glActiveShaderProgram glActiveTexture glAttachShader glBeginConditionalRender glBeginQuery glBeginQueryIndexed glBeginTransformFeedback glBindAttribLocation glBindBuffer glBindBufferBase glBindBufferRange glBindBuffersBase glBindBuffersRange glBindFragDataLocation glBindFragDataLocationIndexed glBindFramebuffer glBindImageTexture glBindImageTextures glBindProgramPipeline glBindRenderbuffer glBindSampler glBindSamplers glBindTexture glBindTextureUnit glBindTextures glBindTransformFeedback glBindVertexArray glBindVertexBuffer glBindVertexBuffers glBlendColor glBlendEquation glBlendEquationSeparate glBlendFunc glBlendFuncSeparate glBlitFramebuffer glBufferData glBufferStorage glBufferSubData glCheckFramebufferStatus glClampColor glClear glClearBuffer glClearBufferData glClearBufferSubData glClearColor glClearDepth glClearStencil glClearTexImage glClearTexSubImage glClientWaitSync glClipControl glColorMask glCompileShader glCompressedTexImage1D glCompressedTexImage2D glCompressedTexImage3D glCompressedTexSubImage1D glCompressedTexSubImage2D glCompressedTexSubImage3D glCopyBufferSubData glCopyImageSubData glCopyTexImage1D glCopyTexImage2D glCopyTexSubImage1D glCopyTexSubImage2D glCopyTexSubImage3D glCreateBuffers glCreateFramebuffers glCreateProgram glCreateProgramPipelines glCreateQueries glCreateRenderbuffers glCreateSamplers glCreateShader glCreateShaderProgram glCreateTextures glCreateTransformFeedbacks glCreateVertexArrays glCullFace glDebugMessageCallback glDebugMessageControl glDebugMessageInsert glDeleteBuffers glDeleteFramebuffers glDeleteProgram glDeleteProgramPipelines glDeleteQueries glDeleteRenderbuffers glDeleteSamplers glDeleteShader glDeleteSync glDeleteTextures glDeleteTransformFeedbacks glDeleteVertexArrays glDepthFunc glDepthMask glDepthRange glDepthRangeArray glDepthRangeIndexed glDetachShader glDispatchCompute glDispatchComputeIndirect glDrawArrays glDrawArraysIndirect glDrawArraysInstanced glDrawArraysInstancedBaseInstance glDrawBuffer glDrawBuffers glDrawElements glDrawElementsBaseVertex glDrawElementsIndirect glDrawElementsInstanced glDrawElementsInstancedBaseInstance glDrawElementsInstancedBaseVertex glDrawElementsInstancedBaseVertexBaseInstance glDrawRangeElements glDrawRangeElementsBaseVertex glDrawTransformFeedback glDrawTransformFeedbackInstanced glDrawTransformFeedbackStream glDrawTransformFeedbackStreamInstanced glEnable glEnableVertexAttribArray glFenceSync glFinish glFlush glFlushMappedBufferRange glFramebufferParameteri glFramebufferRenderbuffer glFramebufferTexture glFramebufferTextureLayer glFrontFace glGenBuffers glGenFramebuffers glGenProgramPipelines glGenQueries glGenRenderbuffers glGenSamplers glGenTextures glGenTransformFeedbacks glGenVertexArrays glGenerateMipmap glGet glGetActiveAtomicCounterBufferiv glGetActiveAttrib glGetActiveSubroutineName glGetActiveSubroutineUniform glGetActiveSubroutineUniformName glGetActiveUniform glGetActiveUniformBlock glGetActiveUniformBlockName glGetActiveUniformName glGetActiveUniformsiv glGetAttachedShaders glGetAttribLocation glGetBufferParameter glGetBufferPointerv glGetBufferSubData glGetCompressedTexImage glGetCompressedTextureSubImage glGetDebugMessageLog glGetError glGetFragDataIndex glGetFragDataLocation glGetFramebufferAttachmentParameter glGetFramebufferParameter glGetGraphicsResetStatus glGetInternalformat glGetMultisample glGetObjectLabel glGetObjectPtrLabel glGetPointerv glGetProgram glGetProgramBinary glGetProgramInfoLog glGetProgramInterface glGetProgramPipeline glGetProgramPipelineInfoLog glGetProgramResource glGetProgramResourceIndex glGetProgramResourceLocation glGetProgramResourceLocationIndex glGetProgramResourceName glGetProgramStage glGetQueryIndexed glGetQueryObject glGetQueryiv glGetRenderbufferParameter glGetSamplerParameter glGetShader glGetShaderInfoLog glGetShaderPrecisionFormat glGetShaderSource glGetString glGetSubroutineIndex glGetSubroutineUniformLocation glGetSync glGetTexImage glGetTexLevelParameter glGetTexParameter glGetTextureSubImage glGetTransformFeedback glGetTransformFeedbackVarying glGetUniform glGetUniformBlockIndex glGetUniformIndices glGetUniformLocation glGetUniformSubroutine glGetVertexArrayIndexed glGetVertexArrayiv glGetVertexAttrib glGetVertexAttribPointerv glHint glInvalidateBufferData glInvalidateBufferSubData glInvalidateFramebuffer glInvalidateSubFramebuffer glInvalidateTexImage glInvalidateTexSubImage glIsBuffer glIsEnabled glIsFramebuffer glIsProgram glIsProgramPipeline glIsQuery glIsRenderbuffer glIsSampler glIsShader glIsSync glIsTexture glIsTransformFeedback glIsVertexArray glLineWidth glLinkProgram glLogicOp glMapBuffer glMapBufferRange glMemoryBarrier glMinSampleShading glMultiDrawArrays glMultiDrawArraysIndirect glMultiDrawElements glMultiDrawElementsBaseVertex glMultiDrawElementsIndirect glObjectLabel glObjectPtrLabel glPatchParameter glPauseTransformFeedback glPixelStore glPointParameter glPointSize glPolygonMode glPolygonOffset glPopDebugGroup glPrimitiveRestartIndex glProgramBinary glProgramParameter glProgramUniform glProvokingVertex glPushDebugGroup glQueryCounter glReadBuffer glReadPixels glReleaseShaderCompiler glRenderbufferStorage glRenderbufferStorageMultisample glResumeTransformFeedback glSampleCoverage glSampleMaski glSamplerParameter glScissor glScissorArray glScissorIndexed glShaderBinary glShaderSource glShaderStorageBlockBinding glStencilFunc glStencilFuncSeparate glStencilMask glStencilMaskSeparate glStencilOp glStencilOpSeparate glTexBuffer glTexBufferRange glTexImage1D glTexImage2D glTexImage2DMultisample glTexImage3D glTexImage3DMultisample glTexParameter glTexStorage1D glTexStorage2D glTexStorage2DMultisample glTexStorage3D glTexStorage3DMultisample glTexSubImage1D glTexSubImage2D glTexSubImage3D glTextureBarrier glTextureView glTransformFeedbackBufferBase glTransformFeedbackBufferRange glTransformFeedbackVaryings glUniform glUniformBlockBinding glUniformSubroutines glUnmapBuffer glUseProgram glUseProgramStages glValidateProgram glValidateProgramPipeline glVertexArrayElementBuffer glVertexAttrib glVertexAttribBinding glVertexAttribDivisor glVertexAttribFormat glVertexAttribPointer glVertexBindingDivisor glViewport glViewportArray glViewportIndexed glWaitSync