-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.ARB.DirectStateAccess ( -- * Extension Support gl_ARB_direct_state_access -- * GL_ARB_direct_state_access , glBindTextureUnit , glBlitNamedFramebuffer , glCheckNamedFramebufferStatus , glClearNamedBufferData , glClearNamedBufferSubData , glClearNamedFramebufferfi , glClearNamedFramebufferfv , glClearNamedFramebufferiv , glClearNamedFramebufferuiv , glCompressedTextureSubImage1D , glCompressedTextureSubImage2D , glCompressedTextureSubImage3D , glCopyNamedBufferSubData , glCopyTextureSubImage1D , glCopyTextureSubImage2D , glCopyTextureSubImage3D , glCreateBuffers , glCreateFramebuffers , glCreateProgramPipelines , glCreateQueries , glCreateRenderbuffers , glCreateSamplers , glCreateTextures , glCreateTransformFeedbacks , glCreateVertexArrays , glDisableVertexArrayAttrib , glEnableVertexArrayAttrib , glFlushMappedNamedBufferRange , glGenerateTextureMipmap , glGetCompressedTextureImage , glGetNamedBufferParameteri64v , glGetNamedBufferParameteriv , glGetNamedBufferPointerv , glGetNamedBufferSubData , glGetNamedFramebufferAttachmentParameteriv , glGetNamedFramebufferParameteriv , glGetNamedRenderbufferParameteriv , glGetQueryBufferObjecti64v , glGetQueryBufferObjectiv , glGetQueryBufferObjectui64v , glGetQueryBufferObjectuiv , glGetTextureImage , glGetTextureLevelParameterfv , glGetTextureLevelParameteriv , glGetTextureParameterIiv , glGetTextureParameterIuiv , glGetTextureParameterfv , glGetTextureParameteriv , glGetTransformFeedbacki64_v , glGetTransformFeedbacki_v , glGetTransformFeedbackiv , glGetVertexArrayIndexed64iv , glGetVertexArrayIndexediv , glGetVertexArrayiv , glInvalidateNamedFramebufferData , glInvalidateNamedFramebufferSubData , glMapNamedBuffer , glMapNamedBufferRange , glNamedBufferData , glNamedBufferStorage , glNamedBufferSubData , glNamedFramebufferDrawBuffer , glNamedFramebufferDrawBuffers , glNamedFramebufferParameteri , glNamedFramebufferReadBuffer , glNamedFramebufferRenderbuffer , glNamedFramebufferTexture , glNamedFramebufferTextureLayer , glNamedRenderbufferStorage , glNamedRenderbufferStorageMultisample , glTextureBuffer , glTextureBufferRange , glTextureParameterIiv , glTextureParameterIuiv , glTextureParameterf , glTextureParameterfv , glTextureParameteri , glTextureParameteriv , glTextureStorage1D , glTextureStorage2D , glTextureStorage2DMultisample , glTextureStorage3D , glTextureStorage3DMultisample , glTextureSubImage1D , glTextureSubImage2D , glTextureSubImage3D , glTransformFeedbackBufferBase , glTransformFeedbackBufferRange , glUnmapNamedBuffer , glVertexArrayAttribBinding , glVertexArrayAttribFormat , glVertexArrayAttribIFormat , glVertexArrayAttribLFormat , glVertexArrayBindingDivisor , glVertexArrayElementBuffer , glVertexArrayVertexBuffer , glVertexArrayVertexBuffers , pattern GL_QUERY_TARGET , pattern GL_TEXTURE_BINDING , pattern GL_TEXTURE_BINDING_1D , pattern GL_TEXTURE_BINDING_1D_ARRAY , pattern GL_TEXTURE_BINDING_2D , pattern GL_TEXTURE_BINDING_2D_ARRAY , pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE , pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY , pattern GL_TEXTURE_BINDING_3D , pattern GL_TEXTURE_BINDING_BUFFER , pattern GL_TEXTURE_BINDING_CUBE_MAP , pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY , pattern GL_TEXTURE_BINDING_RECTANGLE , pattern GL_TEXTURE_TARGET ) where import Data.Set import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Internal.Shared -- | Checks that the extension is available. gl_ARB_direct_state_access :: Bool gl_ARB_direct_state_access = member "GL_ARB_direct_state_access" extensions {-# NOINLINE gl_ARB_direct_state_access #-}