-- This file was automatically generated. {-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Raw.Extension.SUN.MeshArray ( -- * Extension Support gl_SUN_mesh_array -- * GL_SUN_mesh_array , glDrawMeshArraysSUN , pattern GL_QUAD_MESH_SUN , pattern GL_TRIANGLE_MESH_SUN ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Raw.Internal.FFI import Graphics.GL.Raw.Internal.Proc import Graphics.GL.Raw.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_SUN_mesh_array :: Bool gl_SUN_mesh_array = member "GL_SUN_mesh_array" extensions {-# NOINLINE gl_SUN_mesh_array #-} -- | Usage: @'glDrawMeshArraysSUN' mode first count width@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Raw.Internal.Shared.GL_LINES', 'Graphics.GL.Raw.Profile.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Raw.Extension.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Raw.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Raw.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Raw.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Raw.Profile.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Raw.Extension.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Raw.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Raw.Internal.Shared.GL_PATCHES', 'Graphics.GL.Raw.Extension.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Raw.Internal.Shared.GL_POINTS', 'Graphics.GL.Raw.Internal.Shared.GL_POLYGON', 'Graphics.GL.Raw.Internal.Shared.GL_QUADS', 'Graphics.GL.Raw.Extension.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Raw.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Raw.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Raw.Profile.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Raw.Extension.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Raw.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Raw.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Raw.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Raw.Profile.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Raw.Extension.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Raw.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. glDrawMeshArraysSUN :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m () glDrawMeshArraysSUN = ffienumintsizeisizeiIOV glDrawMeshArraysSUNFunPtr glDrawMeshArraysSUNFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ()) glDrawMeshArraysSUNFunPtr = unsafePerformIO (getProcAddress "glDrawMeshArraysSUN") {-# NOINLINE glDrawMeshArraysSUNFunPtr #-} pattern GL_QUAD_MESH_SUN = 0x8614 pattern GL_TRIANGLE_MESH_SUN = 0x8615