-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.ARB.DrawInstanced ( -- * Extension Support gl_ARB_draw_instanced -- * GL_ARB_draw_instanced , glDrawArraysInstancedARB , glDrawElementsInstancedARB ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_ARB_draw_instanced :: Bool gl_ARB_draw_instanced = member "GL_ARB_draw_instanced" extensions {-# NOINLINE gl_ARB_draw_instanced #-} -- | Usage: @'glDrawArraysInstancedARB' mode first count primcount@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'. glDrawArraysInstancedARB :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m () glDrawArraysInstancedARB = ffienumintsizeisizeiIOV glDrawArraysInstancedARBFunPtr glDrawArraysInstancedARBFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ()) glDrawArraysInstancedARBFunPtr = unsafePerformIO (getProcAddress "glDrawArraysInstancedARB") {-# NOINLINE glDrawArraysInstancedARBFunPtr #-} -- | Usage: @'glDrawElementsInstancedARB' mode count type indices primcount@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. -- -- The length of @indices@ should be @COMPSIZE(count,type)@. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawElementsInstanced'. glDrawElementsInstancedARB :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> m () glDrawElementsInstancedARB = ffienumsizeienumPtrVsizeiIOV glDrawElementsInstancedARBFunPtr glDrawElementsInstancedARBFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> IO ()) glDrawElementsInstancedARBFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedARB") {-# NOINLINE glDrawElementsInstancedARBFunPtr #-}