-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.APPLE.ElementArray ( -- * Extension Support gl_APPLE_element_array -- * GL_APPLE_element_array , glDrawElementArrayAPPLE , glDrawRangeElementArrayAPPLE , glElementPointerAPPLE , glMultiDrawElementArrayAPPLE , glMultiDrawRangeElementArrayAPPLE , pattern GL_ELEMENT_ARRAY_APPLE , pattern GL_ELEMENT_ARRAY_POINTER_APPLE , pattern GL_ELEMENT_ARRAY_TYPE_APPLE ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_APPLE_element_array :: Bool gl_APPLE_element_array = member "GL_APPLE_element_array" extensions {-# NOINLINE gl_APPLE_element_array #-} -- | Usage: @'glDrawElementArrayAPPLE' mode first count@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. glDrawElementArrayAPPLE :: MonadIO m => GLenum -> GLint -> GLsizei -> m () glDrawElementArrayAPPLE = ffienumintsizeiIOV glDrawElementArrayAPPLEFunPtr glDrawElementArrayAPPLEFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> IO ()) glDrawElementArrayAPPLEFunPtr = unsafePerformIO (getProcAddress "glDrawElementArrayAPPLE") {-# NOINLINE glDrawElementArrayAPPLEFunPtr #-} -- | Usage: @'glDrawRangeElementArrayAPPLE' mode start end first count@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. glDrawRangeElementArrayAPPLE :: MonadIO m => GLenum -> GLuint -> GLuint -> GLint -> GLsizei -> m () glDrawRangeElementArrayAPPLE = ffienumuintuintintsizeiIOV glDrawRangeElementArrayAPPLEFunPtr glDrawRangeElementArrayAPPLEFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLint -> GLsizei -> IO ()) glDrawRangeElementArrayAPPLEFunPtr = unsafePerformIO (getProcAddress "glDrawRangeElementArrayAPPLE") {-# NOINLINE glDrawRangeElementArrayAPPLEFunPtr #-} -- | Usage: @'glElementPointerAPPLE' type pointer@ -- -- The parameter @type@ is a @ElementPointerTypeATI@. -- -- The length of @pointer@ should be @COMPSIZE(type)@. glElementPointerAPPLE :: MonadIO m => GLenum -> Ptr () -> m () glElementPointerAPPLE = ffienumPtrVIOV glElementPointerAPPLEFunPtr glElementPointerAPPLEFunPtr :: FunPtr (GLenum -> Ptr () -> IO ()) glElementPointerAPPLEFunPtr = unsafePerformIO (getProcAddress "glElementPointerAPPLE") {-# NOINLINE glElementPointerAPPLEFunPtr #-} -- | Usage: @'glMultiDrawElementArrayAPPLE' mode first count primcount@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @first@ should be @primcount@. -- -- The length of @count@ should be @primcount@. glMultiDrawElementArrayAPPLE :: MonadIO m => GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> m () glMultiDrawElementArrayAPPLE = ffienumPtrintPtrsizeisizeiIOV glMultiDrawElementArrayAPPLEFunPtr glMultiDrawElementArrayAPPLEFunPtr :: FunPtr (GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()) glMultiDrawElementArrayAPPLEFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElementArrayAPPLE") {-# NOINLINE glMultiDrawElementArrayAPPLEFunPtr #-} -- | Usage: @'glMultiDrawRangeElementArrayAPPLE' mode start end first count primcount@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @first@ should be @primcount@. -- -- The length of @count@ should be @primcount@. glMultiDrawRangeElementArrayAPPLE :: MonadIO m => GLenum -> GLuint -> GLuint -> Ptr GLint -> Ptr GLsizei -> GLsizei -> m () glMultiDrawRangeElementArrayAPPLE = ffienumuintuintPtrintPtrsizeisizeiIOV glMultiDrawRangeElementArrayAPPLEFunPtr glMultiDrawRangeElementArrayAPPLEFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()) glMultiDrawRangeElementArrayAPPLEFunPtr = unsafePerformIO (getProcAddress "glMultiDrawRangeElementArrayAPPLE") {-# NOINLINE glMultiDrawRangeElementArrayAPPLEFunPtr #-} pattern GL_ELEMENT_ARRAY_APPLE = 0x8A0C pattern GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E pattern GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D