-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Profile.Embedded30 ( -- * Graphics.GL.Raw.Profile.Embedded30 module Graphics.GL.Raw.Profile.Embedded20 , glBeginQuery , glBeginTransformFeedback , glBindBufferBase , glBindBufferRange , glBindSampler , glBindTransformFeedback , glBindVertexArray , glBlitFramebuffer , glClearBufferfi , glClearBufferfv , glClearBufferiv , glClearBufferuiv , glClientWaitSync , glCompressedTexImage3D , glCompressedTexSubImage3D , glCopyBufferSubData , glCopyTexSubImage3D , glDeleteQueries , glDeleteSamplers , glDeleteSync , glDeleteTransformFeedbacks , glDeleteVertexArrays , glDrawArraysInstanced , glDrawBuffers , glDrawElementsInstanced , glDrawRangeElements , glEndQuery , glEndTransformFeedback , glFenceSync , glFlushMappedBufferRange , glFramebufferTextureLayer , glGenQueries , glGenSamplers , glGenTransformFeedbacks , glGenVertexArrays , glGetActiveUniformBlockName , glGetActiveUniformBlockiv , glGetActiveUniformsiv , glGetBufferParameteri64v , glGetBufferPointerv , glGetFragDataLocation , glGetInteger64i_v , glGetInteger64v , glGetIntegeri_v , glGetInternalformativ , glGetProgramBinary , glGetQueryObjectuiv , glGetQueryiv , glGetSamplerParameterfv , glGetSamplerParameteriv , glGetStringi , glGetSynciv , glGetTransformFeedbackVarying , glGetUniformBlockIndex , glGetUniformIndices , glGetUniformuiv , glGetVertexAttribIiv , glGetVertexAttribIuiv , glInvalidateFramebuffer , glInvalidateSubFramebuffer , glIsQuery , glIsSampler , glIsSync , glIsTransformFeedback , glIsVertexArray , glMapBufferRange , glPauseTransformFeedback , glProgramBinary , glProgramParameteri , glReadBuffer , glRenderbufferStorageMultisample , glResumeTransformFeedback , glSamplerParameterf , glSamplerParameterfv , glSamplerParameteri , glSamplerParameteriv , glTexImage3D , glTexStorage2D , glTexStorage3D , glTexSubImage3D , glTransformFeedbackVaryings , glUniform1ui , glUniform1uiv , glUniform2ui , glUniform2uiv , glUniform3ui , glUniform3uiv , glUniform4ui , glUniform4uiv , glUniformBlockBinding , glUniformMatrix2x3fv , glUniformMatrix2x4fv , glUniformMatrix3x2fv , glUniformMatrix3x4fv , glUniformMatrix4x2fv , glUniformMatrix4x3fv , glUnmapBuffer , glVertexAttribDivisor , glVertexAttribI4i , glVertexAttribI4iv , glVertexAttribI4ui , glVertexAttribI4uiv , glVertexAttribIPointer , glWaitSync , pattern GL_ACTIVE_UNIFORM_BLOCKS , pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH , pattern GL_ALREADY_SIGNALED , pattern GL_ANY_SAMPLES_PASSED , pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE , pattern GL_BLUE , pattern GL_BUFFER_ACCESS_FLAGS , pattern GL_BUFFER_MAPPED , pattern GL_BUFFER_MAP_LENGTH , pattern GL_BUFFER_MAP_OFFSET , pattern GL_BUFFER_MAP_POINTER , pattern GL_COLOR , pattern GL_COLOR_ATTACHMENT1 , pattern GL_COLOR_ATTACHMENT10 , pattern GL_COLOR_ATTACHMENT11 , pattern GL_COLOR_ATTACHMENT12 , pattern GL_COLOR_ATTACHMENT13 , pattern GL_COLOR_ATTACHMENT14 , pattern GL_COLOR_ATTACHMENT15 , pattern GL_COLOR_ATTACHMENT2 , pattern GL_COLOR_ATTACHMENT3 , pattern GL_COLOR_ATTACHMENT4 , pattern GL_COLOR_ATTACHMENT5 , pattern GL_COLOR_ATTACHMENT6 , pattern GL_COLOR_ATTACHMENT7 , pattern GL_COLOR_ATTACHMENT8 , pattern GL_COLOR_ATTACHMENT9 , pattern GL_COMPARE_REF_TO_TEXTURE , pattern GL_COMPRESSED_R11_EAC , pattern GL_COMPRESSED_RG11_EAC , pattern GL_COMPRESSED_RGB8_ETC2 , pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 , pattern GL_COMPRESSED_RGBA8_ETC2_EAC , pattern GL_COMPRESSED_SIGNED_R11_EAC , pattern GL_COMPRESSED_SIGNED_RG11_EAC , pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC , pattern GL_COMPRESSED_SRGB8_ETC2 , pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 , pattern GL_CONDITION_SATISFIED , pattern GL_COPY_READ_BUFFER , pattern GL_COPY_READ_BUFFER_BINDING , pattern GL_COPY_WRITE_BUFFER , pattern GL_COPY_WRITE_BUFFER_BINDING , pattern GL_CURRENT_QUERY , pattern GL_DEPTH , pattern GL_DEPTH24_STENCIL8 , pattern GL_DEPTH32F_STENCIL8 , pattern GL_DEPTH_COMPONENT24 , pattern GL_DEPTH_COMPONENT32F , pattern GL_DEPTH_STENCIL , pattern GL_DEPTH_STENCIL_ATTACHMENT , pattern GL_DRAW_BUFFER0 , pattern GL_DRAW_BUFFER1 , pattern GL_DRAW_BUFFER10 , pattern GL_DRAW_BUFFER11 , pattern GL_DRAW_BUFFER12 , pattern GL_DRAW_BUFFER13 , pattern GL_DRAW_BUFFER14 , pattern GL_DRAW_BUFFER15 , pattern GL_DRAW_BUFFER2 , pattern GL_DRAW_BUFFER3 , pattern GL_DRAW_BUFFER4 , pattern GL_DRAW_BUFFER5 , pattern GL_DRAW_BUFFER6 , pattern GL_DRAW_BUFFER7 , pattern GL_DRAW_BUFFER8 , pattern GL_DRAW_BUFFER9 , pattern GL_DRAW_FRAMEBUFFER , pattern GL_DRAW_FRAMEBUFFER_BINDING , pattern GL_DYNAMIC_COPY , pattern GL_DYNAMIC_READ , pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV , pattern GL_FLOAT_MAT2x3 , pattern GL_FLOAT_MAT2x4 , pattern GL_FLOAT_MAT3x2 , pattern GL_FLOAT_MAT3x4 , pattern GL_FLOAT_MAT4x2 , pattern GL_FLOAT_MAT4x3 , pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT , pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING , pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE , pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER , pattern GL_FRAMEBUFFER_DEFAULT , pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE , pattern GL_FRAMEBUFFER_UNDEFINED , pattern GL_GREEN , pattern GL_HALF_FLOAT , pattern GL_INTERLEAVED_ATTRIBS , pattern GL_INT_2_10_10_10_REV , pattern GL_INT_SAMPLER_2D , pattern GL_INT_SAMPLER_2D_ARRAY , pattern GL_INT_SAMPLER_3D , pattern GL_INT_SAMPLER_CUBE , pattern GL_INVALID_INDEX , pattern GL_MAJOR_VERSION , pattern GL_MAP_FLUSH_EXPLICIT_BIT , pattern GL_MAP_INVALIDATE_BUFFER_BIT , pattern GL_MAP_INVALIDATE_RANGE_BIT , pattern GL_MAP_READ_BIT , pattern GL_MAP_UNSYNCHRONIZED_BIT , pattern GL_MAP_WRITE_BIT , pattern GL_MAX , pattern GL_MAX_3D_TEXTURE_SIZE , pattern GL_MAX_ARRAY_TEXTURE_LAYERS , pattern GL_MAX_COLOR_ATTACHMENTS , pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS , pattern GL_MAX_COMBINED_UNIFORM_BLOCKS , pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS , pattern GL_MAX_DRAW_BUFFERS , pattern GL_MAX_ELEMENTS_INDICES , pattern GL_MAX_ELEMENTS_VERTICES , pattern GL_MAX_ELEMENT_INDEX , pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS , pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS , pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS , pattern GL_MAX_PROGRAM_TEXEL_OFFSET , pattern GL_MAX_SAMPLES , pattern GL_MAX_SERVER_WAIT_TIMEOUT , pattern GL_MAX_TEXTURE_LOD_BIAS , pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS , pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS , pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS , pattern GL_MAX_UNIFORM_BLOCK_SIZE , pattern GL_MAX_UNIFORM_BUFFER_BINDINGS , pattern GL_MAX_VARYING_COMPONENTS , pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS , pattern GL_MAX_VERTEX_UNIFORM_BLOCKS , pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS , pattern GL_MIN , pattern GL_MINOR_VERSION , pattern GL_MIN_PROGRAM_TEXEL_OFFSET , pattern GL_NUM_EXTENSIONS , pattern GL_NUM_PROGRAM_BINARY_FORMATS , pattern GL_NUM_SAMPLE_COUNTS , pattern GL_OBJECT_TYPE , pattern GL_PACK_ROW_LENGTH , pattern GL_PACK_SKIP_PIXELS , pattern GL_PACK_SKIP_ROWS , pattern GL_PIXEL_PACK_BUFFER , pattern GL_PIXEL_PACK_BUFFER_BINDING , pattern GL_PIXEL_UNPACK_BUFFER , pattern GL_PIXEL_UNPACK_BUFFER_BINDING , pattern GL_PRIMITIVE_RESTART_FIXED_INDEX , pattern GL_PROGRAM_BINARY_FORMATS , pattern GL_PROGRAM_BINARY_LENGTH , pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT , pattern GL_QUERY_RESULT , pattern GL_QUERY_RESULT_AVAILABLE , pattern GL_R11F_G11F_B10F , pattern GL_R16F , pattern GL_R16I , pattern GL_R16UI , pattern GL_R32F , pattern GL_R32I , pattern GL_R32UI , pattern GL_R8 , pattern GL_R8I , pattern GL_R8UI , pattern GL_R8_SNORM , pattern GL_RASTERIZER_DISCARD , pattern GL_READ_BUFFER , pattern GL_READ_FRAMEBUFFER , pattern GL_READ_FRAMEBUFFER_BINDING , pattern GL_RED , pattern GL_RED_INTEGER , pattern GL_RENDERBUFFER_SAMPLES , pattern GL_RG , pattern GL_RG16F , pattern GL_RG16I , pattern GL_RG16UI , pattern GL_RG32F , pattern GL_RG32I , pattern GL_RG32UI , pattern GL_RG8 , pattern GL_RG8I , pattern GL_RG8UI , pattern GL_RG8_SNORM , pattern GL_RGB10_A2 , pattern GL_RGB10_A2UI , pattern GL_RGB16F , pattern GL_RGB16I , pattern GL_RGB16UI , pattern GL_RGB32F , pattern GL_RGB32I , pattern GL_RGB32UI , pattern GL_RGB8 , pattern GL_RGB8I , pattern GL_RGB8UI , pattern GL_RGB8_SNORM , pattern GL_RGB9_E5 , pattern GL_RGBA16F , pattern GL_RGBA16I , pattern GL_RGBA16UI , pattern GL_RGBA32F , pattern GL_RGBA32I , pattern GL_RGBA32UI , pattern GL_RGBA8 , pattern GL_RGBA8I , pattern GL_RGBA8UI , pattern GL_RGBA8_SNORM , pattern GL_RGBA_INTEGER , pattern GL_RGB_INTEGER , pattern GL_RG_INTEGER , pattern GL_SAMPLER_2D_ARRAY , pattern GL_SAMPLER_2D_ARRAY_SHADOW , pattern GL_SAMPLER_2D_SHADOW , pattern GL_SAMPLER_3D , pattern GL_SAMPLER_BINDING , pattern GL_SAMPLER_CUBE_SHADOW , pattern GL_SEPARATE_ATTRIBS , pattern GL_SIGNALED , pattern GL_SIGNED_NORMALIZED , pattern GL_SRGB , pattern GL_SRGB8 , pattern GL_SRGB8_ALPHA8 , pattern GL_STATIC_COPY , pattern GL_STATIC_READ , pattern GL_STENCIL , pattern GL_STREAM_COPY , pattern GL_STREAM_READ , pattern GL_SYNC_CONDITION , pattern GL_SYNC_FENCE , pattern GL_SYNC_FLAGS , pattern GL_SYNC_FLUSH_COMMANDS_BIT , pattern GL_SYNC_GPU_COMMANDS_COMPLETE , pattern GL_SYNC_STATUS , pattern GL_TEXTURE_2D_ARRAY , pattern GL_TEXTURE_3D , pattern GL_TEXTURE_BASE_LEVEL , pattern GL_TEXTURE_BINDING_2D_ARRAY , pattern GL_TEXTURE_BINDING_3D , pattern GL_TEXTURE_COMPARE_FUNC , pattern GL_TEXTURE_COMPARE_MODE , pattern GL_TEXTURE_IMMUTABLE_FORMAT , pattern GL_TEXTURE_IMMUTABLE_LEVELS , pattern GL_TEXTURE_MAX_LEVEL , pattern GL_TEXTURE_MAX_LOD , pattern GL_TEXTURE_MIN_LOD , pattern GL_TEXTURE_SWIZZLE_A , pattern GL_TEXTURE_SWIZZLE_B , pattern GL_TEXTURE_SWIZZLE_G , pattern GL_TEXTURE_SWIZZLE_R , pattern GL_TEXTURE_WRAP_R , pattern GL_TIMEOUT_EXPIRED , pattern GL_TIMEOUT_IGNORED , pattern GL_TRANSFORM_FEEDBACK , pattern GL_TRANSFORM_FEEDBACK_ACTIVE , pattern GL_TRANSFORM_FEEDBACK_BINDING , pattern GL_TRANSFORM_FEEDBACK_BUFFER , pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING , pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE , pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE , pattern GL_TRANSFORM_FEEDBACK_BUFFER_START , pattern GL_TRANSFORM_FEEDBACK_PAUSED , pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN , pattern GL_TRANSFORM_FEEDBACK_VARYINGS , pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH , pattern GL_UNIFORM_ARRAY_STRIDE , pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS , pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES , pattern GL_UNIFORM_BLOCK_BINDING , pattern GL_UNIFORM_BLOCK_DATA_SIZE , pattern GL_UNIFORM_BLOCK_INDEX , pattern GL_UNIFORM_BLOCK_NAME_LENGTH , pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER , pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER , pattern GL_UNIFORM_BUFFER , pattern GL_UNIFORM_BUFFER_BINDING , pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT , pattern GL_UNIFORM_BUFFER_SIZE , pattern GL_UNIFORM_BUFFER_START , pattern GL_UNIFORM_IS_ROW_MAJOR , pattern GL_UNIFORM_MATRIX_STRIDE , pattern GL_UNIFORM_NAME_LENGTH , pattern GL_UNIFORM_OFFSET , pattern GL_UNIFORM_SIZE , pattern GL_UNIFORM_TYPE , pattern GL_UNPACK_IMAGE_HEIGHT , pattern GL_UNPACK_ROW_LENGTH , pattern GL_UNPACK_SKIP_IMAGES , pattern GL_UNPACK_SKIP_PIXELS , pattern GL_UNPACK_SKIP_ROWS , pattern GL_UNSIGNALED , pattern GL_UNSIGNED_INT_10F_11F_11F_REV , pattern GL_UNSIGNED_INT_24_8 , pattern GL_UNSIGNED_INT_2_10_10_10_REV , pattern GL_UNSIGNED_INT_5_9_9_9_REV , pattern GL_UNSIGNED_INT_SAMPLER_2D , pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY , pattern GL_UNSIGNED_INT_SAMPLER_3D , pattern GL_UNSIGNED_INT_SAMPLER_CUBE , pattern GL_UNSIGNED_INT_VEC2 , pattern GL_UNSIGNED_INT_VEC3 , pattern GL_UNSIGNED_INT_VEC4 , pattern GL_UNSIGNED_NORMALIZED , pattern GL_VERTEX_ARRAY_BINDING , pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR , pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER , pattern GL_WAIT_FAILED ) where import Graphics.GL.Raw.Internal.Shared import Graphics.GL.Raw.Profile.Embedded20