-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Embedded31 ( -- * Graphics.GL.Embedded31 module Graphics.GL.Embedded30 , glActiveShaderProgram , glBindImageTexture , glBindProgramPipeline , glBindVertexBuffer , glCreateShaderProgramv , glDeleteProgramPipelines , glDispatchCompute , glDispatchComputeIndirect , glDrawArraysIndirect , glDrawElementsIndirect , glFramebufferParameteri , glGenProgramPipelines , glGetBooleani_v , glGetFramebufferParameteriv , glGetMultisamplefv , glGetProgramInterfaceiv , glGetProgramPipelineInfoLog , glGetProgramPipelineiv , glGetProgramResourceIndex , glGetProgramResourceLocation , glGetProgramResourceName , glGetProgramResourceiv , glGetTexLevelParameterfv , glGetTexLevelParameteriv , glIsProgramPipeline , glMemoryBarrier , glMemoryBarrierByRegion , glProgramUniform1f , glProgramUniform1fv , glProgramUniform1i , glProgramUniform1iv , glProgramUniform1ui , glProgramUniform1uiv , glProgramUniform2f , glProgramUniform2fv , glProgramUniform2i , glProgramUniform2iv , glProgramUniform2ui , glProgramUniform2uiv , glProgramUniform3f , glProgramUniform3fv , glProgramUniform3i , glProgramUniform3iv , glProgramUniform3ui , glProgramUniform3uiv , glProgramUniform4f , glProgramUniform4fv , glProgramUniform4i , glProgramUniform4iv , glProgramUniform4ui , glProgramUniform4uiv , glProgramUniformMatrix2fv , glProgramUniformMatrix2x3fv , glProgramUniformMatrix2x4fv , glProgramUniformMatrix3fv , glProgramUniformMatrix3x2fv , glProgramUniformMatrix3x4fv , glProgramUniformMatrix4fv , glProgramUniformMatrix4x2fv , glProgramUniformMatrix4x3fv , glSampleMaski , glTexStorage2DMultisample , glUseProgramStages , glValidateProgramPipeline , glVertexAttribBinding , glVertexAttribFormat , glVertexAttribIFormat , glVertexBindingDivisor , pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS , pattern GL_ACTIVE_PROGRAM , pattern GL_ACTIVE_RESOURCES , pattern GL_ACTIVE_VARIABLES , pattern GL_ALL_BARRIER_BITS , pattern GL_ALL_SHADER_BITS , pattern GL_ARRAY_SIZE , pattern GL_ARRAY_STRIDE , pattern GL_ATOMIC_COUNTER_BARRIER_BIT , pattern GL_ATOMIC_COUNTER_BUFFER , pattern GL_ATOMIC_COUNTER_BUFFER_BINDING , pattern GL_ATOMIC_COUNTER_BUFFER_INDEX , pattern GL_ATOMIC_COUNTER_BUFFER_SIZE , pattern GL_ATOMIC_COUNTER_BUFFER_START , pattern GL_BLOCK_INDEX , pattern GL_BUFFER_BINDING , pattern GL_BUFFER_DATA_SIZE , pattern GL_BUFFER_UPDATE_BARRIER_BIT , pattern GL_BUFFER_VARIABLE , pattern GL_COMMAND_BARRIER_BIT , pattern GL_COMPUTE_SHADER , pattern GL_COMPUTE_SHADER_BIT , pattern GL_COMPUTE_WORK_GROUP_SIZE , pattern GL_DEPTH_STENCIL_TEXTURE_MODE , pattern GL_DISPATCH_INDIRECT_BUFFER , pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING , pattern GL_DRAW_INDIRECT_BUFFER , pattern GL_DRAW_INDIRECT_BUFFER_BINDING , pattern GL_ELEMENT_ARRAY_BARRIER_BIT , pattern GL_FRAGMENT_SHADER_BIT , pattern GL_FRAMEBUFFER_BARRIER_BIT , pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS , pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT , pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES , pattern GL_FRAMEBUFFER_DEFAULT_WIDTH , pattern GL_IMAGE_2D , pattern GL_IMAGE_2D_ARRAY , pattern GL_IMAGE_3D , pattern GL_IMAGE_BINDING_ACCESS , pattern GL_IMAGE_BINDING_FORMAT , pattern GL_IMAGE_BINDING_LAYER , pattern GL_IMAGE_BINDING_LAYERED , pattern GL_IMAGE_BINDING_LEVEL , pattern GL_IMAGE_BINDING_NAME , pattern GL_IMAGE_CUBE , pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS , pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE , pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE , pattern GL_INT_IMAGE_2D , pattern GL_INT_IMAGE_2D_ARRAY , pattern GL_INT_IMAGE_3D , pattern GL_INT_IMAGE_CUBE , pattern GL_INT_SAMPLER_2D_MULTISAMPLE , pattern GL_IS_ROW_MAJOR , pattern GL_LOCATION , pattern GL_MATRIX_STRIDE , pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS , pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE , pattern GL_MAX_COLOR_TEXTURE_SAMPLES , pattern GL_MAX_COMBINED_ATOMIC_COUNTERS , pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS , pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS , pattern GL_MAX_COMBINED_IMAGE_UNIFORMS , pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES , pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS , pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS , pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS , pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS , pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS , pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE , pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS , pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS , pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS , pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT , pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS , pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE , pattern GL_MAX_DEPTH_TEXTURE_SAMPLES , pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS , pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS , pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS , pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS , pattern GL_MAX_FRAMEBUFFER_HEIGHT , pattern GL_MAX_FRAMEBUFFER_SAMPLES , pattern GL_MAX_FRAMEBUFFER_WIDTH , pattern GL_MAX_IMAGE_UNITS , pattern GL_MAX_INTEGER_SAMPLES , pattern GL_MAX_NAME_LENGTH , pattern GL_MAX_NUM_ACTIVE_VARIABLES , pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET , pattern GL_MAX_SAMPLE_MASK_WORDS , pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE , pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS , pattern GL_MAX_UNIFORM_LOCATIONS , pattern GL_MAX_VERTEX_ATOMIC_COUNTERS , pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS , pattern GL_MAX_VERTEX_ATTRIB_BINDINGS , pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET , pattern GL_MAX_VERTEX_ATTRIB_STRIDE , pattern GL_MAX_VERTEX_IMAGE_UNIFORMS , pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS , pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET , pattern GL_NAME_LENGTH , pattern GL_NUM_ACTIVE_VARIABLES , pattern GL_OFFSET , pattern GL_PIXEL_BUFFER_BARRIER_BIT , pattern GL_PROGRAM_INPUT , pattern GL_PROGRAM_OUTPUT , pattern GL_PROGRAM_PIPELINE_BINDING , pattern GL_PROGRAM_SEPARABLE , pattern GL_READ_ONLY , pattern GL_READ_WRITE , pattern GL_REFERENCED_BY_COMPUTE_SHADER , pattern GL_REFERENCED_BY_FRAGMENT_SHADER , pattern GL_REFERENCED_BY_VERTEX_SHADER , pattern GL_SAMPLER_2D_MULTISAMPLE , pattern GL_SAMPLE_MASK , pattern GL_SAMPLE_MASK_VALUE , pattern GL_SAMPLE_POSITION , pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT , pattern GL_SHADER_STORAGE_BARRIER_BIT , pattern GL_SHADER_STORAGE_BLOCK , pattern GL_SHADER_STORAGE_BUFFER , pattern GL_SHADER_STORAGE_BUFFER_BINDING , pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT , pattern GL_SHADER_STORAGE_BUFFER_SIZE , pattern GL_SHADER_STORAGE_BUFFER_START , pattern GL_STENCIL_INDEX , pattern GL_TEXTURE_2D_MULTISAMPLE , pattern GL_TEXTURE_ALPHA_SIZE , pattern GL_TEXTURE_ALPHA_TYPE , pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE , pattern GL_TEXTURE_BLUE_SIZE , pattern GL_TEXTURE_BLUE_TYPE , pattern GL_TEXTURE_COMPRESSED , pattern GL_TEXTURE_DEPTH , pattern GL_TEXTURE_DEPTH_SIZE , pattern GL_TEXTURE_DEPTH_TYPE , pattern GL_TEXTURE_FETCH_BARRIER_BIT , pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS , pattern GL_TEXTURE_GREEN_SIZE , pattern GL_TEXTURE_GREEN_TYPE , pattern GL_TEXTURE_HEIGHT , pattern GL_TEXTURE_INTERNAL_FORMAT , pattern GL_TEXTURE_RED_SIZE , pattern GL_TEXTURE_RED_TYPE , pattern GL_TEXTURE_SAMPLES , pattern GL_TEXTURE_SHARED_SIZE , pattern GL_TEXTURE_STENCIL_SIZE , pattern GL_TEXTURE_UPDATE_BARRIER_BIT , pattern GL_TEXTURE_WIDTH , pattern GL_TOP_LEVEL_ARRAY_SIZE , pattern GL_TOP_LEVEL_ARRAY_STRIDE , pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT , pattern GL_TRANSFORM_FEEDBACK_VARYING , pattern GL_TYPE , pattern GL_UNIFORM , pattern GL_UNIFORM_BARRIER_BIT , pattern GL_UNIFORM_BLOCK , pattern GL_UNSIGNED_INT_ATOMIC_COUNTER , pattern GL_UNSIGNED_INT_IMAGE_2D , pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY , pattern GL_UNSIGNED_INT_IMAGE_3D , pattern GL_UNSIGNED_INT_IMAGE_CUBE , pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE , pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT , pattern GL_VERTEX_ATTRIB_BINDING , pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET , pattern GL_VERTEX_BINDING_BUFFER , pattern GL_VERTEX_BINDING_DIVISOR , pattern GL_VERTEX_BINDING_OFFSET , pattern GL_VERTEX_BINDING_STRIDE , pattern GL_VERTEX_SHADER_BIT , pattern GL_WRITE_ONLY ) where import Graphics.GL.Internal.Shared import Graphics.GL.Embedded30