-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Profile.Standard20 ( -- * Graphics.GL.Raw.Profile.Standard20 module Graphics.GL.Raw.Profile.Standard15 , glAttachShader , glBindAttribLocation , glBlendEquationSeparate , glCompileShader , glCreateProgram , glCreateShader , glDeleteProgram , glDeleteShader , glDetachShader , glDisableVertexAttribArray , glDrawBuffers , glEnableVertexAttribArray , glGetActiveAttrib , glGetActiveUniform , glGetAttachedShaders , glGetAttribLocation , glGetProgramInfoLog , glGetProgramiv , glGetShaderInfoLog , glGetShaderSource , glGetShaderiv , glGetUniformLocation , glGetUniformfv , glGetUniformiv , glGetVertexAttribPointerv , glGetVertexAttribdv , glGetVertexAttribfv , glGetVertexAttribiv , glIsProgram , glIsShader , glLinkProgram , glShaderSource , glStencilFuncSeparate , glStencilMaskSeparate , glStencilOpSeparate , glUniform1f , glUniform1fv , glUniform1i , glUniform1iv , glUniform2f , glUniform2fv , glUniform2i , glUniform2iv , glUniform3f , glUniform3fv , glUniform3i , glUniform3iv , glUniform4f , glUniform4fv , glUniform4i , glUniform4iv , glUniformMatrix2fv , glUniformMatrix3fv , glUniformMatrix4fv , glUseProgram , glValidateProgram , glVertexAttrib1d , glVertexAttrib1dv , glVertexAttrib1f , glVertexAttrib1fv , glVertexAttrib1s , glVertexAttrib1sv , glVertexAttrib2d , glVertexAttrib2dv , glVertexAttrib2f , glVertexAttrib2fv , glVertexAttrib2s , glVertexAttrib2sv , glVertexAttrib3d , glVertexAttrib3dv , glVertexAttrib3f , glVertexAttrib3fv , glVertexAttrib3s , glVertexAttrib3sv , glVertexAttrib4Nbv , glVertexAttrib4Niv , glVertexAttrib4Nsv , glVertexAttrib4Nub , glVertexAttrib4Nubv , glVertexAttrib4Nuiv , glVertexAttrib4Nusv , glVertexAttrib4bv , glVertexAttrib4d , glVertexAttrib4dv , glVertexAttrib4f , glVertexAttrib4fv , glVertexAttrib4iv , glVertexAttrib4s , glVertexAttrib4sv , glVertexAttrib4ubv , glVertexAttrib4uiv , glVertexAttrib4usv , glVertexAttribPointer , pattern GL_ACTIVE_ATTRIBUTES , pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH , pattern GL_ACTIVE_UNIFORMS , pattern GL_ACTIVE_UNIFORM_MAX_LENGTH , pattern GL_ATTACHED_SHADERS , pattern GL_BLEND_EQUATION_ALPHA , pattern GL_BLEND_EQUATION_RGB , pattern GL_BOOL , pattern GL_BOOL_VEC2 , pattern GL_BOOL_VEC3 , pattern GL_BOOL_VEC4 , pattern GL_COMPILE_STATUS , pattern GL_COORD_REPLACE , pattern GL_CURRENT_PROGRAM , pattern GL_CURRENT_VERTEX_ATTRIB , pattern GL_DELETE_STATUS , pattern GL_DRAW_BUFFER0 , pattern GL_DRAW_BUFFER1 , pattern GL_DRAW_BUFFER10 , pattern GL_DRAW_BUFFER11 , pattern GL_DRAW_BUFFER12 , pattern GL_DRAW_BUFFER13 , pattern GL_DRAW_BUFFER14 , pattern GL_DRAW_BUFFER15 , pattern GL_DRAW_BUFFER2 , pattern GL_DRAW_BUFFER3 , pattern GL_DRAW_BUFFER4 , pattern GL_DRAW_BUFFER5 , pattern GL_DRAW_BUFFER6 , pattern GL_DRAW_BUFFER7 , pattern GL_DRAW_BUFFER8 , pattern GL_DRAW_BUFFER9 , pattern GL_FLOAT_MAT2 , pattern GL_FLOAT_MAT3 , pattern GL_FLOAT_MAT4 , pattern GL_FLOAT_VEC2 , pattern GL_FLOAT_VEC3 , pattern GL_FLOAT_VEC4 , pattern GL_FRAGMENT_SHADER , pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT , pattern GL_INFO_LOG_LENGTH , pattern GL_INT_VEC2 , pattern GL_INT_VEC3 , pattern GL_INT_VEC4 , pattern GL_LINK_STATUS , pattern GL_LOWER_LEFT , pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS , pattern GL_MAX_DRAW_BUFFERS , pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS , pattern GL_MAX_TEXTURE_COORDS , pattern GL_MAX_TEXTURE_IMAGE_UNITS , pattern GL_MAX_VARYING_FLOATS , pattern GL_MAX_VERTEX_ATTRIBS , pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS , pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS , pattern GL_POINT_SPRITE , pattern GL_POINT_SPRITE_COORD_ORIGIN , pattern GL_SAMPLER_1D , pattern GL_SAMPLER_1D_SHADOW , pattern GL_SAMPLER_2D , pattern GL_SAMPLER_2D_SHADOW , pattern GL_SAMPLER_3D , pattern GL_SAMPLER_CUBE , pattern GL_SHADER_SOURCE_LENGTH , pattern GL_SHADER_TYPE , pattern GL_SHADING_LANGUAGE_VERSION , pattern GL_STENCIL_BACK_FAIL , pattern GL_STENCIL_BACK_FUNC , pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL , pattern GL_STENCIL_BACK_PASS_DEPTH_PASS , pattern GL_STENCIL_BACK_REF , pattern GL_STENCIL_BACK_VALUE_MASK , pattern GL_STENCIL_BACK_WRITEMASK , pattern GL_UPPER_LEFT , pattern GL_VALIDATE_STATUS , pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED , pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED , pattern GL_VERTEX_ATTRIB_ARRAY_POINTER , pattern GL_VERTEX_ATTRIB_ARRAY_SIZE , pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE , pattern GL_VERTEX_ATTRIB_ARRAY_TYPE , pattern GL_VERTEX_PROGRAM_POINT_SIZE , pattern GL_VERTEX_PROGRAM_TWO_SIDE , pattern GL_VERTEX_SHADER ) where import Graphics.GL.Raw.Internal.Shared import Graphics.GL.Raw.Profile.Standard15