-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.ARB.ShaderStorageBufferObject ( -- * Extension Support gl_ARB_shader_storage_buffer_object -- * GL_ARB_shader_storage_buffer_object , glShaderStorageBlockBinding , pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS , pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES , pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS , pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS , pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS , pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS , pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE , pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS , pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS , pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS , pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS , pattern GL_SHADER_STORAGE_BARRIER_BIT , pattern GL_SHADER_STORAGE_BUFFER , pattern GL_SHADER_STORAGE_BUFFER_BINDING , pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT , pattern GL_SHADER_STORAGE_BUFFER_SIZE , pattern GL_SHADER_STORAGE_BUFFER_START ) where import Data.Set import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Internal.Shared -- | Checks that the extension is available. gl_ARB_shader_storage_buffer_object :: Bool gl_ARB_shader_storage_buffer_object = member "GL_ARB_shader_storage_buffer_object" extensions {-# NOINLINE gl_ARB_shader_storage_buffer_object #-}