gl-0.7.8.1: Complete OpenGL raw bindings

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LanguageHaskell2010

Graphics.GL.Embedded20

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Synopsis

Graphics.GL.Embedded20

glActiveTexture :: MonadIO m => GLenum -> m () Source #

Usage: glActiveTexture texture

The parameter texture is a TextureUnit.

Manual page: https://www.opengl.org/sdk/docs/man/html/glActiveTexture.xhtml

glBindBuffer :: MonadIO m => GLenum -> GLuint -> m () Source #

Usage: glBindBuffer target buffer

The parameter target is a BufferTargetARB.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindBuffer.xhtml

glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m () Source #

Usage: glBindFramebuffer target framebuffer

The parameter target is a FramebufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindFramebuffer.xhtml

glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m () Source #

Usage: glBindRenderbuffer target renderbuffer

The parameter target is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBindRenderbuffer.xhtml

glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glBlendColor red green blue alpha

The parameter red is a ColorF.

The parameter green is a ColorF.

The parameter blue is a ColorF.

The parameter alpha is a ColorF.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendColor.xhtml

glBlendEquation :: MonadIO m => GLenum -> m () Source #

Usage: glBlendEquation mode

The parameter mode is a BlendEquationMode.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendEquation.xhtml

glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source #

Usage: glBlendFuncSeparate sfactorRGB dfactorRGB sfactorAlpha dfactorAlpha

The parameter sfactorRGB is a BlendFuncSeparateParameterEXT.

The parameter dfactorRGB is a BlendFuncSeparateParameterEXT.

The parameter sfactorAlpha is a BlendFuncSeparateParameterEXT.

The parameter dfactorAlpha is a BlendFuncSeparateParameterEXT.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBlendFuncSeparate.xhtml

glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m () Source #

Usage: glBufferData target size data usage

The parameter target is a BufferTargetARB.

The parameter size is a BufferSize.

The parameter usage is a BufferUsageARB.

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferData.xhtml

glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source #

Usage: glBufferSubData target offset size data

The parameter target is a BufferTargetARB.

The parameter offset is a BufferOffset.

The parameter size is a BufferSize.

The length of data should be size.

Manual page: https://www.opengl.org/sdk/docs/man/html/glBufferSubData.xhtml

glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glClearColor red green blue alpha

The parameter red is a ColorF.

The parameter green is a ColorF.

The parameter blue is a ColorF.

The parameter alpha is a ColorF.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearColor.xhtml

glClearStencil :: MonadIO m => GLint -> m () Source #

Usage: glClearStencil s

The parameter s is a StencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glClearStencil.xhtml

glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m () Source #

Usage: glColorMask red green blue alpha

The parameter red is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter green is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter blue is a Boolean, one of: GL_FALSE, GL_TRUE.

The parameter alpha is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glColorMask.xhtml

glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source #

Usage: glCompressedTexImage2D target level internalformat width height border imageSize data

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter border is a CheckedInt32.

The parameter data is a CompressedTextureARB.

The length of data should be imageSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCompressedTexImage2D.xhtml

glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m () Source #

Usage: glCopyTexImage2D target level internalformat x y width height border

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a InternalFormat, one of: GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_ICC_SGIX, GL_ALPHA4, GL_ALPHA8, GL_ALPHA_ICC_SGIX, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_ICC_SGIX, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY_ICC_SGIX, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA8_ICC_SGIX, GL_LUMINANCE16_ICC_SGIX, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA_ICC_SGIX, GL_LUMINANCE_ICC_SGIX, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_R3_G3_B2, GL_R5_G6_B5_A8_ICC_SGIX, GL_R5_G6_B5_ICC_SGIX, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB2_EXT, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RGBA_ICC_SGIX, GL_RGB_ICC_SGIX.

The parameter x is a WinCoord.

The parameter y is a WinCoord.

The parameter border is a CheckedInt32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCopyTexImage2D.xhtml

glCullFace :: MonadIO m => GLenum -> m () Source #

Usage: glCullFace mode

The parameter mode is a CullFaceMode, one of: GL_BACK, GL_FRONT, GL_FRONT_AND_BACK.

Manual page: https://www.opengl.org/sdk/docs/man/html/glCullFace.xhtml

glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glDeleteBuffers n buffers

The length of buffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteBuffers.xhtml

glDeleteFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glDeleteFramebuffers n framebuffers

The length of framebuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteFramebuffers.xhtml

glDeleteRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glDeleteRenderbuffers n renderbuffers

The length of renderbuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteRenderbuffers.xhtml

glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glDeleteTextures n textures

The parameter textures is a Texture.

The length of textures should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDeleteTextures.xhtml

glDepthMask :: MonadIO m => GLboolean -> m () Source #

Usage: glDepthMask flag

The parameter flag is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glDepthMask.xhtml

glDisable :: MonadIO m => GLenum -> m () Source #

Usage: glDisable cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

glEnable :: MonadIO m => GLenum -> m () Source #

Usage: glEnable cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

Manual page: https://www.opengl.org/sdk/docs/man/html/glEnable.xhtml

glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m () Source #

Usage: glFramebufferRenderbuffer target attachment renderbuffertarget renderbuffer

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The parameter renderbuffertarget is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFramebufferRenderbuffer.xhtml

glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () Source #

Usage: glFramebufferTexture2D target attachment textarget texture level

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

glFrontFace :: MonadIO m => GLenum -> m () Source #

Usage: glFrontFace mode

The parameter mode is a FrontFaceDirection, one of: GL_CCW, GL_CW.

Manual page: https://www.opengl.org/sdk/docs/man/html/glFrontFace.xhtml

glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glGenBuffers n buffers

The length of buffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenBuffers.xhtml

glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glGenFramebuffers n framebuffers

The length of framebuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenFramebuffers.xhtml

glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glGenRenderbuffers n renderbuffers

The length of renderbuffers should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenRenderbuffers.xhtml

glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m () Source #

Usage: glGenTextures n textures

The parameter textures is a Texture.

The length of textures should be n.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGenTextures.xhtml

glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source #

Usage: glGetActiveAttrib program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveAttrib.xhtml

glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source #

Usage: glGetActiveUniform program index bufSize length size type name

The length of length should be 1.

The length of size should be 1.

The length of type should be 1.

The length of name should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetActiveUniform.xhtml

glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m () Source #

Usage: glGetAttachedShaders program maxCount count shaders

The length of count should be 1.

The length of shaders should be maxCount.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetAttachedShaders.xhtml

glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m () Source #

Usage: glGetBooleanv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The parameter data is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of data should be COMPSIZE(pname).

glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetBufferParameteriv target pname params

The parameter target is a BufferTargetARB.

The parameter pname is a BufferPNameARB.

The length of params should be COMPSIZE(pname).

glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m () Source #

Usage: glGetFloatv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The length of data should be COMPSIZE(pname).

glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetFramebufferAttachmentParameteriv target attachment pname params

The parameter target is a FramebufferTarget.

The parameter attachment is a FramebufferAttachment.

The length of params should be COMPSIZE(pname).

glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m () Source #

Usage: glGetIntegerv pname data

The parameter pname is a GetPName, one of: GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF, GL_ALPHA_TEST_REF_QCOM, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_BLEND, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_WRITEMASK, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_DEFORMATIONS_MASK_SGIX, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER_EXT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_START, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT_FACE, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LIST_BASE, GL_LIST_INDEX, GL_LIST_MODE, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MATRIX_MODE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_EVAL_ORDER, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MINMAX_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MULTISAMPLE_SGIS, GL_NAME_STACK_DEPTH, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_READ_BUFFER, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_RENDER_MODE, GL_RESCALE_NORMAL_EXT, GL_RGBA_MODE, GL_SAMPLES_SGIS, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_SGIS, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D_EXT, GL_SHADE_MODEL, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SPRITE_AXIS_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_STENCIL_BITS, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_MATRIX, GL_TEXTURE_STACK_DEPTH, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VIEWPORT, GL_ZOOM_X, GL_ZOOM_Y.

The length of data should be COMPSIZE(pname).

glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetProgramInfoLog program bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetProgramInfoLog.xhtml

glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetProgramiv program pname params

The length of params should be COMPSIZE(pname).

glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetRenderbufferParameteriv target pname params

The parameter target is a RenderbufferTarget.

The length of params should be COMPSIZE(pname).

glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetShaderInfoLog shader bufSize length infoLog

The length of length should be 1.

The length of infoLog should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderInfoLog.xhtml

glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m () Source #

Usage: glGetShaderPrecisionFormat shadertype precisiontype range precision

The length of range should be 2.

The length of precision should be 2.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderPrecisionFormat.xhtml

glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source #

Usage: glGetShaderSource shader bufSize length source

The length of length should be 1.

The length of source should be bufSize.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetShaderSource.xhtml

glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetShaderiv shader pname params

The length of params should be COMPSIZE(pname).

glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source #

Usage: glGetTexParameterfv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetTexParameteriv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a GetTextureParameter, one of: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The length of params should be COMPSIZE(pname).

glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m () Source #

Usage: glGetUniformfv program location params

The length of params should be COMPSIZE(program,location).

glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m () Source #

Usage: glGetUniformiv program location params

The length of params should be COMPSIZE(program,location).

glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () Source #

Usage: glGetVertexAttribPointerv index pname pointer

The parameter pname is a VertexAttribPointerPropertyARB.

The length of pointer should be 1.

Manual page: https://www.opengl.org/sdk/docs/man/html/glGetVertexAttribPointerv.xhtml

glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () Source #

Usage: glGetVertexAttribfv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () Source #

Usage: glGetVertexAttribiv index pname params

The parameter pname is a VertexAttribPropertyARB.

The length of params should be 4.

glHint :: MonadIO m => GLenum -> GLenum -> m () Source #

Usage: glHint target mode

The parameter target is a HintTarget, one of: GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_BACK_NORMALS_HINT_PGI, GL_BINNING_CONTROL_HINT_QCOM, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONVOLUTION_HINT_SGIX, GL_FOG_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, GL_FULL_STIPPLE_HINT_PGI, GL_GENERATE_MIPMAP_HINT, GL_GENERATE_MIPMAP_HINT_SGIS, GL_LINE_QUALITY_HINT_SGIX, GL_LINE_SMOOTH_HINT, GL_MATERIAL_SIDE_HINT_PGI, GL_MAX_VERTEX_HINT_PGI, GL_MULTISAMPLE_FILTER_HINT_NV, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_PACK_CMYK_HINT_EXT, GL_PERSPECTIVE_CORRECTION_HINT, GL_PHONG_HINT_WIN, GL_POINT_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_RECLAIM_MEMORY_HINT_PGI, GL_SCALEBIAS_HINT_SGIX, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COMPRESSION_HINT_ARB, GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, GL_TEXTURE_STORAGE_HINT_APPLE, GL_TRANSFORM_HINT_APPLE, GL_UNPACK_CMYK_HINT_EXT, GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_WIDE_LINE_HINT_PGI.

The parameter mode is a HintMode, one of: GL_DONT_CARE, GL_FASTEST, GL_NICEST.

Manual page: https://www.opengl.org/sdk/docs/man/html/glHint.xhtml

glIsEnabled :: MonadIO m => GLenum -> m GLboolean Source #

Usage: glIsEnabled cap

The parameter cap is a EnableCap, one of: GL_ALPHA_TEST, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_AUTO_NORMAL, GL_BLEND, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_TABLE_SGI, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D_EXT, GL_CULL_FACE, GL_DEPTH_TEST, GL_DITHER, GL_EDGE_FLAG_ARRAY, GL_FOG, GL_FOG_OFFSET_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAMEZOOM_SGIX, GL_HISTOGRAM_EXT, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_INTERLACE_SGIX, GL_IR_INSTRUMENT1_SGIX, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINE_SMOOTH, GL_LINE_STIPPLE, GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MINMAX_EXT, GL_MULTISAMPLE_SGIS, GL_NORMALIZE, GL_NORMAL_ARRAY, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TEX_GEN_SGIX, GL_POINT_SMOOTH, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_STIPPLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_REFERENCE_PLANE_SGIX, GL_RESCALE_NORMAL_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_MASK_SGIS, GL_SCISSOR_TEST, GL_SEPARABLE_2D_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SPRITE_SGIX, GL_STENCIL_TEST, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_SGIS, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_VERTEX_ARRAY.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsEnabled.xhtml

glIsTexture :: MonadIO m => GLuint -> m GLboolean Source #

Usage: glIsTexture texture

The parameter texture is a Texture.

Manual page: https://www.opengl.org/sdk/docs/man/html/glIsTexture.xhtml

glLineWidth :: MonadIO m => GLfloat -> m () Source #

Usage: glLineWidth width

The parameter width is a CheckedFloat32.

Manual page: https://www.opengl.org/sdk/docs/man/html/glLineWidth.xhtml

glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m () Source #

Usage: glRenderbufferStorage target internalformat width height

The parameter target is a RenderbufferTarget.

Manual page: https://www.opengl.org/sdk/docs/man/html/glRenderbufferStorage.xhtml

glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m () Source #

Usage: glSampleCoverage value invert

The parameter invert is a Boolean, one of: GL_FALSE, GL_TRUE.

Manual page: https://www.opengl.org/sdk/docs/man/html/glSampleCoverage.xhtml

glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source #

Usage: glScissor x y width height

The parameter x is a WinCoord.

The parameter y is a WinCoord.

Manual page: https://www.opengl.org/sdk/docs/man/html/glScissor.xhtml

glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m () Source #

Usage: glShaderBinary count shaders binaryformat binary length

The length of shaders should be count.

The length of binary should be length.

Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderBinary.xhtml

glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> m () Source #

Usage: glShaderSource shader count string length

The length of string should be count.

The length of length should be count.

Manual page: https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml

glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m () Source #

Usage: glStencilFunc func ref mask

The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.

The parameter ref is a StencilValue.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFunc.xhtml

glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m () Source #

Usage: glStencilFuncSeparate face func ref mask

The parameter face is a StencilFaceDirection.

The parameter func is a StencilFunction, one of: GL_ALWAYS, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_LEQUAL, GL_LESS, GL_NEVER, GL_NOTEQUAL.

The parameter ref is a StencilValue.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilFuncSeparate.xhtml

glStencilMask :: MonadIO m => GLuint -> m () Source #

Usage: glStencilMask mask

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMask.xhtml

glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m () Source #

Usage: glStencilMaskSeparate face mask

The parameter face is a StencilFaceDirection.

The parameter mask is a MaskedStencilValue.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilMaskSeparate.xhtml

glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m () Source #

Usage: glStencilOp fail zfail zpass

The parameter fail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter zfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter zpass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOp.xhtml

glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m () Source #

Usage: glStencilOpSeparate face sfail dpfail dppass

The parameter face is a StencilFaceDirection.

The parameter sfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter dpfail is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

The parameter dppass is a StencilOp, one of: GL_DECR, GL_INCR, GL_INVERT, GL_KEEP, GL_REPLACE, GL_ZERO.

Manual page: https://www.opengl.org/sdk/docs/man/html/glStencilOpSeparate.xhtml

glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source #

Usage: glTexImage2D target level internalformat width height border format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter internalformat is a TextureComponentCount.

The parameter border is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexImage2D.xhtml

glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m () Source #

Usage: glTexParameterf target pname param

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter param is a CheckedFloat32.

glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m () Source #

Usage: glTexParameterfv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter params is a CheckedFloat32.

The length of params should be COMPSIZE(pname).

glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m () Source #

Usage: glTexParameteri target pname param

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter param is a CheckedInt32.

glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m () Source #

Usage: glTexParameteriv target pname params

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter pname is a TextureParameterName, one of: GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_SGIS, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_QUAD_TEXTURE_SELECT_SGIS, GL_SHADOW_AMBIENT_SGIX, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_R_OES, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T.

The parameter params is a CheckedInt32.

The length of params should be COMPSIZE(pname).

glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source #

Usage: glTexSubImage2D target level xoffset yoffset width height format type pixels

The parameter target is a TextureTarget, one of: GL_DETAIL_TEXTURE_2D_SGIS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_3D_EXT, GL_TEXTURE_3D_OES, GL_TEXTURE_4D_SGIS, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS.

The parameter level is a CheckedInt32.

The parameter xoffset is a CheckedInt32.

The parameter yoffset is a CheckedInt32.

The parameter format is a PixelFormat, one of: GL_ABGR_EXT, GL_ALPHA, GL_BLUE, GL_CMYKA_EXT, GL_CMYK_EXT, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_GREEN, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED, GL_RED_EXT, GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX.

The parameter type is a PixelType, one of: GL_BITMAP, GL_BYTE, GL_FLOAT, GL_INT, GL_SHORT, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT.

The length of pixels should be COMPSIZE(format,type,width,height).

Manual page: https://www.opengl.org/sdk/docs/man/html/glTexSubImage2D.xhtml

glUniform1f :: MonadIO m => GLint -> GLfloat -> m () Source #

Usage: glUniform1f location v0

glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform1fv location count value

The length of value should be count*1.

glUniform1i :: MonadIO m => GLint -> GLint -> m () Source #

Usage: glUniform1i location v0

glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform1iv location count value

The length of value should be count*1.

glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m () Source #

Usage: glUniform2f location v0 v1

glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform2fv location count value

The length of value should be count*2.

glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m () Source #

Usage: glUniform2i location v0 v1

glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform2iv location count value

The length of value should be count*2.

glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glUniform3f location v0 v1 v2

glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform3fv location count value

The length of value should be count*3.

glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m () Source #

Usage: glUniform3i location v0 v1 v2

glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform3iv location count value

The length of value should be count*3.

glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glUniform4f location v0 v1 v2 v3

glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m () Source #

Usage: glUniform4fv location count value

The length of value should be count*4.

glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m () Source #

Usage: glUniform4i location v0 v1 v2 v3

glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m () Source #

Usage: glUniform4iv location count value

The length of value should be count*4.

glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix2fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*4.

glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix3fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*9.

glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m () Source #

Usage: glUniformMatrix4fv location count transpose value

The parameter transpose is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of value should be count*16.

glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m () Source #

Usage: glVertexAttrib1f index x

The vector equivalent of this command is glVertexAttrib1fv.

glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib1fv index v

The length of v should be 1.

glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m () Source #

Usage: glVertexAttrib2f index x y

The vector equivalent of this command is glVertexAttrib2fv.

glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib2fv index v

The length of v should be 2.

glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glVertexAttrib3f index x y z

The vector equivalent of this command is glVertexAttrib3fv.

glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib3fv index v

The length of v should be 3.

glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () Source #

Usage: glVertexAttrib4f index x y z w

The vector equivalent of this command is glVertexAttrib4fv.

glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m () Source #

Usage: glVertexAttrib4fv index v

The length of v should be 4.

glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source #

Usage: glVertexAttribPointer index size type normalized stride pointer

The parameter type is a VertexAttribPointerType.

The parameter normalized is a Boolean, one of: GL_FALSE, GL_TRUE.

The length of pointer should be COMPSIZE(size,type,stride).

Manual page: https://www.opengl.org/sdk/docs/man/html/glVertexAttribPointer.xhtml

glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m () Source #

Usage: glViewport x y width height

The parameter x is a WinCoord.

The parameter y is a WinCoord.

Manual page: https://www.opengl.org/sdk/docs/man/html/glViewport.xhtml

pattern GL_ACTIVE_ATTRIBUTES :: forall a. (Num a, Eq a) => a Source #

pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: forall a. (Num a, Eq a) => a Source #

pattern GL_ACTIVE_TEXTURE :: forall a. (Num a, Eq a) => a Source #

pattern GL_ACTIVE_UNIFORMS :: forall a. (Num a, Eq a) => a Source #

pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: forall a. (Num a, Eq a) => a Source #

pattern GL_ALIASED_LINE_WIDTH_RANGE :: forall a. (Num a, Eq a) => a Source #

pattern GL_ALIASED_POINT_SIZE_RANGE :: forall a. (Num a, Eq a) => a Source #

pattern GL_ALPHA :: forall a. (Num a, Eq a) => a Source #

pattern GL_ALPHA_BITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_ALWAYS :: forall a. (Num a, Eq a) => a Source #

pattern GL_ARRAY_BUFFER :: forall a. (Num a, Eq a) => a Source #

pattern GL_ARRAY_BUFFER_BINDING :: forall a. (Num a, Eq a) => a Source #

pattern GL_ATTACHED_SHADERS :: forall a. (Num a, Eq a) => a Source #

pattern GL_BACK :: forall a. (Num a, Eq a) => a Source #

pattern GL_BLEND :: forall a. (Num a, Eq a) => a Source #

pattern GL_BLEND_COLOR :: forall a. (Num a, Eq a) => a Source #

pattern GL_BLEND_DST_ALPHA :: forall a. (Num a, Eq a) => a Source #

pattern GL_BLEND_DST_RGB :: forall a. (Num a, Eq a) => a Source #

pattern GL_BLEND_EQUATION :: forall a. (Num a, Eq a) => a Source #

pattern GL_BLEND_EQUATION_ALPHA :: forall a. (Num a, Eq a) => a Source #

pattern GL_BLEND_EQUATION_RGB :: forall a. (Num a, Eq a) => a Source #

pattern GL_BLEND_SRC_ALPHA :: forall a. (Num a, Eq a) => a Source #

pattern GL_BLEND_SRC_RGB :: forall a. (Num a, Eq a) => a Source #

pattern GL_BLUE_BITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_BOOL :: forall a. (Num a, Eq a) => a Source #

pattern GL_BOOL_VEC2 :: forall a. (Num a, Eq a) => a Source #

pattern GL_BOOL_VEC3 :: forall a. (Num a, Eq a) => a Source #

pattern GL_BOOL_VEC4 :: forall a. (Num a, Eq a) => a Source #

pattern GL_BUFFER_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_BUFFER_USAGE :: forall a. (Num a, Eq a) => a Source #

pattern GL_BYTE :: forall a. (Num a, Eq a) => a Source #

pattern GL_CCW :: forall a. (Num a, Eq a) => a Source #

pattern GL_CLAMP_TO_EDGE :: forall a. (Num a, Eq a) => a Source #

pattern GL_COLOR_ATTACHMENT0 :: forall a. (Num a, Eq a) => a Source #

pattern GL_COLOR_BUFFER_BIT :: forall a. (Num a, Eq a) => a Source #

pattern GL_COLOR_CLEAR_VALUE :: forall a. (Num a, Eq a) => a Source #

pattern GL_COLOR_WRITEMASK :: forall a. (Num a, Eq a) => a Source #

pattern GL_COMPILE_STATUS :: forall a. (Num a, Eq a) => a Source #

pattern GL_COMPRESSED_TEXTURE_FORMATS :: forall a. (Num a, Eq a) => a Source #

pattern GL_CONSTANT_ALPHA :: forall a. (Num a, Eq a) => a Source #

pattern GL_CONSTANT_COLOR :: forall a. (Num a, Eq a) => a Source #

pattern GL_CULL_FACE :: forall a. (Num a, Eq a) => a Source #

pattern GL_CULL_FACE_MODE :: forall a. (Num a, Eq a) => a Source #

pattern GL_CURRENT_PROGRAM :: forall a. (Num a, Eq a) => a Source #

pattern GL_CURRENT_VERTEX_ATTRIB :: forall a. (Num a, Eq a) => a Source #

pattern GL_CW :: forall a. (Num a, Eq a) => a Source #

pattern GL_DECR :: forall a. (Num a, Eq a) => a Source #

pattern GL_DECR_WRAP :: forall a. (Num a, Eq a) => a Source #

pattern GL_DELETE_STATUS :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPTH_ATTACHMENT :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPTH_BITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPTH_BUFFER_BIT :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPTH_CLEAR_VALUE :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPTH_COMPONENT :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPTH_COMPONENT16 :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPTH_FUNC :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPTH_RANGE :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPTH_TEST :: forall a. (Num a, Eq a) => a Source #

pattern GL_DEPTH_WRITEMASK :: forall a. (Num a, Eq a) => a Source #

pattern GL_DITHER :: forall a. (Num a, Eq a) => a Source #

pattern GL_DONT_CARE :: forall a. (Num a, Eq a) => a Source #

pattern GL_DST_ALPHA :: forall a. (Num a, Eq a) => a Source #

pattern GL_DST_COLOR :: forall a. (Num a, Eq a) => a Source #

pattern GL_DYNAMIC_DRAW :: forall a. (Num a, Eq a) => a Source #

pattern GL_ELEMENT_ARRAY_BUFFER :: forall a. (Num a, Eq a) => a Source #

pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: forall a. (Num a, Eq a) => a Source #

pattern GL_EQUAL :: forall a. (Num a, Eq a) => a Source #

pattern GL_EXTENSIONS :: forall a. (Num a, Eq a) => a Source #

pattern GL_FALSE :: forall a. (Num a, Eq a) => a Source #

pattern GL_FASTEST :: forall a. (Num a, Eq a) => a Source #

pattern GL_FIXED :: forall a. (Num a, Eq a) => a Source #

pattern GL_FLOAT :: forall a. (Num a, Eq a) => a Source #

pattern GL_FLOAT_MAT2 :: forall a. (Num a, Eq a) => a Source #

pattern GL_FLOAT_MAT3 :: forall a. (Num a, Eq a) => a Source #

pattern GL_FLOAT_MAT4 :: forall a. (Num a, Eq a) => a Source #

pattern GL_FLOAT_VEC2 :: forall a. (Num a, Eq a) => a Source #

pattern GL_FLOAT_VEC3 :: forall a. (Num a, Eq a) => a Source #

pattern GL_FLOAT_VEC4 :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRAGMENT_SHADER :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRAMEBUFFER :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRAMEBUFFER_BINDING :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRAMEBUFFER_COMPLETE :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRAMEBUFFER_UNSUPPORTED :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRONT :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRONT_AND_BACK :: forall a. (Num a, Eq a) => a Source #

pattern GL_FRONT_FACE :: forall a. (Num a, Eq a) => a Source #

pattern GL_FUNC_ADD :: forall a. (Num a, Eq a) => a Source #

pattern GL_FUNC_REVERSE_SUBTRACT :: forall a. (Num a, Eq a) => a Source #

pattern GL_FUNC_SUBTRACT :: forall a. (Num a, Eq a) => a Source #

pattern GL_GENERATE_MIPMAP_HINT :: forall a. (Num a, Eq a) => a Source #

pattern GL_GEQUAL :: forall a. (Num a, Eq a) => a Source #

pattern GL_GREATER :: forall a. (Num a, Eq a) => a Source #

pattern GL_GREEN_BITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_HIGH_FLOAT :: forall a. (Num a, Eq a) => a Source #

pattern GL_HIGH_INT :: forall a. (Num a, Eq a) => a Source #

pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: forall a. (Num a, Eq a) => a Source #

pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: forall a. (Num a, Eq a) => a Source #

pattern GL_INCR :: forall a. (Num a, Eq a) => a Source #

pattern GL_INCR_WRAP :: forall a. (Num a, Eq a) => a Source #

pattern GL_INFO_LOG_LENGTH :: forall a. (Num a, Eq a) => a Source #

pattern GL_INT :: forall a. (Num a, Eq a) => a Source #

pattern GL_INT_VEC2 :: forall a. (Num a, Eq a) => a Source #

pattern GL_INT_VEC3 :: forall a. (Num a, Eq a) => a Source #

pattern GL_INT_VEC4 :: forall a. (Num a, Eq a) => a Source #

pattern GL_INVALID_ENUM :: forall a. (Num a, Eq a) => a Source #

pattern GL_INVALID_FRAMEBUFFER_OPERATION :: forall a. (Num a, Eq a) => a Source #

pattern GL_INVALID_OPERATION :: forall a. (Num a, Eq a) => a Source #

pattern GL_INVALID_VALUE :: forall a. (Num a, Eq a) => a Source #

pattern GL_INVERT :: forall a. (Num a, Eq a) => a Source #

pattern GL_KEEP :: forall a. (Num a, Eq a) => a Source #

pattern GL_LEQUAL :: forall a. (Num a, Eq a) => a Source #

pattern GL_LESS :: forall a. (Num a, Eq a) => a Source #

pattern GL_LINEAR :: forall a. (Num a, Eq a) => a Source #

pattern GL_LINEAR_MIPMAP_LINEAR :: forall a. (Num a, Eq a) => a Source #

pattern GL_LINEAR_MIPMAP_NEAREST :: forall a. (Num a, Eq a) => a Source #

pattern GL_LINES :: forall a. (Num a, Eq a) => a Source #

pattern GL_LINE_LOOP :: forall a. (Num a, Eq a) => a Source #

pattern GL_LINE_STRIP :: forall a. (Num a, Eq a) => a Source #

pattern GL_LINE_WIDTH :: forall a. (Num a, Eq a) => a Source #

pattern GL_LINK_STATUS :: forall a. (Num a, Eq a) => a Source #

pattern GL_LOW_FLOAT :: forall a. (Num a, Eq a) => a Source #

pattern GL_LOW_INT :: forall a. (Num a, Eq a) => a Source #

pattern GL_LUMINANCE :: forall a. (Num a, Eq a) => a Source #

pattern GL_LUMINANCE_ALPHA :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_RENDERBUFFER_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_TEXTURE_IMAGE_UNITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_TEXTURE_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_VARYING_VECTORS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_VERTEX_ATTRIBS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MAX_VIEWPORT_DIMS :: forall a. (Num a, Eq a) => a Source #

pattern GL_MEDIUM_FLOAT :: forall a. (Num a, Eq a) => a Source #

pattern GL_MEDIUM_INT :: forall a. (Num a, Eq a) => a Source #

pattern GL_MIRRORED_REPEAT :: forall a. (Num a, Eq a) => a Source #

pattern GL_NEAREST :: forall a. (Num a, Eq a) => a Source #

pattern GL_NEAREST_MIPMAP_LINEAR :: forall a. (Num a, Eq a) => a Source #

pattern GL_NEAREST_MIPMAP_NEAREST :: forall a. (Num a, Eq a) => a Source #

pattern GL_NEVER :: forall a. (Num a, Eq a) => a Source #

pattern GL_NICEST :: forall a. (Num a, Eq a) => a Source #

pattern GL_NONE :: forall a. (Num a, Eq a) => a Source #

pattern GL_NOTEQUAL :: forall a. (Num a, Eq a) => a Source #

pattern GL_NO_ERROR :: forall a. (Num a, Eq a) => a Source #

pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: forall a. (Num a, Eq a) => a Source #

pattern GL_NUM_SHADER_BINARY_FORMATS :: forall a. (Num a, Eq a) => a Source #

pattern GL_ONE :: forall a. (Num a, Eq a) => a Source #

pattern GL_ONE_MINUS_CONSTANT_ALPHA :: forall a. (Num a, Eq a) => a Source #

pattern GL_ONE_MINUS_CONSTANT_COLOR :: forall a. (Num a, Eq a) => a Source #

pattern GL_ONE_MINUS_DST_ALPHA :: forall a. (Num a, Eq a) => a Source #

pattern GL_ONE_MINUS_DST_COLOR :: forall a. (Num a, Eq a) => a Source #

pattern GL_ONE_MINUS_SRC_ALPHA :: forall a. (Num a, Eq a) => a Source #

pattern GL_ONE_MINUS_SRC_COLOR :: forall a. (Num a, Eq a) => a Source #

pattern GL_OUT_OF_MEMORY :: forall a. (Num a, Eq a) => a Source #

pattern GL_PACK_ALIGNMENT :: forall a. (Num a, Eq a) => a Source #

pattern GL_POINTS :: forall a. (Num a, Eq a) => a Source #

pattern GL_POLYGON_OFFSET_FACTOR :: forall a. (Num a, Eq a) => a Source #

pattern GL_POLYGON_OFFSET_FILL :: forall a. (Num a, Eq a) => a Source #

pattern GL_POLYGON_OFFSET_UNITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_RED_BITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERBUFFER :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERBUFFER_ALPHA_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERBUFFER_BINDING :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERBUFFER_BLUE_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERBUFFER_DEPTH_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERBUFFER_GREEN_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERBUFFER_HEIGHT :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERBUFFER_RED_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERBUFFER_STENCIL_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERBUFFER_WIDTH :: forall a. (Num a, Eq a) => a Source #

pattern GL_RENDERER :: forall a. (Num a, Eq a) => a Source #

pattern GL_REPEAT :: forall a. (Num a, Eq a) => a Source #

pattern GL_REPLACE :: forall a. (Num a, Eq a) => a Source #

pattern GL_RGB :: forall a. (Num a, Eq a) => a Source #

pattern GL_RGB565 :: forall a. (Num a, Eq a) => a Source #

pattern GL_RGB5_A1 :: forall a. (Num a, Eq a) => a Source #

pattern GL_RGBA :: forall a. (Num a, Eq a) => a Source #

pattern GL_RGBA4 :: forall a. (Num a, Eq a) => a Source #

pattern GL_SAMPLER_2D :: forall a. (Num a, Eq a) => a Source #

pattern GL_SAMPLER_CUBE :: forall a. (Num a, Eq a) => a Source #

pattern GL_SAMPLES :: forall a. (Num a, Eq a) => a Source #

pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: forall a. (Num a, Eq a) => a Source #

pattern GL_SAMPLE_BUFFERS :: forall a. (Num a, Eq a) => a Source #

pattern GL_SAMPLE_COVERAGE :: forall a. (Num a, Eq a) => a Source #

pattern GL_SAMPLE_COVERAGE_INVERT :: forall a. (Num a, Eq a) => a Source #

pattern GL_SAMPLE_COVERAGE_VALUE :: forall a. (Num a, Eq a) => a Source #

pattern GL_SCISSOR_BOX :: forall a. (Num a, Eq a) => a Source #

pattern GL_SCISSOR_TEST :: forall a. (Num a, Eq a) => a Source #

pattern GL_SHADER_BINARY_FORMATS :: forall a. (Num a, Eq a) => a Source #

pattern GL_SHADER_COMPILER :: forall a. (Num a, Eq a) => a Source #

pattern GL_SHADER_SOURCE_LENGTH :: forall a. (Num a, Eq a) => a Source #

pattern GL_SHADER_TYPE :: forall a. (Num a, Eq a) => a Source #

pattern GL_SHADING_LANGUAGE_VERSION :: forall a. (Num a, Eq a) => a Source #

pattern GL_SHORT :: forall a. (Num a, Eq a) => a Source #

pattern GL_SRC_ALPHA :: forall a. (Num a, Eq a) => a Source #

pattern GL_SRC_ALPHA_SATURATE :: forall a. (Num a, Eq a) => a Source #

pattern GL_SRC_COLOR :: forall a. (Num a, Eq a) => a Source #

pattern GL_STATIC_DRAW :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_ATTACHMENT :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_BACK_FAIL :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_BACK_FUNC :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_BACK_REF :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_BACK_VALUE_MASK :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_BACK_WRITEMASK :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_BITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_BUFFER_BIT :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_CLEAR_VALUE :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_FAIL :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_FUNC :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_INDEX8 :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_PASS_DEPTH_FAIL :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_PASS_DEPTH_PASS :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_REF :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_TEST :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_VALUE_MASK :: forall a. (Num a, Eq a) => a Source #

pattern GL_STENCIL_WRITEMASK :: forall a. (Num a, Eq a) => a Source #

pattern GL_STREAM_DRAW :: forall a. (Num a, Eq a) => a Source #

pattern GL_SUBPIXEL_BITS :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE0 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE1 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE10 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE11 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE12 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE13 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE14 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE15 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE16 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE17 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE18 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE19 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE2 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE20 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE21 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE22 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE23 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE24 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE25 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE26 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE27 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE28 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE29 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE3 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE30 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE31 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE4 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE5 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE6 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE7 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE8 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE9 :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_2D :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_BINDING_2D :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_BINDING_CUBE_MAP :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_CUBE_MAP :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_MAG_FILTER :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_MIN_FILTER :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_WRAP_S :: forall a. (Num a, Eq a) => a Source #

pattern GL_TEXTURE_WRAP_T :: forall a. (Num a, Eq a) => a Source #

pattern GL_TRIANGLES :: forall a. (Num a, Eq a) => a Source #

pattern GL_TRIANGLE_FAN :: forall a. (Num a, Eq a) => a Source #

pattern GL_TRIANGLE_STRIP :: forall a. (Num a, Eq a) => a Source #

pattern GL_TRUE :: forall a. (Num a, Eq a) => a Source #

pattern GL_UNPACK_ALIGNMENT :: forall a. (Num a, Eq a) => a Source #

pattern GL_UNSIGNED_BYTE :: forall a. (Num a, Eq a) => a Source #

pattern GL_UNSIGNED_INT :: forall a. (Num a, Eq a) => a Source #

pattern GL_UNSIGNED_SHORT :: forall a. (Num a, Eq a) => a Source #

pattern GL_UNSIGNED_SHORT_4_4_4_4 :: forall a. (Num a, Eq a) => a Source #

pattern GL_UNSIGNED_SHORT_5_5_5_1 :: forall a. (Num a, Eq a) => a Source #

pattern GL_UNSIGNED_SHORT_5_6_5 :: forall a. (Num a, Eq a) => a Source #

pattern GL_VALIDATE_STATUS :: forall a. (Num a, Eq a) => a Source #

pattern GL_VENDOR :: forall a. (Num a, Eq a) => a Source #

pattern GL_VERSION :: forall a. (Num a, Eq a) => a Source #

pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: forall a. (Num a, Eq a) => a Source #

pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: forall a. (Num a, Eq a) => a Source #

pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: forall a. (Num a, Eq a) => a Source #

pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: forall a. (Num a, Eq a) => a Source #

pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: forall a. (Num a, Eq a) => a Source #

pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: forall a. (Num a, Eq a) => a Source #

pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: forall a. (Num a, Eq a) => a Source #

pattern GL_VERTEX_SHADER :: forall a. (Num a, Eq a) => a Source #

pattern GL_VIEWPORT :: forall a. (Num a, Eq a) => a Source #

pattern GL_ZERO :: forall a. (Num a, Eq a) => a Source #