-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.NV.TextureShader3 ( -- * Extension Support gl_NV_texture_shader3 -- * GL_NV_texture_shader3 , pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV , pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV , pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV , pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV , pattern GL_DOT_PRODUCT_PASS_THROUGH_NV , pattern GL_DOT_PRODUCT_TEXTURE_1D_NV , pattern GL_FORCE_BLUE_TO_ONE_NV , pattern GL_HILO8_NV , pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV , pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV , pattern GL_OFFSET_HILO_TEXTURE_2D_NV , pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV , pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV , pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV , pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV , pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV , pattern GL_SIGNED_HILO8_NV ) where import Data.Set import Graphics.GL.Raw.Internal.Proc -- | Checks that the extension is available. gl_NV_texture_shader3 :: Bool gl_NV_texture_shader3 = member "GL_NV_texture_shader3" extensions {-# NOINLINE gl_NV_texture_shader3 #-} pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D pattern GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B pattern GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C pattern GL_FORCE_BLUE_TO_ONE_NV = 0x8860 pattern GL_HILO8_NV = 0x885E pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 pattern GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 pattern GL_SIGNED_HILO8_NV = 0x885F