-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.ARB.ShadingLanguageInclude ( -- * Extension Support gl_ARB_shading_language_include -- * GL_ARB_shading_language_include , glCompileShaderIncludeARB , glDeleteNamedStringARB , glGetNamedStringARB , glGetNamedStringivARB , glIsNamedStringARB , glNamedStringARB , pattern GL_NAMED_STRING_LENGTH_ARB , pattern GL_NAMED_STRING_TYPE_ARB , pattern GL_SHADER_INCLUDE_ARB ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_ARB_shading_language_include :: Bool gl_ARB_shading_language_include = member "GL_ARB_shading_language_include" extensions {-# NOINLINE gl_ARB_shading_language_include #-} -- | Usage: @'glCompileShaderIncludeARB' shader count path length@ -- -- The length of @path@ should be @count@. -- -- The length of @length@ should be @count@. glCompileShaderIncludeARB :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m () glCompileShaderIncludeARB = ffiuintsizeiPtrPtrcharPtrintIOV glCompileShaderIncludeARBFunPtr glCompileShaderIncludeARBFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()) glCompileShaderIncludeARBFunPtr = unsafePerformIO (getProcAddress "glCompileShaderIncludeARB") {-# NOINLINE glCompileShaderIncludeARBFunPtr #-} -- | Usage: @'glDeleteNamedStringARB' namelen name@ -- -- The length of @name@ should be @namelen@. glDeleteNamedStringARB :: MonadIO m => GLint -> Ptr GLchar -> m () glDeleteNamedStringARB = ffiintPtrcharIOV glDeleteNamedStringARBFunPtr glDeleteNamedStringARBFunPtr :: FunPtr (GLint -> Ptr GLchar -> IO ()) glDeleteNamedStringARBFunPtr = unsafePerformIO (getProcAddress "glDeleteNamedStringARB") {-# NOINLINE glDeleteNamedStringARBFunPtr #-} -- | Usage: @'glGetNamedStringARB' namelen name bufSize stringlen string@ -- -- The length of @name@ should be @namelen@. -- -- The length of @stringlen@ should be @1@. -- -- The length of @string@ should be @bufSize@. glGetNamedStringARB :: MonadIO m => GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> m () glGetNamedStringARB = ffiintPtrcharsizeiPtrintPtrcharIOV glGetNamedStringARBFunPtr glGetNamedStringARBFunPtr :: FunPtr (GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> IO ()) glGetNamedStringARBFunPtr = unsafePerformIO (getProcAddress "glGetNamedStringARB") {-# NOINLINE glGetNamedStringARBFunPtr #-} -- | Usage: @'glGetNamedStringivARB' namelen name pname params@ -- -- The length of @name@ should be @namelen@. -- -- The length of @params@ should be @COMPSIZE(pname)@. glGetNamedStringivARB :: MonadIO m => GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> m () glGetNamedStringivARB = ffiintPtrcharenumPtrintIOV glGetNamedStringivARBFunPtr glGetNamedStringivARBFunPtr :: FunPtr (GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> IO ()) glGetNamedStringivARBFunPtr = unsafePerformIO (getProcAddress "glGetNamedStringivARB") {-# NOINLINE glGetNamedStringivARBFunPtr #-} -- | Usage: @'glIsNamedStringARB' namelen name@ -- -- The length of @name@ should be @namelen@. glIsNamedStringARB :: MonadIO m => GLint -> Ptr GLchar -> m GLboolean glIsNamedStringARB = ffiintPtrcharIOboolean glIsNamedStringARBFunPtr glIsNamedStringARBFunPtr :: FunPtr (GLint -> Ptr GLchar -> IO GLboolean) glIsNamedStringARBFunPtr = unsafePerformIO (getProcAddress "glIsNamedStringARB") {-# NOINLINE glIsNamedStringARBFunPtr #-} -- | Usage: @'glNamedStringARB' type namelen name stringlen string@ -- -- The length of @name@ should be @namelen@. -- -- The length of @string@ should be @stringlen@. glNamedStringARB :: MonadIO m => GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> m () glNamedStringARB = ffienumintPtrcharintPtrcharIOV glNamedStringARBFunPtr glNamedStringARBFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> IO ()) glNamedStringARBFunPtr = unsafePerformIO (getProcAddress "glNamedStringARB") {-# NOINLINE glNamedStringARBFunPtr #-} pattern GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 pattern GL_NAMED_STRING_TYPE_ARB = 0x8DEA pattern GL_SHADER_INCLUDE_ARB = 0x8DAE