gl-0.6.1: Complete OpenGL raw bindings

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LanguageHaskell2010

Graphics.GL.Core32

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Synopsis

Graphics.GL.Core32

glActiveTexture :: MonadIO m => GLenum -> m () Source

Usage: glActiveTexture texture

The parameter texture is a TextureUnit.

Manual page: https://www.opengl.org/sdk/docs/man/html/glActiveTexture.xhtml

glBindBuffer :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glBindBuffer target buffer

The parameter target is a BufferTargetARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBuffer.xhtml

glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m () Source

Usage: glBindBufferRange target index buffer offset size

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBufferRange.xhtml

glBindFragDataLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m () Source

Usage: glBindFragDataLocation program color name

The length of name should be COMPSIZE(name).

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindFragDataLocation.xhtml

glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glBindFramebuffer target framebuffer

The parameter target is a FramebufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindFramebuffer.xhtml

glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glBindRenderbuffer target renderbuffer

The parameter target is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindRenderbuffer.xhtml

glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glBlendColor red green blue alpha

The parameter red is a ColorF.

The parameter green is a ColorF.

The parameter blue is a ColorF.

The parameter alpha is a ColorF.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendColor.xhtml

glBlendEquation :: MonadIO m => GLenum -> m () Source

Usage: glBlendEquation mode

The parameter mode is a BlendEquationMode.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendEquation.xhtml

glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source

Usage: glBlendFuncSeparate sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha

The parameter sfactorRGB is a BlendFuncSeparateParameterEXT.

The parameter dfactorRGB is a BlendFuncSeparateParameterEXT.

The parameter sfactorAlpha is a BlendFuncSeparateParameterEXT.

The parameter dfactorAlpha is a BlendFuncSeparateParameterEXT.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendFuncSeparate.xhtml

glBlitFramebuffer :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m () Source

Usage: glBlitFramebuffer srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter

The parameter mask is a ClearBufferMask, one of: GL_ACCUM_BUFFER_BIT, GL_COLOR_BUFFER_BIT, GL_COVERAGE_BUFFER_BIT_NV, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlitFramebuffer.xhtml

glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m () Source

Usage: glBufferData target size data usage

The parameter target is a BufferTargetARB.

The parameter size is a BufferSize.

The parameter usage is a BufferUsageARB.

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferData.xhtml

glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source

Usage: glBufferSubData target offset size data

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferSubData.xhtml

glClampColor :: MonadIO m => GLenum -> GLenum -> m () Source

Usage: glClampColor target clamp

The parameter target is a ClampColorTargetARB.

The parameter clamp is a ClampColorModeARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClampColor.xhtml

glClearBufferfi :: MonadIO m => GLenum -> GLint -> GLfloat -> GLint -> m () Source

Usage: glClearBufferfi buffer drawbuffer depth stencil

The parameter drawbuffer is a DrawBufferName.

glClearBufferfv :: MonadIO m => GLenum -> GLint -> Ptr GLfloat -> m () Source

Usage: glClearBufferfv buffer drawbuffer value

The parameter drawbuffer is a DrawBufferName.

The length of value should be COMPSIZE(buffer).

glClearBufferiv :: MonadIO m => GLenum -> GLint -> Ptr GLint -> m () Source

Usage: glClearBufferiv buffer drawbuffer value

The parameter drawbuffer is a DrawBufferName.

The length of value should be COMPSIZE(buffer).

glClearBufferuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m () Source

Usage: glClearBufferuiv buffer drawbuffer value

The parameter drawbuffer is a DrawBufferName.

The length of value should be COMPSIZE(buffer).

glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glClearColor red green blue alpha

The parameter red is a ColorF.

The parameter green is a ColorF.

The parameter blue is a ColorF.

The parameter alpha is a ColorF.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearColor.xhtml

glClearStencil :: MonadIO m => GLint -> m () Source

Usage: glClearStencil s

The parameter s is a StencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearStencil.xhtml

glClientWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m GLenum Source

Usage: glClientWaitSync sync flags timeout

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClientWaitSync.xhtml

glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m () Source

Usage: glColorMask red green blue alpha

The parameter red is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter green is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter blue is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter alpha is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glColorMask.xhtml

glColorMaski :: MonadIO m => GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m () Source

Usage: glColorMaski index r g b a

The parameter r is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter g is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter b is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter a is a Boolean, one of: GL_FALSE, GL_TRUE.

glCompressedTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source

Usage: glCompressedTexImage1D target level internalformat width border imageSize data

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter border is a CheckedInt32.

The parameter data is a CompressedTextureARB.

The length of data should be imageSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage1D.xhtml

glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source

Usage: glCompressedTexImage2D target level internalformat width height border imageSize data

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter border is a CheckedInt32.

The parameter data is a CompressedTextureARB.

The length of data should be imageSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage2D.xhtml

glCompressedTexImage3D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source

Usage: glCompressedTexImage3D target level internalformat width height depth border imageSize data

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter border is a CheckedInt32.

The parameter data is a CompressedTextureARB.

The length of data should be imageSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage3D.xhtml

glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m () Source

Usage: glCopyBufferSubData readTarget writeTarget readOffset writeOffset size

The parameter readOffset is a BufferOffset.

The parameter writeOffset is a BufferOffset.

The parameter size is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyBufferSubData.xhtml

glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m () Source

Usage: glCopyTexImage1D target level internalformat x y width border

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

The parameter border is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage1D.xhtml

glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m () Source

Usage: glCopyTexImage2D target level internalformat x y width height border

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

The parameter border is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage2D.xhtml

glCopyTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source

Usage: glCopyTexSubImage3D target level xoffset yoffset zoffset x y width height

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter yoffset is a CheckedInt32.

The parameter zoffset is a CheckedInt32.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage3D.xhtml

glCullFace :: MonadIO m => GLenum -> m () Source

Usage: glCullFace mode

The parameter mode is a CullFaceMode, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCullFace.xhtml

glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteBuffers n buffers

The length of buffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteBuffers.xhtml

glDeleteFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteFramebuffers n framebuffers

The length of framebuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteFramebuffers.xhtml

glDeleteRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteRenderbuffers n renderbuffers

The length of renderbuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteRenderbuffers.xhtml

glDeleteSync :: MonadIO m => GLsync -> m () Source

Usage: glDeleteSync sync

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteSync.xhtml

glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteTextures n textures

The parameter textures is a Texture.

The length of textures should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteTextures.xhtml

glDepthMask :: MonadIO m => GLboolean -> m () Source

Usage: glDepthMask flag

The parameter flag is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDepthMask.xhtml

glDisable :: MonadIO m => GLenum -> m () Source

Usage: glDisable cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

glDisablei :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glDisablei target index

glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m () Source

Usage: glDrawBuffers n bufs

The parameter bufs is a DrawBufferModeATI.

The length of bufs should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawBuffers.xhtml

glEnable :: MonadIO m => GLenum -> m () Source

Usage: glEnable cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

Manual page: https://www.opengl.org/sdk/docs/man/html/glEnable.xhtml

glEnablei :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glEnablei target index

glEndQuery :: MonadIO m => GLenum -> m () Source

Usage: glEndQuery target

glFlushMappedBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> m () Source

Usage: glFlushMappedBufferRange target offset length

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter length is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFlushMappedBufferRange.xhtml

glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m () Source

Usage: glFramebufferRenderbuffer target attachment renderbuffertarget renderbuffer

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The parameter renderbuffertarget is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFramebufferRenderbuffer.xhtml

glFramebufferTexture1D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () Source

Usage: glFramebufferTexture1D target attachment textarget texture level

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () Source

Usage: glFramebufferTexture2D target attachment textarget texture level

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

glFramebufferTexture3D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () Source

Usage: glFramebufferTexture3D target attachment textarget texture level zoffset

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

glFramebufferTextureLayer :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () Source

Usage: glFramebufferTextureLayer target attachment texture level layer

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The parameter texture is a Texture.

The parameter level is a CheckedInt32.

The parameter layer is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFramebufferTextureLayer.xhtml

glFrontFace :: MonadIO m => GLenum -> m () Source

Usage: glFrontFace mode

The parameter mode is a FrontFaceDirection, one of: GL_CCW, GL_CW.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFrontFace.xhtml

glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenBuffers n buffers

The length of buffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenBuffers.xhtml

glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenFramebuffers n framebuffers

The length of framebuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenFramebuffers.xhtml

glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenQueries n ids

The length of ids should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenQueries.xhtml

glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenRenderbuffers n renderbuffers

The length of renderbuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenRenderbuffers.xhtml

glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenTextures n textures

The parameter textures is a Texture.

The length of textures should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenTextures.xhtml

glGenVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenVertexArrays n arrays

The length of arrays should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenVertexArrays.xhtml

glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source

Usage: glGetActiveAttrib program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveAttrib.xhtml

glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source

Usage: glGetActiveUniform program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniform.xhtml

glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetActiveUniformBlockName program uniformBlockIndex bufSize length uniformBlockName

The length of length should be 1.

The length of uniformBlockName should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformBlockName.xhtml

glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetActiveUniformBlockiv program uniformBlockIndex pname params

The length of params should be COMPSIZE(program,uniformBlockIndex,pname).

glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetActiveUniformName program uniformIndex bufSize length uniformName

The length of length should be 1.

The length of uniformName should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformName.xhtml

glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetActiveUniformsiv program uniformCount uniformIndices pname params

The length of uniformIndices should be uniformCount.

The length of params should be COMPSIZE(uniformCount,pname).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformsiv.xhtml

glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m () Source

Usage: glGetAttachedShaders program maxCount count shaders

The length of count should be 1.

The length of shaders should be maxCount.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetAttachedShaders.xhtml

glGetBooleani_v :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m () Source

Usage: glGetBooleani_v target index data

The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of data should be COMPSIZE(target).

glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m () Source

Usage: glGetBooleanv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of data should be COMPSIZE(pname).

glGetBufferParameteri64v :: MonadIO m => GLenum -> GLenum -> Ptr GLint64 -> m () Source

Usage: glGetBufferParameteri64v target pname params

The parameter target is a BufferTargetARB.

The parameter pname is a BufferPNameARB.

The length of params should be COMPSIZE(pname).

glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetBufferParameteriv target pname params

The parameter target is a BufferTargetARB.

The parameter pname is a BufferPNameARB.

The length of params should be COMPSIZE(pname).

glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr (Ptr ()) -> m () Source

Usage: glGetBufferPointerv target pname params

The parameter target is a BufferTargetARB.

The parameter pname is a BufferPointerNameARB.

The length of params should be 1.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetBufferPointerv.xhtml

glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source

Usage: glGetBufferSubData target offset size data

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetBufferSubData.xhtml

glGetDoublev :: MonadIO m => GLenum -> Ptr GLdouble -> m () Source

Usage: glGetDoublev pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The length of data should be COMPSIZE(pname).

glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

Usage: glGetFloatv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The length of data should be COMPSIZE(pname).

glGetFragDataLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint Source

Usage: glGetFragDataLocation program name

The length of name should be COMPSIZE(name).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetFragDataLocation.xhtml

glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetFramebufferAttachmentParameteriv target attachment pname params

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The length of params should be COMPSIZE(pname).

glGetInteger64i_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint64 -> m () Source

Usage: glGetInteger64i_v target index data

The length of data should be COMPSIZE(target).

glGetInteger64v :: MonadIO m => GLenum -> Ptr GLint64 -> m () Source

Usage: glGetInteger64v pname data

The length of data should be COMPSIZE(pname).

glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m () Source

Usage: glGetIntegeri_v target index data

The length of data should be COMPSIZE(target).

glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m () Source

Usage: glGetIntegerv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The length of data should be COMPSIZE(pname).

glGetMultisamplefv :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source

Usage: glGetMultisamplefv pname index val

The length of val should be COMPSIZE(pname).

glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetProgramInfoLog program bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramInfoLog.xhtml

glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetProgramiv program pname params

The length of params should be COMPSIZE(pname).

glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetQueryObjectiv id pname params

The length of params should be COMPSIZE(pname).

glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source

Usage: glGetQueryObjectuiv id pname params

The length of params should be COMPSIZE(pname).

glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetQueryiv target pname params

The length of params should be COMPSIZE(pname).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetQueryiv.xhtml

glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetRenderbufferParameteriv target pname params

The parameter target is a RenderbufferTarget.

The length of params should be COMPSIZE(pname).

glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetShaderInfoLog shader bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderInfoLog.xhtml

glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetShaderSource shader bufSize length source

The length of length should be 1.

The length of source should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderSource.xhtml

glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetShaderiv shader pname params

The length of params should be COMPSIZE(pname).

glGetStringi :: MonadIO m => GLenum -> GLuint -> m (Ptr GLubyte) Source

Usage: glGetStringi name index

glGetSynciv :: MonadIO m => GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m () Source

Usage: glGetSynciv sync pname bufSize length values

The parameter sync is a sync.

The length of length should be 1.

The length of values should be bufSize.

glGetTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glGetTexImage target level format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(target,level,format,type).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetTexImage.xhtml

glGetTexLevelParameterfv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetTexLevelParameterfv target level pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexLevelParameteriv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTexLevelParameteriv target level pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTexParameterIiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source

Usage: glGetTexParameterIuiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetTexParameterfv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTexParameteriv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTransformFeedbackVarying :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> m () Source

Usage: glGetTransformFeedbackVarying program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetTransformFeedbackVarying.xhtml

glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint Source

Usage: glGetUniformBlockIndex program uniformBlockName

The length of uniformBlockName should be COMPSIZE().

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformBlockIndex.xhtml

glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m () Source

Usage: glGetUniformIndices program uniformCount uniformNames uniformIndices

The length of uniformNames should be COMPSIZE(uniformCount).

The length of uniformIndices should be COMPSIZE(uniformCount).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformIndices.xhtml

glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m () Source

Usage: glGetUniformfv program location params

The length of params should be COMPSIZE(program,location).

glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m () Source

Usage: glGetUniformiv program location params

The length of params should be COMPSIZE(program,location).

glGetUniformuiv :: MonadIO m => GLuint -> GLint -> Ptr GLuint -> m () Source

Usage: glGetUniformuiv program location params

The length of params should be COMPSIZE(program,location).

glGetVertexAttribIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetVertexAttribIiv index pname params

The parameter pname is a VertexAttribEnum.

The length of params should be 1.

glGetVertexAttribIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source

Usage: glGetVertexAttribIuiv index pname params

The parameter pname is a VertexAttribEnum.

The length of params should be 1.

glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source

Usage: glGetVertexAttribPointerv index pname pointer

The parameter pname is a VertexAttribPointerPropertyARB.

The length of pointer should be 1.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetVertexAttribPointerv.xhtml

glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source

Usage: glGetVertexAttribdv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetVertexAttribfv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetVertexAttribiv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glHint :: MonadIO m => GLenum -> GLenum -> m () Source

Usage: glHint target mode

The parameter target is a HintTarget, one of: GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_BACK_NORMALS_HINT_PGI, GL_BINNING_CONTROL_HINT_QCOM, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONVOLUTION_HINT_SGIX, GL_FOG_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, GL_FULL_STIPPLE_HINT_PGI, GL_GENERATE_MIPMAP_HINT, GL_GENERATE_MIPMAP_HINT_SGIS, GL_LINE_QUALITY_HINT_SGIX, GL_LINE_SMOOTH_HINT, GL_MATERIAL_SIDE_HINT_PGI, GL_MAX_VERTEX_HINT_PGI, GL_MULTISAMPLE_FILTER_HINT_NV, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_PACK_CMYK_HINT_EXT, GL_PERSPECTIVE_CORRECTION_HINT, GL_PHONG_HINT_WIN, GL_POINT_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_RECLAIM_MEMORY_HINT_PGI, GL_SCALEBIAS_HINT_SGIX, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COMPRESSION_HINT_ARB, GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, GL_TEXTURE_STORAGE_HINT_APPLE, GL_TRANSFORM_HINT_APPLE, GL_UNPACK_CMYK_HINT_EXT, GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_WIDE_LINE_HINT_PGI.

The parameter mode is a HintMode, one of: GL_DONT_CARE, GL_FASTEST, GL_NICEST.

Manual page: https://www.opengl.org/sdk/docs/man/html/glHint.xhtml

glIsEnabled :: MonadIO m => GLenum -> m GLboolean Source

Usage: glIsEnabled cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsEnabled.xhtml

glIsEnabledi :: MonadIO m => GLenum -> GLuint -> m GLboolean Source

Usage: glIsEnabledi target index

glIsSync :: MonadIO m => GLsync -> m GLboolean Source

Usage: glIsSync sync

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsSync.xhtml

glIsTexture :: MonadIO m => GLuint -> m GLboolean Source

Usage: glIsTexture texture

The parameter texture is a Texture.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsTexture.xhtml

glLineWidth :: MonadIO m => GLfloat -> m () Source

Usage: glLineWidth width

The parameter width is a CheckedFloat32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glLineWidth.xhtml

glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ()) Source

Usage: glMapBuffer target access

The parameter target is a BufferTargetARB.

The parameter access is a BufferAccessARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glMapBuffer.xhtml

glMapBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ()) Source

Usage: glMapBufferRange target offset length access

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter length is a BufferSize.

The parameter access is a BufferAccessMask.

Manual page: https://www.opengl.org/sdk/docs/man/html/glMapBufferRange.xhtml

glMultiDrawElementsBaseVertex :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> m () Source

Usage: glMultiDrawElementsBaseVertex mode count type indices drawcount basevertex

The parameter type is a DrawElementsType.

The length of count should be COMPSIZE(drawcount).

The length of indices should be COMPSIZE(drawcount).

The length of basevertex should be COMPSIZE(drawcount).

Manual page: https://www.opengl.org/sdk/docs/man/html/glMultiDrawElementsBaseVertex.xhtml

glPointParameterf :: MonadIO m => GLenum -> GLfloat -> m () Source

Usage: glPointParameterf pname param

The parameter pname is a PointParameterNameARB.

The parameter param is a CheckedFloat32.

glPointParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

Usage: glPointParameterfv pname params

The parameter pname is a PointParameterNameARB.

The parameter params is a CheckedFloat32.

The length of params should be COMPSIZE(pname).

glPointParameteri :: MonadIO m => GLenum -> GLint -> m () Source

Usage: glPointParameteri pname param

The parameter pname is a PointParameterNameARB.

glPointParameteriv :: MonadIO m => GLenum -> Ptr GLint -> m () Source

Usage: glPointParameteriv pname params

The parameter pname is a PointParameterNameARB.

The length of params should be COMPSIZE(pname).

glPointSize :: MonadIO m => GLfloat -> m () Source

Usage: glPointSize size

The parameter size is a CheckedFloat32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glPointSize.xhtml

glPolygonMode :: MonadIO m => GLenum -> GLenum -> m () Source

Usage: glPolygonMode face mode

The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

The parameter mode is a PolygonMode, one of: GL_FILL, GL_LINE, GL_POINT.

Manual page: https://www.opengl.org/sdk/docs/man/html/glPolygonMode.xhtml

glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m () Source

Usage: glRenderbufferStorage target internalformat width height

The parameter target is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glRenderbufferStorage.xhtml

glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m () Source

Usage: glSampleCoverage value invert

The parameter invert is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glSampleCoverage.xhtml

glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source

Usage: glScissor x y width height

The parameter x is a WinCoord.

The parameter y is a WinCoord.

Manual page: https://www.opengl.org/sdk/docs/man/html/glScissor.xhtml

glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m () Source

Usage: glShaderSource shader count string length

The length of string should be count.

The length of length should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml

glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m () Source

Usage: glStencilFunc func ref mask

The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.

The parameter ref is a StencilValue.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFunc.xhtml

glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m () Source

Usage: glStencilFuncSeparate face func ref mask

The parameter face is a StencilFaceDirection.

The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.

The parameter ref is a StencilValue.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFuncSeparate.xhtml

glStencilMask :: MonadIO m => GLuint -> m () Source

Usage: glStencilMask mask

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMask.xhtml

glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glStencilMaskSeparate face mask

The parameter face is a StencilFaceDirection.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMaskSeparate.xhtml

glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m () Source

Usage: glStencilOp fail zfail zpass

The parameter fail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter zfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter zpass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOp.xhtml

glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source

Usage: glStencilOpSeparate face sfail dpfail dppass

The parameter face is a StencilFaceDirection.

The parameter sfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter dpfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter dppass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOpSeparate.xhtml

glTexImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexImage1D target level internalformat width border format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a TextureComponentCount.

The parameter border is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage1D.xhtml

glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexImage2D target level internalformat width height border format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a TextureComponentCount.

The parameter border is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage2D.xhtml

glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () Source

Usage: glTexImage2DMultisample target samples internalformat width height fixedsamplelocations

The parameter fixedsamplelocations is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage2DMultisample.xhtml

glTexImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexImage3D target level internalformat width height depth border format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a TextureComponentCount.

The parameter border is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height,depth).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage3D.xhtml

glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () Source

Usage: glTexImage3DMultisample target samples internalformat width height depth fixedsamplelocations

The parameter fixedsamplelocations is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage3DMultisample.xhtml

glTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glTexParameterIiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source

Usage: glTexParameterIuiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () Source

Usage: glTexParameterf target pname param

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter param is a CheckedFloat32.

glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source

Usage: glTexParameterfv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter params is a CheckedFloat32.

The length of params should be COMPSIZE(pname).

glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m () Source

Usage: glTexParameteri target pname param

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter param is a CheckedInt32.

glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glTexParameteriv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter params is a CheckedInt32.

The length of params should be COMPSIZE(pname).

glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexSubImage1D target level xoffset width format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage1D.xhtml

glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexSubImage2D target level xoffset yoffset width height format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter yoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage2D.xhtml

glTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexSubImage3D target level xoffset yoffset zoffset width height depth format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter yoffset is a CheckedInt32.

The parameter zoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height,depth).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage3D.xhtml

glTransformFeedbackVaryings :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> m () Source

Usage: glTransformFeedbackVaryings program count varyings bufferMode

The length of varyings should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTransformFeedbackVaryings.xhtml

glUniform1f :: MonadIO m => GLint -> GLfloat -> m () Source

Usage: glUniform1f location v0

glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glUniform1fv location count value

The length of value should be count*1.

glUniform1i :: MonadIO m => GLint -> GLint -> m () Source

Usage: glUniform1i location v0

glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glUniform1iv location count value

The length of value should be count*1.

glUniform1ui :: MonadIO m => GLint -> GLuint -> m () Source

Usage: glUniform1ui location v0

glUniform1uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glUniform1uiv location count value

The length of value should be count*1.

glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m () Source

Usage: glUniform2f location v0 v1

glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glUniform2fv location count value

The length of value should be count*2.

glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

Usage: glUniform2i location v0 v1

glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glUniform2iv location count value

The length of value should be count*2.

glUniform2ui :: MonadIO m => GLint -> GLuint -> GLuint -> m () Source

Usage: glUniform2ui location v0 v1

glUniform2uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glUniform2uiv location count value

The length of value should be count*2.

glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glUniform3f location v0 v1 v2

glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glUniform3fv location count value

The length of value should be count*3.

glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glUniform3i location v0 v1 v2

glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glUniform3iv location count value

The length of value should be count*3.

glUniform3ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glUniform3ui location v0 v1 v2

glUniform3uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glUniform3uiv location count value

The length of value should be count*3.

glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glUniform4f location v0 v1 v2 v3

glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glUniform4fv location count value

The length of value should be count*4.

glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glUniform4i location v0 v1 v2 v3

glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glUniform4iv location count value

The length of value should be count*4.

glUniform4ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glUniform4ui location v0 v1 v2 v3

glUniform4uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glUniform4uiv location count value

The length of value should be count*4.

glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix2fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*4.

glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix2x3fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix2x4fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix3fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*9.

glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix3x2fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix3x4fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix4fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*16.

glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix4x2fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix4x3fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean Source

Usage: glUnmapBuffer target

The parameter target is a BufferTargetARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glUnmapBuffer.xhtml

glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m () Source

Usage: glVertexAttrib1d index x

The vector equivalent of this command is glVertexAttrib1dv.

glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib1dv index v

The length of v should be 1.

glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m () Source

Usage: glVertexAttrib1f index x

The vector equivalent of this command is glVertexAttrib1fv.

glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib1fv index v

The length of v should be 1.

glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m () Source

Usage: glVertexAttrib1s index x

The vector equivalent of this command is glVertexAttrib1sv.

glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib1sv index v

The length of v should be 1.

glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source

Usage: glVertexAttrib2d index x y

The vector equivalent of this command is glVertexAttrib2dv.

glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib2dv index v

The length of v should be 2.

glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source

Usage: glVertexAttrib2f index x y

The vector equivalent of this command is glVertexAttrib2fv.

glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib2fv index v

The length of v should be 2.

glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m () Source

Usage: glVertexAttrib2s index x y

The vector equivalent of this command is glVertexAttrib2sv.

glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib2sv index v

The length of v should be 2.

glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glVertexAttrib3d index x y z

The vector equivalent of this command is glVertexAttrib3dv.

glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib3dv index v

The length of v should be 3.

glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glVertexAttrib3f index x y z

The vector equivalent of this command is glVertexAttrib3fv.

glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib3fv index v

The length of v should be 3.

glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glVertexAttrib3s index x y z

The vector equivalent of this command is glVertexAttrib3sv.

glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib3sv index v

The length of v should be 3.

glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source

Usage: glVertexAttrib4Nbv index v

The length of v should be 4.

glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttrib4Niv index v

The length of v should be 4.

glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib4Nsv index v

The length of v should be 4.

glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source

Usage: glVertexAttrib4Nub index x y z w

glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source

Usage: glVertexAttrib4Nubv index v

The length of v should be 4.

glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttrib4Nuiv index v

The length of v should be 4.

glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source

Usage: glVertexAttrib4Nusv index v

The length of v should be 4.

glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source

Usage: glVertexAttrib4bv index v

The length of v should be 4.

glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glVertexAttrib4d index x y z w

The vector equivalent of this command is glVertexAttrib4dv.

glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib4dv index v

The length of v should be 4.

glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glVertexAttrib4f index x y z w

The vector equivalent of this command is glVertexAttrib4fv.

glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib4fv index v

The length of v should be 4.

glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttrib4iv index v

The length of v should be 4.

glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glVertexAttrib4s index x y z w

The vector equivalent of this command is glVertexAttrib4sv.

glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib4sv index v

The length of v should be 4.

glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source

Usage: glVertexAttrib4ubv index v

The length of v should be 4.

glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttrib4uiv index v

The length of v should be 4.

glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source

Usage: glVertexAttrib4usv index v

The length of v should be 4.

glVertexAttribI1i :: MonadIO m => GLuint -> GLint -> m () Source

Usage: glVertexAttribI1i index x

The vector equivalent of this command is glVertexAttribI1iv.

glVertexAttribI1iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttribI1iv index v

The length of v should be 1.

glVertexAttribI1ui :: MonadIO m => GLuint -> GLuint -> m () Source

Usage: glVertexAttribI1ui index x

The vector equivalent of this command is glVertexAttribI1uiv.

glVertexAttribI1uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttribI1uiv index v

The length of v should be 1.

glVertexAttribI2i :: MonadIO m => GLuint -> GLint -> GLint -> m () Source

Usage: glVertexAttribI2i index x y

The vector equivalent of this command is glVertexAttribI2iv.

glVertexAttribI2iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttribI2iv index v

The length of v should be 2.

glVertexAttribI2ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source

Usage: glVertexAttribI2ui index x y

The vector equivalent of this command is glVertexAttribI2uiv.

glVertexAttribI2uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttribI2uiv index v

The length of v should be 2.

glVertexAttribI3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () Source

Usage: glVertexAttribI3i index x y z

The vector equivalent of this command is glVertexAttribI3iv.

glVertexAttribI3iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttribI3iv index v

The length of v should be 3.

glVertexAttribI3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glVertexAttribI3ui index x y z

The vector equivalent of this command is glVertexAttribI3uiv.

glVertexAttribI3uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttribI3uiv index v

The length of v should be 3.

glVertexAttribI4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source

Usage: glVertexAttribI4bv index v

The length of v should be 4.

glVertexAttribI4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glVertexAttribI4i index x y z w

The vector equivalent of this command is glVertexAttribI4iv.

glVertexAttribI4iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttribI4iv index v

The length of v should be 4.

glVertexAttribI4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttribI4sv index v

The length of v should be 4.

glVertexAttribI4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source

Usage: glVertexAttribI4ubv index v

The length of v should be 4.

glVertexAttribI4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glVertexAttribI4ui index x y z w

The vector equivalent of this command is glVertexAttribI4uiv.

glVertexAttribI4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttribI4uiv index v

The length of v should be 4.

glVertexAttribI4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source

Usage: glVertexAttribI4usv index v

The length of v should be 4.

glVertexAttribIPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glVertexAttribIPointer index size type stride pointer

The parameter type is a VertexAttribEnum.

The length of pointer should be COMPSIZE(size,type,stride).

glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source

Usage: glVertexAttribPointer index size type normalized stride pointer

The parameter type is a VertexAttribPointerType.

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of pointer should be COMPSIZE(size,type,stride).

Manual page: https://www.opengl.org/sdk/docs/man/html/glVertexAttribPointer.xhtml

glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source

Usage: glViewport x y width height

The parameter x is a WinCoord.

The parameter y is a WinCoord.

Manual page: https://www.opengl.org/sdk/docs/man/html/glViewport.xhtml

glWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m () Source

Usage: glWaitSync sync flags timeout

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glWaitSync.xhtml

pattern GL_ACTIVE_ATTRIBUTES :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_UNIFORMS :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: (Num a, Eq a) => a Source

pattern GL_ALIASED_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ALREADY_SIGNALED :: (Num a, Eq a) => a Source

pattern GL_ALWAYS :: (Num a, Eq a) => a Source

pattern GL_AND :: (Num a, Eq a) => a Source

pattern GL_AND_INVERTED :: (Num a, Eq a) => a Source

pattern GL_AND_REVERSE :: (Num a, Eq a) => a Source

pattern GL_ARRAY_BUFFER :: (Num a, Eq a) => a Source

pattern GL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_ATTACHED_SHADERS :: (Num a, Eq a) => a Source

pattern GL_BACK :: (Num a, Eq a) => a Source

pattern GL_BACK_LEFT :: (Num a, Eq a) => a Source

pattern GL_BACK_RIGHT :: (Num a, Eq a) => a Source

pattern GL_BGR :: (Num a, Eq a) => a Source

pattern GL_BGRA :: (Num a, Eq a) => a Source

pattern GL_BGRA_INTEGER :: (Num a, Eq a) => a Source

pattern GL_BGR_INTEGER :: (Num a, Eq a) => a Source

pattern GL_BLEND :: (Num a, Eq a) => a Source

pattern GL_BLEND_DST :: (Num a, Eq a) => a Source

pattern GL_BLEND_DST_ALPHA :: (Num a, Eq a) => a Source

pattern GL_BLEND_DST_RGB :: (Num a, Eq a) => a Source

pattern GL_BLEND_EQUATION_ALPHA :: (Num a, Eq a) => a Source

pattern GL_BLEND_EQUATION_RGB :: (Num a, Eq a) => a Source

pattern GL_BLEND_SRC :: (Num a, Eq a) => a Source

pattern GL_BLEND_SRC_ALPHA :: (Num a, Eq a) => a Source

pattern GL_BLEND_SRC_RGB :: (Num a, Eq a) => a Source

pattern GL_BLUE :: (Num a, Eq a) => a Source

pattern GL_BLUE_INTEGER :: (Num a, Eq a) => a Source

pattern GL_BOOL :: (Num a, Eq a) => a Source

pattern GL_BOOL_VEC2 :: (Num a, Eq a) => a Source

pattern GL_BOOL_VEC3 :: (Num a, Eq a) => a Source

pattern GL_BOOL_VEC4 :: (Num a, Eq a) => a Source

pattern GL_BUFFER_ACCESS :: (Num a, Eq a) => a Source

pattern GL_BUFFER_ACCESS_FLAGS :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAPPED :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAP_LENGTH :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAP_OFFSET :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAP_POINTER :: (Num a, Eq a) => a Source

pattern GL_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_BUFFER_USAGE :: (Num a, Eq a) => a Source

pattern GL_BYTE :: (Num a, Eq a) => a Source

pattern GL_CCW :: (Num a, Eq a) => a Source

pattern GL_CLAMP_READ_COLOR :: (Num a, Eq a) => a Source

pattern GL_CLAMP_TO_BORDER :: (Num a, Eq a) => a Source

pattern GL_CLAMP_TO_EDGE :: (Num a, Eq a) => a Source

pattern GL_CLEAR :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE0 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE1 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE2 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE3 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE4 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE5 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE6 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE7 :: (Num a, Eq a) => a Source

pattern GL_COLOR :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT0 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT1 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT10 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT11 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT12 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT13 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT14 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT15 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT2 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT3 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT4 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT5 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT6 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT7 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT8 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT9 :: (Num a, Eq a) => a Source

pattern GL_COLOR_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_COLOR_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_COLOR_LOGIC_OP :: (Num a, Eq a) => a Source

pattern GL_COLOR_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_COMPARE_REF_TO_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_COMPILE_STATUS :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RED :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RED_RGTC1 :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RG :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RGB :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RGBA :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RG_RGTC2 :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_SRGB :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_SRGB_ALPHA :: (Num a, Eq a) => a Source

pattern GL_CONDITION_SATISFIED :: (Num a, Eq a) => a Source

pattern GL_CONSTANT_ALPHA :: (Num a, Eq a) => a Source

pattern GL_CONSTANT_COLOR :: (Num a, Eq a) => a Source

pattern GL_CONTEXT_CORE_PROFILE_BIT :: (Num a, Eq a) => a Source

pattern GL_CONTEXT_FLAGS :: (Num a, Eq a) => a Source

pattern GL_CONTEXT_PROFILE_MASK :: (Num a, Eq a) => a Source

pattern GL_COPY :: (Num a, Eq a) => a Source

pattern GL_COPY_INVERTED :: (Num a, Eq a) => a Source

pattern GL_COPY_READ_BUFFER :: (Num a, Eq a) => a Source

pattern GL_COPY_WRITE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_CULL_FACE :: (Num a, Eq a) => a Source

pattern GL_CULL_FACE_MODE :: (Num a, Eq a) => a Source

pattern GL_CURRENT_PROGRAM :: (Num a, Eq a) => a Source

pattern GL_CURRENT_QUERY :: (Num a, Eq a) => a Source

pattern GL_CURRENT_VERTEX_ATTRIB :: (Num a, Eq a) => a Source

pattern GL_CW :: (Num a, Eq a) => a Source

pattern GL_DECR :: (Num a, Eq a) => a Source

pattern GL_DECR_WRAP :: (Num a, Eq a) => a Source

pattern GL_DELETE_STATUS :: (Num a, Eq a) => a Source

pattern GL_DEPTH :: (Num a, Eq a) => a Source

pattern GL_DEPTH24_STENCIL8 :: (Num a, Eq a) => a Source

pattern GL_DEPTH32F_STENCIL8 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_ATTACHMENT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_CLAMP :: (Num a, Eq a) => a Source

pattern GL_DEPTH_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT16 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT24 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT32 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT32F :: (Num a, Eq a) => a Source

pattern GL_DEPTH_FUNC :: (Num a, Eq a) => a Source

pattern GL_DEPTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_DEPTH_STENCIL :: (Num a, Eq a) => a Source

pattern GL_DEPTH_STENCIL_ATTACHMENT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_TEST :: (Num a, Eq a) => a Source

pattern GL_DEPTH_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_DITHER :: (Num a, Eq a) => a Source

pattern GL_DONT_CARE :: (Num a, Eq a) => a Source

pattern GL_DOUBLE :: (Num a, Eq a) => a Source

pattern GL_DOUBLEBUFFER :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER0 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER1 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER10 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER11 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER12 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER13 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER14 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER15 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER2 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER3 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER4 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER5 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER6 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER7 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER8 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER9 :: (Num a, Eq a) => a Source

pattern GL_DRAW_FRAMEBUFFER :: (Num a, Eq a) => a Source

pattern GL_DRAW_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_DST_ALPHA :: (Num a, Eq a) => a Source

pattern GL_DST_COLOR :: (Num a, Eq a) => a Source

pattern GL_DYNAMIC_COPY :: (Num a, Eq a) => a Source

pattern GL_DYNAMIC_DRAW :: (Num a, Eq a) => a Source

pattern GL_DYNAMIC_READ :: (Num a, Eq a) => a Source

pattern GL_ELEMENT_ARRAY_BUFFER :: (Num a, Eq a) => a Source

pattern GL_EQUAL :: (Num a, Eq a) => a Source

pattern GL_EQUIV :: (Num a, Eq a) => a Source

pattern GL_EXTENSIONS :: (Num a, Eq a) => a Source

pattern GL_FALSE :: (Num a, Eq a) => a Source

pattern GL_FASTEST :: (Num a, Eq a) => a Source

pattern GL_FILL :: (Num a, Eq a) => a Source

pattern GL_FIRST_VERTEX_CONVENTION :: (Num a, Eq a) => a Source

pattern GL_FIXED_ONLY :: (Num a, Eq a) => a Source

pattern GL_FLOAT :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT2x3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT2x4 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT3x2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT3x4 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT4 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT4x2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT4x3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC4 :: (Num a, Eq a) => a Source

pattern GL_FRAGMENT_SHADER :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_COMPLETE :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_DEFAULT :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_SRGB :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_UNDEFINED :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_UNSUPPORTED :: (Num a, Eq a) => a Source

pattern GL_FRONT :: (Num a, Eq a) => a Source

pattern GL_FRONT_AND_BACK :: (Num a, Eq a) => a Source

pattern GL_FRONT_FACE :: (Num a, Eq a) => a Source

pattern GL_FRONT_LEFT :: (Num a, Eq a) => a Source

pattern GL_FRONT_RIGHT :: (Num a, Eq a) => a Source

pattern GL_FUNC_ADD :: (Num a, Eq a) => a Source

pattern GL_FUNC_REVERSE_SUBTRACT :: (Num a, Eq a) => a Source

pattern GL_FUNC_SUBTRACT :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_INPUT_TYPE :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_OUTPUT_TYPE :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_SHADER :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_VERTICES_OUT :: (Num a, Eq a) => a Source

pattern GL_GEQUAL :: (Num a, Eq a) => a Source

pattern GL_GREATER :: (Num a, Eq a) => a Source

pattern GL_GREEN :: (Num a, Eq a) => a Source

pattern GL_GREEN_INTEGER :: (Num a, Eq a) => a Source

pattern GL_HALF_FLOAT :: (Num a, Eq a) => a Source

pattern GL_INCR :: (Num a, Eq a) => a Source

pattern GL_INCR_WRAP :: (Num a, Eq a) => a Source

pattern GL_INDEX :: (Num a, Eq a) => a Source

pattern GL_INFO_LOG_LENGTH :: (Num a, Eq a) => a Source

pattern GL_INT :: (Num a, Eq a) => a Source

pattern GL_INTERLEAVED_ATTRIBS :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_1D :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_2D :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_3D :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_CUBE :: (Num a, Eq a) => a Source

pattern GL_INT_VEC2 :: (Num a, Eq a) => a Source

pattern GL_INT_VEC3 :: (Num a, Eq a) => a Source

pattern GL_INT_VEC4 :: (Num a, Eq a) => a Source

pattern GL_INVALID_ENUM :: (Num a, Eq a) => a Source

pattern GL_INVALID_INDEX :: (Num a, Eq a) => a Source

pattern GL_INVALID_OPERATION :: (Num a, Eq a) => a Source

pattern GL_INVALID_VALUE :: (Num a, Eq a) => a Source

pattern GL_INVERT :: (Num a, Eq a) => a Source

pattern GL_KEEP :: (Num a, Eq a) => a Source

pattern GL_LAST_VERTEX_CONVENTION :: (Num a, Eq a) => a Source

pattern GL_LEFT :: (Num a, Eq a) => a Source

pattern GL_LEQUAL :: (Num a, Eq a) => a Source

pattern GL_LESS :: (Num a, Eq a) => a Source

pattern GL_LINE :: (Num a, Eq a) => a Source

pattern GL_LINEAR :: (Num a, Eq a) => a Source

pattern GL_LINEAR_MIPMAP_LINEAR :: (Num a, Eq a) => a Source

pattern GL_LINEAR_MIPMAP_NEAREST :: (Num a, Eq a) => a Source

pattern GL_LINES :: (Num a, Eq a) => a Source

pattern GL_LINES_ADJACENCY :: (Num a, Eq a) => a Source

pattern GL_LINE_LOOP :: (Num a, Eq a) => a Source

pattern GL_LINE_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_LINE_SMOOTH_HINT :: (Num a, Eq a) => a Source

pattern GL_LINE_STRIP :: (Num a, Eq a) => a Source

pattern GL_LINE_STRIP_ADJACENCY :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH_GRANULARITY :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_LINK_STATUS :: (Num a, Eq a) => a Source

pattern GL_LOGIC_OP_MODE :: (Num a, Eq a) => a Source

pattern GL_LOWER_LEFT :: (Num a, Eq a) => a Source

pattern GL_MAJOR_VERSION :: (Num a, Eq a) => a Source

pattern GL_MAP_FLUSH_EXPLICIT_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_INVALIDATE_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_INVALIDATE_RANGE_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_READ_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_UNSYNCHRONIZED_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_WRITE_BIT :: (Num a, Eq a) => a Source

pattern GL_MAX :: (Num a, Eq a) => a Source

pattern GL_MAX_3D_TEXTURE_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: (Num a, Eq a) => a Source

pattern GL_MAX_CLIP_DISTANCES :: (Num a, Eq a) => a Source

pattern GL_MAX_COLOR_ATTACHMENTS :: (Num a, Eq a) => a Source

pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_DRAW_BUFFERS :: (Num a, Eq a) => a Source

pattern GL_MAX_ELEMENTS_INDICES :: (Num a, Eq a) => a Source

pattern GL_MAX_ELEMENTS_VERTICES :: (Num a, Eq a) => a Source

pattern GL_MAX_INTEGER_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: (Num a, Eq a) => a Source

pattern GL_MAX_RENDERBUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_SAMPLE_MASK_WORDS :: (Num a, Eq a) => a Source

pattern GL_MAX_SERVER_WAIT_TIMEOUT :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_LOD_BIAS :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_UNIFORM_BLOCK_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_VARYING_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_MAX_VARYING_FLOATS :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_ATTRIBS :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source

pattern GL_MAX_VIEWPORT_DIMS :: (Num a, Eq a) => a Source

pattern GL_MIN :: (Num a, Eq a) => a Source

pattern GL_MINOR_VERSION :: (Num a, Eq a) => a Source

pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: (Num a, Eq a) => a Source

pattern GL_MIRRORED_REPEAT :: (Num a, Eq a) => a Source

pattern GL_MULTISAMPLE :: (Num a, Eq a) => a Source

pattern GL_NAND :: (Num a, Eq a) => a Source

pattern GL_NEAREST :: (Num a, Eq a) => a Source

pattern GL_NEAREST_MIPMAP_LINEAR :: (Num a, Eq a) => a Source

pattern GL_NEAREST_MIPMAP_NEAREST :: (Num a, Eq a) => a Source

pattern GL_NEVER :: (Num a, Eq a) => a Source

pattern GL_NICEST :: (Num a, Eq a) => a Source

pattern GL_NONE :: (Num a, Eq a) => a Source

pattern GL_NOOP :: (Num a, Eq a) => a Source

pattern GL_NOR :: (Num a, Eq a) => a Source

pattern GL_NOTEQUAL :: (Num a, Eq a) => a Source

pattern GL_NO_ERROR :: (Num a, Eq a) => a Source

pattern GL_NUM_EXTENSIONS :: (Num a, Eq a) => a Source

pattern GL_OBJECT_TYPE :: (Num a, Eq a) => a Source

pattern GL_ONE :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_CONSTANT_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_CONSTANT_COLOR :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_DST_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_DST_COLOR :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_SRC_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_SRC_COLOR :: (Num a, Eq a) => a Source

pattern GL_OR :: (Num a, Eq a) => a Source

pattern GL_OR_INVERTED :: (Num a, Eq a) => a Source

pattern GL_OR_REVERSE :: (Num a, Eq a) => a Source

pattern GL_OUT_OF_MEMORY :: (Num a, Eq a) => a Source

pattern GL_PACK_ALIGNMENT :: (Num a, Eq a) => a Source

pattern GL_PACK_IMAGE_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_PACK_LSB_FIRST :: (Num a, Eq a) => a Source

pattern GL_PACK_ROW_LENGTH :: (Num a, Eq a) => a Source

pattern GL_PACK_SKIP_IMAGES :: (Num a, Eq a) => a Source

pattern GL_PACK_SKIP_PIXELS :: (Num a, Eq a) => a Source

pattern GL_PACK_SKIP_ROWS :: (Num a, Eq a) => a Source

pattern GL_PACK_SWAP_BYTES :: (Num a, Eq a) => a Source

pattern GL_PIXEL_PACK_BUFFER :: (Num a, Eq a) => a Source

pattern GL_PIXEL_PACK_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_PIXEL_UNPACK_BUFFER :: (Num a, Eq a) => a Source

pattern GL_POINT :: (Num a, Eq a) => a Source

pattern GL_POINTS :: (Num a, Eq a) => a Source

pattern GL_POINT_FADE_THRESHOLD_SIZE :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_GRANULARITY :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source

pattern GL_POINT_SPRITE_COORD_ORIGIN :: (Num a, Eq a) => a Source

pattern GL_POLYGON_MODE :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_FACTOR :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_FILL :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_LINE :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_POINT :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_UNITS :: (Num a, Eq a) => a Source

pattern GL_POLYGON_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_POLYGON_SMOOTH_HINT :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVES_GENERATED :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVE_RESTART :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVE_RESTART_INDEX :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_POINT_SIZE :: (Num a, Eq a) => a Source

pattern GL_PROVOKING_VERTEX :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_1D :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_2D :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_3D :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_QUERY_BY_REGION_NO_WAIT :: (Num a, Eq a) => a Source

pattern GL_QUERY_BY_REGION_WAIT :: (Num a, Eq a) => a Source

pattern GL_QUERY_COUNTER_BITS :: (Num a, Eq a) => a Source

pattern GL_QUERY_NO_WAIT :: (Num a, Eq a) => a Source

pattern GL_QUERY_RESULT :: (Num a, Eq a) => a Source

pattern GL_QUERY_RESULT_AVAILABLE :: (Num a, Eq a) => a Source

pattern GL_QUERY_WAIT :: (Num a, Eq a) => a Source

pattern GL_R11F_G11F_B10F :: (Num a, Eq a) => a Source

pattern GL_R16 :: (Num a, Eq a) => a Source

pattern GL_R16F :: (Num a, Eq a) => a Source

pattern GL_R16I :: (Num a, Eq a) => a Source

pattern GL_R16UI :: (Num a, Eq a) => a Source

pattern GL_R16_SNORM :: (Num a, Eq a) => a Source

pattern GL_R32F :: (Num a, Eq a) => a Source

pattern GL_R32I :: (Num a, Eq a) => a Source

pattern GL_R32UI :: (Num a, Eq a) => a Source

pattern GL_R3_G3_B2 :: (Num a, Eq a) => a Source

pattern GL_R8 :: (Num a, Eq a) => a Source

pattern GL_R8I :: (Num a, Eq a) => a Source

pattern GL_R8UI :: (Num a, Eq a) => a Source

pattern GL_R8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RASTERIZER_DISCARD :: (Num a, Eq a) => a Source

pattern GL_READ_BUFFER :: (Num a, Eq a) => a Source

pattern GL_READ_FRAMEBUFFER :: (Num a, Eq a) => a Source

pattern GL_READ_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_READ_ONLY :: (Num a, Eq a) => a Source

pattern GL_READ_WRITE :: (Num a, Eq a) => a Source

pattern GL_RED :: (Num a, Eq a) => a Source

pattern GL_RED_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_ALPHA_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_BLUE_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_DEPTH_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_GREEN_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_RED_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_STENCIL_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_WIDTH :: (Num a, Eq a) => a Source

pattern GL_RENDERER :: (Num a, Eq a) => a Source

pattern GL_REPEAT :: (Num a, Eq a) => a Source

pattern GL_REPLACE :: (Num a, Eq a) => a Source

pattern GL_RG :: (Num a, Eq a) => a Source

pattern GL_RG16 :: (Num a, Eq a) => a Source

pattern GL_RG16F :: (Num a, Eq a) => a Source

pattern GL_RG16I :: (Num a, Eq a) => a Source

pattern GL_RG16UI :: (Num a, Eq a) => a Source

pattern GL_RG16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RG32F :: (Num a, Eq a) => a Source

pattern GL_RG32I :: (Num a, Eq a) => a Source

pattern GL_RG32UI :: (Num a, Eq a) => a Source

pattern GL_RG8 :: (Num a, Eq a) => a Source

pattern GL_RG8I :: (Num a, Eq a) => a Source

pattern GL_RG8UI :: (Num a, Eq a) => a Source

pattern GL_RG8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGB :: (Num a, Eq a) => a Source

pattern GL_RGB10 :: (Num a, Eq a) => a Source

pattern GL_RGB10_A2 :: (Num a, Eq a) => a Source

pattern GL_RGB12 :: (Num a, Eq a) => a Source

pattern GL_RGB16 :: (Num a, Eq a) => a Source

pattern GL_RGB16F :: (Num a, Eq a) => a Source

pattern GL_RGB16I :: (Num a, Eq a) => a Source

pattern GL_RGB16UI :: (Num a, Eq a) => a Source

pattern GL_RGB16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGB32F :: (Num a, Eq a) => a Source

pattern GL_RGB32I :: (Num a, Eq a) => a Source

pattern GL_RGB32UI :: (Num a, Eq a) => a Source

pattern GL_RGB4 :: (Num a, Eq a) => a Source

pattern GL_RGB5 :: (Num a, Eq a) => a Source

pattern GL_RGB5_A1 :: (Num a, Eq a) => a Source

pattern GL_RGB8 :: (Num a, Eq a) => a Source

pattern GL_RGB8I :: (Num a, Eq a) => a Source

pattern GL_RGB8UI :: (Num a, Eq a) => a Source

pattern GL_RGB8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGB9_E5 :: (Num a, Eq a) => a Source

pattern GL_RGBA :: (Num a, Eq a) => a Source

pattern GL_RGBA12 :: (Num a, Eq a) => a Source

pattern GL_RGBA16 :: (Num a, Eq a) => a Source

pattern GL_RGBA16F :: (Num a, Eq a) => a Source

pattern GL_RGBA16I :: (Num a, Eq a) => a Source

pattern GL_RGBA16UI :: (Num a, Eq a) => a Source

pattern GL_RGBA16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGBA2 :: (Num a, Eq a) => a Source

pattern GL_RGBA32F :: (Num a, Eq a) => a Source

pattern GL_RGBA32I :: (Num a, Eq a) => a Source

pattern GL_RGBA32UI :: (Num a, Eq a) => a Source

pattern GL_RGBA4 :: (Num a, Eq a) => a Source

pattern GL_RGBA8 :: (Num a, Eq a) => a Source

pattern GL_RGBA8I :: (Num a, Eq a) => a Source

pattern GL_RGBA8UI :: (Num a, Eq a) => a Source

pattern GL_RGBA8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGBA_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RGB_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RG_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RIGHT :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D_ARRAY_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_ARRAY_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_RECT_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_3D :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_BUFFER :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_CUBE :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_CUBE_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_SAMPLES_PASSED :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_ALPHA_TO_ONE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_BUFFERS :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_COVERAGE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_COVERAGE_INVERT :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_COVERAGE_VALUE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_MASK :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_MASK_VALUE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_POSITION :: (Num a, Eq a) => a Source

pattern GL_SCISSOR_BOX :: (Num a, Eq a) => a Source

pattern GL_SCISSOR_TEST :: (Num a, Eq a) => a Source

pattern GL_SEPARATE_ATTRIBS :: (Num a, Eq a) => a Source

pattern GL_SET :: (Num a, Eq a) => a Source

pattern GL_SHADER_SOURCE_LENGTH :: (Num a, Eq a) => a Source

pattern GL_SHADER_TYPE :: (Num a, Eq a) => a Source

pattern GL_SHADING_LANGUAGE_VERSION :: (Num a, Eq a) => a Source

pattern GL_SHORT :: (Num a, Eq a) => a Source

pattern GL_SIGNALED :: (Num a, Eq a) => a Source

pattern GL_SIGNED_NORMALIZED :: (Num a, Eq a) => a Source

pattern GL_SMOOTH_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_SMOOTH_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source

pattern GL_SRC1_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SRC_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SRC_ALPHA_SATURATE :: (Num a, Eq a) => a Source

pattern GL_SRC_COLOR :: (Num a, Eq a) => a Source

pattern GL_SRGB :: (Num a, Eq a) => a Source

pattern GL_SRGB8 :: (Num a, Eq a) => a Source

pattern GL_SRGB8_ALPHA8 :: (Num a, Eq a) => a Source

pattern GL_SRGB_ALPHA :: (Num a, Eq a) => a Source

pattern GL_STATIC_COPY :: (Num a, Eq a) => a Source

pattern GL_STATIC_DRAW :: (Num a, Eq a) => a Source

pattern GL_STATIC_READ :: (Num a, Eq a) => a Source

pattern GL_STENCIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_ATTACHMENT :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_FAIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_FUNC :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_REF :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_VALUE_MASK :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_STENCIL_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_STENCIL_FAIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_FUNC :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX1 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX16 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX4 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX8 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_PASS_DEPTH_FAIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_PASS_DEPTH_PASS :: (Num a, Eq a) => a Source

pattern GL_STENCIL_REF :: (Num a, Eq a) => a Source

pattern GL_STENCIL_TEST :: (Num a, Eq a) => a Source

pattern GL_STENCIL_VALUE_MASK :: (Num a, Eq a) => a Source

pattern GL_STENCIL_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_STEREO :: (Num a, Eq a) => a Source

pattern GL_STREAM_COPY :: (Num a, Eq a) => a Source

pattern GL_STREAM_DRAW :: (Num a, Eq a) => a Source

pattern GL_STREAM_READ :: (Num a, Eq a) => a Source

pattern GL_SUBPIXEL_BITS :: (Num a, Eq a) => a Source

pattern GL_SYNC_CONDITION :: (Num a, Eq a) => a Source

pattern GL_SYNC_FENCE :: (Num a, Eq a) => a Source

pattern GL_SYNC_FLAGS :: (Num a, Eq a) => a Source

pattern GL_SYNC_FLUSH_COMMANDS_BIT :: (Num a, Eq a) => a Source

pattern GL_SYNC_STATUS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE0 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE1 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE10 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE11 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE12 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE13 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE14 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE15 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE16 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE17 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE18 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE19 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE2 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE20 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE21 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE22 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE23 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE24 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE25 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE26 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE27 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE28 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE29 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE3 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE30 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE31 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE4 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE5 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE6 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE7 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE8 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE9 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_1D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_2D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_2D_MULTISAMPLE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_3D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ALPHA_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ALPHA_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BASE_LEVEL :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_1D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_2D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_3D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_BUFFER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_CUBE_MAP :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BLUE_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BLUE_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BORDER_COLOR :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPARE_FUNC :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPARE_MODE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPRESSED :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPRESSION_HINT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_DEPTH :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_DEPTH_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_DEPTH_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GREEN_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GREEN_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_INTERNAL_FORMAT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_LOD_BIAS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MAG_FILTER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MAX_LEVEL :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MAX_LOD :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MIN_FILTER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MIN_LOD :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RED_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RED_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SHARED_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_STENCIL_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WIDTH :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WRAP_R :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WRAP_S :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WRAP_T :: (Num a, Eq a) => a Source

pattern GL_TIMEOUT_EXPIRED :: (Num a, Eq a) => a Source

pattern GL_TIMEOUT_IGNORED :: (Num a, Eq a) => a Source

pattern GL_TRANSFORM_FEEDBACK_BUFFER :: (Num a, Eq a) => a Source

pattern GL_TRIANGLES :: (Num a, Eq a) => a Source

pattern GL_TRIANGLES_ADJACENCY :: (Num a, Eq a) => a Source

pattern GL_TRIANGLE_FAN :: (Num a, Eq a) => a Source

pattern GL_TRIANGLE_STRIP :: (Num a, Eq a) => a Source

pattern GL_TRIANGLE_STRIP_ADJACENCY :: (Num a, Eq a) => a Source

pattern GL_TRUE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_BINDING :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_DATA_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_INDEX :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_START :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_IS_ROW_MAJOR :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_MATRIX_STRIDE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_NAME_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_OFFSET :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_TYPE :: (Num a, Eq a) => a Source

pattern GL_UNPACK_ALIGNMENT :: (Num a, Eq a) => a Source

pattern GL_UNPACK_IMAGE_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_UNPACK_LSB_FIRST :: (Num a, Eq a) => a Source

pattern GL_UNPACK_ROW_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SKIP_IMAGES :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SKIP_PIXELS :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SKIP_ROWS :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SWAP_BYTES :: (Num a, Eq a) => a Source

pattern GL_UNSIGNALED :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_BYTE :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_BYTE_2_3_3_REV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_BYTE_3_3_2 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_10_10_10_2 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_24_8 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_5_9_9_9_REV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_8_8_8_8 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_8_8_8_8_REV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_1D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_2D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_3D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_VEC2 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_VEC3 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_VEC4 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_NORMALIZED :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_4_4_4_4 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_5_5_5_1 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_5_6_5 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_5_6_5_REV :: (Num a, Eq a) => a Source

pattern GL_UPPER_LEFT :: (Num a, Eq a) => a Source

pattern GL_VALIDATE_STATUS :: (Num a, Eq a) => a Source

pattern GL_VENDOR :: (Num a, Eq a) => a Source

pattern GL_VERSION :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_BINDING :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_PROGRAM_POINT_SIZE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_SHADER :: (Num a, Eq a) => a Source

pattern GL_VIEWPORT :: (Num a, Eq a) => a Source

pattern GL_WAIT_FAILED :: (Num a, Eq a) => a Source

pattern GL_WRITE_ONLY :: (Num a, Eq a) => a Source

pattern GL_XOR :: (Num a, Eq a) => a Source

pattern GL_ZERO :: (Num a, Eq a) => a Source