-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.ATI.ElementArray ( -- * Extension Support gl_ATI_element_array -- * GL_ATI_element_array , glDrawElementArrayATI , glDrawRangeElementArrayATI , glElementPointerATI , pattern GL_ELEMENT_ARRAY_ATI , pattern GL_ELEMENT_ARRAY_POINTER_ATI , pattern GL_ELEMENT_ARRAY_TYPE_ATI ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_ATI_element_array :: Bool gl_ATI_element_array = member "GL_ATI_element_array" extensions {-# NOINLINE gl_ATI_element_array #-} -- | Usage: @'glDrawElementArrayATI' mode count@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. glDrawElementArrayATI :: MonadIO m => GLenum -> GLsizei -> m () glDrawElementArrayATI = ffienumsizeiIOV glDrawElementArrayATIFunPtr glDrawElementArrayATIFunPtr :: FunPtr (GLenum -> GLsizei -> IO ()) glDrawElementArrayATIFunPtr = unsafePerformIO (getProcAddress "glDrawElementArrayATI") {-# NOINLINE glDrawElementArrayATIFunPtr #-} -- | Usage: @'glDrawRangeElementArrayATI' mode start end count@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. glDrawRangeElementArrayATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> m () glDrawRangeElementArrayATI = ffienumuintuintsizeiIOV glDrawRangeElementArrayATIFunPtr glDrawRangeElementArrayATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> IO ()) glDrawRangeElementArrayATIFunPtr = unsafePerformIO (getProcAddress "glDrawRangeElementArrayATI") {-# NOINLINE glDrawRangeElementArrayATIFunPtr #-} -- | Usage: @'glElementPointerATI' type pointer@ -- -- The parameter @type@ is a @ElementPointerTypeATI@. -- -- The length of @pointer@ should be @COMPSIZE(type)@. glElementPointerATI :: MonadIO m => GLenum -> Ptr () -> m () glElementPointerATI = ffienumPtrVIOV glElementPointerATIFunPtr glElementPointerATIFunPtr :: FunPtr (GLenum -> Ptr () -> IO ()) glElementPointerATIFunPtr = unsafePerformIO (getProcAddress "glElementPointerATI") {-# NOINLINE glElementPointerATIFunPtr #-} pattern GL_ELEMENT_ARRAY_ATI = 0x8768 pattern GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A pattern GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769