-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.ANGLE.TranslatedShaderSource ( -- * Extension Support gl_ANGLE_translated_shader_source -- * GL_ANGLE_translated_shader_source , glGetTranslatedShaderSourceANGLE , pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_ANGLE_translated_shader_source :: Bool gl_ANGLE_translated_shader_source = member "GL_ANGLE_translated_shader_source" extensions {-# NOINLINE gl_ANGLE_translated_shader_source #-} -- | Usage: @'glGetTranslatedShaderSourceANGLE' shader bufsize length source@ -- -- The length of @length@ should be @1@. glGetTranslatedShaderSourceANGLE :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () glGetTranslatedShaderSourceANGLE = ffiuintsizeiPtrsizeiPtrcharIOV glGetTranslatedShaderSourceANGLEFunPtr glGetTranslatedShaderSourceANGLEFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) glGetTranslatedShaderSourceANGLEFunPtr = unsafePerformIO (getProcAddress "glGetTranslatedShaderSourceANGLE") {-# NOINLINE glGetTranslatedShaderSourceANGLEFunPtr #-} pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0