-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Core43 ( -- * Graphics.GL.Core43 module Graphics.GL.Core42 , glBindVertexBuffer , glClearBufferData , glClearBufferSubData , glCopyImageSubData , glDebugMessageCallback , glDebugMessageControl , glDebugMessageInsert , glDispatchCompute , glDispatchComputeIndirect , glFramebufferParameteri , glGetDebugMessageLog , glGetFramebufferParameteriv , glGetInternalformati64v , glGetObjectLabel , glGetObjectPtrLabel , glGetPointerv , glGetProgramInterfaceiv , glGetProgramResourceIndex , glGetProgramResourceLocation , glGetProgramResourceLocationIndex , glGetProgramResourceName , glGetProgramResourceiv , glInvalidateBufferData , glInvalidateBufferSubData , glInvalidateFramebuffer , glInvalidateSubFramebuffer , glInvalidateTexImage , glInvalidateTexSubImage , glMultiDrawArraysIndirect , glMultiDrawElementsIndirect , glObjectLabel , glObjectPtrLabel , glPopDebugGroup , glPushDebugGroup , glShaderStorageBlockBinding , glTexBufferRange , glTexStorage2DMultisample , glTexStorage3DMultisample , glTextureView , glVertexAttribBinding , glVertexAttribFormat , glVertexAttribIFormat , glVertexAttribLFormat , glVertexBindingDivisor , pattern GL_ACTIVE_RESOURCES , pattern GL_ACTIVE_VARIABLES , pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE , pattern GL_ARRAY_SIZE , pattern GL_ARRAY_STRIDE , pattern GL_ATOMIC_COUNTER_BUFFER_INDEX , pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER , pattern GL_AUTO_GENERATE_MIPMAP , pattern GL_BLOCK_INDEX , pattern GL_BUFFER , pattern GL_BUFFER_BINDING , pattern GL_BUFFER_DATA_SIZE , pattern GL_BUFFER_VARIABLE , pattern GL_CAVEAT_SUPPORT , pattern GL_CLEAR_BUFFER , pattern GL_COLOR_COMPONENTS , pattern GL_COLOR_ENCODING , pattern GL_COLOR_RENDERABLE , pattern GL_COMPRESSED_R11_EAC , pattern GL_COMPRESSED_RG11_EAC , pattern GL_COMPRESSED_RGB8_ETC2 , pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 , pattern GL_COMPRESSED_RGBA8_ETC2_EAC , pattern GL_COMPRESSED_SIGNED_R11_EAC , pattern GL_COMPRESSED_SIGNED_RG11_EAC , pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC , pattern GL_COMPRESSED_SRGB8_ETC2 , pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 , pattern GL_COMPUTE_SHADER , pattern GL_COMPUTE_SHADER_BIT , pattern GL_COMPUTE_SUBROUTINE , pattern GL_COMPUTE_SUBROUTINE_UNIFORM , pattern GL_COMPUTE_TEXTURE , pattern GL_COMPUTE_WORK_GROUP_SIZE , pattern GL_CONTEXT_FLAG_DEBUG_BIT , pattern GL_DEBUG_CALLBACK_FUNCTION , pattern GL_DEBUG_CALLBACK_USER_PARAM , pattern GL_DEBUG_GROUP_STACK_DEPTH , pattern GL_DEBUG_LOGGED_MESSAGES , pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH , pattern GL_DEBUG_OUTPUT , pattern GL_DEBUG_OUTPUT_SYNCHRONOUS , pattern GL_DEBUG_SEVERITY_HIGH , pattern GL_DEBUG_SEVERITY_LOW , pattern GL_DEBUG_SEVERITY_MEDIUM , pattern GL_DEBUG_SEVERITY_NOTIFICATION , pattern GL_DEBUG_SOURCE_API , pattern GL_DEBUG_SOURCE_APPLICATION , pattern GL_DEBUG_SOURCE_OTHER , pattern GL_DEBUG_SOURCE_SHADER_COMPILER , pattern GL_DEBUG_SOURCE_THIRD_PARTY , pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM , pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR , pattern GL_DEBUG_TYPE_ERROR , pattern GL_DEBUG_TYPE_MARKER , pattern GL_DEBUG_TYPE_OTHER , pattern GL_DEBUG_TYPE_PERFORMANCE , pattern GL_DEBUG_TYPE_POP_GROUP , pattern GL_DEBUG_TYPE_PORTABILITY , pattern GL_DEBUG_TYPE_PUSH_GROUP , pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR , pattern GL_DEPTH_COMPONENTS , pattern GL_DEPTH_RENDERABLE , pattern GL_DEPTH_STENCIL_TEXTURE_MODE , pattern GL_DISPATCH_INDIRECT_BUFFER , pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING , pattern GL_FILTER , pattern GL_FRAGMENT_SUBROUTINE , pattern GL_FRAGMENT_SUBROUTINE_UNIFORM , pattern GL_FRAGMENT_TEXTURE , pattern GL_FRAMEBUFFER_BLEND , pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS , pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT , pattern GL_FRAMEBUFFER_DEFAULT_LAYERS , pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES , pattern GL_FRAMEBUFFER_DEFAULT_WIDTH , pattern GL_FRAMEBUFFER_RENDERABLE , pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED , pattern GL_FULL_SUPPORT , pattern GL_GEOMETRY_SUBROUTINE , pattern GL_GEOMETRY_SUBROUTINE_UNIFORM , pattern GL_GEOMETRY_TEXTURE , pattern GL_GET_TEXTURE_IMAGE_FORMAT , pattern GL_GET_TEXTURE_IMAGE_TYPE , pattern GL_IMAGE_CLASS_10_10_10_2 , pattern GL_IMAGE_CLASS_11_11_10 , pattern GL_IMAGE_CLASS_1_X_16 , pattern GL_IMAGE_CLASS_1_X_32 , pattern GL_IMAGE_CLASS_1_X_8 , pattern GL_IMAGE_CLASS_2_X_16 , pattern GL_IMAGE_CLASS_2_X_32 , pattern GL_IMAGE_CLASS_2_X_8 , pattern GL_IMAGE_CLASS_4_X_16 , pattern GL_IMAGE_CLASS_4_X_32 , pattern GL_IMAGE_CLASS_4_X_8 , pattern GL_IMAGE_COMPATIBILITY_CLASS , pattern GL_IMAGE_PIXEL_FORMAT , pattern GL_IMAGE_PIXEL_TYPE , pattern GL_IMAGE_TEXEL_SIZE , pattern GL_INTERNALFORMAT_ALPHA_SIZE , pattern GL_INTERNALFORMAT_ALPHA_TYPE , pattern GL_INTERNALFORMAT_BLUE_SIZE , pattern GL_INTERNALFORMAT_BLUE_TYPE , pattern GL_INTERNALFORMAT_DEPTH_SIZE , pattern GL_INTERNALFORMAT_DEPTH_TYPE , pattern GL_INTERNALFORMAT_GREEN_SIZE , pattern GL_INTERNALFORMAT_GREEN_TYPE , pattern GL_INTERNALFORMAT_PREFERRED , pattern GL_INTERNALFORMAT_RED_SIZE , pattern GL_INTERNALFORMAT_RED_TYPE , pattern GL_INTERNALFORMAT_SHARED_SIZE , pattern GL_INTERNALFORMAT_STENCIL_SIZE , pattern GL_INTERNALFORMAT_STENCIL_TYPE , pattern GL_INTERNALFORMAT_SUPPORTED , pattern GL_IS_PER_PATCH , pattern GL_IS_ROW_MAJOR , pattern GL_LOCATION , pattern GL_LOCATION_INDEX , pattern GL_MANUAL_GENERATE_MIPMAP , pattern GL_MATRIX_STRIDE , pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS , pattern GL_MAX_COMBINED_DIMENSIONS , pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES , pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS , pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS , pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS , pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS , pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS , pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE , pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS , pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS , pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS , pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT , pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS , pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE , pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH , pattern GL_MAX_DEBUG_LOGGED_MESSAGES , pattern GL_MAX_DEBUG_MESSAGE_LENGTH , pattern GL_MAX_DEPTH , pattern GL_MAX_ELEMENT_INDEX , pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS , pattern GL_MAX_FRAMEBUFFER_HEIGHT , pattern GL_MAX_FRAMEBUFFER_LAYERS , pattern GL_MAX_FRAMEBUFFER_SAMPLES , pattern GL_MAX_FRAMEBUFFER_WIDTH , pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS , pattern GL_MAX_HEIGHT , pattern GL_MAX_LABEL_LENGTH , pattern GL_MAX_LAYERS , pattern GL_MAX_NAME_LENGTH , pattern GL_MAX_NUM_ACTIVE_VARIABLES , pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES , pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE , pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS , pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS , pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS , pattern GL_MAX_UNIFORM_LOCATIONS , pattern GL_MAX_VERTEX_ATTRIB_BINDINGS , pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET , pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS , pattern GL_MAX_WIDTH , pattern GL_MIPMAP , pattern GL_NAME_LENGTH , pattern GL_NUM_ACTIVE_VARIABLES , pattern GL_NUM_SHADING_LANGUAGE_VERSIONS , pattern GL_OFFSET , pattern GL_PRIMITIVE_RESTART_FIXED_INDEX , pattern GL_PROGRAM , pattern GL_PROGRAM_INPUT , pattern GL_PROGRAM_OUTPUT , pattern GL_PROGRAM_PIPELINE , pattern GL_QUERY , pattern GL_READ_PIXELS , pattern GL_READ_PIXELS_FORMAT , pattern GL_READ_PIXELS_TYPE , pattern GL_REFERENCED_BY_COMPUTE_SHADER , pattern GL_REFERENCED_BY_FRAGMENT_SHADER , pattern GL_REFERENCED_BY_GEOMETRY_SHADER , pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER , pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER , pattern GL_REFERENCED_BY_VERTEX_SHADER , pattern GL_SAMPLER , pattern GL_SHADER , pattern GL_SHADER_IMAGE_ATOMIC , pattern GL_SHADER_IMAGE_LOAD , pattern GL_SHADER_IMAGE_STORE , pattern GL_SHADER_STORAGE_BARRIER_BIT , pattern GL_SHADER_STORAGE_BLOCK , pattern GL_SHADER_STORAGE_BUFFER , pattern GL_SHADER_STORAGE_BUFFER_BINDING , pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT , pattern GL_SHADER_STORAGE_BUFFER_SIZE , pattern GL_SHADER_STORAGE_BUFFER_START , pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST , pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE , pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST , pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE , pattern GL_SRGB_READ , pattern GL_SRGB_WRITE , pattern GL_STACK_OVERFLOW , pattern GL_STACK_UNDERFLOW , pattern GL_STENCIL_COMPONENTS , pattern GL_STENCIL_RENDERABLE , pattern GL_TESS_CONTROL_SUBROUTINE , pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM , pattern GL_TESS_CONTROL_TEXTURE , pattern GL_TESS_EVALUATION_SUBROUTINE , pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM , pattern GL_TESS_EVALUATION_TEXTURE , pattern GL_TEXTURE_BUFFER_OFFSET , pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT , pattern GL_TEXTURE_BUFFER_SIZE , pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT , pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE , pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH , pattern GL_TEXTURE_GATHER , pattern GL_TEXTURE_GATHER_SHADOW , pattern GL_TEXTURE_IMAGE_FORMAT , pattern GL_TEXTURE_IMAGE_TYPE , pattern GL_TEXTURE_IMMUTABLE_LEVELS , pattern GL_TEXTURE_SHADOW , pattern GL_TEXTURE_VIEW , pattern GL_TEXTURE_VIEW_MIN_LAYER , pattern GL_TEXTURE_VIEW_MIN_LEVEL , pattern GL_TEXTURE_VIEW_NUM_LAYERS , pattern GL_TEXTURE_VIEW_NUM_LEVELS , pattern GL_TOP_LEVEL_ARRAY_SIZE , pattern GL_TOP_LEVEL_ARRAY_STRIDE , pattern GL_TRANSFORM_FEEDBACK_VARYING , pattern GL_TYPE , pattern GL_UNIFORM , pattern GL_UNIFORM_BLOCK , pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER , pattern GL_VERTEX_ARRAY , pattern GL_VERTEX_ATTRIB_ARRAY_LONG , pattern GL_VERTEX_ATTRIB_BINDING , pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET , pattern GL_VERTEX_BINDING_BUFFER , pattern GL_VERTEX_BINDING_DIVISOR , pattern GL_VERTEX_BINDING_OFFSET , pattern GL_VERTEX_BINDING_STRIDE , pattern GL_VERTEX_SUBROUTINE , pattern GL_VERTEX_SUBROUTINE_UNIFORM , pattern GL_VERTEX_TEXTURE , pattern GL_VIEW_CLASS_128_BITS , pattern GL_VIEW_CLASS_16_BITS , pattern GL_VIEW_CLASS_24_BITS , pattern GL_VIEW_CLASS_32_BITS , pattern GL_VIEW_CLASS_48_BITS , pattern GL_VIEW_CLASS_64_BITS , pattern GL_VIEW_CLASS_8_BITS , pattern GL_VIEW_CLASS_96_BITS , pattern GL_VIEW_CLASS_BPTC_FLOAT , pattern GL_VIEW_CLASS_BPTC_UNORM , pattern GL_VIEW_CLASS_RGTC1_RED , pattern GL_VIEW_CLASS_RGTC2_RG , pattern GL_VIEW_CLASS_S3TC_DXT1_RGB , pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA , pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA , pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA , pattern GL_VIEW_COMPATIBILITY_CLASS ) where import Graphics.GL.Internal.Shared import Graphics.GL.Core42 pattern GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 pattern GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E