-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Profile.Standard31 ( -- * Graphics.GL.Raw.Profile.Standard31 module Graphics.GL.Raw.Profile.Standard30 , glCopyBufferSubData , glDrawArraysInstanced , glDrawElementsInstanced , glGetActiveUniformBlockName , glGetActiveUniformBlockiv , glGetActiveUniformName , glGetActiveUniformsiv , glGetUniformBlockIndex , glGetUniformIndices , glPrimitiveRestartIndex , glTexBuffer , glUniformBlockBinding , pattern GL_ACTIVE_UNIFORM_BLOCKS , pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH , pattern GL_COPY_READ_BUFFER , pattern GL_COPY_WRITE_BUFFER , pattern GL_INT_SAMPLER_2D_RECT , pattern GL_INT_SAMPLER_BUFFER , pattern GL_INVALID_INDEX , pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS , pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS , pattern GL_MAX_COMBINED_UNIFORM_BLOCKS , pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS , pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS , pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS , pattern GL_MAX_RECTANGLE_TEXTURE_SIZE , pattern GL_MAX_TEXTURE_BUFFER_SIZE , pattern GL_MAX_UNIFORM_BLOCK_SIZE , pattern GL_MAX_UNIFORM_BUFFER_BINDINGS , pattern GL_MAX_VERTEX_UNIFORM_BLOCKS , pattern GL_PRIMITIVE_RESTART , pattern GL_PRIMITIVE_RESTART_INDEX , pattern GL_PROXY_TEXTURE_RECTANGLE , pattern GL_R16_SNORM , pattern GL_R8_SNORM , pattern GL_RG16_SNORM , pattern GL_RG8_SNORM , pattern GL_RGB16_SNORM , pattern GL_RGB8_SNORM , pattern GL_RGBA16_SNORM , pattern GL_RGBA8_SNORM , pattern GL_SAMPLER_2D_RECT , pattern GL_SAMPLER_2D_RECT_SHADOW , pattern GL_SAMPLER_BUFFER , pattern GL_SIGNED_NORMALIZED , pattern GL_TEXTURE_BINDING_BUFFER , pattern GL_TEXTURE_BINDING_RECTANGLE , pattern GL_TEXTURE_BUFFER , pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING , pattern GL_TEXTURE_RECTANGLE , pattern GL_UNIFORM_ARRAY_STRIDE , pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS , pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES , pattern GL_UNIFORM_BLOCK_BINDING , pattern GL_UNIFORM_BLOCK_DATA_SIZE , pattern GL_UNIFORM_BLOCK_INDEX , pattern GL_UNIFORM_BLOCK_NAME_LENGTH , pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER , pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER , pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER , pattern GL_UNIFORM_BUFFER , pattern GL_UNIFORM_BUFFER_BINDING , pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT , pattern GL_UNIFORM_BUFFER_SIZE , pattern GL_UNIFORM_BUFFER_START , pattern GL_UNIFORM_IS_ROW_MAJOR , pattern GL_UNIFORM_MATRIX_STRIDE , pattern GL_UNIFORM_NAME_LENGTH , pattern GL_UNIFORM_OFFSET , pattern GL_UNIFORM_SIZE , pattern GL_UNIFORM_TYPE , pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT , pattern GL_UNSIGNED_INT_SAMPLER_BUFFER ) where import Graphics.GL.Raw.Internal.Shared import Graphics.GL.Raw.Profile.Standard30