# NOINLINE glCompressedTexSubImage1DFunPtr #-} glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () glCompressedTexSubImage2D = ffienumintintintsizeisizeienumsizeiPtrVIOV glCompressedTexSubImage2DFunPtr glCompressedTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()) glCompressedTexSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage2D") {-# NOINLINE glCompressedTexSubImage2DFunPtr #-} glCompressedTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () glCompressedTexSubImage3D = ffienumintintintintsizeisizeisizeienumsizeiPtrVIOV glCompressedTexSubImage3DFunPtr glCompressedTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> IO ()) glCompressedTexSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCompressedTexSubImage3D") {-# NOINLINE glCompressedTexSubImage3DFunPtr #-} glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m () glCopyTexImage1D = ffienumintenumintintsizeiintIOV glCopyTexImage1DFunPtr glCopyTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()) glCopyTexImage1DFunPtr = unsafePerformIO (getProcAddress "glCopyTexImage1D") {-# NOINLINE glCopyTexImage1DFunPtr #-} glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m () glCopyTexImage2D = ffienumintenumintintsizeisizeiintIOV glCopyTexImage2DFunPtr glCopyTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()) glCopyTexImage2DFunPtr = unsafePerformIO (getProcAddress "glCopyTexImage2D") {-# NOINLINE glCopyTexImage2DFunPtr #-} glCopyTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m () glCopyTexSubImage1D = ffienumintintintintsizeiIOV glCopyTexSubImage1DFunPtr glCopyTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()) glCopyTexSubImage1DFunPtr = unsafePerformIO (getProcAddress "glCopyTexSubImage1D") {-# NOINLINE glCopyTexSubImage1DFunPtr #-} glCopyTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () glCopyTexSubImage2D = ffienumintintintintintsizeisizeiIOV glCopyTexSubImage2DFunPtr glCopyTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) glCopyTexSubImage2DFunPtr = unsafePerformIO (getProcAddress "glCopyTexSubImage2D") {-# NOINLINE glCopyTexSubImage2DFunPtr #-} glCopyTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () glCopyTexSubImage3D = ffienumintintintintintintsizeisizeiIOV glCopyTexSubImage3DFunPtr glCopyTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) glCopyTexSubImage3DFunPtr = unsafePerformIO (getProcAddress "glCopyTexSubImage3D") {-# NOINLINE glCopyTexSubImage3DFunPtr #-} glCreateProgram :: MonadIO m => m GLuint glCreateProgram = ffiIOuint glCreateProgramFunPtr glCreateProgramFunPtr :: FunPtr (IO GLuint) glCreateProgramFunPtr = unsafePerformIO (getProcAddress "glCreateProgram") {-# NOINLINE glCreateProgramFunPtr #-} glCreateShader :: MonadIO m => GLenum -> m GLuint glCreateShader = ffienumIOuint glCreateShaderFunPtr glCreateShaderFunPtr :: FunPtr (GLenum -> IO GLuint) glCreateShaderFunPtr = unsafePerformIO (getProcAddress "glCreateShader") {-# NOINLINE glCreateShaderFunPtr #-} glCullFace :: MonadIO m => GLenum -> m () glCullFace = ffienumIOV glCullFaceFunPtr glCullFaceFunPtr :: FunPtr (GLenum -> IO ()) glCullFaceFunPtr = unsafePerformIO (getProcAddress "glCullFace") {-# NOINLINE glCullFaceFunPtr #-} glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteBuffers = ffisizeiPtruintIOV glDeleteBuffersFunPtr glDeleteBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteBuffersFunPtr = unsafePerformIO (getProcAddress "glDeleteBuffers") {-# NOINLINE glDeleteBuffersFunPtr #-} glDeleteProgram :: MonadIO m => GLuint -> m () glDeleteProgram = ffiuintIOV glDeleteProgramFunPtr glDeleteProgramFunPtr :: FunPtr (GLuint -> IO ()) glDeleteProgramFunPtr = unsafePerformIO (getProcAddress "glDeleteProgram") {-# NOINLINE glDeleteProgramFunPtr #-} glDeleteQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteQueries = ffisizeiPtruintIOV glDeleteQueriesFunPtr glDeleteQueriesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteQueriesFunPtr = unsafePerformIO (getProcAddress "glDeleteQueries") {-# NOINLINE glDeleteQueriesFunPtr #-} glDeleteShader :: MonadIO m => GLuint -> m () glDeleteShader = ffiuintIOV glDeleteShaderFunPtr glDeleteShaderFunPtr :: FunPtr (GLuint -> IO ()) glDeleteShaderFunPtr = unsafePerformIO (getProcAddress "glDeleteShader") {-# NOINLINE glDeleteShaderFunPtr #-} glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () glDeleteTextures = ffisizeiPtruintIOV glDeleteTexturesFunPtr glDeleteTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glDeleteTexturesFunPtr = unsafePerformIO (getProcAddress "glDeleteTextures") {-# NOINLINE glDeleteTexturesFunPtr #-} glDepthFunc :: MonadIO m => GLenum -> m () glDepthFunc = ffienumIOV glDepthFuncFunPtr glDepthFuncFunPtr :: FunPtr (GLenum -> IO ()) glDepthFuncFunPtr = unsafePerformIO (getProcAddress "glDepthFunc") {-# NOINLINE glDepthFuncFunPtr #-} glDepthMask :: MonadIO m => GLboolean -> m () glDepthMask = ffibooleanIOV glDepthMaskFunPtr glDepthMaskFunPtr :: FunPtr (GLboolean -> IO ()) glDepthMaskFunPtr = unsafePerformIO (getProcAddress "glDepthMask") {-# NOINLINE glDepthMaskFunPtr #-} glDepthRange :: MonadIO m => GLdouble -> GLdouble -> m () glDepthRange = ffidoubledoubleIOV glDepthRangeFunPtr glDepthRangeFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ()) glDepthRangeFunPtr = unsafePerformIO (getProcAddress "glDepthRange") {-# NOINLINE glDepthRangeFunPtr #-} glDetachShader :: MonadIO m => GLuint -> GLuint -> m () glDetachShader = ffiuintuintIOV glDetachShaderFunPtr glDetachShaderFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glDetachShaderFunPtr = unsafePerformIO (getProcAddress "glDetachShader") {-# NOINLINE glDetachShaderFunPtr #-} glDisable :: MonadIO m => GLenum -> m () glDisable = ffienumIOV glDisableFunPtr glDisableFunPtr :: FunPtr (GLenum -> IO ()) glDisableFunPtr = unsafePerformIO (getProcAddress "glDisable") {-# NOINLINE glDisableFunPtr #-} glDisableVertexAttribArray :: MonadIO m => GLuint -> m () glDisableVertexAttribArray = ffiuintIOV glDisableVertexAttribArrayFunPtr glDisableVertexAttribArrayFunPtr :: FunPtr (GLuint -> IO ()) glDisableVertexAttribArrayFunPtr = unsafePerformIO (getProcAddress "glDisableVertexAttribArray") {-# NOINLINE glDisableVertexAttribArrayFunPtr #-} glDisablei :: MonadIO m => GLenum -> GLuint -> m () glDisablei = ffienumuintIOV glDisableiFunPtr glDisableiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glDisableiFunPtr = unsafePerformIO (getProcAddress "glDisablei") {-# NOINLINE glDisableiFunPtr #-} glDrawArrays :: MonadIO m => GLenum -> GLint -> GLsizei -> m () glDrawArrays = ffienumintsizeiIOV glDrawArraysFunPtr glDrawArraysFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> IO ()) glDrawArraysFunPtr = unsafePerformIO (getProcAddress "glDrawArrays") {-# NOINLINE glDrawArraysFunPtr #-} glDrawArraysInstanced :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m () glDrawArraysInstanced = ffienumintsizeisizeiIOV glDrawArraysInstancedFunPtr glDrawArraysInstancedFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ()) glDrawArraysInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawArraysInstanced") {-# NOINLINE glDrawArraysInstancedFunPtr #-} glDrawBuffer :: MonadIO m => GLenum -> m () glDrawBuffer = ffienumIOV glDrawBufferFunPtr glDrawBufferFunPtr :: FunPtr (GLenum -> IO ()) glDrawBufferFunPtr = unsafePerformIO (getProcAddress "glDrawBuffer") {-# NOINLINE glDrawBufferFunPtr #-} glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m () glDrawBuffers = ffisizeiPtrenumIOV glDrawBuffersFunPtr glDrawBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ()) glDrawBuffersFunPtr = unsafePerformIO (getProcAddress "glDrawBuffers") {-# NOINLINE glDrawBuffersFunPtr #-} glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m () glDrawElements = ffienumsizeienumPtrVIOV glDrawElementsFunPtr glDrawElementsFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> IO ()) glDrawElementsFunPtr = unsafePerformIO (getProcAddress "glDrawElements") {-# NOINLINE glDrawElementsFunPtr #-} glDrawElementsInstanced :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m () glDrawElementsInstanced = ffienumsizeienumPtrVsizeiIOV glDrawElementsInstancedFunPtr glDrawElementsInstancedFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ()) glDrawElementsInstancedFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstanced") {-# NOINLINE glDrawElementsInstancedFunPtr #-} glDrawRangeElements :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> m () glDrawRangeElements = ffienumuintuintsizeienumPtrVIOV glDrawRangeElementsFunPtr glDrawRangeElementsFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> IO ()) glDrawRangeElementsFunPtr = unsafePerformIO (getProcAddress "glDrawRangeElements") {-# NOINLINE glDrawRangeElementsFunPtr #-} glEnable :: MonadIO m => GLenum -> m () glEnable = ffienumIOV glEnableFunPtr glEnableFunPtr :: FunPtr (GLenum -> IO ()) glEnableFunPtr = unsafePerformIO (getProcAddress "glEnable") {-# NOINLINE glEnableFunPtr #-} glEnableVertexAttribArray :: MonadIO m => GLuint -> m () glEnableVertexAttribArray = ffiuintIOV glEnableVertexAttribArrayFunPtr glEnableVertexAttribArrayFunPtr :: FunPtr (GLuint -> IO ()) glEnableVertexAttribArrayFunPtr = unsafePerformIO (getProcAddress "glEnableVertexAttribArray") {-# NOINLINE glEnableVertexAttribArrayFunPtr #-} glEnablei :: MonadIO m => GLenum -> GLuint -> m () glEnablei = ffienumuintIOV glEnableiFunPtr glEnableiFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glEnableiFunPtr = unsafePerformIO (getProcAddress "glEnablei") {-# NOINLINE glEnableiFunPtr #-} glEndConditionalRender :: MonadIO m => m () glEndConditionalRender = ffiIOV glEndConditionalRenderFunPtr glEndConditionalRenderFunPtr :: FunPtr (IO ()) glEndConditionalRenderFunPtr = unsafePerformIO (getProcAddress "glEndConditionalRender") {-# NOINLINE glEndConditionalRenderFunPtr #-} glEndQuery :: MonadIO m => GLenum -> m () glEndQuery = ffienumIOV glEndQueryFunPtr glEndQueryFunPtr :: FunPtr (GLenum -> IO ()) glEndQueryFunPtr = unsafePerformIO (getProcAddress "glEndQuery") {-# NOINLINE glEndQueryFunPtr #-} glEndTransformFeedback :: MonadIO m => m () glEndTransformFeedback = ffiIOV glEndTransformFeedbackFunPtr glEndTransformFeedbackFunPtr :: FunPtr (IO ()) glEndTransformFeedbackFunPtr = unsafePerformIO (getProcAddress "glEndTransformFeedback") {-# NOINLINE glEndTransformFeedbackFunPtr #-} glFinish :: MonadIO m => m () glFinish = ffiIOV glFinishFunPtr glFinishFunPtr :: FunPtr (IO ()) glFinishFunPtr = unsafePerformIO (getProcAddress "glFinish") {-# NOINLINE glFinishFunPtr #-} glFlush :: MonadIO m => m () glFlush = ffiIOV glFlushFunPtr glFlushFunPtr :: FunPtr (IO ()) glFlushFunPtr = unsafePerformIO (getProcAddress "glFlush") {-# NOINLINE glFlushFunPtr #-} glFrontFace :: MonadIO m => GLenum -> m () glFrontFace = ffienumIOV glFrontFaceFunPtr glFrontFaceFunPtr :: FunPtr (GLenum -> IO ()) glFrontFaceFunPtr = unsafePerformIO (getProcAddress "glFrontFace") {-# NOINLINE glFrontFaceFunPtr #-} glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenBuffers = ffisizeiPtruintIOV glGenBuffersFunPtr glGenBuffersFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenBuffersFunPtr = unsafePerformIO (getProcAddress "glGenBuffers") {-# NOINLINE glGenBuffersFunPtr #-} glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenQueries = ffisizeiPtruintIOV glGenQueriesFunPtr glGenQueriesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenQueriesFunPtr = unsafePerformIO (getProcAddress "glGenQueries") {-# NOINLINE glGenQueriesFunPtr #-} glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () glGenTextures = ffisizeiPtruintIOV glGenTexturesFunPtr glGenTexturesFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ()) glGenTexturesFunPtr = unsafePerformIO (getProcAddress "glGenTextures") {-# NOINLINE glGenTexturesFunPtr #-} glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () glGetActiveAttrib = ffiuintuintsizeiPtrsizeiPtrintPtrenumPtrcharIOV glGetActiveAttribFunPtr glGetActiveAttribFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()) glGetActiveAttribFunPtr = unsafePerformIO (getProcAddress "glGetActiveAttrib") {-# NOINLINE glGetActiveAttribFunPtr #-} glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () glGetActiveUniform = ffiuintuintsizeiPtrsizeiPtrintPtrenumPtrcharIOV glGetActiveUniformFunPtr glGetActiveUniformFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()) glGetActiveUniformFunPtr = unsafePerformIO (getProcAddress "glGetActiveUniform") {-# NOINLINE glGetActiveUniformFunPtr #-} glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m () glGetAttachedShaders = ffiuintsizeiPtrsizeiPtruintIOV glGetAttachedShadersFunPtr glGetAttachedShadersFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()) glGetAttachedShadersFunPtr = unsafePerformIO (getProcAddress "glGetAttachedShaders") {-# NOINLINE glGetAttachedShadersFunPtr #-} glGetAttribLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint glGetAttribLocation = ffiuintPtrcharIOint glGetAttribLocationFunPtr glGetAttribLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint) glGetAttribLocationFunPtr = unsafePerformIO (getProcAddress "glGetAttribLocation") {-# NOINLINE glGetAttribLocationFunPtr #-} glGetBooleani_v :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m () glGetBooleani_v = ffienumuintPtrbooleanIOV glGetBooleani_vFunPtr glGetBooleani_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLboolean -> IO ()) glGetBooleani_vFunPtr = unsafePerformIO (getProcAddress "glGetBooleani_v") {-# NOINLINE glGetBooleani_vFunPtr #-} glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m () glGetBooleanv = ffienumPtrbooleanIOV glGetBooleanvFunPtr glGetBooleanvFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ()) glGetBooleanvFunPtr = unsafePerformIO (getProcAddress "glGetBooleanv") {-# NOINLINE glGetBooleanvFunPtr #-} glGetBufferParameteri64v :: MonadIO m => GLenum -> GLenum -> Ptr GLint64 -> m () glGetBufferParameteri64v = ffienumenumPtrint64IOV glGetBufferParameteri64vFunPtr glGetBufferParameteri64vFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ()) glGetBufferParameteri64vFunPtr = unsafePerformIO (getProcAddress "glGetBufferParameteri64v") {-# NOINLINE glGetBufferParameteri64vFunPtr #-} glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetBufferParameteriv = ffienumenumPtrintIOV glGetBufferParameterivFunPtr glGetBufferParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetBufferParameterivFunPtr = unsafePerformIO (getProcAddress "glGetBufferParameteriv") {-# NOINLINE glGetBufferParameterivFunPtr #-} glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr () -> m () glGetBufferPointerv = ffienumenumPtrVIOV glGetBufferPointervFunPtr glGetBufferPointervFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ()) glGetBufferPointervFunPtr = unsafePerformIO (getProcAddress "glGetBufferPointerv") {-# NOINLINE glGetBufferPointervFunPtr #-} glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () glGetBufferSubData = ffienumintptrsizeiptrPtrVIOV glGetBufferSubDataFunPtr glGetBufferSubDataFunPtr :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> IO ()) glGetBufferSubDataFunPtr = unsafePerformIO (getProcAddress "glGetBufferSubData") {-# NOINLINE glGetBufferSubDataFunPtr #-} glGetCompressedTexImage :: MonadIO m => GLenum -> GLint -> Ptr () -> m () glGetCompressedTexImage = ffienumintPtrVIOV glGetCompressedTexImageFunPtr glGetCompressedTexImageFunPtr :: FunPtr (GLenum -> GLint -> Ptr () -> IO ()) glGetCompressedTexImageFunPtr = unsafePerformIO (getProcAddress "glGetCompressedTexImage") {-# NOINLINE glGetCompressedTexImageFunPtr #-} glGetDoublev :: MonadIO m => GLenum -> Ptr GLdouble -> m () glGetDoublev = ffienumPtrdoubleIOV glGetDoublevFunPtr glGetDoublevFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ()) glGetDoublevFunPtr = unsafePerformIO (getProcAddress "glGetDoublev") {-# NOINLINE glGetDoublevFunPtr #-} glGetError :: MonadIO m => m GLenum glGetError = ffiIOenum glGetErrorFunPtr glGetErrorFunPtr :: FunPtr (IO GLenum) glGetErrorFunPtr = unsafePerformIO (getProcAddress "glGetError") {-# NOINLINE glGetErrorFunPtr #-} glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m () glGetFloatv = ffienumPtrfloatIOV glGetFloatvFunPtr glGetFloatvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ()) glGetFloatvFunPtr = unsafePerformIO (getProcAddress "glGetFloatv") {-# NOINLINE glGetFloatvFunPtr #-} glGetFragDataLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint glGetFragDataLocation = ffiuintPtrcharIOint glGetFragDataLocationFunPtr glGetFragDataLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint) glGetFragDataLocationFunPtr = unsafePerformIO (getProcAddress "glGetFragDataLocation") {-# NOINLINE glGetFragDataLocationFunPtr #-} glGetInteger64i_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint64 -> m () glGetInteger64i_v = ffienumuintPtrint64IOV glGetInteger64i_vFunPtr glGetInteger64i_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint64 -> IO ()) glGetInteger64i_vFunPtr = unsafePerformIO (getProcAddress "glGetInteger64i_v") {-# NOINLINE glGetInteger64i_vFunPtr #-} glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m () glGetIntegeri_v = ffienumuintPtrintIOV glGetIntegeri_vFunPtr glGetIntegeri_vFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ()) glGetIntegeri_vFunPtr = unsafePerformIO (getProcAddress "glGetIntegeri_v") {-# NOINLINE glGetIntegeri_vFunPtr #-} glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m () glGetIntegerv = ffienumPtrintIOV glGetIntegervFunPtr glGetIntegervFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ()) glGetIntegervFunPtr = unsafePerformIO (getProcAddress "glGetIntegerv") {-# NOINLINE glGetIntegervFunPtr #-} glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetProgramInfoLog = ffiuintsizeiPtrsizeiPtrcharIOV glGetProgramInfoLogFunPtr glGetProgramInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetProgramInfoLogFunPtr = unsafePerformIO (getProcAddress "glGetProgramInfoLog") {-# NOINLINE glGetProgramInfoLogFunPtr #-} glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetProgramiv = ffiuintenumPtrintIOV glGetProgramivFunPtr glGetProgramivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetProgramivFunPtr = unsafePerformIO (getProcAddress "glGetProgramiv") {-# NOINLINE glGetProgramivFunPtr #-} glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetQueryObjectiv = ffiuintenumPtrintIOV glGetQueryObjectivFunPtr glGetQueryObjectivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetQueryObjectivFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectiv") {-# NOINLINE glGetQueryObjectivFunPtr #-} glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () glGetQueryObjectuiv = ffiuintenumPtruintIOV glGetQueryObjectuivFunPtr glGetQueryObjectuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ()) glGetQueryObjectuivFunPtr = unsafePerformIO (getProcAddress "glGetQueryObjectuiv") {-# NOINLINE glGetQueryObjectuivFunPtr #-} glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetQueryiv = ffienumenumPtrintIOV glGetQueryivFunPtr glGetQueryivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetQueryivFunPtr = unsafePerformIO (getProcAddress "glGetQueryiv") {-# NOINLINE glGetQueryivFunPtr #-} glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetShaderInfoLog = ffiuintsizeiPtrsizeiPtrcharIOV glGetShaderInfoLogFunPtr glGetShaderInfoLogFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetShaderInfoLogFunPtr = unsafePerformIO (getProcAddress "glGetShaderInfoLog") {-# NOINLINE glGetShaderInfoLogFunPtr #-} glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetShaderSource = ffiuintsizeiPtrsizeiPtrcharIOV glGetShaderSourceFunPtr glGetShaderSourceFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetShaderSourceFunPtr = unsafePerformIO (getProcAddress "glGetShaderSource") {-# NOINLINE glGetShaderSourceFunPtr #-} glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetShaderiv = ffiuintenumPtrintIOV glGetShaderivFunPtr glGetShaderivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetShaderivFunPtr = unsafePerformIO (getProcAddress "glGetShaderiv") {-# NOINLINE glGetShaderivFunPtr #-} glGetString :: MonadIO m => GLenum -> m (Ptr GLubyte) glGetString = ffienumIOPtrubyte glGetStringFunPtr glGetStringFunPtr :: FunPtr (GLenum -> IO (Ptr GLubyte)) glGetStringFunPtr = unsafePerformIO (getProcAddress "glGetString") {-# NOINLINE glGetStringFunPtr #-} glGetStringi :: MonadIO m => GLenum -> GLuint -> m (Ptr GLubyte) glGetStringi = ffienumuintIOPtrubyte glGetStringiFunPtr glGetStringiFunPtr :: FunPtr (GLenum -> GLuint -> IO (Ptr GLubyte)) glGetStringiFunPtr = unsafePerformIO (getProcAddress "glGetStringi") {-# NOINLINE glGetStringiFunPtr #-} glGetTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> m () glGetTexImage = ffienumintenumenumPtrVIOV glGetTexImageFunPtr glGetTexImageFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> IO ()) glGetTexImageFunPtr = unsafePerformIO (getProcAddress "glGetTexImage") {-# NOINLINE glGetTexImageFunPtr #-} glGetTexLevelParameterfv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLfloat -> m () glGetTexLevelParameterfv = ffienumintenumPtrfloatIOV glGetTexLevelParameterfvFunPtr glGetTexLevelParameterfvFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()) glGetTexLevelParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTexLevelParameterfv") {-# NOINLINE glGetTexLevelParameterfvFunPtr #-} glGetTexLevelParameteriv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLint -> m () glGetTexLevelParameteriv = ffienumintenumPtrintIOV glGetTexLevelParameterivFunPtr glGetTexLevelParameterivFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()) glGetTexLevelParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTexLevelParameteriv") {-# NOINLINE glGetTexLevelParameterivFunPtr #-} glGetTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetTexParameterIiv = ffienumenumPtrintIOV glGetTexParameterIivFunPtr glGetTexParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetTexParameterIivFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIiv") {-# NOINLINE glGetTexParameterIivFunPtr #-} glGetTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () glGetTexParameterIuiv = ffienumenumPtruintIOV glGetTexParameterIuivFunPtr glGetTexParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ()) glGetTexParameterIuivFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterIuiv") {-# NOINLINE glGetTexParameterIuivFunPtr #-} glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glGetTexParameterfv = ffienumenumPtrfloatIOV glGetTexParameterfvFunPtr glGetTexParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glGetTexParameterfvFunPtr = unsafePerformIO (getProcAddress "glGetTexParameterfv") {-# NOINLINE glGetTexParameterfvFunPtr #-} glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glGetTexParameteriv = ffienumenumPtrintIOV glGetTexParameterivFunPtr glGetTexParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glGetTexParameterivFunPtr = unsafePerformIO (getProcAddress "glGetTexParameteriv") {-# NOINLINE glGetTexParameterivFunPtr #-} glGetTransformFeedbackVarying :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> m () glGetTransformFeedbackVarying = ffiuintuintsizeiPtrsizeiPtrsizeiPtrenumPtrcharIOV glGetTransformFeedbackVaryingFunPtr glGetTransformFeedbackVaryingFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()) glGetTransformFeedbackVaryingFunPtr = unsafePerformIO (getProcAddress "glGetTransformFeedbackVarying") {-# NOINLINE glGetTransformFeedbackVaryingFunPtr #-} glGetUniformLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint glGetUniformLocation = ffiuintPtrcharIOint glGetUniformLocationFunPtr glGetUniformLocationFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint) glGetUniformLocationFunPtr = unsafePerformIO (getProcAddress "glGetUniformLocation") {-# NOINLINE glGetUniformLocationFunPtr #-} glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m () glGetUniformfv = ffiuintintPtrfloatIOV glGetUniformfvFunPtr glGetUniformfvFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ()) glGetUniformfvFunPtr = unsafePerformIO (getProcAddress "glGetUniformfv") {-# NOINLINE glGetUniformfvFunPtr #-} glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m () glGetUniformiv = ffiuintintPtrintIOV glGetUniformivFunPtr glGetUniformivFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint -> IO ()) glGetUniformivFunPtr = unsafePerformIO (getProcAddress "glGetUniformiv") {-# NOINLINE glGetUniformivFunPtr #-} glGetUniformuiv :: MonadIO m => GLuint -> GLint -> Ptr GLuint -> m () glGetUniformuiv = ffiuintintPtruintIOV glGetUniformuivFunPtr glGetUniformuivFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ()) glGetUniformuivFunPtr = unsafePerformIO (getProcAddress "glGetUniformuiv") {-# NOINLINE glGetUniformuivFunPtr #-} glGetVertexAttribIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetVertexAttribIiv = ffiuintenumPtrintIOV glGetVertexAttribIivFunPtr glGetVertexAttribIivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetVertexAttribIivFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribIiv") {-# NOINLINE glGetVertexAttribIivFunPtr #-} glGetVertexAttribIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () glGetVertexAttribIuiv = ffiuintenumPtruintIOV glGetVertexAttribIuivFunPtr glGetVertexAttribIuivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ()) glGetVertexAttribIuivFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribIuiv") {-# NOINLINE glGetVertexAttribIuivFunPtr #-} glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr () -> m () glGetVertexAttribPointerv = ffiuintenumPtrVIOV glGetVertexAttribPointervFunPtr glGetVertexAttribPointervFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> IO ()) glGetVertexAttribPointervFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribPointerv") {-# NOINLINE glGetVertexAttribPointervFunPtr #-} glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () glGetVertexAttribdv = ffiuintenumPtrdoubleIOV glGetVertexAttribdvFunPtr glGetVertexAttribdvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ()) glGetVertexAttribdvFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribdv") {-# NOINLINE glGetVertexAttribdvFunPtr #-} glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetVertexAttribfv = ffiuintenumPtrfloatIOV glGetVertexAttribfvFunPtr glGetVertexAttribfvFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetVertexAttribfvFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribfv") {-# NOINLINE glGetVertexAttribfvFunPtr #-} glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetVertexAttribiv = ffiuintenumPtrintIOV glGetVertexAttribivFunPtr glGetVertexAttribivFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetVertexAttribivFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribiv") {-# NOINLINE glGetVertexAttribivFunPtr #-} glHint :: MonadIO m => GLenum -> GLenum -> m () glHint = ffienumenumIOV glHintFunPtr glHintFunPtr :: FunPtr (GLenum -> GLenum -> IO ()) glHintFunPtr = unsafePerformIO (getProcAddress "glHint") {-# NOINLINE glHintFunPtr #-} glIsBuffer :: MonadIO m => GLuint -> m GLboolean glIsBuffer = ffiuintIOboolean glIsBufferFunPtr glIsBufferFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsBufferFunPtr = unsafePerformIO (getProcAddress "glIsBuffer") {-# NOINLINE glIsBufferFunPtr #-} glIsEnabled :: MonadIO m => GLenum -> m GLboolean glIsEnabled = ffienumIOboolean glIsEnabledFunPtr glIsEnabledFunPtr :: FunPtr (GLenum -> IO GLboolean) glIsEnabledFunPtr = unsafePerformIO (getProcAddress "glIsEnabled") {-# NOINLINE glIsEnabledFunPtr #-} glIsEnabledi :: MonadIO m => GLenum -> GLuint -> m GLboolean glIsEnabledi = ffienumuintIOboolean glIsEnablediFunPtr glIsEnablediFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean) glIsEnablediFunPtr = unsafePerformIO (getProcAddress "glIsEnabledi") {-# NOINLINE glIsEnablediFunPtr #-} glIsProgram :: MonadIO m => GLuint -> m GLboolean glIsProgram = ffiuintIOboolean glIsProgramFunPtr glIsProgramFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsProgramFunPtr = unsafePerformIO (getProcAddress "glIsProgram") {-# NOINLINE glIsProgramFunPtr #-} glIsQuery :: MonadIO m => GLuint -> m GLboolean glIsQuery = ffiuintIOboolean glIsQueryFunPtr glIsQueryFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsQueryFunPtr = unsafePerformIO (getProcAddress "glIsQuery") {-# NOINLINE glIsQueryFunPtr #-} glIsShader :: MonadIO m => GLuint -> m GLboolean glIsShader = ffiuintIOboolean glIsShaderFunPtr glIsShaderFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsShaderFunPtr = unsafePerformIO (getProcAddress "glIsShader") {-# NOINLINE glIsShaderFunPtr #-} glIsTexture :: MonadIO m => GLuint -> m GLboolean glIsTexture = ffiuintIOboolean glIsTextureFunPtr glIsTextureFunPtr :: FunPtr (GLuint -> IO GLboolean) glIsTextureFunPtr = unsafePerformIO (getProcAddress "glIsTexture") {-# NOINLINE glIsTextureFunPtr #-} glLineWidth :: MonadIO m => GLfloat -> m () glLineWidth = ffifloatIOV glLineWidthFunPtr glLineWidthFunPtr :: FunPtr (GLfloat -> IO ()) glLineWidthFunPtr = unsafePerformIO (getProcAddress "glLineWidth") {-# NOINLINE glLineWidthFunPtr #-} glLinkProgram :: MonadIO m => GLuint -> m () glLinkProgram = ffiuintIOV glLinkProgramFunPtr glLinkProgramFunPtr :: FunPtr (GLuint -> IO ()) glLinkProgramFunPtr = unsafePerformIO (getProcAddress "glLinkProgram") {-# NOINLINE glLinkProgramFunPtr #-} glLogicOp :: MonadIO m => GLenum -> m () glLogicOp = ffienumIOV glLogicOpFunPtr glLogicOpFunPtr :: FunPtr (GLenum -> IO ()) glLogicOpFunPtr = unsafePerformIO (getProcAddress "glLogicOp") {-# NOINLINE glLogicOpFunPtr #-} glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ()) glMapBuffer = ffienumenumIOPtrV glMapBufferFunPtr glMapBufferFunPtr :: FunPtr (GLenum -> GLenum -> IO (Ptr ())) glMapBufferFunPtr = unsafePerformIO (getProcAddress "glMapBuffer") {-# NOINLINE glMapBufferFunPtr #-} glMultiDrawArrays :: MonadIO m => GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> m () glMultiDrawArrays = ffienumPtrintPtrsizeisizeiIOV glMultiDrawArraysFunPtr glMultiDrawArraysFunPtr :: FunPtr (GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()) glMultiDrawArraysFunPtr = unsafePerformIO (getProcAddress "glMultiDrawArrays") {-# NOINLINE glMultiDrawArraysFunPtr #-} glMultiDrawElements :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr () -> GLsizei -> m () glMultiDrawElements = ffienumPtrsizeienumPtrVsizeiIOV glMultiDrawElementsFunPtr glMultiDrawElementsFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ()) glMultiDrawElementsFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElements") {-# NOINLINE glMultiDrawElementsFunPtr #-} glPixelStoref :: MonadIO m => GLenum -> GLfloat -> m () glPixelStoref = ffienumfloatIOV glPixelStorefFunPtr glPixelStorefFunPtr :: FunPtr (GLenum -> GLfloat -> IO ()) glPixelStorefFunPtr = unsafePerformIO (getProcAddress "glPixelStoref") {-# NOINLINE glPixelStorefFunPtr #-} glPixelStorei :: MonadIO m => GLenum -> GLint -> m () glPixelStorei = ffienumintIOV glPixelStoreiFunPtr glPixelStoreiFunPtr :: FunPtr (GLenum -> GLint -> IO ()) glPixelStoreiFunPtr = unsafePerformIO (getProcAddress "glPixelStorei") {-# NOINLINE glPixelStoreiFunPtr #-} glPointParameterf :: MonadIO m => GLenum -> GLfloat -> m () glPointParameterf = ffienumfloatIOV glPointParameterfFunPtr glPointParameterfFunPtr :: FunPtr (GLenum -> GLfloat -> IO ()) glPointParameterfFunPtr = unsafePerformIO (getProcAddress "glPointParameterf") {-# NOINLINE glPointParameterfFunPtr #-} glPointParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () glPointParameterfv = ffienumPtrfloatIOV glPointParameterfvFunPtr glPointParameterfvFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ()) glPointParameterfvFunPtr = unsafePerformIO (getProcAddress "glPointParameterfv") {-# NOINLINE glPointParameterfvFunPtr #-} glPointParameteri :: MonadIO m => GLenum -> GLint -> m () glPointParameteri = ffienumintIOV glPointParameteriFunPtr glPointParameteriFunPtr :: FunPtr (GLenum -> GLint -> IO ()) glPointParameteriFunPtr = unsafePerformIO (getProcAddress "glPointParameteri") {-# NOINLINE glPointParameteriFunPtr #-} glPointParameteriv :: MonadIO m => GLenum -> Ptr GLint -> m () glPointParameteriv = ffienumPtrintIOV glPointParameterivFunPtr glPointParameterivFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ()) glPointParameterivFunPtr = unsafePerformIO (getProcAddress "glPointParameteriv") {-# NOINLINE glPointParameterivFunPtr #-} glPointSize :: MonadIO m => GLfloat -> m () glPointSize = ffifloatIOV glPointSizeFunPtr glPointSizeFunPtr :: FunPtr (GLfloat -> IO ()) glPointSizeFunPtr = unsafePerformIO (getProcAddress "glPointSize") {-# NOINLINE glPointSizeFunPtr #-} glPolygonMode :: MonadIO m => GLenum -> GLenum -> m () glPolygonMode = ffienumenumIOV glPolygonModeFunPtr glPolygonModeFunPtr :: FunPtr (GLenum -> GLenum -> IO ()) glPolygonModeFunPtr = unsafePerformIO (getProcAddress "glPolygonMode") {-# NOINLINE glPolygonModeFunPtr #-} glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m () glPolygonOffset = ffifloatfloatIOV glPolygonOffsetFunPtr glPolygonOffsetFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ()) glPolygonOffsetFunPtr = unsafePerformIO (getProcAddress "glPolygonOffset") {-# NOINLINE glPolygonOffsetFunPtr #-} glPrimitiveRestartIndex :: MonadIO m => GLuint -> m () glPrimitiveRestartIndex = ffiuintIOV glPrimitiveRestartIndexFunPtr glPrimitiveRestartIndexFunPtr :: FunPtr (GLuint -> IO ()) glPrimitiveRestartIndexFunPtr = unsafePerformIO (getProcAddress "glPrimitiveRestartIndex") {-# NOINLINE glPrimitiveRestartIndexFunPtr #-} glReadBuffer :: MonadIO m => GLenum -> m () glReadBuffer = ffienumIOV glReadBufferFunPtr glReadBufferFunPtr :: FunPtr (GLenum -> IO ()) glReadBufferFunPtr = unsafePerformIO (getProcAddress "glReadBuffer") {-# NOINLINE glReadBufferFunPtr #-} glReadPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () glReadPixels = ffiintintsizeisizeienumenumPtrVIOV glReadPixelsFunPtr glReadPixelsFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()) glReadPixelsFunPtr = unsafePerformIO (getProcAddress "glReadPixels") {-# NOINLINE glReadPixelsFunPtr #-} glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m () glSampleCoverage = ffifloatbooleanIOV glSampleCoverageFunPtr glSampleCoverageFunPtr :: FunPtr (GLfloat -> GLboolean -> IO ()) glSampleCoverageFunPtr = unsafePerformIO (getProcAddress "glSampleCoverage") {-# NOINLINE glSampleCoverageFunPtr #-} glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () glScissor = ffiintintsizeisizeiIOV glScissorFunPtr glScissorFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ()) glScissorFunPtr = unsafePerformIO (getProcAddress "glScissor") {-# NOINLINE glScissorFunPtr #-} glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLchar -> Ptr GLint -> m () glShaderSource = ffiuintsizeiPtrcharPtrintIOV glShaderSourceFunPtr glShaderSourceFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLchar -> Ptr GLint -> IO ()) glShaderSourceFunPtr = unsafePerformIO (getProcAddress "glShaderSource") {-# NOINLINE glShaderSourceFunPtr #-} glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m () glStencilFunc = ffienumintuintIOV glStencilFuncFunPtr glStencilFuncFunPtr :: FunPtr (GLenum -> GLint -> GLuint -> IO ()) glStencilFuncFunPtr = unsafePerformIO (getProcAddress "glStencilFunc") {-# NOINLINE glStencilFuncFunPtr #-} glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m () glStencilFuncSeparate = ffienumenumintuintIOV glStencilFuncSeparateFunPtr glStencilFuncSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> GLuint -> IO ()) glStencilFuncSeparateFunPtr = unsafePerformIO (getProcAddress "glStencilFuncSeparate") {-# NOINLINE glStencilFuncSeparateFunPtr #-} glStencilMask :: MonadIO m => GLuint -> m () glStencilMask = ffiuintIOV glStencilMaskFunPtr glStencilMaskFunPtr :: FunPtr (GLuint -> IO ()) glStencilMaskFunPtr = unsafePerformIO (getProcAddress "glStencilMask") {-# NOINLINE glStencilMaskFunPtr #-} glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m () glStencilMaskSeparate = ffienumuintIOV glStencilMaskSeparateFunPtr glStencilMaskSeparateFunPtr :: FunPtr (GLenum -> GLuint -> IO ()) glStencilMaskSeparateFunPtr = unsafePerformIO (getProcAddress "glStencilMaskSeparate") {-# NOINLINE glStencilMaskSeparateFunPtr #-} glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m () glStencilOp = ffienumenumenumIOV glStencilOpFunPtr glStencilOpFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ()) glStencilOpFunPtr = unsafePerformIO (getProcAddress "glStencilOp") {-# NOINLINE glStencilOpFunPtr #-} glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () glStencilOpSeparate = ffienumenumenumenumIOV glStencilOpSeparateFunPtr glStencilOpSeparateFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()) glStencilOpSeparateFunPtr = unsafePerformIO (getProcAddress "glStencilOpSeparate") {-# NOINLINE glStencilOpSeparateFunPtr #-} glTexBuffer :: MonadIO m => GLenum -> GLenum -> GLuint -> m () glTexBuffer = ffienumenumuintIOV glTexBufferFunPtr glTexBufferFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> IO ()) glTexBufferFunPtr = unsafePerformIO (getProcAddress "glTexBuffer") {-# NOINLINE glTexBufferFunPtr #-} glTexImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () glTexImage1D = ffienumintintsizeiintenumenumPtrVIOV glTexImage1DFunPtr glTexImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ()) glTexImage1DFunPtr = unsafePerformIO (getProcAddress "glTexImage1D") {-# NOINLINE glTexImage1DFunPtr #-} glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () glTexImage2D = ffienumintintsizeisizeiintenumenumPtrVIOV glTexImage2DFunPtr glTexImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ()) glTexImage2DFunPtr = unsafePerformIO (getProcAddress "glTexImage2D") {-# NOINLINE glTexImage2DFunPtr #-} glTexImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () glTexImage3D = ffienumintintsizeisizeisizeiintenumenumPtrVIOV glTexImage3DFunPtr glTexImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> IO ()) glTexImage3DFunPtr = unsafePerformIO (getProcAddress "glTexImage3D") {-# NOINLINE glTexImage3DFunPtr #-} glTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glTexParameterIiv = ffienumenumPtrintIOV glTexParameterIivFunPtr glTexParameterIivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glTexParameterIivFunPtr = unsafePerformIO (getProcAddress "glTexParameterIiv") {-# NOINLINE glTexParameterIivFunPtr #-} glTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () glTexParameterIuiv = ffienumenumPtruintIOV glTexParameterIuivFunPtr glTexParameterIuivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ()) glTexParameterIuivFunPtr = unsafePerformIO (getProcAddress "glTexParameterIuiv") {-# NOINLINE glTexParameterIuivFunPtr #-} glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () glTexParameterf = ffienumenumfloatIOV glTexParameterfFunPtr glTexParameterfFunPtr :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ()) glTexParameterfFunPtr = unsafePerformIO (getProcAddress "glTexParameterf") {-# NOINLINE glTexParameterfFunPtr #-} glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () glTexParameterfv = ffienumenumPtrfloatIOV glTexParameterfvFunPtr glTexParameterfvFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()) glTexParameterfvFunPtr = unsafePerformIO (getProcAddress "glTexParameterfv") {-# NOINLINE glTexParameterfvFunPtr #-} glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m () glTexParameteri = ffienumenumintIOV glTexParameteriFunPtr glTexParameteriFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ()) glTexParameteriFunPtr = unsafePerformIO (getProcAddress "glTexParameteri") {-# NOINLINE glTexParameteriFunPtr #-} glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () glTexParameteriv = ffienumenumPtrintIOV glTexParameterivFunPtr glTexParameterivFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()) glTexParameterivFunPtr = unsafePerformIO (getProcAddress "glTexParameteriv") {-# NOINLINE glTexParameterivFunPtr #-} glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () glTexSubImage1D = ffienumintintsizeienumenumPtrVIOV glTexSubImage1DFunPtr glTexSubImage1DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()) glTexSubImage1DFunPtr = unsafePerformIO (getProcAddress "glTexSubImage1D") {-# NOINLINE glTexSubImage1DFunPtr #-} glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () glTexSubImage2D = ffienumintintintsizeisizeienumenumPtrVIOV glTexSubImage2DFunPtr glTexSubImage2DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()) glTexSubImage2DFunPtr = unsafePerformIO (getProcAddress "glTexSubImage2D") {-# NOINLINE glTexSubImage2DFunPtr #-} glTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () glTexSubImage3D = ffienumintintintintsizeisizeisizeienumenumPtrVIOV glTexSubImage3DFunPtr glTexSubImage3DFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ()) glTexSubImage3DFunPtr = unsafePerformIO (getProcAddress "glTexSubImage3D") {-# NOINLINE glTexSubImage3DFunPtr #-} glTransformFeedbackVaryings :: MonadIO m => GLuint -> GLsizei -> Ptr GLchar -> GLenum -> m () glTransformFeedbackVaryings = ffiuintsizeiPtrcharenumIOV glTransformFeedbackVaryingsFunPtr glTransformFeedbackVaryingsFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLchar -> GLenum -> IO ()) glTransformFeedbackVaryingsFunPtr = unsafePerformIO (getProcAddress "glTransformFeedbackVaryings") {-# NOINLINE glTransformFeedbackVaryingsFunPtr #-} glUniform1f :: MonadIO m => GLint -> GLfloat -> m () glUniform1f = ffiintfloatIOV glUniform1fFunPtr glUniform1fFunPtr :: FunPtr (GLint -> GLfloat -> IO ()) glUniform1fFunPtr = unsafePerformIO (getProcAddress "glUniform1f") {-# NOINLINE glUniform1fFunPtr #-} glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () glUniform1fv = ffiintsizeiPtrfloatIOV glUniform1fvFunPtr glUniform1fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ()) glUniform1fvFunPtr = unsafePerformIO (getProcAddress "glUniform1fv") {-# NOINLINE glUniform1fvFunPtr #-} glUniform1i :: MonadIO m => GLint -> GLint -> m () glUniform1i = ffiintintIOV glUniform1iFunPtr glUniform1iFunPtr :: FunPtr (GLint -> GLint -> IO ()) glUniform1iFunPtr = unsafePerformIO (getProcAddress "glUniform1i") {-# NOINLINE glUniform1iFunPtr #-} glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () glUniform1iv = ffiintsizeiPtrintIOV glUniform1ivFunPtr glUniform1ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ()) glUniform1ivFunPtr = unsafePerformIO (getProcAddress "glUniform1iv") {-# NOINLINE glUniform1ivFunPtr #-} glUniform1ui :: MonadIO m => GLint -> GLuint -> m () glUniform1ui = ffiintuintIOV glUniform1uiFunPtr glUniform1uiFunPtr :: FunPtr (GLint -> GLuint -> IO ()) glUniform1uiFunPtr = unsafePerformIO (getProcAddress "glUniform1ui") {-# NOINLINE glUniform1uiFunPtr #-} glUniform1uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () glUniform1uiv = ffiintsizeiPtruintIOV glUniform1uivFunPtr glUniform1uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ()) glUniform1uivFunPtr = unsafePerformIO (getProcAddress "glUniform1uiv") {-# NOINLINE glUniform1uivFunPtr #-} glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m () glUniform2f = ffiintfloatfloatIOV glUniform2fFunPtr glUniform2fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ()) glUniform2fFunPtr = unsafePerformIO (getProcAddress "glUniform2f") {-# NOINLINE glUniform2fFunPtr #-} glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () glUniform2fv = ffiintsizeiPtrfloatIOV glUniform2fvFunPtr glUniform2fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ()) glUniform2fvFunPtr = unsafePerformIO (getProcAddress "glUniform2fv") {-# NOINLINE glUniform2fvFunPtr #-} glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m () glUniform2i = ffiintintintIOV glUniform2iFunPtr glUniform2iFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ()) glUniform2iFunPtr = unsafePerformIO (getProcAddress "glUniform2i") {-# NOINLINE glUniform2iFunPtr #-} glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () glUniform2iv = ffiintsizeiPtrintIOV glUniform2ivFunPtr glUniform2ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ()) glUniform2ivFunPtr = unsafePerformIO (getProcAddress "glUniform2iv") {-# NOINLINE glUniform2ivFunPtr #-} glUniform2ui :: MonadIO m => GLint -> GLuint -> GLuint -> m () glUniform2ui = ffiintuintuintIOV glUniform2uiFunPtr glUniform2uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> IO ()) glUniform2uiFunPtr = unsafePerformIO (getProcAddress "glUniform2ui") {-# NOINLINE glUniform2uiFunPtr #-} glUniform2uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () glUniform2uiv = ffiintsizeiPtruintIOV glUniform2uivFunPtr glUniform2uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ()) glUniform2uivFunPtr = unsafePerformIO (getProcAddress "glUniform2uiv") {-# NOINLINE glUniform2uivFunPtr #-} glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m () glUniform3f = ffiintfloatfloatfloatIOV glUniform3fFunPtr glUniform3fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) glUniform3fFunPtr = unsafePerformIO (getProcAddress "glUniform3f") {-# NOINLINE glUniform3fFunPtr #-} glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () glUniform3fv = ffiintsizeiPtrfloatIOV glUniform3fvFunPtr glUniform3fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ()) glUniform3fvFunPtr = unsafePerformIO (getProcAddress "glUniform3fv") {-# NOINLINE glUniform3fvFunPtr #-} glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () glUniform3i = ffiintintintintIOV glUniform3iFunPtr glUniform3iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ()) glUniform3iFunPtr = unsafePerformIO (getProcAddress "glUniform3i") {-# NOINLINE glUniform3iFunPtr #-} glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () glUniform3iv = ffiintsizeiPtrintIOV glUniform3ivFunPtr glUniform3ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ()) glUniform3ivFunPtr = unsafePerformIO (getProcAddress "glUniform3iv") {-# NOINLINE glUniform3ivFunPtr #-} glUniform3ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> m () glUniform3ui = ffiintuintuintuintIOV glUniform3uiFunPtr glUniform3uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()) glUniform3uiFunPtr = unsafePerformIO (getProcAddress "glUniform3ui") {-# NOINLINE glUniform3uiFunPtr #-} glUniform3uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () glUniform3uiv = ffiintsizeiPtruintIOV glUniform3uivFunPtr glUniform3uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ()) glUniform3uivFunPtr = unsafePerformIO (getProcAddress "glUniform3uiv") {-# NOINLINE glUniform3uivFunPtr #-} glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glUniform4f = ffiintfloatfloatfloatfloatIOV glUniform4fFunPtr glUniform4fFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glUniform4fFunPtr = unsafePerformIO (getProcAddress "glUniform4f") {-# NOINLINE glUniform4fFunPtr #-} glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () glUniform4fv = ffiintsizeiPtrfloatIOV glUniform4fvFunPtr glUniform4fvFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ()) glUniform4fvFunPtr = unsafePerformIO (getProcAddress "glUniform4fv") {-# NOINLINE glUniform4fvFunPtr #-} glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m () glUniform4i = ffiintintintintintIOV glUniform4iFunPtr glUniform4iFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) glUniform4iFunPtr = unsafePerformIO (getProcAddress "glUniform4i") {-# NOINLINE glUniform4iFunPtr #-} glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () glUniform4iv = ffiintsizeiPtrintIOV glUniform4ivFunPtr glUniform4ivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ()) glUniform4ivFunPtr = unsafePerformIO (getProcAddress "glUniform4iv") {-# NOINLINE glUniform4ivFunPtr #-} glUniform4ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () glUniform4ui = ffiintuintuintuintuintIOV glUniform4uiFunPtr glUniform4uiFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glUniform4uiFunPtr = unsafePerformIO (getProcAddress "glUniform4ui") {-# NOINLINE glUniform4uiFunPtr #-} glUniform4uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () glUniform4uiv = ffiintsizeiPtruintIOV glUniform4uivFunPtr glUniform4uivFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ()) glUniform4uivFunPtr = unsafePerformIO (getProcAddress "glUniform4uiv") {-# NOINLINE glUniform4uivFunPtr #-} glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glUniformMatrix2fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix2fvFunPtr glUniformMatrix2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glUniformMatrix2fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2fv") {-# NOINLINE glUniformMatrix2fvFunPtr #-} glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glUniformMatrix2x3fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix2x3fvFunPtr glUniformMatrix2x3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glUniformMatrix2x3fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x3fv") {-# NOINLINE glUniformMatrix2x3fvFunPtr #-} glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glUniformMatrix2x4fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix2x4fvFunPtr glUniformMatrix2x4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glUniformMatrix2x4fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix2x4fv") {-# NOINLINE glUniformMatrix2x4fvFunPtr #-} glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glUniformMatrix3fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix3fvFunPtr glUniformMatrix3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glUniformMatrix3fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3fv") {-# NOINLINE glUniformMatrix3fvFunPtr #-} glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glUniformMatrix3x2fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix3x2fvFunPtr glUniformMatrix3x2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glUniformMatrix3x2fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x2fv") {-# NOINLINE glUniformMatrix3x2fvFunPtr #-} glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glUniformMatrix3x4fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix3x4fvFunPtr glUniformMatrix3x4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glUniformMatrix3x4fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix3x4fv") {-# NOINLINE glUniformMatrix3x4fvFunPtr #-} glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glUniformMatrix4fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix4fvFunPtr glUniformMatrix4fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glUniformMatrix4fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4fv") {-# NOINLINE glUniformMatrix4fvFunPtr #-} glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glUniformMatrix4x2fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix4x2fvFunPtr glUniformMatrix4x2fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glUniformMatrix4x2fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x2fv") {-# NOINLINE glUniformMatrix4x2fvFunPtr #-} glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () glUniformMatrix4x3fv = ffiintsizeibooleanPtrfloatIOV glUniformMatrix4x3fvFunPtr glUniformMatrix4x3fvFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) glUniformMatrix4x3fvFunPtr = unsafePerformIO (getProcAddress "glUniformMatrix4x3fv") {-# NOINLINE glUniformMatrix4x3fvFunPtr #-} glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean glUnmapBuffer = ffienumIOboolean glUnmapBufferFunPtr glUnmapBufferFunPtr :: FunPtr (GLenum -> IO GLboolean) glUnmapBufferFunPtr = unsafePerformIO (getProcAddress "glUnmapBuffer") {-# NOINLINE glUnmapBufferFunPtr #-} glUseProgram :: MonadIO m => GLuint -> m () glUseProgram = ffiuintIOV glUseProgramFunPtr glUseProgramFunPtr :: FunPtr (GLuint -> IO ()) glUseProgramFunPtr = unsafePerformIO (getProcAddress "glUseProgram") {-# NOINLINE glUseProgramFunPtr #-} glValidateProgram :: MonadIO m => GLuint -> m () glValidateProgram = ffiuintIOV glValidateProgramFunPtr glValidateProgramFunPtr :: FunPtr (GLuint -> IO ()) glValidateProgramFunPtr = unsafePerformIO (getProcAddress "glValidateProgram") {-# NOINLINE glValidateProgramFunPtr #-} glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m () glVertexAttrib1d = ffiuintdoubleIOV glVertexAttrib1dFunPtr glVertexAttrib1dFunPtr :: FunPtr (GLuint -> GLdouble -> IO ()) glVertexAttrib1dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1d") {-# NOINLINE glVertexAttrib1dFunPtr #-} glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib1dv = ffiuintPtrdoubleIOV glVertexAttrib1dvFunPtr glVertexAttrib1dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib1dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1dv") {-# NOINLINE glVertexAttrib1dvFunPtr #-} glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m () glVertexAttrib1f = ffiuintfloatIOV glVertexAttrib1fFunPtr glVertexAttrib1fFunPtr :: FunPtr (GLuint -> GLfloat -> IO ()) glVertexAttrib1fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1f") {-# NOINLINE glVertexAttrib1fFunPtr #-} glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib1fv = ffiuintPtrfloatIOV glVertexAttrib1fvFunPtr glVertexAttrib1fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib1fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1fv") {-# NOINLINE glVertexAttrib1fvFunPtr #-} glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m () glVertexAttrib1s = ffiuintshortIOV glVertexAttrib1sFunPtr glVertexAttrib1sFunPtr :: FunPtr (GLuint -> GLshort -> IO ()) glVertexAttrib1sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1s") {-# NOINLINE glVertexAttrib1sFunPtr #-} glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib1sv = ffiuintPtrshortIOV glVertexAttrib1svFunPtr glVertexAttrib1svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib1svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib1sv") {-# NOINLINE glVertexAttrib1svFunPtr #-} glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () glVertexAttrib2d = ffiuintdoubledoubleIOV glVertexAttrib2dFunPtr glVertexAttrib2dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()) glVertexAttrib2dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2d") {-# NOINLINE glVertexAttrib2dFunPtr #-} glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib2dv = ffiuintPtrdoubleIOV glVertexAttrib2dvFunPtr glVertexAttrib2dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib2dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2dv") {-# NOINLINE glVertexAttrib2dvFunPtr #-} glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () glVertexAttrib2f = ffiuintfloatfloatIOV glVertexAttrib2fFunPtr glVertexAttrib2fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ()) glVertexAttrib2fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2f") {-# NOINLINE glVertexAttrib2fFunPtr #-} glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib2fv = ffiuintPtrfloatIOV glVertexAttrib2fvFunPtr glVertexAttrib2fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib2fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2fv") {-# NOINLINE glVertexAttrib2fvFunPtr #-} glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m () glVertexAttrib2s = ffiuintshortshortIOV glVertexAttrib2sFunPtr glVertexAttrib2sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> IO ()) glVertexAttrib2sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2s") {-# NOINLINE glVertexAttrib2sFunPtr #-} glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib2sv = ffiuintPtrshortIOV glVertexAttrib2svFunPtr glVertexAttrib2svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib2svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib2sv") {-# NOINLINE glVertexAttrib2svFunPtr #-} glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () glVertexAttrib3d = ffiuintdoubledoubledoubleIOV glVertexAttrib3dFunPtr glVertexAttrib3dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()) glVertexAttrib3dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3d") {-# NOINLINE glVertexAttrib3dFunPtr #-} glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib3dv = ffiuintPtrdoubleIOV glVertexAttrib3dvFunPtr glVertexAttrib3dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib3dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3dv") {-# NOINLINE glVertexAttrib3dvFunPtr #-} glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () glVertexAttrib3f = ffiuintfloatfloatfloatIOV glVertexAttrib3fFunPtr glVertexAttrib3fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()) glVertexAttrib3fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3f") {-# NOINLINE glVertexAttrib3fFunPtr #-} glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib3fv = ffiuintPtrfloatIOV glVertexAttrib3fvFunPtr glVertexAttrib3fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib3fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3fv") {-# NOINLINE glVertexAttrib3fvFunPtr #-} glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () glVertexAttrib3s = ffiuintshortshortshortIOV glVertexAttrib3sFunPtr glVertexAttrib3sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ()) glVertexAttrib3sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3s") {-# NOINLINE glVertexAttrib3sFunPtr #-} glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib3sv = ffiuintPtrshortIOV glVertexAttrib3svFunPtr glVertexAttrib3svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib3svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib3sv") {-# NOINLINE glVertexAttrib3svFunPtr #-} glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m () glVertexAttrib4Nbv = ffiuintPtrbyteIOV glVertexAttrib4NbvFunPtr glVertexAttrib4NbvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ()) glVertexAttrib4NbvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nbv") {-# NOINLINE glVertexAttrib4NbvFunPtr #-} glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m () glVertexAttrib4Niv = ffiuintPtrintIOV glVertexAttrib4NivFunPtr glVertexAttrib4NivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ()) glVertexAttrib4NivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Niv") {-# NOINLINE glVertexAttrib4NivFunPtr #-} glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib4Nsv = ffiuintPtrshortIOV glVertexAttrib4NsvFunPtr glVertexAttrib4NsvFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib4NsvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nsv") {-# NOINLINE glVertexAttrib4NsvFunPtr #-} glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () glVertexAttrib4Nub = ffiuintubyteubyteubyteubyteIOV glVertexAttrib4NubFunPtr glVertexAttrib4NubFunPtr :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()) glVertexAttrib4NubFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nub") {-# NOINLINE glVertexAttrib4NubFunPtr #-} glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () glVertexAttrib4Nubv = ffiuintPtrubyteIOV glVertexAttrib4NubvFunPtr glVertexAttrib4NubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ()) glVertexAttrib4NubvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nubv") {-# NOINLINE glVertexAttrib4NubvFunPtr #-} glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m () glVertexAttrib4Nuiv = ffiuintPtruintIOV glVertexAttrib4NuivFunPtr glVertexAttrib4NuivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ()) glVertexAttrib4NuivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nuiv") {-# NOINLINE glVertexAttrib4NuivFunPtr #-} glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m () glVertexAttrib4Nusv = ffiuintPtrushortIOV glVertexAttrib4NusvFunPtr glVertexAttrib4NusvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ()) glVertexAttrib4NusvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4Nusv") {-# NOINLINE glVertexAttrib4NusvFunPtr #-} glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () glVertexAttrib4bv = ffiuintPtrbyteIOV glVertexAttrib4bvFunPtr glVertexAttrib4bvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ()) glVertexAttrib4bvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4bv") {-# NOINLINE glVertexAttrib4bvFunPtr #-} glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () glVertexAttrib4d = ffiuintdoubledoubledoubledoubleIOV glVertexAttrib4dFunPtr glVertexAttrib4dFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) glVertexAttrib4dFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4d") {-# NOINLINE glVertexAttrib4dFunPtr #-} glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVertexAttrib4dv = ffiuintPtrdoubleIOV glVertexAttrib4dvFunPtr glVertexAttrib4dvFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVertexAttrib4dvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4dv") {-# NOINLINE glVertexAttrib4dvFunPtr #-} glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () glVertexAttrib4f = ffiuintfloatfloatfloatfloatIOV glVertexAttrib4fFunPtr glVertexAttrib4fFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) glVertexAttrib4fFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4f") {-# NOINLINE glVertexAttrib4fFunPtr #-} glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVertexAttrib4fv = ffiuintPtrfloatIOV glVertexAttrib4fvFunPtr glVertexAttrib4fvFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVertexAttrib4fvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4fv") {-# NOINLINE glVertexAttrib4fvFunPtr #-} glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m () glVertexAttrib4iv = ffiuintPtrintIOV glVertexAttrib4ivFunPtr glVertexAttrib4ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ()) glVertexAttrib4ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4iv") {-# NOINLINE glVertexAttrib4ivFunPtr #-} glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () glVertexAttrib4s = ffiuintshortshortshortshortIOV glVertexAttrib4sFunPtr glVertexAttrib4sFunPtr :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()) glVertexAttrib4sFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4s") {-# NOINLINE glVertexAttrib4sFunPtr #-} glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttrib4sv = ffiuintPtrshortIOV glVertexAttrib4svFunPtr glVertexAttrib4svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttrib4svFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4sv") {-# NOINLINE glVertexAttrib4svFunPtr #-} glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () glVertexAttrib4ubv = ffiuintPtrubyteIOV glVertexAttrib4ubvFunPtr glVertexAttrib4ubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ()) glVertexAttrib4ubvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4ubv") {-# NOINLINE glVertexAttrib4ubvFunPtr #-} glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () glVertexAttrib4uiv = ffiuintPtruintIOV glVertexAttrib4uivFunPtr glVertexAttrib4uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ()) glVertexAttrib4uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4uiv") {-# NOINLINE glVertexAttrib4uivFunPtr #-} glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () glVertexAttrib4usv = ffiuintPtrushortIOV glVertexAttrib4usvFunPtr glVertexAttrib4usvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ()) glVertexAttrib4usvFunPtr = unsafePerformIO (getProcAddress "glVertexAttrib4usv") {-# NOINLINE glVertexAttrib4usvFunPtr #-} glVertexAttribI1i :: MonadIO m => GLuint -> GLint -> m () glVertexAttribI1i = ffiuintintIOV glVertexAttribI1iFunPtr glVertexAttribI1iFunPtr :: FunPtr (GLuint -> GLint -> IO ()) glVertexAttribI1iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1i") {-# NOINLINE glVertexAttribI1iFunPtr #-} glVertexAttribI1iv :: MonadIO m => GLuint -> Ptr GLint -> m () glVertexAttribI1iv = ffiuintPtrintIOV glVertexAttribI1ivFunPtr glVertexAttribI1ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ()) glVertexAttribI1ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1iv") {-# NOINLINE glVertexAttribI1ivFunPtr #-} glVertexAttribI1ui :: MonadIO m => GLuint -> GLuint -> m () glVertexAttribI1ui = ffiuintuintIOV glVertexAttribI1uiFunPtr glVertexAttribI1uiFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glVertexAttribI1uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1ui") {-# NOINLINE glVertexAttribI1uiFunPtr #-} glVertexAttribI1uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () glVertexAttribI1uiv = ffiuintPtruintIOV glVertexAttribI1uivFunPtr glVertexAttribI1uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ()) glVertexAttribI1uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI1uiv") {-# NOINLINE glVertexAttribI1uivFunPtr #-} glVertexAttribI2i :: MonadIO m => GLuint -> GLint -> GLint -> m () glVertexAttribI2i = ffiuintintintIOV glVertexAttribI2iFunPtr glVertexAttribI2iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> IO ()) glVertexAttribI2iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2i") {-# NOINLINE glVertexAttribI2iFunPtr #-} glVertexAttribI2iv :: MonadIO m => GLuint -> Ptr GLint -> m () glVertexAttribI2iv = ffiuintPtrintIOV glVertexAttribI2ivFunPtr glVertexAttribI2ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ()) glVertexAttribI2ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2iv") {-# NOINLINE glVertexAttribI2ivFunPtr #-} glVertexAttribI2ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m () glVertexAttribI2ui = ffiuintuintuintIOV glVertexAttribI2uiFunPtr glVertexAttribI2uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ()) glVertexAttribI2uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2ui") {-# NOINLINE glVertexAttribI2uiFunPtr #-} glVertexAttribI2uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () glVertexAttribI2uiv = ffiuintPtruintIOV glVertexAttribI2uivFunPtr glVertexAttribI2uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ()) glVertexAttribI2uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI2uiv") {-# NOINLINE glVertexAttribI2uivFunPtr #-} glVertexAttribI3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () glVertexAttribI3i = ffiuintintintintIOV glVertexAttribI3iFunPtr glVertexAttribI3iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()) glVertexAttribI3iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3i") {-# NOINLINE glVertexAttribI3iFunPtr #-} glVertexAttribI3iv :: MonadIO m => GLuint -> Ptr GLint -> m () glVertexAttribI3iv = ffiuintPtrintIOV glVertexAttribI3ivFunPtr glVertexAttribI3ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ()) glVertexAttribI3ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3iv") {-# NOINLINE glVertexAttribI3ivFunPtr #-} glVertexAttribI3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m () glVertexAttribI3ui = ffiuintuintuintuintIOV glVertexAttribI3uiFunPtr glVertexAttribI3uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glVertexAttribI3uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3ui") {-# NOINLINE glVertexAttribI3uiFunPtr #-} glVertexAttribI3uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () glVertexAttribI3uiv = ffiuintPtruintIOV glVertexAttribI3uivFunPtr glVertexAttribI3uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ()) glVertexAttribI3uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI3uiv") {-# NOINLINE glVertexAttribI3uivFunPtr #-} glVertexAttribI4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () glVertexAttribI4bv = ffiuintPtrbyteIOV glVertexAttribI4bvFunPtr glVertexAttribI4bvFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ()) glVertexAttribI4bvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4bv") {-# NOINLINE glVertexAttribI4bvFunPtr #-} glVertexAttribI4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () glVertexAttribI4i = ffiuintintintintintIOV glVertexAttribI4iFunPtr glVertexAttribI4iFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) glVertexAttribI4iFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4i") {-# NOINLINE glVertexAttribI4iFunPtr #-} glVertexAttribI4iv :: MonadIO m => GLuint -> Ptr GLint -> m () glVertexAttribI4iv = ffiuintPtrintIOV glVertexAttribI4ivFunPtr glVertexAttribI4ivFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ()) glVertexAttribI4ivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4iv") {-# NOINLINE glVertexAttribI4ivFunPtr #-} glVertexAttribI4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () glVertexAttribI4sv = ffiuintPtrshortIOV glVertexAttribI4svFunPtr glVertexAttribI4svFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVertexAttribI4svFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4sv") {-# NOINLINE glVertexAttribI4svFunPtr #-} glVertexAttribI4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () glVertexAttribI4ubv = ffiuintPtrubyteIOV glVertexAttribI4ubvFunPtr glVertexAttribI4ubvFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ()) glVertexAttribI4ubvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4ubv") {-# NOINLINE glVertexAttribI4ubvFunPtr #-} glVertexAttribI4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m () glVertexAttribI4ui = ffiuintuintuintuintuintIOV glVertexAttribI4uiFunPtr glVertexAttribI4uiFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glVertexAttribI4uiFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4ui") {-# NOINLINE glVertexAttribI4uiFunPtr #-} glVertexAttribI4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () glVertexAttribI4uiv = ffiuintPtruintIOV glVertexAttribI4uivFunPtr glVertexAttribI4uivFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ()) glVertexAttribI4uivFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4uiv") {-# NOINLINE glVertexAttribI4uivFunPtr #-} glVertexAttribI4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () glVertexAttribI4usv = ffiuintPtrushortIOV glVertexAttribI4usvFunPtr glVertexAttribI4usvFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ()) glVertexAttribI4usvFunPtr = unsafePerformIO (getProcAddress "glVertexAttribI4usv") {-# NOINLINE glVertexAttribI4usvFunPtr #-} glVertexAttribIPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () glVertexAttribIPointer = ffiuintintenumsizeiPtrVIOV glVertexAttribIPointerFunPtr glVertexAttribIPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ()) glVertexAttribIPointerFunPtr = unsafePerformIO (getProcAddress "glVertexAttribIPointer") {-# NOINLINE glVertexAttribIPointerFunPtr #-} glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () glVertexAttribPointer = ffiuintintenumbooleansizeiPtrVIOV glVertexAttribPointerFunPtr glVertexAttribPointerFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> IO ()) glVertexAttribPointerFunPtr = unsafePerformIO (getProcAddress "glVertexAttribPointer") {-# NOINLINE glVertexAttribPointerFunPtr #-} glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () glViewport = ffiintintsizeisizeiIOV glViewportFunPtr glViewportFunPtr :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ()) glViewportFunPtr = unsafePerformIO (getProcAddress "glViewport") {-# NOINLINE glViewportFunPtr #-} pattern GL_ACTIVE_ATTRIBUTES = 0x8B89 pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A pattern GL_ACTIVE_TEXTURE = 0x84E0 pattern GL_ACTIVE_UNIFORMS = 0x8B86 pattern GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 pattern GL_ALIASED_LINE_WIDTH_RANGE = 0x846E pattern GL_ALWAYS = 0x0207 pattern GL_AND = 0x1501 pattern GL_AND_INVERTED = 0x1504 pattern GL_AND_REVERSE = 0x1502 pattern GL_ARRAY_BUFFER = 0x8892 pattern GL_ARRAY_BUFFER_BINDING = 0x8894 pattern GL_ATTACHED_SHADERS = 0x8B85 pattern GL_BACK_LEFT = 0x0402 pattern GL_BACK_RIGHT = 0x0403 pattern GL_BGR = 0x80E0 pattern GL_BGRA_INTEGER = 0x8D9B pattern GL_BGR_INTEGER = 0x8D9A pattern GL_BLEND_DST = 0x0BE0 pattern GL_BLEND_SRC = 0x0BE1 pattern GL_BLUE_INTEGER = 0x8D96 pattern GL_BOOL = 0x8B56 pattern GL_BOOL_VEC2 = 0x8B57 pattern GL_BOOL_VEC3 = 0x8B58 pattern GL_BOOL_VEC4 = 0x8B59 pattern GL_BUFFER_ACCESS = 0x88BB pattern GL_BUFFER_ACCESS_FLAGS = 0x911F pattern GL_BUFFER_MAPPED = 0x88BC pattern GL_BUFFER_MAP_LENGTH = 0x9120 pattern GL_BUFFER_MAP_OFFSET = 0x9121 pattern GL_BUFFER_MAP_POINTER = 0x88BD pattern GL_BUFFER_SIZE = 0x8764 pattern GL_BUFFER_USAGE = 0x8765 pattern GL_CLAMP_READ_COLOR = 0x891C pattern GL_CLAMP_TO_BORDER = 0x812D pattern GL_CLAMP_TO_EDGE = 0x812F pattern GL_CLEAR = 0x1500 pattern GL_CLIP_DISTANCE0 = 0x3000 pattern GL_CLIP_DISTANCE1 = 0x3001 pattern GL_CLIP_DISTANCE2 = 0x3002 pattern GL_CLIP_DISTANCE3 = 0x3003 pattern GL_CLIP_DISTANCE4 = 0x3004 pattern GL_CLIP_DISTANCE5 = 0x3005 pattern GL_CLIP_DISTANCE6 = 0x3006 pattern GL_CLIP_DISTANCE7 = 0x3007 pattern GL_COLOR = 0x1800 pattern GL_COLOR_BUFFER_BIT = 0x00004000 pattern GL_COLOR_CLEAR_VALUE = 0x0C22 pattern GL_COLOR_LOGIC_OP = 0x0BF2 pattern GL_COMPARE_REF_TO_TEXTURE = 0x884E pattern GL_COMPILE_STATUS = 0x8B81 pattern GL_COMPRESSED_RED = 0x8225 pattern GL_COMPRESSED_RG = 0x8226 pattern GL_COMPRESSED_RGB = 0x84ED pattern GL_COMPRESSED_RGBA = 0x84EE pattern GL_COMPRESSED_SRGB = 0x8C48 pattern GL_COMPRESSED_SRGB_ALPHA = 0x8C49 pattern GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 pattern GL_CONTEXT_FLAGS = 0x821E pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 pattern GL_COPY = 0x1503 pattern GL_COPY_INVERTED = 0x150C pattern GL_CULL_FACE = 0x0B44 pattern GL_CULL_FACE_MODE = 0x0B45 pattern GL_CURRENT_PROGRAM = 0x8B8D pattern GL_CURRENT_QUERY = 0x8865 pattern GL_CURRENT_VERTEX_ATTRIB = 0x8626 pattern GL_DECR = 0x1E03 pattern GL_DECR_WRAP = 0x8508 pattern GL_DELETE_STATUS = 0x8B80 pattern GL_DEPTH = 0x1801 pattern GL_DEPTH_BUFFER_BIT = 0x00000100 pattern GL_DEPTH_CLEAR_VALUE = 0x0B73 pattern GL_DEPTH_COMPONENT24 = 0x81A6 pattern GL_DEPTH_COMPONENT32 = 0x81A7 pattern GL_DEPTH_FUNC = 0x0B74 pattern GL_DEPTH_TEST = 0x0B71 pattern GL_DEPTH_WRITEMASK = 0x0B72 pattern GL_DITHER = 0x0BD0 pattern GL_DONT_CARE = 0x1100 pattern GL_DOUBLEBUFFER = 0x0C32 pattern GL_DRAW_BUFFER = 0x0C01 pattern GL_DRAW_BUFFER0 = 0x8825 pattern GL_DRAW_BUFFER1 = 0x8826 pattern GL_DRAW_BUFFER10 = 0x882F pattern GL_DRAW_BUFFER11 = 0x8830 pattern GL_DRAW_BUFFER12 = 0x8831 pattern GL_DRAW_BUFFER13 = 0x8832 pattern GL_DRAW_BUFFER14 = 0x8833 pattern GL_DRAW_BUFFER15 = 0x8834 pattern GL_DRAW_BUFFER2 = 0x8827 pattern GL_DRAW_BUFFER3 = 0x8828 pattern GL_DRAW_BUFFER4 = 0x8829 pattern GL_DRAW_BUFFER5 = 0x882A pattern GL_DRAW_BUFFER6 = 0x882B pattern GL_DRAW_BUFFER7 = 0x882C pattern GL_DRAW_BUFFER8 = 0x882D pattern GL_DRAW_BUFFER9 = 0x882E pattern GL_DYNAMIC_COPY = 0x88EA pattern GL_DYNAMIC_DRAW = 0x88E8 pattern GL_DYNAMIC_READ = 0x88E9 pattern GL_ELEMENT_ARRAY_BUFFER = 0x8893 pattern GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 pattern GL_EQUIV = 0x1509 pattern GL_EXTENSIONS = 0x1F03 pattern GL_FALSE = 0 pattern GL_FASTEST = 0x1101 pattern GL_FILL = 0x1B02 pattern GL_FIXED_ONLY = 0x891D pattern GL_FLOAT_MAT2 = 0x8B5A pattern GL_FLOAT_MAT2x3 = 0x8B65 pattern GL_FLOAT_MAT2x4 = 0x8B66 pattern GL_FLOAT_MAT3 = 0x8B5B pattern GL_FLOAT_MAT3x2 = 0x8B67 pattern GL_FLOAT_MAT3x4 = 0x8B68 pattern GL_FLOAT_MAT4 = 0x8B5C pattern GL_FLOAT_MAT4x2 = 0x8B69 pattern GL_FLOAT_MAT4x3 = 0x8B6A pattern GL_FLOAT_VEC2 = 0x8B50 pattern GL_FLOAT_VEC3 = 0x8B51 pattern GL_FLOAT_VEC4 = 0x8B52 pattern GL_FRAGMENT_SHADER = 0x8B30 pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B pattern GL_FRONT = 0x0404 pattern GL_FRONT_AND_BACK = 0x0408 pattern GL_FRONT_FACE = 0x0B46 pattern GL_FRONT_LEFT = 0x0400 pattern GL_FRONT_RIGHT = 0x0401 pattern GL_GEQUAL = 0x0206 pattern GL_GREATER = 0x0204 pattern GL_GREEN_INTEGER = 0x8D95 pattern GL_INCR = 0x1E02 pattern GL_INCR_WRAP = 0x8507 pattern GL_INFO_LOG_LENGTH = 0x8B84 pattern GL_INT = 0x1404 pattern GL_INTERLEAVED_ATTRIBS = 0x8C8C pattern GL_INT_SAMPLER_1D = 0x8DC9 pattern GL_INT_SAMPLER_1D_ARRAY = 0x8DCE pattern GL_INT_SAMPLER_2D = 0x8DCA pattern GL_INT_SAMPLER_2D_ARRAY = 0x8DCF pattern GL_INT_SAMPLER_2D_RECT = 0x8DCD pattern GL_INT_SAMPLER_3D = 0x8DCB pattern GL_INT_SAMPLER_BUFFER = 0x8DD0 pattern GL_INT_SAMPLER_CUBE = 0x8DCC pattern GL_INT_VEC2 = 0x8B53 pattern GL_INT_VEC3 = 0x8B54 pattern GL_INT_VEC4 = 0x8B55 pattern GL_INVALID_ENUM = 0x0500 pattern GL_INVALID_OPERATION = 0x0502 pattern GL_INVALID_VALUE = 0x0501 pattern GL_KEEP = 0x1E00 pattern GL_LEFT = 0x0406 pattern GL_LEQUAL = 0x0203 pattern GL_LESS = 0x0201 pattern GL_LINE = 0x1B01 pattern GL_LINEAR = 0x2601 pattern GL_LINEAR_MIPMAP_LINEAR = 0x2703 pattern GL_LINEAR_MIPMAP_NEAREST = 0x2701 pattern GL_LINES = 0x0001 pattern GL_LINE_LOOP = 0x0002 pattern GL_LINE_SMOOTH = 0x0B20 pattern GL_LINE_SMOOTH_HINT = 0x0C52 pattern GL_LINE_STRIP = 0x0003 pattern GL_LINE_WIDTH = 0x0B21 pattern GL_LINE_WIDTH_GRANULARITY = 0x0B23 pattern GL_LINE_WIDTH_RANGE = 0x0B22 pattern GL_LINK_STATUS = 0x8B82 pattern GL_LOGIC_OP_MODE = 0x0BF0 pattern GL_MAJOR_VERSION = 0x821B pattern GL_MAX_3D_TEXTURE_SIZE = 0x8073 pattern GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF pattern GL_MAX_CLIP_DISTANCES = 0x0D32 pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C pattern GL_MAX_DRAW_BUFFERS = 0x8824 pattern GL_MAX_ELEMENTS_INDICES = 0x80E9 pattern GL_MAX_ELEMENTS_VERTICES = 0x80E8 pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 pattern GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 pattern GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 pattern GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B pattern GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 pattern GL_MAX_TEXTURE_LOD_BIAS = 0x84FD pattern GL_MAX_TEXTURE_SIZE = 0x0D33 pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 pattern GL_MAX_VARYING_FLOATS = 0x8B4B pattern GL_MAX_VERTEX_ATTRIBS = 0x8869 pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A pattern GL_MAX_VIEWPORT_DIMS = 0x0D3A pattern GL_MINOR_VERSION = 0x821C pattern GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 pattern GL_MIRRORED_REPEAT = 0x8370 pattern GL_MULTISAMPLE = 0x809D pattern GL_NAND = 0x150E pattern GL_NEAREST = 0x2600 pattern GL_NEAREST_MIPMAP_LINEAR = 0x2702 pattern GL_NEAREST_MIPMAP_NEAREST = 0x2700 pattern GL_NEVER = 0x0200 pattern GL_NICEST = 0x1102 pattern GL_NOOP = 0x1505 pattern GL_NOR = 0x1508 pattern GL_NOTEQUAL = 0x0205 pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 pattern GL_NUM_EXTENSIONS = 0x821D pattern GL_OR = 0x1507 pattern GL_OR_INVERTED = 0x150D pattern GL_OR_REVERSE = 0x150B pattern GL_OUT_OF_MEMORY = 0x0505 pattern GL_PACK_ALIGNMENT = 0x0D05 pattern GL_PACK_IMAGE_HEIGHT = 0x806C pattern GL_PACK_LSB_FIRST = 0x0D01 pattern GL_PACK_ROW_LENGTH = 0x0D02 pattern GL_PACK_SKIP_IMAGES = 0x806B pattern GL_PACK_SKIP_PIXELS = 0x0D04 pattern GL_PACK_SKIP_ROWS = 0x0D03 pattern GL_PACK_SWAP_BYTES = 0x0D00 pattern GL_PIXEL_PACK_BUFFER = 0x88EB pattern GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED pattern GL_PIXEL_UNPACK_BUFFER = 0x88EC pattern GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF pattern GL_POINT = 0x1B00 pattern GL_POINTS = 0x0000 pattern GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 pattern GL_POINT_SIZE = 0x0B11 pattern GL_POINT_SIZE_GRANULARITY = 0x0B13 pattern GL_POINT_SIZE_RANGE = 0x0B12 pattern GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 pattern GL_POLYGON_MODE = 0x0B40 pattern GL_POLYGON_OFFSET_FACTOR = 0x8038 pattern GL_POLYGON_OFFSET_FILL = 0x8037 pattern GL_POLYGON_OFFSET_LINE = 0x2A02 pattern GL_POLYGON_OFFSET_POINT = 0x2A01 pattern GL_POLYGON_OFFSET_UNITS = 0x2A00 pattern GL_POLYGON_SMOOTH = 0x0B41 pattern GL_POLYGON_SMOOTH_HINT = 0x0C53 pattern GL_PRIMITIVES_GENERATED = 0x8C87 pattern GL_PRIMITIVE_RESTART = 0x8F9D pattern GL_PRIMITIVE_RESTART_INDEX = 0x8F9E pattern GL_PROXY_TEXTURE_1D = 0x8063 pattern GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 pattern GL_PROXY_TEXTURE_2D = 0x8064 pattern GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B pattern GL_PROXY_TEXTURE_3D = 0x8070 pattern GL_PROXY_TEXTURE_CUBE_MAP = 0x851B pattern GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 pattern GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 pattern GL_QUERY_BY_REGION_WAIT = 0x8E15 pattern GL_QUERY_COUNTER_BITS = 0x8864 pattern GL_QUERY_NO_WAIT = 0x8E14 pattern GL_QUERY_RESULT = 0x8866 pattern GL_QUERY_RESULT_AVAILABLE = 0x8867 pattern GL_QUERY_WAIT = 0x8E13 pattern GL_R11F_G11F_B10F = 0x8C3A pattern GL_R3_G3_B2 = 0x2A10 pattern GL_RASTERIZER_DISCARD = 0x8C89 pattern GL_READ_BUFFER = 0x0C02 pattern GL_READ_ONLY = 0x88B8 pattern GL_RED_INTEGER = 0x8D94 pattern GL_RENDERER = 0x1F01 pattern GL_REPEAT = 0x2901 pattern GL_REPLACE = 0x1E01 pattern GL_RGB = 0x1907 pattern GL_RGB10 = 0x8052 pattern GL_RGB10_A2 = 0x8059 pattern GL_RGB12 = 0x8053 pattern GL_RGB16 = 0x8054 pattern GL_RGB16F = 0x881B pattern GL_RGB16I = 0x8D89 pattern GL_RGB16UI = 0x8D77 pattern GL_RGB4 = 0x804F pattern GL_RGB5 = 0x8050 pattern GL_RGB5_A1 = 0x8057 pattern GL_RGB8 = 0x8051 pattern GL_RGB8I = 0x8D8F pattern GL_RGB8UI = 0x8D7D pattern GL_RGB9_E5 = 0x8C3D pattern GL_RGBA = 0x1908 pattern GL_RGBA12 = 0x805A pattern GL_RGBA16 = 0x805B pattern GL_RGBA16F = 0x881A pattern GL_RGBA16I = 0x8D88 pattern GL_RGBA16UI = 0x8D76 pattern GL_RGBA2 = 0x8055 pattern GL_RGBA32F = 0x8814 pattern GL_RGBA32I = 0x8D82 pattern GL_RGBA32UI = 0x8D70 pattern GL_RGBA4 = 0x8056 pattern GL_RGBA8 = 0x8058 pattern GL_RGBA8I = 0x8D8E pattern GL_RGBA_INTEGER = 0x8D99 pattern GL_RGB_INTEGER = 0x8D98 pattern GL_RIGHT = 0x0407 pattern GL_SAMPLER_1D = 0x8B5D pattern GL_SAMPLER_1D_ARRAY = 0x8DC0 pattern GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 pattern GL_SAMPLER_1D_SHADOW = 0x8B61 pattern GL_SAMPLER_2D = 0x8B5E pattern GL_SAMPLER_2D_ARRAY = 0x8DC1 pattern GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 pattern GL_SAMPLER_2D_RECT = 0x8B63 pattern GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 pattern GL_SAMPLER_2D_SHADOW = 0x8B62 pattern GL_SAMPLER_3D = 0x8B5F pattern GL_SAMPLER_BUFFER = 0x8DC2 pattern GL_SAMPLER_CUBE = 0x8B60 pattern GL_SAMPLER_CUBE_SHADOW = 0x8DC5 pattern GL_SAMPLES_PASSED = 0x8914 pattern GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E pattern GL_SAMPLE_ALPHA_TO_ONE = 0x809F pattern GL_SAMPLE_BUFFERS = 0x80A8 pattern GL_SAMPLE_COVERAGE = 0x80A0 pattern GL_SAMPLE_COVERAGE_INVERT = 0x80AB pattern GL_SAMPLE_COVERAGE_VALUE = 0x80AA pattern GL_SEPARATE_ATTRIBS = 0x8C8D pattern GL_SET = 0x150F pattern GL_SHADER_SOURCE_LENGTH = 0x8B88 pattern GL_SHADER_TYPE = 0x8B4F pattern GL_SHADING_LANGUAGE_VERSION = 0x8B8C pattern GL_SHORT = 0x1402 pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 pattern GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 pattern GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 pattern GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 pattern GL_SRGB = 0x8C40 pattern GL_SRGB8 = 0x8C41 pattern GL_SRGB8_ALPHA8 = 0x8C43 pattern GL_SRGB_ALPHA = 0x8C42 pattern GL_STATIC_COPY = 0x88E6 pattern GL_STATIC_DRAW = 0x88E4 pattern GL_STATIC_READ = 0x88E5 pattern GL_STENCIL = 0x1802 pattern GL_STENCIL_BACK_FAIL = 0x8801 pattern GL_STENCIL_BACK_FUNC = 0x8800 pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 pattern GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 pattern GL_STENCIL_BACK_REF = 0x8CA3 pattern GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 pattern GL_STENCIL_BACK_WRITEMASK = 0x8CA5 pattern GL_STENCIL_BUFFER_BIT = 0x00000400 pattern GL_STENCIL_CLEAR_VALUE = 0x0B91 pattern GL_STENCIL_FAIL = 0x0B94 pattern GL_STENCIL_FUNC = 0x0B92 pattern GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 pattern GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 pattern GL_STENCIL_REF = 0x0B97 pattern GL_STENCIL_TEST = 0x0B90 pattern GL_STENCIL_VALUE_MASK = 0x0B93 pattern GL_STENCIL_WRITEMASK = 0x0B98 pattern GL_STEREO = 0x0C33 pattern GL_STREAM_COPY = 0x88E2 pattern GL_STREAM_DRAW = 0x88E0 pattern GL_STREAM_READ = 0x88E1 pattern GL_SUBPIXEL_BITS = 0x0D50 pattern GL_TEXTURE = 0x1702 pattern GL_TEXTURE0 = 0x84C0 pattern GL_TEXTURE1 = 0x84C1 pattern GL_TEXTURE10 = 0x84CA pattern GL_TEXTURE11 = 0x84CB pattern GL_TEXTURE12 = 0x84CC pattern GL_TEXTURE13 = 0x84CD pattern GL_TEXTURE14 = 0x84CE pattern GL_TEXTURE15 = 0x84CF pattern GL_TEXTURE16 = 0x84D0 pattern GL_TEXTURE17 = 0x84D1 pattern GL_TEXTURE18 = 0x84D2 pattern GL_TEXTURE19 = 0x84D3 pattern GL_TEXTURE2 = 0x84C2 pattern GL_TEXTURE20 = 0x84D4 pattern GL_TEXTURE21 = 0x84D5 pattern GL_TEXTURE22 = 0x84D6 pattern GL_TEXTURE23 = 0x84D7 pattern GL_TEXTURE24 = 0x84D8 pattern GL_TEXTURE25 = 0x84D9 pattern GL_TEXTURE26 = 0x84DA pattern GL_TEXTURE27 = 0x84DB pattern GL_TEXTURE28 = 0x84DC pattern GL_TEXTURE29 = 0x84DD pattern GL_TEXTURE3 = 0x84C3 pattern GL_TEXTURE30 = 0x84DE pattern GL_TEXTURE31 = 0x84DF pattern GL_TEXTURE4 = 0x84C4 pattern GL_TEXTURE5 = 0x84C5 pattern GL_TEXTURE6 = 0x84C6 pattern GL_TEXTURE7 = 0x84C7 pattern GL_TEXTURE8 = 0x84C8 pattern GL_TEXTURE9 = 0x84C9 pattern GL_TEXTURE_ALPHA_SIZE = 0x805F pattern GL_TEXTURE_ALPHA_TYPE = 0x8C13 pattern GL_TEXTURE_BASE_LEVEL = 0x813C pattern GL_TEXTURE_BLUE_SIZE = 0x805E pattern GL_TEXTURE_BLUE_TYPE = 0x8C12 pattern GL_TEXTURE_BORDER_COLOR = 0x1004 pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D pattern GL_TEXTURE_COMPARE_FUNC = 0x884D pattern GL_TEXTURE_COMPARE_MODE = 0x884C pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 pattern GL_TEXTURE_COMPRESSION_HINT = 0x84EF pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 pattern GL_TEXTURE_DEPTH = 0x8071 pattern GL_TEXTURE_DEPTH_SIZE = 0x884A pattern GL_TEXTURE_DEPTH_TYPE = 0x8C16 pattern GL_TEXTURE_GREEN_SIZE = 0x805D pattern GL_TEXTURE_GREEN_TYPE = 0x8C11 pattern GL_TEXTURE_HEIGHT = 0x1001 pattern GL_TEXTURE_INTERNAL_FORMAT = 0x1003 pattern GL_TEXTURE_LOD_BIAS = 0x8501 pattern GL_TEXTURE_MAG_FILTER = 0x2800 pattern GL_TEXTURE_MAX_LEVEL = 0x813D pattern GL_TEXTURE_MAX_LOD = 0x813B pattern GL_TEXTURE_MIN_FILTER = 0x2801 pattern GL_TEXTURE_MIN_LOD = 0x813A pattern GL_TEXTURE_RED_SIZE = 0x805C pattern GL_TEXTURE_RED_TYPE = 0x8C10 pattern GL_TEXTURE_SHARED_SIZE = 0x8C3F pattern GL_TEXTURE_WIDTH = 0x1000 pattern GL_TEXTURE_WRAP_R = 0x8072 pattern GL_TEXTURE_WRAP_S = 0x2802 pattern GL_TEXTURE_WRAP_T = 0x2803 pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 pattern GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 pattern GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 pattern GL_TRIANGLE_FAN = 0x0006 pattern GL_TRIANGLE_STRIP = 0x0005 pattern GL_TRUE = 1 pattern GL_UNPACK_ALIGNMENT = 0x0CF5 pattern GL_UNPACK_IMAGE_HEIGHT = 0x806E pattern GL_UNPACK_LSB_FIRST = 0x0CF1 pattern GL_UNPACK_ROW_LENGTH = 0x0CF2 pattern GL_UNPACK_SKIP_IMAGES = 0x806D pattern GL_UNPACK_SKIP_PIXELS = 0x0CF4 pattern GL_UNPACK_SKIP_ROWS = 0x0CF3 pattern GL_UNPACK_SWAP_BYTES = 0x0CF0 pattern GL_UNSIGNED_BYTE = 0x1401 pattern GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 pattern GL_UNSIGNED_BYTE_3_3_2 = 0x8032 pattern GL_UNSIGNED_INT_10_10_10_2 = 0x8036 pattern GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E pattern GL_UNSIGNED_INT_8_8_8_8 = 0x8035 pattern GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 pattern GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 pattern GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 pattern GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 pattern GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 pattern GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 pattern GL_UNSIGNED_INT_VEC2 = 0x8DC6 pattern GL_UNSIGNED_INT_VEC3 = 0x8DC7 pattern GL_UNSIGNED_INT_VEC4 = 0x8DC8 pattern GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 pattern GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 pattern GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 pattern GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 pattern GL_UNSIGNED_SHORT_5_6_5 = 0x8363 pattern GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 pattern GL_VALIDATE_STATUS = 0x8B83 pattern GL_VENDOR = 0x1F00 pattern GL_VERSION = 0x1F02 pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A pattern GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 pattern GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 pattern GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 pattern GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 pattern GL_VERTEX_SHADER = 0x8B31 pattern GL_XOR = 0x1506 glVertexAttribDivisor :: MonadIO m => GLuint -> GLuint -> m () glVertexAttribDivisor = ffiuintuintIOV glVertexAttribDivisorFunPtr glVertexAttribDivisorFunPtr :: FunPtr (GLuint -> GLuint -> IO ()) glVertexAttribDivisorFunPtr = unsafePerformIO (getProcAddress "glVertexAttribDivisor") {-# NOINLINE glVertexAttribDivisorFunPtr #-} pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E pattern GL_COPY_READ_BUFFER_BINDING = 0x8F36 pattern GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 pattern GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 pattern GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 pattern GL_VERTEX_BINDING_BUFFER = 0x8F4F pattern GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5