-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Core41 ( -- * Graphics.GL.Core41 module Graphics.GL.Core40 , glActiveShaderProgram , glBindProgramPipeline , glClearDepthf , glCreateShaderProgramv , glDeleteProgramPipelines , glDepthRangeArrayv , glDepthRangeIndexed , glDepthRangef , glGenProgramPipelines , glGetDoublei_v , glGetFloati_v , glGetProgramBinary , glGetProgramPipelineInfoLog , glGetProgramPipelineiv , glGetShaderPrecisionFormat , glGetVertexAttribLdv , glIsProgramPipeline , glProgramBinary , glProgramParameteri , glProgramUniform1d , glProgramUniform1dv , glProgramUniform1f , glProgramUniform1fv , glProgramUniform1i , glProgramUniform1iv , glProgramUniform1ui , glProgramUniform1uiv , glProgramUniform2d , glProgramUniform2dv , glProgramUniform2f , glProgramUniform2fv , glProgramUniform2i , glProgramUniform2iv , glProgramUniform2ui , glProgramUniform2uiv , glProgramUniform3d , glProgramUniform3dv , glProgramUniform3f , glProgramUniform3fv , glProgramUniform3i , glProgramUniform3iv , glProgramUniform3ui , glProgramUniform3uiv , glProgramUniform4d , glProgramUniform4dv , glProgramUniform4f , glProgramUniform4fv , glProgramUniform4i , glProgramUniform4iv , glProgramUniform4ui , glProgramUniform4uiv , glProgramUniformMatrix2dv , glProgramUniformMatrix2fv , glProgramUniformMatrix2x3dv , glProgramUniformMatrix2x3fv , glProgramUniformMatrix2x4dv , glProgramUniformMatrix2x4fv , glProgramUniformMatrix3dv , glProgramUniformMatrix3fv , glProgramUniformMatrix3x2dv , glProgramUniformMatrix3x2fv , glProgramUniformMatrix3x4dv , glProgramUniformMatrix3x4fv , glProgramUniformMatrix4dv , glProgramUniformMatrix4fv , glProgramUniformMatrix4x2dv , glProgramUniformMatrix4x2fv , glProgramUniformMatrix4x3dv , glProgramUniformMatrix4x3fv , glReleaseShaderCompiler , glScissorArrayv , glScissorIndexed , glScissorIndexedv , glShaderBinary , glUseProgramStages , glValidateProgramPipeline , glVertexAttribL1d , glVertexAttribL1dv , glVertexAttribL2d , glVertexAttribL2dv , glVertexAttribL3d , glVertexAttribL3dv , glVertexAttribL4d , glVertexAttribL4dv , glVertexAttribLPointer , glViewportArrayv , glViewportIndexedf , glViewportIndexedfv , pattern GL_ACTIVE_PROGRAM , pattern GL_ALL_SHADER_BITS , pattern GL_FIXED , pattern GL_FRAGMENT_SHADER_BIT , pattern GL_GEOMETRY_SHADER_BIT , pattern GL_HIGH_FLOAT , pattern GL_HIGH_INT , pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT , pattern GL_IMPLEMENTATION_COLOR_READ_TYPE , pattern GL_LAYER_PROVOKING_VERTEX , pattern GL_LOW_FLOAT , pattern GL_LOW_INT , pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS , pattern GL_MAX_VARYING_VECTORS , pattern GL_MAX_VERTEX_UNIFORM_VECTORS , pattern GL_MAX_VIEWPORTS , pattern GL_MEDIUM_FLOAT , pattern GL_MEDIUM_INT , pattern GL_NUM_PROGRAM_BINARY_FORMATS , pattern GL_NUM_SHADER_BINARY_FORMATS , pattern GL_PROGRAM_BINARY_FORMATS , pattern GL_PROGRAM_BINARY_LENGTH , pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT , pattern GL_PROGRAM_PIPELINE_BINDING , pattern GL_PROGRAM_SEPARABLE , pattern GL_RGB565 , pattern GL_SHADER_BINARY_FORMATS , pattern GL_SHADER_COMPILER , pattern GL_TESS_CONTROL_SHADER_BIT , pattern GL_TESS_EVALUATION_SHADER_BIT , pattern GL_UNDEFINED_VERTEX , pattern GL_VERTEX_SHADER_BIT , pattern GL_VIEWPORT_BOUNDS_RANGE , pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX , pattern GL_VIEWPORT_SUBPIXEL_BITS ) where import Graphics.GL.Internal.Shared import Graphics.GL.Core40