gl-0.7.2.4: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Ext.ARB.ES2Compatibility

Contents

Synopsis

Extension Support

gl_ARB_ES2_compatibility :: Bool Source

Checks that the GL_ARB_ES2_compatibility extension is available.

GL_ARB_ES2_compatibility

glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m () Source

Usage: glGetShaderPrecisionFormat shadertype precisiontype range precision

The length of range should be 2.

The length of precision should be 2.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderPrecisionFormat.xhtml

glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m () Source

Usage: glShaderBinary count shaders binaryformat binary length

The length of shaders should be count.

The length of binary should be length.

Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderBinary.xhtml

pattern GL_FIXED :: () => (Eq a, Num a) => a Source

pattern GL_HIGH_FLOAT :: () => (Eq a, Num a) => a Source

pattern GL_HIGH_INT :: () => (Eq a, Num a) => a Source

pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: () => (Eq a, Num a) => a Source

pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: () => (Eq a, Num a) => a Source

pattern GL_LOW_FLOAT :: () => (Eq a, Num a) => a Source

pattern GL_LOW_INT :: () => (Eq a, Num a) => a Source

pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: () => (Eq a, Num a) => a Source

pattern GL_MAX_VARYING_VECTORS :: () => (Eq a, Num a) => a Source

pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: () => (Eq a, Num a) => a Source

pattern GL_MEDIUM_FLOAT :: () => (Eq a, Num a) => a Source

pattern GL_MEDIUM_INT :: () => (Eq a, Num a) => a Source

pattern GL_NUM_SHADER_BINARY_FORMATS :: () => (Eq a, Num a) => a Source

pattern GL_RGB565 :: () => (Eq a, Num a) => a Source

pattern GL_SHADER_BINARY_FORMATS :: () => (Eq a, Num a) => a Source

pattern GL_SHADER_COMPILER :: () => (Eq a, Num a) => a Source