-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Standard30 ( -- * Graphics.GL.Standard30 module Graphics.GL.Standard21 , glBeginConditionalRender , glBeginTransformFeedback , glBindBufferBase , glBindBufferRange , glBindFragDataLocation , glBindFramebuffer , glBindRenderbuffer , glBindVertexArray , glBlitFramebuffer , glCheckFramebufferStatus , glClampColor , glClearBufferfi , glClearBufferfv , glClearBufferiv , glClearBufferuiv , glColorMaski , glDeleteFramebuffers , glDeleteRenderbuffers , glDeleteVertexArrays , glDisablei , glEnablei , glEndConditionalRender , glEndTransformFeedback , glFlushMappedBufferRange , glFramebufferRenderbuffer , glFramebufferTexture1D , glFramebufferTexture2D , glFramebufferTexture3D , glFramebufferTextureLayer , glGenFramebuffers , glGenRenderbuffers , glGenVertexArrays , glGenerateMipmap , glGetBooleani_v , glGetFragDataLocation , glGetFramebufferAttachmentParameteriv , glGetIntegeri_v , glGetRenderbufferParameteriv , glGetStringi , glGetTexParameterIiv , glGetTexParameterIuiv , glGetTransformFeedbackVarying , glGetUniformuiv , glGetVertexAttribIiv , glGetVertexAttribIuiv , glIsEnabledi , glIsFramebuffer , glIsRenderbuffer , glIsVertexArray , glMapBufferRange , glRenderbufferStorage , glRenderbufferStorageMultisample , glTexParameterIiv , glTexParameterIuiv , glTransformFeedbackVaryings , glUniform1ui , glUniform1uiv , glUniform2ui , glUniform2uiv , glUniform3ui , glUniform3uiv , glUniform4ui , glUniform4uiv , glVertexAttribI1i , glVertexAttribI1iv , glVertexAttribI1ui , glVertexAttribI1uiv , glVertexAttribI2i , glVertexAttribI2iv , glVertexAttribI2ui , glVertexAttribI2uiv , glVertexAttribI3i , glVertexAttribI3iv , glVertexAttribI3ui , glVertexAttribI3uiv , glVertexAttribI4bv , glVertexAttribI4i , glVertexAttribI4iv , glVertexAttribI4sv , glVertexAttribI4ubv , glVertexAttribI4ui , glVertexAttribI4uiv , glVertexAttribI4usv , glVertexAttribIPointer , pattern GL_ALPHA_INTEGER , pattern GL_BGRA_INTEGER , pattern GL_BGR_INTEGER , pattern GL_BLUE_INTEGER , pattern GL_BUFFER_ACCESS_FLAGS , pattern GL_BUFFER_MAP_LENGTH , pattern GL_BUFFER_MAP_OFFSET , pattern GL_CLAMP_FRAGMENT_COLOR , pattern GL_CLAMP_READ_COLOR , pattern GL_CLAMP_VERTEX_COLOR , pattern GL_CLIP_DISTANCE0 , pattern GL_CLIP_DISTANCE1 , pattern GL_CLIP_DISTANCE2 , pattern GL_CLIP_DISTANCE3 , pattern GL_CLIP_DISTANCE4 , pattern GL_CLIP_DISTANCE5 , pattern GL_CLIP_DISTANCE6 , pattern GL_CLIP_DISTANCE7 , pattern GL_COLOR_ATTACHMENT0 , pattern GL_COLOR_ATTACHMENT1 , pattern GL_COLOR_ATTACHMENT10 , pattern GL_COLOR_ATTACHMENT11 , pattern GL_COLOR_ATTACHMENT12 , pattern GL_COLOR_ATTACHMENT13 , pattern GL_COLOR_ATTACHMENT14 , pattern GL_COLOR_ATTACHMENT15 , pattern GL_COLOR_ATTACHMENT2 , pattern GL_COLOR_ATTACHMENT3 , pattern GL_COLOR_ATTACHMENT4 , pattern GL_COLOR_ATTACHMENT5 , pattern GL_COLOR_ATTACHMENT6 , pattern GL_COLOR_ATTACHMENT7 , pattern GL_COLOR_ATTACHMENT8 , pattern GL_COLOR_ATTACHMENT9 , pattern GL_COMPARE_REF_TO_TEXTURE , pattern GL_COMPRESSED_RED , pattern GL_COMPRESSED_RED_RGTC1 , pattern GL_COMPRESSED_RG , pattern GL_COMPRESSED_RG_RGTC2 , pattern GL_COMPRESSED_SIGNED_RED_RGTC1 , pattern GL_COMPRESSED_SIGNED_RG_RGTC2 , pattern GL_CONTEXT_FLAGS , pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT , pattern GL_DEPTH24_STENCIL8 , pattern GL_DEPTH32F_STENCIL8 , pattern GL_DEPTH_ATTACHMENT , pattern GL_DEPTH_COMPONENT32F , pattern GL_DEPTH_STENCIL , pattern GL_DEPTH_STENCIL_ATTACHMENT , pattern GL_DRAW_FRAMEBUFFER , pattern GL_DRAW_FRAMEBUFFER_BINDING , pattern GL_FIXED_ONLY , pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV , pattern GL_FRAMEBUFFER , pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING , pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE , pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME , pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE , pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL , pattern GL_FRAMEBUFFER_BINDING , pattern GL_FRAMEBUFFER_COMPLETE , pattern GL_FRAMEBUFFER_DEFAULT , pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT , pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER , pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT , pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE , pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER , pattern GL_FRAMEBUFFER_SRGB , pattern GL_FRAMEBUFFER_UNDEFINED , pattern GL_FRAMEBUFFER_UNSUPPORTED , pattern GL_GREEN_INTEGER , pattern GL_HALF_FLOAT , pattern GL_INDEX , pattern GL_INTERLEAVED_ATTRIBS , pattern GL_INT_SAMPLER_1D , pattern GL_INT_SAMPLER_1D_ARRAY , pattern GL_INT_SAMPLER_2D , pattern GL_INT_SAMPLER_2D_ARRAY , pattern GL_INT_SAMPLER_3D , pattern GL_INT_SAMPLER_CUBE , pattern GL_INVALID_FRAMEBUFFER_OPERATION , pattern GL_MAJOR_VERSION , pattern GL_MAP_FLUSH_EXPLICIT_BIT , pattern GL_MAP_INVALIDATE_BUFFER_BIT , pattern GL_MAP_INVALIDATE_RANGE_BIT , pattern GL_MAP_READ_BIT , pattern GL_MAP_UNSYNCHRONIZED_BIT , pattern GL_MAP_WRITE_BIT , pattern GL_MAX_ARRAY_TEXTURE_LAYERS , pattern GL_MAX_CLIP_DISTANCES , pattern GL_MAX_COLOR_ATTACHMENTS , pattern GL_MAX_PROGRAM_TEXEL_OFFSET , pattern GL_MAX_RENDERBUFFER_SIZE , pattern GL_MAX_SAMPLES , pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS , pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS , pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS , pattern GL_MAX_VARYING_COMPONENTS , pattern GL_MINOR_VERSION , pattern GL_MIN_PROGRAM_TEXEL_OFFSET , pattern GL_NUM_EXTENSIONS , pattern GL_PRIMITIVES_GENERATED , pattern GL_PROXY_TEXTURE_1D_ARRAY , pattern GL_PROXY_TEXTURE_2D_ARRAY , pattern GL_QUERY_BY_REGION_NO_WAIT , pattern GL_QUERY_BY_REGION_WAIT , pattern GL_QUERY_NO_WAIT , pattern GL_QUERY_WAIT , pattern GL_R11F_G11F_B10F , pattern GL_R16 , pattern GL_R16F , pattern GL_R16I , pattern GL_R16UI , pattern GL_R32F , pattern GL_R32I , pattern GL_R32UI , pattern GL_R8 , pattern GL_R8I , pattern GL_R8UI , pattern GL_RASTERIZER_DISCARD , pattern GL_READ_FRAMEBUFFER , pattern GL_READ_FRAMEBUFFER_BINDING , pattern GL_RED_INTEGER , pattern GL_RENDERBUFFER , pattern GL_RENDERBUFFER_ALPHA_SIZE , pattern GL_RENDERBUFFER_BINDING , pattern GL_RENDERBUFFER_BLUE_SIZE , pattern GL_RENDERBUFFER_DEPTH_SIZE , pattern GL_RENDERBUFFER_GREEN_SIZE , pattern GL_RENDERBUFFER_HEIGHT , pattern GL_RENDERBUFFER_INTERNAL_FORMAT , pattern GL_RENDERBUFFER_RED_SIZE , pattern GL_RENDERBUFFER_SAMPLES , pattern GL_RENDERBUFFER_STENCIL_SIZE , pattern GL_RENDERBUFFER_WIDTH , pattern GL_RG , pattern GL_RG16 , pattern GL_RG16F , pattern GL_RG16I , pattern GL_RG16UI , pattern GL_RG32F , pattern GL_RG32I , pattern GL_RG32UI , pattern GL_RG8 , pattern GL_RG8I , pattern GL_RG8UI , pattern GL_RGB16F , pattern GL_RGB16I , pattern GL_RGB16UI , pattern GL_RGB32F , pattern GL_RGB32I , pattern GL_RGB32UI , pattern GL_RGB8I , pattern GL_RGB8UI , pattern GL_RGB9_E5 , pattern GL_RGBA16F , pattern GL_RGBA16I , pattern GL_RGBA16UI , pattern GL_RGBA32F , pattern GL_RGBA32I , pattern GL_RGBA32UI , pattern GL_RGBA8I , pattern GL_RGBA8UI , pattern GL_RGBA_INTEGER , pattern GL_RGB_INTEGER , pattern GL_RG_INTEGER , pattern GL_SAMPLER_1D_ARRAY , pattern GL_SAMPLER_1D_ARRAY_SHADOW , pattern GL_SAMPLER_2D_ARRAY , pattern GL_SAMPLER_2D_ARRAY_SHADOW , pattern GL_SAMPLER_CUBE_SHADOW , pattern GL_SEPARATE_ATTRIBS , pattern GL_STENCIL_ATTACHMENT , pattern GL_STENCIL_INDEX1 , pattern GL_STENCIL_INDEX16 , pattern GL_STENCIL_INDEX4 , pattern GL_STENCIL_INDEX8 , pattern GL_TEXTURE_1D_ARRAY , pattern GL_TEXTURE_2D_ARRAY , pattern GL_TEXTURE_ALPHA_TYPE , pattern GL_TEXTURE_BINDING_1D_ARRAY , pattern GL_TEXTURE_BINDING_2D_ARRAY , pattern GL_TEXTURE_BLUE_TYPE , pattern GL_TEXTURE_DEPTH_TYPE , pattern GL_TEXTURE_GREEN_TYPE , pattern GL_TEXTURE_INTENSITY_TYPE , pattern GL_TEXTURE_LUMINANCE_TYPE , pattern GL_TEXTURE_RED_TYPE , pattern GL_TEXTURE_SHARED_SIZE , pattern GL_TEXTURE_STENCIL_SIZE , pattern GL_TRANSFORM_FEEDBACK_BUFFER , pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING , pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE , pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE , pattern GL_TRANSFORM_FEEDBACK_BUFFER_START , pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN , pattern GL_TRANSFORM_FEEDBACK_VARYINGS , pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH , pattern GL_UNSIGNED_INT_10F_11F_11F_REV , pattern GL_UNSIGNED_INT_24_8 , pattern GL_UNSIGNED_INT_5_9_9_9_REV , pattern GL_UNSIGNED_INT_SAMPLER_1D , pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY , pattern GL_UNSIGNED_INT_SAMPLER_2D , pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY , pattern GL_UNSIGNED_INT_SAMPLER_3D , pattern GL_UNSIGNED_INT_SAMPLER_CUBE , pattern GL_UNSIGNED_INT_VEC2 , pattern GL_UNSIGNED_INT_VEC3 , pattern GL_UNSIGNED_INT_VEC4 , pattern GL_UNSIGNED_NORMALIZED , pattern GL_VERTEX_ARRAY_BINDING , pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER ) where import Graphics.GL.Internal.Shared import Graphics.GL.Standard21