gl-0.7.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Internal.Shared

Synopsis

Documentation

glAccum :: MonadIO m => GLenum -> GLfloat -> m () Source

Usage: glAccum op value

The parameter op is a AccumOp, one of: GL_ACCUM, GL_LOAD, GL_RETURN, GL_MULT, GL_ADD.

The parameter value is a CoordF.

glAlphaFunc :: MonadIO m => GLenum -> GLfloat -> m () Source

Usage: glAlphaFunc func ref

The parameter func is a AlphaFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.

glAreTexturesResident :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean Source

Usage: glAreTexturesResident n textures residences

The parameter textures is a Texture.

The parameter residences is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of textures should be n.

The length of residences should be n.

glBitmap :: MonadIO m => GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> m () Source

Usage: glBitmap width height xorig yorig xmove ymove bitmap

The parameter xorig is a CoordF.

The parameter yorig is a CoordF.

The parameter xmove is a CoordF.

The parameter ymove is a CoordF.

The length of bitmap should be COMPSIZE(width,height).

glCallList :: MonadIO m => GLuint -> m () Source

Usage: glCallList list

The parameter list is a List.

glCallLists :: MonadIO m => GLsizei -> GLenum -> Ptr () -> m () Source

Usage: glCallLists n type lists

The parameter type is a ListNameType, one of: GL_2_BYTES, GL_3_BYTES, GL_4_BYTES, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT.

The length of lists should be COMPSIZE(n,type).

glClearAccum :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glClearAccum red green blue alpha

glClearIndex :: MonadIO m => GLfloat -> m () Source

Usage: glClearIndex c

The parameter c is a MaskedColorIndexValueF.

glClientActiveTexture :: MonadIO m => GLenum -> m () Source

Usage: glClientActiveTexture texture

The parameter texture is a TextureUnit.

glColor3b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m () Source

Usage: glColor3b red green blue

The parameter red is a ColorB.

The parameter green is a ColorB.

The parameter blue is a ColorB.

The vector equivalent of this command is glColor3bv.

glColor3bv :: MonadIO m => Ptr GLbyte -> m () Source

Usage: glColor3bv v

The parameter v is a ColorB.

The length of v should be 3.

glColor3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glColor3d red green blue

The parameter red is a ColorD.

The parameter green is a ColorD.

The parameter blue is a ColorD.

The vector equivalent of this command is glColor3dv.

glColor3dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glColor3dv v

The parameter v is a ColorD.

The length of v should be 3.

glColor3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glColor3f red green blue

The parameter red is a ColorF.

The parameter green is a ColorF.

The parameter blue is a ColorF.

The vector equivalent of this command is glColor3fv.

glColor3fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glColor3fv v

The parameter v is a ColorF.

The length of v should be 3.

glColor3i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

Usage: glColor3i red green blue

The parameter red is a ColorI.

The parameter green is a ColorI.

The parameter blue is a ColorI.

The vector equivalent of this command is glColor3iv.

glColor3iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glColor3iv v

The parameter v is a ColorI.

The length of v should be 3.

glColor3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () Source

Usage: glColor3s red green blue

The parameter red is a ColorS.

The parameter green is a ColorS.

The parameter blue is a ColorS.

The vector equivalent of this command is glColor3sv.

glColor3sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glColor3sv v

The parameter v is a ColorS.

The length of v should be 3.

glColor3ub :: MonadIO m => GLubyte -> GLubyte -> GLubyte -> m () Source

Usage: glColor3ub red green blue

The parameter red is a ColorUB.

The parameter green is a ColorUB.

The parameter blue is a ColorUB.

The vector equivalent of this command is glColor3ubv.

glColor3ubv :: MonadIO m => Ptr GLubyte -> m () Source

Usage: glColor3ubv v

The parameter v is a ColorUB.

The length of v should be 3.

glColor3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source

Usage: glColor3ui red green blue

The parameter red is a ColorUI.

The parameter green is a ColorUI.

The parameter blue is a ColorUI.

The vector equivalent of this command is glColor3uiv.

glColor3uiv :: MonadIO m => Ptr GLuint -> m () Source

Usage: glColor3uiv v

The parameter v is a ColorUI.

The length of v should be 3.

glColor3us :: MonadIO m => GLushort -> GLushort -> GLushort -> m () Source

Usage: glColor3us red green blue

The parameter red is a ColorUS.

The parameter green is a ColorUS.

The parameter blue is a ColorUS.

The vector equivalent of this command is glColor3usv.

glColor3usv :: MonadIO m => Ptr GLushort -> m () Source

Usage: glColor3usv v

The parameter v is a ColorUS.

The length of v should be 3.

glColor4b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> GLbyte -> m () Source

Usage: glColor4b red green blue alpha

The parameter red is a ColorB.

The parameter green is a ColorB.

The parameter blue is a ColorB.

The parameter alpha is a ColorB.

The vector equivalent of this command is glColor4bv.

glColor4bv :: MonadIO m => Ptr GLbyte -> m () Source

Usage: glColor4bv v

The parameter v is a ColorB.

The length of v should be 4.

glColor4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glColor4d red green blue alpha

The parameter red is a ColorD.

The parameter green is a ColorD.

The parameter blue is a ColorD.

The parameter alpha is a ColorD.

The vector equivalent of this command is glColor4dv.

glColor4dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glColor4dv v

The parameter v is a ColorD.

The length of v should be 4.

glColor4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glColor4f red green blue alpha

The parameter red is a ColorF.

The parameter green is a ColorF.

The parameter blue is a ColorF.

The parameter alpha is a ColorF.

The vector equivalent of this command is glColor4fv.

glColor4fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glColor4fv v

The parameter v is a ColorF.

The length of v should be 4.

glColor4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glColor4i red green blue alpha

The parameter red is a ColorI.

The parameter green is a ColorI.

The parameter blue is a ColorI.

The parameter alpha is a ColorI.

The vector equivalent of this command is glColor4iv.

glColor4iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glColor4iv v

The parameter v is a ColorI.

The length of v should be 4.

glColor4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glColor4s red green blue alpha

The parameter red is a ColorS.

The parameter green is a ColorS.

The parameter blue is a ColorS.

The parameter alpha is a ColorS.

The vector equivalent of this command is glColor4sv.

glColor4sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glColor4sv v

The parameter v is a ColorS.

The length of v should be 4.

glColor4ub :: MonadIO m => GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source

Usage: glColor4ub red green blue alpha

The parameter red is a ColorUB.

The parameter green is a ColorUB.

The parameter blue is a ColorUB.

The parameter alpha is a ColorUB.

The vector equivalent of this command is glColor4ubv.

glColor4ubv :: MonadIO m => Ptr GLubyte -> m () Source

Usage: glColor4ubv v

The parameter v is a ColorUB.

The length of v should be 4.

glColor4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glColor4ui red green blue alpha

The parameter red is a ColorUI.

The parameter green is a ColorUI.

The parameter blue is a ColorUI.

The parameter alpha is a ColorUI.

The vector equivalent of this command is glColor4uiv.

glColor4uiv :: MonadIO m => Ptr GLuint -> m () Source

Usage: glColor4uiv v

The parameter v is a ColorUI.

The length of v should be 4.

glColor4us :: MonadIO m => GLushort -> GLushort -> GLushort -> GLushort -> m () Source

Usage: glColor4us red green blue alpha

The parameter red is a ColorUS.

The parameter green is a ColorUS.

The parameter blue is a ColorUS.

The parameter alpha is a ColorUS.

The vector equivalent of this command is glColor4usv.

glColor4usv :: MonadIO m => Ptr GLushort -> m () Source

Usage: glColor4usv v

The parameter v is a ColorUS.

The length of v should be 4.

glColorMaterial :: MonadIO m => GLenum -> GLenum -> m () Source

Usage: glColorMaterial face mode

The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

The parameter mode is a ColorMaterialParameter, one of: GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_DIFFUSE, GL_EMISSION, GL_SPECULAR.

glColorPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glColorPointer size type stride pointer

The parameter type is a ColorPointerType, one of: GL_BYTE, GL_DOUBLE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT.

The length of pointer should be COMPSIZE(size,type,stride).

glCopyPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> m () Source

Usage: glCopyPixels x y width height type

The parameter x is a WinCoord.

The parameter y is a WinCoord.

The parameter type is a PixelCopyType, one of: GL_COLOR, GL_COLOR_EXT, GL_DEPTH, GL_DEPTH_EXT, GL_STENCIL, GL_STENCIL_EXT.

glDeleteLists :: MonadIO m => GLuint -> GLsizei -> m () Source

Usage: glDeleteLists list range

The parameter list is a List.

glDisableClientState :: MonadIO m => GLenum -> m () Source

Usage: glDisableClientState array

The parameter array is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

glEdgeFlag :: MonadIO m => GLboolean -> m () Source

Usage: glEdgeFlag flag

The parameter flag is a Boolean, one of: GL_FALSE, GL_TRUE.

The vector equivalent of this command is glEdgeFlagv.

glEdgeFlagPointer :: MonadIO m => GLsizei -> Ptr () -> m () Source

Usage: glEdgeFlagPointer stride pointer

The length of pointer should be COMPSIZE(stride).

glEdgeFlagv :: MonadIO m => Ptr GLboolean -> m () Source

Usage: glEdgeFlagv flag

The parameter flag is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of flag should be 1.

glEnableClientState :: MonadIO m => GLenum -> m () Source

Usage: glEnableClientState array

The parameter array is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

glEnd :: MonadIO m => m () Source

Usage: glEnd

glEndList :: MonadIO m => m () Source

Usage: glEndList

glEvalCoord1d :: MonadIO m => GLdouble -> m () Source

Usage: glEvalCoord1d u

The parameter u is a CoordD.

The vector equivalent of this command is glEvalCoord1dv.

glEvalCoord1dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glEvalCoord1dv u

The parameter u is a CoordD.

The length of u should be 1.

glEvalCoord1f :: MonadIO m => GLfloat -> m () Source

Usage: glEvalCoord1f u

The parameter u is a CoordF.

The vector equivalent of this command is glEvalCoord1fv.

glEvalCoord1fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glEvalCoord1fv u

The parameter u is a CoordF.

The length of u should be 1.

glEvalCoord2d :: MonadIO m => GLdouble -> GLdouble -> m () Source

Usage: glEvalCoord2d u v

The parameter u is a CoordD.

The parameter v is a CoordD.

The vector equivalent of this command is glEvalCoord2dv.

glEvalCoord2dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glEvalCoord2dv u

The parameter u is a CoordD.

The length of u should be 2.

glEvalCoord2f :: MonadIO m => GLfloat -> GLfloat -> m () Source

Usage: glEvalCoord2f u v

The parameter u is a CoordF.

The parameter v is a CoordF.

The vector equivalent of this command is glEvalCoord2fv.

glEvalCoord2fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glEvalCoord2fv u

The parameter u is a CoordF.

The length of u should be 2.

glEvalMesh1 :: MonadIO m => GLenum -> GLint -> GLint -> m () Source

Usage: glEvalMesh1 mode i1 i2

The parameter mode is a MeshMode1, one of: GL_LINE, GL_POINT.

The parameter i1 is a CheckedInt32.

The parameter i2 is a CheckedInt32.

glEvalMesh2 :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glEvalMesh2 mode i1 i2 j1 j2

The parameter mode is a MeshMode2, one of: GL_FILL, GL_LINE, GL_POINT.

The parameter i1 is a CheckedInt32.

The parameter i2 is a CheckedInt32.

The parameter j1 is a CheckedInt32.

The parameter j2 is a CheckedInt32.

glEvalPoint1 :: MonadIO m => GLint -> m () Source

Usage: glEvalPoint1 i

glEvalPoint2 :: MonadIO m => GLint -> GLint -> m () Source

Usage: glEvalPoint2 i j

The parameter i is a CheckedInt32.

The parameter j is a CheckedInt32.

glFeedbackBuffer :: MonadIO m => GLsizei -> GLenum -> Ptr GLfloat -> m () Source

Usage: glFeedbackBuffer size type buffer

The parameter type is a FeedbackType, one of: GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4D_COLOR_TEXTURE.

The parameter buffer is a FeedbackElement.

The length of buffer should be size.

glFogCoordPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glFogCoordPointer type stride pointer

The parameter type is a FogPointerTypeEXT, one of: GL_FLOAT, GL_DOUBLE.

The length of pointer should be COMPSIZE(type,stride).

glFogCoordd :: MonadIO m => GLdouble -> m () Source

Usage: glFogCoordd coord

The parameter coord is a CoordD.

The vector equivalent of this command is glFogCoorddv.

glFogCoorddv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glFogCoorddv coord

The parameter coord is a CoordD.

The length of coord should be 1.

glFogCoordf :: MonadIO m => GLfloat -> m () Source

Usage: glFogCoordf coord

The parameter coord is a CoordF.

The vector equivalent of this command is glFogCoordfv.

glFogCoordfv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glFogCoordfv coord

The parameter coord is a CoordF.

The length of coord should be 1.

glFogf :: MonadIO m => GLenum -> GLfloat -> m () Source

Usage: glFogf pname param

The parameter pname is a FogParameter, one of: GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START.

The parameter param is a CheckedFloat32.

glFogfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

Usage: glFogfv pname params

The parameter pname is a FogParameter, one of: GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START.

The parameter params is a CheckedFloat32.

The length of params should be COMPSIZE(pname).

glFogi :: MonadIO m => GLenum -> GLint -> m () Source

Usage: glFogi pname param

The parameter pname is a FogParameter, one of: GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START.

The parameter param is a CheckedInt32.

glFogiv :: MonadIO m => GLenum -> Ptr GLint -> m () Source

Usage: glFogiv pname params

The parameter pname is a FogParameter, one of: GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START.

The parameter params is a CheckedInt32.

The length of params should be COMPSIZE(pname).

glFrustum :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glFrustum left right bottom top zNear zFar

glGetMaterialfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetMaterialfv face pname params

The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

The parameter pname is a MaterialParameter, one of: GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_INDEXES, GL_DIFFUSE, GL_EMISSION, GL_SHININESS, GL_SPECULAR.

The length of params should be COMPSIZE(pname).

glGetMaterialiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetMaterialiv face pname params

The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

The parameter pname is a MaterialParameter, one of: GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_INDEXES, GL_DIFFUSE, GL_EMISSION, GL_SHININESS, GL_SPECULAR.

The length of params should be COMPSIZE(pname).

glGetPolygonStipple :: MonadIO m => Ptr GLubyte -> m () Source

Usage: glGetPolygonStipple mask

The length of mask should be COMPSIZE().

glGetTexEnvfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetTexEnvfv target pname params

The parameter target is a TextureEnvTarget, one of: GL_TEXTURE_ENV.

The parameter pname is a TextureEnvParameter, one of: GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE.

The length of params should be COMPSIZE(pname).

glGetTexEnviv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTexEnviv target pname params

The parameter target is a TextureEnvTarget, one of: GL_TEXTURE_ENV.

The parameter pname is a TextureEnvParameter, one of: GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE.

The length of params should be COMPSIZE(pname).

glGetTexGendv :: MonadIO m => GLenum -> GLenum -> Ptr GLdouble -> m () Source

Usage: glGetTexGendv coord pname params

The parameter coord is a TextureCoordName, one of: GL_S, GL_T, GL_R, GL_Q.

The parameter pname is a TextureGenParameter, one of: GL_EYE_LINE_SGIS, GL_EYE_PLANE, GL_EYE_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_TEXTURE_GEN_MODE.

The length of params should be COMPSIZE(pname).

glGetTexGenfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetTexGenfv coord pname params

The parameter coord is a TextureCoordName, one of: GL_S, GL_T, GL_R, GL_Q.

The parameter pname is a TextureGenParameter, one of: GL_EYE_LINE_SGIS, GL_EYE_PLANE, GL_EYE_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_TEXTURE_GEN_MODE.

The length of params should be COMPSIZE(pname).

glGetTexGeniv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTexGeniv coord pname params

The parameter coord is a TextureCoordName, one of: GL_S, GL_T, GL_R, GL_Q.

The parameter pname is a TextureGenParameter, one of: GL_EYE_LINE_SGIS, GL_EYE_PLANE, GL_EYE_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_TEXTURE_GEN_MODE.

The length of params should be COMPSIZE(pname).

glIndexMask :: MonadIO m => GLuint -> m () Source

Usage: glIndexMask mask

The parameter mask is a MaskedColorIndexValueI.

glIndexPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glIndexPointer type stride pointer

The parameter type is a IndexPointerType, one of: GL_DOUBLE, GL_FLOAT, GL_INT, GL_SHORT.

The length of pointer should be COMPSIZE(type,stride).

glIndexd :: MonadIO m => GLdouble -> m () Source

Usage: glIndexd c

The parameter c is a ColorIndexValueD.

The vector equivalent of this command is glIndexdv.

glIndexdv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glIndexdv c

The parameter c is a ColorIndexValueD.

The length of c should be 1.

glIndexf :: MonadIO m => GLfloat -> m () Source

Usage: glIndexf c

The parameter c is a ColorIndexValueF.

The vector equivalent of this command is glIndexfv.

glIndexfv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glIndexfv c

The parameter c is a ColorIndexValueF.

The length of c should be 1.

glIndexi :: MonadIO m => GLint -> m () Source

Usage: glIndexi c

The parameter c is a ColorIndexValueI.

The vector equivalent of this command is glIndexiv.

glIndexiv :: MonadIO m => Ptr GLint -> m () Source

Usage: glIndexiv c

The parameter c is a ColorIndexValueI.

The length of c should be 1.

glIndexs :: MonadIO m => GLshort -> m () Source

Usage: glIndexs c

The parameter c is a ColorIndexValueS.

The vector equivalent of this command is glIndexsv.

glIndexsv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glIndexsv c

The parameter c is a ColorIndexValueS.

The length of c should be 1.

glIndexub :: MonadIO m => GLubyte -> m () Source

Usage: glIndexub c

The parameter c is a ColorIndexValueUB.

The vector equivalent of this command is glIndexubv.

glIndexubv :: MonadIO m => Ptr GLubyte -> m () Source

Usage: glIndexubv c

The parameter c is a ColorIndexValueUB.

The length of c should be 1.

glInterleavedArrays :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glInterleavedArrays format stride pointer

The parameter format is a InterleavedArrayFormat, one of: GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_N3F_V3F, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_V2F, GL_V3F.

The length of pointer should be COMPSIZE(format,stride).

glIsList :: MonadIO m => GLuint -> m GLboolean Source

Usage: glIsList list

The parameter list is a List.

glLightModelfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

Usage: glLightModelfv pname params

The parameter pname is a LightModelParameter, one of: GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE.

The length of params should be COMPSIZE(pname).

glLightModeliv :: MonadIO m => GLenum -> Ptr GLint -> m () Source

Usage: glLightModeliv pname params

The parameter pname is a LightModelParameter, one of: GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE.

The length of params should be COMPSIZE(pname).

glLineStipple :: MonadIO m => GLint -> GLushort -> m () Source

Usage: glLineStipple factor pattern

The parameter factor is a CheckedInt32.

The parameter pattern is a LineStipple.

glListBase :: MonadIO m => GLuint -> m () Source

Usage: glListBase base

The parameter base is a List.

glLoadMatrixd :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glLoadMatrixd m

The length of m should be 16.

glLoadMatrixf :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glLoadMatrixf m

The length of m should be 16.

glLoadName :: MonadIO m => GLuint -> m () Source

Usage: glLoadName name

The parameter name is a SelectName.

glLoadTransposeMatrixd :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glLoadTransposeMatrixd m

The length of m should be 16.

glLoadTransposeMatrixf :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glLoadTransposeMatrixf m

The length of m should be 16.

glMap1d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> m () Source

Usage: glMap1d target u1 u2 stride order points

The parameter target is a MapTarget, one of: GL_GEOMETRY_DEFORMATION_SGIX, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_TEXTURE_DEFORMATION_SGIX.

The parameter u1 is a CoordD.

The parameter u2 is a CoordD.

The parameter order is a CheckedInt32.

The parameter points is a CoordD.

The length of points should be COMPSIZE(target,stride,order).

glMap1f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> m () Source

Usage: glMap1f target u1 u2 stride order points

The parameter target is a MapTarget, one of: GL_GEOMETRY_DEFORMATION_SGIX, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_TEXTURE_DEFORMATION_SGIX.

The parameter u1 is a CoordF.

The parameter u2 is a CoordF.

The parameter order is a CheckedInt32.

The parameter points is a CoordF.

The length of points should be COMPSIZE(target,stride,order).

glMap2d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> m () Source

Usage: glMap2d target u1 u2 ustride uorder v1 v2 vstride vorder points

The parameter target is a MapTarget, one of: GL_GEOMETRY_DEFORMATION_SGIX, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_TEXTURE_DEFORMATION_SGIX.

The parameter u1 is a CoordD.

The parameter u2 is a CoordD.

The parameter uorder is a CheckedInt32.

The parameter v1 is a CoordD.

The parameter v2 is a CoordD.

The parameter vorder is a CheckedInt32.

The parameter points is a CoordD.

The length of points should be COMPSIZE(target,ustride,uorder,vstride,vorder).

glMap2f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> m () Source

Usage: glMap2f target u1 u2 ustride uorder v1 v2 vstride vorder points

The parameter target is a MapTarget, one of: GL_GEOMETRY_DEFORMATION_SGIX, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_TEXTURE_DEFORMATION_SGIX.

The parameter u1 is a CoordF.

The parameter u2 is a CoordF.

The parameter uorder is a CheckedInt32.

The parameter v1 is a CoordF.

The parameter v2 is a CoordF.

The parameter vorder is a CheckedInt32.

The parameter points is a CoordF.

The length of points should be COMPSIZE(target,ustride,uorder,vstride,vorder).

glMapGrid1d :: MonadIO m => GLint -> GLdouble -> GLdouble -> m () Source

Usage: glMapGrid1d un u1 u2

The parameter u1 is a CoordD.

The parameter u2 is a CoordD.

glMapGrid1f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m () Source

Usage: glMapGrid1f un u1 u2

The parameter u1 is a CoordF.

The parameter u2 is a CoordF.

glMapGrid2d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> m () Source

Usage: glMapGrid2d un u1 u2 vn v1 v2

The parameter u1 is a CoordD.

The parameter u2 is a CoordD.

The parameter v1 is a CoordD.

The parameter v2 is a CoordD.

glMapGrid2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> m () Source

Usage: glMapGrid2f un u1 u2 vn v1 v2

The parameter u1 is a CoordF.

The parameter u2 is a CoordF.

The parameter v1 is a CoordF.

The parameter v2 is a CoordF.

glMaterialf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () Source

Usage: glMaterialf face pname param

The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

The parameter pname is a MaterialParameter, one of: GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_INDEXES, GL_DIFFUSE, GL_EMISSION, GL_SHININESS, GL_SPECULAR.

The parameter param is a CheckedFloat32.

glMaterialfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source

Usage: glMaterialfv face pname params

The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

The parameter pname is a MaterialParameter, one of: GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_INDEXES, GL_DIFFUSE, GL_EMISSION, GL_SHININESS, GL_SPECULAR.

The parameter params is a CheckedFloat32.

The length of params should be COMPSIZE(pname).

glMateriali :: MonadIO m => GLenum -> GLenum -> GLint -> m () Source

Usage: glMateriali face pname param

The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

The parameter pname is a MaterialParameter, one of: GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_INDEXES, GL_DIFFUSE, GL_EMISSION, GL_SHININESS, GL_SPECULAR.

The parameter param is a CheckedInt32.

glMaterialiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glMaterialiv face pname params

The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

The parameter pname is a MaterialParameter, one of: GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_INDEXES, GL_DIFFUSE, GL_EMISSION, GL_SHININESS, GL_SPECULAR.

The parameter params is a CheckedInt32.

The length of params should be COMPSIZE(pname).

glMatrixMode :: MonadIO m => GLenum -> m () Source

Usage: glMatrixMode mode

The parameter mode is a MatrixMode, one of: GL_MODELVIEW, GL_MODELVIEW0_EXT, GL_PROJECTION, GL_TEXTURE.

glMultMatrixd :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glMultMatrixd m

The length of m should be 16.

glMultMatrixf :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glMultMatrixf m

The length of m should be 16.

glMultTransposeMatrixd :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glMultTransposeMatrixd m

The length of m should be 16.

glMultTransposeMatrixf :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glMultTransposeMatrixf m

The length of m should be 16.

glMultiTexCoord1d :: MonadIO m => GLenum -> GLdouble -> m () Source

Usage: glMultiTexCoord1d target s

The parameter target is a TextureUnit.

The parameter s is a CoordD.

The vector equivalent of this command is glMultiTexCoord1dv.

glMultiTexCoord1dv :: MonadIO m => GLenum -> Ptr GLdouble -> m () Source

Usage: glMultiTexCoord1dv target v

The parameter target is a TextureUnit.

The parameter v is a CoordD.

The length of v should be 1.

glMultiTexCoord1f :: MonadIO m => GLenum -> GLfloat -> m () Source

Usage: glMultiTexCoord1f target s

The parameter target is a TextureUnit.

The parameter s is a CoordF.

The vector equivalent of this command is glMultiTexCoord1fv.

glMultiTexCoord1fv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

Usage: glMultiTexCoord1fv target v

The parameter target is a TextureUnit.

The parameter v is a CoordF.

The length of v should be 1.

glMultiTexCoord1i :: MonadIO m => GLenum -> GLint -> m () Source

Usage: glMultiTexCoord1i target s

The parameter target is a TextureUnit.

The parameter s is a CoordI.

The vector equivalent of this command is glMultiTexCoord1iv.

glMultiTexCoord1iv :: MonadIO m => GLenum -> Ptr GLint -> m () Source

Usage: glMultiTexCoord1iv target v

The parameter target is a TextureUnit.

The parameter v is a CoordI.

The length of v should be 1.

glMultiTexCoord1s :: MonadIO m => GLenum -> GLshort -> m () Source

Usage: glMultiTexCoord1s target s

The parameter target is a TextureUnit.

The parameter s is a CoordS.

The vector equivalent of this command is glMultiTexCoord1sv.

glMultiTexCoord1sv :: MonadIO m => GLenum -> Ptr GLshort -> m () Source

Usage: glMultiTexCoord1sv target v

The parameter target is a TextureUnit.

The parameter v is a CoordS.

The length of v should be 1.

glMultiTexCoord2d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> m () Source

Usage: glMultiTexCoord2d target s t

The parameter target is a TextureUnit.

The parameter s is a CoordD.

The parameter t is a CoordD.

The vector equivalent of this command is glMultiTexCoord2dv.

glMultiTexCoord2dv :: MonadIO m => GLenum -> Ptr GLdouble -> m () Source

Usage: glMultiTexCoord2dv target v

The parameter target is a TextureUnit.

The parameter v is a CoordD.

The length of v should be 2.

glMultiTexCoord2f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> m () Source

Usage: glMultiTexCoord2f target s t

The parameter target is a TextureUnit.

The parameter s is a CoordF.

The parameter t is a CoordF.

The vector equivalent of this command is glMultiTexCoord2fv.

glMultiTexCoord2fv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

Usage: glMultiTexCoord2fv target v

The parameter target is a TextureUnit.

The parameter v is a CoordF.

The length of v should be 2.

glMultiTexCoord2i :: MonadIO m => GLenum -> GLint -> GLint -> m () Source

Usage: glMultiTexCoord2i target s t

The parameter target is a TextureUnit.

The parameter s is a CoordI.

The parameter t is a CoordI.

The vector equivalent of this command is glMultiTexCoord2iv.

glMultiTexCoord2iv :: MonadIO m => GLenum -> Ptr GLint -> m () Source

Usage: glMultiTexCoord2iv target v

The parameter target is a TextureUnit.

The parameter v is a CoordI.

The length of v should be 2.

glMultiTexCoord2s :: MonadIO m => GLenum -> GLshort -> GLshort -> m () Source

Usage: glMultiTexCoord2s target s t

The parameter target is a TextureUnit.

The parameter s is a CoordS.

The parameter t is a CoordS.

The vector equivalent of this command is glMultiTexCoord2sv.

glMultiTexCoord2sv :: MonadIO m => GLenum -> Ptr GLshort -> m () Source

Usage: glMultiTexCoord2sv target v

The parameter target is a TextureUnit.

The parameter v is a CoordS.

The length of v should be 2.

glMultiTexCoord3d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glMultiTexCoord3d target s t r

The parameter target is a TextureUnit.

The parameter s is a CoordD.

The parameter t is a CoordD.

The parameter r is a CoordD.

The vector equivalent of this command is glMultiTexCoord3dv.

glMultiTexCoord3dv :: MonadIO m => GLenum -> Ptr GLdouble -> m () Source

Usage: glMultiTexCoord3dv target v

The parameter target is a TextureUnit.

The parameter v is a CoordD.

The length of v should be 3.

glMultiTexCoord3f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glMultiTexCoord3f target s t r

The parameter target is a TextureUnit.

The parameter s is a CoordF.

The parameter t is a CoordF.

The parameter r is a CoordF.

The vector equivalent of this command is glMultiTexCoord3fv.

glMultiTexCoord3fv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

Usage: glMultiTexCoord3fv target v

The parameter target is a TextureUnit.

The parameter v is a CoordF.

The length of v should be 3.

glMultiTexCoord3i :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> m () Source

Usage: glMultiTexCoord3i target s t r

The parameter target is a TextureUnit.

The parameter s is a CoordI.

The parameter t is a CoordI.

The parameter r is a CoordI.

The vector equivalent of this command is glMultiTexCoord3iv.

glMultiTexCoord3iv :: MonadIO m => GLenum -> Ptr GLint -> m () Source

Usage: glMultiTexCoord3iv target v

The parameter target is a TextureUnit.

The parameter v is a CoordI.

The length of v should be 3.

glMultiTexCoord3s :: MonadIO m => GLenum -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glMultiTexCoord3s target s t r

The parameter target is a TextureUnit.

The parameter s is a CoordS.

The parameter t is a CoordS.

The parameter r is a CoordS.

The vector equivalent of this command is glMultiTexCoord3sv.

glMultiTexCoord3sv :: MonadIO m => GLenum -> Ptr GLshort -> m () Source

Usage: glMultiTexCoord3sv target v

The parameter target is a TextureUnit.

The parameter v is a CoordS.

The length of v should be 3.

glMultiTexCoord4d :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glMultiTexCoord4d target s t r q

The parameter target is a TextureUnit.

The parameter s is a CoordD.

The parameter t is a CoordD.

The parameter r is a CoordD.

The parameter q is a CoordD.

The vector equivalent of this command is glMultiTexCoord4dv.

glMultiTexCoord4dv :: MonadIO m => GLenum -> Ptr GLdouble -> m () Source

Usage: glMultiTexCoord4dv target v

The parameter target is a TextureUnit.

The parameter v is a CoordD.

The length of v should be 4.

glMultiTexCoord4f :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glMultiTexCoord4f target s t r q

The parameter target is a TextureUnit.

The parameter s is a CoordF.

The parameter t is a CoordF.

The parameter r is a CoordF.

The parameter q is a CoordF.

The vector equivalent of this command is glMultiTexCoord4fv.

glMultiTexCoord4fv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

Usage: glMultiTexCoord4fv target v

The parameter target is a TextureUnit.

The parameter v is a CoordF.

The length of v should be 4.

glMultiTexCoord4i :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glMultiTexCoord4i target s t r q

The parameter target is a TextureUnit.

The parameter s is a CoordI.

The parameter t is a CoordI.

The parameter r is a CoordI.

The parameter q is a CoordI.

The vector equivalent of this command is glMultiTexCoord4iv.

glMultiTexCoord4iv :: MonadIO m => GLenum -> Ptr GLint -> m () Source

Usage: glMultiTexCoord4iv target v

The parameter target is a TextureUnit.

The parameter v is a CoordI.

The length of v should be 4.

glMultiTexCoord4s :: MonadIO m => GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glMultiTexCoord4s target s t r q

The parameter target is a TextureUnit.

The parameter s is a CoordS.

The parameter t is a CoordS.

The parameter r is a CoordS.

The parameter q is a CoordS.

The vector equivalent of this command is glMultiTexCoord4sv.

glMultiTexCoord4sv :: MonadIO m => GLenum -> Ptr GLshort -> m () Source

Usage: glMultiTexCoord4sv target v

The parameter target is a TextureUnit.

The parameter v is a CoordS.

The length of v should be 4.

glNewList :: MonadIO m => GLuint -> GLenum -> m () Source

Usage: glNewList list mode

The parameter list is a List.

The parameter mode is a ListMode, one of: GL_COMPILE, GL_COMPILE_AND_EXECUTE.

glNormal3b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m () Source

Usage: glNormal3b nx ny nz

The vector equivalent of this command is glNormal3bv.

glNormal3bv :: MonadIO m => Ptr GLbyte -> m () Source

Usage: glNormal3bv v

The length of v should be 3.

glNormal3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glNormal3d nx ny nz

The parameter nx is a CoordD.

The parameter ny is a CoordD.

The parameter nz is a CoordD.

The vector equivalent of this command is glNormal3dv.

glNormal3dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glNormal3dv v

The parameter v is a CoordD.

The length of v should be 3.

glNormal3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glNormal3f nx ny nz

The parameter nx is a CoordF.

The parameter ny is a CoordF.

The parameter nz is a CoordF.

The vector equivalent of this command is glNormal3fv.

glNormal3fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glNormal3fv v

The parameter v is a CoordF.

The length of v should be 3.

glNormal3i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

Usage: glNormal3i nx ny nz

The vector equivalent of this command is glNormal3iv.

glNormal3iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glNormal3iv v

The length of v should be 3.

glNormal3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () Source

Usage: glNormal3s nx ny nz

The vector equivalent of this command is glNormal3sv.

glNormal3sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glNormal3sv v

The length of v should be 3.

glNormalPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glNormalPointer type stride pointer

The parameter type is a NormalPointerType, one of: GL_BYTE, GL_DOUBLE, GL_FLOAT, GL_INT, GL_SHORT.

The length of pointer should be COMPSIZE(type,stride).

glOrtho :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glOrtho left right bottom top zNear zFar

glPassThrough :: MonadIO m => GLfloat -> m () Source

Usage: glPassThrough token

The parameter token is a FeedbackElement.

glPixelMapfv :: MonadIO m => GLenum -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glPixelMapfv map mapsize values

The parameter map is a PixelMap, one of: GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_S_TO_S.

The parameter mapsize is a CheckedInt32.

The length of values should be mapsize.

glPixelMapuiv :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m () Source

Usage: glPixelMapuiv map mapsize values

The parameter map is a PixelMap, one of: GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_S_TO_S.

The parameter mapsize is a CheckedInt32.

The length of values should be mapsize.

glPixelMapusv :: MonadIO m => GLenum -> GLsizei -> Ptr GLushort -> m () Source

Usage: glPixelMapusv map mapsize values

The parameter map is a PixelMap, one of: GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_S_TO_S.

The parameter mapsize is a CheckedInt32.

The length of values should be mapsize.

glPixelTransferf :: MonadIO m => GLenum -> GLfloat -> m () Source

glPixelZoom :: MonadIO m => GLfloat -> GLfloat -> m () Source

Usage: glPixelZoom xfactor yfactor

glPolygonStipple :: MonadIO m => Ptr GLubyte -> m () Source

Usage: glPolygonStipple mask

The length of mask should be COMPSIZE().

glPopName :: MonadIO m => m () Source

Usage: glPopName

glPrioritizeTextures :: MonadIO m => GLsizei -> Ptr GLuint -> Ptr GLfloat -> m () Source

Usage: glPrioritizeTextures n textures priorities

The parameter textures is a Texture.

The length of textures should be n.

The length of priorities should be n.

glPushName :: MonadIO m => GLuint -> m () Source

Usage: glPushName name

The parameter name is a SelectName.

glRasterPos2d :: MonadIO m => GLdouble -> GLdouble -> m () Source

Usage: glRasterPos2d x y

The parameter x is a CoordD.

The parameter y is a CoordD.

The vector equivalent of this command is glRasterPos2dv.

glRasterPos2dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glRasterPos2dv v

The parameter v is a CoordD.

The length of v should be 2.

glRasterPos2f :: MonadIO m => GLfloat -> GLfloat -> m () Source

Usage: glRasterPos2f x y

The parameter x is a CoordF.

The parameter y is a CoordF.

The vector equivalent of this command is glRasterPos2fv.

glRasterPos2fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glRasterPos2fv v

The parameter v is a CoordF.

The length of v should be 2.

glRasterPos2i :: MonadIO m => GLint -> GLint -> m () Source

Usage: glRasterPos2i x y

The parameter x is a CoordI.

The parameter y is a CoordI.

The vector equivalent of this command is glRasterPos2iv.

glRasterPos2iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glRasterPos2iv v

The parameter v is a CoordI.

The length of v should be 2.

glRasterPos2s :: MonadIO m => GLshort -> GLshort -> m () Source

Usage: glRasterPos2s x y

The parameter x is a CoordS.

The parameter y is a CoordS.

The vector equivalent of this command is glRasterPos2sv.

glRasterPos2sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glRasterPos2sv v

The parameter v is a CoordS.

The length of v should be 2.

glRasterPos3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glRasterPos3d x y z

The parameter x is a CoordD.

The parameter y is a CoordD.

The parameter z is a CoordD.

The vector equivalent of this command is glRasterPos3dv.

glRasterPos3dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glRasterPos3dv v

The parameter v is a CoordD.

The length of v should be 3.

glRasterPos3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glRasterPos3f x y z

The parameter x is a CoordF.

The parameter y is a CoordF.

The parameter z is a CoordF.

The vector equivalent of this command is glRasterPos3fv.

glRasterPos3fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glRasterPos3fv v

The parameter v is a CoordF.

The length of v should be 3.

glRasterPos3i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

Usage: glRasterPos3i x y z

The parameter x is a CoordI.

The parameter y is a CoordI.

The parameter z is a CoordI.

The vector equivalent of this command is glRasterPos3iv.

glRasterPos3iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glRasterPos3iv v

The parameter v is a CoordI.

The length of v should be 3.

glRasterPos3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () Source

Usage: glRasterPos3s x y z

The parameter x is a CoordS.

The parameter y is a CoordS.

The parameter z is a CoordS.

The vector equivalent of this command is glRasterPos3sv.

glRasterPos3sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glRasterPos3sv v

The parameter v is a CoordS.

The length of v should be 3.

glRasterPos4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glRasterPos4d x y z w

The parameter x is a CoordD.

The parameter y is a CoordD.

The parameter z is a CoordD.

The parameter w is a CoordD.

The vector equivalent of this command is glRasterPos4dv.

glRasterPos4dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glRasterPos4dv v

The parameter v is a CoordD.

The length of v should be 4.

glRasterPos4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glRasterPos4f x y z w

The parameter x is a CoordF.

The parameter y is a CoordF.

The parameter z is a CoordF.

The parameter w is a CoordF.

The vector equivalent of this command is glRasterPos4fv.

glRasterPos4fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glRasterPos4fv v

The parameter v is a CoordF.

The length of v should be 4.

glRasterPos4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glRasterPos4i x y z w

The parameter x is a CoordI.

The parameter y is a CoordI.

The parameter z is a CoordI.

The parameter w is a CoordI.

The vector equivalent of this command is glRasterPos4iv.

glRasterPos4iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glRasterPos4iv v

The parameter v is a CoordI.

The length of v should be 4.

glRasterPos4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glRasterPos4s x y z w

The parameter x is a CoordS.

The parameter y is a CoordS.

The parameter z is a CoordS.

The parameter w is a CoordS.

The vector equivalent of this command is glRasterPos4sv.

glRasterPos4sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glRasterPos4sv v

The parameter v is a CoordS.

The length of v should be 4.

glRectd :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glRectd x1 y1 x2 y2

The parameter x1 is a CoordD.

The parameter y1 is a CoordD.

The parameter x2 is a CoordD.

The parameter y2 is a CoordD.

The vector equivalent of this command is glRectdv.

glRectdv :: MonadIO m => Ptr GLdouble -> Ptr GLdouble -> m () Source

Usage: glRectdv v1 v2

The parameter v1 is a CoordD.

The parameter v2 is a CoordD.

The length of v1 should be 2.

The length of v2 should be 2.

glRectf :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glRectf x1 y1 x2 y2

The parameter x1 is a CoordF.

The parameter y1 is a CoordF.

The parameter x2 is a CoordF.

The parameter y2 is a CoordF.

The vector equivalent of this command is glRectfv.

glRectfv :: MonadIO m => Ptr GLfloat -> Ptr GLfloat -> m () Source

Usage: glRectfv v1 v2

The parameter v1 is a CoordF.

The parameter v2 is a CoordF.

The length of v1 should be 2.

The length of v2 should be 2.

glRecti :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glRecti x1 y1 x2 y2

The parameter x1 is a CoordI.

The parameter y1 is a CoordI.

The parameter x2 is a CoordI.

The parameter y2 is a CoordI.

The vector equivalent of this command is glRectiv.

glRectiv :: MonadIO m => Ptr GLint -> Ptr GLint -> m () Source

Usage: glRectiv v1 v2

The parameter v1 is a CoordI.

The parameter v2 is a CoordI.

The length of v1 should be 2.

The length of v2 should be 2.

glRects :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glRects x1 y1 x2 y2

The parameter x1 is a CoordS.

The parameter y1 is a CoordS.

The parameter x2 is a CoordS.

The parameter y2 is a CoordS.

The vector equivalent of this command is glRectsv.

glRectsv :: MonadIO m => Ptr GLshort -> Ptr GLshort -> m () Source

Usage: glRectsv v1 v2

The parameter v1 is a CoordS.

The parameter v2 is a CoordS.

The length of v1 should be 2.

The length of v2 should be 2.

glRenderMode :: MonadIO m => GLenum -> m GLint Source

Usage: glRenderMode mode

The parameter mode is a RenderingMode, one of: GL_FEEDBACK, GL_RENDER, GL_SELECT.

glRotated :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glRotated angle x y z

glRotatef :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glRotatef angle x y z

glScaled :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glScaled x y z

glScalef :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glScalef x y z

glSecondaryColor3b :: MonadIO m => GLbyte -> GLbyte -> GLbyte -> m () Source

Usage: glSecondaryColor3b red green blue

The parameter red is a ColorB.

The parameter green is a ColorB.

The parameter blue is a ColorB.

The vector equivalent of this command is glSecondaryColor3bv.

glSecondaryColor3bv :: MonadIO m => Ptr GLbyte -> m () Source

Usage: glSecondaryColor3bv v

The parameter v is a ColorB.

The length of v should be 3.

glSecondaryColor3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glSecondaryColor3d red green blue

The parameter red is a ColorD.

The parameter green is a ColorD.

The parameter blue is a ColorD.

The vector equivalent of this command is glSecondaryColor3dv.

glSecondaryColor3dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glSecondaryColor3dv v

The parameter v is a ColorD.

The length of v should be 3.

glSecondaryColor3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glSecondaryColor3f red green blue

The parameter red is a ColorF.

The parameter green is a ColorF.

The parameter blue is a ColorF.

The vector equivalent of this command is glSecondaryColor3fv.

glSecondaryColor3fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glSecondaryColor3fv v

The parameter v is a ColorF.

The length of v should be 3.

glSecondaryColor3i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

Usage: glSecondaryColor3i red green blue

The parameter red is a ColorI.

The parameter green is a ColorI.

The parameter blue is a ColorI.

The vector equivalent of this command is glSecondaryColor3iv.

glSecondaryColor3iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glSecondaryColor3iv v

The parameter v is a ColorI.

The length of v should be 3.

glSecondaryColor3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () Source

Usage: glSecondaryColor3s red green blue

The parameter red is a ColorS.

The parameter green is a ColorS.

The parameter blue is a ColorS.

The vector equivalent of this command is glSecondaryColor3sv.

glSecondaryColor3sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glSecondaryColor3sv v

The parameter v is a ColorS.

The length of v should be 3.

glSecondaryColor3ub :: MonadIO m => GLubyte -> GLubyte -> GLubyte -> m () Source

Usage: glSecondaryColor3ub red green blue

The parameter red is a ColorUB.

The parameter green is a ColorUB.

The parameter blue is a ColorUB.

The vector equivalent of this command is glSecondaryColor3ubv.

glSecondaryColor3ubv :: MonadIO m => Ptr GLubyte -> m () Source

Usage: glSecondaryColor3ubv v

The parameter v is a ColorUB.

The length of v should be 3.

glSecondaryColor3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source

Usage: glSecondaryColor3ui red green blue

The parameter red is a ColorUI.

The parameter green is a ColorUI.

The parameter blue is a ColorUI.

The vector equivalent of this command is glSecondaryColor3uiv.

glSecondaryColor3uiv :: MonadIO m => Ptr GLuint -> m () Source

Usage: glSecondaryColor3uiv v

The parameter v is a ColorUI.

The length of v should be 3.

glSecondaryColor3us :: MonadIO m => GLushort -> GLushort -> GLushort -> m () Source

Usage: glSecondaryColor3us red green blue

The parameter red is a ColorUS.

The parameter green is a ColorUS.

The parameter blue is a ColorUS.

The vector equivalent of this command is glSecondaryColor3usv.

glSecondaryColor3usv :: MonadIO m => Ptr GLushort -> m () Source

Usage: glSecondaryColor3usv v

The parameter v is a ColorUS.

The length of v should be 3.

glSecondaryColorPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glSecondaryColorPointer size type stride pointer

The parameter type is a ColorPointerType, one of: GL_BYTE, GL_DOUBLE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT.

The length of pointer should be COMPSIZE(size,type,stride).

glSelectBuffer :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glSelectBuffer size buffer

The parameter buffer is a SelectName.

The length of buffer should be size.

glShadeModel :: MonadIO m => GLenum -> m () Source

Usage: glShadeModel mode

The parameter mode is a ShadingModel, one of: GL_FLAT, GL_SMOOTH.

glTexCoord1d :: MonadIO m => GLdouble -> m () Source

Usage: glTexCoord1d s

The parameter s is a CoordD.

The vector equivalent of this command is glTexCoord1dv.

glTexCoord1dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glTexCoord1dv v

The parameter v is a CoordD.

The length of v should be 1.

glTexCoord1f :: MonadIO m => GLfloat -> m () Source

Usage: glTexCoord1f s

The parameter s is a CoordF.

The vector equivalent of this command is glTexCoord1fv.

glTexCoord1fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glTexCoord1fv v

The parameter v is a CoordF.

The length of v should be 1.

glTexCoord1i :: MonadIO m => GLint -> m () Source

Usage: glTexCoord1i s

The parameter s is a CoordI.

The vector equivalent of this command is glTexCoord1iv.

glTexCoord1iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glTexCoord1iv v

The parameter v is a CoordI.

The length of v should be 1.

glTexCoord1s :: MonadIO m => GLshort -> m () Source

Usage: glTexCoord1s s

The parameter s is a CoordS.

The vector equivalent of this command is glTexCoord1sv.

glTexCoord1sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glTexCoord1sv v

The parameter v is a CoordS.

The length of v should be 1.

glTexCoord2d :: MonadIO m => GLdouble -> GLdouble -> m () Source

Usage: glTexCoord2d s t

The parameter s is a CoordD.

The parameter t is a CoordD.

The vector equivalent of this command is glTexCoord2dv.

glTexCoord2dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glTexCoord2dv v

The parameter v is a CoordD.

The length of v should be 2.

glTexCoord2f :: MonadIO m => GLfloat -> GLfloat -> m () Source

Usage: glTexCoord2f s t

The parameter s is a CoordF.

The parameter t is a CoordF.

The vector equivalent of this command is glTexCoord2fv.

glTexCoord2fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glTexCoord2fv v

The parameter v is a CoordF.

The length of v should be 2.

glTexCoord2i :: MonadIO m => GLint -> GLint -> m () Source

Usage: glTexCoord2i s t

The parameter s is a CoordI.

The parameter t is a CoordI.

The vector equivalent of this command is glTexCoord2iv.

glTexCoord2iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glTexCoord2iv v

The parameter v is a CoordI.

The length of v should be 2.

glTexCoord2s :: MonadIO m => GLshort -> GLshort -> m () Source

Usage: glTexCoord2s s t

The parameter s is a CoordS.

The parameter t is a CoordS.

The vector equivalent of this command is glTexCoord2sv.

glTexCoord2sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glTexCoord2sv v

The parameter v is a CoordS.

The length of v should be 2.

glTexCoord3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glTexCoord3d s t r

The parameter s is a CoordD.

The parameter t is a CoordD.

The parameter r is a CoordD.

The vector equivalent of this command is glTexCoord3dv.

glTexCoord3dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glTexCoord3dv v

The parameter v is a CoordD.

The length of v should be 3.

glTexCoord3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glTexCoord3f s t r

The parameter s is a CoordF.

The parameter t is a CoordF.

The parameter r is a CoordF.

The vector equivalent of this command is glTexCoord3fv.

glTexCoord3fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glTexCoord3fv v

The parameter v is a CoordF.

The length of v should be 3.

glTexCoord3i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

Usage: glTexCoord3i s t r

The parameter s is a CoordI.

The parameter t is a CoordI.

The parameter r is a CoordI.

The vector equivalent of this command is glTexCoord3iv.

glTexCoord3iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glTexCoord3iv v

The parameter v is a CoordI.

The length of v should be 3.

glTexCoord3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () Source

Usage: glTexCoord3s s t r

The parameter s is a CoordS.

The parameter t is a CoordS.

The parameter r is a CoordS.

The vector equivalent of this command is glTexCoord3sv.

glTexCoord3sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glTexCoord3sv v

The parameter v is a CoordS.

The length of v should be 3.

glTexCoord4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glTexCoord4d s t r q

The parameter s is a CoordD.

The parameter t is a CoordD.

The parameter r is a CoordD.

The parameter q is a CoordD.

The vector equivalent of this command is glTexCoord4dv.

glTexCoord4dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glTexCoord4dv v

The parameter v is a CoordD.

The length of v should be 4.

glTexCoord4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glTexCoord4f s t r q

The parameter s is a CoordF.

The parameter t is a CoordF.

The parameter r is a CoordF.

The parameter q is a CoordF.

The vector equivalent of this command is glTexCoord4fv.

glTexCoord4fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glTexCoord4fv v

The parameter v is a CoordF.

The length of v should be 4.

glTexCoord4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glTexCoord4i s t r q

The parameter s is a CoordI.

The parameter t is a CoordI.

The parameter r is a CoordI.

The parameter q is a CoordI.

The vector equivalent of this command is glTexCoord4iv.

glTexCoord4iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glTexCoord4iv v

The parameter v is a CoordI.

The length of v should be 4.

glTexCoord4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glTexCoord4s s t r q

The parameter s is a CoordS.

The parameter t is a CoordS.

The parameter r is a CoordS.

The parameter q is a CoordS.

The vector equivalent of this command is glTexCoord4sv.

glTexCoord4sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glTexCoord4sv v

The parameter v is a CoordS.

The length of v should be 4.

glTexCoordPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glTexCoordPointer size type stride pointer

The parameter type is a TexCoordPointerType, one of: GL_DOUBLE, GL_FLOAT, GL_INT, GL_SHORT.

The length of pointer should be COMPSIZE(size,type,stride).

glTexEnvf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () Source

Usage: glTexEnvf target pname param

The parameter target is a TextureEnvTarget, one of: GL_TEXTURE_ENV.

The parameter pname is a TextureEnvParameter, one of: GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE.

The parameter param is a CheckedFloat32.

glTexEnvfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source

Usage: glTexEnvfv target pname params

The parameter target is a TextureEnvTarget, one of: GL_TEXTURE_ENV.

The parameter pname is a TextureEnvParameter, one of: GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE.

The parameter params is a CheckedFloat32.

The length of params should be COMPSIZE(pname).

glTexEnvi :: MonadIO m => GLenum -> GLenum -> GLint -> m () Source

Usage: glTexEnvi target pname param

The parameter target is a TextureEnvTarget, one of: GL_TEXTURE_ENV.

The parameter pname is a TextureEnvParameter, one of: GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE.

The parameter param is a CheckedInt32.

glTexEnviv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glTexEnviv target pname params

The parameter target is a TextureEnvTarget, one of: GL_TEXTURE_ENV.

The parameter pname is a TextureEnvParameter, one of: GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE.

The parameter params is a CheckedInt32.

The length of params should be COMPSIZE(pname).

glTexGend :: MonadIO m => GLenum -> GLenum -> GLdouble -> m () Source

Usage: glTexGend coord pname param

The parameter coord is a TextureCoordName, one of: GL_S, GL_T, GL_R, GL_Q.

The parameter pname is a TextureGenParameter, one of: GL_EYE_LINE_SGIS, GL_EYE_PLANE, GL_EYE_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_TEXTURE_GEN_MODE.

glTexGendv :: MonadIO m => GLenum -> GLenum -> Ptr GLdouble -> m () Source

Usage: glTexGendv coord pname params

The parameter coord is a TextureCoordName, one of: GL_S, GL_T, GL_R, GL_Q.

The parameter pname is a TextureGenParameter, one of: GL_EYE_LINE_SGIS, GL_EYE_PLANE, GL_EYE_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_TEXTURE_GEN_MODE.

The length of params should be COMPSIZE(pname).

glTexGenf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () Source

Usage: glTexGenf coord pname param

The parameter coord is a TextureCoordName, one of: GL_S, GL_T, GL_R, GL_Q.

The parameter pname is a TextureGenParameter, one of: GL_EYE_LINE_SGIS, GL_EYE_PLANE, GL_EYE_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_TEXTURE_GEN_MODE.

The parameter param is a CheckedFloat32.

glTexGenfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source

Usage: glTexGenfv coord pname params

The parameter coord is a TextureCoordName, one of: GL_S, GL_T, GL_R, GL_Q.

The parameter pname is a TextureGenParameter, one of: GL_EYE_LINE_SGIS, GL_EYE_PLANE, GL_EYE_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_TEXTURE_GEN_MODE.

The parameter params is a CheckedFloat32.

The length of params should be COMPSIZE(pname).

glTexGeni :: MonadIO m => GLenum -> GLenum -> GLint -> m () Source

Usage: glTexGeni coord pname param

The parameter coord is a TextureCoordName, one of: GL_S, GL_T, GL_R, GL_Q.

The parameter pname is a TextureGenParameter, one of: GL_EYE_LINE_SGIS, GL_EYE_PLANE, GL_EYE_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_TEXTURE_GEN_MODE.

The parameter param is a CheckedInt32.

glTexGeniv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glTexGeniv coord pname params

The parameter coord is a TextureCoordName, one of: GL_S, GL_T, GL_R, GL_Q.

The parameter pname is a TextureGenParameter, one of: GL_EYE_LINE_SGIS, GL_EYE_PLANE, GL_EYE_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_TEXTURE_GEN_MODE.

The parameter params is a CheckedInt32.

The length of params should be COMPSIZE(pname).

glTranslatef :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glTranslatef x y z

glVertex2d :: MonadIO m => GLdouble -> GLdouble -> m () Source

Usage: glVertex2d x y

The parameter x is a CoordD.

The parameter y is a CoordD.

The vector equivalent of this command is glVertex2dv.

glVertex2dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glVertex2dv v

The parameter v is a CoordD.

The length of v should be 2.

glVertex2f :: MonadIO m => GLfloat -> GLfloat -> m () Source

Usage: glVertex2f x y

The parameter x is a CoordF.

The parameter y is a CoordF.

The vector equivalent of this command is glVertex2fv.

glVertex2fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glVertex2fv v

The parameter v is a CoordF.

The length of v should be 2.

glVertex2i :: MonadIO m => GLint -> GLint -> m () Source

Usage: glVertex2i x y

The parameter x is a CoordI.

The parameter y is a CoordI.

The vector equivalent of this command is glVertex2iv.

glVertex2iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glVertex2iv v

The parameter v is a CoordI.

The length of v should be 2.

glVertex2s :: MonadIO m => GLshort -> GLshort -> m () Source

Usage: glVertex2s x y

The parameter x is a CoordS.

The parameter y is a CoordS.

The vector equivalent of this command is glVertex2sv.

glVertex2sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glVertex2sv v

The parameter v is a CoordS.

The length of v should be 2.

glVertex3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glVertex3d x y z

The parameter x is a CoordD.

The parameter y is a CoordD.

The parameter z is a CoordD.

The vector equivalent of this command is glVertex3dv.

glVertex3dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glVertex3dv v

The parameter v is a CoordD.

The length of v should be 3.

glVertex3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glVertex3f x y z

The parameter x is a CoordF.

The parameter y is a CoordF.

The parameter z is a CoordF.

The vector equivalent of this command is glVertex3fv.

glVertex3fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glVertex3fv v

The parameter v is a CoordF.

The length of v should be 3.

glVertex3i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

Usage: glVertex3i x y z

The parameter x is a CoordI.

The parameter y is a CoordI.

The parameter z is a CoordI.

The vector equivalent of this command is glVertex3iv.

glVertex3iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glVertex3iv v

The parameter v is a CoordI.

The length of v should be 3.

glVertex3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () Source

Usage: glVertex3s x y z

The parameter x is a CoordS.

The parameter y is a CoordS.

The parameter z is a CoordS.

The vector equivalent of this command is glVertex3sv.

glVertex3sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glVertex3sv v

The parameter v is a CoordS.

The length of v should be 3.

glVertex4d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glVertex4d x y z w

The parameter x is a CoordD.

The parameter y is a CoordD.

The parameter z is a CoordD.

The parameter w is a CoordD.

The vector equivalent of this command is glVertex4dv.

glVertex4dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glVertex4dv v

The parameter v is a CoordD.

The length of v should be 4.

glVertex4f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glVertex4f x y z w

The parameter x is a CoordF.

The parameter y is a CoordF.

The parameter z is a CoordF.

The parameter w is a CoordF.

The vector equivalent of this command is glVertex4fv.

glVertex4fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glVertex4fv v

The parameter v is a CoordF.

The length of v should be 4.

glVertex4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glVertex4i x y z w

The parameter x is a CoordI.

The parameter y is a CoordI.

The parameter z is a CoordI.

The parameter w is a CoordI.

The vector equivalent of this command is glVertex4iv.

glVertex4iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glVertex4iv v

The parameter v is a CoordI.

The length of v should be 4.

glVertex4s :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glVertex4s x y z w

The parameter x is a CoordS.

The parameter y is a CoordS.

The parameter z is a CoordS.

The parameter w is a CoordS.

The vector equivalent of this command is glVertex4sv.

glVertex4sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glVertex4sv v

The parameter v is a CoordS.

The length of v should be 4.

glVertexPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glVertexPointer size type stride pointer

The parameter type is a VertexPointerType, one of: GL_DOUBLE, GL_FLOAT, GL_INT, GL_SHORT.

The length of pointer should be COMPSIZE(size,type,stride).

glWindowPos2d :: MonadIO m => GLdouble -> GLdouble -> m () Source

Usage: glWindowPos2d x y

The parameter x is a CoordD.

The parameter y is a CoordD.

The vector equivalent of this command is glWindowPos2dv.

glWindowPos2dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glWindowPos2dv v

The parameter v is a CoordD.

The length of v should be 2.

glWindowPos2f :: MonadIO m => GLfloat -> GLfloat -> m () Source

Usage: glWindowPos2f x y

The parameter x is a CoordF.

The parameter y is a CoordF.

The vector equivalent of this command is glWindowPos2fv.

glWindowPos2fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glWindowPos2fv v

The parameter v is a CoordF.

The length of v should be 2.

glWindowPos2i :: MonadIO m => GLint -> GLint -> m () Source

Usage: glWindowPos2i x y

The parameter x is a CoordI.

The parameter y is a CoordI.

The vector equivalent of this command is glWindowPos2iv.

glWindowPos2iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glWindowPos2iv v

The parameter v is a CoordI.

The length of v should be 2.

glWindowPos2s :: MonadIO m => GLshort -> GLshort -> m () Source

Usage: glWindowPos2s x y

The parameter x is a CoordS.

The parameter y is a CoordS.

The vector equivalent of this command is glWindowPos2sv.

glWindowPos2sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glWindowPos2sv v

The parameter v is a CoordS.

The length of v should be 2.

glWindowPos3d :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glWindowPos3d x y z

The parameter x is a CoordD.

The parameter y is a CoordD.

The parameter z is a CoordD.

The vector equivalent of this command is glWindowPos3dv.

glWindowPos3dv :: MonadIO m => Ptr GLdouble -> m () Source

Usage: glWindowPos3dv v

The parameter v is a CoordD.

The length of v should be 3.

glWindowPos3f :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glWindowPos3f x y z

The parameter x is a CoordF.

The parameter y is a CoordF.

The parameter z is a CoordF.

The vector equivalent of this command is glWindowPos3fv.

glWindowPos3fv :: MonadIO m => Ptr GLfloat -> m () Source

Usage: glWindowPos3fv v

The parameter v is a CoordF.

The length of v should be 3.

glWindowPos3i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

Usage: glWindowPos3i x y z

The parameter x is a CoordI.

The parameter y is a CoordI.

The parameter z is a CoordI.

The vector equivalent of this command is glWindowPos3iv.

glWindowPos3iv :: MonadIO m => Ptr GLint -> m () Source

Usage: glWindowPos3iv v

The parameter v is a CoordI.

The length of v should be 3.

glWindowPos3s :: MonadIO m => GLshort -> GLshort -> GLshort -> m () Source

Usage: glWindowPos3s x y z

The parameter x is a CoordS.

The parameter y is a CoordS.

The parameter z is a CoordS.

The vector equivalent of this command is glWindowPos3sv.

glWindowPos3sv :: MonadIO m => Ptr GLshort -> m () Source

Usage: glWindowPos3sv v

The parameter v is a CoordS.

The length of v should be 3.

pattern GL_2D :: (Num a, Eq a) => a Source

pattern GL_2_BYTES :: (Num a, Eq a) => a Source

pattern GL_3D :: (Num a, Eq a) => a Source

pattern GL_3D_COLOR :: (Num a, Eq a) => a Source

pattern GL_3D_COLOR_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_3_BYTES :: (Num a, Eq a) => a Source

pattern GL_4D_COLOR_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_4_BYTES :: (Num a, Eq a) => a Source

pattern GL_ACCUM :: (Num a, Eq a) => a Source

pattern GL_ACCUM_ALPHA_BITS :: (Num a, Eq a) => a Source

pattern GL_ACCUM_BLUE_BITS :: (Num a, Eq a) => a Source

pattern GL_ACCUM_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_ACCUM_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_ACCUM_GREEN_BITS :: (Num a, Eq a) => a Source

pattern GL_ACCUM_RED_BITS :: (Num a, Eq a) => a Source

pattern GL_ADD :: (Num a, Eq a) => a Source

pattern GL_ADD_SIGNED :: (Num a, Eq a) => a Source

pattern GL_ALIASED_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source

pattern GL_ALL_ATTRIB_BITS :: (Num a, Eq a) => a Source

pattern GL_ALPHA12 :: (Num a, Eq a) => a Source

pattern GL_ALPHA16 :: (Num a, Eq a) => a Source

pattern GL_ALPHA4 :: (Num a, Eq a) => a Source

pattern GL_ALPHA8 :: (Num a, Eq a) => a Source

pattern GL_ALPHA_BIAS :: (Num a, Eq a) => a Source

pattern GL_ALPHA_BITS :: (Num a, Eq a) => a Source

pattern GL_ALPHA_INTEGER :: (Num a, Eq a) => a Source

pattern GL_ALPHA_SCALE :: (Num a, Eq a) => a Source

pattern GL_ALPHA_TEST :: (Num a, Eq a) => a Source

pattern GL_ALPHA_TEST_FUNC :: (Num a, Eq a) => a Source

pattern GL_ALPHA_TEST_REF :: (Num a, Eq a) => a Source

pattern GL_AMBIENT :: (Num a, Eq a) => a Source

pattern GL_AMBIENT_AND_DIFFUSE :: (Num a, Eq a) => a Source

pattern GL_ATTRIB_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_AUTO_NORMAL :: (Num a, Eq a) => a Source

pattern GL_AUX0 :: (Num a, Eq a) => a Source

pattern GL_AUX1 :: (Num a, Eq a) => a Source

pattern GL_AUX2 :: (Num a, Eq a) => a Source

pattern GL_AUX3 :: (Num a, Eq a) => a Source

pattern GL_AUX_BUFFERS :: (Num a, Eq a) => a Source

pattern GL_BITMAP :: (Num a, Eq a) => a Source

pattern GL_BITMAP_TOKEN :: (Num a, Eq a) => a Source

pattern GL_BLUE_BIAS :: (Num a, Eq a) => a Source

pattern GL_BLUE_BITS :: (Num a, Eq a) => a Source

pattern GL_BLUE_SCALE :: (Num a, Eq a) => a Source

pattern GL_C3F_V3F :: (Num a, Eq a) => a Source

pattern GL_C4F_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_C4UB_V2F :: (Num a, Eq a) => a Source

pattern GL_C4UB_V3F :: (Num a, Eq a) => a Source

pattern GL_CLAMP :: (Num a, Eq a) => a Source

pattern GL_CLAMP_FRAGMENT_COLOR :: (Num a, Eq a) => a Source

pattern GL_CLAMP_VERTEX_COLOR :: (Num a, Eq a) => a Source

pattern GL_CLIENT_ACTIVE_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_CLIENT_ALL_ATTRIB_BITS :: (Num a, Eq a) => a Source

pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_CLIENT_PIXEL_STORE_BIT :: (Num a, Eq a) => a Source

pattern GL_CLIENT_VERTEX_ARRAY_BIT :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE0 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE1 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE2 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE3 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE4 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE5 :: (Num a, Eq a) => a Source

pattern GL_COEFF :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_COLOR_INDEX :: (Num a, Eq a) => a Source

pattern GL_COLOR_INDEXES :: (Num a, Eq a) => a Source

pattern GL_COLOR_MATERIAL :: (Num a, Eq a) => a Source

pattern GL_COLOR_MATERIAL_FACE :: (Num a, Eq a) => a Source

pattern GL_COLOR_MATERIAL_PARAMETER :: (Num a, Eq a) => a Source

pattern GL_COLOR_SUM :: (Num a, Eq a) => a Source

pattern GL_COMBINE :: (Num a, Eq a) => a Source

pattern GL_COMBINE_ALPHA :: (Num a, Eq a) => a Source

pattern GL_COMBINE_RGB :: (Num a, Eq a) => a Source

pattern GL_COMPARE_R_TO_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_COMPILE :: (Num a, Eq a) => a Source

pattern GL_COMPILE_AND_EXECUTE :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_ALPHA :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_INTENSITY :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_LUMINANCE :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_SLUMINANCE :: (Num a, Eq a) => a Source

pattern GL_CONSTANT :: (Num a, Eq a) => a Source

pattern GL_CONSTANT_ATTENUATION :: (Num a, Eq a) => a Source

pattern GL_COORD_REPLACE :: (Num a, Eq a) => a Source

pattern GL_COPY_PIXEL_TOKEN :: (Num a, Eq a) => a Source

pattern GL_CURRENT_BIT :: (Num a, Eq a) => a Source

pattern GL_CURRENT_COLOR :: (Num a, Eq a) => a Source

pattern GL_CURRENT_FOG_COORD :: (Num a, Eq a) => a Source

pattern GL_CURRENT_FOG_COORDINATE :: (Num a, Eq a) => a Source

pattern GL_CURRENT_INDEX :: (Num a, Eq a) => a Source

pattern GL_CURRENT_NORMAL :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_COLOR :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_DISTANCE :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_INDEX :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_POSITION :: (Num a, Eq a) => a Source

pattern GL_CURRENT_SECONDARY_COLOR :: (Num a, Eq a) => a Source

pattern GL_CURRENT_TEXTURE_COORDS :: (Num a, Eq a) => a Source

pattern GL_DECAL :: (Num a, Eq a) => a Source

pattern GL_DEPTH_BIAS :: (Num a, Eq a) => a Source

pattern GL_DEPTH_BITS :: (Num a, Eq a) => a Source

pattern GL_DEPTH_SCALE :: (Num a, Eq a) => a Source

pattern GL_DEPTH_TEXTURE_MODE :: (Num a, Eq a) => a Source

pattern GL_DIFFUSE :: (Num a, Eq a) => a Source

pattern GL_DOMAIN :: (Num a, Eq a) => a Source

pattern GL_DOT3_RGB :: (Num a, Eq a) => a Source

pattern GL_DOT3_RGBA :: (Num a, Eq a) => a Source

pattern GL_DRAW_PIXEL_TOKEN :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG_ARRAY :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_EMISSION :: (Num a, Eq a) => a Source

pattern GL_ENABLE_BIT :: (Num a, Eq a) => a Source

pattern GL_EVAL_BIT :: (Num a, Eq a) => a Source

pattern GL_EXP :: (Num a, Eq a) => a Source

pattern GL_EXP2 :: (Num a, Eq a) => a Source

pattern GL_EYE_LINEAR :: (Num a, Eq a) => a Source

pattern GL_EYE_PLANE :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK_BUFFER_POINTER :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK_BUFFER_TYPE :: (Num a, Eq a) => a Source

pattern GL_FLAT :: (Num a, Eq a) => a Source

pattern GL_FOG :: (Num a, Eq a) => a Source

pattern GL_FOG_BIT :: (Num a, Eq a) => a Source

pattern GL_FOG_COLOR :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD :: (Num a, Eq a) => a Source

pattern GL_FOG_COORDINATE :: (Num a, Eq a) => a Source

pattern GL_FOG_COORDINATE_ARRAY :: (Num a, Eq a) => a Source

pattern GL_FOG_COORDINATE_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_FOG_COORDINATE_SOURCE :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD_ARRAY :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD_SRC :: (Num a, Eq a) => a Source

pattern GL_FOG_DENSITY :: (Num a, Eq a) => a Source

pattern GL_FOG_END :: (Num a, Eq a) => a Source

pattern GL_FOG_HINT :: (Num a, Eq a) => a Source

pattern GL_FOG_INDEX :: (Num a, Eq a) => a Source

pattern GL_FOG_MODE :: (Num a, Eq a) => a Source

pattern GL_FOG_START :: (Num a, Eq a) => a Source

pattern GL_FRAGMENT_DEPTH :: (Num a, Eq a) => a Source

pattern GL_GENERATE_MIPMAP :: (Num a, Eq a) => a Source

pattern GL_GENERATE_MIPMAP_HINT :: (Num a, Eq a) => a Source

pattern GL_GREEN_BIAS :: (Num a, Eq a) => a Source

pattern GL_GREEN_BITS :: (Num a, Eq a) => a Source

pattern GL_GREEN_SCALE :: (Num a, Eq a) => a Source

pattern GL_HINT_BIT :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_INDEX_BITS :: (Num a, Eq a) => a Source

pattern GL_INDEX_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_INDEX_LOGIC_OP :: (Num a, Eq a) => a Source

pattern GL_INDEX_MODE :: (Num a, Eq a) => a Source

pattern GL_INDEX_OFFSET :: (Num a, Eq a) => a Source

pattern GL_INDEX_SHIFT :: (Num a, Eq a) => a Source

pattern GL_INDEX_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_INTENSITY :: (Num a, Eq a) => a Source

pattern GL_INTENSITY12 :: (Num a, Eq a) => a Source

pattern GL_INTENSITY16 :: (Num a, Eq a) => a Source

pattern GL_INTENSITY4 :: (Num a, Eq a) => a Source

pattern GL_INTENSITY8 :: (Num a, Eq a) => a Source

pattern GL_INTERPOLATE :: (Num a, Eq a) => a Source

pattern GL_LIGHT0 :: (Num a, Eq a) => a Source

pattern GL_LIGHT1 :: (Num a, Eq a) => a Source

pattern GL_LIGHT2 :: (Num a, Eq a) => a Source

pattern GL_LIGHT3 :: (Num a, Eq a) => a Source

pattern GL_LIGHT4 :: (Num a, Eq a) => a Source

pattern GL_LIGHT5 :: (Num a, Eq a) => a Source

pattern GL_LIGHT6 :: (Num a, Eq a) => a Source

pattern GL_LIGHT7 :: (Num a, Eq a) => a Source

pattern GL_LIGHTING :: (Num a, Eq a) => a Source

pattern GL_LIGHTING_BIT :: (Num a, Eq a) => a Source

pattern GL_LIGHT_MODEL_AMBIENT :: (Num a, Eq a) => a Source

pattern GL_LIGHT_MODEL_COLOR_CONTROL :: (Num a, Eq a) => a Source

pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: (Num a, Eq a) => a Source

pattern GL_LIGHT_MODEL_TWO_SIDE :: (Num a, Eq a) => a Source

pattern GL_LINEAR_ATTENUATION :: (Num a, Eq a) => a Source

pattern GL_LINE_BIT :: (Num a, Eq a) => a Source

pattern GL_LINE_RESET_TOKEN :: (Num a, Eq a) => a Source

pattern GL_LINE_STIPPLE :: (Num a, Eq a) => a Source

pattern GL_LINE_STIPPLE_PATTERN :: (Num a, Eq a) => a Source

pattern GL_LINE_STIPPLE_REPEAT :: (Num a, Eq a) => a Source

pattern GL_LINE_TOKEN :: (Num a, Eq a) => a Source

pattern GL_LIST_BASE :: (Num a, Eq a) => a Source

pattern GL_LIST_BIT :: (Num a, Eq a) => a Source

pattern GL_LIST_INDEX :: (Num a, Eq a) => a Source

pattern GL_LIST_MODE :: (Num a, Eq a) => a Source

pattern GL_LOAD :: (Num a, Eq a) => a Source

pattern GL_LOGIC_OP :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE12 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE12_ALPHA12 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE12_ALPHA4 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE16 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE16_ALPHA16 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE4 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE4_ALPHA4 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE6_ALPHA2 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE8 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE8_ALPHA8 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE_ALPHA :: (Num a, Eq a) => a Source

pattern GL_MAP1_COLOR_4 :: (Num a, Eq a) => a Source

pattern GL_MAP1_GRID_DOMAIN :: (Num a, Eq a) => a Source

pattern GL_MAP1_GRID_SEGMENTS :: (Num a, Eq a) => a Source

pattern GL_MAP1_INDEX :: (Num a, Eq a) => a Source

pattern GL_MAP1_NORMAL :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_1 :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_2 :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_3 :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_4 :: (Num a, Eq a) => a Source

pattern GL_MAP1_VERTEX_3 :: (Num a, Eq a) => a Source

pattern GL_MAP1_VERTEX_4 :: (Num a, Eq a) => a Source

pattern GL_MAP2_COLOR_4 :: (Num a, Eq a) => a Source

pattern GL_MAP2_GRID_DOMAIN :: (Num a, Eq a) => a Source

pattern GL_MAP2_GRID_SEGMENTS :: (Num a, Eq a) => a Source

pattern GL_MAP2_INDEX :: (Num a, Eq a) => a Source

pattern GL_MAP2_NORMAL :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_1 :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_2 :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_3 :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_4 :: (Num a, Eq a) => a Source

pattern GL_MAP2_VERTEX_3 :: (Num a, Eq a) => a Source

pattern GL_MAP2_VERTEX_4 :: (Num a, Eq a) => a Source

pattern GL_MAP_COLOR :: (Num a, Eq a) => a Source

pattern GL_MAP_STENCIL :: (Num a, Eq a) => a Source

pattern GL_MATRIX_MODE :: (Num a, Eq a) => a Source

pattern GL_MAX_ATTRIB_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_CLIP_PLANES :: (Num a, Eq a) => a Source

pattern GL_MAX_EVAL_ORDER :: (Num a, Eq a) => a Source

pattern GL_MAX_LIGHTS :: (Num a, Eq a) => a Source

pattern GL_MAX_LIST_NESTING :: (Num a, Eq a) => a Source

pattern GL_MAX_MODELVIEW_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_NAME_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_PIXEL_MAP_TABLE :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_COORDS :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_UNITS :: (Num a, Eq a) => a Source

pattern GL_MODELVIEW :: (Num a, Eq a) => a Source

pattern GL_MODELVIEW_MATRIX :: (Num a, Eq a) => a Source

pattern GL_MODELVIEW_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MODULATE :: (Num a, Eq a) => a Source

pattern GL_MULT :: (Num a, Eq a) => a Source

pattern GL_MULTISAMPLE_BIT :: (Num a, Eq a) => a Source

pattern GL_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_NAME_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_NORMALIZE :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_NORMAL_MAP :: (Num a, Eq a) => a Source

pattern GL_OBJECT_LINEAR :: (Num a, Eq a) => a Source

pattern GL_OBJECT_PLANE :: (Num a, Eq a) => a Source

pattern GL_OPERAND0_ALPHA :: (Num a, Eq a) => a Source

pattern GL_OPERAND0_RGB :: (Num a, Eq a) => a Source

pattern GL_OPERAND1_ALPHA :: (Num a, Eq a) => a Source

pattern GL_OPERAND1_RGB :: (Num a, Eq a) => a Source

pattern GL_OPERAND2_ALPHA :: (Num a, Eq a) => a Source

pattern GL_OPERAND2_RGB :: (Num a, Eq a) => a Source

pattern GL_ORDER :: (Num a, Eq a) => a Source

pattern GL_PASS_THROUGH_TOKEN :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_A_TO_A :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_A_TO_A_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_B_TO_B :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_B_TO_B_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_G_TO_G :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_G_TO_G_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_A :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_A_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_B :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_B_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_G :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_G_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_I :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_I_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_R :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_R_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_R_TO_R :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_R_TO_R_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_S_TO_S :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_S_TO_S_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MODE_BIT :: (Num a, Eq a) => a Source

pattern GL_POINT_BIT :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_MAX :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_MIN :: (Num a, Eq a) => a Source

pattern GL_POINT_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_POINT_SMOOTH_HINT :: (Num a, Eq a) => a Source

pattern GL_POINT_SPRITE :: (Num a, Eq a) => a Source

pattern GL_POINT_TOKEN :: (Num a, Eq a) => a Source

pattern GL_POLYGON :: (Num a, Eq a) => a Source

pattern GL_POLYGON_BIT :: (Num a, Eq a) => a Source

pattern GL_POLYGON_STIPPLE :: (Num a, Eq a) => a Source

pattern GL_POLYGON_STIPPLE_BIT :: (Num a, Eq a) => a Source

pattern GL_POLYGON_TOKEN :: (Num a, Eq a) => a Source

pattern GL_POSITION :: (Num a, Eq a) => a Source

pattern GL_PREVIOUS :: (Num a, Eq a) => a Source

pattern GL_PRIMARY_COLOR :: (Num a, Eq a) => a Source

pattern GL_PROJECTION :: (Num a, Eq a) => a Source

pattern GL_PROJECTION_MATRIX :: (Num a, Eq a) => a Source

pattern GL_PROJECTION_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_Q :: (Num a, Eq a) => a Source

pattern GL_QUADRATIC_ATTENUATION :: (Num a, Eq a) => a Source

pattern GL_QUADS :: (Num a, Eq a) => a Source

pattern GL_QUAD_STRIP :: (Num a, Eq a) => a Source

pattern GL_R :: (Num a, Eq a) => a Source

pattern GL_RED_BIAS :: (Num a, Eq a) => a Source

pattern GL_RED_BITS :: (Num a, Eq a) => a Source

pattern GL_RED_SCALE :: (Num a, Eq a) => a Source

pattern GL_REFLECTION_MAP :: (Num a, Eq a) => a Source

pattern GL_RENDER :: (Num a, Eq a) => a Source

pattern GL_RENDER_MODE :: (Num a, Eq a) => a Source

pattern GL_RESCALE_NORMAL :: (Num a, Eq a) => a Source

pattern GL_RETURN :: (Num a, Eq a) => a Source

pattern GL_RGBA_MODE :: (Num a, Eq a) => a Source

pattern GL_RGB_SCALE :: (Num a, Eq a) => a Source

pattern GL_S :: (Num a, Eq a) => a Source

pattern GL_SCISSOR_BIT :: (Num a, Eq a) => a Source

pattern GL_SECONDARY_COLOR_ARRAY :: (Num a, Eq a) => a Source

pattern GL_SELECT :: (Num a, Eq a) => a Source

pattern GL_SELECTION_BUFFER_POINTER :: (Num a, Eq a) => a Source

pattern GL_SELECTION_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_SEPARATE_SPECULAR_COLOR :: (Num a, Eq a) => a Source

pattern GL_SHADE_MODEL :: (Num a, Eq a) => a Source

pattern GL_SHININESS :: (Num a, Eq a) => a Source

pattern GL_SINGLE_COLOR :: (Num a, Eq a) => a Source

pattern GL_SLUMINANCE :: (Num a, Eq a) => a Source

pattern GL_SLUMINANCE8 :: (Num a, Eq a) => a Source

pattern GL_SLUMINANCE8_ALPHA8 :: (Num a, Eq a) => a Source

pattern GL_SLUMINANCE_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_SOURCE0_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SOURCE0_RGB :: (Num a, Eq a) => a Source

pattern GL_SOURCE1_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SOURCE1_RGB :: (Num a, Eq a) => a Source

pattern GL_SOURCE2_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SOURCE2_RGB :: (Num a, Eq a) => a Source

pattern GL_SPECULAR :: (Num a, Eq a) => a Source

pattern GL_SPHERE_MAP :: (Num a, Eq a) => a Source

pattern GL_SPOT_CUTOFF :: (Num a, Eq a) => a Source

pattern GL_SPOT_DIRECTION :: (Num a, Eq a) => a Source

pattern GL_SPOT_EXPONENT :: (Num a, Eq a) => a Source

pattern GL_SRC0_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SRC0_RGB :: (Num a, Eq a) => a Source

pattern GL_SRC1_RGB :: (Num a, Eq a) => a Source

pattern GL_SRC2_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SRC2_RGB :: (Num a, Eq a) => a Source

pattern GL_STACK_OVERFLOW :: (Num a, Eq a) => a Source

pattern GL_STACK_UNDERFLOW :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BITS :: (Num a, Eq a) => a Source

pattern GL_SUBTRACT :: (Num a, Eq a) => a Source

pattern GL_T :: (Num a, Eq a) => a Source

pattern GL_T2F_C3F_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_C4F_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_C4UB_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_V3F :: (Num a, Eq a) => a Source

pattern GL_T4F_C4F_N3F_V4F :: (Num a, Eq a) => a Source

pattern GL_T4F_V4F :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BIT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BORDER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COORD_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COORD_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COORD_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ENV :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ENV_COLOR :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ENV_MODE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_FILTER_CONTROL :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_MODE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_Q :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_R :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_S :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_T :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_INTENSITY_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_INTENSITY_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_LUMINANCE_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_LUMINANCE_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MATRIX :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_PRIORITY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RESIDENT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_TRANSFORM_BIT :: (Num a, Eq a) => a Source

pattern GL_TRANSPOSE_COLOR_MATRIX :: (Num a, Eq a) => a Source

pattern GL_TRANSPOSE_TEXTURE_MATRIX :: (Num a, Eq a) => a Source

pattern GL_V2F :: (Num a, Eq a) => a Source

pattern GL_V3F :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_PROGRAM_TWO_SIDE :: (Num a, Eq a) => a Source

pattern GL_VIEWPORT_BIT :: (Num a, Eq a) => a Source

pattern GL_ZOOM_X :: (Num a, Eq a) => a Source

pattern GL_ZOOM_Y :: (Num a, Eq a) => a Source

glColorP3ui :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glColorP3ui type color

glColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source

Usage: glColorP3uiv type color

The length of color should be 1.

glColorP4ui :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glColorP4ui type color

glColorP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source

Usage: glColorP4uiv type color

The length of color should be 1.

glMultiTexCoordP1ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () Source

Usage: glMultiTexCoordP1ui texture type coords

glMultiTexCoordP1uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source

Usage: glMultiTexCoordP1uiv texture type coords

The length of coords should be 1.

glMultiTexCoordP2ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () Source

Usage: glMultiTexCoordP2ui texture type coords

glMultiTexCoordP2uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source

Usage: glMultiTexCoordP2uiv texture type coords

The length of coords should be 1.

glMultiTexCoordP3ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () Source

Usage: glMultiTexCoordP3ui texture type coords

glMultiTexCoordP3uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source

Usage: glMultiTexCoordP3uiv texture type coords

The length of coords should be 1.

glMultiTexCoordP4ui :: MonadIO m => GLenum -> GLenum -> GLuint -> m () Source

Usage: glMultiTexCoordP4ui texture type coords

glMultiTexCoordP4uiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source

Usage: glMultiTexCoordP4uiv texture type coords

The length of coords should be 1.

glNormalP3ui :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glNormalP3ui type coords

glNormalP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source

Usage: glNormalP3uiv type coords

The length of coords should be 1.

glSecondaryColorP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source

Usage: glSecondaryColorP3uiv type color

The length of color should be 1.

glTexCoordP1ui :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glTexCoordP1ui type coords

glTexCoordP1uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source

Usage: glTexCoordP1uiv type coords

The length of coords should be 1.

glTexCoordP2ui :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glTexCoordP2ui type coords

glTexCoordP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source

Usage: glTexCoordP2uiv type coords

The length of coords should be 1.

glTexCoordP3ui :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glTexCoordP3ui type coords

glTexCoordP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source

Usage: glTexCoordP3uiv type coords

The length of coords should be 1.

glTexCoordP4ui :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glTexCoordP4ui type coords

glTexCoordP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source

Usage: glTexCoordP4uiv type coords

The length of coords should be 1.

glVertexP2ui :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glVertexP2ui type value

glVertexP2uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source

Usage: glVertexP2uiv type value

The length of value should be 1.

glVertexP3ui :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glVertexP3ui type value

glVertexP3uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source

Usage: glVertexP3uiv type value

The length of value should be 1.

glVertexP4ui :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glVertexP4ui type value

glVertexP4uiv :: MonadIO m => GLenum -> Ptr GLuint -> m () Source

Usage: glVertexP4uiv type value

The length of value should be 1.

pattern GL_DISPLAY_LIST :: (Num a, Eq a) => a Source

glActiveTexture :: MonadIO m => GLenum -> m () Source

Usage: glActiveTexture texture

The parameter texture is a TextureUnit.

Manual page: https://www.opengl.org/sdk/docs/man/html/glActiveTexture.xhtml

glBindBuffer :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glBindBuffer target buffer

The parameter target is a BufferTargetARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBuffer.xhtml

glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m () Source

Usage: glBindBufferRange target index buffer offset size

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBufferRange.xhtml

glBindFragDataLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m () Source

Usage: glBindFragDataLocation program color name

The length of name should be COMPSIZE(name).

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindFragDataLocation.xhtml

glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glBindFramebuffer target framebuffer

The parameter target is a FramebufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindFramebuffer.xhtml

glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glBindRenderbuffer target renderbuffer

The parameter target is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindRenderbuffer.xhtml

glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glBlendColor red green blue alpha

The parameter red is a ColorF.

The parameter green is a ColorF.

The parameter blue is a ColorF.

The parameter alpha is a ColorF.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendColor.xhtml

glBlendEquation :: MonadIO m => GLenum -> m () Source

Usage: glBlendEquation mode

The parameter mode is a BlendEquationMode.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendEquation.xhtml

glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source

Usage: glBlendFuncSeparate sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha

The parameter sfactorRGB is a BlendFuncSeparateParameterEXT.

The parameter dfactorRGB is a BlendFuncSeparateParameterEXT.

The parameter sfactorAlpha is a BlendFuncSeparateParameterEXT.

The parameter dfactorAlpha is a BlendFuncSeparateParameterEXT.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendFuncSeparate.xhtml

glBlitFramebuffer :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m () Source

Usage: glBlitFramebuffer srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter

The parameter mask is a ClearBufferMask, one of: GL_ACCUM_BUFFER_BIT, GL_COLOR_BUFFER_BIT, GL_COVERAGE_BUFFER_BIT_NV, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlitFramebuffer.xhtml

glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m () Source

Usage: glBufferData target size data usage

The parameter target is a BufferTargetARB.

The parameter size is a BufferSize.

The parameter usage is a BufferUsageARB.

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferData.xhtml

glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source

Usage: glBufferSubData target offset size data

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferSubData.xhtml

glClampColor :: MonadIO m => GLenum -> GLenum -> m () Source

Usage: glClampColor target clamp

The parameter target is a ClampColorTargetARB.

The parameter clamp is a ClampColorModeARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClampColor.xhtml

glClearBufferfi :: MonadIO m => GLenum -> GLint -> GLfloat -> GLint -> m () Source

Usage: glClearBufferfi buffer drawbuffer depth stencil

The parameter drawbuffer is a DrawBufferName.

glClearBufferfv :: MonadIO m => GLenum -> GLint -> Ptr GLfloat -> m () Source

Usage: glClearBufferfv buffer drawbuffer value

The parameter drawbuffer is a DrawBufferName.

The length of value should be COMPSIZE(buffer).

glClearBufferiv :: MonadIO m => GLenum -> GLint -> Ptr GLint -> m () Source

Usage: glClearBufferiv buffer drawbuffer value

The parameter drawbuffer is a DrawBufferName.

The length of value should be COMPSIZE(buffer).

glClearBufferuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m () Source

Usage: glClearBufferuiv buffer drawbuffer value

The parameter drawbuffer is a DrawBufferName.

The length of value should be COMPSIZE(buffer).

glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glClearColor red green blue alpha

The parameter red is a ColorF.

The parameter green is a ColorF.

The parameter blue is a ColorF.

The parameter alpha is a ColorF.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearColor.xhtml

glClearStencil :: MonadIO m => GLint -> m () Source

Usage: glClearStencil s

The parameter s is a StencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearStencil.xhtml

glClientWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m GLenum Source

Usage: glClientWaitSync sync flags timeout

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClientWaitSync.xhtml

glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m () Source

Usage: glColorMask red green blue alpha

The parameter red is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter green is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter blue is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter alpha is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glColorMask.xhtml

glColorMaski :: MonadIO m => GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m () Source

Usage: glColorMaski index r g b a

The parameter r is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter g is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter b is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter a is a Boolean, one of: GL_FALSE, GL_TRUE.

glCompressedTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source

Usage: glCompressedTexImage1D target level internalformat width border imageSize data

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter border is a CheckedInt32.

The parameter data is a CompressedTextureARB.

The length of data should be imageSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage1D.xhtml

glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source

Usage: glCompressedTexImage2D target level internalformat width height border imageSize data

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter border is a CheckedInt32.

The parameter data is a CompressedTextureARB.

The length of data should be imageSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage2D.xhtml

glCompressedTexImage3D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source

Usage: glCompressedTexImage3D target level internalformat width height depth border imageSize data

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter border is a CheckedInt32.

The parameter data is a CompressedTextureARB.

The length of data should be imageSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage3D.xhtml

glCopyBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m () Source

Usage: glCopyBufferSubData readTarget writeTarget readOffset writeOffset size

The parameter readOffset is a BufferOffset.

The parameter writeOffset is a BufferOffset.

The parameter size is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyBufferSubData.xhtml

glCopyTexImage1D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> m () Source

Usage: glCopyTexImage1D target level internalformat x y width border

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

The parameter border is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage1D.xhtml

glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m () Source

Usage: glCopyTexImage2D target level internalformat x y width height border

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

The parameter border is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage2D.xhtml

glCopyTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source

Usage: glCopyTexSubImage3D target level xoffset yoffset zoffset x y width height

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter yoffset is a CheckedInt32.

The parameter zoffset is a CheckedInt32.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexSubImage3D.xhtml

glCullFace :: MonadIO m => GLenum -> m () Source

Usage: glCullFace mode

The parameter mode is a CullFaceMode, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCullFace.xhtml

glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteBuffers n buffers

The length of buffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteBuffers.xhtml

glDeleteFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteFramebuffers n framebuffers

The length of framebuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteFramebuffers.xhtml

glDeleteRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteRenderbuffers n renderbuffers

The length of renderbuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteRenderbuffers.xhtml

glDeleteSync :: MonadIO m => GLsync -> m () Source

Usage: glDeleteSync sync

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteSync.xhtml

glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteTextures n textures

The parameter textures is a Texture.

The length of textures should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteTextures.xhtml

glDepthMask :: MonadIO m => GLboolean -> m () Source

Usage: glDepthMask flag

The parameter flag is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDepthMask.xhtml

glDisable :: MonadIO m => GLenum -> m () Source

Usage: glDisable cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

glDisablei :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glDisablei target index

glDrawBuffers :: MonadIO m => GLsizei -> Ptr GLenum -> m () Source

Usage: glDrawBuffers n bufs

The parameter bufs is a DrawBufferModeATI.

The length of bufs should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDrawBuffers.xhtml

glEnable :: MonadIO m => GLenum -> m () Source

Usage: glEnable cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

Manual page: https://www.opengl.org/sdk/docs/man/html/glEnable.xhtml

glEnablei :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glEnablei target index

glEndQuery :: MonadIO m => GLenum -> m () Source

Usage: glEndQuery target

glFlushMappedBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> m () Source

Usage: glFlushMappedBufferRange target offset length

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter length is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFlushMappedBufferRange.xhtml

glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m () Source

Usage: glFramebufferRenderbuffer target attachment renderbuffertarget renderbuffer

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The parameter renderbuffertarget is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFramebufferRenderbuffer.xhtml

glFramebufferTexture1D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () Source

Usage: glFramebufferTexture1D target attachment textarget texture level

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () Source

Usage: glFramebufferTexture2D target attachment textarget texture level

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

glFramebufferTexture3D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () Source

Usage: glFramebufferTexture3D target attachment textarget texture level zoffset

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

glFramebufferTextureLayer :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () Source

Usage: glFramebufferTextureLayer target attachment texture level layer

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The parameter texture is a Texture.

The parameter level is a CheckedInt32.

The parameter layer is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFramebufferTextureLayer.xhtml

glFrontFace :: MonadIO m => GLenum -> m () Source

Usage: glFrontFace mode

The parameter mode is a FrontFaceDirection, one of: GL_CCW, GL_CW.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFrontFace.xhtml

glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenBuffers n buffers

The length of buffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenBuffers.xhtml

glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenFramebuffers n framebuffers

The length of framebuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenFramebuffers.xhtml

glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenQueries n ids

The length of ids should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenQueries.xhtml

glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenRenderbuffers n renderbuffers

The length of renderbuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenRenderbuffers.xhtml

glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenTextures n textures

The parameter textures is a Texture.

The length of textures should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenTextures.xhtml

glGenVertexArrays :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenVertexArrays n arrays

The length of arrays should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenVertexArrays.xhtml

glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source

Usage: glGetActiveAttrib program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveAttrib.xhtml

glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source

Usage: glGetActiveUniform program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniform.xhtml

glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetActiveUniformBlockName program uniformBlockIndex bufSize length uniformBlockName

The length of length should be 1.

The length of uniformBlockName should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformBlockName.xhtml

glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetActiveUniformBlockiv program uniformBlockIndex pname params

The length of params should be COMPSIZE(program,uniformBlockIndex,pname).

glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetActiveUniformName program uniformIndex bufSize length uniformName

The length of length should be 1.

The length of uniformName should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformName.xhtml

glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetActiveUniformsiv program uniformCount uniformIndices pname params

The length of uniformIndices should be uniformCount.

The length of params should be COMPSIZE(uniformCount,pname).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniformsiv.xhtml

glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m () Source

Usage: glGetAttachedShaders program maxCount count shaders

The length of count should be 1.

The length of shaders should be maxCount.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetAttachedShaders.xhtml

glGetBooleani_v :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m () Source

Usage: glGetBooleani_v target index data

The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of data should be COMPSIZE(target).

glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m () Source

Usage: glGetBooleanv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of data should be COMPSIZE(pname).

glGetBufferParameteri64v :: MonadIO m => GLenum -> GLenum -> Ptr GLint64 -> m () Source

Usage: glGetBufferParameteri64v target pname params

The parameter target is a BufferTargetARB.

The parameter pname is a BufferPNameARB.

The length of params should be COMPSIZE(pname).

glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetBufferParameteriv target pname params

The parameter target is a BufferTargetARB.

The parameter pname is a BufferPNameARB.

The length of params should be COMPSIZE(pname).

glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr (Ptr ()) -> m () Source

Usage: glGetBufferPointerv target pname params

The parameter target is a BufferTargetARB.

The parameter pname is a BufferPointerNameARB.

The length of params should be 1.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetBufferPointerv.xhtml

glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source

Usage: glGetBufferSubData target offset size data

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetBufferSubData.xhtml

glGetDoublev :: MonadIO m => GLenum -> Ptr GLdouble -> m () Source

Usage: glGetDoublev pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The length of data should be COMPSIZE(pname).

glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

Usage: glGetFloatv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The length of data should be COMPSIZE(pname).

glGetFragDataLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint Source

Usage: glGetFragDataLocation program name

The length of name should be COMPSIZE(name).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetFragDataLocation.xhtml

glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetFramebufferAttachmentParameteriv target attachment pname params

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The length of params should be COMPSIZE(pname).

glGetInteger64i_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint64 -> m () Source

Usage: glGetInteger64i_v target index data

The length of data should be COMPSIZE(target).

glGetInteger64v :: MonadIO m => GLenum -> Ptr GLint64 -> m () Source

Usage: glGetInteger64v pname data

The length of data should be COMPSIZE(pname).

glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m () Source

Usage: glGetIntegeri_v target index data

The length of data should be COMPSIZE(target).

glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m () Source

Usage: glGetIntegerv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The length of data should be COMPSIZE(pname).

glGetMultisamplefv :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source

Usage: glGetMultisamplefv pname index val

The length of val should be COMPSIZE(pname).

glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetProgramInfoLog program bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramInfoLog.xhtml

glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetProgramiv program pname params

The length of params should be COMPSIZE(pname).

glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetQueryObjectiv id pname params

The length of params should be COMPSIZE(pname).

glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source

Usage: glGetQueryObjectuiv id pname params

The length of params should be COMPSIZE(pname).

glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetQueryiv target pname params

The length of params should be COMPSIZE(pname).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetQueryiv.xhtml

glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetRenderbufferParameteriv target pname params

The parameter target is a RenderbufferTarget.

The length of params should be COMPSIZE(pname).

glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetShaderInfoLog shader bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderInfoLog.xhtml

glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetShaderSource shader bufSize length source

The length of length should be 1.

The length of source should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderSource.xhtml

glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetShaderiv shader pname params

The length of params should be COMPSIZE(pname).

glGetStringi :: MonadIO m => GLenum -> GLuint -> m (Ptr GLubyte) Source

Usage: glGetStringi name index

glGetSynciv :: MonadIO m => GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m () Source

Usage: glGetSynciv sync pname bufSize length values

The parameter sync is a sync.

The length of length should be 1.

The length of values should be bufSize.

glGetTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glGetTexImage target level format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(target,level,format,type).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetTexImage.xhtml

glGetTexLevelParameterfv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetTexLevelParameterfv target level pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexLevelParameteriv :: MonadIO m => GLenum -> GLint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTexLevelParameteriv target level pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTexParameterIiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source

Usage: glGetTexParameterIuiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetTexParameterfv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTexParameteriv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTransformFeedbackVarying :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> m () Source

Usage: glGetTransformFeedbackVarying program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetTransformFeedbackVarying.xhtml

glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint Source

Usage: glGetUniformBlockIndex program uniformBlockName

The length of uniformBlockName should be COMPSIZE().

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformBlockIndex.xhtml

glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m () Source

Usage: glGetUniformIndices program uniformCount uniformNames uniformIndices

The length of uniformNames should be COMPSIZE(uniformCount).

The length of uniformIndices should be COMPSIZE(uniformCount).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetUniformIndices.xhtml

glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m () Source

Usage: glGetUniformfv program location params

The length of params should be COMPSIZE(program,location).

glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m () Source

Usage: glGetUniformiv program location params

The length of params should be COMPSIZE(program,location).

glGetUniformuiv :: MonadIO m => GLuint -> GLint -> Ptr GLuint -> m () Source

Usage: glGetUniformuiv program location params

The length of params should be COMPSIZE(program,location).

glGetVertexAttribIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetVertexAttribIiv index pname params

The parameter pname is a VertexAttribEnum.

The length of params should be 1.

glGetVertexAttribIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source

Usage: glGetVertexAttribIuiv index pname params

The parameter pname is a VertexAttribEnum.

The length of params should be 1.

glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source

Usage: glGetVertexAttribPointerv index pname pointer

The parameter pname is a VertexAttribPointerPropertyARB.

The length of pointer should be 1.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetVertexAttribPointerv.xhtml

glGetVertexAttribdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source

Usage: glGetVertexAttribdv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetVertexAttribfv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetVertexAttribiv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glHint :: MonadIO m => GLenum -> GLenum -> m () Source

Usage: glHint target mode

The parameter target is a HintTarget, one of: GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_BACK_NORMALS_HINT_PGI, GL_BINNING_CONTROL_HINT_QCOM, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONVOLUTION_HINT_SGIX, GL_FOG_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, GL_FULL_STIPPLE_HINT_PGI, GL_GENERATE_MIPMAP_HINT, GL_GENERATE_MIPMAP_HINT_SGIS, GL_LINE_QUALITY_HINT_SGIX, GL_LINE_SMOOTH_HINT, GL_MATERIAL_SIDE_HINT_PGI, GL_MAX_VERTEX_HINT_PGI, GL_MULTISAMPLE_FILTER_HINT_NV, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_PACK_CMYK_HINT_EXT, GL_PERSPECTIVE_CORRECTION_HINT, GL_PHONG_HINT_WIN, GL_POINT_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_RECLAIM_MEMORY_HINT_PGI, GL_SCALEBIAS_HINT_SGIX, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COMPRESSION_HINT_ARB, GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, GL_TEXTURE_STORAGE_HINT_APPLE, GL_TRANSFORM_HINT_APPLE, GL_UNPACK_CMYK_HINT_EXT, GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_WIDE_LINE_HINT_PGI.

The parameter mode is a HintMode, one of: GL_DONT_CARE, GL_FASTEST, GL_NICEST.

Manual page: https://www.opengl.org/sdk/docs/man/html/glHint.xhtml

glIsEnabled :: MonadIO m => GLenum -> m GLboolean Source

Usage: glIsEnabled cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsEnabled.xhtml

glIsEnabledi :: MonadIO m => GLenum -> GLuint -> m GLboolean Source

Usage: glIsEnabledi target index

glIsSync :: MonadIO m => GLsync -> m GLboolean Source

Usage: glIsSync sync

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsSync.xhtml

glIsTexture :: MonadIO m => GLuint -> m GLboolean Source

Usage: glIsTexture texture

The parameter texture is a Texture.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsTexture.xhtml

glLineWidth :: MonadIO m => GLfloat -> m () Source

Usage: glLineWidth width

The parameter width is a CheckedFloat32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glLineWidth.xhtml

glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ()) Source

Usage: glMapBuffer target access

The parameter target is a BufferTargetARB.

The parameter access is a BufferAccessARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glMapBuffer.xhtml

glMapBufferRange :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ()) Source

Usage: glMapBufferRange target offset length access

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter length is a BufferSize.

The parameter access is a BufferAccessMask.

Manual page: https://www.opengl.org/sdk/docs/man/html/glMapBufferRange.xhtml

glMultiDrawElementsBaseVertex :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> m () Source

Usage: glMultiDrawElementsBaseVertex mode count type indices drawcount basevertex

The parameter type is a DrawElementsType.

The length of count should be COMPSIZE(drawcount).

The length of indices should be COMPSIZE(drawcount).

The length of basevertex should be COMPSIZE(drawcount).

Manual page: https://www.opengl.org/sdk/docs/man/html/glMultiDrawElementsBaseVertex.xhtml

glPointParameterf :: MonadIO m => GLenum -> GLfloat -> m () Source

Usage: glPointParameterf pname param

The parameter pname is a PointParameterNameARB.

The parameter param is a CheckedFloat32.

glPointParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

Usage: glPointParameterfv pname params

The parameter pname is a PointParameterNameARB.

The parameter params is a CheckedFloat32.

The length of params should be COMPSIZE(pname).

glPointParameteri :: MonadIO m => GLenum -> GLint -> m () Source

Usage: glPointParameteri pname param

The parameter pname is a PointParameterNameARB.

glPointParameteriv :: MonadIO m => GLenum -> Ptr GLint -> m () Source

Usage: glPointParameteriv pname params

The parameter pname is a PointParameterNameARB.

The length of params should be COMPSIZE(pname).

glPointSize :: MonadIO m => GLfloat -> m () Source

Usage: glPointSize size

The parameter size is a CheckedFloat32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glPointSize.xhtml

glPolygonMode :: MonadIO m => GLenum -> GLenum -> m () Source

Usage: glPolygonMode face mode

The parameter face is a MaterialFace, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

The parameter mode is a PolygonMode, one of: GL_FILL, GL_LINE, GL_POINT.

Manual page: https://www.opengl.org/sdk/docs/man/html/glPolygonMode.xhtml

glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m () Source

Usage: glRenderbufferStorage target internalformat width height

The parameter target is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glRenderbufferStorage.xhtml

glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m () Source

Usage: glSampleCoverage value invert

The parameter invert is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glSampleCoverage.xhtml

glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source

Usage: glScissor x y width height

The parameter x is a WinCoord.

The parameter y is a WinCoord.

Manual page: https://www.opengl.org/sdk/docs/man/html/glScissor.xhtml

glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m () Source

Usage: glShaderSource shader count string length

The length of string should be count.

The length of length should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml

glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m () Source

Usage: glStencilFunc func ref mask

The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.

The parameter ref is a StencilValue.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFunc.xhtml

glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m () Source

Usage: glStencilFuncSeparate face func ref mask

The parameter face is a StencilFaceDirection.

The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.

The parameter ref is a StencilValue.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFuncSeparate.xhtml

glStencilMask :: MonadIO m => GLuint -> m () Source

Usage: glStencilMask mask

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMask.xhtml

glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glStencilMaskSeparate face mask

The parameter face is a StencilFaceDirection.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMaskSeparate.xhtml

glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m () Source

Usage: glStencilOp fail zfail zpass

The parameter fail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter zfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter zpass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOp.xhtml

glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source

Usage: glStencilOpSeparate face sfail dpfail dppass

The parameter face is a StencilFaceDirection.

The parameter sfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter dpfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter dppass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOpSeparate.xhtml

glTexImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexImage1D target level internalformat width border format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a TextureComponentCount.

The parameter border is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage1D.xhtml

glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexImage2D target level internalformat width height border format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a TextureComponentCount.

The parameter border is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage2D.xhtml

glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () Source

Usage: glTexImage2DMultisample target samples internalformat width height fixedsamplelocations

The parameter fixedsamplelocations is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage2DMultisample.xhtml

glTexImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexImage3D target level internalformat width height depth border format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a TextureComponentCount.

The parameter border is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height,depth).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage3D.xhtml

glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () Source

Usage: glTexImage3DMultisample target samples internalformat width height depth fixedsamplelocations

The parameter fixedsamplelocations is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage3DMultisample.xhtml

glTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glTexParameterIiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source

Usage: glTexParameterIuiv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () Source

Usage: glTexParameterf target pname param

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter param is a CheckedFloat32.

glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source

Usage: glTexParameterfv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter params is a CheckedFloat32.

The length of params should be COMPSIZE(pname).

glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m () Source

Usage: glTexParameteri target pname param

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter param is a CheckedInt32.

glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glTexParameteriv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter params is a CheckedInt32.

The length of params should be COMPSIZE(pname).

glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexSubImage1D target level xoffset width format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage1D.xhtml

glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexSubImage2D target level xoffset yoffset width height format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter yoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage2D.xhtml

glTexSubImage3D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTexSubImage3D target level xoffset yoffset zoffset width height depth format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter yoffset is a CheckedInt32.

The parameter zoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height,depth).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage3D.xhtml

glTransformFeedbackVaryings :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> m () Source

Usage: glTransformFeedbackVaryings program count varyings bufferMode

The length of varyings should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTransformFeedbackVaryings.xhtml

glUniform1f :: MonadIO m => GLint -> GLfloat -> m () Source

Usage: glUniform1f location v0

glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glUniform1fv location count value

The length of value should be count*1.

glUniform1i :: MonadIO m => GLint -> GLint -> m () Source

Usage: glUniform1i location v0

glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glUniform1iv location count value

The length of value should be count*1.

glUniform1ui :: MonadIO m => GLint -> GLuint -> m () Source

Usage: glUniform1ui location v0

glUniform1uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glUniform1uiv location count value

The length of value should be count*1.

glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m () Source

Usage: glUniform2f location v0 v1

glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glUniform2fv location count value

The length of value should be count*2.

glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m () Source

Usage: glUniform2i location v0 v1

glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glUniform2iv location count value

The length of value should be count*2.

glUniform2ui :: MonadIO m => GLint -> GLuint -> GLuint -> m () Source

Usage: glUniform2ui location v0 v1

glUniform2uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glUniform2uiv location count value

The length of value should be count*2.

glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glUniform3f location v0 v1 v2

glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glUniform3fv location count value

The length of value should be count*3.

glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glUniform3i location v0 v1 v2

glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glUniform3iv location count value

The length of value should be count*3.

glUniform3ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glUniform3ui location v0 v1 v2

glUniform3uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glUniform3uiv location count value

The length of value should be count*3.

glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glUniform4f location v0 v1 v2 v3

glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glUniform4fv location count value

The length of value should be count*4.

glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glUniform4i location v0 v1 v2 v3

glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glUniform4iv location count value

The length of value should be count*4.

glUniform4ui :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glUniform4ui location v0 v1 v2 v3

glUniform4uiv :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glUniform4uiv location count value

The length of value should be count*4.

glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix2fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*4.

glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix2x3fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix2x4fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix3fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*9.

glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix3x2fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix3x4fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix4fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*16.

glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix4x2fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glUniformMatrix4x3fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean Source

Usage: glUnmapBuffer target

The parameter target is a BufferTargetARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glUnmapBuffer.xhtml

glVertexAttrib1d :: MonadIO m => GLuint -> GLdouble -> m () Source

Usage: glVertexAttrib1d index x

The vector equivalent of this command is glVertexAttrib1dv.

glVertexAttrib1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib1dv index v

The length of v should be 1.

glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m () Source

Usage: glVertexAttrib1f index x

The vector equivalent of this command is glVertexAttrib1fv.

glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib1fv index v

The length of v should be 1.

glVertexAttrib1s :: MonadIO m => GLuint -> GLshort -> m () Source

Usage: glVertexAttrib1s index x

The vector equivalent of this command is glVertexAttrib1sv.

glVertexAttrib1sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib1sv index v

The length of v should be 1.

glVertexAttrib2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source

Usage: glVertexAttrib2d index x y

The vector equivalent of this command is glVertexAttrib2dv.

glVertexAttrib2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib2dv index v

The length of v should be 2.

glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source

Usage: glVertexAttrib2f index x y

The vector equivalent of this command is glVertexAttrib2fv.

glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib2fv index v

The length of v should be 2.

glVertexAttrib2s :: MonadIO m => GLuint -> GLshort -> GLshort -> m () Source

Usage: glVertexAttrib2s index x y

The vector equivalent of this command is glVertexAttrib2sv.

glVertexAttrib2sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib2sv index v

The length of v should be 2.

glVertexAttrib3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glVertexAttrib3d index x y z

The vector equivalent of this command is glVertexAttrib3dv.

glVertexAttrib3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib3dv index v

The length of v should be 3.

glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glVertexAttrib3f index x y z

The vector equivalent of this command is glVertexAttrib3fv.

glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib3fv index v

The length of v should be 3.

glVertexAttrib3s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glVertexAttrib3s index x y z

The vector equivalent of this command is glVertexAttrib3sv.

glVertexAttrib3sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib3sv index v

The length of v should be 3.

glVertexAttrib4Nbv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source

Usage: glVertexAttrib4Nbv index v

The length of v should be 4.

glVertexAttrib4Niv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttrib4Niv index v

The length of v should be 4.

glVertexAttrib4Nsv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib4Nsv index v

The length of v should be 4.

glVertexAttrib4Nub :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source

Usage: glVertexAttrib4Nub index x y z w

glVertexAttrib4Nubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source

Usage: glVertexAttrib4Nubv index v

The length of v should be 4.

glVertexAttrib4Nuiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttrib4Nuiv index v

The length of v should be 4.

glVertexAttrib4Nusv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source

Usage: glVertexAttrib4Nusv index v

The length of v should be 4.

glVertexAttrib4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source

Usage: glVertexAttrib4bv index v

The length of v should be 4.

glVertexAttrib4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glVertexAttrib4d index x y z w

The vector equivalent of this command is glVertexAttrib4dv.

glVertexAttrib4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib4dv index v

The length of v should be 4.

glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glVertexAttrib4f index x y z w

The vector equivalent of this command is glVertexAttrib4fv.

glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib4fv index v

The length of v should be 4.

glVertexAttrib4iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttrib4iv index v

The length of v should be 4.

glVertexAttrib4s :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glVertexAttrib4s index x y z w

The vector equivalent of this command is glVertexAttrib4sv.

glVertexAttrib4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib4sv index v

The length of v should be 4.

glVertexAttrib4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source

Usage: glVertexAttrib4ubv index v

The length of v should be 4.

glVertexAttrib4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttrib4uiv index v

The length of v should be 4.

glVertexAttrib4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source

Usage: glVertexAttrib4usv index v

The length of v should be 4.

glVertexAttribI1i :: MonadIO m => GLuint -> GLint -> m () Source

Usage: glVertexAttribI1i index x

The vector equivalent of this command is glVertexAttribI1iv.

glVertexAttribI1iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttribI1iv index v

The length of v should be 1.

glVertexAttribI1ui :: MonadIO m => GLuint -> GLuint -> m () Source

Usage: glVertexAttribI1ui index x

The vector equivalent of this command is glVertexAttribI1uiv.

glVertexAttribI1uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttribI1uiv index v

The length of v should be 1.

glVertexAttribI2i :: MonadIO m => GLuint -> GLint -> GLint -> m () Source

Usage: glVertexAttribI2i index x y

The vector equivalent of this command is glVertexAttribI2iv.

glVertexAttribI2iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttribI2iv index v

The length of v should be 2.

glVertexAttribI2ui :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source

Usage: glVertexAttribI2ui index x y

The vector equivalent of this command is glVertexAttribI2uiv.

glVertexAttribI2uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttribI2uiv index v

The length of v should be 2.

glVertexAttribI3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () Source

Usage: glVertexAttribI3i index x y z

The vector equivalent of this command is glVertexAttribI3iv.

glVertexAttribI3iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttribI3iv index v

The length of v should be 3.

glVertexAttribI3ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glVertexAttribI3ui index x y z

The vector equivalent of this command is glVertexAttribI3uiv.

glVertexAttribI3uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttribI3uiv index v

The length of v should be 3.

glVertexAttribI4bv :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source

Usage: glVertexAttribI4bv index v

The length of v should be 4.

glVertexAttribI4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glVertexAttribI4i index x y z w

The vector equivalent of this command is glVertexAttribI4iv.

glVertexAttribI4iv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttribI4iv index v

The length of v should be 4.

glVertexAttribI4sv :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttribI4sv index v

The length of v should be 4.

glVertexAttribI4ubv :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source

Usage: glVertexAttribI4ubv index v

The length of v should be 4.

glVertexAttribI4ui :: MonadIO m => GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glVertexAttribI4ui index x y z w

The vector equivalent of this command is glVertexAttribI4uiv.

glVertexAttribI4uiv :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttribI4uiv index v

The length of v should be 4.

glVertexAttribI4usv :: MonadIO m => GLuint -> Ptr GLushort -> m () Source

Usage: glVertexAttribI4usv index v

The length of v should be 4.

glVertexAttribIPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glVertexAttribIPointer index size type stride pointer

The parameter type is a VertexAttribEnum.

The length of pointer should be COMPSIZE(size,type,stride).

glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source

Usage: glVertexAttribPointer index size type normalized stride pointer

The parameter type is a VertexAttribPointerType.

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of pointer should be COMPSIZE(size,type,stride).

Manual page: https://www.opengl.org/sdk/docs/man/html/glVertexAttribPointer.xhtml

glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source

Usage: glViewport x y width height

The parameter x is a WinCoord.

The parameter y is a WinCoord.

Manual page: https://www.opengl.org/sdk/docs/man/html/glViewport.xhtml

glWaitSync :: MonadIO m => GLsync -> GLbitfield -> GLuint64 -> m () Source

Usage: glWaitSync sync flags timeout

The parameter sync is a sync.

Manual page: https://www.opengl.org/sdk/docs/man/html/glWaitSync.xhtml

pattern GL_ACTIVE_ATTRIBUTES :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_UNIFORMS :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: (Num a, Eq a) => a Source

pattern GL_ALIASED_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ALREADY_SIGNALED :: (Num a, Eq a) => a Source

pattern GL_ALWAYS :: (Num a, Eq a) => a Source

pattern GL_AND :: (Num a, Eq a) => a Source

pattern GL_AND_INVERTED :: (Num a, Eq a) => a Source

pattern GL_AND_REVERSE :: (Num a, Eq a) => a Source

pattern GL_ARRAY_BUFFER :: (Num a, Eq a) => a Source

pattern GL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_ATTACHED_SHADERS :: (Num a, Eq a) => a Source

pattern GL_BACK :: (Num a, Eq a) => a Source

pattern GL_BACK_LEFT :: (Num a, Eq a) => a Source

pattern GL_BACK_RIGHT :: (Num a, Eq a) => a Source

pattern GL_BGR :: (Num a, Eq a) => a Source

pattern GL_BGRA :: (Num a, Eq a) => a Source

pattern GL_BGRA_INTEGER :: (Num a, Eq a) => a Source

pattern GL_BGR_INTEGER :: (Num a, Eq a) => a Source

pattern GL_BLEND :: (Num a, Eq a) => a Source

pattern GL_BLEND_COLOR :: (Num a, Eq a) => a Source

pattern GL_BLEND_DST :: (Num a, Eq a) => a Source

pattern GL_BLEND_DST_ALPHA :: (Num a, Eq a) => a Source

pattern GL_BLEND_DST_RGB :: (Num a, Eq a) => a Source

pattern GL_BLEND_EQUATION_ALPHA :: (Num a, Eq a) => a Source

pattern GL_BLEND_EQUATION_RGB :: (Num a, Eq a) => a Source

pattern GL_BLEND_SRC :: (Num a, Eq a) => a Source

pattern GL_BLEND_SRC_ALPHA :: (Num a, Eq a) => a Source

pattern GL_BLEND_SRC_RGB :: (Num a, Eq a) => a Source

pattern GL_BLUE :: (Num a, Eq a) => a Source

pattern GL_BLUE_INTEGER :: (Num a, Eq a) => a Source

pattern GL_BOOL :: (Num a, Eq a) => a Source

pattern GL_BOOL_VEC2 :: (Num a, Eq a) => a Source

pattern GL_BOOL_VEC3 :: (Num a, Eq a) => a Source

pattern GL_BOOL_VEC4 :: (Num a, Eq a) => a Source

pattern GL_BUFFER_ACCESS :: (Num a, Eq a) => a Source

pattern GL_BUFFER_ACCESS_FLAGS :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAPPED :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAP_LENGTH :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAP_OFFSET :: (Num a, Eq a) => a Source

pattern GL_BUFFER_MAP_POINTER :: (Num a, Eq a) => a Source

pattern GL_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_BUFFER_USAGE :: (Num a, Eq a) => a Source

pattern GL_BYTE :: (Num a, Eq a) => a Source

pattern GL_CCW :: (Num a, Eq a) => a Source

pattern GL_CLAMP_READ_COLOR :: (Num a, Eq a) => a Source

pattern GL_CLAMP_TO_BORDER :: (Num a, Eq a) => a Source

pattern GL_CLAMP_TO_EDGE :: (Num a, Eq a) => a Source

pattern GL_CLEAR :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE0 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE1 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE2 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE3 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE4 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE5 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE6 :: (Num a, Eq a) => a Source

pattern GL_CLIP_DISTANCE7 :: (Num a, Eq a) => a Source

pattern GL_COLOR :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT0 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT1 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT10 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT11 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT12 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT13 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT14 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT15 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT2 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT3 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT4 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT5 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT6 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT7 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT8 :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT9 :: (Num a, Eq a) => a Source

pattern GL_COLOR_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_COLOR_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_COLOR_LOGIC_OP :: (Num a, Eq a) => a Source

pattern GL_COLOR_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_COMPARE_REF_TO_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_COMPILE_STATUS :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RED :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RED_RGTC1 :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RG :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RGB :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RGBA :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RG_RGTC2 :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_SRGB :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_SRGB_ALPHA :: (Num a, Eq a) => a Source

pattern GL_CONDITION_SATISFIED :: (Num a, Eq a) => a Source

pattern GL_CONSTANT_ALPHA :: (Num a, Eq a) => a Source

pattern GL_CONSTANT_COLOR :: (Num a, Eq a) => a Source

pattern GL_CONTEXT_FLAGS :: (Num a, Eq a) => a Source

pattern GL_COPY :: (Num a, Eq a) => a Source

pattern GL_COPY_INVERTED :: (Num a, Eq a) => a Source

pattern GL_COPY_READ_BUFFER :: (Num a, Eq a) => a Source

pattern GL_COPY_WRITE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_CULL_FACE :: (Num a, Eq a) => a Source

pattern GL_CULL_FACE_MODE :: (Num a, Eq a) => a Source

pattern GL_CURRENT_PROGRAM :: (Num a, Eq a) => a Source

pattern GL_CURRENT_QUERY :: (Num a, Eq a) => a Source

pattern GL_CURRENT_VERTEX_ATTRIB :: (Num a, Eq a) => a Source

pattern GL_CW :: (Num a, Eq a) => a Source

pattern GL_DECR :: (Num a, Eq a) => a Source

pattern GL_DECR_WRAP :: (Num a, Eq a) => a Source

pattern GL_DELETE_STATUS :: (Num a, Eq a) => a Source

pattern GL_DEPTH :: (Num a, Eq a) => a Source

pattern GL_DEPTH24_STENCIL8 :: (Num a, Eq a) => a Source

pattern GL_DEPTH32F_STENCIL8 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_ATTACHMENT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_CLAMP :: (Num a, Eq a) => a Source

pattern GL_DEPTH_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT16 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT24 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT32 :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT32F :: (Num a, Eq a) => a Source

pattern GL_DEPTH_FUNC :: (Num a, Eq a) => a Source

pattern GL_DEPTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_DEPTH_STENCIL :: (Num a, Eq a) => a Source

pattern GL_DEPTH_STENCIL_ATTACHMENT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_TEST :: (Num a, Eq a) => a Source

pattern GL_DEPTH_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_DITHER :: (Num a, Eq a) => a Source

pattern GL_DONT_CARE :: (Num a, Eq a) => a Source

pattern GL_DOUBLE :: (Num a, Eq a) => a Source

pattern GL_DOUBLEBUFFER :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER0 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER1 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER10 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER11 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER12 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER13 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER14 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER15 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER2 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER3 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER4 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER5 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER6 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER7 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER8 :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER9 :: (Num a, Eq a) => a Source

pattern GL_DRAW_FRAMEBUFFER :: (Num a, Eq a) => a Source

pattern GL_DRAW_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_DST_ALPHA :: (Num a, Eq a) => a Source

pattern GL_DST_COLOR :: (Num a, Eq a) => a Source

pattern GL_DYNAMIC_COPY :: (Num a, Eq a) => a Source

pattern GL_DYNAMIC_DRAW :: (Num a, Eq a) => a Source

pattern GL_DYNAMIC_READ :: (Num a, Eq a) => a Source

pattern GL_ELEMENT_ARRAY_BUFFER :: (Num a, Eq a) => a Source

pattern GL_EQUAL :: (Num a, Eq a) => a Source

pattern GL_EQUIV :: (Num a, Eq a) => a Source

pattern GL_EXTENSIONS :: (Num a, Eq a) => a Source

pattern GL_FALSE :: (Num a, Eq a) => a Source

pattern GL_FASTEST :: (Num a, Eq a) => a Source

pattern GL_FILL :: (Num a, Eq a) => a Source

pattern GL_FIRST_VERTEX_CONVENTION :: (Num a, Eq a) => a Source

pattern GL_FIXED_ONLY :: (Num a, Eq a) => a Source

pattern GL_FLOAT :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT2x3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT2x4 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT3x2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT3x4 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT4 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT4x2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT4x3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC2 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC3 :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC4 :: (Num a, Eq a) => a Source

pattern GL_FRAGMENT_SHADER :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_COMPLETE :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_DEFAULT :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_SRGB :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_UNDEFINED :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_UNSUPPORTED :: (Num a, Eq a) => a Source

pattern GL_FRONT :: (Num a, Eq a) => a Source

pattern GL_FRONT_AND_BACK :: (Num a, Eq a) => a Source

pattern GL_FRONT_FACE :: (Num a, Eq a) => a Source

pattern GL_FRONT_LEFT :: (Num a, Eq a) => a Source

pattern GL_FRONT_RIGHT :: (Num a, Eq a) => a Source

pattern GL_FUNC_ADD :: (Num a, Eq a) => a Source

pattern GL_FUNC_REVERSE_SUBTRACT :: (Num a, Eq a) => a Source

pattern GL_FUNC_SUBTRACT :: (Num a, Eq a) => a Source

pattern GL_GEQUAL :: (Num a, Eq a) => a Source

pattern GL_GREATER :: (Num a, Eq a) => a Source

pattern GL_GREEN :: (Num a, Eq a) => a Source

pattern GL_GREEN_INTEGER :: (Num a, Eq a) => a Source

pattern GL_HALF_FLOAT :: (Num a, Eq a) => a Source

pattern GL_INCR :: (Num a, Eq a) => a Source

pattern GL_INCR_WRAP :: (Num a, Eq a) => a Source

pattern GL_INDEX :: (Num a, Eq a) => a Source

pattern GL_INFO_LOG_LENGTH :: (Num a, Eq a) => a Source

pattern GL_INT :: (Num a, Eq a) => a Source

pattern GL_INTERLEAVED_ATTRIBS :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_1D :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_2D :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_3D :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_CUBE :: (Num a, Eq a) => a Source

pattern GL_INT_VEC2 :: (Num a, Eq a) => a Source

pattern GL_INT_VEC3 :: (Num a, Eq a) => a Source

pattern GL_INT_VEC4 :: (Num a, Eq a) => a Source

pattern GL_INVALID_ENUM :: (Num a, Eq a) => a Source

pattern GL_INVALID_INDEX :: (Num a, Eq a) => a Source

pattern GL_INVALID_OPERATION :: (Num a, Eq a) => a Source

pattern GL_INVALID_VALUE :: (Num a, Eq a) => a Source

pattern GL_INVERT :: (Num a, Eq a) => a Source

pattern GL_KEEP :: (Num a, Eq a) => a Source

pattern GL_LAST_VERTEX_CONVENTION :: (Num a, Eq a) => a Source

pattern GL_LEFT :: (Num a, Eq a) => a Source

pattern GL_LEQUAL :: (Num a, Eq a) => a Source

pattern GL_LESS :: (Num a, Eq a) => a Source

pattern GL_LINE :: (Num a, Eq a) => a Source

pattern GL_LINEAR :: (Num a, Eq a) => a Source

pattern GL_LINEAR_MIPMAP_LINEAR :: (Num a, Eq a) => a Source

pattern GL_LINEAR_MIPMAP_NEAREST :: (Num a, Eq a) => a Source

pattern GL_LINES :: (Num a, Eq a) => a Source

pattern GL_LINE_LOOP :: (Num a, Eq a) => a Source

pattern GL_LINE_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_LINE_SMOOTH_HINT :: (Num a, Eq a) => a Source

pattern GL_LINE_STRIP :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH_GRANULARITY :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_LINK_STATUS :: (Num a, Eq a) => a Source

pattern GL_LOGIC_OP_MODE :: (Num a, Eq a) => a Source

pattern GL_LOWER_LEFT :: (Num a, Eq a) => a Source

pattern GL_MAJOR_VERSION :: (Num a, Eq a) => a Source

pattern GL_MAP_FLUSH_EXPLICIT_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_INVALIDATE_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_INVALIDATE_RANGE_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_READ_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_UNSYNCHRONIZED_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_WRITE_BIT :: (Num a, Eq a) => a Source

pattern GL_MAX :: (Num a, Eq a) => a Source

pattern GL_MAX_3D_TEXTURE_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_ARRAY_TEXTURE_LAYERS :: (Num a, Eq a) => a Source

pattern GL_MAX_CLIP_DISTANCES :: (Num a, Eq a) => a Source

pattern GL_MAX_COLOR_ATTACHMENTS :: (Num a, Eq a) => a Source

pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_DRAW_BUFFERS :: (Num a, Eq a) => a Source

pattern GL_MAX_ELEMENTS_INDICES :: (Num a, Eq a) => a Source

pattern GL_MAX_ELEMENTS_VERTICES :: (Num a, Eq a) => a Source

pattern GL_MAX_INTEGER_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_PROGRAM_TEXEL_OFFSET :: (Num a, Eq a) => a Source

pattern GL_MAX_RENDERBUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_SAMPLE_MASK_WORDS :: (Num a, Eq a) => a Source

pattern GL_MAX_SERVER_WAIT_TIMEOUT :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_LOD_BIAS :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_UNIFORM_BLOCK_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_VARYING_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_MAX_VARYING_FLOATS :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_ATTRIBS :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source

pattern GL_MAX_VIEWPORT_DIMS :: (Num a, Eq a) => a Source

pattern GL_MIN :: (Num a, Eq a) => a Source

pattern GL_MINOR_VERSION :: (Num a, Eq a) => a Source

pattern GL_MIN_PROGRAM_TEXEL_OFFSET :: (Num a, Eq a) => a Source

pattern GL_MIRRORED_REPEAT :: (Num a, Eq a) => a Source

pattern GL_MULTISAMPLE :: (Num a, Eq a) => a Source

pattern GL_NAND :: (Num a, Eq a) => a Source

pattern GL_NEAREST :: (Num a, Eq a) => a Source

pattern GL_NEAREST_MIPMAP_LINEAR :: (Num a, Eq a) => a Source

pattern GL_NEAREST_MIPMAP_NEAREST :: (Num a, Eq a) => a Source

pattern GL_NEVER :: (Num a, Eq a) => a Source

pattern GL_NICEST :: (Num a, Eq a) => a Source

pattern GL_NONE :: (Num a, Eq a) => a Source

pattern GL_NOOP :: (Num a, Eq a) => a Source

pattern GL_NOR :: (Num a, Eq a) => a Source

pattern GL_NOTEQUAL :: (Num a, Eq a) => a Source

pattern GL_NO_ERROR :: (Num a, Eq a) => a Source

pattern GL_NUM_EXTENSIONS :: (Num a, Eq a) => a Source

pattern GL_OBJECT_TYPE :: (Num a, Eq a) => a Source

pattern GL_ONE :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_CONSTANT_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_CONSTANT_COLOR :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_DST_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_DST_COLOR :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_SRC_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_SRC_COLOR :: (Num a, Eq a) => a Source

pattern GL_OR :: (Num a, Eq a) => a Source

pattern GL_OR_INVERTED :: (Num a, Eq a) => a Source

pattern GL_OR_REVERSE :: (Num a, Eq a) => a Source

pattern GL_OUT_OF_MEMORY :: (Num a, Eq a) => a Source

pattern GL_PACK_ALIGNMENT :: (Num a, Eq a) => a Source

pattern GL_PACK_IMAGE_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_PACK_LSB_FIRST :: (Num a, Eq a) => a Source

pattern GL_PACK_ROW_LENGTH :: (Num a, Eq a) => a Source

pattern GL_PACK_SKIP_IMAGES :: (Num a, Eq a) => a Source

pattern GL_PACK_SKIP_PIXELS :: (Num a, Eq a) => a Source

pattern GL_PACK_SKIP_ROWS :: (Num a, Eq a) => a Source

pattern GL_PACK_SWAP_BYTES :: (Num a, Eq a) => a Source

pattern GL_PIXEL_PACK_BUFFER :: (Num a, Eq a) => a Source

pattern GL_PIXEL_PACK_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_PIXEL_UNPACK_BUFFER :: (Num a, Eq a) => a Source

pattern GL_POINT :: (Num a, Eq a) => a Source

pattern GL_POINTS :: (Num a, Eq a) => a Source

pattern GL_POINT_FADE_THRESHOLD_SIZE :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_GRANULARITY :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source

pattern GL_POINT_SPRITE_COORD_ORIGIN :: (Num a, Eq a) => a Source

pattern GL_POLYGON_MODE :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_FACTOR :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_FILL :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_LINE :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_POINT :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_UNITS :: (Num a, Eq a) => a Source

pattern GL_POLYGON_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_POLYGON_SMOOTH_HINT :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVES_GENERATED :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVE_RESTART :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVE_RESTART_INDEX :: (Num a, Eq a) => a Source

pattern GL_PROVOKING_VERTEX :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_1D :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_2D :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_3D :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_QUERY_BY_REGION_NO_WAIT :: (Num a, Eq a) => a Source

pattern GL_QUERY_BY_REGION_WAIT :: (Num a, Eq a) => a Source

pattern GL_QUERY_COUNTER_BITS :: (Num a, Eq a) => a Source

pattern GL_QUERY_NO_WAIT :: (Num a, Eq a) => a Source

pattern GL_QUERY_RESULT :: (Num a, Eq a) => a Source

pattern GL_QUERY_RESULT_AVAILABLE :: (Num a, Eq a) => a Source

pattern GL_QUERY_WAIT :: (Num a, Eq a) => a Source

pattern GL_R11F_G11F_B10F :: (Num a, Eq a) => a Source

pattern GL_R16 :: (Num a, Eq a) => a Source

pattern GL_R16F :: (Num a, Eq a) => a Source

pattern GL_R16I :: (Num a, Eq a) => a Source

pattern GL_R16UI :: (Num a, Eq a) => a Source

pattern GL_R16_SNORM :: (Num a, Eq a) => a Source

pattern GL_R32F :: (Num a, Eq a) => a Source

pattern GL_R32I :: (Num a, Eq a) => a Source

pattern GL_R32UI :: (Num a, Eq a) => a Source

pattern GL_R3_G3_B2 :: (Num a, Eq a) => a Source

pattern GL_R8 :: (Num a, Eq a) => a Source

pattern GL_R8I :: (Num a, Eq a) => a Source

pattern GL_R8UI :: (Num a, Eq a) => a Source

pattern GL_R8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RASTERIZER_DISCARD :: (Num a, Eq a) => a Source

pattern GL_READ_BUFFER :: (Num a, Eq a) => a Source

pattern GL_READ_FRAMEBUFFER :: (Num a, Eq a) => a Source

pattern GL_READ_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_READ_ONLY :: (Num a, Eq a) => a Source

pattern GL_READ_WRITE :: (Num a, Eq a) => a Source

pattern GL_RED :: (Num a, Eq a) => a Source

pattern GL_RED_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_ALPHA_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_BLUE_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_DEPTH_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_GREEN_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_RED_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_STENCIL_SIZE :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_WIDTH :: (Num a, Eq a) => a Source

pattern GL_RENDERER :: (Num a, Eq a) => a Source

pattern GL_REPEAT :: (Num a, Eq a) => a Source

pattern GL_REPLACE :: (Num a, Eq a) => a Source

pattern GL_RG :: (Num a, Eq a) => a Source

pattern GL_RG16 :: (Num a, Eq a) => a Source

pattern GL_RG16F :: (Num a, Eq a) => a Source

pattern GL_RG16I :: (Num a, Eq a) => a Source

pattern GL_RG16UI :: (Num a, Eq a) => a Source

pattern GL_RG16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RG32F :: (Num a, Eq a) => a Source

pattern GL_RG32I :: (Num a, Eq a) => a Source

pattern GL_RG32UI :: (Num a, Eq a) => a Source

pattern GL_RG8 :: (Num a, Eq a) => a Source

pattern GL_RG8I :: (Num a, Eq a) => a Source

pattern GL_RG8UI :: (Num a, Eq a) => a Source

pattern GL_RG8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGB :: (Num a, Eq a) => a Source

pattern GL_RGB10 :: (Num a, Eq a) => a Source

pattern GL_RGB10_A2 :: (Num a, Eq a) => a Source

pattern GL_RGB12 :: (Num a, Eq a) => a Source

pattern GL_RGB16 :: (Num a, Eq a) => a Source

pattern GL_RGB16F :: (Num a, Eq a) => a Source

pattern GL_RGB16I :: (Num a, Eq a) => a Source

pattern GL_RGB16UI :: (Num a, Eq a) => a Source

pattern GL_RGB16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGB32F :: (Num a, Eq a) => a Source

pattern GL_RGB32I :: (Num a, Eq a) => a Source

pattern GL_RGB32UI :: (Num a, Eq a) => a Source

pattern GL_RGB4 :: (Num a, Eq a) => a Source

pattern GL_RGB5 :: (Num a, Eq a) => a Source

pattern GL_RGB5_A1 :: (Num a, Eq a) => a Source

pattern GL_RGB8 :: (Num a, Eq a) => a Source

pattern GL_RGB8I :: (Num a, Eq a) => a Source

pattern GL_RGB8UI :: (Num a, Eq a) => a Source

pattern GL_RGB8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGB9_E5 :: (Num a, Eq a) => a Source

pattern GL_RGBA :: (Num a, Eq a) => a Source

pattern GL_RGBA12 :: (Num a, Eq a) => a Source

pattern GL_RGBA16 :: (Num a, Eq a) => a Source

pattern GL_RGBA16F :: (Num a, Eq a) => a Source

pattern GL_RGBA16I :: (Num a, Eq a) => a Source

pattern GL_RGBA16UI :: (Num a, Eq a) => a Source

pattern GL_RGBA16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGBA2 :: (Num a, Eq a) => a Source

pattern GL_RGBA32F :: (Num a, Eq a) => a Source

pattern GL_RGBA32I :: (Num a, Eq a) => a Source

pattern GL_RGBA32UI :: (Num a, Eq a) => a Source

pattern GL_RGBA4 :: (Num a, Eq a) => a Source

pattern GL_RGBA8 :: (Num a, Eq a) => a Source

pattern GL_RGBA8I :: (Num a, Eq a) => a Source

pattern GL_RGBA8UI :: (Num a, Eq a) => a Source

pattern GL_RGBA8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGBA_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RGB_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RG_INTEGER :: (Num a, Eq a) => a Source

pattern GL_RIGHT :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D_ARRAY_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_1D_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_ARRAY_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_RECT_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_3D :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_BUFFER :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_CUBE :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_CUBE_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_SAMPLES_PASSED :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_ALPHA_TO_ONE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_BUFFERS :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_COVERAGE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_COVERAGE_INVERT :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_COVERAGE_VALUE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_MASK :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_MASK_VALUE :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_POSITION :: (Num a, Eq a) => a Source

pattern GL_SCISSOR_BOX :: (Num a, Eq a) => a Source

pattern GL_SCISSOR_TEST :: (Num a, Eq a) => a Source

pattern GL_SEPARATE_ATTRIBS :: (Num a, Eq a) => a Source

pattern GL_SET :: (Num a, Eq a) => a Source

pattern GL_SHADER_SOURCE_LENGTH :: (Num a, Eq a) => a Source

pattern GL_SHADER_TYPE :: (Num a, Eq a) => a Source

pattern GL_SHADING_LANGUAGE_VERSION :: (Num a, Eq a) => a Source

pattern GL_SHORT :: (Num a, Eq a) => a Source

pattern GL_SIGNALED :: (Num a, Eq a) => a Source

pattern GL_SIGNED_NORMALIZED :: (Num a, Eq a) => a Source

pattern GL_SMOOTH_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_SMOOTH_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source

pattern GL_SRC1_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SRC_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SRC_ALPHA_SATURATE :: (Num a, Eq a) => a Source

pattern GL_SRC_COLOR :: (Num a, Eq a) => a Source

pattern GL_SRGB :: (Num a, Eq a) => a Source

pattern GL_SRGB8 :: (Num a, Eq a) => a Source

pattern GL_SRGB8_ALPHA8 :: (Num a, Eq a) => a Source

pattern GL_SRGB_ALPHA :: (Num a, Eq a) => a Source

pattern GL_STATIC_COPY :: (Num a, Eq a) => a Source

pattern GL_STATIC_DRAW :: (Num a, Eq a) => a Source

pattern GL_STATIC_READ :: (Num a, Eq a) => a Source

pattern GL_STENCIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_ATTACHMENT :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_FAIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_FUNC :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_REF :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_VALUE_MASK :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BACK_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_STENCIL_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_STENCIL_FAIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_FUNC :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX1 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX16 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX4 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX8 :: (Num a, Eq a) => a Source

pattern GL_STENCIL_PASS_DEPTH_FAIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_PASS_DEPTH_PASS :: (Num a, Eq a) => a Source

pattern GL_STENCIL_REF :: (Num a, Eq a) => a Source

pattern GL_STENCIL_TEST :: (Num a, Eq a) => a Source

pattern GL_STENCIL_VALUE_MASK :: (Num a, Eq a) => a Source

pattern GL_STENCIL_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_STEREO :: (Num a, Eq a) => a Source

pattern GL_STREAM_COPY :: (Num a, Eq a) => a Source

pattern GL_STREAM_DRAW :: (Num a, Eq a) => a Source

pattern GL_STREAM_READ :: (Num a, Eq a) => a Source

pattern GL_SUBPIXEL_BITS :: (Num a, Eq a) => a Source

pattern GL_SYNC_CONDITION :: (Num a, Eq a) => a Source

pattern GL_SYNC_FENCE :: (Num a, Eq a) => a Source

pattern GL_SYNC_FLAGS :: (Num a, Eq a) => a Source

pattern GL_SYNC_FLUSH_COMMANDS_BIT :: (Num a, Eq a) => a Source

pattern GL_SYNC_STATUS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE0 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE1 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE10 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE11 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE12 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE13 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE14 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE15 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE16 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE17 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE18 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE19 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE2 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE20 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE21 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE22 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE23 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE24 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE25 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE26 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE27 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE28 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE29 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE3 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE30 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE31 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE4 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE5 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE6 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE7 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE8 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE9 :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_1D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_2D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_2D_MULTISAMPLE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_3D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ALPHA_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ALPHA_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BASE_LEVEL :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_1D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_2D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_3D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_BUFFER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_CUBE_MAP :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BLUE_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BLUE_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BORDER_COLOR :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPARE_FUNC :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPARE_MODE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPRESSED :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPRESSION_HINT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_CUBE_MAP_SEAMLESS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_DEPTH :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_DEPTH_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_DEPTH_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GREEN_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GREEN_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_INTERNAL_FORMAT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_LOD_BIAS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MAG_FILTER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MAX_LEVEL :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MAX_LOD :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MIN_FILTER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MIN_LOD :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RED_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RED_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SHARED_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_STENCIL_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WIDTH :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WRAP_R :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WRAP_S :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WRAP_T :: (Num a, Eq a) => a Source

pattern GL_TIMEOUT_EXPIRED :: (Num a, Eq a) => a Source

pattern GL_TIMEOUT_IGNORED :: (Num a, Eq a) => a Source

pattern GL_TRANSFORM_FEEDBACK_BUFFER :: (Num a, Eq a) => a Source

pattern GL_TRIANGLES :: (Num a, Eq a) => a Source

pattern GL_TRIANGLE_FAN :: (Num a, Eq a) => a Source

pattern GL_TRIANGLE_STRIP :: (Num a, Eq a) => a Source

pattern GL_TRUE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_BINDING :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_DATA_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_INDEX :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_START :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_IS_ROW_MAJOR :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_MATRIX_STRIDE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_NAME_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_OFFSET :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_TYPE :: (Num a, Eq a) => a Source

pattern GL_UNPACK_ALIGNMENT :: (Num a, Eq a) => a Source

pattern GL_UNPACK_IMAGE_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_UNPACK_LSB_FIRST :: (Num a, Eq a) => a Source

pattern GL_UNPACK_ROW_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SKIP_IMAGES :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SKIP_PIXELS :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SKIP_ROWS :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SWAP_BYTES :: (Num a, Eq a) => a Source

pattern GL_UNSIGNALED :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_BYTE :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_BYTE_2_3_3_REV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_BYTE_3_3_2 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_10_10_10_2 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_24_8 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_5_9_9_9_REV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_8_8_8_8 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_8_8_8_8_REV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_1D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_2D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_3D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_SAMPLER_CUBE :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_VEC2 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_VEC3 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_VEC4 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_NORMALIZED :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_4_4_4_4 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_5_5_5_1 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_5_6_5 :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_5_6_5_REV :: (Num a, Eq a) => a Source

pattern GL_UPPER_LEFT :: (Num a, Eq a) => a Source

pattern GL_VALIDATE_STATUS :: (Num a, Eq a) => a Source

pattern GL_VENDOR :: (Num a, Eq a) => a Source

pattern GL_VERSION :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_BINDING :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_PROGRAM_POINT_SIZE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_SHADER :: (Num a, Eq a) => a Source

pattern GL_VIEWPORT :: (Num a, Eq a) => a Source

pattern GL_WAIT_FAILED :: (Num a, Eq a) => a Source

pattern GL_WRITE_ONLY :: (Num a, Eq a) => a Source

pattern GL_XOR :: (Num a, Eq a) => a Source

pattern GL_ZERO :: (Num a, Eq a) => a Source

glDeleteSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteSamplers count samplers

The length of samplers should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteSamplers.xhtml

glGenSamplers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenSamplers count samplers

The length of samplers should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenSamplers.xhtml

glGetQueryObjecti64v :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m () Source

Usage: glGetQueryObjecti64v id pname params

The length of params should be COMPSIZE(pname).

glGetQueryObjectui64v :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64 -> m () Source

Usage: glGetQueryObjectui64v id pname params

The length of params should be COMPSIZE(pname).

glGetSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetSamplerParameterIiv sampler pname params

The length of params should be COMPSIZE(pname).

glGetSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source

Usage: glGetSamplerParameterIuiv sampler pname params

The length of params should be COMPSIZE(pname).

glGetSamplerParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetSamplerParameterfv sampler pname params

The length of params should be COMPSIZE(pname).

glGetSamplerParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetSamplerParameteriv sampler pname params

The length of params should be COMPSIZE(pname).

glSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glSamplerParameterIiv sampler pname param

The length of param should be COMPSIZE(pname).

glSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source

Usage: glSamplerParameterIuiv sampler pname param

The length of param should be COMPSIZE(pname).

glSamplerParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m () Source

Usage: glSamplerParameterf sampler pname param

glSamplerParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source

Usage: glSamplerParameterfv sampler pname param

The length of param should be COMPSIZE(pname).

glSamplerParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m () Source

Usage: glSamplerParameteri sampler pname param

glSamplerParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glSamplerParameteriv sampler pname param

The length of param should be COMPSIZE(pname).

glVertexAttribP1ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () Source

Usage: glVertexAttribP1ui index type normalized value

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

glVertexAttribP1uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () Source

Usage: glVertexAttribP1uiv index type normalized value

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be 1.

glVertexAttribP2ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () Source

Usage: glVertexAttribP2ui index type normalized value

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

glVertexAttribP2uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () Source

Usage: glVertexAttribP2uiv index type normalized value

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be 1.

glVertexAttribP3ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () Source

Usage: glVertexAttribP3ui index type normalized value

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

glVertexAttribP3uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () Source

Usage: glVertexAttribP3uiv index type normalized value

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be 1.

glVertexAttribP4ui :: MonadIO m => GLuint -> GLenum -> GLboolean -> GLuint -> m () Source

Usage: glVertexAttribP4ui index type normalized value

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

glVertexAttribP4uiv :: MonadIO m => GLuint -> GLenum -> GLboolean -> Ptr GLuint -> m () Source

Usage: glVertexAttribP4uiv index type normalized value

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be 1.

pattern GL_ANY_SAMPLES_PASSED :: (Num a, Eq a) => a Source

pattern GL_INT_2_10_10_10_REV :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_SRC1_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_SRC1_COLOR :: (Num a, Eq a) => a Source

pattern GL_RGB10_A2UI :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_BINDING :: (Num a, Eq a) => a Source

pattern GL_SRC1_COLOR :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SWIZZLE_A :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SWIZZLE_B :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SWIZZLE_G :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SWIZZLE_R :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SWIZZLE_RGBA :: (Num a, Eq a) => a Source

pattern GL_TIMESTAMP :: (Num a, Eq a) => a Source

pattern GL_TIME_ELAPSED :: (Num a, Eq a) => a Source

glEndQueryIndexed :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glEndQueryIndexed target index

glGetActiveSubroutineName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetActiveSubroutineName program shadertype index bufsize length name

The length of length should be 1.

The length of name should be bufsize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveSubroutineName.xhtml

glGetActiveSubroutineUniformName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetActiveSubroutineUniformName program shadertype index bufsize length name

The length of length should be 1.

The length of name should be bufsize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveSubroutineUniformName.xhtml

glGetActiveSubroutineUniformiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetActiveSubroutineUniformiv program shadertype index pname values

The length of values should be COMPSIZE(pname).

glGetProgramStageiv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetProgramStageiv program shadertype pname values

The length of values should be 1.

glGetQueryIndexediv :: MonadIO m => GLenum -> GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetQueryIndexediv target index pname params

The length of params should be COMPSIZE(pname).

glGetUniformSubroutineuiv :: MonadIO m => GLenum -> GLint -> Ptr GLuint -> m () Source

Usage: glGetUniformSubroutineuiv shadertype location params

The length of params should be 1.

glGetUniformdv :: MonadIO m => GLuint -> GLint -> Ptr GLdouble -> m () Source

Usage: glGetUniformdv program location params

The length of params should be COMPSIZE(program,location).

glPatchParameterfv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source

Usage: glPatchParameterfv pname values

The length of values should be COMPSIZE(pname).

glPatchParameteri :: MonadIO m => GLenum -> GLint -> m () Source

Usage: glPatchParameteri pname value

glUniform1d :: MonadIO m => GLint -> GLdouble -> m () Source

Usage: glUniform1d location x

glUniform1dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () Source

Usage: glUniform1dv location count value

The length of value should be count*1.

glUniform2d :: MonadIO m => GLint -> GLdouble -> GLdouble -> m () Source

Usage: glUniform2d location x y

glUniform2dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () Source

Usage: glUniform2dv location count value

The length of value should be count*2.

glUniform3d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glUniform3d location x y z

glUniform3dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () Source

Usage: glUniform3dv location count value

The length of value should be count*3.

glUniform4d :: MonadIO m => GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glUniform4d location x y z w

glUniform4dv :: MonadIO m => GLint -> GLsizei -> Ptr GLdouble -> m () Source

Usage: glUniform4dv location count value

The length of value should be count*4.

glUniformMatrix2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glUniformMatrix2dv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*4.

glUniformMatrix2x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glUniformMatrix2x3dv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glUniformMatrix2x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glUniformMatrix2x4dv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glUniformMatrix3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glUniformMatrix3dv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*9.

glUniformMatrix3x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glUniformMatrix3x2dv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

glUniformMatrix3x4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glUniformMatrix3x4dv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

glUniformMatrix4dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glUniformMatrix4dv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*16.

glUniformMatrix4x2dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glUniformMatrix4x2dv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

glUniformMatrix4x3dv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glUniformMatrix4x3dv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

glUniformSubroutinesuiv :: MonadIO m => GLenum -> GLsizei -> Ptr GLuint -> m () Source

Usage: glUniformSubroutinesuiv shadertype count indices

The length of indices should be count.

pattern GL_ACTIVE_SUBROUTINES :: (Num a, Eq a) => a Source

pattern GL_COMPATIBLE_SUBROUTINES :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT2 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT2x3 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT2x4 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT3 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT3x2 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT3x4 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT4 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT4x2 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT4x3 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_VEC2 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_VEC3 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_VEC4 :: (Num a, Eq a) => a Source

pattern GL_DRAW_INDIRECT_BUFFER :: (Num a, Eq a) => a Source

pattern GL_FRACTIONAL_EVEN :: (Num a, Eq a) => a Source

pattern GL_FRACTIONAL_ODD :: (Num a, Eq a) => a Source

pattern GL_ISOLINES :: (Num a, Eq a) => a Source

pattern GL_MAX_PATCH_VERTICES :: (Num a, Eq a) => a Source

pattern GL_MAX_SUBROUTINES :: (Num a, Eq a) => a Source

pattern GL_MAX_TESS_GEN_LEVEL :: (Num a, Eq a) => a Source

pattern GL_MAX_TESS_PATCH_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_STREAMS :: (Num a, Eq a) => a Source

pattern GL_PATCHES :: (Num a, Eq a) => a Source

pattern GL_PATCH_DEFAULT_INNER_LEVEL :: (Num a, Eq a) => a Source

pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: (Num a, Eq a) => a Source

pattern GL_PATCH_VERTICES :: (Num a, Eq a) => a Source

pattern GL_TESS_CONTROL_SHADER :: (Num a, Eq a) => a Source

pattern GL_TESS_EVALUATION_SHADER :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_MODE :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_POINT_MODE :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_SPACING :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_VERTEX_ORDER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_CUBE_MAP_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TRANSFORM_FEEDBACK :: (Num a, Eq a) => a Source

glCreateShaderProgramv :: MonadIO m => GLenum -> GLsizei -> Ptr (Ptr GLchar) -> m GLuint Source

Usage: glCreateShaderProgramv type count strings

The length of strings should be count.

glDepthRangeArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLdouble -> m () Source

Usage: glDepthRangeArrayv first count v

The length of v should be COMPSIZE(count).

glGetDoublei_v :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source

Usage: glGetDoublei_v target index data

The length of data should be COMPSIZE(target).

glGetFloati_v :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source

Usage: glGetFloati_v target index data

The parameter target is a TypeEnum.

The length of data should be COMPSIZE(target).

glGetProgramBinary :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr () -> m () Source

Usage: glGetProgramBinary program bufSize length binaryFormat binary

The length of length should be 1.

The length of binaryFormat should be 1.

The length of binary should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramBinary.xhtml

glGetProgramPipelineInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetProgramPipelineInfoLog pipeline bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramPipelineInfoLog.xhtml

glGetProgramPipelineiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetProgramPipelineiv pipeline pname params

The length of params should be COMPSIZE(pname).

glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m () Source

Usage: glGetShaderPrecisionFormat shadertype precisiontype range precision

The length of range should be 2.

The length of precision should be 2.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderPrecisionFormat.xhtml

glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source

Usage: glGetVertexAttribLdv index pname params

The length of params should be COMPSIZE(pname).

glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m () Source

Usage: glProgramBinary program binaryFormat binary length

The length of binary should be length.

Manual page: https://www.opengl.org/sdk/docs/man/html/glProgramBinary.xhtml

glProgramParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m () Source

Usage: glProgramParameteri program pname value

The parameter pname is a ProgramParameterPName.

glProgramUniform1d :: MonadIO m => GLuint -> GLint -> GLdouble -> m () Source

Usage: glProgramUniform1d program location v0

glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source

Usage: glProgramUniform1dv program location count value

The length of value should be 1.

glProgramUniform1f :: MonadIO m => GLuint -> GLint -> GLfloat -> m () Source

Usage: glProgramUniform1f program location v0

glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glProgramUniform1fv program location count value

The length of value should be 1.

glProgramUniform1i :: MonadIO m => GLuint -> GLint -> GLint -> m () Source

Usage: glProgramUniform1i program location v0

glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glProgramUniform1iv program location count value

The length of value should be 1.

glProgramUniform1ui :: MonadIO m => GLuint -> GLint -> GLuint -> m () Source

Usage: glProgramUniform1ui program location v0

glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glProgramUniform1uiv program location count value

The length of value should be 1.

glProgramUniform2d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> m () Source

Usage: glProgramUniform2d program location v0 v1

glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source

Usage: glProgramUniform2dv program location count value

The length of value should be 2.

glProgramUniform2f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m () Source

Usage: glProgramUniform2f program location v0 v1

glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glProgramUniform2fv program location count value

The length of value should be 2.

glProgramUniform2i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () Source

Usage: glProgramUniform2i program location v0 v1

glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glProgramUniform2iv program location count value

The length of value should be 2.

glProgramUniform2ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m () Source

Usage: glProgramUniform2ui program location v0 v1

glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glProgramUniform2uiv program location count value

The length of value should be 2.

glProgramUniform3d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glProgramUniform3d program location v0 v1 v2

glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source

Usage: glProgramUniform3dv program location count value

The length of value should be 3.

glProgramUniform3f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glProgramUniform3f program location v0 v1 v2

glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glProgramUniform3fv program location count value

The length of value should be 3.

glProgramUniform3i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glProgramUniform3i program location v0 v1 v2

glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glProgramUniform3iv program location count value

The length of value should be 3.

glProgramUniform3ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glProgramUniform3ui program location v0 v1 v2

glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glProgramUniform3uiv program location count value

The length of value should be 3.

glProgramUniform4d :: MonadIO m => GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glProgramUniform4d program location v0 v1 v2 v3

glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () Source

Usage: glProgramUniform4dv program location count value

The length of value should be 4.

glProgramUniform4f :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glProgramUniform4f program location v0 v1 v2 v3

glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glProgramUniform4fv program location count value

The length of value should be 4.

glProgramUniform4i :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glProgramUniform4i program location v0 v1 v2 v3

glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glProgramUniform4iv program location count value

The length of value should be 4.

glProgramUniform4ui :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glProgramUniform4ui program location v0 v1 v2 v3

glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glProgramUniform4uiv program location count value

The length of value should be 4.

glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glProgramUniformMatrix2dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be 2.

glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix2fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be 2.

glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glProgramUniformMatrix2x3dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix2x3fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glProgramUniformMatrix2x4dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix2x4fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glProgramUniformMatrix3dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be 3.

glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix3fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be 3.

glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glProgramUniformMatrix3x2dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix3x2fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glProgramUniformMatrix3x4dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix3x4fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glProgramUniformMatrix4dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be 4.

glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix4fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be 4.

glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glProgramUniformMatrix4x2dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix4x2fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m () Source

Usage: glProgramUniformMatrix4x3dv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix4x3fv program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count.

glScissorArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m () Source

Usage: glScissorArrayv first count v

The length of v should be COMPSIZE(count).

glScissorIndexedv :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glScissorIndexedv index v

The length of v should be 4.

glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m () Source

Usage: glShaderBinary count shaders binaryformat binary length

The length of shaders should be count.

The length of binary should be length.

Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderBinary.xhtml

glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttribL1dv index v

The length of v should be 1.

glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttribL2dv index v

The length of v should be 2.

glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttribL3dv index v

The length of v should be 3.

glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttribL4dv index v

The length of v should be 4.

glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glVertexAttribLPointer index size type stride pointer

The length of pointer should be size.

glViewportArrayv :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glViewportArrayv first count v

The length of v should be COMPSIZE(count).

glViewportIndexedf :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glViewportIndexedf index x y w h

glViewportIndexedfv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glViewportIndexedfv index v

The length of v should be 4.

pattern GL_ACTIVE_PROGRAM :: (Num a, Eq a) => a Source

pattern GL_ALL_SHADER_BITS :: (Num a, Eq a) => a Source

pattern GL_FIXED :: (Num a, Eq a) => a Source

pattern GL_FRAGMENT_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_HIGH_FLOAT :: (Num a, Eq a) => a Source

pattern GL_HIGH_INT :: (Num a, Eq a) => a Source

pattern GL_LAYER_PROVOKING_VERTEX :: (Num a, Eq a) => a Source

pattern GL_LOW_FLOAT :: (Num a, Eq a) => a Source

pattern GL_LOW_INT :: (Num a, Eq a) => a Source

pattern GL_MAX_VARYING_VECTORS :: (Num a, Eq a) => a Source

pattern GL_MAX_VIEWPORTS :: (Num a, Eq a) => a Source

pattern GL_MEDIUM_FLOAT :: (Num a, Eq a) => a Source

pattern GL_MEDIUM_INT :: (Num a, Eq a) => a Source

pattern GL_NUM_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_BINARY_FORMATS :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_BINARY_LENGTH :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_PIPELINE_BINDING :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_SEPARABLE :: (Num a, Eq a) => a Source

pattern GL_RGB565 :: (Num a, Eq a) => a Source

pattern GL_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a Source

pattern GL_SHADER_COMPILER :: (Num a, Eq a) => a Source

pattern GL_TESS_CONTROL_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_UNDEFINED_VERTEX :: (Num a, Eq a) => a Source

pattern GL_VERTEX_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_VIEWPORT_BOUNDS_RANGE :: (Num a, Eq a) => a Source

pattern GL_VIEWPORT_SUBPIXEL_BITS :: (Num a, Eq a) => a Source

glBindImageTexture :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> m () Source

Usage: glBindImageTexture unit texture level layered layer access format

The parameter layered is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindImageTexture.xhtml

glGetActiveAtomicCounterBufferiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetActiveAtomicCounterBufferiv program bufferIndex pname params

The length of params should be COMPSIZE(pname).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveAtomicCounterBufferiv.xhtml

glGetInternalformativ :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> m () Source

Usage: glGetInternalformativ target internalformat pname bufSize params

The length of params should be bufSize.

glTexStorage1D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> m () Source

Usage: glTexStorage1D target levels internalformat width

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexStorage1D.xhtml

glTexStorage2D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () Source

Usage: glTexStorage2D target levels internalformat width height

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexStorage2D.xhtml

glTexStorage3D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m () Source

Usage: glTexStorage3D target levels internalformat width height depth

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexStorage3D.xhtml

pattern GL_ALL_BARRIER_BITS :: (Num a, Eq a) => a Source

pattern GL_ATOMIC_COUNTER_BUFFER :: (Num a, Eq a) => a Source

pattern GL_BUFFER_UPDATE_BARRIER_BIT :: (Num a, Eq a) => a Source

pattern GL_COMMAND_BARRIER_BIT :: (Num a, Eq a) => a Source

pattern GL_COPY_READ_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_COPY_WRITE_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_ELEMENT_ARRAY_BARRIER_BIT :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_BARRIER_BIT :: (Num a, Eq a) => a Source

pattern GL_IMAGE_1D :: (Num a, Eq a) => a Source

pattern GL_IMAGE_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_IMAGE_2D :: (Num a, Eq a) => a Source

pattern GL_IMAGE_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_IMAGE_2D_MULTISAMPLE :: (Num a, Eq a) => a Source

pattern GL_IMAGE_2D_RECT :: (Num a, Eq a) => a Source

pattern GL_IMAGE_3D :: (Num a, Eq a) => a Source

pattern GL_IMAGE_BINDING_ACCESS :: (Num a, Eq a) => a Source

pattern GL_IMAGE_BINDING_FORMAT :: (Num a, Eq a) => a Source

pattern GL_IMAGE_BINDING_LAYER :: (Num a, Eq a) => a Source

pattern GL_IMAGE_BINDING_LAYERED :: (Num a, Eq a) => a Source

pattern GL_IMAGE_BINDING_LEVEL :: (Num a, Eq a) => a Source

pattern GL_IMAGE_BINDING_NAME :: (Num a, Eq a) => a Source

pattern GL_IMAGE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CUBE :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CUBE_MAP_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INT_IMAGE_1D :: (Num a, Eq a) => a Source

pattern GL_INT_IMAGE_1D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INT_IMAGE_2D :: (Num a, Eq a) => a Source

pattern GL_INT_IMAGE_2D_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INT_IMAGE_2D_MULTISAMPLE :: (Num a, Eq a) => a Source

pattern GL_INT_IMAGE_2D_RECT :: (Num a, Eq a) => a Source

pattern GL_INT_IMAGE_3D :: (Num a, Eq a) => a Source

pattern GL_INT_IMAGE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_INT_IMAGE_CUBE :: (Num a, Eq a) => a Source

pattern GL_INT_IMAGE_CUBE_MAP_ARRAY :: (Num a, Eq a) => a Source

pattern GL_MAX_IMAGE_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_IMAGE_UNITS :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_IMAGE_UNIFORMS :: (Num a, Eq a) => a Source

pattern GL_MIN_MAP_BUFFER_ALIGNMENT :: (Num a, Eq a) => a Source

pattern GL_NUM_SAMPLE_COUNTS :: (Num a, Eq a) => a Source

pattern GL_PIXEL_BUFFER_BARRIER_BIT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_FETCH_BARRIER_BIT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_IMMUTABLE_FORMAT :: (Num a, Eq a) => a Source

pattern GL_TRANSFORM_FEEDBACK_ACTIVE :: (Num a, Eq a) => a Source

pattern GL_TRANSFORM_FEEDBACK_PAUSED :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BARRIER_BIT :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_IMAGE_1D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_IMAGE_2D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_IMAGE_3D :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_IMAGE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_IMAGE_CUBE :: (Num a, Eq a) => a Source

glBindVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLsizei -> m () Source

Usage: glBindVertexBuffer bindingindex buffer offset stride

The parameter offset is a BufferOffset.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindVertexBuffer.xhtml

glClearBufferData :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glClearBufferData target internalformat format type data

The length of data should be COMPSIZE(format,type).

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearBufferData.xhtml

glClearBufferSubData :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glClearBufferSubData target internalformat offset size format type data

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

The length of data should be COMPSIZE(format,type).

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearBufferSubData.xhtml

glCopyImageSubData :: MonadIO m => GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m () Source

Usage: glCopyImageSubData srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ srcWidth srcHeight srcDepth

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyImageSubData.xhtml

glDebugMessageControl :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> m () Source

Usage: glDebugMessageControl source type severity count ids enabled

The parameter enabled is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of ids should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDebugMessageControl.xhtml

glDebugMessageInsert :: MonadIO m => GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> m () Source

Usage: glDebugMessageInsert source type id severity length buf

The length of buf should be COMPSIZE(buf,length).

Manual page: https://www.opengl.org/sdk/docs/man/html/glDebugMessageInsert.xhtml

glDispatchCompute :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source

Usage: glDispatchCompute num_groups_x num_groups_y num_groups_z

Manual page: https://www.opengl.org/sdk/docs/man/html/glDispatchCompute.xhtml

glGetDebugMessageLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> m GLuint Source

Usage: glGetDebugMessageLog count bufSize sources types ids severities lengths messageLog

The length of sources should be count.

The length of types should be count.

The length of ids should be count.

The length of severities should be count.

The length of lengths should be count.

The length of messageLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetDebugMessageLog.xhtml

glGetFramebufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetFramebufferParameteriv target pname params

The length of params should be COMPSIZE(pname).

glGetInternalformati64v :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> m () Source

Usage: glGetInternalformati64v target internalformat pname bufSize params

The length of params should be bufSize.

glGetObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetObjectLabel identifier name bufSize length label

The length of length should be 1.

The length of label should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetObjectLabel.xhtml

glGetObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetObjectPtrLabel ptr bufSize length label

The length of length should be 1.

The length of label should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetObjectPtrLabel.xhtml

glGetProgramInterfaceiv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetProgramInterfaceiv program programInterface pname params

The length of params should be COMPSIZE(pname).

glGetProgramResourceIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLuint Source

Usage: glGetProgramResourceIndex program programInterface name

The length of name should be COMPSIZE(name).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramResourceIndex.xhtml

glGetProgramResourceLocation :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint Source

Usage: glGetProgramResourceLocation program programInterface name

The length of name should be COMPSIZE(name).

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramResourceLocation.xhtml

glGetProgramResourceName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source

Usage: glGetProgramResourceName program programInterface index bufSize length name

The length of length should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramResourceName.xhtml

glGetProgramResourceiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m () Source

Usage: glGetProgramResourceiv program programInterface index propCount props bufSize length params

The length of props should be propCount.

The length of length should be 1.

The length of params should be bufSize.

glInvalidateBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> m () Source

Usage: glInvalidateBufferSubData buffer offset length

The parameter offset is a BufferOffset.

The parameter length is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glInvalidateBufferSubData.xhtml

glInvalidateFramebuffer :: MonadIO m => GLenum -> GLsizei -> Ptr GLenum -> m () Source

Usage: glInvalidateFramebuffer target numAttachments attachments

The length of attachments should be numAttachments.

Manual page: https://www.opengl.org/sdk/docs/man/html/glInvalidateFramebuffer.xhtml

glInvalidateSubFramebuffer :: MonadIO m => GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source

Usage: glInvalidateSubFramebuffer target numAttachments attachments x y width height

The length of attachments should be numAttachments.

Manual page: https://www.opengl.org/sdk/docs/man/html/glInvalidateSubFramebuffer.xhtml

glInvalidateTexSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m () Source

Usage: glInvalidateTexSubImage texture level xoffset yoffset zoffset width height depth

Manual page: https://www.opengl.org/sdk/docs/man/html/glInvalidateTexSubImage.xhtml

glMultiDrawArraysIndirect :: MonadIO m => GLenum -> Ptr () -> GLsizei -> GLsizei -> m () Source

Usage: glMultiDrawArraysIndirect mode indirect drawcount stride

The length of indirect should be COMPSIZE(drawcount,stride).

Manual page: https://www.opengl.org/sdk/docs/man/html/glMultiDrawArraysIndirect.xhtml

glMultiDrawElementsIndirect :: MonadIO m => GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> m () Source

Usage: glMultiDrawElementsIndirect mode type indirect drawcount stride

The length of indirect should be COMPSIZE(drawcount,stride).

Manual page: https://www.opengl.org/sdk/docs/man/html/glMultiDrawElementsIndirect.xhtml

glObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m () Source

Usage: glObjectLabel identifier name length label

The length of label should be COMPSIZE(label,length).

Manual page: https://www.opengl.org/sdk/docs/man/html/glObjectLabel.xhtml

glObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLchar -> m () Source

Usage: glObjectPtrLabel ptr length label

The length of label should be COMPSIZE(label,length).

Manual page: https://www.opengl.org/sdk/docs/man/html/glObjectPtrLabel.xhtml

glPushDebugGroup :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m () Source

Usage: glPushDebugGroup source id length message

The length of message should be COMPSIZE(message,length).

Manual page: https://www.opengl.org/sdk/docs/man/html/glPushDebugGroup.xhtml

glTexBufferRange :: MonadIO m => GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> m () Source

Usage: glTexBufferRange target internalformat buffer offset size

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexBufferRange.xhtml

glTexStorage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () Source

Usage: glTexStorage2DMultisample target samples internalformat width height fixedsamplelocations

The parameter fixedsamplelocations is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexStorage2DMultisample.xhtml

glTexStorage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () Source

Usage: glTexStorage3DMultisample target samples internalformat width height depth fixedsamplelocations

The parameter fixedsamplelocations is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexStorage3DMultisample.xhtml

glTextureView :: MonadIO m => GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glTextureView texture target origtexture internalformat minlevel numlevels minlayer numlayers

Manual page: https://www.opengl.org/sdk/docs/man/html/glTextureView.xhtml

glVertexAttribFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m () Source

Usage: glVertexAttribFormat attribindex size type normalized relativeoffset

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glVertexAttribFormat.xhtml

glVertexAttribIFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m () Source

Usage: glVertexAttribIFormat attribindex size type relativeoffset

glVertexAttribLFormat :: MonadIO m => GLuint -> GLint -> GLenum -> GLuint -> m () Source

Usage: glVertexAttribLFormat attribindex size type relativeoffset

pattern GL_ACTIVE_RESOURCES :: (Num a, Eq a) => a Source

pattern GL_ACTIVE_VARIABLES :: (Num a, Eq a) => a Source

pattern GL_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_AUTO_GENERATE_MIPMAP :: (Num a, Eq a) => a Source

pattern GL_BLOCK_INDEX :: (Num a, Eq a) => a Source

pattern GL_BUFFER :: (Num a, Eq a) => a Source

pattern GL_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_BUFFER_DATA_SIZE :: (Num a, Eq a) => a Source

pattern GL_BUFFER_VARIABLE :: (Num a, Eq a) => a Source

pattern GL_CAVEAT_SUPPORT :: (Num a, Eq a) => a Source

pattern GL_CLEAR_BUFFER :: (Num a, Eq a) => a Source

pattern GL_COLOR_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_COLOR_ENCODING :: (Num a, Eq a) => a Source

pattern GL_COLOR_RENDERABLE :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_R11_EAC :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RG11_EAC :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RGB8_ETC2 :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_RGBA8_ETC2_EAC :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_SIGNED_R11_EAC :: (Num a, Eq a) => a Source

pattern GL_COMPRESSED_SRGB8_ETC2 :: (Num a, Eq a) => a Source

pattern GL_COMPUTE_SHADER :: (Num a, Eq a) => a Source

pattern GL_COMPUTE_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_COMPUTE_SUBROUTINE :: (Num a, Eq a) => a Source

pattern GL_COMPUTE_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_COMPUTE_WORK_GROUP_SIZE :: (Num a, Eq a) => a Source

pattern GL_CONTEXT_FLAG_DEBUG_BIT :: (Num a, Eq a) => a Source

pattern GL_DEBUG_CALLBACK_FUNCTION :: (Num a, Eq a) => a Source

pattern GL_DEBUG_CALLBACK_USER_PARAM :: (Num a, Eq a) => a Source

pattern GL_DEBUG_GROUP_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_DEBUG_LOGGED_MESSAGES :: (Num a, Eq a) => a Source

pattern GL_DEBUG_OUTPUT :: (Num a, Eq a) => a Source

pattern GL_DEBUG_OUTPUT_SYNCHRONOUS :: (Num a, Eq a) => a Source

pattern GL_DEBUG_SEVERITY_HIGH :: (Num a, Eq a) => a Source

pattern GL_DEBUG_SEVERITY_LOW :: (Num a, Eq a) => a Source

pattern GL_DEBUG_SEVERITY_MEDIUM :: (Num a, Eq a) => a Source

pattern GL_DEBUG_SOURCE_API :: (Num a, Eq a) => a Source

pattern GL_DEBUG_SOURCE_APPLICATION :: (Num a, Eq a) => a Source

pattern GL_DEBUG_SOURCE_OTHER :: (Num a, Eq a) => a Source

pattern GL_DEBUG_SOURCE_THIRD_PARTY :: (Num a, Eq a) => a Source

pattern GL_DEBUG_TYPE_ERROR :: (Num a, Eq a) => a Source

pattern GL_DEBUG_TYPE_MARKER :: (Num a, Eq a) => a Source

pattern GL_DEBUG_TYPE_OTHER :: (Num a, Eq a) => a Source

pattern GL_DEBUG_TYPE_PERFORMANCE :: (Num a, Eq a) => a Source

pattern GL_DEBUG_TYPE_POP_GROUP :: (Num a, Eq a) => a Source

pattern GL_DEBUG_TYPE_PORTABILITY :: (Num a, Eq a) => a Source

pattern GL_DEBUG_TYPE_PUSH_GROUP :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_DEPTH_RENDERABLE :: (Num a, Eq a) => a Source

pattern GL_DISPATCH_INDIRECT_BUFFER :: (Num a, Eq a) => a Source

pattern GL_FILTER :: (Num a, Eq a) => a Source

pattern GL_FRAGMENT_SUBROUTINE :: (Num a, Eq a) => a Source

pattern GL_FRAGMENT_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_BLEND :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_DEFAULT_WIDTH :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_RENDERABLE :: (Num a, Eq a) => a Source

pattern GL_FULL_SUPPORT :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_SUBROUTINE :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_GET_TEXTURE_IMAGE_FORMAT :: (Num a, Eq a) => a Source

pattern GL_GET_TEXTURE_IMAGE_TYPE :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CLASS_10_10_10_2 :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CLASS_11_11_10 :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CLASS_1_X_16 :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CLASS_1_X_32 :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CLASS_1_X_8 :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CLASS_2_X_16 :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CLASS_2_X_32 :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CLASS_2_X_8 :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CLASS_4_X_16 :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CLASS_4_X_32 :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CLASS_4_X_8 :: (Num a, Eq a) => a Source

pattern GL_IMAGE_COMPATIBILITY_CLASS :: (Num a, Eq a) => a Source

pattern GL_IMAGE_PIXEL_FORMAT :: (Num a, Eq a) => a Source

pattern GL_IMAGE_PIXEL_TYPE :: (Num a, Eq a) => a Source

pattern GL_IMAGE_TEXEL_SIZE :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_ALPHA_SIZE :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_ALPHA_TYPE :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_BLUE_SIZE :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_BLUE_TYPE :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_DEPTH_SIZE :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_DEPTH_TYPE :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_GREEN_SIZE :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_GREEN_TYPE :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_PREFERRED :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_RED_SIZE :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_RED_TYPE :: (Num a, Eq a) => a Source

pattern GL_INTERNALFORMAT_SUPPORTED :: (Num a, Eq a) => a Source

pattern GL_IS_PER_PATCH :: (Num a, Eq a) => a Source

pattern GL_IS_ROW_MAJOR :: (Num a, Eq a) => a Source

pattern GL_LOCATION :: (Num a, Eq a) => a Source

pattern GL_LOCATION_INDEX :: (Num a, Eq a) => a Source

pattern GL_MANUAL_GENERATE_MIPMAP :: (Num a, Eq a) => a Source

pattern GL_MATRIX_STRIDE :: (Num a, Eq a) => a Source

pattern GL_MAX_COMBINED_DIMENSIONS :: (Num a, Eq a) => a Source

pattern GL_MAX_DEBUG_LOGGED_MESSAGES :: (Num a, Eq a) => a Source

pattern GL_MAX_DEBUG_MESSAGE_LENGTH :: (Num a, Eq a) => a Source

pattern GL_MAX_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_ELEMENT_INDEX :: (Num a, Eq a) => a Source

pattern GL_MAX_FRAMEBUFFER_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_MAX_FRAMEBUFFER_LAYERS :: (Num a, Eq a) => a Source

pattern GL_MAX_FRAMEBUFFER_SAMPLES :: (Num a, Eq a) => a Source

pattern GL_MAX_FRAMEBUFFER_WIDTH :: (Num a, Eq a) => a Source

pattern GL_MAX_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_MAX_LABEL_LENGTH :: (Num a, Eq a) => a Source

pattern GL_MAX_LAYERS :: (Num a, Eq a) => a Source

pattern GL_MAX_NAME_LENGTH :: (Num a, Eq a) => a Source

pattern GL_MAX_NUM_ACTIVE_VARIABLES :: (Num a, Eq a) => a Source

pattern GL_MAX_UNIFORM_LOCATIONS :: (Num a, Eq a) => a Source

pattern GL_MAX_WIDTH :: (Num a, Eq a) => a Source

pattern GL_MIPMAP :: (Num a, Eq a) => a Source

pattern GL_NAME_LENGTH :: (Num a, Eq a) => a Source

pattern GL_NUM_ACTIVE_VARIABLES :: (Num a, Eq a) => a Source

pattern GL_OFFSET :: (Num a, Eq a) => a Source

pattern GL_PROGRAM :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_INPUT :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_OUTPUT :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_PIPELINE :: (Num a, Eq a) => a Source

pattern GL_QUERY :: (Num a, Eq a) => a Source

pattern GL_READ_PIXELS :: (Num a, Eq a) => a Source

pattern GL_READ_PIXELS_FORMAT :: (Num a, Eq a) => a Source

pattern GL_READ_PIXELS_TYPE :: (Num a, Eq a) => a Source

pattern GL_SAMPLER :: (Num a, Eq a) => a Source

pattern GL_SHADER :: (Num a, Eq a) => a Source

pattern GL_SHADER_IMAGE_ATOMIC :: (Num a, Eq a) => a Source

pattern GL_SHADER_IMAGE_LOAD :: (Num a, Eq a) => a Source

pattern GL_SHADER_IMAGE_STORE :: (Num a, Eq a) => a Source

pattern GL_SHADER_STORAGE_BLOCK :: (Num a, Eq a) => a Source

pattern GL_SHADER_STORAGE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_SRGB_READ :: (Num a, Eq a) => a Source

pattern GL_SRGB_WRITE :: (Num a, Eq a) => a Source

pattern GL_STENCIL_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_STENCIL_RENDERABLE :: (Num a, Eq a) => a Source

pattern GL_TESS_CONTROL_SUBROUTINE :: (Num a, Eq a) => a Source

pattern GL_TESS_CONTROL_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_TESS_EVALUATION_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BUFFER_OFFSET :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GATHER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GATHER_SHADOW :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_IMAGE_FORMAT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_IMAGE_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_IMMUTABLE_LEVELS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_SHADOW :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_VIEW :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_VIEW_MIN_LAYER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_VIEW_MIN_LEVEL :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_VIEW_NUM_LAYERS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_VIEW_NUM_LEVELS :: (Num a, Eq a) => a Source

pattern GL_TOP_LEVEL_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_TOP_LEVEL_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_TYPE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ATTRIB_BINDING :: (Num a, Eq a) => a Source

pattern GL_VERTEX_BINDING_BUFFER :: (Num a, Eq a) => a Source

pattern GL_VERTEX_BINDING_DIVISOR :: (Num a, Eq a) => a Source

pattern GL_VERTEX_BINDING_OFFSET :: (Num a, Eq a) => a Source

pattern GL_VERTEX_BINDING_STRIDE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_SUBROUTINE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a Source

pattern GL_VERTEX_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_128_BITS :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_16_BITS :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_24_BITS :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_32_BITS :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_48_BITS :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_64_BITS :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_8_BITS :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_96_BITS :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_BPTC_FLOAT :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_BPTC_UNORM :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_RGTC1_RED :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_RGTC2_RG :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_S3TC_DXT1_RGB :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA :: (Num a, Eq a) => a Source

pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA :: (Num a, Eq a) => a Source

pattern GL_VIEW_COMPATIBILITY_CLASS :: (Num a, Eq a) => a Source

glBindBuffersBase :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glBindBuffersBase target first count buffers

The length of buffers should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBuffersBase.xhtml

glBindBuffersRange :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> m () Source

Usage: glBindBuffersRange target first count buffers offsets sizes

The length of buffers should be count.

The length of offsets should be count.

The length of sizes should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBuffersRange.xhtml

glBindImageTextures :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glBindImageTextures first count textures

The length of textures should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindImageTextures.xhtml

glBindSamplers :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glBindSamplers first count samplers

The length of samplers should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindSamplers.xhtml

glBindTextures :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glBindTextures first count textures

The length of textures should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindTextures.xhtml

glBindVertexBuffers :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m () Source

Usage: glBindVertexBuffers first count buffers offsets strides

The length of buffers should be count.

The length of offsets should be count.

The length of strides should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindVertexBuffers.xhtml

glBufferStorage :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLbitfield -> m () Source

Usage: glBufferStorage target size data flags

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferStorage.xhtml

glClearTexImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glClearTexImage texture level format type data

The length of data should be COMPSIZE(format,type).

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearTexImage.xhtml

glClearTexSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glClearTexSubImage texture level xoffset yoffset zoffset width height depth format type data

The length of data should be COMPSIZE(format,type).

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearTexSubImage.xhtml

pattern GL_BUFFER_IMMUTABLE_STORAGE :: (Num a, Eq a) => a Source

pattern GL_BUFFER_STORAGE_FLAGS :: (Num a, Eq a) => a Source

pattern GL_CLEAR_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_CLIENT_STORAGE_BIT :: (Num a, Eq a) => a Source

pattern GL_DYNAMIC_STORAGE_BIT :: (Num a, Eq a) => a Source

pattern GL_LOCATION_COMPONENT :: (Num a, Eq a) => a Source

pattern GL_MAP_COHERENT_BIT :: (Num a, Eq a) => a Source

pattern GL_MAP_PERSISTENT_BIT :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_ATTRIB_STRIDE :: (Num a, Eq a) => a Source

pattern GL_MIRROR_CLAMP_TO_EDGE :: (Num a, Eq a) => a Source

pattern GL_QUERY_BUFFER :: (Num a, Eq a) => a Source

pattern GL_QUERY_BUFFER_BARRIER_BIT :: (Num a, Eq a) => a Source

pattern GL_QUERY_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_QUERY_RESULT_NO_WAIT :: (Num a, Eq a) => a Source

glBlitNamedFramebuffer :: MonadIO m => GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m () Source

Usage: glBlitNamedFramebuffer readFramebuffer drawFramebuffer srcX0 srcY0 srcX1 srcY1 dstX0 dstY0 dstX1 dstY1 mask filter

glClearNamedBufferData :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glClearNamedBufferData buffer internalformat format type data

glClearNamedBufferSubData :: MonadIO m => GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glClearNamedBufferSubData buffer internalformat offset size format type data

The parameter size is a BufferSize.

glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m () Source

Usage: glClearNamedFramebufferfi framebuffer buffer depth stencil

glClearNamedFramebufferfv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLfloat -> m () Source

Usage: glClearNamedFramebufferfv framebuffer buffer drawbuffer value

glClearNamedFramebufferiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLint -> m () Source

Usage: glClearNamedFramebufferiv framebuffer buffer drawbuffer value

glClearNamedFramebufferuiv :: MonadIO m => GLuint -> GLenum -> GLint -> Ptr GLuint -> m () Source

Usage: glClearNamedFramebufferuiv framebuffer buffer drawbuffer value

glCompressedTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glCompressedTextureSubImage1D texture level xoffset width format imageSize data

glCompressedTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glCompressedTextureSubImage2D texture level xoffset yoffset width height format imageSize data

glCompressedTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glCompressedTextureSubImage3D texture level xoffset yoffset zoffset width height depth format imageSize data

glCopyNamedBufferSubData :: MonadIO m => GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> m () Source

Usage: glCopyNamedBufferSubData readBuffer writeBuffer readOffset writeOffset size

The parameter size is a BufferSize.

glCopyTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> m () Source

Usage: glCopyTextureSubImage1D texture level xoffset x y width

glCopyTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source

Usage: glCopyTextureSubImage2D texture level xoffset yoffset x y width height

glCopyTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source

Usage: glCopyTextureSubImage3D texture level xoffset yoffset zoffset x y width height

glFlushMappedNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> m () Source

Usage: glFlushMappedNamedBufferRange buffer offset length

The parameter length is a BufferSize.

glGetCompressedTextureImage :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr () -> m () Source

Usage: glGetCompressedTextureImage texture level bufSize pixels

glGetCompressedTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr () -> m () Source

Usage: glGetCompressedTextureSubImage texture level xoffset yoffset zoffset width height depth bufSize pixels

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetCompressedTextureSubImage.xhtml

glGetNamedBufferPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source

Usage: glGetNamedBufferPointerv buffer pname params

glGetNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source

Usage: glGetNamedBufferSubData buffer offset size data

The parameter size is a BufferSize.

glGetQueryBufferObjecti64v :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m () Source

Usage: glGetQueryBufferObjecti64v id buffer pname offset

glGetQueryBufferObjectiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m () Source

Usage: glGetQueryBufferObjectiv id buffer pname offset

glGetQueryBufferObjectuiv :: MonadIO m => GLuint -> GLuint -> GLenum -> GLintptr -> m () Source

Usage: glGetQueryBufferObjectuiv id buffer pname offset

glGetTextureImage :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glGetTextureImage texture level format type bufSize pixels

glGetTextureLevelParameterfv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetTextureLevelParameterfv texture level pname params

glGetTextureLevelParameteriv :: MonadIO m => GLuint -> GLint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTextureLevelParameteriv texture level pname params

glGetTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTextureParameterIiv texture pname params

glGetTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source

Usage: glGetTextureParameterIuiv texture pname params

glGetTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetTextureParameterfv texture pname params

glGetTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTextureParameteriv texture pname params

glGetTextureSubImage :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glGetTextureSubImage texture level xoffset yoffset zoffset width height depth format type bufSize pixels

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetTextureSubImage.xhtml

glGetTransformFeedbacki_v :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr GLint -> m () Source

Usage: glGetTransformFeedbacki_v xfb pname index param

glGetVertexArrayIndexediv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetVertexArrayIndexediv vaobj index pname param

glGetnUniformfv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glGetnUniformfv program location bufSize params

glGetnUniformiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glGetnUniformiv program location bufSize params

glGetnUniformuiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glGetnUniformuiv program location bufSize params

glInvalidateNamedFramebufferData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> m () Source

Usage: glInvalidateNamedFramebufferData framebuffer numAttachments attachments

glInvalidateNamedFramebufferSubData :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source

Usage: glInvalidateNamedFramebufferSubData framebuffer numAttachments attachments x y width height

glMapNamedBuffer :: MonadIO m => GLuint -> GLenum -> m (Ptr ()) Source

Usage: glMapNamedBuffer buffer access

glMapNamedBufferRange :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> m (Ptr ()) Source

Usage: glMapNamedBufferRange buffer offset length access

The parameter length is a BufferSize.

glNamedBufferData :: MonadIO m => GLuint -> GLsizeiptr -> Ptr () -> GLenum -> m () Source

Usage: glNamedBufferData buffer size data usage

The parameter size is a BufferSize.

glNamedBufferStorage :: MonadIO m => GLuint -> GLsizeiptr -> Ptr () -> GLbitfield -> m () Source

Usage: glNamedBufferStorage buffer size data flags

The parameter size is a BufferSize.

glNamedBufferSubData :: MonadIO m => GLuint -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source

Usage: glNamedBufferSubData buffer offset size data

The parameter size is a BufferSize.

glNamedFramebufferParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m () Source

Usage: glNamedFramebufferParameteri framebuffer pname param

glNamedFramebufferRenderbuffer :: MonadIO m => GLuint -> GLenum -> GLenum -> GLuint -> m () Source

Usage: glNamedFramebufferRenderbuffer framebuffer attachment renderbuffertarget renderbuffer

glNamedFramebufferTexture :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> m () Source

Usage: glNamedFramebufferTexture framebuffer attachment texture level

glNamedFramebufferTextureLayer :: MonadIO m => GLuint -> GLenum -> GLuint -> GLint -> GLint -> m () Source

Usage: glNamedFramebufferTextureLayer framebuffer attachment texture level layer

glNamedRenderbufferStorage :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> m () Source

Usage: glNamedRenderbufferStorage renderbuffer internalformat width height

glNamedRenderbufferStorageMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () Source

Usage: glNamedRenderbufferStorageMultisample renderbuffer samples internalformat width height

glReadnPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glReadnPixels x y width height format type bufSize data

glTextureBuffer :: MonadIO m => GLuint -> GLenum -> GLuint -> m () Source

Usage: glTextureBuffer texture internalformat buffer

glTextureBufferRange :: MonadIO m => GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> m () Source

Usage: glTextureBufferRange texture internalformat buffer offset size

The parameter size is a BufferSize.

glTextureParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glTextureParameterIiv texture pname params

glTextureParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m () Source

Usage: glTextureParameterIuiv texture pname params

glTextureParameterf :: MonadIO m => GLuint -> GLenum -> GLfloat -> m () Source

Usage: glTextureParameterf texture pname param

glTextureParameterfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source

Usage: glTextureParameterfv texture pname param

glTextureParameteri :: MonadIO m => GLuint -> GLenum -> GLint -> m () Source

Usage: glTextureParameteri texture pname param

glTextureParameteriv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glTextureParameteriv texture pname param

glTextureStorage1D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> m () Source

Usage: glTextureStorage1D texture levels internalformat width

glTextureStorage2D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () Source

Usage: glTextureStorage2D texture levels internalformat width height

glTextureStorage2DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () Source

Usage: glTextureStorage2DMultisample texture samples internalformat width height fixedsamplelocations

glTextureStorage3D :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m () Source

Usage: glTextureStorage3D texture levels internalformat width height depth

glTextureStorage3DMultisample :: MonadIO m => GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () Source

Usage: glTextureStorage3DMultisample texture samples internalformat width height depth fixedsamplelocations

glTextureSubImage1D :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTextureSubImage1D texture level xoffset width format type pixels

glTextureSubImage2D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTextureSubImage2D texture level xoffset yoffset width height format type pixels

glTextureSubImage3D :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

Usage: glTextureSubImage3D texture level xoffset yoffset zoffset width height depth format type pixels

glVertexArrayAttribBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source

Usage: glVertexArrayAttribBinding vaobj attribindex bindingindex

glVertexArrayAttribFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> m () Source

Usage: glVertexArrayAttribFormat vaobj attribindex size type normalized relativeoffset

glVertexArrayAttribIFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m () Source

Usage: glVertexArrayAttribIFormat vaobj attribindex size type relativeoffset

glVertexArrayAttribLFormat :: MonadIO m => GLuint -> GLuint -> GLint -> GLenum -> GLuint -> m () Source

Usage: glVertexArrayAttribLFormat vaobj attribindex size type relativeoffset

glVertexArrayBindingDivisor :: MonadIO m => GLuint -> GLuint -> GLuint -> m () Source

Usage: glVertexArrayBindingDivisor vaobj bindingindex divisor

glVertexArrayVertexBuffer :: MonadIO m => GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> m () Source

Usage: glVertexArrayVertexBuffer vaobj bindingindex buffer offset stride

glVertexArrayVertexBuffers :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> m () Source

Usage: glVertexArrayVertexBuffers vaobj first count buffers offsets strides

pattern GL_CLIP_DEPTH_MODE :: (Num a, Eq a) => a Source

pattern GL_CLIP_ORIGIN :: (Num a, Eq a) => a Source

pattern GL_CONTEXT_LOST :: (Num a, Eq a) => a Source

pattern GL_CONTEXT_RELEASE_BEHAVIOR :: (Num a, Eq a) => a Source

pattern GL_GUILTY_CONTEXT_RESET :: (Num a, Eq a) => a Source

pattern GL_INNOCENT_CONTEXT_RESET :: (Num a, Eq a) => a Source

pattern GL_LOSE_CONTEXT_ON_RESET :: (Num a, Eq a) => a Source

pattern GL_MAX_CULL_DISTANCES :: (Num a, Eq a) => a Source

pattern GL_NEGATIVE_ONE_TO_ONE :: (Num a, Eq a) => a Source

pattern GL_NO_RESET_NOTIFICATION :: (Num a, Eq a) => a Source

pattern GL_QUERY_NO_WAIT_INVERTED :: (Num a, Eq a) => a Source

pattern GL_QUERY_TARGET :: (Num a, Eq a) => a Source

pattern GL_QUERY_WAIT_INVERTED :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_TARGET :: (Num a, Eq a) => a Source

pattern GL_UNKNOWN_CONTEXT_RESET :: (Num a, Eq a) => a Source

pattern GL_ZERO_TO_ONE :: (Num a, Eq a) => a Source

pattern GL_BLEND_EQUATION :: (Num a, Eq a) => a Source

glGetUniformi64vNV :: MonadIO m => GLuint -> GLint -> Ptr GLint64EXT -> m () Source

Usage: glGetUniformi64vNV program location params

The length of params should be COMPSIZE(program,location).

glGetUniformui64vNV :: MonadIO m => GLuint -> GLint -> Ptr GLuint64EXT -> m () Source

Usage: glGetUniformui64vNV program location params

The length of params should be COMPSIZE(program,location).

glProgramUniform1i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> m () Source

Usage: glProgramUniform1i64NV program location x

glProgramUniform1i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m () Source

Usage: glProgramUniform1i64vNV program location count value

The length of value should be count.

glProgramUniform1ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m () Source

Usage: glProgramUniform1ui64vNV program location count value

The length of value should be count.

glProgramUniform2i64NV :: MonadIO m => GLuint -> GLint -> GLint64EXT -> GLint64EXT -> m () Source

Usage: glProgramUniform2i64NV program location x y

glProgramUniform2i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m () Source

Usage: glProgramUniform2i64vNV program location count value

The length of value should be count*2.

glProgramUniform2ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m () Source

Usage: glProgramUniform2ui64vNV program location count value

The length of value should be count*2.

glProgramUniform3i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m () Source

Usage: glProgramUniform3i64vNV program location count value

The length of value should be count*3.

glProgramUniform3ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m () Source

Usage: glProgramUniform3ui64vNV program location count value

The length of value should be count*3.

glProgramUniform4i64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> m () Source

Usage: glProgramUniform4i64vNV program location count value

The length of value should be count*4.

glProgramUniform4ui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m () Source

Usage: glProgramUniform4ui64vNV program location count value

The length of value should be count*4.

glUniform1i64NV :: MonadIO m => GLint -> GLint64EXT -> m () Source

Usage: glUniform1i64NV location x

glUniform1i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m () Source

Usage: glUniform1i64vNV location count value

The length of value should be count*1.

glUniform1ui64NV :: MonadIO m => GLint -> GLuint64EXT -> m () Source

Usage: glUniform1ui64NV location x

glUniform1ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m () Source

Usage: glUniform1ui64vNV location count value

The length of value should be count*1.

glUniform2i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> m () Source

Usage: glUniform2i64NV location x y

glUniform2i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m () Source

Usage: glUniform2i64vNV location count value

The length of value should be count*2.

glUniform2ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m () Source

Usage: glUniform2ui64vNV location count value

The length of value should be count*2.

glUniform3i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m () Source

Usage: glUniform3i64NV location x y z

glUniform3i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m () Source

Usage: glUniform3i64vNV location count value

The length of value should be count*3.

glUniform3ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m () Source

Usage: glUniform3ui64vNV location count value

The length of value should be count*3.

glUniform4i64NV :: MonadIO m => GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m () Source

Usage: glUniform4i64NV location x y z w

glUniform4i64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLint64EXT -> m () Source

Usage: glUniform4i64vNV location count value

The length of value should be count*4.

glUniform4ui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m () Source

Usage: glUniform4ui64vNV location count value

The length of value should be count*4.

pattern GL_FLOAT16_NV :: (Num a, Eq a) => a Source

pattern GL_FLOAT16_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_FLOAT16_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_FLOAT16_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_INT16_NV :: (Num a, Eq a) => a Source

pattern GL_INT16_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_INT16_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_INT16_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_INT64_NV :: (Num a, Eq a) => a Source

pattern GL_INT64_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_INT64_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_INT64_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_INT8_NV :: (Num a, Eq a) => a Source

pattern GL_INT8_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_INT8_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_INT8_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT16_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT16_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT16_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT16_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT64_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT64_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT64_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT64_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT8_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT8_VEC2_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT8_VEC3_NV :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT8_VEC4_NV :: (Num a, Eq a) => a Source

pattern GL_DEPTH24_STENCIL8_OES :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT32_OES :: (Num a, Eq a) => a Source

pattern GL_DEPTH_STENCIL_OES :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT_24_8_OES :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT_8_8_APPLE :: (Num a, Eq a) => a Source

pattern GL_BGRA8_EXT :: (Num a, Eq a) => a Source

pattern GL_BGRA_EXT :: (Num a, Eq a) => a Source

pattern GL_STORAGE_CACHED_APPLE :: (Num a, Eq a) => a Source

pattern GL_STORAGE_SHARED_APPLE :: (Num a, Eq a) => a Source

glBindProgramARB :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glBindProgramARB target program

The parameter target is a ProgramTargetARB.

glDeleteProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteProgramsARB n programs

The length of programs should be n.

glGenProgramsARB :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenProgramsARB n programs

The length of programs should be n.

glGetProgramEnvParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source

Usage: glGetProgramEnvParameterdvARB target index params

The parameter target is a ProgramTargetARB.

The length of params should be 4.

glGetProgramEnvParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source

Usage: glGetProgramEnvParameterfvARB target index params

The parameter target is a ProgramTargetARB.

The length of params should be 4.

glGetProgramLocalParameterdvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source

Usage: glGetProgramLocalParameterdvARB target index params

The parameter target is a ProgramTargetARB.

The length of params should be 4.

glGetProgramLocalParameterfvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source

Usage: glGetProgramLocalParameterfvARB target index params

The parameter target is a ProgramTargetARB.

The length of params should be 4.

glGetProgramStringARB :: MonadIO m => GLenum -> GLenum -> Ptr () -> m () Source

Usage: glGetProgramStringARB target pname string

The parameter target is a ProgramTargetARB.

The parameter pname is a ProgramStringPropertyARB.

The length of string should be COMPSIZE(target,pname).

glGetProgramivARB :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetProgramivARB target pname params

The parameter target is a ProgramTargetARB.

The parameter pname is a ProgramPropertyARB.

The length of params should be 1.

glProgramEnvParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glProgramEnvParameter4dARB target index x y z w

The parameter target is a ProgramTargetARB.

The vector equivalent of this command is glProgramEnvParameter4dvARB.

glProgramEnvParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source

Usage: glProgramEnvParameter4dvARB target index params

The parameter target is a ProgramTargetARB.

The length of params should be 4.

glProgramEnvParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glProgramEnvParameter4fARB target index x y z w

The parameter target is a ProgramTargetARB.

The vector equivalent of this command is glProgramEnvParameter4fvARB.

glProgramEnvParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source

Usage: glProgramEnvParameter4fvARB target index params

The parameter target is a ProgramTargetARB.

The length of params should be 4.

glProgramLocalParameter4dARB :: MonadIO m => GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glProgramLocalParameter4dARB target index x y z w

The parameter target is a ProgramTargetARB.

The vector equivalent of this command is glProgramLocalParameter4dvARB.

glProgramLocalParameter4dvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLdouble -> m () Source

Usage: glProgramLocalParameter4dvARB target index params

The parameter target is a ProgramTargetARB.

The length of params should be 4.

glProgramLocalParameter4fARB :: MonadIO m => GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glProgramLocalParameter4fARB target index x y z w

The parameter target is a ProgramTargetARB.

The vector equivalent of this command is glProgramLocalParameter4fvARB.

glProgramLocalParameter4fvARB :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m () Source

Usage: glProgramLocalParameter4fvARB target index params

The parameter target is a ProgramTargetARB.

The length of params should be 4.

glProgramStringARB :: MonadIO m => GLenum -> GLenum -> GLsizei -> Ptr () -> m () Source

Usage: glProgramStringARB target format len string

The parameter target is a ProgramTargetARB.

The parameter format is a ProgramFormatARB.

The length of string should be len.

pattern GL_CURRENT_MATRIX_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX0_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX10_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX11_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX12_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX13_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX14_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX15_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX16_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX17_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX18_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX19_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX1_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX20_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX21_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX22_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX23_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX24_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX25_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX26_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX27_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX28_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX29_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX2_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX30_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX31_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX3_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX4_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX5_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX6_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX7_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX8_ARB :: (Num a, Eq a) => a Source

pattern GL_MATRIX9_ARB :: (Num a, Eq a) => a Source

pattern GL_MAX_PROGRAM_ATTRIBS_ARB :: (Num a, Eq a) => a Source

pattern GL_MAX_PROGRAM_MATRICES_ARB :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_COORDS_ARB :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_ATTRIBS_ARB :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_BINDING_ARB :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_ERROR_STRING_ARB :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_FORMAT_ARB :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_FORMAT_ASCII_ARB :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_INSTRUCTIONS_ARB :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_LENGTH_ARB :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_PARAMETERS_ARB :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_STRING_ARB :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_TEMPORARIES_ARB :: (Num a, Eq a) => a Source

pattern GL_SAMPLES_ARB :: (Num a, Eq a) => a Source

pattern GL_TEXTURE0_ARB :: (Num a, Eq a) => a Source

pattern GL_TEXTURE1_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT2_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT3_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT_MAT4_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC2_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC3_ARB :: (Num a, Eq a) => a Source

pattern GL_FLOAT_VEC4_ARB :: (Num a, Eq a) => a Source

glGetVertexAttribPointervARB :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source

Usage: glGetVertexAttribPointervARB index pname pointer

The parameter pname is a VertexAttribPointerPropertyARB.

The length of pointer should be 1.

This command is an alias for glGetVertexAttribPointerv.

glGetVertexAttribdvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () Source

Usage: glGetVertexAttribdvARB index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

This command is an alias for glGetVertexAttribdv.

glGetVertexAttribfvARB :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source

Usage: glGetVertexAttribfvARB index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

This command is an alias for glGetVertexAttribfv.

glGetVertexAttribivARB :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source

Usage: glGetVertexAttribivARB index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

This command is an alias for glGetVertexAttribiv.

glVertexAttrib1dARB :: MonadIO m => GLuint -> GLdouble -> m () Source

Usage: glVertexAttrib1dARB index x

This command is an alias for glVertexAttrib1d.

The vector equivalent of this command is glVertexAttrib1dvARB.

glVertexAttrib1dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib1dvARB index v

The length of v should be 1.

This command is an alias for glVertexAttrib1dv.

glVertexAttrib1fARB :: MonadIO m => GLuint -> GLfloat -> m () Source

Usage: glVertexAttrib1fARB index x

This command is an alias for glVertexAttrib1f.

The vector equivalent of this command is glVertexAttrib1fvARB.

glVertexAttrib1fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib1fvARB index v

The length of v should be 1.

This command is an alias for glVertexAttrib1fv.

glVertexAttrib1sARB :: MonadIO m => GLuint -> GLshort -> m () Source

Usage: glVertexAttrib1sARB index x

This command is an alias for glVertexAttrib1s.

The vector equivalent of this command is glVertexAttrib1svARB.

glVertexAttrib1svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib1svARB index v

The length of v should be 1.

This command is an alias for glVertexAttrib1sv.

glVertexAttrib2dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () Source

Usage: glVertexAttrib2dARB index x y

This command is an alias for glVertexAttrib2d.

The vector equivalent of this command is glVertexAttrib2dvARB.

glVertexAttrib2dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib2dvARB index v

The length of v should be 2.

This command is an alias for glVertexAttrib2dv.

glVertexAttrib2fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source

Usage: glVertexAttrib2fARB index x y

This command is an alias for glVertexAttrib2f.

The vector equivalent of this command is glVertexAttrib2fvARB.

glVertexAttrib2fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib2fvARB index v

The length of v should be 2.

This command is an alias for glVertexAttrib2fv.

glVertexAttrib2sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> m () Source

Usage: glVertexAttrib2sARB index x y

This command is an alias for glVertexAttrib2s.

The vector equivalent of this command is glVertexAttrib2svARB.

glVertexAttrib2svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib2svARB index v

The length of v should be 2.

This command is an alias for glVertexAttrib2sv.

glVertexAttrib3dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glVertexAttrib3dARB index x y z

This command is an alias for glVertexAttrib3d.

The vector equivalent of this command is glVertexAttrib3dvARB.

glVertexAttrib3dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib3dvARB index v

The length of v should be 3.

This command is an alias for glVertexAttrib3dv.

glVertexAttrib3fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glVertexAttrib3fARB index x y z

This command is an alias for glVertexAttrib3f.

The vector equivalent of this command is glVertexAttrib3fvARB.

glVertexAttrib3fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib3fvARB index v

The length of v should be 3.

This command is an alias for glVertexAttrib3fv.

glVertexAttrib3sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glVertexAttrib3sARB index x y z

This command is an alias for glVertexAttrib3s.

The vector equivalent of this command is glVertexAttrib3svARB.

glVertexAttrib3svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib3svARB index v

The length of v should be 3.

This command is an alias for glVertexAttrib3sv.

glVertexAttrib4NbvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source

Usage: glVertexAttrib4NbvARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4Nbv.

glVertexAttrib4NivARB :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttrib4NivARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4Niv.

glVertexAttrib4NsvARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib4NsvARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4Nsv.

glVertexAttrib4NubARB :: MonadIO m => GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> m () Source

Usage: glVertexAttrib4NubARB index x y z w

This command is an alias for glVertexAttrib4Nub.

glVertexAttrib4NubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source

Usage: glVertexAttrib4NubvARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4Nubv.

glVertexAttrib4NuivARB :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttrib4NuivARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4Nuiv.

glVertexAttrib4NusvARB :: MonadIO m => GLuint -> Ptr GLushort -> m () Source

Usage: glVertexAttrib4NusvARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4Nusv.

glVertexAttrib4bvARB :: MonadIO m => GLuint -> Ptr GLbyte -> m () Source

Usage: glVertexAttrib4bvARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4bv.

glVertexAttrib4dARB :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () Source

Usage: glVertexAttrib4dARB index x y z w

This command is an alias for glVertexAttrib4d.

The vector equivalent of this command is glVertexAttrib4dvARB.

glVertexAttrib4dvARB :: MonadIO m => GLuint -> Ptr GLdouble -> m () Source

Usage: glVertexAttrib4dvARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4dv.

glVertexAttrib4fARB :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glVertexAttrib4fARB index x y z w

This command is an alias for glVertexAttrib4f.

The vector equivalent of this command is glVertexAttrib4fvARB.

glVertexAttrib4fvARB :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source

Usage: glVertexAttrib4fvARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4fv.

glVertexAttrib4ivARB :: MonadIO m => GLuint -> Ptr GLint -> m () Source

Usage: glVertexAttrib4ivARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4iv.

glVertexAttrib4sARB :: MonadIO m => GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> m () Source

Usage: glVertexAttrib4sARB index x y z w

This command is an alias for glVertexAttrib4s.

The vector equivalent of this command is glVertexAttrib4svARB.

glVertexAttrib4svARB :: MonadIO m => GLuint -> Ptr GLshort -> m () Source

Usage: glVertexAttrib4svARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4sv.

glVertexAttrib4ubvARB :: MonadIO m => GLuint -> Ptr GLubyte -> m () Source

Usage: glVertexAttrib4ubvARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4ubv.

glVertexAttrib4uivARB :: MonadIO m => GLuint -> Ptr GLuint -> m () Source

Usage: glVertexAttrib4uivARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4uiv.

glVertexAttrib4usvARB :: MonadIO m => GLuint -> Ptr GLushort -> m () Source

Usage: glVertexAttrib4usvARB index v

The length of v should be 4.

This command is an alias for glVertexAttrib4usv.

glVertexAttribPointerARB :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source

Usage: glVertexAttribPointerARB index size type normalized stride pointer

The parameter type is a VertexAttribPointerType.

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of pointer should be COMPSIZE(size,type,stride).

This command is an alias for glVertexAttribPointer.

pattern GL_CURRENT_VERTEX_ATTRIB_ARB :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_ATTRIBS_ARB :: (Num a, Eq a) => a Source

pattern GL_R16F_EXT :: (Num a, Eq a) => a Source

pattern GL_RG16F_EXT :: (Num a, Eq a) => a Source

pattern GL_RGB16F_EXT :: (Num a, Eq a) => a Source

pattern GL_RGBA16F_EXT :: (Num a, Eq a) => a Source

glDisableIndexedEXT :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glDisableIndexedEXT target index

This command is an alias for glDisablei.

glEnableIndexedEXT :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glEnableIndexedEXT target index

This command is an alias for glEnablei.

glGetBooleanIndexedvEXT :: MonadIO m => GLenum -> GLuint -> Ptr GLboolean -> m () Source

Usage: glGetBooleanIndexedvEXT target index data

The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of data should be COMPSIZE(target).

This command is an alias for glGetBooleani_v.

glGetIntegerIndexedvEXT :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m () Source

Usage: glGetIntegerIndexedvEXT target index data

The length of data should be COMPSIZE(target).

This command is an alias for glGetIntegeri_v.

glIsEnabledIndexedEXT :: MonadIO m => GLenum -> GLuint -> m GLboolean Source

Usage: glIsEnabledIndexedEXT target index

This command is an alias for glIsEnabledi.

glProgramUniform1fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> m () Source

Usage: glProgramUniform1fEXT program location v0

This command is an alias for glProgramUniform1f.

glProgramUniform1fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glProgramUniform1fvEXT program location count value

The length of value should be count.

This command is an alias for glProgramUniform1fv.

glProgramUniform1iEXT :: MonadIO m => GLuint -> GLint -> GLint -> m () Source

Usage: glProgramUniform1iEXT program location v0

This command is an alias for glProgramUniform1i.

glProgramUniform1ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glProgramUniform1ivEXT program location count value

The length of value should be count.

This command is an alias for glProgramUniform1iv.

glProgramUniform1uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> m () Source

Usage: glProgramUniform1uiEXT program location v0

This command is an alias for glProgramUniform1ui.

glProgramUniform1uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glProgramUniform1uivEXT program location count value

The length of value should be count.

This command is an alias for glProgramUniform1uiv.

glProgramUniform2fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> m () Source

Usage: glProgramUniform2fEXT program location v0 v1

This command is an alias for glProgramUniform2f.

glProgramUniform2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glProgramUniform2fvEXT program location count value

The length of value should be count*2.

This command is an alias for glProgramUniform2fv.

glProgramUniform2iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> m () Source

Usage: glProgramUniform2iEXT program location v0 v1

This command is an alias for glProgramUniform2i.

glProgramUniform2ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glProgramUniform2ivEXT program location count value

The length of value should be count*2.

This command is an alias for glProgramUniform2iv.

glProgramUniform2uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> m () Source

Usage: glProgramUniform2uiEXT program location v0 v1

This command is an alias for glProgramUniform2ui.

glProgramUniform2uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glProgramUniform2uivEXT program location count value

The length of value should be count*2.

This command is an alias for glProgramUniform2uiv.

glProgramUniform3fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glProgramUniform3fEXT program location v0 v1 v2

This command is an alias for glProgramUniform3f.

glProgramUniform3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glProgramUniform3fvEXT program location count value

The length of value should be count*3.

This command is an alias for glProgramUniform3fv.

glProgramUniform3iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glProgramUniform3iEXT program location v0 v1 v2

This command is an alias for glProgramUniform3i.

glProgramUniform3ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glProgramUniform3ivEXT program location count value

The length of value should be count*3.

This command is an alias for glProgramUniform3iv.

glProgramUniform3uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glProgramUniform3uiEXT program location v0 v1 v2

This command is an alias for glProgramUniform3ui.

glProgramUniform3uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glProgramUniform3uivEXT program location count value

The length of value should be count*3.

This command is an alias for glProgramUniform3uiv.

glProgramUniform4fEXT :: MonadIO m => GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source

Usage: glProgramUniform4fEXT program location v0 v1 v2 v3

This command is an alias for glProgramUniform4f.

glProgramUniform4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () Source

Usage: glProgramUniform4fvEXT program location count value

The length of value should be count*4.

This command is an alias for glProgramUniform4fv.

glProgramUniform4iEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m () Source

Usage: glProgramUniform4iEXT program location v0 v1 v2 v3

This command is an alias for glProgramUniform4i.

glProgramUniform4ivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m () Source

Usage: glProgramUniform4ivEXT program location count value

The length of value should be count*4.

This command is an alias for glProgramUniform4iv.

glProgramUniform4uiEXT :: MonadIO m => GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () Source

Usage: glProgramUniform4uiEXT program location v0 v1 v2 v3

This command is an alias for glProgramUniform4ui.

glProgramUniform4uivEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m () Source

Usage: glProgramUniform4uivEXT program location count value

The length of value should be count*4.

This command is an alias for glProgramUniform4uiv.

glProgramUniformMatrix2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix2fvEXT program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*4.

This command is an alias for glProgramUniformMatrix2fv.

glProgramUniformMatrix2x3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix2x3fvEXT program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

This command is an alias for glProgramUniformMatrix2x3fv.

glProgramUniformMatrix2x4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix2x4fvEXT program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

This command is an alias for glProgramUniformMatrix2x4fv.

glProgramUniformMatrix3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix3fvEXT program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*9.

This command is an alias for glProgramUniformMatrix3fv.

glProgramUniformMatrix3x2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix3x2fvEXT program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*6.

This command is an alias for glProgramUniformMatrix3x2fv.

glProgramUniformMatrix3x4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix3x4fvEXT program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

This command is an alias for glProgramUniformMatrix3x4fv.

glProgramUniformMatrix4fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix4fvEXT program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*16.

This command is an alias for glProgramUniformMatrix4fv.

glProgramUniformMatrix4x2fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix4x2fvEXT program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*8.

This command is an alias for glProgramUniformMatrix4x2fv.

glProgramUniformMatrix4x3fvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source

Usage: glProgramUniformMatrix4x3fvEXT program location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*12.

This command is an alias for glProgramUniformMatrix4x3fv.

glTextureStorage1DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> m () Source

Usage: glTextureStorage1DEXT texture target levels internalformat width

glTextureStorage2DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () Source

Usage: glTextureStorage2DEXT texture target levels internalformat width height

glTextureStorage3DEXT :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> m () Source

Usage: glTextureStorage3DEXT texture target levels internalformat width height depth

glBeginQueryEXT :: MonadIO m => GLenum -> GLuint -> m () Source

Usage: glBeginQueryEXT target id

glDeleteQueriesEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glDeleteQueriesEXT n ids

The length of ids should be n.

glEndQueryEXT :: MonadIO m => GLenum -> m () Source

Usage: glEndQueryEXT target

glGenQueriesEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source

Usage: glGenQueriesEXT n ids

The length of ids should be n.

glGetQueryObjecti64vEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint64 -> m () Source

Usage: glGetQueryObjecti64vEXT id pname params

The length of params should be COMPSIZE(pname).

This command is an alias for glGetQueryObjecti64v.

glGetQueryObjectui64vEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64 -> m () Source

Usage: glGetQueryObjectui64vEXT id pname params

The length of params should be COMPSIZE(pname).

This command is an alias for glGetQueryObjectui64v.

glGetQueryivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetQueryivEXT target pname params

pattern GL_CURRENT_QUERY_EXT :: (Num a, Eq a) => a Source

pattern GL_QUERY_RESULT_EXT :: (Num a, Eq a) => a Source

pattern GL_TIME_ELAPSED_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT0_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT10_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT11_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT12_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT13_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT14_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT15_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT1_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT2_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT3_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT4_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT5_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT6_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT7_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT8_EXT :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT9_EXT :: (Num a, Eq a) => a Source

pattern GL_MAX_COLOR_ATTACHMENTS_EXT :: (Num a, Eq a) => a Source

pattern GL_FRAGMENT_DEPTH_EXT :: (Num a, Eq a) => a Source

glRenderbufferStorageMultisampleEXT :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m () Source

Usage: glRenderbufferStorageMultisampleEXT target samples internalformat width height

This command is an alias for glRenderbufferStorageMultisample.

pattern GL_MAX_SAMPLES_EXT :: (Num a, Eq a) => a Source

pattern GL_RENDERBUFFER_SAMPLES_EXT :: (Num a, Eq a) => a Source

pattern GL_FRAMEBUFFER_SRGB_EXT :: (Num a, Eq a) => a Source

glFramebufferTextureEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m () Source

Usage: glFramebufferTextureEXT target attachment texture level

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The parameter texture is a Texture.

The parameter level is a CheckedInt32.

This command is an alias for glFramebufferTexture.

pattern GL_GEOMETRY_SHADER_EXT :: (Num a, Eq a) => a Source

pattern GL_LINES_ADJACENCY_EXT :: (Num a, Eq a) => a Source

pattern GL_LINE_STRIP_ADJACENCY_EXT :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVES_GENERATED_EXT :: (Num a, Eq a) => a Source

pattern GL_TRIANGLES_ADJACENCY_EXT :: (Num a, Eq a) => a Source

glProgramParameteriEXT :: MonadIO m => GLuint -> GLenum -> GLint -> m () Source

Usage: glProgramParameteriEXT program pname value

The parameter pname is a ProgramParameterPName.

This command is an alias for glProgramParameteri.

pattern GL_GEOMETRY_INPUT_TYPE_EXT :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_OUTPUT_TYPE_EXT :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_VERTICES_OUT_EXT :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_POINT_SIZE_EXT :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_BUFFER_EXT :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_BUFFER_EXT :: (Num a, Eq a) => a Source

glRasterSamplesEXT :: MonadIO m => GLuint -> GLboolean -> m () Source

Usage: glRasterSamplesEXT samples fixedsamplelocations

pattern GL_MAX_RASTER_SAMPLES_EXT :: (Num a, Eq a) => a Source

pattern GL_RASTER_MULTISAMPLE_EXT :: (Num a, Eq a) => a Source

pattern GL_RASTER_SAMPLES_EXT :: (Num a, Eq a) => a Source

pattern GL_R16_SNORM_EXT :: (Num a, Eq a) => a Source

pattern GL_RG16_SNORM_EXT :: (Num a, Eq a) => a Source

pattern GL_RGBA16_SNORM_EXT :: (Num a, Eq a) => a Source

pattern GL_SRGB8_ALPHA8_EXT :: (Num a, Eq a) => a Source

pattern GL_SRGB_ALPHA_EXT :: (Num a, Eq a) => a Source

pattern GL_SRGB_EXT :: (Num a, Eq a) => a Source

pattern GL_IMAGE_BUFFER_EXT :: (Num a, Eq a) => a Source

pattern GL_IMAGE_CUBE_MAP_ARRAY_EXT :: (Num a, Eq a) => a Source

pattern GL_INT_IMAGE_BUFFER_EXT :: (Num a, Eq a) => a Source

pattern GL_ALPHA8_EXT :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE8_ALPHA8_EXT :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE8_EXT :: (Num a, Eq a) => a Source

pattern GL_RGB10_A2_EXT :: (Num a, Eq a) => a Source

pattern GL_RGB10_EXT :: (Num a, Eq a) => a Source

pattern GL_RGB16_EXT :: (Num a, Eq a) => a Source

pattern GL_RGBA16_EXT :: (Num a, Eq a) => a Source

glFramebufferTextureLayerEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () Source

Usage: glFramebufferTextureLayerEXT target attachment texture level layer

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The parameter texture is a Texture.

The parameter level is a CheckedInt32.

The parameter layer is a CheckedInt32.

This command is an alias for glFramebufferTextureLayer.

glGetTexParameterIivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glGetTexParameterIivEXT target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

This command is an alias for glGetTexParameterIiv.

glGetTexParameterIuivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source

Usage: glGetTexParameterIuivEXT target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

This command is an alias for glGetTexParameterIuiv.

glTexParameterIivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source

Usage: glTexParameterIivEXT target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

This command is an alias for glTexParameterIiv.

glTexParameterIuivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m () Source

Usage: glTexParameterIuivEXT target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

This command is an alias for glTexParameterIuiv.

pattern GL_TEXTURE_BUFFER_EXT :: (Num a, Eq a) => a Source

pattern GL_R8_EXT :: (Num a, Eq a) => a Source

pattern GL_RG8_EXT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_EXTERNAL_OES :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT0_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT10_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT11_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT12_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT13_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT14_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT15_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT1_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT2_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT3_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT4_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT5_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT6_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT7_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT8_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ATTACHMENT9_NV :: (Num a, Eq a) => a Source

pattern GL_MAX_PROGRAM_CALL_DEPTH_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_SAMPLES_NV :: (Num a, Eq a) => a Source

pattern GL_PRIMARY_COLOR_NV :: (Num a, Eq a) => a Source

pattern GL_SECONDARY_COLOR_NV :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT24_OES :: (Num a, Eq a) => a Source

glGetTexGenxvOES :: MonadIO m => GLenum -> GLenum -> Ptr GLfixed -> m () Source

Usage: glGetTexGenxvOES coord pname params

The length of params should be COMPSIZE(pname).

glTexGenxOES :: MonadIO m => GLenum -> GLenum -> GLfixed -> m () Source

Usage: glTexGenxOES coord pname param

glTexGenxvOES :: MonadIO m => GLenum -> GLenum -> Ptr GLfixed -> m () Source

Usage: glTexGenxvOES coord pname params

The length of params should be COMPSIZE(pname).

pattern GL_DEPTH_COMPONENT16_OES :: (Num a, Eq a) => a Source

pattern GL_RGB565_OES :: (Num a, Eq a) => a Source

pattern GL_RGB5_A1_OES :: (Num a, Eq a) => a Source

pattern GL_RGBA4_OES :: (Num a, Eq a) => a Source

pattern GL_RGB8_OES :: (Num a, Eq a) => a Source

pattern GL_RGBA8_OES :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX8_OES :: (Num a, Eq a) => a Source

pattern GL_HALF_FLOAT_OES :: (Num a, Eq a) => a Source