-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Embedded20 ( -- * Graphics.GL.Embedded20 glActiveTexture , glAttachShader , glBindAttribLocation , glBindBuffer , glBindFramebuffer , glBindRenderbuffer , glBindTexture , glBlendColor , glBlendEquation , glBlendEquationSeparate , glBlendFunc , glBlendFuncSeparate , glBufferData , glBufferSubData , glCheckFramebufferStatus , glClear , glClearColor , glClearDepthf , glClearStencil , glColorMask , glCompileShader , glCompressedTexImage2D , glCompressedTexSubImage2D , glCopyTexImage2D , glCopyTexSubImage2D , glCreateProgram , glCreateShader , glCullFace , glDeleteBuffers , glDeleteFramebuffers , glDeleteProgram , glDeleteRenderbuffers , glDeleteShader , glDeleteTextures , glDepthFunc , glDepthMask , glDepthRangef , glDetachShader , glDisable , glDisableVertexAttribArray , glDrawArrays , glDrawElements , glEnable , glEnableVertexAttribArray , glFinish , glFlush , glFramebufferRenderbuffer , glFramebufferTexture2D , glFrontFace , glGenBuffers , glGenFramebuffers , glGenRenderbuffers , glGenTextures , glGenerateMipmap , glGetActiveAttrib , glGetActiveUniform , glGetAttachedShaders , glGetAttribLocation , glGetBooleanv , glGetBufferParameteriv , glGetError , glGetFloatv , glGetFramebufferAttachmentParameteriv , glGetIntegerv , glGetProgramInfoLog , glGetProgramiv , glGetRenderbufferParameteriv , glGetShaderInfoLog , glGetShaderPrecisionFormat , glGetShaderSource , glGetShaderiv , glGetString , glGetTexParameterfv , glGetTexParameteriv , glGetUniformLocation , glGetUniformfv , glGetUniformiv , glGetVertexAttribPointerv , glGetVertexAttribfv , glGetVertexAttribiv , glHint , glIsBuffer , glIsEnabled , glIsFramebuffer , glIsProgram , glIsRenderbuffer , glIsShader , glIsTexture , glLineWidth , glLinkProgram , glPixelStorei , glPolygonOffset , glReadPixels , glReleaseShaderCompiler , glRenderbufferStorage , glSampleCoverage , glScissor , glShaderBinary , glShaderSource , glStencilFunc , glStencilFuncSeparate , glStencilMask , glStencilMaskSeparate , glStencilOp , glStencilOpSeparate , glTexImage2D , glTexParameterf , glTexParameterfv , glTexParameteri , glTexParameteriv , glTexSubImage2D , glUniform1f , glUniform1fv , glUniform1i , glUniform1iv , glUniform2f , glUniform2fv , glUniform2i , glUniform2iv , glUniform3f , glUniform3fv , glUniform3i , glUniform3iv , glUniform4f , glUniform4fv , glUniform4i , glUniform4iv , glUniformMatrix2fv , glUniformMatrix3fv , glUniformMatrix4fv , glUseProgram , glValidateProgram , glVertexAttrib1f , glVertexAttrib1fv , glVertexAttrib2f , glVertexAttrib2fv , glVertexAttrib3f , glVertexAttrib3fv , glVertexAttrib4f , glVertexAttrib4fv , glVertexAttribPointer , glViewport , pattern GL_ACTIVE_ATTRIBUTES , pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH , pattern GL_ACTIVE_TEXTURE , pattern GL_ACTIVE_UNIFORMS , pattern GL_ACTIVE_UNIFORM_MAX_LENGTH , pattern GL_ALIASED_LINE_WIDTH_RANGE , pattern GL_ALIASED_POINT_SIZE_RANGE , pattern GL_ALPHA , pattern GL_ALPHA_BITS , pattern GL_ALWAYS , pattern GL_ARRAY_BUFFER , pattern GL_ARRAY_BUFFER_BINDING , pattern GL_ATTACHED_SHADERS , pattern GL_BACK , pattern GL_BLEND , pattern GL_BLEND_COLOR , pattern GL_BLEND_DST_ALPHA , pattern GL_BLEND_DST_RGB , pattern GL_BLEND_EQUATION , pattern GL_BLEND_EQUATION_ALPHA , pattern GL_BLEND_EQUATION_RGB , pattern GL_BLEND_SRC_ALPHA , pattern GL_BLEND_SRC_RGB , pattern GL_BLUE_BITS , pattern GL_BOOL , pattern GL_BOOL_VEC2 , pattern GL_BOOL_VEC3 , pattern GL_BOOL_VEC4 , pattern GL_BUFFER_SIZE , pattern GL_BUFFER_USAGE , pattern GL_BYTE , pattern GL_CCW , pattern GL_CLAMP_TO_EDGE , pattern GL_COLOR_ATTACHMENT0 , pattern GL_COLOR_BUFFER_BIT , pattern GL_COLOR_CLEAR_VALUE , pattern GL_COLOR_WRITEMASK , pattern GL_COMPILE_STATUS , pattern GL_COMPRESSED_TEXTURE_FORMATS , pattern GL_CONSTANT_ALPHA , pattern GL_CONSTANT_COLOR , pattern GL_CULL_FACE , pattern GL_CULL_FACE_MODE , pattern GL_CURRENT_PROGRAM , pattern GL_CURRENT_VERTEX_ATTRIB , pattern GL_CW , pattern GL_DECR , pattern GL_DECR_WRAP , pattern GL_DELETE_STATUS , pattern GL_DEPTH_ATTACHMENT , pattern GL_DEPTH_BITS , pattern GL_DEPTH_BUFFER_BIT , pattern GL_DEPTH_CLEAR_VALUE , pattern GL_DEPTH_COMPONENT , pattern GL_DEPTH_COMPONENT16 , pattern GL_DEPTH_FUNC , pattern GL_DEPTH_RANGE , pattern GL_DEPTH_TEST , pattern GL_DEPTH_WRITEMASK , pattern GL_DITHER , pattern GL_DONT_CARE , pattern GL_DST_ALPHA , pattern GL_DST_COLOR , pattern GL_DYNAMIC_DRAW , pattern GL_ELEMENT_ARRAY_BUFFER , pattern GL_ELEMENT_ARRAY_BUFFER_BINDING , pattern GL_EQUAL , pattern GL_EXTENSIONS , pattern GL_FALSE , pattern GL_FASTEST , pattern GL_FIXED , pattern GL_FLOAT , pattern GL_FLOAT_MAT2 , pattern GL_FLOAT_MAT3 , pattern GL_FLOAT_MAT4 , pattern GL_FLOAT_VEC2 , pattern GL_FLOAT_VEC3 , pattern GL_FLOAT_VEC4 , pattern GL_FRAGMENT_SHADER , pattern GL_FRAMEBUFFER , pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME , pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL , pattern GL_FRAMEBUFFER_BINDING , pattern GL_FRAMEBUFFER_COMPLETE , pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT , pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS , pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT , pattern GL_FRAMEBUFFER_UNSUPPORTED , pattern GL_FRONT , pattern GL_FRONT_AND_BACK , pattern GL_FRONT_FACE , pattern GL_FUNC_ADD , pattern GL_FUNC_REVERSE_SUBTRACT , pattern GL_FUNC_SUBTRACT , pattern GL_GENERATE_MIPMAP_HINT , pattern GL_GEQUAL , pattern GL_GREATER , pattern GL_GREEN_BITS , pattern GL_HIGH_FLOAT , pattern GL_HIGH_INT , pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT , pattern GL_IMPLEMENTATION_COLOR_READ_TYPE , pattern GL_INCR , pattern GL_INCR_WRAP , pattern GL_INFO_LOG_LENGTH , pattern GL_INT , pattern GL_INT_VEC2 , pattern GL_INT_VEC3 , pattern GL_INT_VEC4 , pattern GL_INVALID_ENUM , pattern GL_INVALID_FRAMEBUFFER_OPERATION , pattern GL_INVALID_OPERATION , pattern GL_INVALID_VALUE , pattern GL_INVERT , pattern GL_KEEP , pattern GL_LEQUAL , pattern GL_LESS , pattern GL_LINEAR , pattern GL_LINEAR_MIPMAP_LINEAR , pattern GL_LINEAR_MIPMAP_NEAREST , pattern GL_LINES , pattern GL_LINE_LOOP , pattern GL_LINE_STRIP , pattern GL_LINE_WIDTH , pattern GL_LINK_STATUS , pattern GL_LOW_FLOAT , pattern GL_LOW_INT , pattern GL_LUMINANCE , pattern GL_LUMINANCE_ALPHA , pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS , pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE , pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS , pattern GL_MAX_RENDERBUFFER_SIZE , pattern GL_MAX_TEXTURE_IMAGE_UNITS , pattern GL_MAX_TEXTURE_SIZE , pattern GL_MAX_VARYING_VECTORS , pattern GL_MAX_VERTEX_ATTRIBS , pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS , pattern GL_MAX_VERTEX_UNIFORM_VECTORS , pattern GL_MAX_VIEWPORT_DIMS , pattern GL_MEDIUM_FLOAT , pattern GL_MEDIUM_INT , pattern GL_MIRRORED_REPEAT , pattern GL_NEAREST , pattern GL_NEAREST_MIPMAP_LINEAR , pattern GL_NEAREST_MIPMAP_NEAREST , pattern GL_NEVER , pattern GL_NICEST , pattern GL_NONE , pattern GL_NOTEQUAL , pattern GL_NO_ERROR , pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS , pattern GL_NUM_SHADER_BINARY_FORMATS , pattern GL_ONE , pattern GL_ONE_MINUS_CONSTANT_ALPHA , pattern GL_ONE_MINUS_CONSTANT_COLOR , pattern GL_ONE_MINUS_DST_ALPHA , pattern GL_ONE_MINUS_DST_COLOR , pattern GL_ONE_MINUS_SRC_ALPHA , pattern GL_ONE_MINUS_SRC_COLOR , pattern GL_OUT_OF_MEMORY , pattern GL_PACK_ALIGNMENT , pattern GL_POINTS , pattern GL_POLYGON_OFFSET_FACTOR , pattern GL_POLYGON_OFFSET_FILL , pattern GL_POLYGON_OFFSET_UNITS , pattern GL_RED_BITS , pattern GL_RENDERBUFFER , pattern GL_RENDERBUFFER_ALPHA_SIZE , pattern GL_RENDERBUFFER_BINDING , pattern GL_RENDERBUFFER_BLUE_SIZE , pattern GL_RENDERBUFFER_DEPTH_SIZE , pattern GL_RENDERBUFFER_GREEN_SIZE , pattern GL_RENDERBUFFER_HEIGHT , pattern GL_RENDERBUFFER_INTERNAL_FORMAT , pattern GL_RENDERBUFFER_RED_SIZE , pattern GL_RENDERBUFFER_STENCIL_SIZE , pattern GL_RENDERBUFFER_WIDTH , pattern GL_RENDERER , pattern GL_REPEAT , pattern GL_REPLACE , pattern GL_RGB , pattern GL_RGB565 , pattern GL_RGB5_A1 , pattern GL_RGBA , pattern GL_RGBA4 , pattern GL_SAMPLER_2D , pattern GL_SAMPLER_CUBE , pattern GL_SAMPLES , pattern GL_SAMPLE_ALPHA_TO_COVERAGE , pattern GL_SAMPLE_BUFFERS , pattern GL_SAMPLE_COVERAGE , pattern GL_SAMPLE_COVERAGE_INVERT , pattern GL_SAMPLE_COVERAGE_VALUE , pattern GL_SCISSOR_BOX , pattern GL_SCISSOR_TEST , pattern GL_SHADER_BINARY_FORMATS , pattern GL_SHADER_COMPILER , pattern GL_SHADER_SOURCE_LENGTH , pattern GL_SHADER_TYPE , pattern GL_SHADING_LANGUAGE_VERSION , pattern GL_SHORT , pattern GL_SRC_ALPHA , pattern GL_SRC_ALPHA_SATURATE , pattern GL_SRC_COLOR , pattern GL_STATIC_DRAW , pattern GL_STENCIL_ATTACHMENT , pattern GL_STENCIL_BACK_FAIL , pattern GL_STENCIL_BACK_FUNC , pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL , pattern GL_STENCIL_BACK_PASS_DEPTH_PASS , pattern GL_STENCIL_BACK_REF , pattern GL_STENCIL_BACK_VALUE_MASK , pattern GL_STENCIL_BACK_WRITEMASK , pattern GL_STENCIL_BITS , pattern GL_STENCIL_BUFFER_BIT , pattern GL_STENCIL_CLEAR_VALUE , pattern GL_STENCIL_FAIL , pattern GL_STENCIL_FUNC , pattern GL_STENCIL_INDEX8 , pattern GL_STENCIL_PASS_DEPTH_FAIL , pattern GL_STENCIL_PASS_DEPTH_PASS , pattern GL_STENCIL_REF , pattern GL_STENCIL_TEST , pattern GL_STENCIL_VALUE_MASK , pattern GL_STENCIL_WRITEMASK , pattern GL_STREAM_DRAW , pattern GL_SUBPIXEL_BITS , pattern GL_TEXTURE , pattern GL_TEXTURE0 , pattern GL_TEXTURE1 , pattern GL_TEXTURE10 , pattern GL_TEXTURE11 , pattern GL_TEXTURE12 , pattern GL_TEXTURE13 , pattern GL_TEXTURE14 , pattern GL_TEXTURE15 , pattern GL_TEXTURE16 , pattern GL_TEXTURE17 , pattern GL_TEXTURE18 , pattern GL_TEXTURE19 , pattern GL_TEXTURE2 , pattern GL_TEXTURE20 , pattern GL_TEXTURE21 , pattern GL_TEXTURE22 , pattern GL_TEXTURE23 , pattern GL_TEXTURE24 , pattern GL_TEXTURE25 , pattern GL_TEXTURE26 , pattern GL_TEXTURE27 , pattern GL_TEXTURE28 , pattern GL_TEXTURE29 , pattern GL_TEXTURE3 , pattern GL_TEXTURE30 , pattern GL_TEXTURE31 , pattern GL_TEXTURE4 , pattern GL_TEXTURE5 , pattern GL_TEXTURE6 , pattern GL_TEXTURE7 , pattern GL_TEXTURE8 , pattern GL_TEXTURE9 , pattern GL_TEXTURE_2D , pattern GL_TEXTURE_BINDING_2D , pattern GL_TEXTURE_BINDING_CUBE_MAP , pattern GL_TEXTURE_CUBE_MAP , pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X , pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y , pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z , pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X , pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y , pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z , pattern GL_TEXTURE_MAG_FILTER , pattern GL_TEXTURE_MIN_FILTER , pattern GL_TEXTURE_WRAP_S , pattern GL_TEXTURE_WRAP_T , pattern GL_TRIANGLES , pattern GL_TRIANGLE_FAN , pattern GL_TRIANGLE_STRIP , pattern GL_TRUE , pattern GL_UNPACK_ALIGNMENT , pattern GL_UNSIGNED_BYTE , pattern GL_UNSIGNED_INT , pattern GL_UNSIGNED_SHORT , pattern GL_UNSIGNED_SHORT_4_4_4_4 , pattern GL_UNSIGNED_SHORT_5_5_5_1 , pattern GL_UNSIGNED_SHORT_5_6_5 , pattern GL_VALIDATE_STATUS , pattern GL_VENDOR , pattern GL_VERSION , pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING , pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED , pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED , pattern GL_VERTEX_ATTRIB_ARRAY_POINTER , pattern GL_VERTEX_ATTRIB_ARRAY_SIZE , pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE , pattern GL_VERTEX_ATTRIB_ARRAY_TYPE , pattern GL_VERTEX_SHADER , pattern GL_VIEWPORT , pattern GL_ZERO ) where import Graphics.GL.Internal.Shared pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9