-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Core32 ( -- * Graphics.GL.Core32 glActiveTexture , glAttachShader , glBeginConditionalRender , glBeginQuery , glBeginTransformFeedback , glBindAttribLocation , glBindBuffer , glBindBufferBase , glBindBufferRange , glBindFragDataLocation , glBindFramebuffer , glBindRenderbuffer , glBindTexture , glBindVertexArray , glBlendColor , glBlendEquation , glBlendEquationSeparate , glBlendFunc , glBlendFuncSeparate , glBlitFramebuffer , glBufferData , glBufferSubData , glCheckFramebufferStatus , glClampColor , glClear , glClearBufferfi , glClearBufferfv , glClearBufferiv , glClearBufferuiv , glClearColor , glClearDepth , glClearStencil , glClientWaitSync , glColorMask , glColorMaski , glCompileShader , glCompressedTexImage1D , glCompressedTexImage2D , glCompressedTexImage3D , glCompressedTexSubImage1D , glCompressedTexSubImage2D , glCompressedTexSubImage3D , glCopyBufferSubData , glCopyTexImage1D , glCopyTexImage2D , glCopyTexSubImage1D , glCopyTexSubImage2D , glCopyTexSubImage3D , glCreateProgram , glCreateShader , glCullFace , glDeleteBuffers , glDeleteFramebuffers , glDeleteProgram , glDeleteQueries , glDeleteRenderbuffers , glDeleteShader , glDeleteSync , glDeleteTextures , glDeleteVertexArrays , glDepthFunc , glDepthMask , glDepthRange , glDetachShader , glDisable , glDisableVertexAttribArray , glDisablei , glDrawArrays , glDrawArraysInstanced , glDrawBuffer , glDrawBuffers , glDrawElements , glDrawElementsBaseVertex , glDrawElementsInstanced , glDrawElementsInstancedBaseVertex , glDrawRangeElements , glDrawRangeElementsBaseVertex , glEnable , glEnableVertexAttribArray , glEnablei , glEndConditionalRender , glEndQuery , glEndTransformFeedback , glFenceSync , glFinish , glFlush , glFlushMappedBufferRange , glFramebufferRenderbuffer , glFramebufferTexture , glFramebufferTexture1D , glFramebufferTexture2D , glFramebufferTexture3D , glFramebufferTextureLayer , glFrontFace , glGenBuffers , glGenFramebuffers , glGenQueries , glGenRenderbuffers , glGenTextures , glGenVertexArrays , glGenerateMipmap , glGetActiveAttrib , glGetActiveUniform , glGetActiveUniformBlockName , glGetActiveUniformBlockiv , glGetActiveUniformName , glGetActiveUniformsiv , glGetAttachedShaders , glGetAttribLocation , glGetBooleani_v , glGetBooleanv , glGetBufferParameteri64v , glGetBufferParameteriv , glGetBufferPointerv , glGetBufferSubData , glGetCompressedTexImage , glGetDoublev , glGetError , glGetFloatv , glGetFragDataLocation , glGetFramebufferAttachmentParameteriv , glGetInteger64i_v , glGetInteger64v , glGetIntegeri_v , glGetIntegerv , glGetMultisamplefv , glGetProgramInfoLog , glGetProgramiv , glGetQueryObjectiv , glGetQueryObjectuiv , glGetQueryiv , glGetRenderbufferParameteriv , glGetShaderInfoLog , glGetShaderSource , glGetShaderiv , glGetString , glGetStringi , glGetSynciv , glGetTexImage , glGetTexLevelParameterfv , glGetTexLevelParameteriv , glGetTexParameterIiv , glGetTexParameterIuiv , glGetTexParameterfv , glGetTexParameteriv , glGetTransformFeedbackVarying , glGetUniformBlockIndex , glGetUniformIndices , glGetUniformLocation , glGetUniformfv , glGetUniformiv , glGetUniformuiv , glGetVertexAttribIiv , glGetVertexAttribIuiv , glGetVertexAttribPointerv , glGetVertexAttribdv , glGetVertexAttribfv , glGetVertexAttribiv , glHint , glIsBuffer , glIsEnabled , glIsEnabledi , glIsFramebuffer , glIsProgram , glIsQuery , glIsRenderbuffer , glIsShader , glIsSync , glIsTexture , glIsVertexArray , glLineWidth , glLinkProgram , glLogicOp , glMapBuffer , glMapBufferRange , glMultiDrawArrays , glMultiDrawElements , glMultiDrawElementsBaseVertex , glPixelStoref , glPixelStorei , glPointParameterf , glPointParameterfv , glPointParameteri , glPointParameteriv , glPointSize , glPolygonMode , glPolygonOffset , glPrimitiveRestartIndex , glProvokingVertex , glReadBuffer , glReadPixels , glRenderbufferStorage , glRenderbufferStorageMultisample , glSampleCoverage , glSampleMaski , glScissor , glShaderSource , glStencilFunc , glStencilFuncSeparate , glStencilMask , glStencilMaskSeparate , glStencilOp , glStencilOpSeparate , glTexBuffer , glTexImage1D , glTexImage2D , glTexImage2DMultisample , glTexImage3D , glTexImage3DMultisample , glTexParameterIiv , glTexParameterIuiv , glTexParameterf , glTexParameterfv , glTexParameteri , glTexParameteriv , glTexSubImage1D , glTexSubImage2D , glTexSubImage3D , glTransformFeedbackVaryings , glUniform1f , glUniform1fv , glUniform1i , glUniform1iv , glUniform1ui , glUniform1uiv , glUniform2f , glUniform2fv , glUniform2i , glUniform2iv , glUniform2ui , glUniform2uiv , glUniform3f , glUniform3fv , glUniform3i , glUniform3iv , glUniform3ui , glUniform3uiv , glUniform4f , glUniform4fv , glUniform4i , glUniform4iv , glUniform4ui , glUniform4uiv , glUniformBlockBinding , glUniformMatrix2fv , glUniformMatrix2x3fv , glUniformMatrix2x4fv , glUniformMatrix3fv , glUniformMatrix3x2fv , glUniformMatrix3x4fv , glUniformMatrix4fv , glUniformMatrix4x2fv , glUniformMatrix4x3fv , glUnmapBuffer , glUseProgram , glValidateProgram , glVertexAttrib1d , glVertexAttrib1dv , glVertexAttrib1f , glVertexAttrib1fv , glVertexAttrib1s , glVertexAttrib1sv , glVertexAttrib2d , glVertexAttrib2dv , glVertexAttrib2f , glVertexAttrib2fv , glVertexAttrib2s , glVertexAttrib2sv , glVertexAttrib3d , glVertexAttrib3dv , glVertexAttrib3f , glVertexAttrib3fv , glVertexAttrib3s , glVertexAttrib3sv , glVertexAttrib4Nbv , glVertexAttrib4Niv , glVertexAttrib4Nsv , glVertexAttrib4Nub , glVertexAttrib4Nubv , glVertexAttrib4Nuiv , glVertexAttrib4Nusv , glVertexAttrib4bv , glVertexAttrib4d , glVertexAttrib4dv , glVertexAttrib4f , glVertexAttrib4fv , glVertexAttrib4iv , glVertexAttrib4s , glVertexAttrib4sv , glVertexAttrib4ubv , glVertexAttrib4uiv , glVertexAttrib4usv , glVertexAttribI1i , glVertexAttribI1iv , glVertexAttribI1ui , glVertexAttribI1uiv , glVertexAttribI2i , glVertexAttribI2iv , glVertexAttribI2ui , glVertexAttribI2uiv , glVertexAttribI3i , glVertexAttribI3iv , glVertexAttribI3ui , glVertexAttribI3uiv , glVertexAttribI4bv , glVertexAttribI4i , glVertexAttribI4iv , glVertexAttribI4sv , glVertexAttribI4ubv , glVertexAttribI4ui , glVertexAttribI4uiv , glVertexAttribI4usv , glVertexAttribIPointer , glVertexAttribPointer , glViewport , glWaitSync , pattern GL_ACTIVE_ATTRIBUTES , pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH , pattern GL_ACTIVE_TEXTURE , pattern GL_ACTIVE_UNIFORMS , pattern GL_ACTIVE_UNIFORM_BLOCKS , pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH , pattern GL_ACTIVE_UNIFORM_MAX_LENGTH , pattern GL_ALIASED_LINE_WIDTH_RANGE , pattern GL_ALPHA , pattern GL_ALREADY_SIGNALED , pattern GL_ALWAYS , pattern GL_AND , pattern GL_AND_INVERTED , pattern GL_AND_REVERSE , pattern GL_ARRAY_BUFFER , pattern GL_ARRAY_BUFFER_BINDING , pattern GL_ATTACHED_SHADERS , pattern GL_BACK , pattern GL_BACK_LEFT , pattern GL_BACK_RIGHT , pattern GL_BGR , pattern GL_BGRA , pattern GL_BGRA_INTEGER , pattern GL_BGR_INTEGER , pattern GL_BLEND , pattern GL_BLEND_COLOR , pattern GL_BLEND_DST , pattern GL_BLEND_DST_ALPHA , pattern GL_BLEND_DST_RGB , pattern GL_BLEND_EQUATION_ALPHA , pattern GL_BLEND_EQUATION_RGB , pattern GL_BLEND_SRC , pattern GL_BLEND_SRC_ALPHA , pattern GL_BLEND_SRC_RGB , pattern GL_BLUE , pattern GL_BLUE_INTEGER , pattern GL_BOOL , pattern GL_BOOL_VEC2 , pattern GL_BOOL_VEC3 , pattern GL_BOOL_VEC4 , pattern GL_BUFFER_ACCESS , pattern GL_BUFFER_ACCESS_FLAGS , pattern GL_BUFFER_MAPPED , pattern GL_BUFFER_MAP_LENGTH , pattern GL_BUFFER_MAP_OFFSET , pattern GL_BUFFER_MAP_POINTER , pattern GL_BUFFER_SIZE , pattern GL_BUFFER_USAGE , pattern GL_BYTE , pattern GL_CCW , pattern GL_CLAMP_READ_COLOR , pattern GL_CLAMP_TO_BORDER , pattern GL_CLAMP_TO_EDGE , pattern GL_CLEAR , pattern GL_CLIP_DISTANCE0 , pattern GL_CLIP_DISTANCE1 , pattern GL_CLIP_DISTANCE2 , pattern GL_CLIP_DISTANCE3 , pattern GL_CLIP_DISTANCE4 , pattern GL_CLIP_DISTANCE5 , pattern GL_CLIP_DISTANCE6 , pattern GL_CLIP_DISTANCE7 , pattern GL_COLOR , pattern GL_COLOR_ATTACHMENT0 , pattern GL_COLOR_ATTACHMENT1 , pattern GL_COLOR_ATTACHMENT10 , pattern GL_COLOR_ATTACHMENT11 , pattern GL_COLOR_ATTACHMENT12 , pattern GL_COLOR_ATTACHMENT13 , pattern GL_COLOR_ATTACHMENT14 , pattern GL_COLOR_ATTACHMENT15 , pattern GL_COLOR_ATTACHMENT2 , pattern GL_COLOR_ATTACHMENT3 , pattern GL_COLOR_ATTACHMENT4 , pattern GL_COLOR_ATTACHMENT5 , pattern GL_COLOR_ATTACHMENT6 , pattern GL_COLOR_ATTACHMENT7 , pattern GL_COLOR_ATTACHMENT8 , pattern GL_COLOR_ATTACHMENT9 , pattern GL_COLOR_BUFFER_BIT , pattern GL_COLOR_CLEAR_VALUE , pattern GL_COLOR_LOGIC_OP , pattern GL_COLOR_WRITEMASK , pattern GL_COMPARE_REF_TO_TEXTURE , pattern GL_COMPILE_STATUS , pattern GL_COMPRESSED_RED , pattern GL_COMPRESSED_RED_RGTC1 , pattern GL_COMPRESSED_RG , pattern GL_COMPRESSED_RGB , pattern GL_COMPRESSED_RGBA , pattern GL_COMPRESSED_RG_RGTC2 , pattern GL_COMPRESSED_SIGNED_RED_RGTC1 , pattern GL_COMPRESSED_SIGNED_RG_RGTC2 , pattern GL_COMPRESSED_SRGB , pattern GL_COMPRESSED_SRGB_ALPHA , pattern GL_COMPRESSED_TEXTURE_FORMATS , pattern GL_CONDITION_SATISFIED , pattern GL_CONSTANT_ALPHA , pattern GL_CONSTANT_COLOR , pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT , pattern GL_CONTEXT_CORE_PROFILE_BIT , pattern GL_CONTEXT_FLAGS , pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT , pattern GL_CONTEXT_PROFILE_MASK , pattern GL_COPY , pattern GL_COPY_INVERTED , pattern GL_COPY_READ_BUFFER , pattern GL_COPY_WRITE_BUFFER , pattern GL_CULL_FACE , pattern GL_CULL_FACE_MODE , pattern GL_CURRENT_PROGRAM , pattern GL_CURRENT_QUERY , pattern GL_CURRENT_VERTEX_ATTRIB , pattern GL_CW , pattern GL_DECR , pattern GL_DECR_WRAP , pattern GL_DELETE_STATUS , pattern GL_DEPTH , pattern GL_DEPTH24_STENCIL8 , pattern GL_DEPTH32F_STENCIL8 , pattern GL_DEPTH_ATTACHMENT , pattern GL_DEPTH_BUFFER_BIT , pattern GL_DEPTH_CLAMP , pattern GL_DEPTH_CLEAR_VALUE , pattern GL_DEPTH_COMPONENT , pattern GL_DEPTH_COMPONENT16 , pattern GL_DEPTH_COMPONENT24 , pattern GL_DEPTH_COMPONENT32 , pattern GL_DEPTH_COMPONENT32F , pattern GL_DEPTH_FUNC , pattern GL_DEPTH_RANGE , pattern GL_DEPTH_STENCIL , pattern GL_DEPTH_STENCIL_ATTACHMENT , pattern GL_DEPTH_TEST , pattern GL_DEPTH_WRITEMASK , pattern GL_DITHER , pattern GL_DONT_CARE , pattern GL_DOUBLE , pattern GL_DOUBLEBUFFER , pattern GL_DRAW_BUFFER , pattern GL_DRAW_BUFFER0 , pattern GL_DRAW_BUFFER1 , pattern GL_DRAW_BUFFER10 , pattern GL_DRAW_BUFFER11 , pattern GL_DRAW_BUFFER12 , pattern GL_DRAW_BUFFER13 , pattern GL_DRAW_BUFFER14 , pattern GL_DRAW_BUFFER15 , pattern GL_DRAW_BUFFER2 , pattern GL_DRAW_BUFFER3 , pattern GL_DRAW_BUFFER4 , pattern GL_DRAW_BUFFER5 , pattern GL_DRAW_BUFFER6 , pattern GL_DRAW_BUFFER7 , pattern GL_DRAW_BUFFER8 , pattern GL_DRAW_BUFFER9 , pattern GL_DRAW_FRAMEBUFFER , pattern GL_DRAW_FRAMEBUFFER_BINDING , pattern GL_DST_ALPHA , pattern GL_DST_COLOR , pattern GL_DYNAMIC_COPY , pattern GL_DYNAMIC_DRAW , pattern GL_DYNAMIC_READ , pattern GL_ELEMENT_ARRAY_BUFFER , pattern GL_ELEMENT_ARRAY_BUFFER_BINDING , pattern GL_EQUAL , pattern GL_EQUIV , pattern GL_EXTENSIONS , pattern GL_FALSE , pattern GL_FASTEST , pattern GL_FILL , pattern GL_FIRST_VERTEX_CONVENTION , pattern GL_FIXED_ONLY , pattern GL_FLOAT , pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV , pattern GL_FLOAT_MAT2 , pattern GL_FLOAT_MAT2x3 , pattern GL_FLOAT_MAT2x4 , pattern GL_FLOAT_MAT3 , pattern GL_FLOAT_MAT3x2 , pattern GL_FLOAT_MAT3x4 , pattern GL_FLOAT_MAT4 , pattern GL_FLOAT_MAT4x2 , pattern GL_FLOAT_MAT4x3 , pattern GL_FLOAT_VEC2 , pattern GL_FLOAT_VEC3 , pattern GL_FLOAT_VEC4 , pattern GL_FRAGMENT_SHADER , pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT , pattern GL_FRAMEBUFFER , pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING , pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE , pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED , pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME , pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE , pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL , pattern GL_FRAMEBUFFER_BINDING , pattern GL_FRAMEBUFFER_COMPLETE , pattern GL_FRAMEBUFFER_DEFAULT , pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT , pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER , pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS , pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT , pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE , pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER , pattern GL_FRAMEBUFFER_SRGB , pattern GL_FRAMEBUFFER_UNDEFINED , pattern GL_FRAMEBUFFER_UNSUPPORTED , pattern GL_FRONT , pattern GL_FRONT_AND_BACK , pattern GL_FRONT_FACE , pattern GL_FRONT_LEFT , pattern GL_FRONT_RIGHT , pattern GL_FUNC_ADD , pattern GL_FUNC_REVERSE_SUBTRACT , pattern GL_FUNC_SUBTRACT , pattern GL_GEOMETRY_INPUT_TYPE , pattern GL_GEOMETRY_OUTPUT_TYPE , pattern GL_GEOMETRY_SHADER , pattern GL_GEOMETRY_VERTICES_OUT , pattern GL_GEQUAL , pattern GL_GREATER , pattern GL_GREEN , pattern GL_GREEN_INTEGER , pattern GL_HALF_FLOAT , pattern GL_INCR , pattern GL_INCR_WRAP , pattern GL_INDEX , pattern GL_INFO_LOG_LENGTH , pattern GL_INT , pattern GL_INTERLEAVED_ATTRIBS , pattern GL_INT_SAMPLER_1D , pattern GL_INT_SAMPLER_1D_ARRAY , pattern GL_INT_SAMPLER_2D , pattern GL_INT_SAMPLER_2D_ARRAY , pattern GL_INT_SAMPLER_2D_MULTISAMPLE , pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY , pattern GL_INT_SAMPLER_2D_RECT , pattern GL_INT_SAMPLER_3D , pattern GL_INT_SAMPLER_BUFFER , pattern GL_INT_SAMPLER_CUBE , pattern GL_INT_VEC2 , pattern GL_INT_VEC3 , pattern GL_INT_VEC4 , pattern GL_INVALID_ENUM , pattern GL_INVALID_FRAMEBUFFER_OPERATION , pattern GL_INVALID_INDEX , pattern GL_INVALID_OPERATION , pattern GL_INVALID_VALUE , pattern GL_INVERT , pattern GL_KEEP , pattern GL_LAST_VERTEX_CONVENTION , pattern GL_LEFT , pattern GL_LEQUAL , pattern GL_LESS , pattern GL_LINE , pattern GL_LINEAR , pattern GL_LINEAR_MIPMAP_LINEAR , pattern GL_LINEAR_MIPMAP_NEAREST , pattern GL_LINES , pattern GL_LINES_ADJACENCY , pattern GL_LINE_LOOP , pattern GL_LINE_SMOOTH , pattern GL_LINE_SMOOTH_HINT , pattern GL_LINE_STRIP , pattern GL_LINE_STRIP_ADJACENCY , pattern GL_LINE_WIDTH , pattern GL_LINE_WIDTH_GRANULARITY , pattern GL_LINE_WIDTH_RANGE , pattern GL_LINK_STATUS , pattern GL_LOGIC_OP_MODE , pattern GL_LOWER_LEFT , pattern GL_MAJOR_VERSION , pattern GL_MAP_FLUSH_EXPLICIT_BIT , pattern GL_MAP_INVALIDATE_BUFFER_BIT , pattern GL_MAP_INVALIDATE_RANGE_BIT , pattern GL_MAP_READ_BIT , pattern GL_MAP_UNSYNCHRONIZED_BIT , pattern GL_MAP_WRITE_BIT , pattern GL_MAX , pattern GL_MAX_3D_TEXTURE_SIZE , pattern GL_MAX_ARRAY_TEXTURE_LAYERS , pattern GL_MAX_CLIP_DISTANCES , pattern GL_MAX_COLOR_ATTACHMENTS , pattern GL_MAX_COLOR_TEXTURE_SAMPLES , pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS , pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS , pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS , pattern GL_MAX_COMBINED_UNIFORM_BLOCKS , pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS , pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE , pattern GL_MAX_DEPTH_TEXTURE_SAMPLES , pattern GL_MAX_DRAW_BUFFERS , pattern GL_MAX_ELEMENTS_INDICES , pattern GL_MAX_ELEMENTS_VERTICES , pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS , pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS , pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS , pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS , pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS , pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES , pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS , pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS , pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS , pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS , pattern GL_MAX_INTEGER_SAMPLES , pattern GL_MAX_PROGRAM_TEXEL_OFFSET , pattern GL_MAX_RECTANGLE_TEXTURE_SIZE , pattern GL_MAX_RENDERBUFFER_SIZE , pattern GL_MAX_SAMPLES , pattern GL_MAX_SAMPLE_MASK_WORDS , pattern GL_MAX_SERVER_WAIT_TIMEOUT , pattern GL_MAX_TEXTURE_BUFFER_SIZE , pattern GL_MAX_TEXTURE_IMAGE_UNITS , pattern GL_MAX_TEXTURE_LOD_BIAS , pattern GL_MAX_TEXTURE_SIZE , pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS , pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS , pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS , pattern GL_MAX_UNIFORM_BLOCK_SIZE , pattern GL_MAX_UNIFORM_BUFFER_BINDINGS , pattern GL_MAX_VARYING_COMPONENTS , pattern GL_MAX_VARYING_FLOATS , pattern GL_MAX_VERTEX_ATTRIBS , pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS , pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS , pattern GL_MAX_VERTEX_UNIFORM_BLOCKS , pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS , pattern GL_MAX_VIEWPORT_DIMS , pattern GL_MIN , pattern GL_MINOR_VERSION , pattern GL_MIN_PROGRAM_TEXEL_OFFSET , pattern GL_MIRRORED_REPEAT , pattern GL_MULTISAMPLE , pattern GL_NAND , pattern GL_NEAREST , pattern GL_NEAREST_MIPMAP_LINEAR , pattern GL_NEAREST_MIPMAP_NEAREST , pattern GL_NEVER , pattern GL_NICEST , pattern GL_NONE , pattern GL_NOOP , pattern GL_NOR , pattern GL_NOTEQUAL , pattern GL_NO_ERROR , pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS , pattern GL_NUM_EXTENSIONS , pattern GL_OBJECT_TYPE , pattern GL_ONE , pattern GL_ONE_MINUS_CONSTANT_ALPHA , pattern GL_ONE_MINUS_CONSTANT_COLOR , pattern GL_ONE_MINUS_DST_ALPHA , pattern GL_ONE_MINUS_DST_COLOR , pattern GL_ONE_MINUS_SRC_ALPHA , pattern GL_ONE_MINUS_SRC_COLOR , pattern GL_OR , pattern GL_OR_INVERTED , pattern GL_OR_REVERSE , pattern GL_OUT_OF_MEMORY , pattern GL_PACK_ALIGNMENT , pattern GL_PACK_IMAGE_HEIGHT , pattern GL_PACK_LSB_FIRST , pattern GL_PACK_ROW_LENGTH , pattern GL_PACK_SKIP_IMAGES , pattern GL_PACK_SKIP_PIXELS , pattern GL_PACK_SKIP_ROWS , pattern GL_PACK_SWAP_BYTES , pattern GL_PIXEL_PACK_BUFFER , pattern GL_PIXEL_PACK_BUFFER_BINDING , pattern GL_PIXEL_UNPACK_BUFFER , pattern GL_PIXEL_UNPACK_BUFFER_BINDING , pattern GL_POINT , pattern GL_POINTS , pattern GL_POINT_FADE_THRESHOLD_SIZE , pattern GL_POINT_SIZE , pattern GL_POINT_SIZE_GRANULARITY , pattern GL_POINT_SIZE_RANGE , pattern GL_POINT_SPRITE_COORD_ORIGIN , pattern GL_POLYGON_MODE , pattern GL_POLYGON_OFFSET_FACTOR , pattern GL_POLYGON_OFFSET_FILL , pattern GL_POLYGON_OFFSET_LINE , pattern GL_POLYGON_OFFSET_POINT , pattern GL_POLYGON_OFFSET_UNITS , pattern GL_POLYGON_SMOOTH , pattern GL_POLYGON_SMOOTH_HINT , pattern GL_PRIMITIVES_GENERATED , pattern GL_PRIMITIVE_RESTART , pattern GL_PRIMITIVE_RESTART_INDEX , pattern GL_PROGRAM_POINT_SIZE , pattern GL_PROVOKING_VERTEX , pattern GL_PROXY_TEXTURE_1D , pattern GL_PROXY_TEXTURE_1D_ARRAY , pattern GL_PROXY_TEXTURE_2D , pattern GL_PROXY_TEXTURE_2D_ARRAY , pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE , pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY , pattern GL_PROXY_TEXTURE_3D , pattern GL_PROXY_TEXTURE_CUBE_MAP , pattern GL_PROXY_TEXTURE_RECTANGLE , pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION , pattern GL_QUERY_BY_REGION_NO_WAIT , pattern GL_QUERY_BY_REGION_WAIT , pattern GL_QUERY_COUNTER_BITS , pattern GL_QUERY_NO_WAIT , pattern GL_QUERY_RESULT , pattern GL_QUERY_RESULT_AVAILABLE , pattern GL_QUERY_WAIT , pattern GL_R11F_G11F_B10F , pattern GL_R16 , pattern GL_R16F , pattern GL_R16I , pattern GL_R16UI , pattern GL_R16_SNORM , pattern GL_R32F , pattern GL_R32I , pattern GL_R32UI , pattern GL_R3_G3_B2 , pattern GL_R8 , pattern GL_R8I , pattern GL_R8UI , pattern GL_R8_SNORM , pattern GL_RASTERIZER_DISCARD , pattern GL_READ_BUFFER , pattern GL_READ_FRAMEBUFFER , pattern GL_READ_FRAMEBUFFER_BINDING , pattern GL_READ_ONLY , pattern GL_READ_WRITE , pattern GL_RED , pattern GL_RED_INTEGER , pattern GL_RENDERBUFFER , pattern GL_RENDERBUFFER_ALPHA_SIZE , pattern GL_RENDERBUFFER_BINDING , pattern GL_RENDERBUFFER_BLUE_SIZE , pattern GL_RENDERBUFFER_DEPTH_SIZE , pattern GL_RENDERBUFFER_GREEN_SIZE , pattern GL_RENDERBUFFER_HEIGHT , pattern GL_RENDERBUFFER_INTERNAL_FORMAT , pattern GL_RENDERBUFFER_RED_SIZE , pattern GL_RENDERBUFFER_SAMPLES , pattern GL_RENDERBUFFER_STENCIL_SIZE , pattern GL_RENDERBUFFER_WIDTH , pattern GL_RENDERER , pattern GL_REPEAT , pattern GL_REPLACE , pattern GL_RG , pattern GL_RG16 , pattern GL_RG16F , pattern GL_RG16I , pattern GL_RG16UI , pattern GL_RG16_SNORM , pattern GL_RG32F , pattern GL_RG32I , pattern GL_RG32UI , pattern GL_RG8 , pattern GL_RG8I , pattern GL_RG8UI , pattern GL_RG8_SNORM , pattern GL_RGB , pattern GL_RGB10 , pattern GL_RGB10_A2 , pattern GL_RGB12 , pattern GL_RGB16 , pattern GL_RGB16F , pattern GL_RGB16I , pattern GL_RGB16UI , pattern GL_RGB16_SNORM , pattern GL_RGB32F , pattern GL_RGB32I , pattern GL_RGB32UI , pattern GL_RGB4 , pattern GL_RGB5 , pattern GL_RGB5_A1 , pattern GL_RGB8 , pattern GL_RGB8I , pattern GL_RGB8UI , pattern GL_RGB8_SNORM , pattern GL_RGB9_E5 , pattern GL_RGBA , pattern GL_RGBA12 , pattern GL_RGBA16 , pattern GL_RGBA16F , pattern GL_RGBA16I , pattern GL_RGBA16UI , pattern GL_RGBA16_SNORM , pattern GL_RGBA2 , pattern GL_RGBA32F , pattern GL_RGBA32I , pattern GL_RGBA32UI , pattern GL_RGBA4 , pattern GL_RGBA8 , pattern GL_RGBA8I , pattern GL_RGBA8UI , pattern GL_RGBA8_SNORM , pattern GL_RGBA_INTEGER , pattern GL_RGB_INTEGER , pattern GL_RG_INTEGER , pattern GL_RIGHT , pattern GL_SAMPLER_1D , pattern GL_SAMPLER_1D_ARRAY , pattern GL_SAMPLER_1D_ARRAY_SHADOW , pattern GL_SAMPLER_1D_SHADOW , pattern GL_SAMPLER_2D , pattern GL_SAMPLER_2D_ARRAY , pattern GL_SAMPLER_2D_ARRAY_SHADOW , pattern GL_SAMPLER_2D_MULTISAMPLE , pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY , pattern GL_SAMPLER_2D_RECT , pattern GL_SAMPLER_2D_RECT_SHADOW , pattern GL_SAMPLER_2D_SHADOW , pattern GL_SAMPLER_3D , pattern GL_SAMPLER_BUFFER , pattern GL_SAMPLER_CUBE , pattern GL_SAMPLER_CUBE_SHADOW , pattern GL_SAMPLES , pattern GL_SAMPLES_PASSED , pattern GL_SAMPLE_ALPHA_TO_COVERAGE , pattern GL_SAMPLE_ALPHA_TO_ONE , pattern GL_SAMPLE_BUFFERS , pattern GL_SAMPLE_COVERAGE , pattern GL_SAMPLE_COVERAGE_INVERT , pattern GL_SAMPLE_COVERAGE_VALUE , pattern GL_SAMPLE_MASK , pattern GL_SAMPLE_MASK_VALUE , pattern GL_SAMPLE_POSITION , pattern GL_SCISSOR_BOX , pattern GL_SCISSOR_TEST , pattern GL_SEPARATE_ATTRIBS , pattern GL_SET , pattern GL_SHADER_SOURCE_LENGTH , pattern GL_SHADER_TYPE , pattern GL_SHADING_LANGUAGE_VERSION , pattern GL_SHORT , pattern GL_SIGNALED , pattern GL_SIGNED_NORMALIZED , pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY , pattern GL_SMOOTH_LINE_WIDTH_RANGE , pattern GL_SMOOTH_POINT_SIZE_GRANULARITY , pattern GL_SMOOTH_POINT_SIZE_RANGE , pattern GL_SRC1_ALPHA , pattern GL_SRC_ALPHA , pattern GL_SRC_ALPHA_SATURATE , pattern GL_SRC_COLOR , pattern GL_SRGB , pattern GL_SRGB8 , pattern GL_SRGB8_ALPHA8 , pattern GL_SRGB_ALPHA , pattern GL_STATIC_COPY , pattern GL_STATIC_DRAW , pattern GL_STATIC_READ , pattern GL_STENCIL , pattern GL_STENCIL_ATTACHMENT , pattern GL_STENCIL_BACK_FAIL , pattern GL_STENCIL_BACK_FUNC , pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL , pattern GL_STENCIL_BACK_PASS_DEPTH_PASS , pattern GL_STENCIL_BACK_REF , pattern GL_STENCIL_BACK_VALUE_MASK , pattern GL_STENCIL_BACK_WRITEMASK , pattern GL_STENCIL_BUFFER_BIT , pattern GL_STENCIL_CLEAR_VALUE , pattern GL_STENCIL_FAIL , pattern GL_STENCIL_FUNC , pattern GL_STENCIL_INDEX , pattern GL_STENCIL_INDEX1 , pattern GL_STENCIL_INDEX16 , pattern GL_STENCIL_INDEX4 , pattern GL_STENCIL_INDEX8 , pattern GL_STENCIL_PASS_DEPTH_FAIL , pattern GL_STENCIL_PASS_DEPTH_PASS , pattern GL_STENCIL_REF , pattern GL_STENCIL_TEST , pattern GL_STENCIL_VALUE_MASK , pattern GL_STENCIL_WRITEMASK , pattern GL_STEREO , pattern GL_STREAM_COPY , pattern GL_STREAM_DRAW , pattern GL_STREAM_READ , pattern GL_SUBPIXEL_BITS , pattern GL_SYNC_CONDITION , pattern GL_SYNC_FENCE , pattern GL_SYNC_FLAGS , pattern GL_SYNC_FLUSH_COMMANDS_BIT , pattern GL_SYNC_GPU_COMMANDS_COMPLETE , pattern GL_SYNC_STATUS , pattern GL_TEXTURE , pattern GL_TEXTURE0 , pattern GL_TEXTURE1 , pattern GL_TEXTURE10 , pattern GL_TEXTURE11 , pattern GL_TEXTURE12 , pattern GL_TEXTURE13 , pattern GL_TEXTURE14 , pattern GL_TEXTURE15 , pattern GL_TEXTURE16 , pattern GL_TEXTURE17 , pattern GL_TEXTURE18 , pattern GL_TEXTURE19 , pattern GL_TEXTURE2 , pattern GL_TEXTURE20 , pattern GL_TEXTURE21 , pattern GL_TEXTURE22 , pattern GL_TEXTURE23 , pattern GL_TEXTURE24 , pattern GL_TEXTURE25 , pattern GL_TEXTURE26 , pattern GL_TEXTURE27 , pattern GL_TEXTURE28 , pattern GL_TEXTURE29 , pattern GL_TEXTURE3 , pattern GL_TEXTURE30 , pattern GL_TEXTURE31 , pattern GL_TEXTURE4 , pattern GL_TEXTURE5 , pattern GL_TEXTURE6 , pattern GL_TEXTURE7 , pattern GL_TEXTURE8 , pattern GL_TEXTURE9 , pattern GL_TEXTURE_1D , pattern GL_TEXTURE_1D_ARRAY , pattern GL_TEXTURE_2D , pattern GL_TEXTURE_2D_ARRAY , pattern GL_TEXTURE_2D_MULTISAMPLE , pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY , pattern GL_TEXTURE_3D , pattern GL_TEXTURE_ALPHA_SIZE , pattern GL_TEXTURE_ALPHA_TYPE , pattern GL_TEXTURE_BASE_LEVEL , pattern GL_TEXTURE_BINDING_1D , pattern GL_TEXTURE_BINDING_1D_ARRAY , pattern GL_TEXTURE_BINDING_2D , pattern GL_TEXTURE_BINDING_2D_ARRAY , pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE , pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY , pattern GL_TEXTURE_BINDING_3D , pattern GL_TEXTURE_BINDING_BUFFER , pattern GL_TEXTURE_BINDING_CUBE_MAP , pattern GL_TEXTURE_BINDING_RECTANGLE , pattern GL_TEXTURE_BLUE_SIZE , pattern GL_TEXTURE_BLUE_TYPE , pattern GL_TEXTURE_BORDER_COLOR , pattern GL_TEXTURE_BUFFER , pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING , pattern GL_TEXTURE_COMPARE_FUNC , pattern GL_TEXTURE_COMPARE_MODE , pattern GL_TEXTURE_COMPRESSED , pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE , pattern GL_TEXTURE_COMPRESSION_HINT , pattern GL_TEXTURE_CUBE_MAP , pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X , pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y , pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z , pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X , pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y , pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z , pattern GL_TEXTURE_CUBE_MAP_SEAMLESS , pattern GL_TEXTURE_DEPTH , pattern GL_TEXTURE_DEPTH_SIZE , pattern GL_TEXTURE_DEPTH_TYPE , pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS , pattern GL_TEXTURE_GREEN_SIZE , pattern GL_TEXTURE_GREEN_TYPE , pattern GL_TEXTURE_HEIGHT , pattern GL_TEXTURE_INTERNAL_FORMAT , pattern GL_TEXTURE_LOD_BIAS , pattern GL_TEXTURE_MAG_FILTER , pattern GL_TEXTURE_MAX_LEVEL , pattern GL_TEXTURE_MAX_LOD , pattern GL_TEXTURE_MIN_FILTER , pattern GL_TEXTURE_MIN_LOD , pattern GL_TEXTURE_RECTANGLE , pattern GL_TEXTURE_RED_SIZE , pattern GL_TEXTURE_RED_TYPE , pattern GL_TEXTURE_SAMPLES , pattern GL_TEXTURE_SHARED_SIZE , pattern GL_TEXTURE_STENCIL_SIZE , pattern GL_TEXTURE_WIDTH , pattern GL_TEXTURE_WRAP_R , pattern GL_TEXTURE_WRAP_S , pattern GL_TEXTURE_WRAP_T , pattern GL_TIMEOUT_EXPIRED , pattern GL_TIMEOUT_IGNORED , pattern GL_TRANSFORM_FEEDBACK_BUFFER , pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING , pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE , pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE , pattern GL_TRANSFORM_FEEDBACK_BUFFER_START , pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN , pattern GL_TRANSFORM_FEEDBACK_VARYINGS , pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH , pattern GL_TRIANGLES , pattern GL_TRIANGLES_ADJACENCY , pattern GL_TRIANGLE_FAN , pattern GL_TRIANGLE_STRIP , pattern GL_TRIANGLE_STRIP_ADJACENCY , pattern GL_TRUE , pattern GL_UNIFORM_ARRAY_STRIDE , pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS , pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES , pattern GL_UNIFORM_BLOCK_BINDING , pattern GL_UNIFORM_BLOCK_DATA_SIZE , pattern GL_UNIFORM_BLOCK_INDEX , pattern GL_UNIFORM_BLOCK_NAME_LENGTH , pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER , pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER , pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER , pattern GL_UNIFORM_BUFFER , pattern GL_UNIFORM_BUFFER_BINDING , pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT , pattern GL_UNIFORM_BUFFER_SIZE , pattern GL_UNIFORM_BUFFER_START , pattern GL_UNIFORM_IS_ROW_MAJOR , pattern GL_UNIFORM_MATRIX_STRIDE , pattern GL_UNIFORM_NAME_LENGTH , pattern GL_UNIFORM_OFFSET , pattern GL_UNIFORM_SIZE , pattern GL_UNIFORM_TYPE , pattern GL_UNPACK_ALIGNMENT , pattern GL_UNPACK_IMAGE_HEIGHT , pattern GL_UNPACK_LSB_FIRST , pattern GL_UNPACK_ROW_LENGTH , pattern GL_UNPACK_SKIP_IMAGES , pattern GL_UNPACK_SKIP_PIXELS , pattern GL_UNPACK_SKIP_ROWS , pattern GL_UNPACK_SWAP_BYTES , pattern GL_UNSIGNALED , pattern GL_UNSIGNED_BYTE , pattern GL_UNSIGNED_BYTE_2_3_3_REV , pattern GL_UNSIGNED_BYTE_3_3_2 , pattern GL_UNSIGNED_INT , pattern GL_UNSIGNED_INT_10F_11F_11F_REV , pattern GL_UNSIGNED_INT_10_10_10_2 , pattern GL_UNSIGNED_INT_24_8 , pattern GL_UNSIGNED_INT_2_10_10_10_REV , pattern GL_UNSIGNED_INT_5_9_9_9_REV , pattern GL_UNSIGNED_INT_8_8_8_8 , pattern GL_UNSIGNED_INT_8_8_8_8_REV , pattern GL_UNSIGNED_INT_SAMPLER_1D , pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY , pattern GL_UNSIGNED_INT_SAMPLER_2D , pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY , pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE , pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY , pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT , pattern GL_UNSIGNED_INT_SAMPLER_3D , pattern GL_UNSIGNED_INT_SAMPLER_BUFFER , pattern GL_UNSIGNED_INT_SAMPLER_CUBE , pattern GL_UNSIGNED_INT_VEC2 , pattern GL_UNSIGNED_INT_VEC3 , pattern GL_UNSIGNED_INT_VEC4 , pattern GL_UNSIGNED_NORMALIZED , pattern GL_UNSIGNED_SHORT , pattern GL_UNSIGNED_SHORT_1_5_5_5_REV , pattern GL_UNSIGNED_SHORT_4_4_4_4 , pattern GL_UNSIGNED_SHORT_4_4_4_4_REV , pattern GL_UNSIGNED_SHORT_5_5_5_1 , pattern GL_UNSIGNED_SHORT_5_6_5 , pattern GL_UNSIGNED_SHORT_5_6_5_REV , pattern GL_UPPER_LEFT , pattern GL_VALIDATE_STATUS , pattern GL_VENDOR , pattern GL_VERSION , pattern GL_VERTEX_ARRAY_BINDING , pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING , pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED , pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER , pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED , pattern GL_VERTEX_ATTRIB_ARRAY_POINTER , pattern GL_VERTEX_ATTRIB_ARRAY_SIZE , pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE , pattern GL_VERTEX_ATTRIB_ARRAY_TYPE , pattern GL_VERTEX_PROGRAM_POINT_SIZE , pattern GL_VERTEX_SHADER , pattern GL_VIEWPORT , pattern GL_WAIT_FAILED , pattern GL_WRITE_ONLY , pattern GL_XOR , pattern GL_ZERO ) where import Control.Monad.IO.Class import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Internal.Shared import Graphics.GL.Types import System.IO.Unsafe -- | Usage: @'glFramebufferTexture' target attachment texture level@ -- -- Manual page: glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m () glFramebufferTexture = ffienumenumuintintIOV glFramebufferTextureFunPtr glFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ()) glFramebufferTextureFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture") {-# NOINLINE glFramebufferTextureFunPtr #-} pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 pattern GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 pattern GL_CONTEXT_PROFILE_MASK = 0x9126 pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 pattern GL_GEOMETRY_INPUT_TYPE = 0x8917 pattern GL_GEOMETRY_OUTPUT_TYPE = 0x8918 pattern GL_GEOMETRY_SHADER = 0x8DD9 pattern GL_GEOMETRY_VERTICES_OUT = 0x8916 pattern GL_LINES_ADJACENCY = 0x000A pattern GL_LINE_STRIP_ADJACENCY = 0x000B pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF pattern GL_PROGRAM_POINT_SIZE = 0x8642 pattern GL_TRIANGLES_ADJACENCY = 0x000C pattern GL_TRIANGLE_STRIP_ADJACENCY = 0x000D